java_godot_lib_jni.cpp 19 KB

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  1. /**************************************************************************/
  2. /* java_godot_lib_jni.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "java_godot_lib_jni.h"
  31. #include "android_input_handler.h"
  32. #include "api/java_class_wrapper.h"
  33. #include "api/jni_singleton.h"
  34. #include "dir_access_jandroid.h"
  35. #include "display_server_android.h"
  36. #include "file_access_android.h"
  37. #include "file_access_filesystem_jandroid.h"
  38. #include "java_godot_io_wrapper.h"
  39. #include "java_godot_wrapper.h"
  40. #include "jni_utils.h"
  41. #include "net_socket_android.h"
  42. #include "os_android.h"
  43. #include "plugin/godot_plugin_jni.h"
  44. #include "string_android.h"
  45. #include "thread_jandroid.h"
  46. #include "tts_android.h"
  47. #include "core/config/engine.h"
  48. #include "core/config/project_settings.h"
  49. #include "core/input/input.h"
  50. #include "main/main.h"
  51. #include "servers/xr_server.h"
  52. #ifdef TOOLS_ENABLED
  53. #include "editor/editor_settings.h"
  54. #endif
  55. #include <android/asset_manager_jni.h>
  56. #include <android/input.h>
  57. #include <android/native_window_jni.h>
  58. #include <unistd.h>
  59. static JavaClassWrapper *java_class_wrapper = nullptr;
  60. static OS_Android *os_android = nullptr;
  61. static AndroidInputHandler *input_handler = nullptr;
  62. static GodotJavaWrapper *godot_java = nullptr;
  63. static GodotIOJavaWrapper *godot_io_java = nullptr;
  64. enum StartupStep {
  65. STEP_TERMINATED = -1,
  66. STEP_SETUP,
  67. STEP_SHOW_LOGO,
  68. STEP_STARTED
  69. };
  70. static SafeNumeric<int> step; // Shared between UI and render threads
  71. static Size2 new_size;
  72. static Vector3 accelerometer;
  73. static Vector3 gravity;
  74. static Vector3 magnetometer;
  75. static Vector3 gyroscope;
  76. static void _terminate(JNIEnv *env, bool p_restart = false) {
  77. step.set(STEP_TERMINATED); // Ensure no further steps are attempted and no further events are sent
  78. // lets cleanup
  79. // Unregister android plugins
  80. unregister_plugins_singletons();
  81. if (java_class_wrapper) {
  82. memdelete(java_class_wrapper);
  83. }
  84. if (input_handler) {
  85. delete input_handler;
  86. }
  87. // Whether restarting is handled by 'Main::cleanup()'
  88. bool restart_on_cleanup = false;
  89. if (os_android) {
  90. restart_on_cleanup = os_android->is_restart_on_exit_set();
  91. os_android->main_loop_end();
  92. Main::cleanup();
  93. delete os_android;
  94. }
  95. if (godot_io_java) {
  96. delete godot_io_java;
  97. }
  98. TTS_Android::terminate();
  99. FileAccessAndroid::terminate();
  100. DirAccessJAndroid::terminate();
  101. FileAccessFilesystemJAndroid::terminate();
  102. NetSocketAndroid::terminate();
  103. if (godot_java) {
  104. godot_java->on_godot_terminating(env);
  105. if (!restart_on_cleanup) {
  106. if (p_restart) {
  107. godot_java->restart(env);
  108. } else {
  109. godot_java->force_quit(env);
  110. }
  111. }
  112. delete godot_java;
  113. }
  114. }
  115. extern "C" {
  116. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jclass clazz, jint p_height) {
  117. if (godot_io_java) {
  118. godot_io_java->set_vk_height(p_height);
  119. }
  120. }
  121. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject p_activity, jobject p_godot_instance, jobject p_asset_manager, jobject p_godot_io, jobject p_net_utils, jobject p_directory_access_handler, jobject p_file_access_handler, jboolean p_use_apk_expansion) {
  122. JavaVM *jvm;
  123. env->GetJavaVM(&jvm);
