display_server_android.cpp 30 KB

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  1. /*************************************************************************/
  2. /* display_server_android.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "display_server_android.h"
  31. #include "android_keys_utils.h"
  32. #include "core/config/project_settings.h"
  33. #include "java_godot_io_wrapper.h"
  34. #include "java_godot_wrapper.h"
  35. #include "os_android.h"
  36. #if defined(VULKAN_ENABLED)
  37. #include "drivers/vulkan/rendering_device_vulkan.h"
  38. #include "platform/android/vulkan/vulkan_context_android.h"
  39. #include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
  40. #endif
  41. DisplayServerAndroid *DisplayServerAndroid::get_singleton() {
  42. return (DisplayServerAndroid *)DisplayServer::get_singleton();
  43. }
  44. bool DisplayServerAndroid::has_feature(Feature p_feature) const {
  45. switch (p_feature) {
  46. //case FEATURE_CONSOLE_WINDOW:
  47. case FEATURE_CURSOR_SHAPE:
  48. //case FEATURE_CUSTOM_CURSOR_SHAPE:
  49. //case FEATURE_GLOBAL_MENU:
  50. //case FEATURE_HIDPI:
  51. //case FEATURE_ICON:
  52. //case FEATURE_IME:
  53. case FEATURE_MOUSE:
  54. //case FEATURE_MOUSE_WARP:
  55. //case FEATURE_NATIVE_DIALOG:
  56. //case FEATURE_NATIVE_ICON:
  57. //case FEATURE_WINDOW_TRANSPARENCY:
  58. case FEATURE_CLIPBOARD:
  59. case FEATURE_KEEP_SCREEN_ON:
  60. case FEATURE_ORIENTATION:
  61. case FEATURE_TOUCHSCREEN:
  62. case FEATURE_VIRTUAL_KEYBOARD:
  63. return true;
  64. default:
  65. return false;
  66. }
  67. }
  68. String DisplayServerAndroid::get_name() const {
  69. return "Android";
  70. }
  71. void DisplayServerAndroid::clipboard_set(const String &p_text) {
  72. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  73. ERR_FAIL_COND(!godot_java);
  74. if (godot_java->has_set_clipboard()) {
  75. godot_java->set_clipboard(p_text);
  76. } else {
  77. DisplayServer::clipboard_set(p_text);
  78. }
  79. }
  80. String DisplayServerAndroid::clipboard_get() const {
  81. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  82. ERR_FAIL_COND_V(!godot_java, String());
  83. if (godot_java->has_get_clipboard()) {
  84. return godot_java->get_clipboard();
  85. } else {
  86. return DisplayServer::clipboard_get();
  87. }
  88. }
  89. void DisplayServerAndroid::screen_set_keep_on(bool p_enable) {
  90. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  91. ERR_FAIL_COND(!godot_java);
  92. godot_java->set_keep_screen_on(p_enable);
  93. keep_screen_on = p_enable;
  94. }
  95. bool DisplayServerAndroid::screen_is_kept_on() const {
  96. return keep_screen_on;
  97. }
  98. void DisplayServerAndroid::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
  99. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  100. ERR_FAIL_COND(!godot_io_java);
  101. godot_io_java->set_screen_orientation(p_orientation);
  102. }
  103. DisplayServer::ScreenOrientation DisplayServerAndroid::screen_get_orientation(int p_screen) const {
  104. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  105. ERR_FAIL_COND_V(!godot_io_java, SCREEN_LANDSCAPE);
  106. return (ScreenOrientation)godot_io_java->get_screen_orientation();
  107. }
  108. int DisplayServerAndroid::get_screen_count() const {
  109. return 1;
  110. }
  111. Point2i DisplayServerAndroid::screen_get_position(int p_screen) const {
  112. return Point2i(0, 0);
  113. }
  114. Size2i DisplayServerAndroid::screen_get_size(int p_screen) const {
  115. return OS_Android::get_singleton()->get_display_size();
  116. }
  117. Rect2i DisplayServerAndroid::screen_get_usable_rect(int p_screen) const {
  118. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  119. ERR_FAIL_COND_V(!godot_io_java, Rect2i());
  120. int xywh[4];
  121. godot_io_java->screen_get_usable_rect(xywh);
  122. return Rect2i(xywh[0], xywh[1], xywh[2], xywh[3]);
