rendering_device_vulkan.cpp 218 KB

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  1. #include "rendering_device_vulkan.h"
  2. #include "drivers/vulkan/vulkan_context.h"
  3. #include "core/hashfuncs.h"
  4. #include "core/project_settings.h"
  5. #include "thirdparty/glslang/SPIRV/GlslangToSpv.h"
  6. #include "thirdparty/glslang/glslang/Include/Types.h"
  7. void RenderingDeviceVulkan::_add_dependency(RID p_id, RID p_depends_on) {
  8. if (!dependency_map.has(p_depends_on)) {
  9. dependency_map[p_depends_on] = Set<RID>();
  10. }
  11. dependency_map[p_depends_on].insert(p_id);
  12. if (!reverse_dependency_map.has(p_id)) {
  13. reverse_dependency_map[p_id] = Set<RID>();
  14. }
  15. reverse_dependency_map[p_id].insert(p_depends_on);
  16. }
  17. void RenderingDeviceVulkan::_free_dependencies(RID p_id) {
  18. //direct dependencies must be freed
  19. Map<RID, Set<RID> >::Element *E = dependency_map.find(p_id);
  20. if (E) {
  21. while (E->get().size()) {
  22. free(E->get().front()->get());
  23. }
  24. dependency_map.erase(E);
  25. }
  26. //reverse depenencies must be unreferenced
  27. E = reverse_dependency_map.find(p_id);
  28. if (E) {
  29. for (Set<RID>::Element *F = E->get().front(); F; F = F->next()) {
  30. Map<RID, Set<RID> >::Element *G = dependency_map.find(F->get());
  31. ERR_CONTINUE(!G);
  32. ERR_CONTINUE(!G->get().has(p_id));
  33. G->get().erase(p_id);
  34. }
  35. reverse_dependency_map.erase(E);
  36. }
  37. }
  38. const VkFormat RenderingDeviceVulkan::vulkan_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  39. VK_FORMAT_R4G4_UNORM_PACK8,
  40. VK_FORMAT_R4G4B4A4_UNORM_PACK16,
  41. VK_FORMAT_B4G4R4A4_UNORM_PACK16,
  42. VK_FORMAT_R5G6B5_UNORM_PACK16,
  43. VK_FORMAT_B5G6R5_UNORM_PACK16,
  44. VK_FORMAT_R5G5B5A1_UNORM_PACK16,
  45. VK_FORMAT_B5G5R5A1_UNORM_PACK16,
  46. VK_FORMAT_A1R5G5B5_UNORM_PACK16,
  47. VK_FORMAT_R8_UNORM,
  48. VK_FORMAT_R8_SNORM,
  49. VK_FORMAT_R8_USCALED,
  50. VK_FORMAT_R8_SSCALED,
  51. VK_FORMAT_R8_UINT,
  52. VK_FORMAT_R8_SINT,
  53. VK_FORMAT_R8_SRGB,
  54. VK_FORMAT_R8G8_UNORM,
  55. VK_FORMAT_R8G8_SNORM,
  56. VK_FORMAT_R8G8_USCALED,
  57. VK_FORMAT_R8G8_SSCALED,
  58. VK_FORMAT_R8G8_UINT,
  59. VK_FORMAT_R8G8_SINT,
  60. VK_FORMAT_R8G8_SRGB,
  61. VK_FORMAT_R8G8B8_UNORM,
  62. VK_FORMAT_R8G8B8_SNORM,
  63. VK_FORMAT_R8G8B8_USCALED,
  64. VK_FORMAT_R8G8B8_SSCALED,
  65. VK_FORMAT_R8G8B8_UINT,
  66. VK_FORMAT_R8G8B8_SINT,
  67. VK_FORMAT_R8G8B8_SRGB,
  68. VK_FORMAT_B8G8R8_UNORM,
  69. VK_FORMAT_B8G8R8_SNORM,
  70. VK_FORMAT_B8G8R8_USCALED,
  71. VK_FORMAT_B8G8R8_SSCALED,
  72. VK_FORMAT_B8G8R8_UINT,
  73. VK_FORMAT_B8G8R8_SINT,
  74. VK_FORMAT_B8G8R8_SRGB,
  75. VK_FORMAT_R8G8B8A8_UNORM,
  76. VK_FORMAT_R8G8B8A8_SNORM,
  77. VK_FORMAT_R8G8B8A8_USCALED,
  78. VK_FORMAT_R8G8B8A8_SSCALED,
  79. VK_FORMAT_R8G8B8A8_UINT,
  80. VK_FORMAT_R8G8B8A8_SINT,
  81. VK_FORMAT_R8G8B8A8_SRGB,
  82. VK_FORMAT_B8G8R8A8_UNORM,
