audio_driver_web.cpp 17 KB

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  1. /**************************************************************************/
  2. /* audio_driver_web.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "audio_driver_web.h"
  31. #include "godot_audio.h"
  32. #include "core/config/project_settings.h"
  33. #include "core/object/object.h"
  34. #include "scene/main/node.h"
  35. #include "servers/audio/audio_stream.h"
  36. #include <emscripten.h>
  37. AudioDriverWeb::AudioContext AudioDriverWeb::audio_context;
  38. bool AudioDriverWeb::is_available() {
  39. return godot_audio_is_available() != 0;
  40. }
  41. void AudioDriverWeb::_state_change_callback(int p_state) {
  42. AudioDriverWeb::audio_context.state = p_state;
  43. }
  44. void AudioDriverWeb::_latency_update_callback(float p_latency) {
  45. AudioDriverWeb::audio_context.output_latency = p_latency;
  46. }
  47. void AudioDriverWeb::_sample_playback_finished_callback(const char *p_playback_object_id) {
  48. const ObjectID playback_id = ObjectID(String::to_int(p_playback_object_id));
  49. Object *playback_object = ObjectDB::get_instance(playback_id);
  50. if (playback_object == nullptr) {
  51. return;
  52. }
  53. Ref<AudioSamplePlayback> playback = Object::cast_to<AudioSamplePlayback>(playback_object);
  54. if (playback.is_null()) {
  55. return;
  56. }
  57. Object *player_object = ObjectDB::get_instance(playback->player_id);
  58. if (player_object == nullptr) {
  59. return;
  60. }
  61. Node *player = Object::cast_to<Node>(player_object);
  62. if (player == nullptr) {
  63. return;
  64. }
  65. const StringName finished = SNAME("finished");
  66. if (player->has_signal(finished)) {
  67. player->emit_signal(finished);
  68. }
  69. }
  70. void AudioDriverWeb::_audio_driver_process(int p_from, int p_samples) {
  71. int32_t *stream_buffer = reinterpret_cast<int32_t *>(output_rb);
  72. const int max_samples = memarr_len(output_rb);
  73. int write_pos = p_from;
  74. int to_write = p_samples;
  75. if (to_write == 0) {
  76. to_write = max_samples;
  77. }
  78. // High part
  79. if (write_pos + to_write > max_samples) {
  80. const int samples_high = max_samples - write_pos;
  81. audio_server_process(samples_high / channel_count, &stream_buffer[write_pos]);
  82. for (int i = write_pos; i < max_samples; i++) {
  83. output_rb[i] = float(stream_buffer[i] >> 16) / 32768.f;
  84. }
  85. to_write -= samples_high;
  86. write_pos = 0;
  87. }
  88. // Leftover
  89. audio_server_process(to_write / channel_count, &stream_buffer[write_pos]);
  90. for (int i = write_pos; i < write_pos + to_write; i++) {
  91. output_rb[i] = float(stream_buffer[i] >> 16) / 32768.f;
  92. }
  93. }
  94. void AudioDriverWeb::_audio_driver_capture(int p_from, int p_samples) {
  95. if (get_input_buffer().size() == 0) {
  96. return; // Input capture stopped.
