VisualScriptBuiltinFunc.xml 11 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="VisualScriptBuiltinFunc" inherits="VisualScriptNode" version="4.0">
  3. <brief_description>
  4. A Visual Script node used to call built-in functions.
  5. </brief_description>
  6. <description>
  7. A built-in function used inside a [VisualScript]. It is usually a math function or an utility function.
  8. See also [@GDScript], for the same functions in the GDScript language.
  9. </description>
  10. <tutorials>
  11. </tutorials>
  12. <members>
  13. <member name="function" type="int" setter="set_func" getter="get_func" enum="VisualScriptBuiltinFunc.BuiltinFunc" default="0">
  14. The function to be executed.
  15. </member>
  16. </members>
  17. <constants>
  18. <constant name="MATH_SIN" value="0" enum="BuiltinFunc">
  19. Return the sine of the input.
  20. </constant>
  21. <constant name="MATH_COS" value="1" enum="BuiltinFunc">
  22. Return the cosine of the input.
  23. </constant>
  24. <constant name="MATH_TAN" value="2" enum="BuiltinFunc">
  25. Return the tangent of the input.
  26. </constant>
  27. <constant name="MATH_SINH" value="3" enum="BuiltinFunc">
  28. Return the hyperbolic sine of the input.
  29. </constant>
  30. <constant name="MATH_COSH" value="4" enum="BuiltinFunc">
  31. Return the hyperbolic cosine of the input.
  32. </constant>
  33. <constant name="MATH_TANH" value="5" enum="BuiltinFunc">
  34. Return the hyperbolic tangent of the input.
  35. </constant>
  36. <constant name="MATH_ASIN" value="6" enum="BuiltinFunc">
  37. Return the arc sine of the input.
  38. </constant>
  39. <constant name="MATH_ACOS" value="7" enum="BuiltinFunc">
  40. Return the arc cosine of the input.
  41. </constant>
  42. <constant name="MATH_ATAN" value="8" enum="BuiltinFunc">
  43. Return the arc tangent of the input.
  44. </constant>
  45. <constant name="MATH_ATAN2" value="9" enum="BuiltinFunc">
  46. Return the arc tangent of the input, using the signs of both parameters to determine the exact angle.
  47. </constant>
  48. <constant name="MATH_SQRT" value="10" enum="BuiltinFunc">
  49. Return the square root of the input.
  50. </constant>
  51. <constant name="MATH_FMOD" value="11" enum="BuiltinFunc">
  52. Return the remainder of one input divided by the other, using floating-point numbers.
  53. </constant>
  54. <constant name="MATH_FPOSMOD" value="12" enum="BuiltinFunc">
  55. Return the positive remainder of one input divided by the other, using floating-point numbers.
  56. </constant>
  57. <constant name="MATH_FLOOR" value="13" enum="BuiltinFunc">
  58. Return the input rounded down.
  59. </constant>
  60. <constant name="MATH_CEIL" value="14" enum="BuiltinFunc">
  61. Return the input rounded up.
  62. </constant>
  63. <constant name="MATH_ROUND" value="15" enum="BuiltinFunc">
  64. Return the input rounded to the nearest integer.
  65. </constant>
  66. <constant name="MATH_ABS" value="16" enum="BuiltinFunc">
  67. Return the absolute value of the input.
  68. </constant>
  69. <constant name="MATH_SIGN" value="17" enum="BuiltinFunc">
  70. Return the sign of the input, turning it into 1, -1, or 0. Useful to determine if the input is positive or negative.
  71. </constant>
  72. <constant name="MATH_POW" value="18" enum="BuiltinFunc">
  73. Return the input raised to a given power.
  74. </constant>
  75. <constant name="MATH_LOG" value="19" enum="BuiltinFunc">
  76. Return the natural logarithm of the input. Note that this is not the typical base-10 logarithm function calculators use.
  77. </constant>
  78. <constant name="MATH_EXP" value="20" enum="BuiltinFunc">
  79. Return the mathematical constant [b]e[/b] raised to the specified power of the input. [b]e[/b] has an approximate value of 2.71828.
