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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="VisualShaderNodeTransformVecMult" inherits="VisualShaderNode" category="Core" version="3.2">
- <brief_description>
- </brief_description>
- <description>
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]" />
- <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformVecMult.Operator" default="0">
- </member>
- </members>
- <constants>
- <constant name="OP_AxB" value="0" enum="Operator">
- </constant>
- <constant name="OP_BxA" value="1" enum="Operator">
- </constant>
- <constant name="OP_3x3_AxB" value="2" enum="Operator">
- </constant>
- <constant name="OP_3x3_BxA" value="3" enum="Operator">
- </constant>
- </constants>
- </class>
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