resource.cpp 12 KB

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  1. /*************************************************************************/
  2. /* resource.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "resource.h"
  31. #include "core_string_names.h"
  32. #include "io/resource_loader.h"
  33. #include "os/file_access.h"
  34. #include "scene/main/node.h" //only so casting works
  35. #include "script_language.h"
  36. #include <stdio.h>
  37. void Resource::emit_changed() {
  38. emit_signal(CoreStringNames::get_singleton()->changed);
  39. }
  40. void Resource::_resource_path_changed() {
  41. }
  42. void Resource::set_path(const String &p_path, bool p_take_over) {
  43. if (path_cache == p_path)
  44. return;
  45. if (path_cache != "") {
  46. ResourceCache::lock->write_lock();
  47. ResourceCache::resources.erase(path_cache);
  48. ResourceCache::lock->write_unlock();
  49. }
  50. path_cache = "";
  51. ResourceCache::lock->read_lock();
  52. bool has_path = ResourceCache::resources.has(p_path);
  53. ResourceCache::lock->read_unlock();
  54. if (has_path) {
  55. if (p_take_over) {
  56. ResourceCache::lock->write_lock();
  57. ResourceCache::resources.get(p_path)->set_name("");
  58. ResourceCache::lock->write_unlock();
  59. } else {
  60. ERR_EXPLAIN("Another resource is loaded from path: " + p_path);
  61. ResourceCache::lock->read_lock();
  62. bool exists = ResourceCache::resources.has(p_path);
  63. ResourceCache::lock->read_unlock();
  64. ERR_FAIL_COND(exists);
  65. }
  66. }
  67. path_cache = p_path;
  68. if (path_cache != "") {
  69. ResourceCache::lock->write_lock();
  70. ResourceCache::resources[path_cache] = this;
  71. ResourceCache::lock->write_unlock();
  72. }
  73. _change_notify("resource_path");
  74. _resource_path_changed();
  75. }
  76. String Resource::get_path() const {
  77. return path_cache;
  78. }
  79. void Resource::set_subindex(int p_sub_index) {
  80. subindex = p_sub_index;
  81. }
  82. int Resource::get_subindex() const {
  83. return subindex;
  84. }
  85. void Resource::set_name(const String &p_name) {
  86. name = p_name;
  87. _change_notify("resource_name");
  88. }
  89. String Resource::get_name() const {
  90. return name;
  91. }
  92. bool Resource::editor_can_reload_from_file() {
  93. return true; //by default yes
  94. }
  95. void Resource::reload_from_file() {
  96. String path = get_path();
  97. if (!path.is_resource_file())
  98. return;
  99. Ref<Resource> s = ResourceLoader::load(ResourceLoader::path_remap(path), get_class(), true);
  100. if (!s.is_valid())
  101. return;
  102. List<PropertyInfo> pi;
  103. s->get_property_list(&pi);
  104. for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
  105. if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
  106. continue;
  107. if (E->get().name == "resource_path")
  108. continue; //do not change path
  109. set(E->get().name, s->get(E->get().name));
  110. }
  111. }
  112. Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource> > &remap_cache) {
  113. List<PropertyInfo> plist;
  114. get_property_list(&plist);
  115. Resource *r = (Resource *)ClassDB::instance(get_class());
  116. ERR_FAIL_COND_V(!r, Ref<Resource>());
  117. r->local_scene = p_for_scene;
  118. for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
  119. if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
  120. continue;
  121. Variant p = get(E->get().name);
  122. if (p.get_type() == Variant::OBJECT) {
  123. RES sr = p;
  124. if (sr.is_valid()) {
  125. if (sr->is_local_to_scene()) {
  126. if (remap_cache.has(sr)) {
  127. p = remap_cache[sr];
  128. } else {
  129. RES dupe = sr->duplicate_for_local_scene(p_for_scene, remap_cache);
  130. p = dupe;
  131. remap_cache[sr] = dupe;
  132. }
  133. }
  134. }
  135. }
  136. r->set(E->get().name, p);
  137. }
  138. return Ref<Resource>(r);
