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- /*************************************************************************/
- /* test_main.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "test_main.h"
- #include "core/list.h"
- #ifdef DEBUG_ENABLED
- #include "test_astar.h"
- #include "test_basis.h"
- #include "test_class_db.h"
- #include "test_gdscript.h"
- #include "test_gui.h"
- #include "test_math.h"
- #include "test_oa_hash_map.h"
- #include "test_ordered_hash_map.h"
- #include "test_physics_2d.h"
- #include "test_physics_3d.h"
- #include "test_render.h"
- #include "test_shader_lang.h"
- #include "test_string.h"
- #include "test_validate_testing.h"
- #include "thirdparty/doctest/doctest.h"
- const char **tests_get_names() {
- static const char *test_names[] = {
- "*",
- "all",
- "math",
- "basis",
- "physics_2d",
- "physics_3d",
- "render",
- "oa_hash_map",
- "class_db",
- "gui",
- "shaderlang",
- "gd_tokenizer",
- "gd_parser",
- "gd_compiler",
- "gd_bytecode",
- "ordered_hash_map",
- "astar",
- nullptr
- };
- return test_names;
- }
- int test_main(int argc, char *argv[]) {
- // doctest runner for when legacy unit tests are no found
- doctest::Context test_context;
- List<String> valid_arguments;
- // clean arguments of --test from the args
- int argument_count = 0;
- for (int x = 0; x < argc; x++) {
- if (strncmp(argv[x], "--test", 6) != 0) {
- valid_arguments.push_back(String(argv[x]));
- argument_count++;
- }
- }
- // convert godot command line arguments back to standard arguments.
- char **args = new char *[valid_arguments.size()];
- for (int x = 0; x < valid_arguments.size(); x++) {
- // operation to convert godot string to non wchar string
- const char *str = valid_arguments[x].utf8().ptr();
- // allocate the string copy
- args[x] = new char[strlen(str) + 1];
- // copy this into memory
- std::memcpy(args[x], str, strlen(str) + 1);
- }
- test_context.applyCommandLine(valid_arguments.size(), args);
- test_context.setOption("order-by", "name");
- test_context.setOption("abort-after", 5);
- test_context.setOption("no-breaks", true);
- delete[] args;
- return test_context.run();
- }
- #else
- const char **tests_get_names() {
- static const char *test_names[] = {
- nullptr
- };
- return test_names;
- }
- int test_main(int argc, char *argv[]) {
- return 0;
- }
- #endif
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