light_storage.cpp 87 KB

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  1. /**************************************************************************/
  2. /* light_storage.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "light_storage.h"
  31. #include "core/config/project_settings.h"
  32. #include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
  33. #include "texture_storage.h"
  34. using namespace RendererRD;
  35. LightStorage *LightStorage::singleton = nullptr;
  36. LightStorage *LightStorage::get_singleton() {
  37. return singleton;
  38. }
  39. LightStorage::LightStorage() {
  40. singleton = this;
  41. TextureStorage *texture_storage = TextureStorage::get_singleton();
  42. directional_shadow.size = GLOBAL_GET("rendering/lights_and_shadows/directional_shadow/size");
  43. directional_shadow.use_16_bits = GLOBAL_GET("rendering/lights_and_shadows/directional_shadow/16_bits");
  44. using_lightmap_array = true; // high end
  45. if (using_lightmap_array) {
  46. uint64_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
  47. if (textures_per_stage <= 256) {
  48. lightmap_textures.resize(32);
  49. } else {
  50. lightmap_textures.resize(1024);
  51. }
  52. for (int i = 0; i < lightmap_textures.size(); i++) {
  53. lightmap_textures.write[i] = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
  54. }
  55. }
  56. lightmap_probe_capture_update_speed = GLOBAL_GET("rendering/lightmapping/probe_capture/update_speed");
  57. }
  58. LightStorage::~LightStorage() {
  59. free_reflection_data();
  60. free_light_data();
  61. for (const KeyValue<int, ShadowCubemap> &E : shadow_cubemaps) {
  62. RD::get_singleton()->free(E.value.cubemap);
  63. }
  64. singleton = nullptr;
  65. }
  66. bool LightStorage::free(RID p_rid) {
  67. if (owns_reflection_probe(p_rid)) {
  68. reflection_probe_free(p_rid);
  69. return true;
  70. } else if (owns_reflection_atlas(p_rid)) {
  71. reflection_atlas_free(p_rid);
  72. return true;
  73. } else if (owns_reflection_probe_instance(p_rid)) {
  74. reflection_probe_instance_free(p_rid);
  75. return true;
  76. } else if (owns_light(p_rid)) {
  77. light_free(p_rid);
  78. return true;
  79. } else if (owns_light_instance(p_rid)) {
  80. light_instance_free(p_rid);
  81. return true;
  82. } else if (owns_lightmap(p_rid)) {
  83. lightmap_free(p_rid);
  84. return true;
  85. } else if (owns_lightmap_instance(p_rid)) {
  86. lightmap_instance_free(p_rid);
  87. return true;
  88. } else if (owns_shadow_atlas(p_rid)) {
  89. shadow_atlas_free(p_rid);
  90. return true;
  91. }
  92. return false;
  93. }
  94. /* LIGHT */
  95. void LightStorage::_light_initialize(RID p_light, RS::LightType p_type) {
  96. Light light;
  97. light.type = p_type;
  98. light.param[RS::LIGHT_PARAM_ENERGY] = 1.0;
  99. light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0;
  100. light.param[RS::LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY] = 1.0;
  101. light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5;
  102. light.param[RS::LIGHT_PARAM_RANGE] = 1.0;
  103. light.param[RS::LIGHT_PARAM_SIZE] = 0.0;
  104. light.param[RS::LIGHT_PARAM_ATTENUATION] = 1.0;
  105. light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45;
  106. light.param[RS::LIGHT_PARAM_SPOT_ATTENUATION] = 1.0;
  107. light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
  108. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
  109. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
  110. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
  111. light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8;
  112. light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0;
  113. light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02;
  114. light.param[RS::LIGHT_PARAM_SHADOW_OPACITY] = 1.0;
  115. light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0;
  116. light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0;
  117. light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;
  118. light.param[RS::LIGHT_PARAM_INTENSITY] = p_type == RS::LIGHT_DIRECTIONAL ? 100000.0 : 1000.0;
  119. light_owner.initialize_rid(p_light, light);
  120. }
  121. RID LightStorage::directional_light_allocate() {
  122. return light_owner.allocate_rid();
  123. }
  124. void LightStorage::directional_light_initialize(RID p_light) {
  125. _light_initialize(p_light, RS::LIGHT_DIRECTIONAL);
  126. }
  127. RID LightStorage::omni_light_allocate() {
  128. return light_owner.allocate_rid();
  129. }
  130. void LightStorage::omni_light_initialize(RID p_light) {
  131. _light_initialize(p_light, RS::LIGHT_OMNI);
  132. }
  133. RID LightStorage::spot_light_allocate() {
  134. return light_owner.allocate_rid();
  135. }
  136. void LightStorage::spot_light_initialize(RID p_light) {
  137. _light_initialize(p_light, RS::LIGHT_SPOT);
  138. }
  139. void LightStorage::light_free(RID p_rid) {
  140. light_set_projector(p_rid, RID()); //clear projector
  141. // delete the texture
  142. Light *light = light_owner.get_or_null(p_rid);
  143. light->dependency.deleted_notify(p_rid);
  144. light_owner.free(p_rid);
  145. }
  146. void LightStorage::light_set_color(RID p_light, const Color &p_color) {
  147. Light *light = light_owner.get_or_null(p_light);
  148. ERR_FAIL_NULL(light);
  149. light->color = p_color;
  150. }
  151. void LightStorage::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
  152. Light *light = light_owner.get_or_null(p_light);
  153. ERR_FAIL_NULL(light);
  154. ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX);
  155. if (light->param[p_param] == p_value) {
  156. return;
  157. }
  158. switch (p_param) {
  159. case RS::LIGHT_PARAM_RANGE:
  160. case RS::LIGHT_PARAM_SPOT_ANGLE:
  161. case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
  162. case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
  163. case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
  164. case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
  165. case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
  166. case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
  167. case RS::LIGHT_PARAM_SHADOW_BIAS: {
  168. light->version++;
  169. light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
  170. } break;
  171. case RS::LIGHT_PARAM_SIZE: {
  172. if ((light->param[p_param] > CMP_EPSILON) != (p_value > CMP_EPSILON)) {
  173. //changing from no size to size and the opposite
  174. light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
  175. }
  176. } break;
  177. default: {
  178. }
  179. }
  180. light->param[p_param] = p_value;
  181. }
  182. void LightStorage::light_set_shadow(RID p_light, bool p_enabled) {
  183. Light *light = light_owner.get_or_null(p_light);
  184. ERR_FAIL_NULL(light);
  185. light->shadow = p_enabled;
  186. light->version++;
  187. light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
  188. }
  189. void LightStorage::light_set_projector(RID p_light, RID p_texture) {
  190. TextureStorage *texture_storage = TextureStorage::get_singleton();
  191. Light *light = light_owner.get_or_null(p_light);
  192. ERR_FAIL_NULL(light);
  193. if (light->projector == p_texture) {
  194. return;
  195. }
  196. ERR_FAIL_COND(p_texture.is_valid() && !texture_storage->owns_texture(p_texture));
  197. if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
  198. texture_storage->texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
  199. }
  200. light->projector = p_texture;
  201. if (light->type != RS::LIGHT_DIRECTIONAL) {
  202. if (light->projector.is_valid()) {
  203. texture_storage->texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
  204. }
  205. light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
  206. }
  207. }
  208. void LightStorage::light_set_negative(RID p_light, bool p_enable) {
  209. Light *light = light_owner.get_or_null(p_light);
  210. ERR_FAIL_NULL(light);
  211. light->negative = p_enable;
  212. }
  213. void LightStorage::light_set_cull_mask(RID p_light, uint32_t p_mask) {
  214. Light *light = light_owner.get_or_null(p_light);
  215. ERR_FAIL_NULL(light);
  216. light->cull_mask = p_mask;
  217. light->version++;
  218. light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
  219. }
  220. void LightStorage::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) {
  221. Light *light = light_owner.get_or_null(p_light);
  222. ERR_FAIL_NULL(light);
  223. light->distance_fade = p_enabled;
  224. light->distance_fade_begin = p_begin;
  225. light->distance_fade_shadow = p_shadow;
  226. light->distance_fade_length = p_length;
  227. }
  228. void LightStorage::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
  229. Light *light = light_owner.get_or_null(p_light);
  230. ERR_FAIL_NULL(light);
  231. light->reverse_cull = p_enabled;
  232. light->version++;
  233. light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
  234. }
  235. void LightStorage::light_set_shadow_caster_mask(RID p_light, uint32_t p_caster_mask) {
  236. Light *light = light_owner.get_or_null(p_light);
  237. ERR_FAIL_NULL(light);
  238. light->shadow_caster_mask = p_caster_mask;
  239. light->version++;
  240. light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
  241. }
  242. uint32_t LightStorage::light_get_shadow_caster_mask(RID p_light) const {
  243. Light *light = light_owner.get_or_null(p_light);
  244. ERR_FAIL_NULL_V(light, 0);
  245. return light->shadow_caster_mask;
  246. }
  247. void LightStorage::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
  248. Light *light = light_owner.get_or_null(p_light);
  249. ERR_FAIL_NULL(light);
  250. light->bake_mode = p_bake_mode;
  251. light->version++;
  252. light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
  253. }
  254. void LightStorage::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {
  255. Light *light = light_owner.get_or_null(p_light);
  256. ERR_FAIL_NULL(light);
  257. light->max_sdfgi_cascade = p_cascade;
  258. light->version++;
  259. light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
  260. }
  261. void LightStorage::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
  262. Light *light = light_owner.get_or_null(p_light);
  263. ERR_FAIL_NULL(light);
  264. light->omni_shadow_mode = p_mode;
  265. light->version++;
  266. light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
  267. }
  268. RS::LightOmniShadowMode LightStorage::light_omni_get_shadow_mode(RID p_light) {
  269. const Light *light = light_owner.get_or_null(p_light);
  270. ERR_FAIL_NULL_V(light, RS::LIGHT_OMNI_SHADOW_CUBE);
  271. return light->omni_shadow_mode;
  272. }
  273. void LightStorage::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
  274. Light *light = light_owner.get_or_null(p_light);
  275. ERR_FAIL_NULL(light);
  276. light->directional_shadow_mode = p_mode;
  277. light->version++;
  278. light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
  279. }
  280. void LightStorage::light_directional_set_blend_splits(RID p_light, bool p_enable) {
  281. Light *light = light_owner.get_or_null(p_light);
  282. ERR_FAIL_NULL(light);
  283. light->directional_blend_splits = p_enable;
  284. light->version++;
  285. light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
  286. }
  287. bool LightStorage::light_directional_get_blend_splits(RID p_light) const {
  288. const Light *light = light_owner.get_or_null(p_light);
  289. ERR_FAIL_NULL_V(light, false);
  290. return light->directional_blend_splits;
  291. }
  292. void LightStorage::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) {
  293. Light *light = light_owner.get_or_null(p_light);
  294. ERR_FAIL_NULL(light);
  295. light->directional_sky_mode = p_mode;
  296. }
  297. RS::LightDirectionalSkyMode LightStorage::light_directional_get_sky_mode(RID p_light) const {
  298. const Light *light = light_owner.get_or_null(p_light);
  299. ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY);
  300. return light->directional_sky_mode;
  301. }
  302. RS::LightDirectionalShadowMode LightStorage::light_directional_get_shadow_mode(RID p_light) {
  303. const Light *light = light_owner.get_or_null(p_light);
  304. ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
  305. return light->directional_shadow_mode;
  306. }
  307. uint32_t LightStorage::light_get_max_sdfgi_cascade(RID p_light) {
  308. const Light *light = light_owner.get_or_null(p_light);
  309. ERR_FAIL_NULL_V(light, 0);
  310. return light->max_sdfgi_cascade;
  311. }
  312. RS::LightBakeMode LightStorage::light_get_bake_mode(RID p_light) {
  313. const Light *light = light_owner.get_or_null(p_light);
  314. ERR_FAIL_NULL_V(light, RS::LIGHT_BAKE_DISABLED);
  315. return light->bake_mode;
  316. }
  317. uint64_t LightStorage::light_get_version(RID p_light) const {
  318. const Light *light = light_owner.get_or_null(p_light);
  319. ERR_FAIL_NULL_V(light, 0);
  320. return light->version;
  321. }
  322. uint32_t LightStorage::light_get_cull_mask(RID p_light) const {
  323. const Light *light = light_owner.get_or_null(p_light);
  324. ERR_FAIL_NULL_V(light, 0);
  325. return light->cull_mask;
  326. }
  327. AABB LightStorage::light_get_aabb(RID p_light) const {
  328. const Light *light = light_owner.get_or_null(p_light);
  329. ERR_FAIL_NULL_V(light, AABB());
  330. switch (light->type) {
  331. case RS::LIGHT_SPOT: {
  332. float len = light->param[RS::LIGHT_PARAM_RANGE];
  333. float size = Math::tan(Math::deg_to_rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len;
  334. return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
  335. };
  336. case RS::LIGHT_OMNI: {
  337. float r = light->param[RS::LIGHT_PARAM_RANGE];
  338. return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
  339. };
  340. case RS::LIGHT_DIRECTIONAL: {
  341. return AABB();
  342. };
  343. }
  344. ERR_FAIL_V(AABB());
  345. }
  346. Dependency *LightStorage::light_get_dependency(RID p_light) const {
  347. Light *light = light_owner.get_or_null(p_light);
  348. ERR_FAIL_NULL_V(light, nullptr);
  349. return &light->dependency;
  350. }
  351. /* LIGHT INSTANCE API */
  352. RID LightStorage::light_instance_create(RID p_light) {
  353. RID li = light_instance_owner.make_rid(LightInstance());
  354. LightInstance *light_instance = light_instance_owner.get_or_null(li);
  355. light_instance->self = li;
  356. light_instance->light = p_light;
  357. light_instance->light_type = light_get_type(p_light);
  358. if (light_instance->light_type != RS::LIGHT_DIRECTIONAL) {
  359. light_instance->forward_id = ForwardIDStorage::get_singleton()->allocate_forward_id(light_instance->light_type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT);
  360. }
  361. return li;
  362. }
  363. void LightStorage::light_instance_free(RID p_light) {
  364. LightInstance *light_instance = light_instance_owner.get_or_null(p_light);
  365. //remove from shadow atlases..
