ScriptSignalsGenerator.cs 20 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using System.Text;
  4. using Microsoft.CodeAnalysis;
  5. using Microsoft.CodeAnalysis.CSharp.Syntax;
  6. using Microsoft.CodeAnalysis.Text;
  7. // TODO:
  8. // Determine a proper way to emit the signal.
  9. // 'Emit(nameof(TheEvent))' creates a StringName every time and has the overhead of string marshaling.
  10. // I haven't decided on the best option yet. Some possibilities:
  11. // - Expose the generated StringName fields to the user, for use with 'Emit(...)'.
  12. // - Generate a 'EmitSignalName' method for each event signal.
  13. namespace Godot.SourceGenerators
  14. {
  15. [Generator]
  16. public class ScriptSignalsGenerator : ISourceGenerator
  17. {
  18. public void Initialize(GeneratorInitializationContext context)
  19. {
  20. }
  21. public void Execute(GeneratorExecutionContext context)
  22. {
  23. if (context.IsGodotSourceGeneratorDisabled("ScriptSignals"))
  24. return;
  25. INamedTypeSymbol[] godotClasses = context
  26. .Compilation.SyntaxTrees
  27. .SelectMany(tree =>
  28. tree.GetRoot().DescendantNodes()
  29. .OfType<ClassDeclarationSyntax>()
  30. .SelectGodotScriptClasses(context.Compilation)
  31. // Report and skip non-partial classes
  32. .Where(x =>
  33. {
  34. if (x.cds.IsPartial())
  35. {
  36. if (x.cds.IsNested() && !x.cds.AreAllOuterTypesPartial(out _))
  37. {
  38. return false;
  39. }
  40. return true;
  41. }
  42. return false;
  43. })
  44. .Select(x => x.symbol)
  45. )
  46. .Distinct<INamedTypeSymbol>(SymbolEqualityComparer.Default)
  47. .ToArray();
  48. if (godotClasses.Length > 0)
  49. {
  50. var typeCache = new MarshalUtils.TypeCache(context.Compilation);
  51. foreach (var godotClass in godotClasses)
  52. {
  53. VisitGodotScriptClass(context, typeCache, godotClass);
  54. }
  55. }
  56. }
  57. internal static string SignalDelegateSuffix = "EventHandler";
  58. private static void VisitGodotScriptClass(
  59. GeneratorExecutionContext context,
  60. MarshalUtils.TypeCache typeCache,
  61. INamedTypeSymbol symbol
  62. )
  63. {
  64. INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
  65. string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
  66. namespaceSymbol.FullQualifiedNameOmitGlobal() :
  67. string.Empty;
  68. bool hasNamespace = classNs.Length != 0;
  69. bool isInnerClass = symbol.ContainingType != null;
  70. string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint()
  71. + "_ScriptSignals.generated";
  72. var source = new StringBuilder();
  73. source.Append("using Godot;\n");
  74. source.Append("using Godot.NativeInterop;\n");
  75. source.Append("\n");
  76. if (hasNamespace)
  77. {
  78. source.Append("namespace ");
  79. source.Append(classNs);
  80. source.Append(" {\n\n");
  81. }
  82. if (isInnerClass)
  83. {
  84. var containingType = symbol.ContainingType;
  85. AppendPartialContainingTypeDeclarations(containingType);
  86. void AppendPartialContainingTypeDeclarations(INamedTypeSymbol? containingType)
  87. {
  88. if (containingType == null)
  89. return;
  90. AppendPartialContainingTypeDeclarations(containingType.ContainingType);
  91. source.Append("partial ");
  92. source.Append(containingType.GetDeclarationKeyword());
  93. source.Append(" ");
  94. source.Append(containingType.NameWithTypeParameters());
  95. source.Append("\n{\n");
  96. }
  97. }
  98. source.Append("partial class ");
  99. source.Append(symbol.NameWithTypeParameters());
  100. source.Append("\n{\n");
  101. var members = symbol.GetMembers();
  102. var signalDelegateSymbols = members
  103. .Where(s => s.Kind == SymbolKind.NamedType)
  104. .Cast<INamedTypeSymbol>()
  105. .Where(namedTypeSymbol => namedTypeSymbol.TypeKind == TypeKind.Delegate)
  106. .Where(s => s.GetAttributes()
  107. .Any(a => a.AttributeClass?.IsGodotSignalAttribute() ?? false));
  108. List<GodotSignalDelegateData> godotSignalDelegates = new();
  109. foreach (var signalDelegateSymbol in signalDelegateSymbols)
  110. {
  111. if (!signalDelegateSymbol.Name.EndsWith(SignalDelegateSuffix))
  112. {
  113. context.ReportDiagnostic(Diagnostic.Create(
  114. Common.SignalDelegateMissingSuffixRule,
  115. signalDelegateSymbol.Locations.FirstLocationWithSourceTreeOrDefault(),