  83. VK_FORMAT_B8G8R8A8_SNORM,
  84. VK_FORMAT_B8G8R8A8_USCALED,
  85. VK_FORMAT_B8G8R8A8_SSCALED,
  86. VK_FORMAT_B8G8R8A8_UINT,
  87. VK_FORMAT_B8G8R8A8_SINT,
  88. VK_FORMAT_B8G8R8A8_SRGB,
  89. VK_FORMAT_A8B8G8R8_UNORM_PACK32,
  90. VK_FORMAT_A8B8G8R8_SNORM_PACK32,
  91. VK_FORMAT_A8B8G8R8_USCALED_PACK32,
  92. VK_FORMAT_A8B8G8R8_SSCALED_PACK32,
  93. VK_FORMAT_A8B8G8R8_UINT_PACK32,
  94. VK_FORMAT_A8B8G8R8_SINT_PACK32,
  95. VK_FORMAT_A8B8G8R8_SRGB_PACK32,
  96. VK_FORMAT_A2R10G10B10_UNORM_PACK32,
  97. VK_FORMAT_A2R10G10B10_SNORM_PACK32,
  98. VK_FORMAT_A2R10G10B10_USCALED_PACK32,
  99. VK_FORMAT_A2R10G10B10_SSCALED_PACK32,
  100. VK_FORMAT_A2R10G10B10_UINT_PACK32,
  101. VK_FORMAT_A2R10G10B10_SINT_PACK32,
  102. VK_FORMAT_A2B10G10R10_UNORM_PACK32,
  103. VK_FORMAT_A2B10G10R10_SNORM_PACK32,
  104. VK_FORMAT_A2B10G10R10_USCALED_PACK32,
  105. VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
  106. VK_FORMAT_A2B10G10R10_UINT_PACK32,
  107. VK_FORMAT_A2B10G10R10_SINT_PACK32,
  108. VK_FORMAT_R16_UNORM,
  109. VK_FORMAT_R16_SNORM,
  110. VK_FORMAT_R16_USCALED,
  111. VK_FORMAT_R16_SSCALED,
  112. VK_FORMAT_R16_UINT,
  113. VK_FORMAT_R16_SINT,
  114. VK_FORMAT_R16_SFLOAT,
  115. VK_FORMAT_R16G16_UNORM,
  116. VK_FORMAT_R16G16_SNORM,
  117. VK_FORMAT_R16G16_USCALED,
  118. VK_FORMAT_R16G16_SSCALED,
  119. VK_FORMAT_R16G16_UINT,
  120. VK_FORMAT_R16G16_SINT,
  121. VK_FORMAT_R16G16_SFLOAT,
  122. VK_FORMAT_R16G16B16_UNORM,
  123. VK_FORMAT_R16G16B16_SNORM,
  124. VK_FORMAT_R16G16B16_USCALED,
  125. VK_FORMAT_R16G16B16_SSCALED,
  126. VK_FORMAT_R16G16B16_UINT,
  127. VK_FORMAT_R16G16B16_SINT,
  128. VK_FORMAT_R16G16B16_SFLOAT,
  129. VK_FORMAT_R16G16B16A16_UNORM,
  130. VK_FORMAT_R16G16B16A16_SNORM,
  131. VK_FORMAT_R16G16B16A16_USCALED,
  132. VK_FORMAT_R16G16B16A16_SSCALED,
  133. VK_FORMAT_R16G16B16A16_UINT,
  134. VK_FORMAT_R16G16B16A16_SINT,
  135. VK_FORMAT_R16G16B16A16_SFLOAT,
  136. VK_FORMAT_R32_UINT,
  137. VK_FORMAT_R32_SINT,
  138. VK_FORMAT_R32_SFLOAT,
  139. VK_FORMAT_R32G32_UINT,
  140. VK_FORMAT_R32G32_SINT,
  141. VK_FORMAT_R32G32_SFLOAT,
  142. VK_FORMAT_R32G32B32_UINT,
  143. VK_FORMAT_R32G32B32_SINT,
  144. VK_FORMAT_R32G32B32_SFLOAT,
  145. VK_FORMAT_R32G32B32A32_UINT,
  146. VK_FORMAT_R32G32B32A32_SINT,
  147. VK_FORMAT_R32G32B32A32_SFLOAT,
  148. VK_FORMAT_R64_UINT,
  149. VK_FORMAT_R64_SINT,
  150. VK_FORMAT_R64_SFLOAT,
  151. VK_FORMAT_R64G64_UINT,
  152. VK_FORMAT_R64G64_SINT,
  153. VK_FORMAT_R64G64_SFLOAT,
  154. VK_FORMAT_R64G64B64_UINT,
  155. VK_FORMAT_R64G64B64_SINT,
  156. VK_FORMAT_R64G64B64_SFLOAT,
  157. VK_FORMAT_R64G64B64A64_UINT,
  158. VK_FORMAT_R64G64B64A64_SINT,
  159. VK_FORMAT_R64G64B64A64_SFLOAT,
  160. VK_FORMAT_B10G11R11_UFLOAT_PACK32,
  161. VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
  162. VK_FORMAT_D16_UNORM,
  163. VK_FORMAT_X8_D24_UNORM_PACK32,
  164. VK_FORMAT_D32_SFLOAT,
  165. VK_FORMAT_S8_UINT,
  166. VK_FORMAT_D16_UNORM_S8_UINT,