  97. }
  98. const int max_samples = memarr_len(input_rb);
  99. int read_pos = p_from;
  100. int to_read = p_samples;
  101. if (to_read == 0) {
  102. to_read = max_samples;
  103. }
  104. // High part
  105. if (read_pos + to_read > max_samples) {
  106. const int samples_high = max_samples - read_pos;
  107. for (int i = read_pos; i < max_samples; i++) {
  108. input_buffer_write(int32_t(input_rb[i] * 32768.f) * (1U << 16));
  109. }
  110. to_read -= samples_high;
  111. read_pos = 0;
  112. }
  113. // Leftover
  114. for (int i = read_pos; i < read_pos + to_read; i++) {
  115. input_buffer_write(int32_t(input_rb[i] * 32768.f) * (1U << 16));
  116. }
  117. }
  118. Error AudioDriverWeb::init() {
  119. int latency = Engine::get_singleton()->get_audio_output_latency();
  120. if (!audio_context.inited) {
  121. audio_context.mix_rate = _get_configured_mix_rate();
  122. audio_context.channel_count = godot_audio_init(&audio_context.mix_rate, latency, &_state_change_callback, &_latency_update_callback);
  123. audio_context.inited = true;
  124. }
  125. mix_rate = audio_context.mix_rate;
  126. channel_count = audio_context.channel_count;
  127. buffer_length = closest_power_of_2((latency * mix_rate / 1000));
  128. Error err = create(buffer_length, channel_count);
  129. if (err != OK) {
  130. return err;
  131. }
  132. if (output_rb) {
  133. memdelete_arr(output_rb);
  134. }
  135. const size_t array_size = buffer_length * (size_t)channel_count;
  136. output_rb = memnew_arr(float, array_size);
  137. if (!output_rb) {
  138. return ERR_OUT_OF_MEMORY;
  139. }
  140. if (input_rb) {
  141. memdelete_arr(input_rb);
  142. }
  143. input_rb = memnew_arr(float, array_size);
  144. if (!input_rb) {
  145. return ERR_OUT_OF_MEMORY;
  146. }
  147. godot_audio_sample_set_finished_callback(&_sample_playback_finished_callback);
  148. return OK;
  149. }
  150. void AudioDriverWeb::start() {
  151. start(output_rb, memarr_len(output_rb), input_rb, memarr_len(input_rb));
  152. }
  153. void AudioDriverWeb::resume() {
  154. if (audio_context.state == 0) { // 'suspended'
  155. godot_audio_resume();
  156. }
  157. }
  158. float AudioDriverWeb::get_latency() {
  159. return audio_context.output_latency + (float(buffer_length) / mix_rate);
  160. }
  161. int AudioDriverWeb::get_mix_rate() const {
  162. return mix_rate;
  163. }
  164. AudioDriver::SpeakerMode AudioDriverWeb::get_speaker_mode() const {
  165. return get_speaker_mode_by_total_channels(channel_count);
  166. }
  167. void AudioDriverWeb::finish() {
  168. finish_driver();
  169. if (output_rb) {
  170. memdelete_arr(output_rb);
  171. output_rb = nullptr;
  172. }
  173. if (input_rb) {
  174. memdelete_arr(input_rb);
  175. input_rb = nullptr;
  176. }
  177. }
  178. Error AudioDriverWeb::input_start() {
  179. lock();
  180. input_buffer_init(buffer_length);
  181. unlock();
  182. if (godot_audio_input_start()) {
  183. return FAILED;
  184. }
  185. return OK;
  186. }
  187. Error AudioDriverWeb::input_stop() {
  188. godot_audio_input_stop();
  189. lock();
  190. input_buffer.clear();
  191. unlock();
  192. return OK;
  193. }
  194. bool AudioDriverWeb::is_stream_registered_as_sample(const Ref<AudioStream> &p_stream) const {
  195. ERR_FAIL_COND_V_MSG(p_stream.is_null(), false, "Parameter p_stream is null.");
  196. return godot_audio_sample_stream_is_registered(itos(p_stream->get_instance_id()).utf8().get_data()) != 0;
  197. }
  198. void AudioDriverWeb::register_sample(const Ref<AudioSample> &p_sample) {
  199. ERR_FAIL_COND_MSG(p_sample.is_null(), "Parameter p_sample is null.");
