script_language.h 12 KB

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  1. /*************************************************************************/
  2. /* script_language.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef SCRIPT_LANGUAGE_H
  30. #define SCRIPT_LANGUAGE_H
  31. #include "resource.h"
  32. #include "map.h"
  33. #include "pair.h"
  34. /**
  35. @author Juan Linietsky <[email protected]>
  36. */
  37. class ScriptLanguage;
  38. class ScriptServer {
  39. enum {
  40. MAX_LANGUAGES=4
  41. };
  42. static ScriptLanguage *_languages[MAX_LANGUAGES];
  43. static int _language_count;
  44. static bool scripting_enabled;
  45. public:
  46. static void set_scripting_enabled(bool p_enabled);
  47. static bool is_scripting_enabled();
  48. static int get_language_count();
  49. static ScriptLanguage *get_language(int p_idx);
  50. static void register_language(ScriptLanguage *p_language);
  51. static void init_languages();
  52. };
  53. class ScriptInstance;
  54. class PlaceHolderScriptInstance;
  55. class Script : public Resource {
  56. OBJ_TYPE( Script, Resource );
  57. OBJ_SAVE_TYPE( Script );
  58. protected:
  59. void _notification( int p_what);
  60. static void _bind_methods();
  61. friend class PlaceHolderScriptInstance;
  62. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {}
  63. public:
  64. virtual bool can_instance() const=0;
  65. virtual StringName get_instance_base_type() const=0; // this may not work in all scripts, will return empty if so
  66. virtual ScriptInstance* instance_create(Object *p_this)=0;
  67. virtual bool instance_has(const Object *p_this) const=0;
  68. virtual bool has_source_code() const=0;
  69. virtual String get_source_code() const=0;
  70. virtual void set_source_code(const String& p_code)=0;
  71. virtual Error reload()=0;
  72. virtual bool is_tool() const=0;
  73. virtual String get_node_type() const=0;
  74. virtual ScriptLanguage *get_language() const=0;
  75. virtual bool has_script_signal(const StringName& p_signal) const=0;
  76. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const=0;
  77. virtual bool get_property_default_value(const StringName& p_property,Variant& r_value) const=0;
  78. virtual void update_exports() {} //editor tool
  79. Script() {}
  80. };
  81. class ScriptInstance {
  82. public:
  83. virtual bool set(const StringName& p_name, const Variant& p_value)=0;
  84. virtual bool get(const StringName& p_name, Variant &r_ret) const=0;
  85. virtual void get_property_list(List<PropertyInfo> *p_properties) const=0;
  86. virtual Variant::Type get_property_type(const StringName& p_name,bool *r_is_valid=NULL) const=0;
  87. virtual void get_property_state(List<Pair<StringName,Variant> > &state);
  88. virtual void get_method_list(List<MethodInfo> *p_list) const=0;
  89. virtual bool has_method(const StringName& p_method) const=0;
  90. virtual Variant call(const StringName& p_method,VARIANT_ARG_LIST);
  91. virtual Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error)=0;
  92. virtual void call_multilevel(const StringName& p_method,VARIANT_ARG_LIST);
  93. virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
  94. virtual void call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount);
  95. virtual void notification(int p_notification)=0;
  96. virtual Ref<Script> get_script() const=0;
  97. virtual ScriptLanguage *get_language()=0;
  98. virtual ~ScriptInstance();
  99. };
  100. class ScriptCodeCompletionCache {
  101. static ScriptCodeCompletionCache *singleton;
  102. public:
  103. virtual RES get_cached_resource(const String& p_path)=0;
  104. static ScriptCodeCompletionCache* get_sigleton() { return singleton; }
  105. ScriptCodeCompletionCache();
  106. };
  107. class ScriptLanguage {
  108. public:
  109. virtual String get_name() const=0;
  110. /* LANGUAGE FUNCTIONS */
  111. virtual void init()=0;
  112. virtual String get_type() const=0;
  113. virtual String get_extension() const=0;
  114. virtual Error execute_file(const String& p_path) =0;
  115. virtual void finish()=0;
  116. /* EDITOR FUNCTIONS */
  117. virtual void get_reserved_words(List<String> *p_words) const=0;
  118. virtual void get_comment_delimiters(List<String> *p_delimiters) const=0;
  119. virtual void get_string_delimiters(List<String> *p_delimiters) const=0;
  120. virtual String get_template(const String& p_class_name, const String& p_base_class_name) const=0;
  121. virtual bool validate(const String& p_script, int &r_line_error,int &r_col_error,String& r_test_error, const String& p_path="",List<String> *r_functions=NULL) const=0;
  122. virtual Script *create_script() const=0;
  123. virtual bool has_named_classes() const=0;
  124. virtual int find_function(const String& p_function,const String& p_code) const=0;
  125. virtual String make_function(const String& p_class,const String& p_name,const StringArray& p_args) const=0;
  126. virtual Error complete_code(const String& p_code, const String& p_base_path, Object*p_owner,List<String>* r_options,String& r_call_hint) { return ERR_UNAVAILABLE; }
  127. virtual void auto_indent_code(String& p_code,int p_from_line,int p_to_line) const=0;
  128. virtual void add_global_constant(const StringName& p_variable,const Variant& p_value)=0;
  129. /* DEBUGGER FUNCTIONS */
  130. virtual String debug_get_error() const=0;
  131. virtual int debug_get_stack_level_count() const=0;
  132. virtual int debug_get_stack_level_line(int p_level) const=0;
  133. virtual String debug_get_stack_level_function(int p_level) const=0;
  134. virtual String debug_get_stack_level_source(int p_level) const=0;
  135. virtual void debug_get_stack_level_locals(int p_level,List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1)=0;