  116. signalDelegateSymbol.ToDisplayString()
  117. ));
  118. continue;
  119. }
  120. string signalName = signalDelegateSymbol.Name;
  121. signalName = signalName.Substring(0, signalName.Length - SignalDelegateSuffix.Length);
  122. var invokeMethodData = signalDelegateSymbol
  123. .DelegateInvokeMethod?.HasGodotCompatibleSignature(typeCache);
  124. if (invokeMethodData == null)
  125. {
  126. if (signalDelegateSymbol.DelegateInvokeMethod is IMethodSymbol methodSymbol)
  127. {
  128. foreach (var parameter in methodSymbol.Parameters)
  129. {
  130. if (parameter.RefKind != RefKind.None)
  131. {
  132. context.ReportDiagnostic(Diagnostic.Create(
  133. Common.SignalParameterTypeNotSupportedRule,
  134. parameter.Locations.FirstLocationWithSourceTreeOrDefault(),
  135. parameter.ToDisplayString()
  136. ));
  137. continue;
  138. }
  139. var marshalType = MarshalUtils.ConvertManagedTypeToMarshalType(parameter.Type, typeCache);
  140. if (marshalType == null)
  141. {
  142. context.ReportDiagnostic(Diagnostic.Create(
  143. Common.SignalParameterTypeNotSupportedRule,
  144. parameter.Locations.FirstLocationWithSourceTreeOrDefault(),
  145. parameter.ToDisplayString()
  146. ));
  147. }
  148. }
  149. if (!methodSymbol.ReturnsVoid)
  150. {
  151. context.ReportDiagnostic(Diagnostic.Create(
  152. Common.SignalDelegateSignatureMustReturnVoidRule,
  153. signalDelegateSymbol.Locations.FirstLocationWithSourceTreeOrDefault(),
  154. signalDelegateSymbol.ToDisplayString()
  155. ));
  156. }
  157. }
  158. continue;
  159. }
  160. godotSignalDelegates.Add(new(signalName, signalDelegateSymbol, invokeMethodData.Value));
  161. }
  162. source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
  163. source.Append(" /// <summary>\n")
  164. .Append(" /// Cached StringNames for the signals contained in this class, for fast lookup.\n")
  165. .Append(" /// </summary>\n");
  166. source.Append(
  167. $" public new class SignalName : {symbol.BaseType!.FullQualifiedNameIncludeGlobal()}.SignalName {{\n");
  168. // Generate cached StringNames for methods and properties, for fast lookup
  169. foreach (var signalDelegate in godotSignalDelegates)
  170. {
  171. string signalName = signalDelegate.Name;
  172. source.Append(" /// <summary>\n")
  173. .Append(" /// Cached name for the '")
  174. .Append(signalName)
  175. .Append("' signal.\n")
  176. .Append(" /// </summary>\n");
  177. source.Append(" public new static readonly global::Godot.StringName ");
  178. source.Append(signalName);
  179. source.Append(" = \"");
  180. source.Append(signalName);
  181. source.Append("\";\n");
  182. }
  183. source.Append(" }\n"); // class GodotInternal
  184. // Generate GetGodotSignalList
  185. if (godotSignalDelegates.Count > 0)
  186. {
  187. const string ListType = "global::System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
  188. source.Append(" /// <summary>\n")
  189. .Append(" /// Get the signal information for all the signals declared in this class.\n")
  190. .Append(" /// This method is used by Godot to register the available signals in the editor.\n")
  191. .Append(" /// Do not call this method.\n")
  192. .Append(" /// </summary>\n");
  193. source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
  194. source.Append(" internal new static ")
  195. .Append(ListType)
  196. .Append(" GetGodotSignalList()\n {\n");
  197. source.Append(" var signals = new ")
  198. .Append(ListType)
  199. .Append("(")
  200. .Append(godotSignalDelegates.Count)
  201. .Append(");\n");
  202. foreach (var signalDelegateData in godotSignalDelegates)
  203. {
  204. var methodInfo = DetermineMethodInfo(signalDelegateData);
  205. AppendMethodInfo(source, methodInfo);
  206. }
  207. source.Append(" return signals;\n");
  208. source.Append(" }\n");
  209. }
  210. source.Append("#pragma warning restore CS0109\n");
  211. // Generate signal event
  212. foreach (var signalDelegate in godotSignalDelegates)
  213. {
  214. string signalName = signalDelegate.Name;
  215. // TODO: Hide backing event from code-completion and debugger
  216. // The reason we have a backing field is to hide the invoke method from the event,
  217. // as it doesn't emit the signal, only the event delegates. This can confuse users.