  123. }
  124. int DisplayServerAndroid::screen_get_dpi(int p_screen) const {
  125. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  126. ERR_FAIL_COND_V(!godot_io_java, 0);
  127. return godot_io_java->get_screen_dpi();
  128. }
  129. bool DisplayServerAndroid::screen_is_touchscreen(int p_screen) const {
  130. return true;
  131. }
  132. void DisplayServerAndroid::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_length, int p_cursor_start, int p_cursor_end) {
  133. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  134. ERR_FAIL_COND(!godot_io_java);
  135. if (godot_io_java->has_vk()) {
  136. godot_io_java->show_vk(p_existing_text, p_multiline, p_max_length, p_cursor_start, p_cursor_end);
  137. } else {
  138. ERR_PRINT("Virtual keyboard not available");
  139. }
  140. }
  141. void DisplayServerAndroid::virtual_keyboard_hide() {
  142. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  143. ERR_FAIL_COND(!godot_io_java);
  144. if (godot_io_java->has_vk()) {
  145. godot_io_java->hide_vk();
  146. } else {
  147. ERR_PRINT("Virtual keyboard not available");
  148. }
  149. }
  150. int DisplayServerAndroid::virtual_keyboard_get_height() const {
  151. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  152. ERR_FAIL_COND_V(!godot_io_java, 0);
  153. return godot_io_java->get_vk_height();
  154. }
  155. void DisplayServerAndroid::window_set_window_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  156. window_event_callback = p_callable;
  157. }
  158. void DisplayServerAndroid::window_set_input_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  159. input_event_callback = p_callable;
  160. }
  161. void DisplayServerAndroid::window_set_input_text_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  162. input_text_callback = p_callable;
  163. }
  164. void DisplayServerAndroid::window_set_rect_changed_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  165. rect_changed_callback = p_callable;
  166. }
  167. void DisplayServerAndroid::window_set_drop_files_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  168. // Not supported on Android.
  169. }
  170. void DisplayServerAndroid::_window_callback(const Callable &p_callable, const Variant &p_arg) const {
  171. if (!p_callable.is_null()) {
  172. const Variant *argp = &p_arg;
  173. Variant ret;
  174. Callable::CallError ce;
  175. p_callable.call((const Variant **)&argp, 1, ret, ce);
  176. }
  177. }
  178. void DisplayServerAndroid::send_window_event(DisplayServer::WindowEvent p_event) const {
  179. _window_callback(window_event_callback, int(p_event));
  180. }
  181. void DisplayServerAndroid::send_input_event(const Ref<InputEvent> &p_event) const {
  182. _window_callback(input_event_callback, p_event);
  183. }
  184. void DisplayServerAndroid::send_input_text(const String &p_text) const {
  185. _window_callback(input_text_callback, p_text);
  186. }
  187. void DisplayServerAndroid::_dispatch_input_events(const Ref<InputEvent> &p_event) {
  188. DisplayServerAndroid::get_singleton()->send_input_event(p_event);
  189. }
  190. Vector<DisplayServer::WindowID> DisplayServerAndroid::get_window_list() const {
  191. Vector<WindowID> ret;
  192. ret.push_back(MAIN_WINDOW_ID);
  193. return ret;
  194. }
  195. DisplayServer::WindowID DisplayServerAndroid::get_window_at_screen_position(const Point2i &p_position) const {
  196. return MAIN_WINDOW_ID;
  197. }
  198. void DisplayServerAndroid::window_attach_instance_id(ObjectID p_instance, DisplayServer::WindowID p_window) {
  199. window_attached_instance_id = p_instance;
  200. }
  201. ObjectID DisplayServerAndroid::window_get_attached_instance_id(DisplayServer::WindowID p_window) const {
  202. return window_attached_instance_id;
  203. }
  204. void DisplayServerAndroid::window_set_title(const String &p_title, DisplayServer::WindowID p_window) {
  205. // Not supported on Android.
