csharp_script.h 18 KB

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  1. /*************************************************************************/
  2. /* csharp_script.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef CSHARP_SCRIPT_H
  31. #define CSHARP_SCRIPT_H
  32. #include "core/io/resource_loader.h"
  33. #include "core/io/resource_saver.h"
  34. #include "core/script_language.h"
  35. #include "core/self_list.h"
  36. #include "mono_gc_handle.h"
  37. #include "mono_gd/gd_mono.h"
  38. #include "mono_gd/gd_mono_header.h"
  39. #include "mono_gd/gd_mono_internals.h"
  40. #ifdef TOOLS_ENABLED
  41. #include "editor/editor_plugin.h"
  42. #endif
  43. class CSharpScript;
  44. class CSharpInstance;
  45. class CSharpLanguage;
  46. #ifdef NO_SAFE_CAST
  47. template <typename TScriptInstance, typename TScriptLanguage>
  48. TScriptInstance *cast_script_instance(ScriptInstance *p_inst) {
  49. if (!p_inst)
  50. return NULL;
  51. return p_inst->get_language() == TScriptLanguage::get_singleton() ? static_cast<TScriptInstance *>(p_inst) : NULL;
  52. }
  53. #else
  54. template <typename TScriptInstance, typename TScriptLanguage>
  55. TScriptInstance *cast_script_instance(ScriptInstance *p_inst) {
  56. return dynamic_cast<TScriptInstance *>(p_inst);
  57. }
  58. #endif
  59. #define CAST_CSHARP_INSTANCE(m_inst) (cast_script_instance<CSharpInstance, CSharpLanguage>(m_inst))
  60. class CSharpScript : public Script {
  61. GDCLASS(CSharpScript, Script);
  62. friend class CSharpInstance;
  63. friend class CSharpLanguage;
  64. friend struct CSharpScriptDepSort;
  65. bool tool;
  66. bool valid;
  67. bool builtin;
  68. GDMonoClass *base;
  69. GDMonoClass *native;
  70. GDMonoClass *script_class;
  71. Ref<CSharpScript> base_cache; // TODO what's this for?
  72. Set<Object *> instances;
  73. #ifdef GD_MONO_HOT_RELOAD
  74. struct StateBackup {
  75. // TODO
  76. // Replace with buffer containing the serialized state of managed scripts.
  77. // Keep variant state backup to use only with script instance placeholders.
  78. List<Pair<StringName, Variant> > properties;
  79. };
  80. Set<ObjectID> pending_reload_instances;
  81. Map<ObjectID, StateBackup> pending_reload_state;
  82. StringName tied_class_name_for_reload;
  83. StringName tied_class_namespace_for_reload;
  84. #endif
  85. String source;
  86. StringName name;
  87. SelfList<CSharpScript> script_list;
  88. struct Argument {
  89. String name;
  90. Variant::Type type;
  91. };
  92. Map<StringName, Vector<Argument> > _signals;
  93. bool signals_invalidated;
  94. #ifdef TOOLS_ENABLED
  95. List<PropertyInfo> exported_members_cache; // members_cache
  96. Map<StringName, Variant> exported_members_defval_cache; // member_default_values_cache
  97. Set<PlaceHolderScriptInstance *> placeholders;
  98. bool source_changed_cache;
  99. bool placeholder_fallback_enabled;
  100. bool exports_invalidated;
  101. void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
  102. void _update_member_info_no_exports();
  103. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
  104. #endif
  105. Map<StringName, PropertyInfo> member_info;
  106. void _clear();
  107. void load_script_signals(GDMonoClass *p_class, GDMonoClass *p_native_class);
  108. bool _get_signal(GDMonoClass *p_class, GDMonoClass *p_delegate, Vector<Argument> &params);
  109. bool _update_exports();
  110. #ifdef TOOLS_ENABLED
  111. bool _get_member_export(IMonoClassMember *p_member, bool p_inspect_export, PropertyInfo &r_prop_info, bool &r_exported);
  112. static int _try_get_member_export_hint(IMonoClassMember *p_member, ManagedType p_type, Variant::Type p_variant_type, bool p_allow_generics, PropertyHint &r_hint, String &r_hint_string);
  113. #endif
  114. CSharpInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error);
  115. Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  116. // Do not use unless you know what you are doing
  117. friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *);
  118. static Ref<CSharpScript> create_for_managed_type(GDMonoClass *p_class, GDMonoClass *p_native);
  119. static void initialize_for_managed_type(Ref<CSharpScript> p_script, GDMonoClass *p_class, GDMonoClass *p_native);
  120. protected:
  121. static void _bind_methods();