  218. // Maybe we should directly connect the delegates, as we do with native signals?
  219. source.Append(" private ")
  220. .Append(signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal())
  221. .Append(" backing_")
  222. .Append(signalName)
  223. .Append(";\n");
  224. source.Append(
  225. $" /// <inheritdoc cref=\"{signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal()}\"/>\n");
  226. source.Append(" public event ")
  227. .Append(signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal())
  228. .Append(" ")
  229. .Append(signalName)
  230. .Append(" {\n")
  231. .Append(" add => backing_")
  232. .Append(signalName)
  233. .Append(" += value;\n")
  234. .Append(" remove => backing_")
  235. .Append(signalName)
  236. .Append(" -= value;\n")
  237. .Append("}\n");
  238. }
  239. // Generate RaiseGodotClassSignalCallbacks
  240. if (godotSignalDelegates.Count > 0)
  241. {
  242. source.Append(" /// <inheritdoc/>\n");
  243. source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
  244. source.Append(
  245. " protected override void RaiseGodotClassSignalCallbacks(in godot_string_name signal, ");
  246. source.Append("NativeVariantPtrArgs args)\n {\n");
  247. foreach (var signal in godotSignalDelegates)
  248. {
  249. GenerateSignalEventInvoker(signal, source);
  250. }
  251. source.Append(" base.RaiseGodotClassSignalCallbacks(signal, args);\n");
  252. source.Append(" }\n");
  253. }
  254. // Generate HasGodotClassSignal
  255. if (godotSignalDelegates.Count > 0)
  256. {
  257. source.Append(" /// <inheritdoc/>\n");
  258. source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
  259. source.Append(
  260. " protected override bool HasGodotClassSignal(in godot_string_name signal)\n {\n");
  261. bool isFirstEntry = true;
  262. foreach (var signal in godotSignalDelegates)
  263. {
  264. GenerateHasSignalEntry(signal.Name, source, isFirstEntry);
  265. isFirstEntry = false;
  266. }
  267. source.Append(" return base.HasGodotClassSignal(signal);\n");
  268. source.Append(" }\n");
  269. }
  270. source.Append("}\n"); // partial class
  271. if (isInnerClass)
  272. {
  273. var containingType = symbol.ContainingType;
  274. while (containingType != null)
  275. {
  276. source.Append("}\n"); // outer class
  277. containingType = containingType.ContainingType;
  278. }
  279. }
  280. if (hasNamespace)
  281. {
  282. source.Append("\n}\n");
  283. }
  284. context.AddSource(uniqueHint, SourceText.From(source.ToString(), Encoding.UTF8));
  285. }
  286. private static void AppendMethodInfo(StringBuilder source, MethodInfo methodInfo)
  287. {
  288. source.Append(" signals.Add(new(name: SignalName.")