  167. VK_FORMAT_D24_UNORM_S8_UINT,
  168. VK_FORMAT_D32_SFLOAT_S8_UINT,
  169. VK_FORMAT_BC1_RGB_UNORM_BLOCK,
  170. VK_FORMAT_BC1_RGB_SRGB_BLOCK,
  171. VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
  172. VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
  173. VK_FORMAT_BC2_UNORM_BLOCK,
  174. VK_FORMAT_BC2_SRGB_BLOCK,
  175. VK_FORMAT_BC3_UNORM_BLOCK,
  176. VK_FORMAT_BC3_SRGB_BLOCK,
  177. VK_FORMAT_BC4_UNORM_BLOCK,
  178. VK_FORMAT_BC4_SNORM_BLOCK,
  179. VK_FORMAT_BC5_UNORM_BLOCK,
  180. VK_FORMAT_BC5_SNORM_BLOCK,
  181. VK_FORMAT_BC6H_UFLOAT_BLOCK,
  182. VK_FORMAT_BC6H_SFLOAT_BLOCK,
  183. VK_FORMAT_BC7_UNORM_BLOCK,
  184. VK_FORMAT_BC7_SRGB_BLOCK,
  185. VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
  186. VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
  187. VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
  188. VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
  189. VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
  190. VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
  191. VK_FORMAT_EAC_R11_UNORM_BLOCK,
  192. VK_FORMAT_EAC_R11_SNORM_BLOCK,
  193. VK_FORMAT_EAC_R11G11_UNORM_BLOCK,
  194. VK_FORMAT_EAC_R11G11_SNORM_BLOCK,
  195. VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
  196. VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
  197. VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
  198. VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
  199. VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
  200. VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
  201. VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
  202. VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
  203. VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
  204. VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
  205. VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
  206. VK_FORMAT_ASTC_8x5_SRGB_BLOCK,
  207. VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
  208. VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
  209. VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
  210. VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
  211. VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
  212. VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
  213. VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
  214. VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
  215. VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
  216. VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
  217. VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
  218. VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
  219. VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
  220. VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
  221. VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
  222. VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
  223. VK_FORMAT_G8B8G8R8_422_UNORM,