  122. Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  123. virtual void _resource_path_changed();
  124. bool _get(const StringName &p_name, Variant &r_ret) const;
  125. bool _set(const StringName &p_name, const Variant &p_value);
  126. void _get_property_list(List<PropertyInfo> *p_properties) const;
  127. public:
  128. virtual bool can_instance() const;
  129. virtual StringName get_instance_base_type() const;
  130. virtual ScriptInstance *instance_create(Object *p_this);
  131. virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this);
  132. virtual bool instance_has(const Object *p_this) const;
  133. virtual bool has_source_code() const;
  134. virtual String get_source_code() const;
  135. virtual void set_source_code(const String &p_code);
  136. virtual Error reload(bool p_keep_state = false);
  137. virtual bool has_script_signal(const StringName &p_signal) const;
  138. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
  139. virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
  140. virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
  141. virtual void update_exports();
  142. virtual bool is_tool() const { return tool; }
  143. virtual bool is_valid() const { return valid; }
  144. virtual Ref<Script> get_base_script() const;
  145. virtual ScriptLanguage *get_language() const;
  146. virtual void get_script_method_list(List<MethodInfo> *p_list) const;
  147. bool has_method(const StringName &p_method) const;
  148. MethodInfo get_method_info(const StringName &p_method) const;
  149. virtual int get_member_line(const StringName &p_member) const;
  150. #ifdef TOOLS_ENABLED
  151. virtual bool is_placeholder_fallback_enabled() const { return placeholder_fallback_enabled; }
  152. #endif
  153. Error load_source_code(const String &p_path);
  154. StringName get_script_name() const;
  155. CSharpScript();
  156. ~CSharpScript();
  157. };
  158. class CSharpInstance : public ScriptInstance {
  159. friend class CSharpScript;
  160. friend class CSharpLanguage;
  161. Object *owner;
  162. bool base_ref;
  163. bool ref_dying;
  164. bool unsafe_referenced;
  165. bool predelete_notified;
  166. bool destructing_script_instance;
  167. Ref<CSharpScript> script;
  168. Ref<MonoGCHandle> gchandle;
  169. bool _reference_owner_unsafe();
  170. /*
  171. * If true is returned, the caller must memdelete the script instance's owner.
  172. */
  173. bool _unreference_owner_unsafe();
  174. /*
  175. * If NULL is returned, the caller must destroy the script instance by removing it from its owner.
  176. */
  177. MonoObject *_internal_new_managed();
  178. // Do not use unless you know what you are doing
  179. friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *);
  180. static CSharpInstance *create_for_managed_type(Object *p_owner, CSharpScript *p_script, const Ref<MonoGCHandle> &p_gchandle);
  181. void _call_multilevel(MonoObject *p_mono_object, const StringName &p_method, const Variant **p_args, int p_argcount);
  182. MultiplayerAPI::RPCMode _member_get_rpc_mode(IMonoClassMember *p_member) const;
  183. void get_properties_state_for_reloading(List<Pair<StringName, Variant> > &r_state);
  184. public:
  185. MonoObject *get_mono_object() const;
  186. _FORCE_INLINE_ bool is_destructing_script_instance() { return destructing_script_instance; }
  187. virtual Object *get_owner();
  188. virtual bool set(const StringName &p_name, const Variant &p_value);
  189. virtual bool get(const StringName &p_name, Variant &r_ret) const;
  190. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  191. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const;
  192. /* TODO */ virtual void get_method_list(List<MethodInfo> *p_list) const {}
  193. virtual bool has_method(const StringName &p_method) const;
  194. virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  195. virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
  196. virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
  197. void mono_object_disposed(MonoObject *p_obj);
  198. /*
  199. * If 'r_delete_owner' is set to true, the caller must memdelete the script instance's owner. Otherwise, if
  200. * 'r_remove_script_instance' is set to true, the caller must destroy the script instance by removing it from its owner.