  366. for (const RID &E : light_instance->shadow_atlases) {
  367. ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(E);
  368. ERR_CONTINUE(!shadow_atlas->shadow_owners.has(p_light));
  369. uint32_t key = shadow_atlas->shadow_owners[p_light];
  370. uint32_t q = (key >> QUADRANT_SHIFT) & 0x3;
  371. uint32_t s = key & SHADOW_INDEX_MASK;
  372. shadow_atlas->quadrants[q].shadows.write[s].owner = RID();
  373. if (key & OMNI_LIGHT_FLAG) {
  374. // Omni lights use two atlas spots, make sure to clear the other as well
  375. shadow_atlas->quadrants[q].shadows.write[s + 1].owner = RID();
  376. }
  377. shadow_atlas->shadow_owners.erase(p_light);
  378. }
  379. if (light_instance->light_type != RS::LIGHT_DIRECTIONAL) {
  380. ForwardIDStorage::get_singleton()->free_forward_id(light_instance->light_type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT, light_instance->forward_id);
  381. }
  382. light_instance_owner.free(p_light);
  383. }
  384. void LightStorage::light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) {
  385. LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
  386. ERR_FAIL_NULL(light_instance);
  387. light_instance->transform = p_transform;
  388. }
  389. void LightStorage::light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) {
  390. LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
  391. ERR_FAIL_NULL(light_instance);
  392. light_instance->aabb = p_aabb;
  393. }
  394. void LightStorage::light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) {
  395. LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
  396. ERR_FAIL_NULL(light_instance);
  397. ERR_FAIL_INDEX(p_pass, 6);
  398. light_instance->shadow_transform[p_pass].camera = p_projection;
  399. light_instance->shadow_transform[p_pass].transform = p_transform;
  400. light_instance->shadow_transform[p_pass].farplane = p_far;
  401. light_instance->shadow_transform[p_pass].split = p_split;
  402. light_instance->shadow_transform[p_pass].bias_scale = p_bias_scale;
  403. light_instance->shadow_transform[p_pass].range_begin = p_range_begin;
  404. light_instance->shadow_transform[p_pass].shadow_texel_size = p_shadow_texel_size;
  405. light_instance->shadow_transform[p_pass].uv_scale = p_uv_scale;
  406. }
  407. void LightStorage::light_instance_mark_visible(RID p_light_instance) {
  408. LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
  409. ERR_FAIL_NULL(light_instance);
  410. light_instance->last_scene_pass = RendererSceneRenderRD::get_singleton()->get_scene_pass();
  411. }
  412. /* LIGHT DATA */
  413. void LightStorage::free_light_data() {
  414. if (directional_light_buffer.is_valid()) {
  415. RD::get_singleton()->free(directional_light_buffer);
  416. directional_light_buffer = RID();
  417. }
  418. if (omni_light_buffer.is_valid()) {
  419. RD::get_singleton()->free(omni_light_buffer);
  420. omni_light_buffer = RID();
  421. }
  422. if (spot_light_buffer.is_valid()) {
  423. RD::get_singleton()->free(spot_light_buffer);
  424. spot_light_buffer = RID();
  425. }
  426. if (directional_lights != nullptr) {
  427. memdelete_arr(directional_lights);
  428. directional_lights = nullptr;
  429. }
  430. if (omni_lights != nullptr) {
  431. memdelete_arr(omni_lights);
  432. omni_lights = nullptr;
  433. }
  434. if (spot_lights != nullptr) {
  435. memdelete_arr(spot_lights);
  436. spot_lights = nullptr;
  437. }
  438. if (omni_light_sort != nullptr) {
  439. memdelete_arr(omni_light_sort);
  440. omni_light_sort = nullptr;
  441. }
  442. if (spot_light_sort != nullptr) {
  443. memdelete_arr(spot_light_sort);
  444. spot_light_sort = nullptr;
  445. }
  446. }
  447. void LightStorage::set_max_lights(const uint32_t p_max_lights) {
  448. max_lights = p_max_lights;
  449. uint32_t light_buffer_size = max_lights * sizeof(LightData);
  450. omni_lights = memnew_arr(LightData, max_lights);
  451. omni_light_buffer = RD::get_singleton()->storage_buffer_create(light_buffer_size);
  452. omni_light_sort = memnew_arr(LightInstanceDepthSort, max_lights);
  453. spot_lights = memnew_arr(LightData, max_lights);
  454. spot_light_buffer = RD::get_singleton()->storage_buffer_create(light_buffer_size);
  455. spot_light_sort = memnew_arr(LightInstanceDepthSort, max_lights);
  456. //defines += "\n#define MAX_LIGHT_DATA_STRUCTS " + itos(max_lights) + "\n";
  457. max_directional_lights = RendererSceneRender::MAX_DIRECTIONAL_LIGHTS;
  458. uint32_t directional_light_buffer_size = max_directional_lights * sizeof(DirectionalLightData);
  459. directional_lights = memnew_arr(DirectionalLightData, max_directional_lights);
  460. directional_light_buffer = RD::get_singleton()->uniform_buffer_create(directional_light_buffer_size);
  461. }
  462. void LightStorage::update_light_buffers(RenderDataRD *p_render_data, const PagedArray<RID> &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count, bool &r_directional_light_soft_shadows) {
  463. ForwardIDStorage *forward_id_storage = ForwardIDStorage::get_singleton();
  464. RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
  465. Transform3D inverse_transform = p_camera_transform.affine_inverse();
  466. r_directional_light_count = 0;
  467. r_positional_light_count = 0;
  468. omni_light_count = 0;
  469. spot_light_count = 0;
  470. r_directional_light_soft_shadows = false;
  471. for (int i = 0; i < (int)p_lights.size(); i++) {
  472. LightInstance *light_instance = light_instance_owner.get_or_null(p_lights[i]);
  473. if (!light_instance) {
  474. continue;
  475. }
  476. Light *light = light_owner.get_or_null(light_instance->light);
  477. ERR_CONTINUE(light == nullptr);
  478. switch (light->type) {
  479. case RS::LIGHT_DIRECTIONAL: {
  480. if (r_directional_light_count >= max_directional_lights || light->directional_sky_mode == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) {
  481. continue;
  482. }
  483. DirectionalLightData &light_data = directional_lights[r_directional_light_count];
  484. Transform3D light_transform = light_instance->transform;
  485. Vector3 direction = inverse_transform.basis.xform(light_transform.basis.xform(Vector3(0, 0, 1))).normalized();
  486. light_data.direction[0] = direction.x;
  487. light_data.direction[1] = direction.y;
  488. light_data.direction[2] = direction.z;
  489. float sign = light->negative ? -1 : 1;
  490. light_data.energy = sign * light->param[RS::LIGHT_PARAM_ENERGY];
  491. if (RendererSceneRenderRD::get_singleton()->is_using_physical_light_units()) {
  492. light_data.energy *= light->param[RS::LIGHT_PARAM_INTENSITY];
  493. } else {
  494. light_data.energy *= Math_PI;
  495. }
  496. if (p_render_data->camera_attributes.is_valid()) {
  497. light_data.energy *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes);
  498. }
  499. Color linear_col = light->color.srgb_to_linear();
  500. light_data.color[0] = linear_col.r;
  501. light_data.color[1] = linear_col.g;
  502. light_data.color[2] = linear_col.b;
  503. light_data.specular = light->param[RS::LIGHT_PARAM_SPECULAR];
  504. light_data.volumetric_fog_energy = light->param[RS::LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY];
  505. light_data.mask = light->cull_mask;
  506. float size = light->param[RS::LIGHT_PARAM_SIZE];
  507. light_data.size = 1.0 - Math::cos(Math::deg_to_rad(size)); //angle to cosine offset
  508. light_data.shadow_opacity = (p_using_shadows && light->shadow)
  509. ? light->param[RS::LIGHT_PARAM_SHADOW_OPACITY]
  510. : 0.0;
  511. float angular_diameter = light->param[RS::LIGHT_PARAM_SIZE];
  512. if (angular_diameter > 0.0) {
  513. // I know tan(0) is 0, but let's not risk it with numerical precision.
  514. // technically this will keep expanding until reaching the sun, but all we care
  515. // is expand until we reach the radius of the near plane (there can't be more occluders than that)
  516. angular_diameter = Math::tan(Math::deg_to_rad(angular_diameter));
  517. if (light->shadow && light->param[RS::LIGHT_PARAM_SHADOW_BLUR] > 0.0) {
  518. // Only enable PCSS-like soft shadows if blurring is enabled.
  519. // Otherwise, performance would decrease with no visual difference.
