VisualShaderNodeTransformVecMult.xml 988 B

1234567891011121314151617181920212223242526
  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="VisualShaderNodeTransformVecMult" inherits="VisualShaderNode" category="Core" version="3.2">
  3. <brief_description>
  4. </brief_description>
  5. <description>
  6. </description>
  7. <tutorials>
  8. </tutorials>
  9. <methods>
  10. </methods>
  11. <members>
  12. <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]" />
  13. <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformVecMult.Operator" default="0">
  14. </member>
  15. </members>
  16. <constants>
  17. <constant name="OP_AxB" value="0" enum="Operator">
  18. </constant>
  19. <constant name="OP_BxA" value="1" enum="Operator">
  20. </constant>
  21. <constant name="OP_3x3_AxB" value="2" enum="Operator">
  22. </constant>
  23. <constant name="OP_3x3_BxA" value="3" enum="Operator">
  24. </constant>
  25. </constants>
  26. </class>