  224. VK_FORMAT_B8G8R8G8_422_UNORM,
  225. VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
  226. VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
  227. VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
  228. VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
  229. VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
  230. VK_FORMAT_R10X6_UNORM_PACK16,
  231. VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
  232. VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
  233. VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
  234. VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
  235. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
  236. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
  237. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
  238. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
  239. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
  240. VK_FORMAT_R12X4_UNORM_PACK16,
  241. VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
  242. VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
  243. VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
  244. VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
  245. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
  246. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
  247. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
  248. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
  249. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
  250. VK_FORMAT_G16B16G16R16_422_UNORM,
  251. VK_FORMAT_B16G16R16G16_422_UNORM,
  252. VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
  253. VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
  254. VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
  255. VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
  256. VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
  257. VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG,
  258. VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG,
  259. VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG,
  260. VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG,
  261. VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG,
  262. VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG,
  263. VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG,
  264. VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG,
  265. };
  266. const char *RenderingDeviceVulkan::named_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  267. "R4G4_Unorm_Pack8",
  268. "R4G4B4A4_Unorm_Pack16",
  269. "B4G4R4A4_Unorm_Pack16",
  270. "R5G6B5_Unorm_Pack16",
  271. "B5G6R5_Unorm_Pack16",
  272. "R5G5B5A1_Unorm_Pack16",
  273. "B5G5R5A1_Unorm_Pack16",
  274. "A1R5G5B5_Unorm_Pack16",
  275. "R8_Unorm",
  276. "R8_Snorm",
  277. "R8_Uscaled",
  278. "R8_Sscaled",
  279. "R8_Uint",
  280. "R8_Sint",
  281. "R8_Srgb",
  282. "R8G8_Unorm",
  283. "R8G8_Snorm",
  284. "R8G8_Uscaled",