  520. r_directional_light_soft_shadows = true;
  521. }
  522. } else {
  523. angular_diameter = 0.0;
  524. }
  525. if (light_data.shadow_opacity > 0.001) {
  526. RS::LightDirectionalShadowMode smode = light->directional_shadow_mode;
  527. light_data.soft_shadow_scale = light->param[RS::LIGHT_PARAM_SHADOW_BLUR];
  528. light_data.softshadow_angle = angular_diameter;
  529. light_data.bake_mode = light->bake_mode;
  530. if (angular_diameter <= 0.0) {
  531. light_data.soft_shadow_scale *= RendererSceneRenderRD::get_singleton()->directional_shadow_quality_radius_get(); // Only use quality radius for PCF
  532. }
  533. int limit = smode == RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL ? 0 : (smode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS ? 1 : 3);
  534. light_data.blend_splits = (smode != RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL) && light->directional_blend_splits;
  535. for (int j = 0; j < 4; j++) {
  536. Rect2 atlas_rect = light_instance->shadow_transform[j].atlas_rect;
  537. Projection correction;
  538. correction.set_depth_correction(false, true, false);
  539. Projection matrix = correction * light_instance->shadow_transform[j].camera;
  540. float split = light_instance->shadow_transform[MIN(limit, j)].split;
  541. Projection bias;
  542. bias.set_light_bias();
  543. Projection rectm;
  544. rectm.set_light_atlas_rect(atlas_rect);
  545. Transform3D modelview = (inverse_transform * light_instance->shadow_transform[j].transform).inverse();
  546. Projection shadow_mtx = rectm * bias * matrix * modelview;
  547. light_data.shadow_split_offsets[j] = split;
  548. float bias_scale = light_instance->shadow_transform[j].bias_scale * light_data.soft_shadow_scale;
  549. light_data.shadow_bias[j] = light->param[RS::LIGHT_PARAM_SHADOW_BIAS] / 100.0 * bias_scale;
  550. light_data.shadow_normal_bias[j] = light->param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] * light_instance->shadow_transform[j].shadow_texel_size;
  551. light_data.shadow_transmittance_bias[j] = light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] * bias_scale;
  552. light_data.shadow_z_range[j] = light_instance->shadow_transform[j].farplane;
  553. light_data.shadow_range_begin[j] = light_instance->shadow_transform[j].range_begin;
  554. RendererRD::MaterialStorage::store_camera(shadow_mtx, light_data.shadow_matrices[j]);
  555. Vector2 uv_scale = light_instance->shadow_transform[j].uv_scale;
  556. uv_scale *= atlas_rect.size; //adapt to atlas size
  557. switch (j) {
  558. case 0: {
  559. light_data.uv_scale1[0] = uv_scale.x;
  560. light_data.uv_scale1[1] = uv_scale.y;
  561. } break;
  562. case 1: {
  563. light_data.uv_scale2[0] = uv_scale.x;
  564. light_data.uv_scale2[1] = uv_scale.y;
  565. } break;
  566. case 2: {
  567. light_data.uv_scale3[0] = uv_scale.x;
  568. light_data.uv_scale3[1] = uv_scale.y;
  569. } break;
  570. case 3: {
  571. light_data.uv_scale4[0] = uv_scale.x;
  572. light_data.uv_scale4[1] = uv_scale.y;
  573. } break;
  574. }
  575. }
  576. float fade_start = light->param[RS::LIGHT_PARAM_SHADOW_FADE_START];
  577. light_data.fade_from = -light_data.shadow_split_offsets[3] * MIN(fade_start, 0.999); //using 1.0 would break smoothstep
  578. light_data.fade_to = -light_data.shadow_split_offsets[3];
  579. }
  580. r_directional_light_count++;
  581. } break;
  582. case RS::LIGHT_OMNI: {
  583. if (omni_light_count >= max_lights) {
  584. continue;
  585. }
  586. Transform3D light_transform = light_instance->transform;
  587. const real_t distance = p_camera_transform.origin.distance_to(light_transform.origin);
  588. if (light->distance_fade) {
  589. const float fade_begin = light->distance_fade_begin;
  590. const float fade_length = light->distance_fade_length;
  591. if (distance > fade_begin) {
  592. if (distance > fade_begin + fade_length) {
  593. // Out of range, don't draw this light to improve performance.
  594. continue;
  595. }
  596. }
  597. }
  598. omni_light_sort[omni_light_count].light_instance = light_instance;
  599. omni_light_sort[omni_light_count].light = light;
  600. omni_light_sort[omni_light_count].depth = distance;
  601. omni_light_count++;
  602. } break;
  603. case RS::LIGHT_SPOT: {
  604. if (spot_light_count >= max_lights) {
  605. continue;
  606. }
  607. Transform3D light_transform = light_instance->transform;
  608. const real_t distance = p_camera_transform.origin.distance_to(light_transform.origin);
  609. if (light->distance_fade) {
  610. const float fade_begin = light->distance_fade_begin;
  611. const float fade_length = light->distance_fade_length;
  612. if (distance > fade_begin) {
  613. if (distance > fade_begin + fade_length) {
  614. // Out of range, don't draw this light to improve performance.
  615. continue;
  616. }
  617. }
  618. }
  619. spot_light_sort[spot_light_count].light_instance = light_instance;
  620. spot_light_sort[spot_light_count].light = light;
  621. spot_light_sort[spot_light_count].depth = distance;
  622. spot_light_count++;
  623. } break;
  624. }
  625. light_instance->last_pass = RSG::rasterizer->get_frame_number();
  626. }
  627. if (omni_light_count) {
  628. SortArray<LightInstanceDepthSort> sorter;
  629. sorter.sort(omni_light_sort, omni_light_count);
  630. }
  631. if (spot_light_count) {
  632. SortArray<LightInstanceDepthSort> sorter;
  633. sorter.sort(spot_light_sort, spot_light_count);
  634. }
  635. bool using_forward_ids = forward_id_storage->uses_forward_ids();
  636. for (uint32_t i = 0; i < (omni_light_count + spot_light_count); i++) {
  637. uint32_t index = (i < omni_light_count) ? i : i - (omni_light_count);
  638. LightData &light_data = (i < omni_light_count) ? omni_lights[index] : spot_lights[index];
  639. RS::LightType type = (i < omni_light_count) ? RS::LIGHT_OMNI : RS::LIGHT_SPOT;
  640. LightInstance *light_instance = (i < omni_light_count) ? omni_light_sort[index].light_instance : spot_light_sort[index].light_instance;
  641. Light *light = (i < omni_light_count) ? omni_light_sort[index].light : spot_light_sort[index].light;
  642. real_t distance = (i < omni_light_count) ? omni_light_sort[index].depth : spot_light_sort[index].depth;
  643. if (using_forward_ids) {
  644. forward_id_storage->map_forward_id(type == RS::LIGHT_OMNI ? RendererRD::FORWARD_ID_TYPE_OMNI_LIGHT : RendererRD::FORWARD_ID_TYPE_SPOT_LIGHT, light_instance->forward_id, index, light_instance->last_pass);
  645. }
  646. Transform3D light_transform = light_instance->transform;
  647. float sign = light->negative ? -1 : 1;
  648. Color linear_col = light->color.srgb_to_linear();
  649. light_data.attenuation = light->param[RS::LIGHT_PARAM_ATTENUATION];
  650. // Reuse fade begin, fade length and distance for shadow LOD determination later.
  651. float fade_begin = 0.0;
  652. float fade_shadow = 0.0;
  653. float fade_length = 0.0;
  654. float fade = 1.0;
  655. float shadow_opacity_fade = 1.0;
  656. if (light->distance_fade) {
  657. fade_begin = light->distance_fade_begin;
  658. fade_shadow = light->distance_fade_shadow;
  659. fade_length = light->distance_fade_length;
  660. // Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player.
  661. if (distance > fade_begin) {
  662. fade = Math::smoothstep(0.0f, 1.0f, 1.0f - float(distance - fade_begin) / fade_length);
  663. }
  664. if (distance > fade_shadow) {
  665. shadow_opacity_fade = Math::smoothstep(0.0f, 1.0f, 1.0f - float(distance - fade_shadow) / fade_length);
  666. }
  667. }
  668. float energy = sign * light->param[RS::LIGHT_PARAM_ENERGY] * fade;
  669. if (RendererSceneRenderRD::get_singleton()->is_using_physical_light_units()) {
  670. energy *= light->param[RS::LIGHT_PARAM_INTENSITY];
  671. // Convert from Luminous Power to Luminous Intensity
  672. if (type == RS::LIGHT_OMNI) {
  673. energy *= 1.0 / (Math_PI * 4.0);
  674. } else {
  675. // Spot Lights are not physically accurate, Luminous Intensity should change in relation to the cone angle.
  676. // We make this assumption to keep them easy to control.
  677. energy *= 1.0 / Math_PI;
  678. }
  679. } else {
  680. energy *= Math_PI;
  681. }
  682. if (p_render_data->camera_attributes.is_valid()) {
  683. energy *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes);
  684. }
  685. light_data.color[0] = linear_col.r * energy;
  686. light_data.color[1] = linear_col.g * energy;
  687. light_data.color[2] = linear_col.b * energy;
  688. light_data.specular_amount = light->param[RS::LIGHT_PARAM_SPECULAR] * 2.0;
  689. light_data.volumetric_fog_energy = light->param[RS::LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY];
  690. light_data.bake_mode = light->bake_mode;
  691. float radius = MAX(0.001, light->param[RS::LIGHT_PARAM_RANGE]);
  692. light_data.inv_radius = 1.0 / radius;
  693. Vector3 pos = inverse_transform.xform(light_transform.origin);
  694. light_data.position[0] = pos.x;
  695. light_data.position[1] = pos.y;
  696. light_data.position[2] = pos.z;
  697. Vector3 direction = inverse_transform.basis.xform(light_transform.basis.xform(Vector3(0, 0, -1))).normalized();
  698. light_data.direction[0] = direction.x;
  699. light_data.direction[1] = direction.y;
  700. light_data.direction[2] = direction.z;
  701. float size = light->param[RS::LIGHT_PARAM_SIZE];
  702. light_data.size = size;
  703. light_data.inv_spot_attenuation = 1.0f / light->param[RS::LIGHT_PARAM_SPOT_ATTENUATION];
  704. float spot_angle = light->param[RS::LIGHT_PARAM_SPOT_ANGLE];
  705. light_data.cos_spot_angle = Math::cos(Math::deg_to_rad(spot_angle));
  706. light_data.mask = light->cull_mask;
  707. light_data.atlas_rect[0] = 0;
  708. light_data.atlas_rect[1] = 0;
  709. light_data.atlas_rect[2] = 0;
  710. light_data.atlas_rect[3] = 0;
  711. RID projector = light->projector;
  712. if (projector.is_valid()) {
  713. Rect2 rect = texture_storage->decal_atlas_get_texture_rect(projector);
  714. if (type == RS::LIGHT_SPOT) {
  715. light_data.projector_rect[0] = rect.position.x;
  716. light_data.projector_rect[1] = rect.position.y + rect.size.height; //flip because shadow is flipped
  717. light_data.projector_rect[2] = rect.size.width;
  718. light_data.projector_rect[3] = -rect.size.height;
  719. } else {
  720. light_data.projector_rect[0] = rect.position.x;
  721. light_data.projector_rect[1] = rect.position.y;
  722. light_data.projector_rect[2] = rect.size.width;
  723. light_data.projector_rect[3] = rect.size.height * 0.5; //used by dp, so needs to be half
  724. }
  725. } else {
  726. light_data.projector_rect[0] = 0;
  727. light_data.projector_rect[1] = 0;
  728. light_data.projector_rect[2] = 0;
  729. light_data.projector_rect[3] = 0;
  730. }
  731. const bool needs_shadow =
  732. p_using_shadows &&
  733. owns_shadow_atlas(p_shadow_atlas) &&
  734. shadow_atlas_owns_light_instance(p_shadow_atlas, light_instance->self) &&
  735. light->shadow;
  736. bool in_shadow_range = true;
  737. if (needs_shadow && light->distance_fade) {
  738. if (distance > light->distance_fade_shadow + light->distance_fade_length) {
  739. // Out of range, don't draw shadows to improve performance.
  740. in_shadow_range = false;
  741. }
  742. }
  743. if (needs_shadow && in_shadow_range) {
  744. // fill in the shadow information
  745. light_data.shadow_opacity = light->param[RS::LIGHT_PARAM_SHADOW_OPACITY] * shadow_opacity_fade;
  746. float shadow_texel_size = light_instance_get_shadow_texel_size(light_instance->self, p_shadow_atlas);
  747. light_data.shadow_normal_bias = light->param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] * shadow_texel_size * 10.0;
  748. if (type == RS::LIGHT_SPOT) {
  749. light_data.shadow_bias = light->param[RS::LIGHT_PARAM_SHADOW_BIAS] / 100.0;
  750. } else { //omni
  751. light_data.shadow_bias = light->param[RS::LIGHT_PARAM_SHADOW_BIAS];
  752. }
  753. light_data.transmittance_bias = light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS];
  754. Vector2i omni_offset;
  755. Rect2 rect = light_instance_get_shadow_atlas_rect(light_instance->self, p_shadow_atlas, omni_offset);
  756. light_data.atlas_rect[0] = rect.position.x;
  757. light_data.atlas_rect[1] = rect.position.y;
  758. light_data.atlas_rect[2] = rect.size.width;
  759. light_data.atlas_rect[3] = rect.size.height;
  760. light_data.soft_shadow_scale = light->param[RS::LIGHT_PARAM_SHADOW_BLUR];
  761. if (type == RS::LIGHT_OMNI) {
  762. Transform3D proj = (inverse_transform * light_transform).inverse();
  763. RendererRD::MaterialStorage::store_transform(proj, light_data.shadow_matrix);
  764. if (size > 0.0 && light_data.soft_shadow_scale > 0.0) {
  765. // Only enable PCSS-like soft shadows if blurring is enabled.