  201. */
  202. void mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_finalizer, bool &r_delete_owner, bool &r_remove_script_instance);
  203. virtual void refcount_incremented();
  204. virtual bool refcount_decremented();
  205. virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
  206. virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
  207. virtual void notification(int p_notification);
  208. void _call_notification(int p_notification);
  209. virtual String to_string(bool *r_valid);
  210. virtual Ref<Script> get_script() const;
  211. virtual ScriptLanguage *get_language();
  212. CSharpInstance();
  213. ~CSharpInstance();
  214. };
  215. struct CSharpScriptBinding {
  216. bool inited;
  217. StringName type_name;
  218. GDMonoClass *wrapper_class;
  219. Ref<MonoGCHandle> gchandle;
  220. Object *owner;
  221. };
  222. class CSharpLanguage : public ScriptLanguage {
  223. friend class CSharpScript;
  224. friend class CSharpInstance;
  225. static CSharpLanguage *singleton;
  226. bool finalizing;
  227. GDMono *gdmono;
  228. SelfList<CSharpScript>::List script_list;
  229. Mutex *script_instances_mutex;
  230. Mutex *script_gchandle_release_mutex;
  231. Mutex *language_bind_mutex;
  232. Map<Object *, CSharpScriptBinding> script_bindings;
  233. #ifdef DEBUG_ENABLED
  234. // List of unsafely referenced objects
  235. List<ObjectID> unsafely_referenced_objects;
  236. #endif
  237. struct StringNameCache {
  238. StringName _signal_callback;
  239. StringName _set;
  240. StringName _get;
  241. StringName _get_property_list;
  242. StringName _notification;
  243. StringName _script_source;
  244. StringName dotctor; // .ctor
  245. StringName on_before_serialize; // OnBeforeSerialize
  246. StringName on_after_deserialize; // OnAfterDeserialize
  247. StringNameCache();
  248. };
  249. int lang_idx;
  250. Dictionary scripts_metadata;
  251. bool scripts_metadata_invalidated;
  252. // For debug_break and debug_break_parse
  253. int _debug_parse_err_line;
  254. String _debug_parse_err_file;
  255. String _debug_error;
  256. void _load_scripts_metadata();
  257. friend class GDMono;
  258. void _on_scripts_domain_unloaded();
  259. #ifdef TOOLS_ENABLED
  260. EditorPlugin *godotsharp_editor;
  261. static void _editor_init_callback();
  262. #endif
  263. public:
  264. StringNameCache string_names;
  265. Mutex *get_language_bind_mutex() { return language_bind_mutex; }
  266. _FORCE_INLINE_ int get_language_index() { return lang_idx; }
  267. void set_language_index(int p_idx);
  268. _FORCE_INLINE_ const StringNameCache &get_string_names() { return string_names; }
  269. _FORCE_INLINE_ static CSharpLanguage *get_singleton() { return singleton; }
  270. #ifdef TOOLS_ENABLED
  271. _FORCE_INLINE_ EditorPlugin *get_godotsharp_editor() const { return godotsharp_editor; }
  272. #endif
  273. static void release_script_gchandle(Ref<MonoGCHandle> &p_gchandle);
  274. static void release_script_gchandle(MonoObject *p_expected_obj, Ref<MonoGCHandle> &p_gchandle);
  275. bool debug_break(const String &p_error, bool p_allow_continue = true);
  276. bool debug_break_parse(const String &p_file, int p_line, const String &p_error);
  277. #ifdef GD_MONO_HOT_RELOAD
  278. bool is_assembly_reloading_needed();
  279. void reload_assemblies(bool p_soft_reload);
  280. #endif
  281. _FORCE_INLINE_ Dictionary get_scripts_metadata_or_nothing() {
  282. return scripts_metadata_invalidated ? Dictionary() : scripts_metadata;
  283. }
  284. _FORCE_INLINE_ const Dictionary &get_scripts_metadata() {
  285. if (scripts_metadata_invalidated)
  286. _load_scripts_metadata();
  287. return scripts_metadata;
  288. }
  289. virtual String get_name() const;
  290. /* LANGUAGE FUNCTIONS */
  291. virtual String get_type() const;
  292. virtual String get_extension() const;
  293. virtual Error execute_file(const String &p_path);
  294. virtual void init();
  295. virtual void finish();
  296. /* EDITOR FUNCTIONS */
  297. virtual void get_reserved_words(List<String> *p_words) const;
  298. virtual void get_comment_delimiters(List<String> *p_delimiters) const;
