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- /**************************************************************************/
- /* parallax_background_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "parallax_background_editor_plugin.h"
- #include "canvas_item_editor_plugin.h"
- #include "editor/editor_node.h"
- #include "editor/editor_undo_redo_manager.h"
- #include "editor/scene_tree_dock.h"
- #include "scene/2d/parallax_2d.h"
- #include "scene/2d/parallax_background.h"
- #include "scene/2d/parallax_layer.h"
- #include "scene/gui/box_container.h"
- #include "scene/gui/menu_button.h"
- void ParallaxBackgroundEditorPlugin::edit(Object *p_object) {
- parallax_background = Object::cast_to<ParallaxBackground>(p_object);
- }
- bool ParallaxBackgroundEditorPlugin::handles(Object *p_object) const {
- return Object::cast_to<ParallaxBackground>(p_object) != nullptr;
- }
- void ParallaxBackgroundEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- toolbar->show();
- } else {
- toolbar->hide();
- }
- }
- void ParallaxBackgroundEditorPlugin::_menu_callback(int p_idx) {
- if (p_idx == MENU_CONVERT_TO_PARALLAX_2D) {
- convert_to_parallax2d();
- }
- }
- void ParallaxBackgroundEditorPlugin::convert_to_parallax2d() {
- ParallaxBackground *parallax_bg = parallax_background;
- TypedArray<Node> children = parallax_bg->get_children();
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Convert to Parallax2D"), UndoRedo::MERGE_DISABLE, parallax_bg);
- for (int i = 0; i < children.size(); i++) {
- ParallaxLayer *parallax_layer = Object::cast_to<ParallaxLayer>(children[i]);
- if (!parallax_layer) {
- continue;
- }
- Parallax2D *parallax2d = memnew(Parallax2D);
- Point2 offset = parallax_bg->get_scroll_base_offset() * parallax_layer->get_motion_scale();
- offset += parallax_layer->get_motion_offset() + parallax_layer->get_position();
- parallax2d->set_scroll_offset(offset);
- Point2 limit_begin = parallax2d->get_limit_begin();
- Point2 limit_end = parallax2d->get_limit_end();
- if (parallax_bg->get_limit_begin().x != 0 || parallax_bg->get_limit_end().x != 0) {
- limit_begin.x = parallax_bg->get_limit_begin().x;
- limit_end.x = parallax_bg->get_limit_end().x;
- }
- if (parallax_bg->get_limit_begin().y != 0 || parallax_bg->get_limit_end().y != 0) {
- limit_begin.y = parallax_bg->get_limit_begin().y;
- limit_end.y = parallax_bg->get_limit_end().y;
- }
- parallax2d->set_limit_begin(limit_begin);
- parallax2d->set_limit_end(limit_end);
- parallax2d->set_follow_viewport(!parallax_bg->is_ignore_camera_zoom());
- parallax2d->set_repeat_size(parallax_layer->get_mirroring());
- parallax2d->set_scroll_scale(parallax_bg->get_scroll_base_scale() * parallax_layer->get_motion_scale());
- SceneTreeDock::get_singleton()->replace_node(parallax_layer, parallax2d);
- }
- if (parallax_bg->is_ignore_camera_zoom()) {
- CanvasLayer *canvas_layer = memnew(CanvasLayer);
- SceneTreeDock::get_singleton()->replace_node(parallax_bg, canvas_layer);
- } else {
- Node2D *node2d = memnew(Node2D);
- SceneTreeDock::get_singleton()->replace_node(parallax_bg, node2d);
- }
- ur->commit_action(false);
- }
- void ParallaxBackgroundEditorPlugin::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- menu->get_popup()->connect("id_pressed", callable_mp(this, &ParallaxBackgroundEditorPlugin::_menu_callback));
- menu->set_icon(menu->get_editor_theme_icon(SNAME("ParallaxBackground")));
- } break;
- }
- }
- ParallaxBackgroundEditorPlugin::ParallaxBackgroundEditorPlugin() {
- toolbar = memnew(HBoxContainer);
- toolbar->hide();
- add_control_to_container(CONTAINER_CANVAS_EDITOR_MENU, toolbar);
- menu = memnew(MenuButton);
- menu->get_popup()->add_item(TTR("Convert to Parallax2D"), MENU_CONVERT_TO_PARALLAX_2D);
- menu->set_text(TTR("ParallaxBackground"));
- menu->set_switch_on_hover(true);
- toolbar->add_child(menu);
- }
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