  124. // create our wrapper classes
  125. godot_java = new GodotJavaWrapper(env, p_activity, p_godot_instance);
  126. godot_io_java = new GodotIOJavaWrapper(env, p_godot_io);
  127. init_thread_jandroid(jvm, env);
  128. FileAccessAndroid::setup(p_asset_manager);
  129. DirAccessJAndroid::setup(p_directory_access_handler);
  130. FileAccessFilesystemJAndroid::setup(p_file_access_handler);
  131. NetSocketAndroid::setup(p_net_utils);
  132. os_android = new OS_Android(godot_java, godot_io_java, p_use_apk_expansion);
  133. return true;
  134. }
  135. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz) {
  136. _terminate(env, false);
  137. }
  138. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline, jobject p_godot_tts) {
  139. setup_android_thread();
  140. const char **cmdline = nullptr;
  141. jstring *j_cmdline = nullptr;
  142. int cmdlen = 0;
  143. if (p_cmdline) {
  144. cmdlen = env->GetArrayLength(p_cmdline);
  145. if (cmdlen) {
  146. cmdline = (const char **)memalloc((cmdlen + 1) * sizeof(const char *));
  147. ERR_FAIL_NULL_V_MSG(cmdline, false, "Out of memory.");
  148. cmdline[cmdlen] = nullptr;
  149. j_cmdline = (jstring *)memalloc(cmdlen * sizeof(jstring));
  150. ERR_FAIL_NULL_V_MSG(j_cmdline, false, "Out of memory.");
  151. for (int i = 0; i < cmdlen; i++) {
  152. jstring string = (jstring)env->GetObjectArrayElement(p_cmdline, i);
  153. const char *rawString = env->GetStringUTFChars(string, nullptr);
  154. cmdline[i] = rawString;
  155. j_cmdline[i] = string;
  156. }
  157. }
  158. }
  159. Error err = Main::setup(OS_Android::ANDROID_EXEC_PATH, cmdlen, (char **)cmdline, false);
  160. if (cmdline) {
  161. if (j_cmdline) {
  162. for (int i = 0; i < cmdlen; ++i) {
  163. env->ReleaseStringUTFChars(j_cmdline[i], cmdline[i]);
  164. }
  165. memfree(j_cmdline);
  166. }
  167. memfree(cmdline);
  168. }
  169. // Note: --help and --version return ERR_HELP, but this should be translated to 0 if exit codes are propagated.
  170. if (err != OK) {
  171. return false;
  172. }
  173. TTS_Android::setup(p_godot_tts);
  174. java_class_wrapper = memnew(JavaClassWrapper(godot_java->get_activity()));
  175. GDREGISTER_CLASS(JNISingleton);
  176. return true;
  177. }
  178. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jobject p_surface, jint p_width, jint p_height) {
  179. if (os_android) {
  180. os_android->set_display_size(Size2i(p_width, p_height));
  181. // No need to reset the surface during startup
  182. if (step.get() > STEP_SETUP) {
  183. if (p_surface) {
  184. ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
  185. os_android->set_native_window(native_window);
  186. }
  187. DisplayServerAndroid::get_singleton()->reset_window();
  188. DisplayServerAndroid::get_singleton()->notify_surface_changed(p_width, p_height);
  189. }
  190. }
  191. }
  192. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface) {
  193. if (os_android) {
  194. if (step.get() == STEP_SETUP) {
  195. // During startup
  196. if (p_surface) {
  197. ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
  198. os_android->set_native_window(native_window);
  199. }
  200. } else {
  201. // Rendering context recreated because it was lost; restart app to let it reload everything
  202. _terminate(env, true);
  203. }
  204. }
  205. }
  206. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz) {
  207. if (step.get() <= STEP_SETUP) {
  208. return;
  209. }
  210. if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {
  211. dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST);
  212. }
  213. }
  214. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ttsCallback(JNIEnv *env, jclass clazz, jint event, jint id, jint pos) {