  80. </constant>
  81. <constant name="MATH_ISNAN" value="21" enum="BuiltinFunc">
  82. Return whether the input is NaN (Not a Number) or not. NaN is usually produced by dividing 0 by 0, though other ways exist.
  83. </constant>
  84. <constant name="MATH_ISINF" value="22" enum="BuiltinFunc">
  85. Return whether the input is an infinite floating-point number or not. Infinity is usually produced by dividing a number by 0, though other ways exist.
  86. </constant>
  87. <constant name="MATH_EASE" value="23" enum="BuiltinFunc">
  88. Easing function, based on exponent. 0 is constant, 1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-out/out in.
  89. </constant>
  90. <constant name="MATH_STEP_DECIMALS" value="24" enum="BuiltinFunc">
  91. Return the number of digit places after the decimal that the first non-zero digit occurs.
  92. </constant>
  93. <constant name="MATH_SNAPPED" value="25" enum="BuiltinFunc">
  94. Return the input snapped to a given step.
  95. </constant>
  96. <constant name="MATH_LERP" value="26" enum="BuiltinFunc">
  97. Return a number linearly interpolated between the first two inputs, based on the third input. Uses the formula [code]a + (a - b) * t[/code].
  98. </constant>
  99. <constant name="MATH_INVERSE_LERP" value="27" enum="BuiltinFunc">
  100. </constant>
  101. <constant name="MATH_RANGE_LERP" value="28" enum="BuiltinFunc">
  102. </constant>
  103. <constant name="MATH_MOVE_TOWARD" value="29" enum="BuiltinFunc">
  104. Moves the number toward a value, based on the third input.
  105. </constant>
  106. <constant name="MATH_RANDOMIZE" value="30" enum="BuiltinFunc">
  107. Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time.
  108. </constant>
  109. <constant name="MATH_RANDI" value="31" enum="BuiltinFunc">
  110. Return a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function.
  111. </constant>
  112. <constant name="MATH_RANDF" value="32" enum="BuiltinFunc">
  113. Return a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication.
  114. </constant>
  115. <constant name="MATH_RANDI_RANGE" value="33" enum="BuiltinFunc">
  116. Return a random 32-bit integer value between the two inputs.
  117. </constant>
  118. <constant name="MATH_RANDF_RANGE" value="34" enum="BuiltinFunc">
  119. Return a random floating-point value between the two inputs.
  120. </constant>
  121. <constant name="MATH_RANDFN" value="35" enum="BuiltinFunc">
  122. Returns a normally-distributed pseudo-random number, using Box-Muller transform with the specified mean and a standard deviation. This is also called Gaussian distribution.
  123. </constant>
  124. <constant name="MATH_SEED" value="36" enum="BuiltinFunc">
  125. Set the seed for the random number generator.
  126. </constant>
  127. <constant name="MATH_RANDSEED" value="37" enum="BuiltinFunc">
  128. Return a random value from the given seed, along with the new seed.
  129. </constant>
  130. <constant name="MATH_DEG2RAD" value="38" enum="BuiltinFunc">
  131. Convert the input from degrees to radians.
  132. </constant>
  133. <constant name="MATH_RAD2DEG" value="39" enum="BuiltinFunc">
  134. Convert the input from radians to degrees.
  135. </constant>
  136. <constant name="MATH_LINEAR2DB" value="40" enum="BuiltinFunc">
  137. Convert the input from linear volume to decibel volume.
  138. </constant>
  139. <constant name="MATH_DB2LINEAR" value="41" enum="BuiltinFunc">
  140. Convert the input from decibel volume to linear volume.
  141. </constant>
  142. <constant name="MATH_WRAP" value="42" enum="BuiltinFunc">
  143. </constant>
  144. <constant name="MATH_WRAPF" value="43" enum="BuiltinFunc">
  145. </constant>
  146. <constant name="MATH_PINGPONG" value="44" enum="BuiltinFunc">
  147. Return the [code]value[/code] wrapped between [code]0[/code] and the [code]length[/code]. If the limit is reached, the next value the function returned is decreased to the [code]0[/code] side or increased to the [code]length[/code] side (like a triangle wave). If [code]length[/code] is less than zero, it becomes positive.