  766. // Otherwise, performance would decrease with no visual difference.
  767. light_data.soft_shadow_size = size;
  768. } else {
  769. light_data.soft_shadow_size = 0.0;
  770. light_data.soft_shadow_scale *= RendererSceneRenderRD::get_singleton()->shadows_quality_radius_get(); // Only use quality radius for PCF
  771. }
  772. light_data.direction[0] = omni_offset.x * float(rect.size.width);
  773. light_data.direction[1] = omni_offset.y * float(rect.size.height);
  774. } else if (type == RS::LIGHT_SPOT) {
  775. Transform3D modelview = (inverse_transform * light_transform).inverse();
  776. Projection bias;
  777. bias.set_light_bias();
  778. Projection correction;
  779. correction.set_depth_correction(false, true, false);
  780. Projection cm = correction * light_instance->shadow_transform[0].camera;
  781. Projection shadow_mtx = bias * cm * modelview;
  782. RendererRD::MaterialStorage::store_camera(shadow_mtx, light_data.shadow_matrix);
  783. if (size > 0.0 && light_data.soft_shadow_scale > 0.0) {
  784. // Only enable PCSS-like soft shadows if blurring is enabled.
  785. // Otherwise, performance would decrease with no visual difference.
  786. float half_np = cm.get_z_near() * Math::tan(Math::deg_to_rad(spot_angle));
  787. light_data.soft_shadow_size = (size * 0.5 / radius) / (half_np / cm.get_z_near()) * rect.size.width;
  788. } else {
  789. light_data.soft_shadow_size = 0.0;
  790. light_data.soft_shadow_scale *= RendererSceneRenderRD::get_singleton()->shadows_quality_radius_get(); // Only use quality radius for PCF
  791. }
  792. light_data.shadow_bias *= light_data.soft_shadow_scale;
  793. }
  794. } else {
  795. light_data.shadow_opacity = 0.0;
  796. }
  797. light_instance->cull_mask = light->cull_mask;
  798. // hook for subclass to do further processing.
  799. RendererSceneRenderRD::get_singleton()->setup_added_light(type, light_transform, radius, spot_angle);
  800. r_positional_light_count++;
  801. }
  802. //update without barriers
  803. if (omni_light_count) {
  804. RD::get_singleton()->buffer_update(omni_light_buffer, 0, sizeof(LightData) * omni_light_count, omni_lights);
  805. }
  806. if (spot_light_count) {
  807. RD::get_singleton()->buffer_update(spot_light_buffer, 0, sizeof(LightData) * spot_light_count, spot_lights);
  808. }
  809. if (r_directional_light_count) {
  810. RD::get_singleton()->buffer_update(directional_light_buffer, 0, sizeof(DirectionalLightData) * r_directional_light_count, directional_lights);
  811. }
  812. }
  813. /* REFLECTION PROBE */
  814. RID LightStorage::reflection_probe_allocate() {
  815. return reflection_probe_owner.allocate_rid();
  816. }
  817. void LightStorage::reflection_probe_initialize(RID p_reflection_probe) {
  818. reflection_probe_owner.initialize_rid(p_reflection_probe, ReflectionProbe());
  819. }
  820. void LightStorage::reflection_probe_free(RID p_rid) {
  821. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_rid);
  822. reflection_probe->dependency.deleted_notify(p_rid);
  823. reflection_probe_owner.free(p_rid);
  824. };
  825. void LightStorage::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {
  826. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  827. ERR_FAIL_NULL(reflection_probe);
  828. reflection_probe->update_mode = p_mode;
  829. reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
  830. }
  831. void LightStorage::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
  832. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  833. ERR_FAIL_NULL(reflection_probe);
  834. reflection_probe->intensity = p_intensity;
  835. }
  836. void LightStorage::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) {
  837. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  838. ERR_FAIL_NULL(reflection_probe);
  839. reflection_probe->ambient_mode = p_mode;
  840. }
  841. void LightStorage::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) {
  842. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  843. ERR_FAIL_NULL(reflection_probe);
  844. reflection_probe->ambient_color = p_color;
  845. }
  846. void LightStorage::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) {
  847. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  848. ERR_FAIL_NULL(reflection_probe);
  849. reflection_probe->ambient_color_energy = p_energy;
  850. }
  851. void LightStorage::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
  852. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  853. ERR_FAIL_NULL(reflection_probe);
  854. reflection_probe->max_distance = p_distance;
  855. reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
  856. }
  857. void LightStorage::reflection_probe_set_size(RID p_probe, const Vector3 &p_size) {
  858. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  859. ERR_FAIL_NULL(reflection_probe);
  860. if (reflection_probe->size == p_size) {
  861. return;
  862. }
  863. reflection_probe->size = p_size;
  864. reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
  865. }
  866. void LightStorage::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
  867. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  868. ERR_FAIL_NULL(reflection_probe);
  869. reflection_probe->origin_offset = p_offset;
  870. reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
  871. }
  872. void LightStorage::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
  873. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  874. ERR_FAIL_NULL(reflection_probe);
  875. reflection_probe->interior = p_enable;
  876. reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
  877. }
  878. void LightStorage::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
  879. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  880. ERR_FAIL_NULL(reflection_probe);
  881. reflection_probe->box_projection = p_enable;
  882. }
  883. void LightStorage::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
  884. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  885. ERR_FAIL_NULL(reflection_probe);
  886. reflection_probe->enable_shadows = p_enable;
  887. reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
  888. }
  889. void LightStorage::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
  890. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  891. ERR_FAIL_NULL(reflection_probe);
  892. reflection_probe->cull_mask = p_layers;
  893. reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
  894. }
  895. void LightStorage::reflection_probe_set_reflection_mask(RID p_probe, uint32_t p_layers) {
  896. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  897. ERR_FAIL_NULL(reflection_probe);
  898. reflection_probe->reflection_mask = p_layers;
  899. reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
  900. }
  901. void LightStorage::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
  902. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  903. ERR_FAIL_NULL(reflection_probe);
  904. ERR_FAIL_COND(p_resolution < 32);
  905. reflection_probe->resolution = p_resolution;
  906. }
  907. void LightStorage::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) {
  908. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  909. ERR_FAIL_NULL(reflection_probe);
  910. reflection_probe->mesh_lod_threshold = p_ratio;
  911. reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
  912. }
  913. void LightStorage::reflection_probe_set_baked_exposure(RID p_probe, float p_exposure) {
  914. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  915. ERR_FAIL_NULL(reflection_probe);
  916. reflection_probe->baked_exposure = p_exposure;
  917. }
  918. AABB LightStorage::reflection_probe_get_aabb(RID p_probe) const {
  919. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  920. ERR_FAIL_NULL_V(reflection_probe, AABB());
  921. AABB aabb;
  922. aabb.position = -reflection_probe->size / 2;
  923. aabb.size = reflection_probe->size;
  924. return aabb;
  925. }
  926. RS::ReflectionProbeUpdateMode LightStorage::reflection_probe_get_update_mode(RID p_probe) const {
  927. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  928. ERR_FAIL_NULL_V(reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS);
  929. return reflection_probe->update_mode;
  930. }
  931. uint32_t LightStorage::reflection_probe_get_cull_mask(RID p_probe) const {
  932. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  933. ERR_FAIL_NULL_V(reflection_probe, 0);
  934. return reflection_probe->cull_mask;
  935. }
  936. uint32_t LightStorage::reflection_probe_get_reflection_mask(RID p_probe) const {
  937. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  938. ERR_FAIL_NULL_V(reflection_probe, 0);
  939. return reflection_probe->reflection_mask;
  940. }
  941. Vector3 LightStorage::reflection_probe_get_size(RID p_probe) const {
  942. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  943. ERR_FAIL_NULL_V(reflection_probe, Vector3());
  944. return reflection_probe->size;
  945. }
  946. Vector3 LightStorage::reflection_probe_get_origin_offset(RID p_probe) const {
  947. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  948. ERR_FAIL_NULL_V(reflection_probe, Vector3());
  949. return reflection_probe->origin_offset;
  950. }
  951. bool LightStorage::reflection_probe_renders_shadows(RID p_probe) const {
  952. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  953. ERR_FAIL_NULL_V(reflection_probe, false);
  954. return reflection_probe->enable_shadows;
  955. }
  956. float LightStorage::reflection_probe_get_origin_max_distance(RID p_probe) const {
  957. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  958. ERR_FAIL_NULL_V(reflection_probe, 0);
  959. return reflection_probe->max_distance;
  960. }
  961. float LightStorage::reflection_probe_get_mesh_lod_threshold(RID p_probe) const {
  962. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  963. ERR_FAIL_NULL_V(reflection_probe, 0);
  964. return reflection_probe->mesh_lod_threshold;
  965. }
  966. int LightStorage::reflection_probe_get_resolution(RID p_probe) const {
  967. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  968. ERR_FAIL_NULL_V(reflection_probe, 0);
  969. return reflection_probe->resolution;
  970. }
  971. float LightStorage::reflection_probe_get_baked_exposure(RID p_probe) const {
  972. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  973. ERR_FAIL_NULL_V(reflection_probe, 1.0);
  974. return reflection_probe->baked_exposure;
  975. }
  976. float LightStorage::reflection_probe_get_intensity(RID p_probe) const {
  977. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  978. ERR_FAIL_NULL_V(reflection_probe, 0);
  979. return reflection_probe->intensity;
  980. }
  981. bool LightStorage::reflection_probe_is_interior(RID p_probe) const {
  982. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  983. ERR_FAIL_NULL_V(reflection_probe, false);
  984. return reflection_probe->interior;
  985. }
  986. bool LightStorage::reflection_probe_is_box_projection(RID p_probe) const {
  987. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  988. ERR_FAIL_NULL_V(reflection_probe, false);
  989. return reflection_probe->box_projection;
  990. }
  991. RS::ReflectionProbeAmbientMode LightStorage::reflection_probe_get_ambient_mode(RID p_probe) const {
  992. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  993. ERR_FAIL_NULL_V(reflection_probe, RS::REFLECTION_PROBE_AMBIENT_DISABLED);
  994. return reflection_probe->ambient_mode;
  995. }
  996. Color LightStorage::reflection_probe_get_ambient_color(RID p_probe) const {
  997. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  998. ERR_FAIL_NULL_V(reflection_probe, Color());
  999. return reflection_probe->ambient_color;
  1000. }
  1001. float LightStorage::reflection_probe_get_ambient_color_energy(RID p_probe) const {
  1002. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  1003. ERR_FAIL_NULL_V(reflection_probe, 0);
  1004. return reflection_probe->ambient_color_energy;
  1005. }
  1006. Dependency *LightStorage::reflection_probe_get_dependency(RID p_probe) const {
  1007. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  1008. ERR_FAIL_NULL_V(reflection_probe, nullptr);
  1009. return &reflection_probe->dependency;
  1010. }
  1011. /* REFLECTION ATLAS */
  1012. RID LightStorage::reflection_atlas_create() {
  1013. ReflectionAtlas ra;
  1014. ra.count = GLOBAL_GET("rendering/reflections/reflection_atlas/reflection_count");
  1015. ra.size = GLOBAL_GET("rendering/reflections/reflection_atlas/reflection_size");
  1016. ra.cluster_builder = nullptr;
  1017. return reflection_atlas_owner.make_rid(ra);
  1018. }
  1019. void LightStorage::reflection_atlas_free(RID p_ref_atlas) {
  1020. reflection_atlas_set_size(p_ref_atlas, 0, 0);
  1021. ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas);
  1022. if (ra->cluster_builder) {
  1023. memdelete(ra->cluster_builder);
  1024. }
  1025. reflection_atlas_owner.free(p_ref_atlas);
  1026. }
  1027. void LightStorage::reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) {
  1028. ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas);
  1029. ERR_FAIL_NULL(ra);
  1030. if (ra->size == p_reflection_size && ra->count == p_reflection_count) {
  1031. return; //no changes
  1032. }
  1033. if (ra->cluster_builder) {
  1034. // only if we're using our cluster
  1035. ra->cluster_builder->setup(Size2i(ra->size, ra->size), max_cluster_elements, RID(), RID(), RID());
  1036. }
  1037. ra->size = p_reflection_size;
  1038. ra->count = p_reflection_count;
  1039. if (ra->reflection.is_valid()) {
  1040. //clear and invalidate everything
  1041. RD::get_singleton()->free(ra->reflection);
  1042. ra->reflection = RID();
  1043. RD::get_singleton()->free(ra->depth_buffer);
  1044. ra->depth_buffer = RID();
  1045. for (int i = 0; i < ra->reflections.size(); i++) {
  1046. ra->reflections.write[i].data.clear_reflection_data();
  1047. if (ra->reflections[i].owner.is_null()) {
  1048. continue;
  1049. }
  1050. reflection_probe_release_atlas_index(ra->reflections[i].owner);
  1051. //rp->atlasindex clear
  1052. }
  1053. ra->reflections.clear();
  1054. }
  1055. if (ra->render_buffers.is_valid()) {
  1056. ra->render_buffers->cleanup();
  1057. }
  1058. }
  1059. int LightStorage::reflection_atlas_get_size(RID p_ref_atlas) const {
  1060. ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas);
  1061. ERR_FAIL_NULL_V(ra, 0);
  1062. return ra->size;
  1063. }
  1064. /* REFLECTION PROBE INSTANCE */
  1065. RID LightStorage::reflection_probe_instance_create(RID p_probe) {
  1066. ReflectionProbeInstance rpi;
  1067. rpi.probe = p_probe;
  1068. rpi.forward_id = ForwardIDStorage::get_singleton()->allocate_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE);
  1069. return reflection_probe_instance_owner.make_rid(rpi);
  1070. }
  1071. void LightStorage::reflection_probe_instance_free(RID p_instance) {
  1072. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  1073. ForwardIDStorage::get_singleton()->free_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE, rpi->forward_id);
  1074. reflection_probe_release_atlas_index(p_instance);
  1075. reflection_probe_instance_owner.free(p_instance);
  1076. }
  1077. void LightStorage::reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) {
  1078. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  1079. ERR_FAIL_NULL(rpi);
  1080. rpi->transform = p_transform;
  1081. rpi->dirty = true;
  1082. }
  1083. bool LightStorage::reflection_probe_has_atlas_index(RID p_instance) {
  1084. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  1085. ERR_FAIL_NULL_V(rpi, false);
  1086. if (rpi->atlas.is_null()) {
  1087. return false;
  1088. }
  1089. return rpi->atlas_index >= 0;
  1090. }
  1091. void LightStorage::reflection_probe_release_atlas_index(RID p_instance) {
  1092. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  1093. ERR_FAIL_NULL(rpi);
  1094. if (rpi->atlas.is_null()) {
  1095. return; //nothing to release
  1096. }
  1097. ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
  1098. ERR_FAIL_NULL(atlas);
  1099. ERR_FAIL_INDEX(rpi->atlas_index, atlas->reflections.size());
  1100. atlas->reflections.write[rpi->atlas_index].owner = RID();
  1101. // TODO investigate if this is enough? shouldn't we be freeing our textures and framebuffers?
