java_godot_lib_jni.cpp 18 KB

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  1. /**************************************************************************/
  2. /* java_godot_lib_jni.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "java_godot_lib_jni.h"
  31. #include "android_input_handler.h"
  32. #include "api/java_class_wrapper.h"
  33. #include "api/jni_singleton.h"
  34. #include "dir_access_jandroid.h"
  35. #include "display_server_android.h"
  36. #include "file_access_android.h"
  37. #include "file_access_filesystem_jandroid.h"
  38. #include "java_godot_io_wrapper.h"
  39. #include "java_godot_wrapper.h"
  40. #include "jni_utils.h"
  41. #include "net_socket_android.h"
  42. #include "os_android.h"
  43. #include "plugin/godot_plugin_jni.h"
  44. #include "string_android.h"
  45. #include "thread_jandroid.h"
  46. #include "tts_android.h"
  47. #include "core/config/engine.h"
  48. #include "core/config/project_settings.h"
  49. #include "core/input/input.h"
  50. #include "main/main.h"
  51. #ifdef TOOLS_ENABLED
  52. #include "editor/editor_settings.h"
  53. #endif
  54. #include <android/asset_manager_jni.h>
  55. #include <android/input.h>
  56. #include <android/native_window_jni.h>
  57. #include <unistd.h>
  58. static JavaClassWrapper *java_class_wrapper = nullptr;
  59. static OS_Android *os_android = nullptr;
  60. static AndroidInputHandler *input_handler = nullptr;
  61. static GodotJavaWrapper *godot_java = nullptr;
  62. static GodotIOJavaWrapper *godot_io_java = nullptr;
  63. static SafeNumeric<int> step; // Shared between UI and render threads
  64. static Size2 new_size;
  65. static Vector3 accelerometer;
  66. static Vector3 gravity;
  67. static Vector3 magnetometer;
  68. static Vector3 gyroscope;
  69. static void _terminate(JNIEnv *env, bool p_restart = false) {
  70. step.set(-1); // Ensure no further steps are attempted and no further events are sent
  71. // lets cleanup
  72. // Unregister android plugins
  73. unregister_plugins_singletons();
  74. if (java_class_wrapper) {
  75. memdelete(java_class_wrapper);
  76. }
  77. if (input_handler) {
  78. delete input_handler;
  79. }
  80. // Whether restarting is handled by 'Main::cleanup()'
  81. bool restart_on_cleanup = false;
  82. if (os_android) {
  83. restart_on_cleanup = os_android->is_restart_on_exit_set();
  84. os_android->main_loop_end();
  85. Main::cleanup();
  86. delete os_android;
  87. }
  88. if (godot_io_java) {
  89. delete godot_io_java;
  90. }
  91. TTS_Android::terminate();
  92. FileAccessAndroid::terminate();
  93. DirAccessJAndroid::terminate();
  94. FileAccessFilesystemJAndroid::terminate();
  95. NetSocketAndroid::terminate();
  96. if (godot_java) {
  97. if (!restart_on_cleanup) {
  98. if (p_restart) {
  99. godot_java->restart(env);
  100. } else {
  101. godot_java->force_quit(env);
  102. }
  103. }
  104. delete godot_java;
  105. }
  106. }
  107. extern "C" {
  108. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jclass clazz, jint p_height) {
  109. if (godot_io_java) {
  110. godot_io_java->set_vk_height(p_height);
  111. }
  112. }
  113. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject p_activity, jobject p_godot_instance, jobject p_asset_manager, jobject p_godot_io, jobject p_net_utils, jobject p_directory_access_handler, jobject p_file_access_handler, jboolean p_use_apk_expansion) {
  114. JavaVM *jvm;
  115. env->GetJavaVM(&jvm);
  116. // create our wrapper classes
  117. godot_java = new GodotJavaWrapper(env, p_activity, p_godot_instance);
  118. godot_io_java = new GodotIOJavaWrapper(env, p_godot_io);
  119. init_thread_jandroid(jvm, env);
  120. FileAccessAndroid::setup(p_asset_manager);
  121. DirAccessJAndroid::setup(p_directory_access_handler);
  122. FileAccessFilesystemJAndroid::setup(p_file_access_handler);
  123. NetSocketAndroid::setup(p_net_utils);
  124. os_android = new OS_Android(godot_java, godot_io_java, p_use_apk_expansion);
  125. return true;
  126. }
  127. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz) {
  128. _terminate(env, false);
  129. }
  130. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline, jobject p_godot_tts) {
  131. setup_android_thread();
  132. const char **cmdline = nullptr;