  136. virtual void debug_get_stack_level_members(int p_level,List<String> *p_members, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1)=0;
  137. virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1)=0;
  138. virtual String debug_parse_stack_level_expression(int p_level,const String& p_expression,int p_max_subitems=-1,int p_max_depth=-1)=0;
  139. struct StackInfo {
  140. Ref<Script> script;
  141. int line;
  142. };
  143. virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); }
  144. /* LOADER FUNCTIONS */
  145. virtual void get_recognized_extensions(List<String> *p_extensions) const=0;
  146. virtual void get_public_functions(List<MethodInfo> *p_functions) const=0;
  147. virtual void get_public_constants(List<Pair<String,Variant> > *p_constants) const=0;
  148. virtual void frame();
  149. virtual ~ScriptLanguage() {};
  150. };
  151. extern uint8_t script_encryption_key[32];
  152. class PlaceHolderScriptInstance : public ScriptInstance {
  153. Object *owner;
  154. List<PropertyInfo> properties;
  155. Map<StringName,Variant> values;
  156. ScriptLanguage *language;
  157. Ref<Script> script;
  158. public:
  159. virtual bool set(const StringName& p_name, const Variant& p_value);
  160. virtual bool get(const StringName& p_name, Variant &r_ret) const;
  161. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  162. virtual Variant::Type get_property_type(const StringName& p_name,bool *r_is_valid=NULL) const;
  163. virtual void get_method_list(List<MethodInfo> *p_list) const {}
  164. virtual bool has_method(const StringName& p_method) const { return false; }
  165. virtual Variant call(const StringName& p_method,VARIANT_ARG_LIST) { return Variant();}
  166. virtual Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error) { r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD; return Variant(); }
  167. //virtual void call_multilevel(const StringName& p_method,VARIANT_ARG_LIST) { return Variant(); }
  168. //virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error) { return Variant(); }
  169. virtual void notification(int p_notification) {}
  170. virtual Ref<Script> get_script() const { return script; }
  171. virtual ScriptLanguage *get_language() { return language; }
  172. Object *get_owner() { return owner; }
  173. void update(const List<PropertyInfo> &p_properties,const Map<StringName,Variant>& p_values); //likely changed in editor
  174. PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script,Object *p_owner);
  175. ~PlaceHolderScriptInstance();
  176. };
  177. class ScriptDebugger {
  178. int lines_left;
  179. int depth;
  180. static ScriptDebugger * singleton;
  181. Map<int,Set<StringName> > breakpoints;
  182. ScriptLanguage *break_lang;
  183. public:
  184. typedef void (*RequestSceneTreeMessageFunc)(void *);
  185. struct LiveEditFuncs {
  186. void *udata;
  187. void (*node_path_func)(void *,const NodePath &p_path,int p_id);
  188. void (*res_path_func)(void *,const String &p_path,int p_id);
  189. void (*node_set_func)(void *,int p_id,const StringName& p_prop,const Variant& p_value);
  190. void (*node_set_res_func)(void *,int p_id,const StringName& p_prop,const String& p_value);
  191. void (*node_call_func)(void *,int p_id,const StringName& p_method,VARIANT_ARG_DECLARE);
  192. void (*res_set_func)(void *,int p_id,const StringName& p_prop,const Variant& p_value);
  193. void (*res_set_res_func)(void *,int p_id,const StringName& p_prop,const String& p_value);
  194. void (*res_call_func)(void *,int p_id,const StringName& p_method,VARIANT_ARG_DECLARE);
  195. void (*root_func)(void*, const NodePath& p_scene_path,const String& p_scene_from);
  196. void (*tree_create_node_func)(void*,const NodePath& p_parent,const String& p_type,const String& p_name);
  197. void (*tree_instance_node_func)(void*,const NodePath& p_parent,const String& p_path,const String& p_name);
  198. void (*tree_remove_node_func)(void*,const NodePath& p_at);
  199. void (*tree_remove_and_keep_node_func)(void*,const NodePath& p_at,ObjectID p_keep_id);
  200. void (*tree_restore_node_func)(void*,ObjectID p_id,const NodePath& p_at,int p_at_pos);
  201. void (*tree_duplicate_node_func)(void*,const NodePath& p_at,const String& p_new_name);
  202. void (*tree_reparent_node_func)(void*,const NodePath& p_at,const NodePath& p_new_place,const String& p_new_name,int p_at_pos);
  203. };
  204. _FORCE_INLINE_ static ScriptDebugger * get_singleton() { return singleton; }
  205. void set_lines_left(int p_left);
  206. int get_lines_left() const;
  207. void set_depth(int p_depth);
  208. int get_depth() const;
  209. String breakpoint_find_source(const String& p_source) const;
  210. void insert_breakpoint(int p_line, const StringName& p_source);
  211. void remove_breakpoint(int p_line, const StringName& p_source);
  212. bool is_breakpoint(int p_line,const StringName& p_source) const;
  213. bool is_breakpoint_line(int p_line) const;
  214. void clear_breakpoints();
  215. virtual void debug(ScriptLanguage *p_script,bool p_can_continue=true)=0;
  216. virtual void idle_poll();
  217. virtual void line_poll();
  218. void set_break_language(ScriptLanguage *p_lang);
  219. ScriptLanguage* get_break_language() const;
  220. virtual void send_message(const String& p_message, const Array& p_args)=0;
  221. virtual bool is_remote() const { return false; }
  222. virtual void request_quit() {}
  223. virtual void set_request_scene_tree_message_func(RequestSceneTreeMessageFunc p_func, void *p_udata) {}
  224. virtual void set_live_edit_funcs(LiveEditFuncs *p_funcs) {}
  225. ScriptDebugger();
  226. virtual ~ScriptDebugger() {singleton=NULL;}
  227. };
  228. #endif