  206. }
  207. int DisplayServerAndroid::window_get_current_screen(DisplayServer::WindowID p_window) const {
  208. return SCREEN_OF_MAIN_WINDOW;
  209. }
  210. void DisplayServerAndroid::window_set_current_screen(int p_screen, DisplayServer::WindowID p_window) {
  211. // Not supported on Android.
  212. }
  213. Point2i DisplayServerAndroid::window_get_position(DisplayServer::WindowID p_window) const {
  214. return Point2i();
  215. }
  216. void DisplayServerAndroid::window_set_position(const Point2i &p_position, DisplayServer::WindowID p_window) {
  217. // Not supported on Android.
  218. }
  219. void DisplayServerAndroid::window_set_transient(DisplayServer::WindowID p_window, DisplayServer::WindowID p_parent) {
  220. // Not supported on Android.
  221. }
  222. void DisplayServerAndroid::window_set_max_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  223. // Not supported on Android.
  224. }
  225. Size2i DisplayServerAndroid::window_get_max_size(DisplayServer::WindowID p_window) const {
  226. return Size2i();
  227. }
  228. void DisplayServerAndroid::window_set_min_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  229. // Not supported on Android.
  230. }
  231. Size2i DisplayServerAndroid::window_get_min_size(DisplayServer::WindowID p_window) const {
  232. return Size2i();
  233. }
  234. void DisplayServerAndroid::window_set_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  235. // Not supported on Android.
  236. }
  237. Size2i DisplayServerAndroid::window_get_size(DisplayServer::WindowID p_window) const {
  238. return OS_Android::get_singleton()->get_display_size();
  239. }
  240. Size2i DisplayServerAndroid::window_get_real_size(DisplayServer::WindowID p_window) const {
  241. return OS_Android::get_singleton()->get_display_size();
  242. }
  243. void DisplayServerAndroid::window_set_mode(DisplayServer::WindowMode p_mode, DisplayServer::WindowID p_window) {
  244. // Not supported on Android.
  245. }
  246. DisplayServer::WindowMode DisplayServerAndroid::window_get_mode(DisplayServer::WindowID p_window) const {
  247. return WINDOW_MODE_FULLSCREEN;
  248. }
  249. bool DisplayServerAndroid::window_is_maximize_allowed(DisplayServer::WindowID p_window) const {
  250. return false;
  251. }
  252. void DisplayServerAndroid::window_set_flag(DisplayServer::WindowFlags p_flag, bool p_enabled, DisplayServer::WindowID p_window) {
  253. // Not supported on Android.
  254. }
  255. bool DisplayServerAndroid::window_get_flag(DisplayServer::WindowFlags p_flag, DisplayServer::WindowID p_window) const {
  256. return false;
  257. }
  258. void DisplayServerAndroid::window_request_attention(DisplayServer::WindowID p_window) {
  259. // Not supported on Android.
  260. }
  261. void DisplayServerAndroid::window_move_to_foreground(DisplayServer::WindowID p_window) {
  262. // Not supported on Android.
  263. }
  264. bool DisplayServerAndroid::window_can_draw(DisplayServer::WindowID p_window) const {
  265. return true;
  266. }
  267. bool DisplayServerAndroid::can_any_window_draw() const {
  268. return true;
  269. }
  270. void DisplayServerAndroid::alert(const String &p_alert, const String &p_title) {
  271. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  272. ERR_FAIL_COND(!godot_java);
  273. godot_java->alert(p_alert, p_title);
  274. }
  275. void DisplayServerAndroid::process_events() {
  276. Input::get_singleton()->flush_accumulated_events();
  277. }
  278. Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
  279. Vector<String> drivers;
  280. #ifdef OPENGL_ENABLED
  281. drivers.push_back("opengl");
  282. #endif
  283. #ifdef VULKAN_ENABLED
  284. drivers.push_back("vulkan");
  285. #endif
  286. return drivers;
  287. }
  288. DisplayServer *DisplayServerAndroid::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
  289. DisplayServer *ds = memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error));
  290. if (r_error != OK) {
  291. ds->alert("Your video card driver does not support any of the supported Vulkan versions.", "Unable to initialize Video driver");
  292. }
  293. return ds;
  294. }
  295. void DisplayServerAndroid::register_android_driver() {
  296. register_create_function("android", create_func, get_rendering_drivers_func);
  297. }
  298. void DisplayServerAndroid::reset_window() {
  299. #if defined(VULKAN_ENABLED)
  300. if (rendering_driver == "vulkan") {
  301. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  302. ERR_FAIL_COND(!native_window);
  303. ERR_FAIL_COND(!context_vulkan);