  133. jstring *j_cmdline = nullptr;
  134. int cmdlen = 0;
  135. if (p_cmdline) {
  136. cmdlen = env->GetArrayLength(p_cmdline);
  137. if (cmdlen) {
  138. cmdline = (const char **)memalloc((cmdlen + 1) * sizeof(const char *));
  139. ERR_FAIL_NULL_V_MSG(cmdline, false, "Out of memory.");
  140. cmdline[cmdlen] = nullptr;
  141. j_cmdline = (jstring *)memalloc(cmdlen * sizeof(jstring));
  142. ERR_FAIL_NULL_V_MSG(j_cmdline, false, "Out of memory.");
  143. for (int i = 0; i < cmdlen; i++) {
  144. jstring string = (jstring)env->GetObjectArrayElement(p_cmdline, i);
  145. const char *rawString = env->GetStringUTFChars(string, nullptr);
  146. cmdline[i] = rawString;
  147. j_cmdline[i] = string;
  148. }
  149. }
  150. }
  151. Error err = Main::setup(OS_Android::ANDROID_EXEC_PATH, cmdlen, (char **)cmdline, false);
  152. if (cmdline) {
  153. if (j_cmdline) {
  154. for (int i = 0; i < cmdlen; ++i) {
  155. env->ReleaseStringUTFChars(j_cmdline[i], cmdline[i]);
  156. }
  157. memfree(j_cmdline);
  158. }
  159. memfree(cmdline);
  160. }
  161. // Note: --help and --version return ERR_HELP, but this should be translated to 0 if exit codes are propagated.
  162. if (err != OK) {
  163. return false;
  164. }
  165. TTS_Android::setup(p_godot_tts);
  166. java_class_wrapper = memnew(JavaClassWrapper(godot_java->get_activity()));
  167. GDREGISTER_CLASS(JNISingleton);
  168. return true;
  169. }
  170. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jobject p_surface, jint p_width, jint p_height) {
  171. if (os_android) {
  172. os_android->set_display_size(Size2i(p_width, p_height));
  173. // No need to reset the surface during startup
  174. if (step.get() > 0) {
  175. if (p_surface) {
  176. ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
  177. os_android->set_native_window(native_window);
  178. }
  179. DisplayServerAndroid::get_singleton()->reset_window();
  180. DisplayServerAndroid::get_singleton()->notify_surface_changed(p_width, p_height);
  181. }
  182. }
  183. }
  184. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface) {
  185. if (os_android) {
  186. if (step.get() == 0) {
  187. // During startup
  188. if (p_surface) {
  189. ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
  190. os_android->set_native_window(native_window);
  191. }
  192. } else {
  193. // Rendering context recreated because it was lost; restart app to let it reload everything
  194. _terminate(env, true);
  195. }
  196. }
  197. }
  198. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz) {
  199. if (step.get() == 0) {
  200. return;
  201. }
  202. if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {
  203. dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST);
  204. }
  205. }
  206. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ttsCallback(JNIEnv *env, jclass clazz, jint event, jint id, jint pos) {
  207. TTS_Android::_java_utterance_callback(event, id, pos);
  208. }
  209. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) {
  210. if (step.get() == -1) {
  211. return true;
  212. }
  213. if (step.get() == 0) {
  214. // Since Godot is initialized on the UI thread, main_thread_id was set to that thread's id,
  215. // but for Godot purposes, the main thread is the one running the game loop
  216. Main::setup2();
  217. input_handler = new AndroidInputHandler();
  218. step.increment();
  219. return true;
  220. }
  221. if (step.get() == 1) {
  222. if (Main::start() != EXIT_SUCCESS) {
  223. return true; // should exit instead and print the error
  224. }
  225. godot_java->on_godot_setup_completed(env);
  226. os_android->main_loop_begin();
  227. godot_java->on_godot_main_loop_started(env);
  228. step.increment();
  229. }
  230. DisplayServerAndroid::get_singleton()->process_accelerometer(accelerometer);
  231. DisplayServerAndroid::get_singleton()->process_gravity(gravity);
  232. DisplayServerAndroid::get_singleton()->process_magnetometer(magnetometer);
  233. DisplayServerAndroid::get_singleton()->process_gyroscope(gyroscope);
  234. bool should_swap_buffers = false;
  235. if (os_android->main_loop_iterate(&should_swap_buffers)) {
  236. _terminate(env, false);
  237. }
  238. return should_swap_buffers;
  239. }
  240. // Called on the UI thread