  299. virtual void get_string_delimiters(List<String> *p_delimiters) const;
  300. virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
  301. virtual bool is_using_templates();
  302. virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
  303. /* TODO */ virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings = NULL, Set<int> *r_safe_lines = NULL) const { return true; }
  304. virtual String validate_path(const String &p_path) const;
  305. virtual Script *create_script() const;
  306. virtual bool has_named_classes() const;
  307. virtual bool supports_builtin_mode() const;
  308. /* TODO? */ virtual int find_function(const String &p_function, const String &p_code) const { return -1; }
  309. virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
  310. virtual String _get_indentation() const;
  311. /* TODO? */ virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {}
  312. /* TODO */ virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) {}
  313. /* DEBUGGER FUNCTIONS */
  314. virtual String debug_get_error() const;
  315. virtual int debug_get_stack_level_count() const;
  316. virtual int debug_get_stack_level_line(int p_level) const;
  317. virtual String debug_get_stack_level_function(int p_level) const;
  318. virtual String debug_get_stack_level_source(int p_level) const;
  319. /* TODO */ virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
  320. /* TODO */ virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
  321. /* TODO */ virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
  322. /* TODO */ virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) { return ""; }
  323. virtual Vector<StackInfo> debug_get_current_stack_info();
  324. /* PROFILING FUNCTIONS */
  325. /* TODO */ virtual void profiling_start() {}
  326. /* TODO */ virtual void profiling_stop() {}
  327. /* TODO */ virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) { return 0; }
  328. /* TODO */ virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) { return 0; }
  329. virtual void frame();
  330. /* TODO? */ virtual void get_public_functions(List<MethodInfo> *p_functions) const {}
  331. /* TODO? */ virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const {}
  332. virtual void reload_all_scripts();
  333. virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
  334. /* LOADER FUNCTIONS */
  335. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  336. #ifdef TOOLS_ENABLED
  337. virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col);
  338. virtual bool overrides_external_editor();
  339. #endif
  340. /* THREAD ATTACHING */
  341. virtual void thread_enter();
  342. virtual void thread_exit();
  343. // Don't use these. I'm watching you
  344. virtual void *alloc_instance_binding_data(Object *p_object);
  345. virtual void free_instance_binding_data(void *p_data);
  346. virtual void refcount_incremented_instance_binding(Object *p_object);
  347. virtual bool refcount_decremented_instance_binding(Object *p_object);
  348. Map<Object *, CSharpScriptBinding>::Element *insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding);
  349. bool setup_csharp_script_binding(CSharpScriptBinding &r_script_binding, Object *p_object);
  350. #ifdef DEBUG_ENABLED
  351. Vector<StackInfo> stack_trace_get_info(MonoObject *p_stack_trace);
  352. #endif
  353. void post_unsafe_reference(Object *p_obj);
  354. void pre_unsafe_unreference(Object *p_obj);
  355. CSharpLanguage();
  356. ~CSharpLanguage();
  357. };
  358. class ResourceFormatLoaderCSharpScript : public ResourceFormatLoader {
  359. public:
  360. virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
  361. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  362. virtual bool handles_type(const String &p_type) const;
  363. virtual String get_resource_type(const String &p_path) const;
  364. };
  365. class ResourceFormatSaverCSharpScript : public ResourceFormatSaver {
  366. public:
  367. virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
  368. virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
  369. virtual bool recognize(const RES &p_resource) const;
  370. };
  371. #endif // CSHARP_SCRIPT_H