  289. .Append(methodInfo.Name)
  290. .Append(", returnVal: ");
  291. AppendPropertyInfo(source, methodInfo.ReturnVal);
  292. source.Append(", flags: (global::Godot.MethodFlags)")
  293. .Append((int)methodInfo.Flags)
  294. .Append(", arguments: ");
  295. if (methodInfo.Arguments is { Count: > 0 })
  296. {
  297. source.Append("new() { ");
  298. foreach (var param in methodInfo.Arguments)
  299. {
  300. AppendPropertyInfo(source, param);
  301. // C# allows colon after the last element
  302. source.Append(", ");
  303. }
  304. source.Append(" }");
  305. }
  306. else
  307. {
  308. source.Append("null");
  309. }
  310. source.Append(", defaultArguments: null));\n");
  311. }
  312. private static void AppendPropertyInfo(StringBuilder source, PropertyInfo propertyInfo)
  313. {
  314. source.Append("new(type: (global::Godot.Variant.Type)")
  315. .Append((int)propertyInfo.Type)
  316. .Append(", name: \"")
  317. .Append(propertyInfo.Name)
  318. .Append("\", hint: (global::Godot.PropertyHint)")
  319. .Append((int)propertyInfo.Hint)
  320. .Append(", hintString: \"")
  321. .Append(propertyInfo.HintString)
  322. .Append("\", usage: (global::Godot.PropertyUsageFlags)")
  323. .Append((int)propertyInfo.Usage)
  324. .Append(", exported: ")
  325. .Append(propertyInfo.Exported ? "true" : "false");
  326. if (propertyInfo.ClassName != null)
  327. {
  328. source.Append(", className: new global::Godot.StringName(\"")
  329. .Append(propertyInfo.ClassName)
  330. .Append("\")");
  331. }
  332. source.Append(")");
  333. }
  334. private static MethodInfo DetermineMethodInfo(GodotSignalDelegateData signalDelegateData)
  335. {
  336. var invokeMethodData = signalDelegateData.InvokeMethodData;
  337. PropertyInfo returnVal;
  338. if (invokeMethodData.RetType != null)
  339. {
  340. returnVal = DeterminePropertyInfo(invokeMethodData.RetType.Value.MarshalType,
  341. invokeMethodData.RetType.Value.TypeSymbol,
  342. name: string.Empty);
  343. }
  344. else
  345. {
  346. returnVal = new PropertyInfo(VariantType.Nil, string.Empty, PropertyHint.None,
  347. hintString: null, PropertyUsageFlags.Default, exported: false);
  348. }
  349. int paramCount = invokeMethodData.ParamTypes.Length;
  350. List<PropertyInfo>? arguments;
  351. if (paramCount > 0)
  352. {
  353. arguments = new(capacity: paramCount);
  354. for (int i = 0; i < paramCount; i++)
  355. {
  356. arguments.Add(DeterminePropertyInfo(invokeMethodData.ParamTypes[i],
  357. invokeMethodData.Method.Parameters[i].Type,
  358. name: invokeMethodData.Method.Parameters[i].Name));
  359. }
  360. }
  361. else
  362. {
  363. arguments = null;
  364. }
  365. return new MethodInfo(signalDelegateData.Name, returnVal, MethodFlags.Default, arguments,
  366. defaultArguments: null);
  367. }
  368. private static PropertyInfo DeterminePropertyInfo(MarshalType marshalType, ITypeSymbol typeSymbol, string name)
  369. {
  370. var memberVariantType = MarshalUtils.ConvertMarshalTypeToVariantType(marshalType)!.Value;
  371. var propUsage = PropertyUsageFlags.Default;
  372. if (memberVariantType == VariantType.Nil)
  373. propUsage |= PropertyUsageFlags.NilIsVariant;
  374. string? className = null;
  375. if (memberVariantType == VariantType.Object && typeSymbol is INamedTypeSymbol namedTypeSymbol)
  376. {
  377. className = namedTypeSymbol.GetGodotScriptNativeClassName();
  378. }
  379. return new PropertyInfo(memberVariantType, name,
  380. PropertyHint.None, string.Empty, propUsage, className, exported: false);
  381. }
  382. private static void GenerateHasSignalEntry(
  383. string signalName,
  384. StringBuilder source,
  385. bool isFirstEntry
  386. )
  387. {
  388. source.Append(" ");
  389. if (!isFirstEntry)
  390. source.Append("else ");
  391. source.Append("if (signal == SignalName.");
  392. source.Append(signalName);
  393. source.Append(") {\n return true;\n }\n");
  394. }
  395. private static void GenerateSignalEventInvoker(
  396. GodotSignalDelegateData signal,
  397. StringBuilder source
  398. )
  399. {
  400. string signalName = signal.Name;
  401. var invokeMethodData = signal.InvokeMethodData;
  402. source.Append(" if (signal == SignalName.");
  403. source.Append(signalName);
  404. source.Append(" && args.Count == ");
  405. source.Append(invokeMethodData.ParamTypes.Length);
  406. source.Append(") {\n");
  407. source.Append(" backing_");
  408. source.Append(signalName);
  409. source.Append("?.Invoke(");
  410. for (int i = 0; i < invokeMethodData.ParamTypes.Length; i++)
  411. {
  412. if (i != 0)
  413. source.Append(", ");
  414. source.AppendNativeVariantToManagedExpr(string.Concat("args[", i.ToString(), "]"),
  415. invokeMethodData.ParamTypeSymbols[i], invokeMethodData.ParamTypes[i]);
  416. }
  417. source.Append(");\n");
  418. source.Append(" return;\n");
  419. source.Append(" }\n");
  420. }
  421. }
  422. }