  304. VSyncMode last_vsync_mode = context_vulkan->get_vsync_mode(MAIN_WINDOW_ID);
  305. context_vulkan->window_destroy(MAIN_WINDOW_ID);
  306. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  307. if (context_vulkan->window_create(native_window, last_vsync_mode, display_size.width, display_size.height) == -1) {
  308. memdelete(context_vulkan);
  309. context_vulkan = nullptr;
  310. ERR_FAIL_MSG("Failed to reset Vulkan window.");
  311. }
  312. }
  313. #endif
  314. }
  315. void DisplayServerAndroid::notify_surface_changed(int p_width, int p_height) {
  316. if (rect_changed_callback.is_null()) {
  317. return;
  318. }
  319. const Variant size = Rect2i(0, 0, p_width, p_height);
  320. const Variant *sizep = &size;
  321. Variant ret;
  322. Callable::CallError ce;
  323. rect_changed_callback.call(reinterpret_cast<const Variant **>(&sizep), 1, ret, ce);
  324. }
  325. DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
  326. rendering_driver = p_rendering_driver;
  327. // TODO: rendering_driver is broken, change when different drivers are supported again
  328. rendering_driver = "vulkan";
  329. keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on");
  330. #if defined(OPENGL_ENABLED)
  331. if (rendering_driver == "opengl") {
  332. bool gl_initialization_error = false;
  333. if (RasterizerGLES2::is_viable() == OK) {
  334. RasterizerGLES2::register_config();
  335. RasterizerGLES2::make_current();
  336. } else {
  337. gl_initialization_error = true;
  338. }
  339. if (gl_initialization_error) {
  340. OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.\n"
  341. "Please try updating your Android version.",
  342. "Unable to initialize video driver");
  343. return;
  344. }
  345. }
  346. #endif
  347. #if defined(VULKAN_ENABLED)
  348. context_vulkan = nullptr;
  349. rendering_device_vulkan = nullptr;
  350. if (rendering_driver == "vulkan") {
  351. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  352. ERR_FAIL_COND(!native_window);
  353. context_vulkan = memnew(VulkanContextAndroid);
  354. if (context_vulkan->initialize() != OK) {
  355. memdelete(context_vulkan);
  356. context_vulkan = nullptr;
  357. ERR_FAIL_MSG("Failed to initialize Vulkan context");
  358. }
  359. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  360. if (context_vulkan->window_create(native_window, p_vsync_mode, display_size.width, display_size.height) == -1) {
  361. memdelete(context_vulkan);
  362. context_vulkan = nullptr;
  363. ERR_FAIL_MSG("Failed to create Vulkan window.");
  364. }
  365. rendering_device_vulkan = memnew(RenderingDeviceVulkan);
  366. rendering_device_vulkan->initialize(context_vulkan);
  367. RendererCompositorRD::make_current();
  368. }
  369. #endif
  370. Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
  371. r_error = OK;
  372. }
  373. DisplayServerAndroid::~DisplayServerAndroid() {
  374. #if defined(VULKAN_ENABLED)
  375. if (rendering_driver == "vulkan") {
  376. if (rendering_device_vulkan) {
  377. rendering_device_vulkan->finalize();
  378. memdelete(rendering_device_vulkan);
  379. }
  380. if (context_vulkan) {
  381. memdelete(context_vulkan);
  382. }
  383. }
  384. #endif
  385. }
  386. void DisplayServerAndroid::process_joy_event(DisplayServerAndroid::JoypadEvent p_event) {
  387. switch (p_event.type) {
  388. case JOY_EVENT_BUTTON:
  389. Input::get_singleton()->joy_button(p_event.device, (JoyButton)p_event.index, p_event.pressed);
  390. break;
  391. case JOY_EVENT_AXIS:
  392. Input::JoyAxisValue value;
  393. value.min = -1;
  394. value.value = p_event.value;
  395. Input::get_singleton()->joy_axis(p_event.device, (JoyAxis)p_event.index, value);
  396. break;
  397. case JOY_EVENT_HAT:
  398. Input::get_singleton()->joy_hat(p_event.device, (HatMask)p_event.hat);
  399. break;
  400. default:
  401. return;
  402. }
  403. }
  404. void DisplayServerAndroid::_set_key_modifier_state(Ref<InputEventWithModifiers> ev) {
  405. ev->set_shift_pressed(shift_mem);
  406. ev->set_alt_pressed(alt_mem);
  407. ev->set_meta_pressed(meta_mem);
  408. ev->set_ctrl_pressed(control_mem);
  409. }
  410. void DisplayServerAndroid::process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed) {
  411. static char32_t prev_wc = 0;
  412. char32_t unicode = p_unicode_char;
  413. if ((p_unicode_char & 0xfffffc00) == 0xd800) {
  414. if (prev_wc != 0) {
  415. ERR_PRINT("invalid utf16 surrogate input");
  416. }
  417. prev_wc = unicode;
  418. return; // Skip surrogate.