  148. </constant>
  149. <constant name="LOGIC_MAX" value="45" enum="BuiltinFunc">
  150. Return the greater of the two numbers, also known as their maximum.
  151. </constant>
  152. <constant name="LOGIC_MIN" value="46" enum="BuiltinFunc">
  153. Return the lesser of the two numbers, also known as their minimum.
  154. </constant>
  155. <constant name="LOGIC_CLAMP" value="47" enum="BuiltinFunc">
  156. Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to [code]min(max(input, range_low), range_high)[/code].
  157. </constant>
  158. <constant name="LOGIC_NEAREST_PO2" value="48" enum="BuiltinFunc">
  159. Return the nearest power of 2 to the input.
  160. </constant>
  161. <constant name="OBJ_WEAKREF" value="49" enum="BuiltinFunc">
  162. Create a [WeakRef] from the input.
  163. </constant>
  164. <constant name="TYPE_CONVERT" value="50" enum="BuiltinFunc">
  165. Convert between types.
  166. </constant>
  167. <constant name="TYPE_OF" value="51" enum="BuiltinFunc">
  168. Return the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned.
  169. </constant>
  170. <constant name="TYPE_EXISTS" value="52" enum="BuiltinFunc">
  171. Checks if a type is registered in the [ClassDB].
  172. </constant>
  173. <constant name="TEXT_CHAR" value="53" enum="BuiltinFunc">
  174. Return a character with the given ascii value.
  175. </constant>
  176. <constant name="TEXT_STR" value="54" enum="BuiltinFunc">
  177. Convert the input to a string.
  178. </constant>
  179. <constant name="TEXT_PRINT" value="55" enum="BuiltinFunc">
  180. Print the given string to the output window.
  181. </constant>
  182. <constant name="TEXT_PRINTERR" value="56" enum="BuiltinFunc">
  183. Print the given string to the standard error output.
  184. </constant>
  185. <constant name="TEXT_PRINTRAW" value="57" enum="BuiltinFunc">
  186. Print the given string to the standard output, without adding a newline.
  187. </constant>
  188. <constant name="TEXT_PRINT_VERBOSE" value="58" enum="BuiltinFunc">
  189. </constant>
  190. <constant name="VAR_TO_STR" value="59" enum="BuiltinFunc">
  191. Serialize a [Variant] to a string.
  192. </constant>
  193. <constant name="STR_TO_VAR" value="60" enum="BuiltinFunc">
  194. Deserialize a [Variant] from a string serialized using [constant VAR_TO_STR].
  195. </constant>
  196. <constant name="VAR_TO_BYTES" value="61" enum="BuiltinFunc">
  197. Serialize a [Variant] to a [PackedByteArray].
  198. </constant>
  199. <constant name="BYTES_TO_VAR" value="62" enum="BuiltinFunc">
  200. Deserialize a [Variant] from a [PackedByteArray] serialized using [constant VAR_TO_BYTES].
  201. </constant>
  202. <constant name="MATH_SMOOTHSTEP" value="63" enum="BuiltinFunc">
  203. Return a number smoothly interpolated between the first two inputs, based on the third input. Similar to [constant MATH_LERP], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula:
  204. [codeblock]
  205. var t = clamp((weight - from) / (to - from), 0.0, 1.0)
  206. return t * t * (3.0 - 2.0 * t)
  207. [/codeblock]
  208. </constant>
  209. <constant name="MATH_POSMOD" value="64" enum="BuiltinFunc">
  210. </constant>
  211. <constant name="MATH_LERP_ANGLE" value="65" enum="BuiltinFunc">
  212. </constant>
  213. <constant name="TEXT_ORD" value="66" enum="BuiltinFunc">
  214. </constant>
  215. <constant name="FUNC_MAX" value="67" enum="BuiltinFunc">
  216. Represents the size of the [enum BuiltinFunc] enum.
  217. </constant>
  218. </constants>
  219. </class>