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- /**************************************************************************/
- /* openxr_composition_layer.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef OPENXR_COMPOSITION_LAYER_H
- #define OPENXR_COMPOSITION_LAYER_H
- #include <openxr/openxr.h>
- #include "scene/3d/node_3d.h"
- class MeshInstance3D;
- class Mesh;
- class OpenXRAPI;
- class OpenXRCompositionLayerExtension;
- class OpenXRViewportCompositionLayerProvider;
- class SubViewport;
- class OpenXRCompositionLayer : public Node3D {
- GDCLASS(OpenXRCompositionLayer, Node3D);
- SubViewport *layer_viewport = nullptr;
- MeshInstance3D *fallback = nullptr;
- bool should_update_fallback_mesh = false;
- Dictionary extension_property_values;
- void _create_fallback_node();
- void _reset_fallback_material();
- protected:
- OpenXRAPI *openxr_api = nullptr;
- OpenXRCompositionLayerExtension *composition_layer_extension = nullptr;
- OpenXRViewportCompositionLayerProvider *openxr_layer_provider = nullptr;
- static void _bind_methods();
- void _notification(int p_what);
- void _get_property_list(List<PropertyInfo> *p_property_list) const;
- bool _get(const StringName &p_property, Variant &r_value) const;
- bool _set(const StringName &p_property, const Variant &p_value);
- virtual void _on_openxr_session_begun();
- virtual void _on_openxr_session_stopping();
- virtual Ref<Mesh> _create_fallback_mesh() = 0;
- void update_fallback_mesh();
- static HashSet<SubViewport *> viewports_in_use;
- public:
- void set_layer_viewport(SubViewport *p_viewport);
- SubViewport *get_layer_viewport() const;
- void set_sort_order(int p_order);
- int get_sort_order() const;
- void set_alpha_blend(bool p_alpha_blend);
- bool get_alpha_blend() const;
- bool is_natively_supported() const;
- virtual PackedStringArray get_configuration_warnings() const override;
- virtual Vector2 intersects_ray(const Vector3 &p_origin, const Vector3 &p_direction) const;
- OpenXRCompositionLayer();
- ~OpenXRCompositionLayer();
- };
- #endif // OPENXR_COMPOSITION_LAYER_H
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