  419. } else if ((unicode & 0xfffffc00) == 0xdc00) {
  420. if (prev_wc == 0) {
  421. ERR_PRINT("invalid utf16 surrogate input");
  422. return; // Skip invalid surrogate.
  423. }
  424. unicode = (prev_wc << 10UL) + unicode - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
  425. prev_wc = 0;
  426. } else {
  427. prev_wc = 0;
  428. }
  429. Ref<InputEventKey> ev;
  430. ev.instantiate();
  431. int val = unicode;
  432. int keycode = android_get_keysym(p_keycode);
  433. int phy_keycode = android_get_keysym(p_scancode);
  434. if (keycode == KEY_SHIFT) {
  435. shift_mem = p_pressed;
  436. }
  437. if (keycode == KEY_ALT) {
  438. alt_mem = p_pressed;
  439. }
  440. if (keycode == KEY_CTRL) {
  441. control_mem = p_pressed;
  442. }
  443. if (keycode == KEY_META) {
  444. meta_mem = p_pressed;
  445. }
  446. ev->set_keycode(keycode);
  447. ev->set_physical_keycode(phy_keycode);
  448. ev->set_unicode(val);
  449. ev->set_pressed(p_pressed);
  450. _set_key_modifier_state(ev);
  451. if (val == '\n') {
  452. ev->set_keycode(KEY_ENTER);
  453. } else if (val == 61448) {
  454. ev->set_keycode(KEY_BACKSPACE);
  455. ev->set_unicode(KEY_BACKSPACE);
  456. } else if (val == 61453) {
  457. ev->set_keycode(KEY_ENTER);
  458. ev->set_unicode(KEY_ENTER);
  459. } else if (p_keycode == 4) {
  460. OS_Android::get_singleton()->main_loop_request_go_back();
  461. }
  462. Input::get_singleton()->accumulate_input_event(ev);
  463. }
  464. void DisplayServerAndroid::process_touch(int p_event, int p_pointer, const Vector<DisplayServerAndroid::TouchPos> &p_points) {
  465. switch (p_event) {
  466. case AMOTION_EVENT_ACTION_DOWN: { //gesture begin
  467. if (touch.size()) {
  468. //end all if exist
  469. for (int i = 0; i < touch.size(); i++) {
  470. Ref<InputEventScreenTouch> ev;
  471. ev.instantiate();
  472. ev->set_index(touch[i].id);
  473. ev->set_pressed(false);
  474. ev->set_position(touch[i].pos);
  475. Input::get_singleton()->accumulate_input_event(ev);
  476. }
  477. }
  478. touch.resize(p_points.size());
  479. for (int i = 0; i < p_points.size(); i++) {
  480. touch.write[i].id = p_points[i].id;
  481. touch.write[i].pos = p_points[i].pos;
  482. }
  483. //send touch
  484. for (int i = 0; i < touch.size(); i++) {
  485. Ref<InputEventScreenTouch> ev;
  486. ev.instantiate();
  487. ev->set_index(touch[i].id);
  488. ev->set_pressed(true);
  489. ev->set_position(touch[i].pos);
  490. Input::get_singleton()->accumulate_input_event(ev);
  491. }
  492. } break;
  493. case AMOTION_EVENT_ACTION_MOVE: { //motion
  494. ERR_FAIL_COND(touch.size() != p_points.size());
  495. for (int i = 0; i < touch.size(); i++) {
  496. int idx = -1;
  497. for (int j = 0; j < p_points.size(); j++) {
  498. if (touch[i].id == p_points[j].id) {
  499. idx = j;
  500. break;
  501. }
  502. }
  503. ERR_CONTINUE(idx == -1);
  504. if (touch[i].pos == p_points[idx].pos)
  505. continue; //no move unncesearily
  506. Ref<InputEventScreenDrag> ev;
  507. ev.instantiate();
  508. ev->set_index(touch[i].id);
  509. ev->set_position(p_points[idx].pos);
  510. ev->set_relative(p_points[idx].pos - touch[i].pos);
  511. Input::get_singleton()->accumulate_input_event(ev);
  512. touch.write[i].pos = p_points[idx].pos;
  513. }
  514. } break;
  515. case AMOTION_EVENT_ACTION_CANCEL:
  516. case AMOTION_EVENT_ACTION_UP: { //release
  517. if (touch.size()) {
  518. //end all if exist
  519. for (int i = 0; i < touch.size(); i++) {