  285. "R8G8_Sscaled",
  286. "R8G8_Uint",
  287. "R8G8_Sint",
  288. "R8G8_Srgb",
  289. "R8G8B8_Unorm",
  290. "R8G8B8_Snorm",
  291. "R8G8B8_Uscaled",
  292. "R8G8B8_Sscaled",
  293. "R8G8B8_Uint",
  294. "R8G8B8_Sint",
  295. "R8G8B8_Srgb",
  296. "B8G8R8_Unorm",
  297. "B8G8R8_Snorm",
  298. "B8G8R8_Uscaled",
  299. "B8G8R8_Sscaled",
  300. "B8G8R8_Uint",
  301. "B8G8R8_Sint",
  302. "B8G8R8_Srgb",
  303. "R8G8B8A8_Unorm",
  304. "R8G8B8A8_Snorm",
  305. "R8G8B8A8_Uscaled",
  306. "R8G8B8A8_Sscaled",
  307. "R8G8B8A8_Uint",
  308. "R8G8B8A8_Sint",
  309. "R8G8B8A8_Srgb",
  310. "B8G8R8A8_Unorm",
  311. "B8G8R8A8_Snorm",
  312. "B8G8R8A8_Uscaled",
  313. "B8G8R8A8_Sscaled",
  314. "B8G8R8A8_Uint",
  315. "B8G8R8A8_Sint",
  316. "B8G8R8A8_Srgb",
  317. "A8B8G8R8_Unorm_Pack32",
  318. "A8B8G8R8_Snorm_Pack32",
  319. "A8B8G8R8_Uscaled_Pack32",
  320. "A8B8G8R8_Sscaled_Pack32",
  321. "A8B8G8R8_Uint_Pack32",
  322. "A8B8G8R8_Sint_Pack32",
  323. "A8B8G8R8_Srgb_Pack32",
  324. "A2R10G10B10_Unorm_Pack32",
  325. "A2R10G10B10_Snorm_Pack32",
  326. "A2R10G10B10_Uscaled_Pack32",
  327. "A2R10G10B10_Sscaled_Pack32",
  328. "A2R10G10B10_Uint_Pack32",
  329. "A2R10G10B10_Sint_Pack32",
  330. "A2B10G10R10_Unorm_Pack32",
  331. "A2B10G10R10_Snorm_Pack32",
  332. "A2B10G10R10_Uscaled_Pack32",
  333. "A2B10G10R10_Sscaled_Pack32",
  334. "A2B10G10R10_Uint_Pack32",
  335. "A2B10G10R10_Sint_Pack32",
  336. "R16_Unorm",
  337. "R16_Snorm",
  338. "R16_Uscaled",
  339. "R16_Sscaled",
  340. "R16_Uint",
  341. "R16_Sint",
  342. "R16_Sfloat",
  343. "R16G16_Unorm",
  344. "R16G16_Snorm",
  345. "R16G16_Uscaled",
  346. "R16G16_Sscaled",
  347. "R16G16_Uint",
  348. "R16G16_Sint",
  349. "R16G16_Sfloat",
  350. "R16G16B16_Unorm",
  351. "R16G16B16_Snorm",
  352. "R16G16B16_Uscaled",
  353. "R16G16B16_Sscaled",
  354. "R16G16B16_Uint",
  355. "R16G16B16_Sint",
  356. "R16G16B16_Sfloat",
  357. "R16G16B16A16_Unorm",
  358. "R16G16B16A16_Snorm",
  359. "R16G16B16A16_Uscaled",
  360. "R16G16B16A16_Sscaled",
  361. "R16G16B16A16_Uint",
  362. "R16G16B16A16_Sint",
  363. "R16G16B16A16_Sfloat",
  364. "R32_Uint",
  365. "R32_Sint",
  366. "R32_Sfloat",
  367. "R32G32_Uint",
  368. "R32G32_Sint",
  369. "R32G32_Sfloat",
  370. "R32G32B32_Uint",
  371. "R32G32B32_Sint",
  372. "R32G32B32_Sfloat",
  373. "R32G32B32A32_Uint",
  374. "R32G32B32A32_Sint",
  375. "R32G32B32A32_Sfloat",
  376. "R64_Uint",
  377. "R64_Sint",
  378. "R64_Sfloat",
  379. "R64G64_Uint",
  380. "R64G64_Sint",
  381. "R64G64_Sfloat",
  382. "R64G64B64_Uint",
  383. "R64G64B64_Sint",
  384. "R64G64B64_Sfloat",
  385. "R64G64B64A64_Uint",
  386. "R64G64B64A64_Sint",
  387. "R64G64B64A64_Sfloat",
  388. "B10G11R11_Ufloat_Pack32",
  389. "E5B9G9R9_Ufloat_Pack32",
  390. "D16_Unorm",
  391. "X8_D24_Unorm_Pack32",
  392. "D32_Sfloat",
  393. "S8_Uint",
  394. "D16_Unorm_S8_Uint",
  395. "D24_Unorm_S8_Uint",
  396. "D32_Sfloat_S8_Uint",
  397. "Bc1_Rgb_Unorm_Block",