  215. TTS_Android::_java_utterance_callback(event, id, pos);
  216. }
  217. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) {
  218. if (step.get() == STEP_TERMINATED) {
  219. return true;
  220. }
  221. if (step.get() == STEP_SETUP) {
  222. // Since Godot is initialized on the UI thread, main_thread_id was set to that thread's id,
  223. // but for Godot purposes, the main thread is the one running the game loop
  224. Main::setup2(false); // The logo is shown in the next frame otherwise we run into rendering issues
  225. input_handler = new AndroidInputHandler();
  226. step.increment();
  227. return true;
  228. }
  229. if (step.get() == STEP_SHOW_LOGO) {
  230. bool xr_enabled;
  231. if (XRServer::get_xr_mode() == XRServer::XRMODE_DEFAULT) {
  232. xr_enabled = GLOBAL_GET("xr/shaders/enabled");
  233. } else {
  234. xr_enabled = XRServer::get_xr_mode() == XRServer::XRMODE_ON;
  235. }
  236. // Unlike PCVR, there's no additional 2D screen onto which to render the boot logo,
  237. // so we skip this step if xr is enabled.
  238. if (!xr_enabled) {
  239. Main::setup_boot_logo();
  240. }
  241. step.increment();
  242. return true;
  243. }
  244. if (step.get() == STEP_STARTED) {
  245. if (Main::start() != EXIT_SUCCESS) {
  246. return true; // should exit instead and print the error
  247. }
  248. godot_java->on_godot_setup_completed(env);
  249. os_android->main_loop_begin();
  250. godot_java->on_godot_main_loop_started(env);
  251. step.increment();
  252. }
  253. DisplayServerAndroid::get_singleton()->process_accelerometer(accelerometer);
  254. DisplayServerAndroid::get_singleton()->process_gravity(gravity);
  255. DisplayServerAndroid::get_singleton()->process_magnetometer(magnetometer);
  256. DisplayServerAndroid::get_singleton()->process_gyroscope(gyroscope);
  257. bool should_swap_buffers = false;
  258. if (os_android->main_loop_iterate(&should_swap_buffers)) {
  259. _terminate(env, false);
  260. }
  261. return should_swap_buffers;
  262. }
  263. // Called on the UI thread
  264. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchMouseEvent(JNIEnv *env, jclass clazz, jint p_event_type, jint p_button_mask, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y, jboolean p_double_click, jboolean p_source_mouse_relative, jfloat p_pressure, jfloat p_tilt_x, jfloat p_tilt_y) {
  265. if (step.get() <= STEP_SETUP) {
  266. return;
  267. }
  268. input_handler->process_mouse_event(p_event_type, p_button_mask, Point2(p_x, p_y), Vector2(p_delta_x, p_delta_y), p_double_click, p_source_mouse_relative, p_pressure, Vector2(p_tilt_x, p_tilt_y));
  269. }
  270. // Called on the UI thread
  271. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint pointer_count, jfloatArray position, jboolean p_double_tap) {
  272. if (step.get() <= STEP_SETUP) {
  273. return;
  274. }
  275. Vector<AndroidInputHandler::TouchPos> points;
  276. for (int i = 0; i < pointer_count; i++) {
  277. jfloat p[6];
  278. env->GetFloatArrayRegion(position, i * 6, 6, p);
  279. AndroidInputHandler::TouchPos tp;
  280. tp.id = (int)p[0];
  281. tp.pos = Point2(p[1], p[2]);
  282. tp.pressure = p[3];
  283. tp.tilt = Vector2(p[4], p[5]);
  284. points.push_back(tp);
  285. }
  286. input_handler->process_touch_event(ev, pointer, points, p_double_tap);
  287. }
  288. // Called on the UI thread
  289. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnify(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_factor) {
  290. if (step.get() <= STEP_SETUP) {
  291. return;
  292. }
  293. input_handler->process_magnify(Point2(p_x, p_y), p_factor);
  294. }
  295. // Called on the UI thread