  520. Ref<InputEventScreenTouch> ev;
  521. ev.instantiate();
  522. ev->set_index(touch[i].id);
  523. ev->set_pressed(false);
  524. ev->set_position(touch[i].pos);
  525. Input::get_singleton()->accumulate_input_event(ev);
  526. }
  527. touch.clear();
  528. }
  529. } break;
  530. case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch
  531. for (int i = 0; i < p_points.size(); i++) {
  532. if (p_points[i].id == p_pointer) {
  533. TouchPos tp = p_points[i];
  534. touch.push_back(tp);
  535. Ref<InputEventScreenTouch> ev;
  536. ev.instantiate();
  537. ev->set_index(tp.id);
  538. ev->set_pressed(true);
  539. ev->set_position(tp.pos);
  540. Input::get_singleton()->accumulate_input_event(ev);
  541. break;
  542. }
  543. }
  544. } break;
  545. case AMOTION_EVENT_ACTION_POINTER_UP: { // remove touch
  546. for (int i = 0; i < touch.size(); i++) {
  547. if (touch[i].id == p_pointer) {
  548. Ref<InputEventScreenTouch> ev;
  549. ev.instantiate();
  550. ev->set_index(touch[i].id);
  551. ev->set_pressed(false);
  552. ev->set_position(touch[i].pos);
  553. Input::get_singleton()->accumulate_input_event(ev);
  554. touch.remove(i);
  555. break;
  556. }
  557. }
  558. } break;
  559. }
  560. }
  561. void DisplayServerAndroid::process_hover(int p_type, Point2 p_pos) {
  562. // https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
  563. switch (p_type) {
  564. case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move
  565. case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter
  566. case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit
  567. Ref<InputEventMouseMotion> ev;
  568. ev.instantiate();
  569. _set_key_modifier_state(ev);
  570. ev->set_position(p_pos);
  571. ev->set_global_position(p_pos);
  572. ev->set_relative(p_pos - hover_prev_pos);
  573. Input::get_singleton()->accumulate_input_event(ev);
  574. hover_prev_pos = p_pos;
  575. } break;
  576. }
  577. }
  578. void DisplayServerAndroid::process_mouse_event(int input_device, int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor, float event_horizontal_factor) {
  579. MouseButton event_buttons_mask = _android_button_mask_to_godot_button_mask(event_android_buttons_mask);
  580. switch (event_action) {
  581. case AMOTION_EVENT_ACTION_BUTTON_PRESS:
  582. case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
  583. Ref<InputEventMouseButton> ev;
  584. ev.instantiate();
  585. _set_key_modifier_state(ev);
  586. if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
  587. ev->set_position(event_pos);
  588. ev->set_global_position(event_pos);
  589. } else {
  590. ev->set_position(hover_prev_pos);
  591. ev->set_global_position(hover_prev_pos);
  592. }
  593. ev->set_pressed(event_action == AMOTION_EVENT_ACTION_BUTTON_PRESS);
  594. MouseButton changed_button_mask = MouseButton(buttons_state ^ event_buttons_mask);
  595. buttons_state = event_buttons_mask;
  596. ev->set_button_index(_button_index_from_mask(changed_button_mask));
  597. ev->set_button_mask(event_buttons_mask);
  598. Input::get_singleton()->accumulate_input_event(ev);
  599. } break;
  600. case AMOTION_EVENT_ACTION_MOVE: {
  601. Ref<InputEventMouseMotion> ev;
  602. ev.instantiate();
  603. _set_key_modifier_state(ev);
  604. if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
  605. ev->set_position(event_pos);
  606. ev->set_global_position(event_pos);
  607. ev->set_relative(event_pos - hover_prev_pos);
  608. hover_prev_pos = event_pos;