  139. }
  140. Ref<Resource> Resource::duplicate(bool p_subresources) const {
  141. List<PropertyInfo> plist;
  142. get_property_list(&plist);
  143. Resource *r = (Resource *)ClassDB::instance(get_class());
  144. ERR_FAIL_COND_V(!r, Ref<Resource>());
  145. for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
  146. if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
  147. continue;
  148. Variant p = get(E->get().name);
  149. if (p.get_type() == Variant::OBJECT && p_subresources) {
  150. RES sr = p;
  151. if (sr.is_valid())
  152. p = sr->duplicate(true);
  153. }
  154. r->set(E->get().name, p);
  155. }
  156. return Ref<Resource>(r);
  157. }
  158. void Resource::_set_path(const String &p_path) {
  159. set_path(p_path, false);
  160. }
  161. void Resource::_take_over_path(const String &p_path) {
  162. set_path(p_path, true);
  163. }
  164. RID Resource::get_rid() const {
  165. return RID();
  166. }
  167. void Resource::register_owner(Object *p_owner) {
  168. owners.insert(p_owner->get_instance_ID());
  169. }
  170. void Resource::unregister_owner(Object *p_owner) {
  171. owners.erase(p_owner->get_instance_ID());
  172. }
  173. void Resource::notify_change_to_owners() {
  174. for (Set<ObjectID>::Element *E = owners.front(); E; E = E->next()) {
  175. Object *obj = ObjectDB::get_instance(E->get());
  176. ERR_EXPLAIN("Object was deleted, while still owning a resource");
  177. ERR_CONTINUE(!obj); //wtf
  178. //TODO store string
  179. obj->call("resource_changed", RES(this));
  180. }
  181. }
  182. #ifdef TOOLS_ENABLED
  183. uint32_t Resource::hash_edited_version() const {
  184. uint32_t hash = hash_djb2_one_32(get_edited_version());
  185. List<PropertyInfo> plist;
  186. get_property_list(&plist);
  187. for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
  188. if (E->get().type == Variant::OBJECT && E->get().hint == PROPERTY_HINT_RESOURCE_TYPE) {
  189. RES res = get(E->get().name);
  190. if (res.is_valid()) {
  191. hash = hash_djb2_one_32(res->hash_edited_version(), hash);
  192. }
  193. }
  194. }
  195. return hash;
  196. }
  197. #endif
  198. void Resource::set_local_to_scene(bool p_enable) {
  199. local_to_scene = p_enable;
  200. }
  201. bool Resource::is_local_to_scene() const {
  202. return local_to_scene;
  203. }
  204. Node *Resource::get_local_scene() const {
  205. if (local_scene)
  206. return local_scene;
  207. if (_get_local_scene_func) {
  208. return _get_local_scene_func();
  209. }
  210. return NULL;
  211. }
  212. void Resource::setup_local_to_scene() {
  213. if (get_script_instance())
  214. get_script_instance()->call("_setup_local_to_scene");
  215. }
  216. Node *(*Resource::_get_local_scene_func)() = NULL;
  217. void Resource::set_as_translation_remapped(bool p_remapped) {
  218. if (remapped_list.in_list() == p_remapped)
  219. return;
  220. if (ResourceCache::lock) {
  221. ResourceCache::lock->write_lock();
  222. }
  223. if (p_remapped) {
  224. ResourceLoader::remapped_list.add(&remapped_list);
  225. } else {
  226. ResourceLoader::remapped_list.remove(&remapped_list);
  227. }
  228. if (ResourceCache::lock) {
  229. ResourceCache::lock->write_unlock();
  230. }
  231. }
  232. bool Resource::is_translation_remapped() const {
  233. return remapped_list.in_list();
  234. }
  235. void Resource::_bind_methods() {
  236. ClassDB::bind_method(D_METHOD("set_path", "path"), &Resource::_set_path);
  237. ClassDB::bind_method(D_METHOD("take_over_path", "path"), &Resource::_take_over_path);
  238. ClassDB::bind_method(D_METHOD("get_path"), &Resource::get_path);
  239. ClassDB::bind_method(D_METHOD("set_name", "name"), &Resource::set_name);
  240. ClassDB::bind_method(D_METHOD("get_name"), &Resource::get_name);
  241. ClassDB::bind_method(D_METHOD("get_rid"), &Resource::get_rid);