  296. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_pan(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y) {
  297. if (step.get() <= STEP_SETUP) {
  298. return;
  299. }
  300. input_handler->process_pan(Point2(p_x, p_y), Vector2(p_delta_x, p_delta_y));
  301. }
  302. // Called on the UI thread
  303. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {
  304. if (step.get() <= STEP_SETUP) {
  305. return;
  306. }
  307. AndroidInputHandler::JoypadEvent jevent;
  308. jevent.device = p_device;
  309. jevent.type = AndroidInputHandler::JOY_EVENT_BUTTON;
  310. jevent.index = p_button;
  311. jevent.pressed = p_pressed;
  312. input_handler->process_joy_event(jevent);
  313. }
  314. // Called on the UI thread
  315. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) {
  316. if (step.get() <= STEP_SETUP) {
  317. return;
  318. }
  319. AndroidInputHandler::JoypadEvent jevent;
  320. jevent.device = p_device;
  321. jevent.type = AndroidInputHandler::JOY_EVENT_AXIS;
  322. jevent.index = p_axis;
  323. jevent.value = p_value;
  324. input_handler->process_joy_event(jevent);
  325. }
  326. // Called on the UI thread
  327. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) {
  328. if (step.get() <= STEP_SETUP) {
  329. return;
  330. }
  331. AndroidInputHandler::JoypadEvent jevent;
  332. jevent.device = p_device;
  333. jevent.type = AndroidInputHandler::JOY_EVENT_HAT;
  334. BitField<HatMask> hat;
  335. if (p_hat_x != 0) {
  336. if (p_hat_x < 0) {
  337. hat.set_flag(HatMask::LEFT);
  338. } else {
  339. hat.set_flag(HatMask::RIGHT);
  340. }
  341. }
  342. if (p_hat_y != 0) {
  343. if (p_hat_y < 0) {
  344. hat.set_flag(HatMask::UP);
  345. } else {
  346. hat.set_flag(HatMask::DOWN);
  347. }
  348. }
  349. jevent.hat = hat;
  350. input_handler->process_joy_event(jevent);
  351. }
  352. // Called on the UI thread
  353. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) {
  354. if (os_android) {
  355. String name = jstring_to_string(p_name, env);
  356. Input::get_singleton()->joy_connection_changed(p_device, p_connected, name);
  357. }
  358. }
  359. // Called on the UI thread
  360. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_physical_keycode, jint p_unicode, jint p_key_label, jboolean p_pressed, jboolean p_echo) {
  361. if (step.get() <= STEP_SETUP) {
  362. return;
  363. }
  364. input_handler->process_key_event(p_physical_keycode, p_unicode, p_key_label, p_pressed, p_echo);
  365. }
  366. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  367. accelerometer = Vector3(x, y, z);
  368. }
  369. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gravity(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  370. gravity = Vector3(x, y, z);
  371. }
  372. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnetometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  373. magnetometer = Vector3(x, y, z);
  374. }
  375. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  376. gyroscope = Vector3(x, y, z);
  377. }
  378. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) {
  379. if (step.get() <= STEP_SETUP) {
  380. return;
  381. }
  382. os_android->main_loop_focusin();
  383. }
  384. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) {
  385. if (step.get() <= STEP_SETUP) {
  386. return;
  387. }
  388. os_android->main_loop_focusout();
  389. }
  390. JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path) {
  391. String js = jstring_to_string(path, env);
  392. return env->NewStringUTF(GLOBAL_GET(js).operator String().utf8().get_data());
  393. }
  394. JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getEditorSetting(JNIEnv *env, jclass clazz, jstring p_setting_key) {