  200. ERR_FAIL_COND_MSG(p_sample->stream.is_null(), "Parameter p_sample->stream is null.");
  201. String loop_mode;
  202. switch (p_sample->loop_mode) {
  203. case AudioSample::LoopMode::LOOP_DISABLED: {
  204. loop_mode = "disabled";
  205. } break;
  206. case AudioSample::LoopMode::LOOP_FORWARD: {
  207. loop_mode = "forward";
  208. } break;
  209. case AudioSample::LoopMode::LOOP_PINGPONG: {
  210. loop_mode = "pingpong";
  211. } break;
  212. case AudioSample::LoopMode::LOOP_BACKWARD: {
  213. loop_mode = "backward";
  214. } break;
  215. }
  216. double length = p_sample->stream->get_length();
  217. Vector<AudioFrame> frames;
  218. int frames_total = mix_rate * length;
  219. {
  220. Ref<AudioStreamPlayback> stream_playback = p_sample->stream->instantiate_playback();
  221. frames.resize(frames_total);
  222. AudioFrame *frames_ptr = frames.ptrw();
  223. stream_playback->start();
  224. stream_playback->mix(frames_ptr, 1.0f, frames_total);
  225. }
  226. PackedFloat32Array data;
  227. data.resize(frames_total * 2);
  228. float *data_ptrw = data.ptrw();
  229. for (int i = 0; i < frames_total; i++) {
  230. data_ptrw[i] = frames[i].left;
  231. data_ptrw[i + frames_total] = frames[i].right;
  232. }
  233. godot_audio_sample_register_stream(
  234. itos(p_sample->stream->get_instance_id()).utf8().get_data(),
  235. data_ptrw,
  236. frames_total,
  237. loop_mode.utf8().get_data(),
  238. p_sample->loop_begin,
  239. p_sample->loop_end);
  240. }
  241. void AudioDriverWeb::unregister_sample(const Ref<AudioSample> &p_sample) {
  242. ERR_FAIL_COND_MSG(p_sample.is_null(), "Parameter p_sample is null.");
  243. ERR_FAIL_COND_MSG(p_sample->stream.is_null(), "Parameter p_sample->stream is null.");
  244. godot_audio_sample_unregister_stream(itos(p_sample->stream->get_instance_id()).utf8().get_data());
  245. }
  246. void AudioDriverWeb::start_sample_playback(const Ref<AudioSamplePlayback> &p_playback) {
  247. ERR_FAIL_COND_MSG(p_playback.is_null(), "Parameter p_playback is null.");
  248. ERR_FAIL_COND_MSG(p_playback->stream.is_null(), "Parameter p_playback->stream is null.");
  249. constexpr int real_max_channels = AudioServer::MAX_CHANNELS_PER_BUS * 2;
  250. PackedFloat32Array volume;
  251. volume.resize(real_max_channels);
  252. float *volume_ptrw = volume.ptrw();
  253. for (int i = 0; i < real_max_channels; i += 2) {
  254. if (p_playback->volume_vector.is_empty()) {
  255. volume_ptrw[i] = 0;
  256. volume_ptrw[i + 1] = 0;
  257. } else {
  258. const AudioFrame &frame = p_playback->volume_vector[i / 2];
  259. volume_ptrw[i] = frame.left;
  260. volume_ptrw[i + 1] = frame.right;
  261. }
  262. }
  263. godot_audio_sample_start(
  264. itos(p_playback->get_instance_id()).utf8().get_data(),
  265. itos(p_playback->stream->get_instance_id()).utf8().get_data(),
  266. AudioServer::get_singleton()->get_bus_index(p_playback->bus),
  267. p_playback->offset,
  268. volume_ptrw);
  269. }
  270. void AudioDriverWeb::stop_sample_playback(const Ref<AudioSamplePlayback> &p_playback) {
  271. ERR_FAIL_COND_MSG(p_playback.is_null(), "Parameter p_playback is null.");
  272. godot_audio_sample_stop(itos(p_playback->get_instance_id()).utf8().get_data());
  273. }
  274. void AudioDriverWeb::set_sample_playback_pause(const Ref<AudioSamplePlayback> &p_playback, bool p_paused) {
  275. ERR_FAIL_COND_MSG(p_playback.is_null(), "Parameter p_playback is null.");
  276. godot_audio_sample_set_pause(itos(p_playback->get_instance_id()).utf8().get_data(), p_paused);
  277. }