  241. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchMouseEvent(JNIEnv *env, jclass clazz, jint p_event_type, jint p_button_mask, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y, jboolean p_double_click, jboolean p_source_mouse_relative, jfloat p_pressure, jfloat p_tilt_x, jfloat p_tilt_y) {
  242. if (step.get() <= 0) {
  243. return;
  244. }
  245. input_handler->process_mouse_event(p_event_type, p_button_mask, Point2(p_x, p_y), Vector2(p_delta_x, p_delta_y), p_double_click, p_source_mouse_relative, p_pressure, Vector2(p_tilt_x, p_tilt_y));
  246. }
  247. // Called on the UI thread
  248. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint pointer_count, jfloatArray position, jboolean p_double_tap) {
  249. if (step.get() <= 0) {
  250. return;
  251. }
  252. Vector<AndroidInputHandler::TouchPos> points;
  253. for (int i = 0; i < pointer_count; i++) {
  254. jfloat p[6];
  255. env->GetFloatArrayRegion(position, i * 6, 6, p);
  256. AndroidInputHandler::TouchPos tp;
  257. tp.id = (int)p[0];
  258. tp.pos = Point2(p[1], p[2]);
  259. tp.pressure = p[3];
  260. tp.tilt = Vector2(p[4], p[5]);
  261. points.push_back(tp);
  262. }
  263. input_handler->process_touch_event(ev, pointer, points, p_double_tap);
  264. }
  265. // Called on the UI thread
  266. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnify(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_factor) {
  267. if (step.get() <= 0) {
  268. return;
  269. }
  270. input_handler->process_magnify(Point2(p_x, p_y), p_factor);
  271. }
  272. // Called on the UI thread
  273. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_pan(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y) {
  274. if (step.get() <= 0) {
  275. return;
  276. }
  277. input_handler->process_pan(Point2(p_x, p_y), Vector2(p_delta_x, p_delta_y));
  278. }
  279. // Called on the UI thread
  280. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {
  281. if (step.get() <= 0) {
  282. return;
  283. }
  284. AndroidInputHandler::JoypadEvent jevent;
  285. jevent.device = p_device;
  286. jevent.type = AndroidInputHandler::JOY_EVENT_BUTTON;
  287. jevent.index = p_button;
  288. jevent.pressed = p_pressed;
  289. input_handler->process_joy_event(jevent);
  290. }
  291. // Called on the UI thread
  292. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) {
  293. if (step.get() <= 0) {
  294. return;
  295. }
  296. AndroidInputHandler::JoypadEvent jevent;
  297. jevent.device = p_device;
  298. jevent.type = AndroidInputHandler::JOY_EVENT_AXIS;
  299. jevent.index = p_axis;
  300. jevent.value = p_value;
  301. input_handler->process_joy_event(jevent);
  302. }
  303. // Called on the UI thread
  304. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) {
  305. if (step.get() <= 0) {
  306. return;
  307. }
  308. AndroidInputHandler::JoypadEvent jevent;
  309. jevent.device = p_device;
  310. jevent.type = AndroidInputHandler::JOY_EVENT_HAT;
  311. BitField<HatMask> hat;
  312. if (p_hat_x != 0) {
  313. if (p_hat_x < 0) {
  314. hat.set_flag(HatMask::LEFT);
  315. } else {
  316. hat.set_flag(HatMask::RIGHT);
  317. }
  318. }
  319. if (p_hat_y != 0) {
  320. if (p_hat_y < 0) {
  321. hat.set_flag(HatMask::UP);
  322. } else {
  323. hat.set_flag(HatMask::DOWN);
  324. }
  325. }
  326. jevent.hat = hat;
  327. input_handler->process_joy_event(jevent);
  328. }
  329. // Called on the UI thread
  330. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) {
  331. if (os_android) {
  332. String name = jstring_to_string(p_name, env);
  333. Input::get_singleton()->joy_connection_changed(p_device, p_connected, name);
  334. }
  335. }
  336. // Called on the UI thread
  337. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_physical_keycode, jint p_unicode, jint p_key_label, jboolean p_pressed, jboolean p_echo) {
  338. if (step.get() <= 0) {
  339. return;
  340. }
  341. input_handler->process_key_event(p_physical_keycode, p_unicode, p_key_label, p_pressed, p_echo);
  342. }
  343. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  344. accelerometer = Vector3(x, y, z);
  345. }
  346. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gravity(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  347. gravity = Vector3(x, y, z);
  348. }