  395. String editor_setting = "";
  396. #ifdef TOOLS_ENABLED
  397. String godot_setting_key = jstring_to_string(p_setting_key, env);
  398. editor_setting = EDITOR_GET(godot_setting_key).operator String();
  399. #else
  400. WARN_PRINT("Access to the Editor Settings in only available on Editor builds");
  401. #endif
  402. return env->NewStringUTF(editor_setting.utf8().get_data());
  403. }
  404. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
  405. Object *obj = ObjectDB::get_instance(ObjectID(ID));
  406. ERR_FAIL_NULL(obj);
  407. String str_method = jstring_to_string(method, env);
  408. int count = env->GetArrayLength(params);
  409. Variant *vlist = (Variant *)alloca(sizeof(Variant) * count);
  410. const Variant **vptr = (const Variant **)alloca(sizeof(Variant *) * count);
  411. for (int i = 0; i < count; i++) {
  412. jobject jobj = env->GetObjectArrayElement(params, i);
  413. ERR_FAIL_NULL(jobj);
  414. memnew_placement(&vlist[i], Variant(_jobject_to_variant(env, jobj)));
  415. vptr[i] = &vlist[i];
  416. env->DeleteLocalRef(jobj);
  417. }
  418. Callable::CallError err;
  419. obj->callp(str_method, vptr, count, err);
  420. }
  421. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
  422. Object *obj = ObjectDB::get_instance(ObjectID(ID));
  423. ERR_FAIL_NULL(obj);
  424. String str_method = jstring_to_string(method, env);
  425. int count = env->GetArrayLength(params);
  426. Variant *args = (Variant *)alloca(sizeof(Variant) * count);
  427. const Variant **argptrs = (const Variant **)alloca(sizeof(Variant *) * count);
  428. for (int i = 0; i < count; i++) {
  429. jobject jobj = env->GetObjectArrayElement(params, i);
  430. ERR_FAIL_NULL(jobj);
  431. memnew_placement(&args[i], Variant(_jobject_to_variant(env, jobj)));
  432. argptrs[i] = &args[i];
  433. env->DeleteLocalRef(jobj);
  434. }
  435. Callable(obj, str_method).call_deferredp(argptrs, count);
  436. }
  437. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onNightModeChanged(JNIEnv *env, jclass clazz) {
  438. DisplayServerAndroid *ds = (DisplayServerAndroid *)DisplayServer::get_singleton();
  439. if (ds) {
  440. ds->emit_system_theme_changed();
  441. }
  442. }
  443. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResult(JNIEnv *env, jclass clazz, jstring p_permission, jboolean p_result) {
  444. String permission = jstring_to_string(p_permission, env);
  445. if (permission == "android.permission.RECORD_AUDIO" && p_result) {
  446. AudioDriver::get_singleton()->input_start();
  447. }
  448. if (os_android->get_main_loop()) {
  449. os_android->get_main_loop()->emit_signal(SNAME("on_request_permissions_result"), permission, p_result == JNI_TRUE);
  450. }
  451. }
  452. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) {
  453. if (step.get() <= STEP_SETUP) {
  454. return;
  455. }
  456. // We force redraw to ensure we render at least once when resuming the app.
  457. Main::force_redraw();
  458. if (os_android->get_main_loop()) {
  459. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_RESUMED);
  460. }
  461. }
  462. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) {
  463. if (step.get() <= STEP_SETUP) {
  464. return;
  465. }
  466. if (os_android->get_main_loop()) {
  467. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_PAUSED);
  468. }
  469. }
  470. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_shouldDispatchInputToRenderThread(JNIEnv *env, jclass clazz) {
  471. Input *input = Input::get_singleton();
  472. if (input) {
  473. return !input->is_agile_input_event_flushing();
  474. }
  475. return false;
  476. }
  477. }