  242. ClassDB::bind_method(D_METHOD("set_local_to_scene", "enable"), &Resource::set_local_to_scene);
  243. ClassDB::bind_method(D_METHOD("is_local_to_scene"), &Resource::is_local_to_scene);
  244. ClassDB::bind_method(D_METHOD("get_local_scene:Node"), &Resource::get_local_scene);
  245. ClassDB::bind_method(D_METHOD("setup_local_to_scene"), &Resource::setup_local_to_scene);
  246. ClassDB::bind_method(D_METHOD("duplicate:Resource", "subresources"), &Resource::duplicate, DEFVAL(false));
  247. ADD_SIGNAL(MethodInfo("changed"));
  248. ADD_GROUP("Resource", "resource_");
  249. ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "resource_local_to_scene"), "set_local_to_scene", "is_local_to_scene");
  250. ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_path", "get_path");
  251. ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "resource_name"), "set_name", "get_name");
  252. BIND_VMETHOD(MethodInfo("_setup_local_to_scene"));
  253. }
  254. Resource::Resource()
  255. : remapped_list(this) {
  256. #ifdef TOOLS_ENABLED
  257. last_modified_time = 0;
  258. import_last_modified_time = 0;
  259. #endif
  260. subindex = 0;
  261. local_to_scene = false;
  262. local_scene = NULL;
  263. }
  264. Resource::~Resource() {
  265. if (path_cache != "") {
  266. ResourceCache::lock->write_lock();
  267. ResourceCache::resources.erase(path_cache);
  268. ResourceCache::lock->write_unlock();
  269. }
  270. if (owners.size()) {
  271. WARN_PRINT("Resource is still owned");
  272. }
  273. }
  274. HashMap<String, Resource *> ResourceCache::resources;
  275. RWLock *ResourceCache::lock = NULL;
  276. void ResourceCache::setup() {
  277. lock = RWLock::create();
  278. }
  279. void ResourceCache::clear() {
  280. if (resources.size())
  281. ERR_PRINT("Resources Still in use at Exit!");
  282. resources.clear();
  283. memdelete(lock);
  284. }
  285. void ResourceCache::reload_externals() {
  286. /*
  287. const String *K=NULL;
  288. while ((K=resources.next(K))) {
  289. resources[*K]->reload_external_data();
  290. }
  291. */
  292. }
  293. bool ResourceCache::has(const String &p_path) {
  294. lock->read_lock();
  295. bool b = resources.has(p_path);
  296. lock->read_unlock();
  297. return b;
  298. }
  299. Resource *ResourceCache::get(const String &p_path) {
  300. lock->read_lock();
  301. Resource **res = resources.getptr(p_path);
  302. lock->read_unlock();
  303. if (!res) {
  304. return NULL;
  305. }
  306. return *res;
  307. }
  308. void ResourceCache::get_cached_resources(List<Ref<Resource> > *p_resources) {
  309. lock->read_lock();
  310. const String *K = NULL;
  311. while ((K = resources.next(K))) {
  312. Resource *r = resources[*K];
  313. p_resources->push_back(Ref<Resource>(r));
  314. }
  315. lock->read_unlock();
  316. }
  317. int ResourceCache::get_cached_resource_count() {
  318. lock->read_lock();
  319. int rc = resources.size();
  320. lock->read_unlock();
  321. return rc;
  322. }
  323. void ResourceCache::dump(const char *p_file, bool p_short) {
  324. #ifdef DEBUG_ENABLED
  325. lock->read_lock();
  326. Map<String, int> type_count;
  327. FileAccess *f = NULL;
  328. if (p_file) {
  329. f = FileAccess::open(p_file, FileAccess::WRITE);
  330. ERR_FAIL_COND(!f);
  331. }
  332. const String *K = NULL;
  333. while ((K = resources.next(K))) {
  334. Resource *r = resources[*K];
  335. if (!type_count.has(r->get_class())) {
  336. type_count[r->get_class()] = 0;
  337. }
  338. type_count[r->get_class()]++;
  339. if (!p_short) {
  340. if (f)
  341. f->store_line(r->get_class() + ": " + r->get_path());
  342. }
  343. }
  344. for (Map<String, int>::Element *E = type_count.front(); E; E = E->next()) {
  345. if (f)
  346. f->store_line(E->key() + " count: " + itos(E->get()));
  347. }
  348. if (f) {
  349. f->close();
  350. memdelete(f);
  351. }
  352. lock->read_unlock();
  353. #endif
  354. }