thread.h 6.1 KB

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  1. /**************************************************************************/
  2. /* thread.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "platform_config.h"
  31. // Define PLATFORM_THREAD_OVERRIDE in your platform's `platform_config.h`
  32. // to use a custom Thread implementation defined in `platform/[your_platform]/platform_thread.h`
  33. // Overriding the platform implementation is required in some proprietary platforms
  34. #ifdef PLATFORM_THREAD_OVERRIDE
  35. #include "platform_thread.h"
  36. #else
  37. #ifndef THREAD_H
  38. #define THREAD_H
  39. #include "core/templates/safe_refcount.h"
  40. #include "core/typedefs.h"
  41. #ifdef MINGW_ENABLED
  42. #define MINGW_STDTHREAD_REDUNDANCY_WARNING
  43. #include "thirdparty/mingw-std-threads/mingw.thread.h"
  44. #define THREADING_NAMESPACE mingw_stdthread
  45. #else
  46. #include <thread>
  47. #define THREADING_NAMESPACE std
  48. #endif
  49. class String;
  50. #ifdef THREADS_ENABLED
  51. class Thread {
  52. public:
  53. typedef void (*Callback)(void *p_userdata);
  54. typedef uint64_t ID;
  55. enum : ID {
  56. UNASSIGNED_ID = 0,
  57. MAIN_ID = 1
  58. };
  59. enum Priority {
  60. PRIORITY_LOW,
  61. PRIORITY_NORMAL,
  62. PRIORITY_HIGH
  63. };
  64. struct Settings {
  65. Priority priority;
  66. Settings() { priority = PRIORITY_NORMAL; }
  67. };
  68. struct PlatformFunctions {
  69. Error (*set_name)(const String &) = nullptr;
  70. void (*set_priority)(Thread::Priority) = nullptr;
  71. void (*init)() = nullptr;
  72. void (*wrapper)(Thread::Callback, void *) = nullptr;
  73. void (*term)() = nullptr;
  74. };
  75. private:
  76. friend class Main;
  77. static PlatformFunctions platform_functions;
  78. ID id = UNASSIGNED_ID;
  79. static SafeNumeric<uint64_t> id_counter;
  80. static thread_local ID caller_id;
  81. THREADING_NAMESPACE::thread thread;
  82. static void callback(ID p_caller_id, const Settings &p_settings, Thread::Callback p_callback, void *p_userdata);
  83. static void make_main_thread() { caller_id = MAIN_ID; }
  84. static void release_main_thread() { caller_id = UNASSIGNED_ID; }
  85. public:
  86. static void _set_platform_functions(const PlatformFunctions &p_functions);
  87. _FORCE_INLINE_ ID get_id() const { return id; }
  88. // get the ID of the caller thread
  89. _FORCE_INLINE_ static ID get_caller_id() {
  90. if (unlikely(caller_id == UNASSIGNED_ID)) {
  91. caller_id = id_counter.increment();
  92. }
  93. return caller_id;
  94. }
  95. // get the ID of the main thread
  96. _FORCE_INLINE_ static ID get_main_id() { return MAIN_ID; }
  97. _FORCE_INLINE_ static bool is_main_thread() { return caller_id == MAIN_ID; } // Gain a tiny bit of perf here because there is no need to validate caller_id here, because only main thread will be set as 1.
  98. static Error set_name(const String &p_name);
  99. ID start(Thread::Callback p_callback, void *p_user, const Settings &p_settings = Settings());
  100. bool is_started() const;
  101. ///< waits until thread is finished, and deallocates it.
  102. void wait_to_finish();
  103. Thread();
  104. ~Thread();
  105. };
  106. #else // No threads.
  107. class Thread {
  108. public:
  109. typedef void (*Callback)(void *p_userdata);
  110. typedef uint64_t ID;
  111. enum : ID {
  112. UNASSIGNED_ID = 0,
  113. MAIN_ID = 1
  114. };
  115. enum Priority {
  116. PRIORITY_LOW,
  117. PRIORITY_NORMAL,
  118. PRIORITY_HIGH
  119. };
  120. struct Settings {
  121. Priority priority;
  122. Settings() { priority = PRIORITY_NORMAL; }
  123. };
  124. struct PlatformFunctions {
  125. Error (*set_name)(const String &) = nullptr;
  126. void (*set_priority)(Thread::Priority) = nullptr;
  127. void (*init)() = nullptr;
  128. void (*wrapper)(Thread::Callback, void *) = nullptr;
  129. void (*term)() = nullptr;
  130. };
  131. private:
  132. friend class Main;
  133. static PlatformFunctions platform_functions;
  134. static void make_main_thread() {}
  135. static void release_main_thread() {}
  136. public:
  137. static void _set_platform_functions(const PlatformFunctions &p_functions);
  138. _FORCE_INLINE_ ID get_id() const { return 0; }
  139. _FORCE_INLINE_ static ID get_caller_id() { return MAIN_ID; }
  140. _FORCE_INLINE_ static ID get_main_id() { return MAIN_ID; }
  141. _FORCE_INLINE_ static bool is_main_thread() { return true; }
  142. static Error set_name(const String &p_name) { return ERR_UNAVAILABLE; }
  143. void start(Thread::Callback p_callback, void *p_user, const Settings &p_settings = Settings()) {}
  144. bool is_started() const { return false; }
  145. void wait_to_finish() {}
  146. };
  147. #endif // THREADS_ENABLED
  148. #endif // THREAD_H
  149. #endif // PLATFORM_THREAD_OVERRIDE