  1102. if (rpi->rendering) {
  1103. // We were cancelled mid rendering, trigger refresh.
  1104. rpi->rendering = false;
  1105. rpi->dirty = true;
  1106. rpi->processing_layer = 1;
  1107. rpi->processing_side = 0;
  1108. }
  1109. rpi->atlas_index = -1;
  1110. rpi->atlas = RID();
  1111. }
  1112. bool LightStorage::reflection_probe_instance_needs_redraw(RID p_instance) {
  1113. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  1114. ERR_FAIL_NULL_V(rpi, false);
  1115. if (rpi->rendering) {
  1116. return false;
  1117. }
  1118. if (rpi->dirty) {
  1119. return true;
  1120. }
  1121. if (LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) {
  1122. return true;
  1123. }
  1124. return rpi->atlas_index == -1;
  1125. }
  1126. bool LightStorage::reflection_probe_instance_has_reflection(RID p_instance) {
  1127. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  1128. ERR_FAIL_NULL_V(rpi, false);
  1129. return rpi->atlas.is_valid();
  1130. }
  1131. bool LightStorage::reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) {
  1132. ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_reflection_atlas);
  1133. ERR_FAIL_NULL_V(atlas, false);
  1134. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  1135. ERR_FAIL_NULL_V(rpi, false);
  1136. if (atlas->render_buffers.is_null()) {
  1137. atlas->render_buffers.instantiate();
  1138. }
  1139. RD::get_singleton()->draw_command_begin_label("Reflection probe render");
  1140. if (LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->size != 256) {
  1141. WARN_PRINT("ReflectionProbes set to UPDATE_ALWAYS must have an atlas size of 256. Please update the atlas size in the ProjectSettings.");
  1142. reflection_atlas_set_size(p_reflection_atlas, 256, atlas->count);
  1143. }
  1144. if (LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->reflections[0].data.layers[0].mipmaps.size() != 8) {
  1145. // Invalidate reflection atlas, need to regenerate
  1146. RD::get_singleton()->free(atlas->reflection);
  1147. atlas->reflection = RID();
  1148. for (int i = 0; i < atlas->reflections.size(); i++) {
  1149. if (atlas->reflections[i].owner.is_null()) {
  1150. continue;
  1151. }
  1152. reflection_probe_release_atlas_index(atlas->reflections[i].owner);
  1153. }
  1154. atlas->reflections.clear();
  1155. }
  1156. if (atlas->reflection.is_null()) {
  1157. int mipmaps = MIN(RendererSceneRenderRD::get_singleton()->get_sky()->roughness_layers, Image::get_image_required_mipmaps(atlas->size, atlas->size, Image::FORMAT_RGBAH) + 1);
  1158. mipmaps = LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS ? 8 : mipmaps; // always use 8 mipmaps with real time filtering
  1159. {
  1160. //reflection atlas was unused, create:
  1161. RD::TextureFormat tf;
  1162. tf.array_layers = 6 * atlas->count;
  1163. tf.format = RendererSceneRenderRD::get_singleton()->_render_buffers_get_color_format();
  1164. tf.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  1165. tf.mipmaps = mipmaps;
  1166. tf.width = atlas->size;
  1167. tf.height = atlas->size;
  1168. tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage() ? RD::TEXTURE_USAGE_STORAGE_BIT : 0);
  1169. atlas->reflection = RD::get_singleton()->texture_create(tf, RD::TextureView());
  1170. }
  1171. {
  1172. RD::TextureFormat tf;
  1173. tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32;
  1174. tf.width = atlas->size;
  1175. tf.height = atlas->size;
  1176. tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
  1177. atlas->depth_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
  1178. }
  1179. atlas->reflections.resize(atlas->count);
  1180. for (int i = 0; i < atlas->count; i++) {
  1181. atlas->reflections.write[i].data.update_reflection_data(atlas->size, mipmaps, false, atlas->reflection, i * 6, LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS, RendererSceneRenderRD::get_singleton()->get_sky()->roughness_layers, RendererSceneRenderRD::get_singleton()->_render_buffers_get_color_format());
  1182. for (int j = 0; j < 6; j++) {
  1183. atlas->reflections.write[i].fbs[j] = RendererSceneRenderRD::get_singleton()->reflection_probe_create_framebuffer(atlas->reflections.write[i].data.layers[0].mipmaps[0].views[j], atlas->depth_buffer);
  1184. }
  1185. }
  1186. Vector<RID> fb;
  1187. fb.push_back(atlas->depth_buffer);
  1188. atlas->depth_fb = RD::get_singleton()->framebuffer_create(fb);
  1189. atlas->render_buffers->configure_for_reflections(Size2i(atlas->size, atlas->size));
  1190. }
  1191. if (rpi->atlas_index == -1) {
  1192. for (int i = 0; i < atlas->reflections.size(); i++) {
  1193. if (atlas->reflections[i].owner.is_null()) {
  1194. rpi->atlas_index = i;
  1195. break;
  1196. }
  1197. }
  1198. //find the one used last
  1199. if (rpi->atlas_index == -1) {
  1200. //everything is in use, find the one least used via LRU
  1201. uint64_t pass_min = 0;
  1202. for (int i = 0; i < atlas->reflections.size(); i++) {
  1203. ReflectionProbeInstance *rpi2 = reflection_probe_instance_owner.get_or_null(atlas->reflections[i].owner);
  1204. if (rpi2->last_pass < pass_min) {
  1205. pass_min = rpi2->last_pass;
  1206. rpi->atlas_index = i;
  1207. }
  1208. }
  1209. }
  1210. }
  1211. if (rpi->atlas_index != -1) { // should we fail if this is still -1 ?
  1212. atlas->reflections.write[rpi->atlas_index].owner = p_instance;
  1213. }
  1214. rpi->atlas = p_reflection_atlas;
  1215. rpi->rendering = true;
  1216. rpi->dirty = false;
  1217. rpi->processing_layer = 1;
  1218. rpi->processing_side = 0;
  1219. RD::get_singleton()->draw_command_end_label();
  1220. return true;
  1221. }
  1222. Ref<RenderSceneBuffers> LightStorage::reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) {
  1223. ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_reflection_atlas);
  1224. ERR_FAIL_NULL_V(atlas, Ref<RenderSceneBuffersRD>());
  1225. return atlas->render_buffers;
  1226. }
  1227. bool LightStorage::reflection_probe_instance_postprocess_step(RID p_instance) {
  1228. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  1229. ERR_FAIL_NULL_V(rpi, false);
  1230. ERR_FAIL_COND_V(!rpi->rendering, false);
  1231. ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
  1232. if (!atlas || rpi->atlas_index == -1) {
  1233. // Does not belong to an atlas anymore, cancel (was removed from atlas or atlas changed while rendering).
