resource.cpp 19 KB

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  1. /**************************************************************************/
  2. /* resource.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "resource.h"
  31. #include "core/core_string_names.h"
  32. #include "core/io/file_access.h"
  33. #include "core/io/resource_loader.h"
  34. #include "core/math/math_funcs.h"
  35. #include "core/object/script_language.h"
  36. #include "core/os/os.h"
  37. #include "scene/main/node.h" //only so casting works
  38. #include <stdio.h>
  39. void Resource::emit_changed() {
  40. if (ResourceLoader::is_within_load() && !Thread::is_main_thread()) {
  41. // Let the connection happen on the main thread, later, since signals are not thread-safe.
  42. call_deferred("emit_signal", CoreStringNames::get_singleton()->changed);
  43. } else {
  44. emit_signal(CoreStringNames::get_singleton()->changed);
  45. }
  46. }
  47. void Resource::_resource_path_changed() {
  48. }
  49. void Resource::set_path(const String &p_path, bool p_take_over) {
  50. if (path_cache == p_path) {
  51. return;
  52. }
  53. if (p_path.is_empty()) {
  54. p_take_over = false; // Can't take over an empty path
  55. }
  56. ResourceCache::lock.lock();
  57. if (!path_cache.is_empty()) {
  58. ResourceCache::resources.erase(path_cache);
  59. }
  60. path_cache = "";
  61. Ref<Resource> existing = ResourceCache::get_ref(p_path);
  62. if (existing.is_valid()) {
  63. if (p_take_over) {
  64. existing->path_cache = String();
  65. ResourceCache::resources.erase(p_path);
  66. } else {
  67. ResourceCache::lock.unlock();
  68. ERR_FAIL_MSG("Another resource is loaded from path '" + p_path + "' (possible cyclic resource inclusion).");
  69. }
  70. }
  71. path_cache = p_path;
  72. if (!path_cache.is_empty()) {
  73. ResourceCache::resources[path_cache] = this;
  74. }
  75. ResourceCache::lock.unlock();
  76. _resource_path_changed();
  77. }
  78. String Resource::get_path() const {
  79. return path_cache;
  80. }
  81. void Resource::set_path_cache(const String &p_path) {
  82. path_cache = p_path;
  83. }
  84. String Resource::generate_scene_unique_id() {
  85. // Generate a unique enough hash, but still user-readable.
  86. // If it's not unique it does not matter because the saver will try again.
  87. OS::DateTime dt = OS::get_singleton()->get_datetime();
  88. uint32_t hash = hash_murmur3_one_32(OS::get_singleton()->get_ticks_usec());
  89. hash = hash_murmur3_one_32(dt.year, hash);
  90. hash = hash_murmur3_one_32(dt.month, hash);
  91. hash = hash_murmur3_one_32(dt.day, hash);
  92. hash = hash_murmur3_one_32(dt.hour, hash);
  93. hash = hash_murmur3_one_32(dt.minute, hash);
  94. hash = hash_murmur3_one_32(dt.second, hash);
  95. hash = hash_murmur3_one_32(Math::rand(), hash);
  96. static constexpr uint32_t characters = 5;
  97. static constexpr uint32_t char_count = ('z' - 'a');
  98. static constexpr uint32_t base = char_count + ('9' - '0');
  99. String id;
  100. for (uint32_t i = 0; i < characters; i++) {
  101. uint32_t c = hash % base;
  102. if (c < char_count) {
  103. id += String::chr('a' + c);
  104. } else {
  105. id += String::chr('0' + (c - char_count));
  106. }
  107. hash /= base;
  108. }
  109. return id;
  110. }
  111. void Resource::set_scene_unique_id(const String &p_id) {
  112. scene_unique_id = p_id;
  113. }
  114. String Resource::get_scene_unique_id() const {
  115. return scene_unique_id;
  116. }
  117. void Resource::set_name(const String &p_name) {
  118. name = p_name;
  119. emit_changed();
  120. }
  121. String Resource::get_name() const {
  122. return name;
  123. }
  124. void Resource::update_configuration_warning() {
  125. if (_update_configuration_warning) {
  126. _update_configuration_warning();
  127. }
  128. }
  129. bool Resource::editor_can_reload_from_file() {
  130. return true; //by default yes
  131. }
  132. void Resource::connect_changed(const Callable &p_callable, uint32_t p_flags) {
  133. if (ResourceLoader::is_within_load() && !Thread::is_main_thread()) {
  134. // Let the check and connection happen on the main thread, later, since signals are not thread-safe.