  609. } else {
  610. ev->set_position(hover_prev_pos);
  611. ev->set_global_position(hover_prev_pos);
  612. ev->set_relative(event_pos);
  613. }
  614. ev->set_button_mask(event_buttons_mask);
  615. Input::get_singleton()->accumulate_input_event(ev);
  616. } break;
  617. case AMOTION_EVENT_ACTION_SCROLL: {
  618. Ref<InputEventMouseButton> ev;
  619. ev.instantiate();
  620. if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
  621. ev->set_position(event_pos);
  622. ev->set_global_position(event_pos);
  623. } else {
  624. ev->set_position(hover_prev_pos);
  625. ev->set_global_position(hover_prev_pos);
  626. }
  627. ev->set_pressed(true);
  628. buttons_state = event_buttons_mask;
  629. if (event_vertical_factor > 0) {
  630. _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_UP, event_vertical_factor);
  631. } else if (event_vertical_factor < 0) {
  632. _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_DOWN, -event_vertical_factor);
  633. }
  634. if (event_horizontal_factor > 0) {
  635. _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_RIGHT, event_horizontal_factor);
  636. } else if (event_horizontal_factor < 0) {
  637. _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_LEFT, -event_horizontal_factor);
  638. }
  639. } break;
  640. }
  641. }
  642. void DisplayServerAndroid::_wheel_button_click(MouseButton event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor) {
  643. Ref<InputEventMouseButton> evd = ev->duplicate();
  644. _set_key_modifier_state(evd);
  645. evd->set_button_index(wheel_button);
  646. evd->set_button_mask(MouseButton(event_buttons_mask ^ (1 << (wheel_button - 1))));
  647. evd->set_factor(factor);
  648. Input::get_singleton()->accumulate_input_event(evd);
  649. Ref<InputEventMouseButton> evdd = evd->duplicate();
  650. evdd->set_pressed(false);
  651. evdd->set_button_mask(event_buttons_mask);
  652. Input::get_singleton()->accumulate_input_event(evdd);
  653. }
  654. void DisplayServerAndroid::process_double_tap(int event_android_button_mask, Point2 p_pos) {
  655. MouseButton event_button_mask = _android_button_mask_to_godot_button_mask(event_android_button_mask);
  656. Ref<InputEventMouseButton> ev;
  657. ev.instantiate();
  658. _set_key_modifier_state(ev);
  659. ev->set_position(p_pos);
  660. ev->set_global_position(p_pos);
  661. ev->set_pressed(event_button_mask != 0);
  662. ev->set_button_index(_button_index_from_mask(event_button_mask));
  663. ev->set_button_mask(event_button_mask);
  664. ev->set_double_click(true);
  665. Input::get_singleton()->accumulate_input_event(ev);
  666. }
  667. MouseButton DisplayServerAndroid::_button_index_from_mask(MouseButton button_mask) {
  668. switch (button_mask) {
  669. case MOUSE_BUTTON_MASK_LEFT:
  670. return MOUSE_BUTTON_LEFT;
  671. case MOUSE_BUTTON_MASK_RIGHT:
  672. return MOUSE_BUTTON_RIGHT;
  673. case MOUSE_BUTTON_MASK_MIDDLE:
  674. return MOUSE_BUTTON_MIDDLE;
  675. case MOUSE_BUTTON_MASK_XBUTTON1:
  676. return MOUSE_BUTTON_XBUTTON1;
  677. case MOUSE_BUTTON_MASK_XBUTTON2:
  678. return MOUSE_BUTTON_XBUTTON2;
  679. default:
  680. return MOUSE_BUTTON_NONE;
  681. }
  682. }
  683. void DisplayServerAndroid::process_scroll(Point2 p_pos) {
  684. Ref<InputEventPanGesture> ev;
  685. ev.instantiate();
  686. _set_key_modifier_state(ev);
  687. ev->set_position(p_pos);
  688. ev->set_delta(p_pos - scroll_prev_pos);
  689. Input::get_singleton()->accumulate_input_event(ev);
