export_plugin.h 11 KB

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  1. /**************************************************************************/
  2. /* export_plugin.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef IOS_EXPORT_PLUGIN_H
  31. #define IOS_EXPORT_PLUGIN_H
  32. #include "godot_plugin_config.h"
  33. #include "core/config/project_settings.h"
  34. #include "core/io/file_access.h"
  35. #include "core/io/image_loader.h"
  36. #include "core/io/marshalls.h"
  37. #include "core/io/resource_saver.h"
  38. #include "core/io/zip_io.h"
  39. #include "core/os/os.h"
  40. #include "core/templates/safe_refcount.h"
  41. #include "core/version.h"
  42. #include "editor/editor_settings.h"
  43. #include "editor/export/editor_export_platform.h"
  44. #include "main/splash.gen.h"
  45. #include "scene/resources/image_texture.h"
  46. #include <string.h>
  47. #include <sys/stat.h>
  48. // Optional environment variables for defining confidential information. If any
  49. // of these is set, they will override the values set in the credentials file.
  50. const String ENV_IOS_PROFILE_UUID_DEBUG = "GODOT_IOS_PROVISIONING_PROFILE_UUID_DEBUG";
  51. const String ENV_IOS_PROFILE_UUID_RELEASE = "GODOT_IOS_PROVISIONING_PROFILE_UUID_RELEASE";
  52. class EditorExportPlatformIOS : public EditorExportPlatform {
  53. GDCLASS(EditorExportPlatformIOS, EditorExportPlatform);
  54. Ref<ImageTexture> logo;
  55. Ref<ImageTexture> run_icon;
  56. // Plugins
  57. mutable SafeFlag plugins_changed;
  58. SafeFlag devices_changed;
  59. struct Device {
  60. String id;
  61. String name;
  62. bool simulator = false;
  63. bool wifi = false;
  64. bool use_ios_deploy = false;
  65. };
  66. Vector<Device> devices;
  67. Mutex device_lock;
  68. Mutex plugins_lock;
  69. mutable Vector<PluginConfigIOS> plugins;
  70. #ifdef MACOS_ENABLED
  71. Thread check_for_changes_thread;
  72. SafeFlag quit_request;
  73. static bool _check_xcode_install();
  74. static void _check_for_changes_poll_thread(void *ud);
  75. #endif
  76. typedef Error (*FileHandler)(String p_file, void *p_userdata);
  77. static Error _walk_dir_recursive(Ref<DirAccess> &p_da, FileHandler p_handler, void *p_userdata);
  78. static Error _codesign(String p_file, void *p_userdata);
  79. void _blend_and_rotate(Ref<Image> &p_dst, Ref<Image> &p_src, bool p_rot);
  80. struct IOSConfigData {
  81. String pkg_name;
  82. String binary_name;
  83. String plist_content;
  84. String architectures;
  85. String linker_flags;
  86. String cpp_code;
  87. String modules_buildfile;
  88. String modules_fileref;
  89. String modules_buildphase;
  90. String modules_buildgrp;
  91. Vector<String> capabilities;
  92. bool use_swift_runtime;
  93. };
  94. struct ExportArchitecture {
  95. String name;
  96. bool is_default = false;
  97. ExportArchitecture() {}
  98. ExportArchitecture(String p_name, bool p_is_default) {
  99. name = p_name;
  100. is_default = p_is_default;
  101. }
  102. };
  103. struct IOSExportAsset {
  104. String exported_path;
  105. bool is_framework = false; // framework is anything linked to the binary, otherwise it's a resource
  106. bool should_embed = false;
  107. };
  108. String _get_additional_plist_content();
  109. String _get_linker_flags();
  110. String _get_cpp_code();
  111. void _fix_config_file(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &pfile, const IOSConfigData &p_config, bool p_debug);
  112. Error _export_loading_screen_images(const Ref<EditorExportPreset> &p_preset, const String &p_dest_dir);
  113. Error _export_loading_screen_file(const Ref<EditorExportPreset> &p_preset, const String &p_dest_dir);
  114. Error _export_icons(const Ref<EditorExportPreset> &p_preset, const String &p_iconset_dir);
  115. Vector<ExportArchitecture> _get_supported_architectures() const;
  116. Vector<String> _get_preset_architectures(const Ref<EditorExportPreset> &p_preset) const;
  117. void _add_assets_to_project(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &p_project_data, const Vector<IOSExportAsset> &p_additional_assets);
  118. Error _export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets);
  119. Error _copy_asset(const String &p_out_dir, const String &p_asset, const String *p_custom_file_name, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets);
  120. Error _export_additional_assets(const String &p_out_dir, const Vector<SharedObject> &p_libraries, Vector<IOSExportAsset> &r_exported_assets);
  121. Error _export_ios_plugins(const Ref<EditorExportPreset> &p_preset, IOSConfigData &p_config_data, const String &dest_dir, Vector<IOSExportAsset> &r_exported_assets, bool p_debug);
  122. Error _export_project_helper(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags, bool p_simulator, bool p_oneclick);
  123. bool is_package_name_valid(const String &p_package, String *r_error = nullptr) const;
  124. protected:
  125. virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const override;