  135. callable_mp(this, &Resource::connect_changed).call_deferred(p_callable, p_flags);
  136. return;
  137. }
  138. if (!is_connected(CoreStringNames::get_singleton()->changed, p_callable) || p_flags & CONNECT_REFERENCE_COUNTED) {
  139. connect(CoreStringNames::get_singleton()->changed, p_callable, p_flags);
  140. }
  141. }
  142. void Resource::disconnect_changed(const Callable &p_callable) {
  143. if (ResourceLoader::is_within_load() && !Thread::is_main_thread()) {
  144. // Let the check and disconnection happen on the main thread, later, since signals are not thread-safe.
  145. callable_mp(this, &Resource::disconnect_changed).call_deferred(p_callable);
  146. return;
  147. }
  148. if (is_connected(CoreStringNames::get_singleton()->changed, p_callable)) {
  149. disconnect(CoreStringNames::get_singleton()->changed, p_callable);
  150. }
  151. }
  152. void Resource::reset_state() {
  153. }
  154. Error Resource::copy_from(const Ref<Resource> &p_resource) {
  155. ERR_FAIL_COND_V(p_resource.is_null(), ERR_INVALID_PARAMETER);
  156. if (get_class() != p_resource->get_class()) {
  157. return ERR_INVALID_PARAMETER;
  158. }
  159. reset_state(); // May want to reset state.
  160. List<PropertyInfo> pi;
  161. p_resource->get_property_list(&pi);
  162. for (const PropertyInfo &E : pi) {
  163. if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
  164. continue;
  165. }
  166. if (E.name == "resource_path") {
  167. continue; //do not change path
  168. }
  169. set(E.name, p_resource->get(E.name));
  170. }
  171. return OK;
  172. }
  173. void Resource::reload_from_file() {
  174. String path = get_path();
  175. if (!path.is_resource_file()) {
  176. return;
  177. }
  178. Ref<Resource> s = ResourceLoader::load(ResourceLoader::path_remap(path), get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
  179. if (!s.is_valid()) {
  180. return;
  181. }
  182. copy_from(s);
  183. }
  184. void Resource::_dupe_sub_resources(Variant &r_variant, Node *p_for_scene, HashMap<Ref<Resource>, Ref<Resource>> &p_remap_cache) {
  185. switch (r_variant.get_type()) {
  186. case Variant::ARRAY: {
  187. Array a = r_variant;
  188. for (int i = 0; i < a.size(); i++) {
  189. _dupe_sub_resources(a[i], p_for_scene, p_remap_cache);
  190. }
  191. } break;
  192. case Variant::DICTIONARY: {
  193. Dictionary d = r_variant;
  194. List<Variant> keys;
  195. d.get_key_list(&keys);
  196. for (Variant &k : keys) {
  197. if (k.get_type() == Variant::OBJECT) {
  198. // Replace in dictionary key.
  199. Ref<Resource> sr = k;
  200. if (sr.is_valid() && sr->is_local_to_scene()) {
  201. if (p_remap_cache.has(sr)) {
  202. d[p_remap_cache[sr]] = d[k];
  203. d.erase(k);
  204. } else {
  205. Ref<Resource> dupe = sr->duplicate_for_local_scene(p_for_scene, p_remap_cache);
  206. d[dupe] = d[k];
  207. d.erase(k);
  208. p_remap_cache[sr] = dupe;
  209. }
  210. }
  211. } else {
  212. _dupe_sub_resources(k, p_for_scene, p_remap_cache);
  213. }
  214. _dupe_sub_resources(d[k], p_for_scene, p_remap_cache);
  215. }
  216. } break;
  217. case Variant::OBJECT: {
  218. Ref<Resource> sr = r_variant;
  219. if (sr.is_valid() && sr->is_local_to_scene()) {
  220. if (p_remap_cache.has(sr)) {
  221. r_variant = p_remap_cache[sr];
  222. } else {
  223. Ref<Resource> dupe = sr->duplicate_for_local_scene(p_for_scene, p_remap_cache);
  224. r_variant = dupe;
  225. p_remap_cache[sr] = dupe;
  226. }
  227. }
  228. } break;
  229. default: {
  230. }
  231. }
  232. }
  233. Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, HashMap<Ref<Resource>, Ref<Resource>> &p_remap_cache) {
  234. List<PropertyInfo> plist;
  235. get_property_list(&plist);
  236. Ref<Resource> r = Object::cast_to<Resource>(ClassDB::instantiate(get_class()));
  237. ERR_FAIL_COND_V(r.is_null(), Ref<Resource>());
  238. r->local_scene = p_for_scene;