  398. "Bc1_Rgb_Srgb_Block",
  399. "Bc1_Rgba_Unorm_Block",
  400. "Bc1_Rgba_Srgb_Block",
  401. "Bc2_Unorm_Block",
  402. "Bc2_Srgb_Block",
  403. "Bc3_Unorm_Block",
  404. "Bc3_Srgb_Block",
  405. "Bc4_Unorm_Block",
  406. "Bc4_Snorm_Block",
  407. "Bc5_Unorm_Block",
  408. "Bc5_Snorm_Block",
  409. "Bc6H_Ufloat_Block",
  410. "Bc6H_Sfloat_Block",
  411. "Bc7_Unorm_Block",
  412. "Bc7_Srgb_Block",
  413. "Etc2_R8G8B8_Unorm_Block",
  414. "Etc2_R8G8B8_Srgb_Block",
  415. "Etc2_R8G8B8A1_Unorm_Block",
  416. "Etc2_R8G8B8A1_Srgb_Block",
  417. "Etc2_R8G8B8A8_Unorm_Block",
  418. "Etc2_R8G8B8A8_Srgb_Block",
  419. "Eac_R11_Unorm_Block",
  420. "Eac_R11_Snorm_Block",
  421. "Eac_R11G11_Unorm_Block",
  422. "Eac_R11G11_Snorm_Block",
  423. "Astc_4X4_Unorm_Block",
  424. "Astc_4X4_Srgb_Block",
  425. "Astc_5X4_Unorm_Block",
  426. "Astc_5X4_Srgb_Block",
  427. "Astc_5X5_Unorm_Block",
  428. "Astc_5X5_Srgb_Block",
  429. "Astc_6X5_Unorm_Block",
  430. "Astc_6X5_Srgb_Block",
  431. "Astc_6X6_Unorm_Block",
  432. "Astc_6X6_Srgb_Block",
  433. "Astc_8X5_Unorm_Block",
  434. "Astc_8X5_Srgb_Block",
  435. "Astc_8X6_Unorm_Block",
  436. "Astc_8X6_Srgb_Block",
  437. "Astc_8X8_Unorm_Block",
  438. "Astc_8X8_Srgb_Block",
  439. "Astc_10X5_Unorm_Block",
  440. "Astc_10X5_Srgb_Block",
  441. "Astc_10X6_Unorm_Block",
  442. "Astc_10X6_Srgb_Block",
  443. "Astc_10X8_Unorm_Block",
  444. "Astc_10X8_Srgb_Block",
  445. "Astc_10X10_Unorm_Block",
  446. "Astc_10X10_Srgb_Block",
  447. "Astc_12X10_Unorm_Block",
  448. "Astc_12X10_Srgb_Block",
  449. "Astc_12X12_Unorm_Block",
  450. "Astc_12X12_Srgb_Block",
  451. "G8B8G8R8_422_Unorm",
  452. "B8G8R8G8_422_Unorm",
  453. "G8_B8_R8_3Plane_420_Unorm",
  454. "G8_B8R8_2Plane_420_Unorm",
  455. "G8_B8_R8_3Plane_422_Unorm",
  456. "G8_B8R8_2Plane_422_Unorm",
  457. "G8_B8_R8_3Plane_444_Unorm",
  458. "R10X6_Unorm_Pack16",
  459. "R10X6G10X6_Unorm_2Pack16",
  460. "R10X6G10X6B10X6A10X6_Unorm_4Pack16",
  461. "G10X6B10X6G10X6R10X6_422_Unorm_4Pack16",
  462. "B10X6G10X6R10X6G10X6_422_Unorm_4Pack16",
  463. "G10X6_B10X6_R10X6_3Plane_420_Unorm_3Pack16",
  464. "G10X6_B10X6R10X6_2Plane_420_Unorm_3Pack16",
  465. "G10X6_B10X6_R10X6_3Plane_422_Unorm_3Pack16",
  466. "G10X6_B10X6R10X6_2Plane_422_Unorm_3Pack16",
  467. "G10X6_B10X6_R10X6_3Plane_444_Unorm_3Pack16",
  468. "R12X4_Unorm_Pack16",
  469. "R12X4G12X4_Unorm_2Pack16",
  470. "R12X4G12X4B12X4A12X4_Unorm_4Pack16",
  471. "G12X4B12X4G12X4R12X4_422_Unorm_4Pack16",
  472. "B12X4G12X4R12X4G12X4_422_Unorm_4Pack16",
  473. "G12X4_B12X4_R12X4_3Plane_420_Unorm_3Pack16",
  474. "G12X4_B12X4R12X4_2Plane_420_Unorm_3Pack16",
  475. "G12X4_B12X4_R12X4_3Plane_422_Unorm_3Pack16",
  476. "G12X4_B12X4R12X4_2Plane_422_Unorm_3Pack16",
  477. "G12X4_B12X4_R12X4_3Plane_444_Unorm_3Pack16",
  478. "G16B16G16R16_422_Unorm",
  479. "B16G16R16G16_422_Unorm",
  480. "G16_B16_R16_3Plane_420_Unorm",
  481. "G16_B16R16_2Plane_420_Unorm",
  482. "G16_B16_R16_3Plane_422_Unorm",