  126. virtual void get_export_options(List<ExportOption> *r_options) const override;
  127. virtual bool get_export_option_visibility(const EditorExportPreset *p_preset, const String &p_option) const override;
  128. virtual String get_export_option_warning(const EditorExportPreset *p_preset, const StringName &p_name) const override;
  129. public:
  130. virtual String get_name() const override { return "iOS"; }
  131. virtual String get_os_name() const override { return "iOS"; }
  132. virtual Ref<Texture2D> get_logo() const override { return logo; }
  133. virtual Ref<Texture2D> get_run_icon() const override { return run_icon; }
  134. virtual int get_options_count() const override;
  135. virtual String get_options_tooltip() const override;
  136. virtual Ref<ImageTexture> get_option_icon(int p_index) const override;
  137. virtual String get_option_label(int p_index) const override;
  138. virtual String get_option_tooltip(int p_index) const override;
  139. virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags) override;
  140. virtual bool poll_export() override {
  141. bool dc = devices_changed.is_set();
  142. if (dc) {
  143. // don't clear unless we're reporting true, to avoid race
  144. devices_changed.clear();
  145. }
  146. return dc;
  147. }
  148. virtual bool should_update_export_options() override {
  149. bool export_options_changed = plugins_changed.is_set();
  150. if (export_options_changed) {
  151. // don't clear unless we're reporting true, to avoid race
  152. plugins_changed.clear();
  153. }
  154. return export_options_changed;
  155. }
  156. virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override {
  157. List<String> list;
  158. if (p_preset.is_valid()) {
  159. bool project_only = p_preset->get("application/export_project_only");
  160. if (project_only) {
  161. list.push_back("xcodeproj");
  162. } else {
  163. list.push_back("ipa");
  164. }
  165. }
  166. return list;
  167. }
  168. virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
  169. virtual bool has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug = false) const override;
  170. virtual bool has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const override;
  171. virtual void get_platform_features(List<String> *r_features) const override {
  172. r_features->push_back("mobile");
  173. r_features->push_back("ios");
  174. }
  175. virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) override {
  176. }
  177. EditorExportPlatformIOS();
  178. ~EditorExportPlatformIOS();
  179. /// List the gdip files in the directory specified by the p_path parameter.
  180. static Vector<String> list_plugin_config_files(const String &p_path, bool p_check_directories) {
  181. Vector<String> dir_files;
  182. Ref<DirAccess> da = DirAccess::open(p_path);
  183. if (da.is_valid()) {
  184. da->list_dir_begin();
  185. while (true) {
  186. String file = da->get_next();
  187. if (file.is_empty()) {
  188. break;
  189. }
  190. if (file == "." || file == "..") {
  191. continue;
  192. }
  193. if (da->current_is_hidden()) {
  194. continue;
  195. }
  196. if (da->current_is_dir()) {
  197. if (p_check_directories) {
  198. Vector<String> directory_files = list_plugin_config_files(p_path.path_join(file), false);
  199. for (int i = 0; i < directory_files.size(); ++i) {
  200. dir_files.push_back(file.path_join(directory_files[i]));
  201. }
  202. }
  203. continue;
  204. }
  205. if (file.ends_with(PluginConfigIOS::PLUGIN_CONFIG_EXT)) {
  206. dir_files.push_back(file);
  207. }
  208. }
  209. da->list_dir_end();
  210. }
  211. return dir_files;
  212. }
  213. static Vector<PluginConfigIOS> get_plugins() {
  214. Vector<PluginConfigIOS> loaded_plugins;
  215. String plugins_dir = ProjectSettings::get_singleton()->get_resource_path().path_join("ios/plugins");
  216. if (DirAccess::exists(plugins_dir)) {
  217. Vector<String> plugins_filenames = list_plugin_config_files(plugins_dir, true);
  218. if (!plugins_filenames.is_empty()) {
  219. Ref<ConfigFile> config_file = memnew(ConfigFile);
  220. for (int i = 0; i < plugins_filenames.size(); i++) {
  221. PluginConfigIOS config = PluginConfigIOS::load_plugin_config(config_file, plugins_dir.path_join(plugins_filenames[i]));
  222. if (config.valid_config) {
  223. loaded_plugins.push_back(config);
  224. } else {
  225. print_error("Invalid plugin config file " + plugins_filenames[i]);
  226. }
  227. }
  228. }
  229. }
  230. return loaded_plugins;
  231. }
  232. static Vector<PluginConfigIOS> get_enabled_plugins(const Ref<EditorExportPreset> &p_presets) {
  233. Vector<PluginConfigIOS> enabled_plugins;
  234. Vector<PluginConfigIOS> all_plugins = get_plugins();
  235. for (int i = 0; i < all_plugins.size(); i++) {
  236. PluginConfigIOS plugin = all_plugins[i];
  237. bool enabled = p_presets->get("plugins/" + plugin.name);
  238. if (enabled) {
  239. enabled_plugins.push_back(plugin);
  240. }
  241. }
  242. return enabled_plugins;
  243. }
  244. };
  245. #endif // IOS_EXPORT_PLUGIN_H