  239. for (const PropertyInfo &E : plist) {
  240. if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
  241. continue;
  242. }
  243. Variant p = get(E.name).duplicate(true);
  244. _dupe_sub_resources(p, p_for_scene, p_remap_cache);
  245. r->set(E.name, p);
  246. }
  247. return r;
  248. }
  249. void Resource::_find_sub_resources(const Variant &p_variant, HashSet<Ref<Resource>> &p_resources_found) {
  250. switch (p_variant.get_type()) {
  251. case Variant::ARRAY: {
  252. Array a = p_variant;
  253. for (int i = 0; i < a.size(); i++) {
  254. _find_sub_resources(a[i], p_resources_found);
  255. }
  256. } break;
  257. case Variant::DICTIONARY: {
  258. Dictionary d = p_variant;
  259. List<Variant> keys;
  260. d.get_key_list(&keys);
  261. for (const Variant &k : keys) {
  262. _find_sub_resources(k, p_resources_found);
  263. _find_sub_resources(d[k], p_resources_found);
  264. }
  265. } break;
  266. case Variant::OBJECT: {
  267. Ref<Resource> r = p_variant;
  268. if (r.is_valid()) {
  269. p_resources_found.insert(r);
  270. }
  271. } break;
  272. default: {
  273. }
  274. }
  275. }
  276. void Resource::configure_for_local_scene(Node *p_for_scene, HashMap<Ref<Resource>, Ref<Resource>> &p_remap_cache) {
  277. List<PropertyInfo> plist;
  278. get_property_list(&plist);
  279. reset_local_to_scene();
  280. local_scene = p_for_scene;
  281. for (const PropertyInfo &E : plist) {
  282. if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
  283. continue;
  284. }
  285. Variant p = get(E.name);
  286. HashSet<Ref<Resource>> sub_resources;
  287. _find_sub_resources(p, sub_resources);
  288. for (Ref<Resource> sr : sub_resources) {
  289. if (sr->is_local_to_scene()) {
  290. if (!p_remap_cache.has(sr)) {
  291. sr->configure_for_local_scene(p_for_scene, p_remap_cache);
  292. p_remap_cache[sr] = sr;
  293. }
  294. }
  295. }
  296. }
  297. }
  298. Ref<Resource> Resource::duplicate(bool p_subresources) const {
  299. List<PropertyInfo> plist;
  300. get_property_list(&plist);
  301. Ref<Resource> r = static_cast<Resource *>(ClassDB::instantiate(get_class()));
  302. ERR_FAIL_COND_V(r.is_null(), Ref<Resource>());
  303. for (const PropertyInfo &E : plist) {
  304. if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
  305. continue;
  306. }
  307. Variant p = get(E.name);
  308. switch (p.get_type()) {
  309. case Variant::Type::DICTIONARY:
  310. case Variant::Type::ARRAY:
  311. case Variant::Type::PACKED_BYTE_ARRAY:
  312. case Variant::Type::PACKED_COLOR_ARRAY:
  313. case Variant::Type::PACKED_INT32_ARRAY:
  314. case Variant::Type::PACKED_INT64_ARRAY:
  315. case Variant::Type::PACKED_FLOAT32_ARRAY:
  316. case Variant::Type::PACKED_FLOAT64_ARRAY:
  317. case Variant::Type::PACKED_STRING_ARRAY:
  318. case Variant::Type::PACKED_VECTOR2_ARRAY:
  319. case Variant::Type::PACKED_VECTOR3_ARRAY: {
  320. r->set(E.name, p.duplicate(p_subresources));
  321. } break;
  322. case Variant::Type::OBJECT: {
  323. if (!(E.usage & PROPERTY_USAGE_NEVER_DUPLICATE) && (p_subresources || (E.usage & PROPERTY_USAGE_ALWAYS_DUPLICATE))) {
  324. Ref<Resource> sr = p;
  325. if (sr.is_valid()) {
  326. r->set(E.name, sr->duplicate(p_subresources));
  327. }
  328. } else {
  329. r->set(E.name, p);
  330. }
  331. } break;
  332. default: {
  333. r->set(E.name, p);
  334. }
  335. }
  336. }
  337. return r;
  338. }
  339. void Resource::_set_path(const String &p_path) {
  340. set_path(p_path, false);
  341. }
  342. void Resource::_take_over_path(const String &p_path) {
  343. set_path(p_path, true);
  344. }
  345. RID Resource::get_rid() const {
  346. if (get_script_instance()) {
  347. Callable::CallError ce;
  348. RID ret = get_script_instance()->callp(SNAME("_get_rid"), nullptr, 0, ce);
  349. if (ce.error == Callable::CallError::CALL_OK && ret.is_valid()) {
  350. return ret;
  351. }
  352. }