  1234. rpi->rendering = false;
  1235. return false;
  1236. }
  1237. if (LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) {
  1238. // Using real time reflections, all roughness is done in one step
  1239. atlas->reflections.write[rpi->atlas_index].data.create_reflection_fast_filter(false);
  1240. rpi->rendering = false;
  1241. rpi->processing_side = 0;
  1242. rpi->processing_layer = 1;
  1243. return true;
  1244. }
  1245. if (rpi->processing_layer > 1) {
  1246. atlas->reflections.write[rpi->atlas_index].data.create_reflection_importance_sample(false, 10, rpi->processing_layer, RendererSceneRenderRD::get_singleton()->get_sky()->sky_ggx_samples_quality);
  1247. rpi->processing_layer++;
  1248. if (rpi->processing_layer == atlas->reflections[rpi->atlas_index].data.layers[0].mipmaps.size()) {
  1249. rpi->rendering = false;
  1250. rpi->processing_side = 0;
  1251. rpi->processing_layer = 1;
  1252. return true;
  1253. }
  1254. return false;
  1255. } else {
  1256. atlas->reflections.write[rpi->atlas_index].data.create_reflection_importance_sample(false, rpi->processing_side, rpi->processing_layer, RendererSceneRenderRD::get_singleton()->get_sky()->sky_ggx_samples_quality);
  1257. }
  1258. rpi->processing_side++;
  1259. if (rpi->processing_side == 6) {
  1260. rpi->processing_side = 0;
  1261. rpi->processing_layer++;
  1262. if (rpi->processing_layer == atlas->reflections[rpi->atlas_index].data.layers[0].mipmaps.size()) {
  1263. rpi->rendering = false;
  1264. rpi->processing_layer = 1;
  1265. return true;
  1266. }
  1267. }
  1268. return false;
  1269. }
  1270. uint32_t LightStorage::reflection_probe_instance_get_resolution(RID p_instance) {
  1271. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  1272. ERR_FAIL_NULL_V(rpi, 0);
  1273. ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
  1274. ERR_FAIL_NULL_V(atlas, 0);
  1275. return atlas->size;
  1276. }
  1277. RID LightStorage::reflection_probe_instance_get_framebuffer(RID p_instance, int p_index) {
  1278. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  1279. ERR_FAIL_NULL_V(rpi, RID());
  1280. ERR_FAIL_INDEX_V(p_index, 6, RID());
  1281. ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
  1282. ERR_FAIL_NULL_V(atlas, RID());
  1283. return atlas->reflections[rpi->atlas_index].fbs[p_index];
  1284. }
  1285. RID LightStorage::reflection_probe_instance_get_depth_framebuffer(RID p_instance, int p_index) {
  1286. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  1287. ERR_FAIL_NULL_V(rpi, RID());
  1288. ERR_FAIL_INDEX_V(p_index, 6, RID());
  1289. ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
  1290. ERR_FAIL_NULL_V(atlas, RID());
  1291. return atlas->depth_fb;
  1292. }
  1293. ClusterBuilderRD *LightStorage::reflection_probe_instance_get_cluster_builder(RID p_instance, ClusterBuilderSharedDataRD *p_cluster_builder_shared) {
  1294. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  1295. ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(rpi->atlas);
  1296. if (!ra) {
  1297. ERR_PRINT("reflection probe has no reflection atlas! Bug?");
  1298. return nullptr;
  1299. } else {
  1300. if (ra->cluster_builder == nullptr) {
  1301. ra->cluster_builder = memnew(ClusterBuilderRD);
  1302. ra->cluster_builder->set_shared(p_cluster_builder_shared);
  1303. ra->cluster_builder->setup(Size2i(ra->size, ra->size), get_max_cluster_elements(), RID(), RID(), RID());
  1304. }
  1305. return ra->cluster_builder;
  1306. }
  1307. }
  1308. /* REFLECTION DATA */
  1309. void LightStorage::free_reflection_data() {
  1310. if (reflection_buffer.is_valid()) {
  1311. RD::get_singleton()->free(reflection_buffer);
  1312. reflection_buffer = RID();
  1313. }
  1314. if (reflections != nullptr) {
  1315. memdelete_arr(reflections);
  1316. reflections = nullptr;
  1317. }
  1318. if (reflection_sort != nullptr) {
  1319. memdelete_arr(reflection_sort);
  1320. reflection_sort = nullptr;
  1321. }
  1322. }
  1323. void LightStorage::set_max_reflection_probes(const uint32_t p_max_reflection_probes) {
  1324. max_reflections = p_max_reflection_probes;
  1325. reflections = memnew_arr(ReflectionData, max_reflections);
  1326. reflection_sort = memnew_arr(ReflectionProbeInstanceSort, max_reflections);
  1327. reflection_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ReflectionData) * max_reflections);
  1328. }
  1329. void LightStorage::update_reflection_probe_buffer(RenderDataRD *p_render_data, const PagedArray<RID> &p_reflections, const Transform3D &p_camera_inverse_transform, RID p_environment) {
  1330. ForwardIDStorage *forward_id_storage = ForwardIDStorage::get_singleton();
  1331. reflection_count = 0;
  1332. for (uint32_t i = 0; i < (uint32_t)p_reflections.size(); i++) {
  1333. if (reflection_count == max_reflections) {
  1334. break;
  1335. }
  1336. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_reflections[i]);
  1337. if (!rpi) {
  1338. continue;
  1339. }
  1340. Transform3D transform = rpi->transform;
  1341. reflection_sort[reflection_count].probe_instance = rpi;
  1342. reflection_sort[reflection_count].depth = -p_camera_inverse_transform.xform(transform.origin).z;
  1343. reflection_count++;
  1344. }
  1345. if (reflection_count > 0) {
  1346. SortArray<ReflectionProbeInstanceSort> sort_array;
  1347. sort_array.sort(reflection_sort, reflection_count);
  1348. }
  1349. bool using_forward_ids = forward_id_storage->uses_forward_ids();
  1350. for (uint32_t i = 0; i < reflection_count; i++) {
  1351. ReflectionProbeInstance *rpi = reflection_sort[i].probe_instance;
  1352. rpi->last_pass = RSG::rasterizer->get_frame_number();
  1353. if (using_forward_ids) {
  1354. forward_id_storage->map_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE, rpi->forward_id, i, rpi->last_pass);
  1355. }
  1356. ReflectionProbe *probe = reflection_probe_owner.get_or_null(rpi->probe);
  1357. ReflectionData &reflection_ubo = reflections[i];
  1358. Vector3 extents = probe->size / 2;
  1359. rpi->cull_mask = probe->reflection_mask;
  1360. reflection_ubo.box_extents[0] = extents.x;
  1361. reflection_ubo.box_extents[1] = extents.y;
  1362. reflection_ubo.box_extents[2] = extents.z;
  1363. reflection_ubo.index = rpi->atlas_index;
  1364. Vector3 origin_offset = probe->origin_offset;
  1365. reflection_ubo.box_offset[0] = origin_offset.x;
  1366. reflection_ubo.box_offset[1] = origin_offset.y;
  1367. reflection_ubo.box_offset[2] = origin_offset.z;
  1368. reflection_ubo.mask = probe->reflection_mask;
  1369. reflection_ubo.intensity = probe->intensity;
  1370. reflection_ubo.ambient_mode = probe->ambient_mode;
  1371. reflection_ubo.exterior = !probe->interior;
  1372. reflection_ubo.box_project = probe->box_projection;
  1373. reflection_ubo.exposure_normalization = 1.0;
  1374. if (p_render_data->camera_attributes.is_valid()) {
  1375. float exposure = RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes);
  1376. reflection_ubo.exposure_normalization = exposure / probe->baked_exposure;
  1377. }
  1378. Color ambient_linear = probe->ambient_color.srgb_to_linear();
  1379. float interior_ambient_energy = probe->ambient_color_energy;
  1380. reflection_ubo.ambient[0] = ambient_linear.r * interior_ambient_energy;
  1381. reflection_ubo.ambient[1] = ambient_linear.g * interior_ambient_energy;
  1382. reflection_ubo.ambient[2] = ambient_linear.b * interior_ambient_energy;
  1383. Transform3D transform = rpi->transform;
  1384. Transform3D proj = (p_camera_inverse_transform * transform).inverse();
  1385. MaterialStorage::store_transform(proj, reflection_ubo.local_matrix);
  1386. // hook for subclass to do further processing.
  1387. RendererSceneRenderRD::get_singleton()->setup_added_reflection_probe(transform, extents);
  1388. }
  1389. if (reflection_count) {
  1390. RD::get_singleton()->buffer_update(reflection_buffer, 0, reflection_count * sizeof(ReflectionData), reflections);
  1391. }
  1392. }
  1393. /* LIGHTMAP API */
  1394. RID LightStorage::lightmap_allocate() {
  1395. return lightmap_owner.allocate_rid();
  1396. }
  1397. void LightStorage::lightmap_initialize(RID p_lightmap) {
  1398. lightmap_owner.initialize_rid(p_lightmap, Lightmap());
  1399. }
  1400. void LightStorage::lightmap_free(RID p_rid) {
  1401. lightmap_set_textures(p_rid, RID(), false);
  1402. Lightmap *lightmap = lightmap_owner.get_or_null(p_rid);
  1403. lightmap->dependency.deleted_notify(p_rid);
  1404. lightmap_owner.free(p_rid);
  1405. }
  1406. void LightStorage::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
  1407. TextureStorage *texture_storage = TextureStorage::get_singleton();
  1408. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  1409. ERR_FAIL_NULL(lm);
  1410. lightmap_array_version++;
  1411. //erase lightmap users
  1412. if (lm->light_texture.is_valid()) {
  1413. TextureStorage::Texture *t = texture_storage->get_texture(lm->light_texture);
  1414. if (t) {
  1415. t->lightmap_users.erase(p_lightmap);
  1416. }
  1417. }
  1418. TextureStorage::Texture *t = texture_storage->get_texture(p_light);
  1419. lm->light_texture = p_light;
  1420. lm->uses_spherical_harmonics = p_uses_spherical_haromics;
  1421. RID default_2d_array = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
  1422. if (!t) {
  1423. if (using_lightmap_array) {
  1424. if (lm->array_index >= 0) {
  1425. lightmap_textures.write[lm->array_index] = default_2d_array;
  1426. lm->array_index = -1;
  1427. }
  1428. }
  1429. return;
  1430. }
  1431. t->lightmap_users.insert(p_lightmap);
  1432. if (using_lightmap_array) {
  1433. if (lm->array_index < 0) {
  1434. //not in array, try to put in array
  1435. for (int i = 0; i < lightmap_textures.size(); i++) {
  1436. if (lightmap_textures[i] == default_2d_array) {
  1437. lm->array_index = i;
  1438. break;
  1439. }
  1440. }
  1441. }
  1442. ERR_FAIL_COND_MSG(lm->array_index < 0, "Maximum amount of lightmaps in use (" + itos(lightmap_textures.size()) + ") has been exceeded, lightmap will nod display properly.");
  1443. lightmap_textures.write[lm->array_index] = t->rd_texture;
  1444. }
  1445. }
  1446. void LightStorage::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {
  1447. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  1448. ERR_FAIL_NULL(lm);
  1449. lm->bounds = p_bounds;
  1450. }
  1451. void LightStorage::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {
  1452. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  1453. ERR_FAIL_NULL(lm);
  1454. lm->interior = p_interior;
  1455. }
  1456. void LightStorage::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
  1457. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  1458. ERR_FAIL_NULL(lm);
  1459. if (p_points.size()) {
  1460. ERR_FAIL_COND(p_points.size() * 9 != p_point_sh.size());
  1461. ERR_FAIL_COND((p_tetrahedra.size() % 4) != 0);
  1462. ERR_FAIL_COND((p_bsp_tree.size() % 6) != 0);
  1463. }
  1464. lm->points = p_points;
  1465. lm->bsp_tree = p_bsp_tree;
  1466. lm->point_sh = p_point_sh;
  1467. lm->tetrahedra = p_tetrahedra;
  1468. }
  1469. void LightStorage::lightmap_set_baked_exposure_normalization(RID p_lightmap, float p_exposure) {
  1470. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  1471. ERR_FAIL_NULL(lm);
  1472. lm->baked_exposure = p_exposure;
  1473. }
  1474. PackedVector3Array LightStorage::lightmap_get_probe_capture_points(RID p_lightmap) const {
  1475. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  1476. ERR_FAIL_NULL_V(lm, PackedVector3Array());
  1477. return lm->points;
  1478. }
  1479. PackedColorArray LightStorage::lightmap_get_probe_capture_sh(RID p_lightmap) const {