  278. bool AudioDriverWeb::is_sample_playback_active(const Ref<AudioSamplePlayback> &p_playback) {
  279. ERR_FAIL_COND_V_MSG(p_playback.is_null(), false, "Parameter p_playback is null.");
  280. return godot_audio_sample_is_active(itos(p_playback->get_instance_id()).utf8().get_data()) != 0;
  281. }
  282. void AudioDriverWeb::update_sample_playback_pitch_scale(const Ref<AudioSamplePlayback> &p_playback, float p_pitch_scale) {
  283. ERR_FAIL_COND_MSG(p_playback.is_null(), "Parameter p_playback is null.");
  284. godot_audio_sample_update_pitch_scale(
  285. itos(p_playback->get_instance_id()).utf8().get_data(),
  286. p_pitch_scale);
  287. }
  288. void AudioDriverWeb::set_sample_playback_bus_volumes_linear(const Ref<AudioSamplePlayback> &p_playback, const HashMap<StringName, Vector<AudioFrame>> &p_bus_volumes) {
  289. ERR_FAIL_COND_MSG(p_playback.is_null(), "Parameter p_playback is null.");
  290. constexpr int real_max_channels = AudioServer::MAX_CHANNELS_PER_BUS * 2;
  291. PackedInt32Array buses;
  292. buses.resize(p_bus_volumes.size());
  293. int32_t *buses_ptrw = buses.ptrw();
  294. PackedFloat32Array values;
  295. values.resize(p_bus_volumes.size() * AudioServer::MAX_CHANNELS_PER_BUS * 2);
  296. float *values_ptrw = values.ptrw();
  297. int idx = 0;
  298. for (KeyValue<StringName, Vector<AudioFrame>> pair : p_bus_volumes) {
  299. int bus_index = AudioServer::get_singleton()->get_bus_index(pair.key);
  300. buses_ptrw[idx] = bus_index;
  301. ERR_FAIL_COND(pair.value.size() != AudioServer::MAX_CHANNELS_PER_BUS);
  302. for (int i = 0; i < real_max_channels; i += 2) {
  303. const AudioFrame &frame = pair.value[i / 2];
  304. values_ptrw[(idx * real_max_channels) + i] = frame.left;
  305. values_ptrw[(idx * real_max_channels) + i + 1] = frame.right;
  306. }
  307. idx++;
  308. }
  309. godot_audio_sample_set_volumes_linear(
  310. itos(p_playback->get_instance_id()).utf8().get_data(),
  311. buses_ptrw,
  312. buses.size(),
  313. values_ptrw,
  314. values.size());
  315. }
  316. void AudioDriverWeb::set_sample_bus_count(int p_count) {
  317. godot_audio_sample_bus_set_count(p_count);
  318. }
  319. void AudioDriverWeb::remove_sample_bus(int p_index) {
  320. godot_audio_sample_bus_remove(p_index);
  321. }
  322. void AudioDriverWeb::add_sample_bus(int p_at_pos) {
  323. godot_audio_sample_bus_add(p_at_pos);
  324. }
  325. void AudioDriverWeb::move_sample_bus(int p_bus, int p_to_pos) {
  326. godot_audio_sample_bus_move(p_bus, p_to_pos);
  327. }
  328. void AudioDriverWeb::set_sample_bus_send(int p_bus, const StringName &p_send) {
  329. godot_audio_sample_bus_set_send(p_bus, AudioServer::get_singleton()->get_bus_index(p_send));
  330. }
  331. void AudioDriverWeb::set_sample_bus_volume_db(int p_bus, float p_volume_db) {
  332. godot_audio_sample_bus_set_volume_db(p_bus, p_volume_db);
  333. }
  334. void AudioDriverWeb::set_sample_bus_solo(int p_bus, bool p_enable) {
  335. godot_audio_sample_bus_set_solo(p_bus, p_enable);
  336. }
  337. void AudioDriverWeb::set_sample_bus_mute(int p_bus, bool p_enable) {
  338. godot_audio_sample_bus_set_mute(p_bus, p_enable);
  339. }
  340. #ifdef THREADS_ENABLED
  341. /// AudioWorkletNode implementation (threads)
  342. void AudioDriverWorklet::_audio_thread_func(void *p_data) {
  343. AudioDriverWorklet *driver = static_cast<AudioDriverWorklet *>(p_data);
  344. const int out_samples = memarr_len(driver->get_output_rb());
  345. const int in_samples = memarr_len(driver->get_input_rb());
  346. int wpos = 0;
  347. int to_write = out_samples;
  348. int rpos = 0;
  349. int to_read = 0;
  350. int32_t step = 0;