  353. if (_get_extension() && _get_extension()->get_rid) {
  354. RID ret;
  355. ret.from_uint64(_get_extension()->get_rid(_get_extension_instance()));
  356. if (ret.is_valid()) {
  357. return ret;
  358. }
  359. }
  360. return RID();
  361. }
  362. #ifdef TOOLS_ENABLED
  363. uint32_t Resource::hash_edited_version() const {
  364. uint32_t hash = hash_murmur3_one_32(get_edited_version());
  365. List<PropertyInfo> plist;
  366. get_property_list(&plist);
  367. for (const PropertyInfo &E : plist) {
  368. if (E.usage & PROPERTY_USAGE_STORAGE && E.type == Variant::OBJECT && E.hint == PROPERTY_HINT_RESOURCE_TYPE) {
  369. Ref<Resource> res = get(E.name);
  370. if (res.is_valid()) {
  371. hash = hash_murmur3_one_32(res->hash_edited_version(), hash);
  372. }
  373. }
  374. }
  375. return hash;
  376. }
  377. #endif
  378. void Resource::set_local_to_scene(bool p_enable) {
  379. local_to_scene = p_enable;
  380. }
  381. bool Resource::is_local_to_scene() const {
  382. return local_to_scene;
  383. }
  384. Node *Resource::get_local_scene() const {
  385. if (local_scene) {
  386. return local_scene;
  387. }
  388. if (_get_local_scene_func) {
  389. return _get_local_scene_func();
  390. }
  391. return nullptr;
  392. }
  393. void Resource::setup_local_to_scene() {
  394. emit_signal(SNAME("setup_local_to_scene_requested"));
  395. GDVIRTUAL_CALL(_setup_local_to_scene);
  396. }
  397. void Resource::reset_local_to_scene() {
  398. // Restores the state as if setup_local_to_scene() hadn't been called.
  399. }
  400. Node *(*Resource::_get_local_scene_func)() = nullptr;
  401. void (*Resource::_update_configuration_warning)() = nullptr;
  402. void Resource::set_as_translation_remapped(bool p_remapped) {
  403. if (remapped_list.in_list() == p_remapped) {
  404. return;
  405. }
  406. ResourceCache::lock.lock();
  407. if (p_remapped) {
  408. ResourceLoader::remapped_list.add(&remapped_list);
  409. } else {
  410. ResourceLoader::remapped_list.remove(&remapped_list);
  411. }
  412. ResourceCache::lock.unlock();
  413. }
  414. #ifdef TOOLS_ENABLED
  415. //helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
  416. void Resource::set_id_for_path(const String &p_path, const String &p_id) {
  417. if (p_id.is_empty()) {
  418. ResourceCache::path_cache_lock.write_lock();
  419. ResourceCache::resource_path_cache[p_path].erase(get_path());
  420. ResourceCache::path_cache_lock.write_unlock();
  421. } else {
  422. ResourceCache::path_cache_lock.write_lock();
  423. ResourceCache::resource_path_cache[p_path][get_path()] = p_id;
  424. ResourceCache::path_cache_lock.write_unlock();
  425. }
  426. }
  427. String Resource::get_id_for_path(const String &p_path) const {
  428. ResourceCache::path_cache_lock.read_lock();
  429. if (ResourceCache::resource_path_cache[p_path].has(get_path())) {
  430. String result = ResourceCache::resource_path_cache[p_path][get_path()];
  431. ResourceCache::path_cache_lock.read_unlock();
  432. return result;
  433. } else {
  434. ResourceCache::path_cache_lock.read_unlock();
  435. return "";
  436. }
  437. }
  438. #endif
  439. void Resource::_bind_methods() {
  440. ClassDB::bind_method(D_METHOD("set_path", "path"), &Resource::_set_path);
  441. ClassDB::bind_method(D_METHOD("take_over_path", "path"), &Resource::_take_over_path);
  442. ClassDB::bind_method(D_METHOD("get_path"), &Resource::get_path);
  443. ClassDB::bind_method(D_METHOD("set_name", "name"), &Resource::set_name);
  444. ClassDB::bind_method(D_METHOD("get_name"), &Resource::get_name);
  445. ClassDB::bind_method(D_METHOD("get_rid"), &Resource::get_rid);
  446. ClassDB::bind_method(D_METHOD("set_local_to_scene", "enable"), &Resource::set_local_to_scene);
  447. ClassDB::bind_method(D_METHOD("is_local_to_scene"), &Resource::is_local_to_scene);
  448. ClassDB::bind_method(D_METHOD("get_local_scene"), &Resource::get_local_scene);