  1480. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  1481. ERR_FAIL_NULL_V(lm, PackedColorArray());
  1482. return lm->point_sh;
  1483. }
  1484. PackedInt32Array LightStorage::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const {
  1485. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  1486. ERR_FAIL_NULL_V(lm, PackedInt32Array());
  1487. return lm->tetrahedra;
  1488. }
  1489. PackedInt32Array LightStorage::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const {
  1490. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  1491. ERR_FAIL_NULL_V(lm, PackedInt32Array());
  1492. return lm->bsp_tree;
  1493. }
  1494. void LightStorage::lightmap_set_probe_capture_update_speed(float p_speed) {
  1495. lightmap_probe_capture_update_speed = p_speed;
  1496. }
  1497. Dependency *LightStorage::lightmap_get_dependency(RID p_lightmap) const {
  1498. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  1499. ERR_FAIL_NULL_V(lm, nullptr);
  1500. return &lm->dependency;
  1501. }
  1502. void LightStorage::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) {
  1503. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  1504. ERR_FAIL_NULL(lm);
  1505. for (int i = 0; i < 9; i++) {
  1506. r_sh[i] = Color(0, 0, 0, 0);
  1507. }
  1508. if (!lm->points.size() || !lm->bsp_tree.size() || !lm->tetrahedra.size()) {
  1509. return;
  1510. }
  1511. static_assert(sizeof(Lightmap::BSP) == 24);
  1512. const Lightmap::BSP *bsp = (const Lightmap::BSP *)lm->bsp_tree.ptr();
  1513. int32_t node = 0;
  1514. while (node >= 0) {
  1515. if (Plane(bsp[node].plane[0], bsp[node].plane[1], bsp[node].plane[2], bsp[node].plane[3]).is_point_over(p_point)) {
  1516. #ifdef DEBUG_ENABLED
  1517. ERR_FAIL_COND(bsp[node].over >= 0 && bsp[node].over < node);
  1518. #endif
  1519. node = bsp[node].over;
  1520. } else {
  1521. #ifdef DEBUG_ENABLED
  1522. ERR_FAIL_COND(bsp[node].under >= 0 && bsp[node].under < node);
  1523. #endif
  1524. node = bsp[node].under;
  1525. }
  1526. }
  1527. if (node == Lightmap::BSP::EMPTY_LEAF) {
  1528. return; //nothing could be done
  1529. }
  1530. node = ABS(node) - 1;
  1531. uint32_t *tetrahedron = (uint32_t *)&lm->tetrahedra[node * 4];
  1532. Vector3 points[4] = { lm->points[tetrahedron[0]], lm->points[tetrahedron[1]], lm->points[tetrahedron[2]], lm->points[tetrahedron[3]] };
  1533. const Color *sh_colors[4]{ &lm->point_sh[tetrahedron[0] * 9], &lm->point_sh[tetrahedron[1] * 9], &lm->point_sh[tetrahedron[2] * 9], &lm->point_sh[tetrahedron[3] * 9] };
  1534. Color barycentric = Geometry3D::tetrahedron_get_barycentric_coords(points[0], points[1], points[2], points[3], p_point);
  1535. for (int i = 0; i < 4; i++) {
  1536. float c = CLAMP(barycentric[i], 0.0, 1.0);
  1537. for (int j = 0; j < 9; j++) {
  1538. r_sh[j] += sh_colors[i][j] * c;
  1539. }
  1540. }
  1541. }
  1542. bool LightStorage::lightmap_is_interior(RID p_lightmap) const {
  1543. const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  1544. ERR_FAIL_NULL_V(lm, false);
  1545. return lm->interior;
  1546. }
  1547. AABB LightStorage::lightmap_get_aabb(RID p_lightmap) const {
  1548. const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  1549. ERR_FAIL_NULL_V(lm, AABB());
  1550. return lm->bounds;
  1551. }
  1552. /* LIGHTMAP INSTANCE */
  1553. RID LightStorage::lightmap_instance_create(RID p_lightmap) {
  1554. LightmapInstance li;
  1555. li.lightmap = p_lightmap;
  1556. return lightmap_instance_owner.make_rid(li);
  1557. }
  1558. void LightStorage::lightmap_instance_free(RID p_lightmap) {
  1559. lightmap_instance_owner.free(p_lightmap);
  1560. }
  1561. void LightStorage::lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) {
  1562. LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap);
  1563. ERR_FAIL_NULL(li);
  1564. li->transform = p_transform;
  1565. }
  1566. /* SHADOW ATLAS API */
  1567. RID LightStorage::shadow_atlas_create() {
  1568. return shadow_atlas_owner.make_rid(ShadowAtlas());
  1569. }
  1570. void LightStorage::shadow_atlas_free(RID p_atlas) {
  1571. shadow_atlas_set_size(p_atlas, 0);
  1572. shadow_atlas_owner.free(p_atlas);
  1573. }
  1574. void LightStorage::_update_shadow_atlas(ShadowAtlas *shadow_atlas) {
  1575. if (shadow_atlas->size > 0 && shadow_atlas->depth.is_null()) {
  1576. RD::TextureFormat tf;
  1577. tf.format = shadow_atlas->use_16_bits ? RD::DATA_FORMAT_D16_UNORM : RD::DATA_FORMAT_D32_SFLOAT;
  1578. tf.width = shadow_atlas->size;
  1579. tf.height = shadow_atlas->size;
  1580. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1581. shadow_atlas->depth = RD::get_singleton()->texture_create(tf, RD::TextureView());
  1582. Vector<RID> fb_tex;
  1583. fb_tex.push_back(shadow_atlas->depth);
  1584. shadow_atlas->fb = RD::get_singleton()->framebuffer_create(fb_tex);
  1585. }
  1586. }
  1587. void LightStorage::shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits) {
  1588. ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas);
  1589. ERR_FAIL_NULL(shadow_atlas);
  1590. ERR_FAIL_COND(p_size < 0);
  1591. p_size = next_power_of_2(p_size);
  1592. if (p_size == shadow_atlas->size && p_16_bits == shadow_atlas->use_16_bits) {
  1593. return;
  1594. }
  1595. // erasing atlas
  1596. if (shadow_atlas->depth.is_valid()) {
  1597. RD::get_singleton()->free(shadow_atlas->depth);
  1598. shadow_atlas->depth = RID();
  1599. }
  1600. for (int i = 0; i < 4; i++) {
  1601. //clear subdivisions
  1602. shadow_atlas->quadrants[i].shadows.clear();
  1603. shadow_atlas->quadrants[i].shadows.resize(int64_t(shadow_atlas->quadrants[i].subdivision * shadow_atlas->quadrants[i].subdivision));
  1604. }
  1605. //erase shadow atlas reference from lights
  1606. for (const KeyValue<RID, uint32_t> &E : shadow_atlas->shadow_owners) {
  1607. LightInstance *li = light_instance_owner.get_or_null(E.key);
  1608. ERR_CONTINUE(!li);
  1609. li->shadow_atlases.erase(p_atlas);
  1610. }
  1611. //clear owners
  1612. shadow_atlas->shadow_owners.clear();
  1613. shadow_atlas->size = p_size;
  1614. shadow_atlas->use_16_bits = p_16_bits;
  1615. }
  1616. void LightStorage::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) {
  1617. ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas);
  1618. ERR_FAIL_NULL(shadow_atlas);
  1619. ERR_FAIL_INDEX(p_quadrant, 4);
  1620. ERR_FAIL_INDEX(p_subdivision, 16384);
  1621. uint32_t subdiv = next_power_of_2(p_subdivision);
  1622. if (subdiv & 0xaaaaaaaa) { //sqrt(subdiv) must be integer
  1623. subdiv <<= 1;
  1624. }
  1625. subdiv = int(Math::sqrt((float)subdiv));
  1626. //obtain the number that will be x*x
  1627. if (shadow_atlas->quadrants[p_quadrant].subdivision == subdiv) {
  1628. return;
  1629. }
  1630. //erase all data from quadrant
  1631. for (int i = 0; i < shadow_atlas->quadrants[p_quadrant].shadows.size(); i++) {
  1632. if (shadow_atlas->quadrants[p_quadrant].shadows[i].owner.is_valid()) {
  1633. shadow_atlas->shadow_owners.erase(shadow_atlas->quadrants[p_quadrant].shadows[i].owner);
  1634. LightInstance *li = light_instance_owner.get_or_null(shadow_atlas->quadrants[p_quadrant].shadows[i].owner);
  1635. ERR_CONTINUE(!li);
  1636. li->shadow_atlases.erase(p_atlas);
  1637. }
  1638. }
  1639. shadow_atlas->quadrants[p_quadrant].shadows.clear();
  1640. shadow_atlas->quadrants[p_quadrant].shadows.resize(subdiv * subdiv);
  1641. shadow_atlas->quadrants[p_quadrant].subdivision = subdiv;
  1642. //cache the smallest subdiv (for faster allocation in light update)
  1643. shadow_atlas->smallest_subdiv = 1 << 30;
  1644. for (int i = 0; i < 4; i++) {
  1645. if (shadow_atlas->quadrants[i].subdivision) {
  1646. shadow_atlas->smallest_subdiv = MIN(shadow_atlas->smallest_subdiv, shadow_atlas->quadrants[i].subdivision);
  1647. }
  1648. }
  1649. if (shadow_atlas->smallest_subdiv == 1 << 30) {
  1650. shadow_atlas->smallest_subdiv = 0;
  1651. }
  1652. //resort the size orders, simple bublesort for 4 elements..
  1653. int swaps = 0;
  1654. do {
  1655. swaps = 0;
  1656. for (int i = 0; i < 3; i++) {
  1657. if (shadow_atlas->quadrants[shadow_atlas->size_order[i]].subdivision < shadow_atlas->quadrants[shadow_atlas->size_order[i + 1]].subdivision) {
  1658. SWAP(shadow_atlas->size_order[i], shadow_atlas->size_order[i + 1]);
  1659. swaps++;
  1660. }
  1661. }
  1662. } while (swaps > 0);
  1663. }
  1664. bool LightStorage::_shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow) {
  1665. for (int i = p_quadrant_count - 1; i >= 0; i--) {
  1666. int qidx = p_in_quadrants[i];
  1667. if (shadow_atlas->quadrants[qidx].subdivision == (uint32_t)p_current_subdiv) {
  1668. return false;
  1669. }
  1670. //look for an empty space
  1671. int sc = shadow_atlas->quadrants[qidx].shadows.size();
  1672. const ShadowAtlas::Quadrant::Shadow *sarr = shadow_atlas->quadrants[qidx].shadows.ptr();
  1673. int found_free_idx = -1; //found a free one
  1674. int found_used_idx = -1; //found existing one, must steal it
  1675. uint64_t min_pass = 0; // pass of the existing one, try to use the least recently used one (LRU fashion)
  1676. for (int j = 0; j < sc; j++) {
  1677. if (!sarr[j].owner.is_valid()) {
  1678. found_free_idx = j;
  1679. break;
  1680. }
  1681. LightInstance *sli = light_instance_owner.get_or_null(sarr[j].owner);
  1682. ERR_CONTINUE(!sli);
  1683. if (sli->last_scene_pass != RendererSceneRenderRD::get_singleton()->get_scene_pass()) {
  1684. //was just allocated, don't kill it so soon, wait a bit..
  1685. if (p_tick - sarr[j].alloc_tick < shadow_atlas_realloc_tolerance_msec) {
  1686. continue;
  1687. }
  1688. if (found_used_idx == -1 || sli->last_scene_pass < min_pass) {
  1689. found_used_idx = j;
  1690. min_pass = sli->last_scene_pass;
  1691. }
  1692. }
  1693. }
  1694. if (found_free_idx == -1 && found_used_idx == -1) {
  1695. continue; //nothing found
  1696. }
  1697. if (found_free_idx == -1 && found_used_idx != -1) {
  1698. found_free_idx = found_used_idx;
  1699. }
  1700. r_quadrant = qidx;
  1701. r_shadow = found_free_idx;
  1702. return true;
  1703. }
  1704. return false;
  1705. }
  1706. bool LightStorage::_shadow_atlas_find_omni_shadows(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow) {
  1707. for (int i = p_quadrant_count - 1; i >= 0; i--) {
  1708. int qidx = p_in_quadrants[i];
  1709. if (shadow_atlas->quadrants[qidx].subdivision == (uint32_t)p_current_subdiv) {
  1710. return false;
  1711. }
  1712. //look for an empty space
  1713. int sc = shadow_atlas->quadrants[qidx].shadows.size();
  1714. const ShadowAtlas::Quadrant::Shadow *sarr = shadow_atlas->quadrants[qidx].shadows.ptr();
  1715. int found_idx = -1;
  1716. uint64_t min_pass = 0; // sum of currently selected spots, try to get the least recently used pair
  1717. for (int j = 0; j < sc - 1; j++) {
  1718. uint64_t pass = 0;
  1719. if (sarr[j].owner.is_valid()) {
  1720. LightInstance *sli = light_instance_owner.get_or_null(sarr[j].owner);
  1721. ERR_CONTINUE(!sli);
  1722. if (sli->last_scene_pass == RendererSceneRenderRD::get_singleton()->get_scene_pass()) {
  1723. continue;
  1724. }
  1725. //was just allocated, don't kill it so soon, wait a bit..
  1726. if (p_tick - sarr[j].alloc_tick < shadow_atlas_realloc_tolerance_msec) {
  1727. continue;
  1728. }
  1729. pass += sli->last_scene_pass;
  1730. }
  1731. if (sarr[j + 1].owner.is_valid()) {
  1732. LightInstance *sli = light_instance_owner.get_or_null(sarr[j + 1].owner);
  1733. ERR_CONTINUE(!sli);
  1734. if (sli->last_scene_pass == RendererSceneRenderRD::get_singleton()->get_scene_pass()) {
  1735. continue;
  1736. }
  1737. //was just allocated, don't kill it so soon, wait a bit..