  349. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnetometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  350. magnetometer = Vector3(x, y, z);
  351. }
  352. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  353. gyroscope = Vector3(x, y, z);
  354. }
  355. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) {
  356. if (step.get() <= 0) {
  357. return;
  358. }
  359. os_android->main_loop_focusin();
  360. }
  361. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) {
  362. if (step.get() <= 0) {
  363. return;
  364. }
  365. os_android->main_loop_focusout();
  366. }
  367. JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path) {
  368. String js = jstring_to_string(path, env);
  369. return env->NewStringUTF(GLOBAL_GET(js).operator String().utf8().get_data());
  370. }
  371. JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getEditorSetting(JNIEnv *env, jclass clazz, jstring p_setting_key) {
  372. String editor_setting = "";
  373. #ifdef TOOLS_ENABLED
  374. String godot_setting_key = jstring_to_string(p_setting_key, env);
  375. editor_setting = EDITOR_GET(godot_setting_key).operator String();
  376. #else
  377. WARN_PRINT("Access to the Editor Settings in only available on Editor builds");
  378. #endif
  379. return env->NewStringUTF(editor_setting.utf8().get_data());
  380. }
  381. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
  382. Object *obj = ObjectDB::get_instance(ObjectID(ID));
  383. ERR_FAIL_NULL(obj);
  384. String str_method = jstring_to_string(method, env);
  385. int count = env->GetArrayLength(params);
  386. Variant *vlist = (Variant *)alloca(sizeof(Variant) * count);
  387. const Variant **vptr = (const Variant **)alloca(sizeof(Variant *) * count);
  388. for (int i = 0; i < count; i++) {
  389. jobject jobj = env->GetObjectArrayElement(params, i);
  390. ERR_FAIL_NULL(jobj);
  391. memnew_placement(&vlist[i], Variant(_jobject_to_variant(env, jobj)));
  392. vptr[i] = &vlist[i];
  393. env->DeleteLocalRef(jobj);
  394. }
  395. Callable::CallError err;
  396. obj->callp(str_method, vptr, count, err);
  397. }
  398. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
  399. Object *obj = ObjectDB::get_instance(ObjectID(ID));
  400. ERR_FAIL_NULL(obj);
  401. String str_method = jstring_to_string(method, env);
  402. int count = env->GetArrayLength(params);
  403. Variant *args = (Variant *)alloca(sizeof(Variant) * count);
  404. const Variant **argptrs = (const Variant **)alloca(sizeof(Variant *) * count);
  405. for (int i = 0; i < count; i++) {
  406. jobject jobj = env->GetObjectArrayElement(params, i);
  407. ERR_FAIL_NULL(jobj);
  408. memnew_placement(&args[i], Variant(_jobject_to_variant(env, jobj)));
  409. argptrs[i] = &args[i];
  410. env->DeleteLocalRef(jobj);
  411. }
  412. Callable(obj, str_method).call_deferredp(argptrs, count);
  413. }
  414. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onNightModeChanged(JNIEnv *env, jclass clazz) {
  415. DisplayServerAndroid *ds = (DisplayServerAndroid *)DisplayServer::get_singleton();
  416. if (ds) {
  417. ds->emit_system_theme_changed();
  418. }
  419. }
  420. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResult(JNIEnv *env, jclass clazz, jstring p_permission, jboolean p_result) {
  421. String permission = jstring_to_string(p_permission, env);
  422. if (permission == "android.permission.RECORD_AUDIO" && p_result) {
  423. AudioDriver::get_singleton()->input_start();
  424. }
  425. if (os_android->get_main_loop()) {
  426. os_android->get_main_loop()->emit_signal(SNAME("on_request_permissions_result"), permission, p_result == JNI_TRUE);
  427. }
  428. }
  429. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) {
  430. if (step.get() <= 0) {
  431. return;
  432. }
  433. // We force redraw to ensure we render at least once when resuming the app.
  434. Main::force_redraw();
  435. if (os_android->get_main_loop()) {
  436. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_RESUMED);
  437. }
  438. }
  439. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) {
  440. if (step.get() <= 0) {
  441. return;
  442. }
  443. if (os_android->get_main_loop()) {
  444. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_PAUSED);
  445. }
  446. }
  447. }