  351. while (!driver->quit) {
  352. if (to_read) {
  353. driver->lock();
  354. driver->_audio_driver_capture(rpos, to_read);
  355. godot_audio_worklet_state_add(driver->state, STATE_SAMPLES_IN, -to_read);
  356. driver->unlock();
  357. rpos += to_read;
  358. if (rpos >= in_samples) {
  359. rpos -= in_samples;
  360. }
  361. }
  362. if (to_write) {
  363. driver->lock();
  364. driver->_audio_driver_process(wpos, to_write);
  365. godot_audio_worklet_state_add(driver->state, STATE_SAMPLES_OUT, to_write);
  366. driver->unlock();
  367. wpos += to_write;
  368. if (wpos >= out_samples) {
  369. wpos -= out_samples;
  370. }
  371. }
  372. step = godot_audio_worklet_state_wait(driver->state, STATE_PROCESS, step, 1);
  373. to_write = out_samples - godot_audio_worklet_state_get(driver->state, STATE_SAMPLES_OUT);
  374. to_read = godot_audio_worklet_state_get(driver->state, STATE_SAMPLES_IN);
  375. }
  376. }
  377. Error AudioDriverWorklet::create(int &p_buffer_size, int p_channels) {
  378. if (!godot_audio_has_worklet()) {
  379. return ERR_UNAVAILABLE;
  380. }
  381. return (Error)godot_audio_worklet_create(p_channels);
  382. }
  383. void AudioDriverWorklet::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
  384. godot_audio_worklet_start(p_in_buf, p_in_buf_size, p_out_buf, p_out_buf_size, state);
  385. thread.start(_audio_thread_func, this);
  386. }
  387. void AudioDriverWorklet::lock() {
  388. mutex.lock();
  389. }
  390. void AudioDriverWorklet::unlock() {
  391. mutex.unlock();
  392. }
  393. void AudioDriverWorklet::finish_driver() {
  394. quit = true; // Ask thread to quit.
  395. thread.wait_to_finish();
  396. }
  397. #else // No threads.
  398. /// AudioWorkletNode implementation (no threads)
  399. AudioDriverWorklet *AudioDriverWorklet::singleton = nullptr;
  400. Error AudioDriverWorklet::create(int &p_buffer_size, int p_channels) {
  401. if (!godot_audio_has_worklet()) {
  402. return ERR_UNAVAILABLE;
  403. }
  404. return (Error)godot_audio_worklet_create(p_channels);
  405. }
  406. void AudioDriverWorklet::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
  407. _audio_driver_process();
  408. godot_audio_worklet_start_no_threads(p_out_buf, p_out_buf_size, &_process_callback, p_in_buf, p_in_buf_size, &_capture_callback);
  409. }
  410. void AudioDriverWorklet::_process_callback(int p_pos, int p_samples) {
  411. AudioDriverWorklet *driver = AudioDriverWorklet::get_singleton();
  412. driver->_audio_driver_process(p_pos, p_samples);
  413. }
  414. void AudioDriverWorklet::_capture_callback(int p_pos, int p_samples) {
  415. AudioDriverWorklet *driver = AudioDriverWorklet::get_singleton();
  416. driver->_audio_driver_capture(p_pos, p_samples);
  417. }
  418. /// ScriptProcessorNode implementation
  419. AudioDriverScriptProcessor *AudioDriverScriptProcessor::singleton = nullptr;
  420. void AudioDriverScriptProcessor::_process_callback() {
  421. AudioDriverScriptProcessor::get_singleton()->_audio_driver_capture();
  422. AudioDriverScriptProcessor::get_singleton()->_audio_driver_process();
  423. }
  424. Error AudioDriverScriptProcessor::create(int &p_buffer_samples, int p_channels) {
  425. if (!godot_audio_has_script_processor()) {
  426. return ERR_UNAVAILABLE;
  427. }
  428. return (Error)godot_audio_script_create(&p_buffer_samples, p_channels);
  429. }
  430. void AudioDriverScriptProcessor::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
  431. godot_audio_script_start(p_in_buf, p_in_buf_size, p_out_buf, p_out_buf_size, &_process_callback);
  432. }
  433. #endif // THREADS_ENABLED