  690. scroll_prev_pos = p_pos;
  691. }
  692. void DisplayServerAndroid::process_accelerometer(const Vector3 &p_accelerometer) {
  693. Input::get_singleton()->set_accelerometer(p_accelerometer);
  694. }
  695. void DisplayServerAndroid::process_gravity(const Vector3 &p_gravity) {
  696. Input::get_singleton()->set_gravity(p_gravity);
  697. }
  698. void DisplayServerAndroid::process_magnetometer(const Vector3 &p_magnetometer) {
  699. Input::get_singleton()->set_magnetometer(p_magnetometer);
  700. }
  701. void DisplayServerAndroid::process_gyroscope(const Vector3 &p_gyroscope) {
  702. Input::get_singleton()->set_gyroscope(p_gyroscope);
  703. }
  704. void DisplayServerAndroid::mouse_set_mode(MouseMode p_mode) {
  705. if (mouse_mode == p_mode) {
  706. return;
  707. }
  708. if (p_mode == MouseMode::MOUSE_MODE_HIDDEN) {
  709. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(CURSOR_TYPE_NULL);
  710. } else {
  711. cursor_set_shape(cursor_shape);
  712. }
  713. if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) {
  714. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->request_pointer_capture();
  715. } else {
  716. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->release_pointer_capture();
  717. }
  718. mouse_mode = p_mode;
  719. }
  720. DisplayServer::MouseMode DisplayServerAndroid::mouse_get_mode() const {
  721. return mouse_mode;
  722. }
  723. Point2i DisplayServerAndroid::mouse_get_position() const {
  724. return hover_prev_pos;
  725. }
  726. MouseButton DisplayServerAndroid::mouse_get_button_state() const {
  727. return buttons_state;
  728. }
  729. MouseButton DisplayServerAndroid::_android_button_mask_to_godot_button_mask(int android_button_mask) {
  730. MouseButton godot_button_mask = MOUSE_BUTTON_NONE;
  731. if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
  732. godot_button_mask |= MOUSE_BUTTON_MASK_LEFT;
  733. }
  734. if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
  735. godot_button_mask |= MOUSE_BUTTON_MASK_RIGHT;
  736. }
  737. if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) {
  738. godot_button_mask |= MOUSE_BUTTON_MASK_MIDDLE;
  739. }
  740. if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
  741. godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON1;
  742. }
  743. if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
  744. godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON2;
  745. }
  746. return godot_button_mask;
  747. }
  748. void DisplayServerAndroid::cursor_set_shape(DisplayServer::CursorShape p_shape) {
  749. if (cursor_shape == p_shape) {
  750. return;
  751. }
  752. cursor_shape = p_shape;
  753. if (mouse_mode == MouseMode::MOUSE_MODE_VISIBLE || mouse_mode == MouseMode::MOUSE_MODE_CONFINED) {
  754. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(android_cursors[cursor_shape]);
  755. }
  756. }
  757. DisplayServer::CursorShape DisplayServerAndroid::cursor_get_shape() const {
  758. return cursor_shape;
  759. }
  760. void DisplayServerAndroid::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
  761. #if defined(VULKAN_ENABLED)
  762. context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
  763. #endif
  764. }
  765. DisplayServer::VSyncMode DisplayServerAndroid::window_get_vsync_mode(WindowID p_window) const {
  766. #if defined(VULKAN_ENABLED)
  767. return context_vulkan->get_vsync_mode(p_window);
  768. #else
  769. return DisplayServer::VSYNC_ENABLED;
  770. #endif
  771. }