  449. ClassDB::bind_method(D_METHOD("setup_local_to_scene"), &Resource::setup_local_to_scene);
  450. ClassDB::bind_method(D_METHOD("emit_changed"), &Resource::emit_changed);
  451. ClassDB::bind_method(D_METHOD("duplicate", "subresources"), &Resource::duplicate, DEFVAL(false));
  452. ADD_SIGNAL(MethodInfo("changed"));
  453. ADD_SIGNAL(MethodInfo("setup_local_to_scene_requested"));
  454. ADD_GROUP("Resource", "resource_");
  455. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "resource_local_to_scene"), "set_local_to_scene", "is_local_to_scene");
  456. ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_path", "get_path");
  457. ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_name"), "set_name", "get_name");
  458. MethodInfo get_rid_bind("_get_rid");
  459. get_rid_bind.return_val.type = Variant::RID;
  460. ::ClassDB::add_virtual_method(get_class_static(), get_rid_bind, true, Vector<String>(), true);
  461. GDVIRTUAL_BIND(_setup_local_to_scene);
  462. }
  463. Resource::Resource() :
  464. remapped_list(this) {}
  465. Resource::~Resource() {
  466. if (!path_cache.is_empty()) {
  467. ResourceCache::lock.lock();
  468. ResourceCache::resources.erase(path_cache);
  469. ResourceCache::lock.unlock();
  470. }
  471. }
  472. HashMap<String, Resource *> ResourceCache::resources;
  473. #ifdef TOOLS_ENABLED
  474. HashMap<String, HashMap<String, String>> ResourceCache::resource_path_cache;
  475. #endif
  476. Mutex ResourceCache::lock;
  477. #ifdef TOOLS_ENABLED
  478. RWLock ResourceCache::path_cache_lock;
  479. #endif
  480. void ResourceCache::clear() {
  481. if (!resources.is_empty()) {
  482. if (OS::get_singleton()->is_stdout_verbose()) {
  483. ERR_PRINT(vformat("%d resources still in use at exit.", resources.size()));
  484. for (const KeyValue<String, Resource *> &E : resources) {
  485. print_line(vformat("Resource still in use: %s (%s)", E.key, E.value->get_class()));
  486. }
  487. } else {
  488. ERR_PRINT(vformat("%d resources still in use at exit (run with --verbose for details).", resources.size()));
  489. }
  490. }
  491. resources.clear();
  492. }
  493. bool ResourceCache::has(const String &p_path) {
  494. lock.lock();
  495. Resource **res = resources.getptr(p_path);
  496. if (res && (*res)->get_reference_count() == 0) {
  497. // This resource is in the process of being deleted, ignore its existence.
  498. (*res)->path_cache = String();
  499. resources.erase(p_path);
  500. res = nullptr;
  501. }
  502. lock.unlock();
  503. if (!res) {
  504. return false;
  505. }
  506. return true;
  507. }
  508. Ref<Resource> ResourceCache::get_ref(const String &p_path) {
  509. Ref<Resource> ref;
  510. lock.lock();
  511. Resource **res = resources.getptr(p_path);
  512. if (res) {
  513. ref = Ref<Resource>(*res);
  514. }
  515. if (res && !ref.is_valid()) {
  516. // This resource is in the process of being deleted, ignore its existence
  517. (*res)->path_cache = String();
  518. resources.erase(p_path);
  519. res = nullptr;
  520. }
  521. lock.unlock();
  522. return ref;
  523. }
  524. void ResourceCache::get_cached_resources(List<Ref<Resource>> *p_resources) {
  525. lock.lock();
  526. LocalVector<String> to_remove;
  527. for (KeyValue<String, Resource *> &E : resources) {
  528. Ref<Resource> ref = Ref<Resource>(E.value);
  529. if (!ref.is_valid()) {
  530. // This resource is in the process of being deleted, ignore its existence
  531. E.value->path_cache = String();
  532. to_remove.push_back(E.key);
  533. continue;
  534. }
  535. p_resources->push_back(ref);
  536. }
  537. for (const String &E : to_remove) {
  538. resources.erase(E);
  539. }
  540. lock.unlock();
  541. }
  542. int ResourceCache::get_cached_resource_count() {
  543. lock.lock();
  544. int rc = resources.size();
  545. lock.unlock();
  546. return rc;
  547. }