  1738. if (p_tick - sarr[j + 1].alloc_tick < shadow_atlas_realloc_tolerance_msec) {
  1739. continue;
  1740. }
  1741. pass += sli->last_scene_pass;
  1742. }
  1743. if (found_idx == -1 || pass < min_pass) {
  1744. found_idx = j;
  1745. min_pass = pass;
  1746. // we found two empty spots, no need to check the rest
  1747. if (pass == 0) {
  1748. break;
  1749. }
  1750. }
  1751. }
  1752. if (found_idx == -1) {
  1753. continue; //nothing found
  1754. }
  1755. r_quadrant = qidx;
  1756. r_shadow = found_idx;
  1757. return true;
  1758. }
  1759. return false;
  1760. }
  1761. bool LightStorage::shadow_atlas_update_light(RID p_atlas, RID p_light_instance, float p_coverage, uint64_t p_light_version) {
  1762. ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas);
  1763. ERR_FAIL_NULL_V(shadow_atlas, false);
  1764. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  1765. ERR_FAIL_NULL_V(li, false);
  1766. if (shadow_atlas->size == 0 || shadow_atlas->smallest_subdiv == 0) {
  1767. return false;
  1768. }
  1769. uint32_t quad_size = shadow_atlas->size >> 1;
  1770. int desired_fit = MIN(quad_size / shadow_atlas->smallest_subdiv, next_power_of_2(quad_size * p_coverage));
  1771. int valid_quadrants[4];
  1772. int valid_quadrant_count = 0;
  1773. int best_size = -1; //best size found
  1774. int best_subdiv = -1; //subdiv for the best size
  1775. //find the quadrants this fits into, and the best possible size it can fit into
  1776. for (int i = 0; i < 4; i++) {
  1777. int q = shadow_atlas->size_order[i];
  1778. int sd = shadow_atlas->quadrants[q].subdivision;
  1779. if (sd == 0) {
  1780. continue; //unused
  1781. }
  1782. int max_fit = quad_size / sd;
  1783. if (best_size != -1 && max_fit > best_size) {
  1784. break; //too large
  1785. }
  1786. valid_quadrants[valid_quadrant_count++] = q;
  1787. best_subdiv = sd;
  1788. if (max_fit >= desired_fit) {
  1789. best_size = max_fit;
  1790. }
  1791. }
  1792. ERR_FAIL_COND_V(valid_quadrant_count == 0, false);
  1793. uint64_t tick = OS::get_singleton()->get_ticks_msec();
  1794. uint32_t old_key = SHADOW_INVALID;
  1795. uint32_t old_quadrant = SHADOW_INVALID;
  1796. uint32_t old_shadow = SHADOW_INVALID;
  1797. int old_subdivision = -1;
  1798. bool should_realloc = false;
  1799. bool should_redraw = false;
  1800. if (shadow_atlas->shadow_owners.has(p_light_instance)) {
  1801. old_key = shadow_atlas->shadow_owners[p_light_instance];
  1802. old_quadrant = (old_key >> QUADRANT_SHIFT) & 0x3;
  1803. old_shadow = old_key & SHADOW_INDEX_MASK;
  1804. should_realloc = shadow_atlas->quadrants[old_quadrant].subdivision != (uint32_t)best_subdiv && (shadow_atlas->quadrants[old_quadrant].shadows[old_shadow].alloc_tick - tick > shadow_atlas_realloc_tolerance_msec);
  1805. should_redraw = shadow_atlas->quadrants[old_quadrant].shadows[old_shadow].version != p_light_version;
  1806. if (!should_realloc) {
  1807. shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow].version = p_light_version;
  1808. //already existing, see if it should redraw or it's just OK
  1809. return should_redraw;
  1810. }
  1811. old_subdivision = shadow_atlas->quadrants[old_quadrant].subdivision;
  1812. }
  1813. bool is_omni = li->light_type == RS::LIGHT_OMNI;
  1814. bool found_shadow = false;
  1815. int new_quadrant = -1;
  1816. int new_shadow = -1;
  1817. if (is_omni) {
  1818. found_shadow = _shadow_atlas_find_omni_shadows(shadow_atlas, valid_quadrants, valid_quadrant_count, old_subdivision, tick, new_quadrant, new_shadow);
  1819. } else {
  1820. found_shadow = _shadow_atlas_find_shadow(shadow_atlas, valid_quadrants, valid_quadrant_count, old_subdivision, tick, new_quadrant, new_shadow);
  1821. }
  1822. if (found_shadow) {
  1823. if (old_quadrant != SHADOW_INVALID) {
  1824. shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow].version = 0;
  1825. shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow].owner = RID();
  1826. if (old_key & OMNI_LIGHT_FLAG) {
  1827. shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow + 1].version = 0;
  1828. shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow + 1].owner = RID();
  1829. }
  1830. }
  1831. uint32_t new_key = new_quadrant << QUADRANT_SHIFT;
  1832. new_key |= new_shadow;
  1833. ShadowAtlas::Quadrant::Shadow *sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_shadow];
  1834. _shadow_atlas_invalidate_shadow(sh, p_atlas, shadow_atlas, new_quadrant, new_shadow);
  1835. sh->owner = p_light_instance;
  1836. sh->alloc_tick = tick;
  1837. sh->version = p_light_version;
  1838. if (is_omni) {
  1839. new_key |= OMNI_LIGHT_FLAG;
  1840. int new_omni_shadow = new_shadow + 1;
  1841. ShadowAtlas::Quadrant::Shadow *extra_sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_omni_shadow];
  1842. _shadow_atlas_invalidate_shadow(extra_sh, p_atlas, shadow_atlas, new_quadrant, new_omni_shadow);
  1843. extra_sh->owner = p_light_instance;
  1844. extra_sh->alloc_tick = tick;
  1845. extra_sh->version = p_light_version;
  1846. }
  1847. li->shadow_atlases.insert(p_atlas);
  1848. //update it in map
  1849. shadow_atlas->shadow_owners[p_light_instance] = new_key;
  1850. //make it dirty, as it should redraw anyway
  1851. return true;
  1852. }
  1853. return should_redraw;
  1854. }
  1855. void LightStorage::_shadow_atlas_invalidate_shadow(ShadowAtlas::Quadrant::Shadow *p_shadow, RID p_atlas, ShadowAtlas *p_shadow_atlas, uint32_t p_quadrant, uint32_t p_shadow_idx) {
  1856. if (p_shadow->owner.is_valid()) {
  1857. LightInstance *sli = light_instance_owner.get_or_null(p_shadow->owner);
  1858. uint32_t old_key = p_shadow_atlas->shadow_owners[p_shadow->owner];
  1859. if (old_key & OMNI_LIGHT_FLAG) {
  1860. uint32_t s = old_key & SHADOW_INDEX_MASK;
  1861. uint32_t omni_shadow_idx = p_shadow_idx + (s == (uint32_t)p_shadow_idx ? 1 : -1);
  1862. ShadowAtlas::Quadrant::Shadow *omni_shadow = &p_shadow_atlas->quadrants[p_quadrant].shadows.write[omni_shadow_idx];
  1863. omni_shadow->version = 0;
  1864. omni_shadow->owner = RID();
  1865. }
  1866. p_shadow_atlas->shadow_owners.erase(p_shadow->owner);
  1867. p_shadow->version = 0;
  1868. p_shadow->owner = RID();
  1869. sli->shadow_atlases.erase(p_atlas);
  1870. }
  1871. }
  1872. void LightStorage::shadow_atlas_update(RID p_atlas) {
  1873. ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas);
  1874. ERR_FAIL_NULL(shadow_atlas);
  1875. _update_shadow_atlas(shadow_atlas);
  1876. }
  1877. /* DIRECTIONAL SHADOW */
  1878. void LightStorage::update_directional_shadow_atlas() {
  1879. if (directional_shadow.depth.is_null() && directional_shadow.size > 0) {
  1880. RD::TextureFormat tf;
  1881. tf.format = directional_shadow.use_16_bits ? RD::DATA_FORMAT_D16_UNORM : RD::DATA_FORMAT_D32_SFLOAT;
  1882. tf.width = directional_shadow.size;
  1883. tf.height = directional_shadow.size;
  1884. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1885. directional_shadow.depth = RD::get_singleton()->texture_create(tf, RD::TextureView());
  1886. Vector<RID> fb_tex;
  1887. fb_tex.push_back(directional_shadow.depth);
  1888. directional_shadow.fb = RD::get_singleton()->framebuffer_create(fb_tex);
  1889. }
  1890. }
  1891. void LightStorage::directional_shadow_atlas_set_size(int p_size, bool p_16_bits) {
  1892. p_size = nearest_power_of_2_templated(p_size);
  1893. if (directional_shadow.size == p_size && directional_shadow.use_16_bits == p_16_bits) {
  1894. return;
  1895. }
  1896. directional_shadow.size = p_size;
  1897. directional_shadow.use_16_bits = p_16_bits;
  1898. if (directional_shadow.depth.is_valid()) {
  1899. RD::get_singleton()->free(directional_shadow.depth);
  1900. directional_shadow.depth = RID();
  1901. RendererSceneRenderRD::get_singleton()->base_uniforms_changed();
  1902. }
  1903. }
  1904. void LightStorage::set_directional_shadow_count(int p_count) {
  1905. directional_shadow.light_count = p_count;
  1906. directional_shadow.current_light = 0;
  1907. }
  1908. static Rect2i _get_directional_shadow_rect(int p_size, int p_shadow_count, int p_shadow_index) {
  1909. int split_h = 1;
  1910. int split_v = 1;
  1911. while (split_h * split_v < p_shadow_count) {
  1912. if (split_h == split_v) {
  1913. split_h <<= 1;
  1914. } else {
  1915. split_v <<= 1;
  1916. }
  1917. }
  1918. Rect2i rect(0, 0, p_size, p_size);
  1919. rect.size.width /= split_h;
  1920. rect.size.height /= split_v;
  1921. rect.position.x = rect.size.width * (p_shadow_index % split_h);
  1922. rect.position.y = rect.size.height * (p_shadow_index / split_h);
  1923. return rect;
  1924. }
  1925. Rect2i LightStorage::get_directional_shadow_rect() {
  1926. return _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, directional_shadow.current_light);
  1927. }
  1928. int LightStorage::get_directional_light_shadow_size(RID p_light_intance) {
  1929. ERR_FAIL_COND_V(directional_shadow.light_count == 0, 0);
  1930. Rect2i r = _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, 0);
  1931. LightInstance *light_instance = light_instance_owner.get_or_null(p_light_intance);
  1932. ERR_FAIL_NULL_V(light_instance, 0);
  1933. switch (light_directional_get_shadow_mode(light_instance->light)) {
  1934. case RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL:
  1935. break; //none
  1936. case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS:
  1937. r.size.height /= 2;
  1938. break;
  1939. case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS:
  1940. r.size /= 2;
  1941. break;
  1942. }
  1943. return MAX(r.size.width, r.size.height);
  1944. }
  1945. /* SHADOW CUBEMAPS */
  1946. LightStorage::ShadowCubemap *LightStorage::_get_shadow_cubemap(int p_size) {
  1947. if (!shadow_cubemaps.has(p_size)) {
  1948. ShadowCubemap sc;
  1949. {
  1950. RD::TextureFormat tf;
  1951. tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32;
  1952. tf.width = p_size;
  1953. tf.height = p_size;
  1954. tf.texture_type = RD::TEXTURE_TYPE_CUBE;
  1955. tf.array_layers = 6;
  1956. tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
  1957. sc.cubemap = RD::get_singleton()->texture_create(tf, RD::TextureView());
  1958. }
  1959. for (int i = 0; i < 6; i++) {
  1960. RID side_texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), sc.cubemap, i, 0);
  1961. Vector<RID> fbtex;
  1962. fbtex.push_back(side_texture);
  1963. sc.side_fb[i] = RD::get_singleton()->framebuffer_create(fbtex);
  1964. }
  1965. shadow_cubemaps[p_size] = sc;
  1966. }
  1967. return &shadow_cubemaps[p_size];
  1968. }
  1969. RID LightStorage::get_cubemap(int p_size) {
  1970. ShadowCubemap *cubemap = _get_shadow_cubemap(p_size);
  1971. return cubemap->cubemap;
  1972. }
  1973. RID LightStorage::get_cubemap_fb(int p_size, int p_pass) {
  1974. ShadowCubemap *cubemap = _get_shadow_cubemap(p_size);
  1975. return cubemap->side_fb[p_pass];
  1976. }