  483. "G16_B16R16_2Plane_422_Unorm",
  484. "G16_B16_R16_3Plane_444_Unorm",
  485. "Pvrtc1_2Bpp_Unorm_Block_Img",
  486. "Pvrtc1_4Bpp_Unorm_Block_Img",
  487. "Pvrtc2_2Bpp_Unorm_Block_Img",
  488. "Pvrtc2_4Bpp_Unorm_Block_Img",
  489. "Pvrtc1_2Bpp_Srgb_Block_Img",
  490. "Pvrtc1_4Bpp_Srgb_Block_Img",
  491. "Pvrtc2_2Bpp_Srgb_Block_Img",
  492. "Pvrtc2_4Bpp_Srgb_Block_Img"
  493. };
  494. int RenderingDeviceVulkan::get_format_vertex_size(DataFormat p_format) {
  495. switch (p_format) {
  496. case DATA_FORMAT_R8_UNORM:
  497. case DATA_FORMAT_R8_SNORM:
  498. case DATA_FORMAT_R8_UINT:
  499. case DATA_FORMAT_R8_SINT:
  500. case DATA_FORMAT_R8G8_UNORM:
  501. case DATA_FORMAT_R8G8_SNORM:
  502. case DATA_FORMAT_R8G8_UINT:
  503. case DATA_FORMAT_R8G8_SINT:
  504. case DATA_FORMAT_R8G8B8_UNORM:
  505. case DATA_FORMAT_R8G8B8_SNORM:
  506. case DATA_FORMAT_R8G8B8_UINT:
  507. case DATA_FORMAT_R8G8B8_SINT:
  508. case DATA_FORMAT_B8G8R8_UNORM:
  509. case DATA_FORMAT_B8G8R8_SNORM:
  510. case DATA_FORMAT_B8G8R8_UINT:
  511. case DATA_FORMAT_B8G8R8_SINT:
  512. case DATA_FORMAT_R8G8B8A8_UNORM:
  513. case DATA_FORMAT_R8G8B8A8_SNORM:
  514. case DATA_FORMAT_R8G8B8A8_UINT:
  515. case DATA_FORMAT_R8G8B8A8_SINT:
  516. case DATA_FORMAT_B8G8R8A8_UNORM:
  517. case DATA_FORMAT_B8G8R8A8_SNORM:
  518. case DATA_FORMAT_B8G8R8A8_UINT:
  519. case DATA_FORMAT_B8G8R8A8_SINT: return 4;
  520. case DATA_FORMAT_R16_UNORM:
  521. case DATA_FORMAT_R16_SNORM:
  522. case DATA_FORMAT_R16_UINT:
  523. case DATA_FORMAT_R16_SINT:
  524. case DATA_FORMAT_R16_SFLOAT: return 4;
  525. case DATA_FORMAT_R16G16_UNORM:
  526. case DATA_FORMAT_R16G16_SNORM:
  527. case DATA_FORMAT_R16G16_UINT:
  528. case DATA_FORMAT_R16G16_SINT:
  529. case DATA_FORMAT_R16G16_SFLOAT: return 4;
  530. case DATA_FORMAT_R16G16B16_UNORM:
  531. case DATA_FORMAT_R16G16B16_SNORM:
  532. case DATA_FORMAT_R16G16B16_UINT:
  533. case DATA_FORMAT_R16G16B16_SINT:
  534. case DATA_FORMAT_R16G16B16_SFLOAT: return 8;
  535. case DATA_FORMAT_R16G16B16A16_UNORM:
  536. case DATA_FORMAT_R16G16B16A16_SNORM:
  537. case DATA_FORMAT_R16G16B16A16_UINT:
  538. case DATA_FORMAT_R16G16B16A16_SINT:
  539. case DATA_FORMAT_R16G16B16A16_SFLOAT: return 8;
  540. case DATA_FORMAT_R32_UINT:
  541. case DATA_FORMAT_R32_SINT:
  542. case DATA_FORMAT_R32_SFLOAT: return 4;
  543. case DATA_FORMAT_R32G32_UINT:
  544. case DATA_FORMAT_R32G32_SINT:
  545. case DATA_FORMAT_R32G32_SFLOAT: return 8;
  546. case DATA_FORMAT_R32G32B32_UINT:
  547. case DATA_FORMAT_R32G32B32_SINT:
  548. case DATA_FORMAT_R32G32B32_SFLOAT: return 12;
  549. case DATA_FORMAT_R32G32B32A32_UINT:
  550. case DATA_FORMAT_R32G32B32A32_SINT:
  551. case DATA_FORMAT_R32G32B32A32_SFLOAT: return 16;
  552. case DATA_FORMAT_R64_UINT:
  553. case DATA_FORMAT_R64_SINT:
  554. case DATA_FORMAT_R64_SFLOAT: return 8;
  555. case DATA_FORMAT_R64G64_UINT:
  556. case DATA_FORMAT_R64G64_SINT:
  557. case DATA_FORMAT_R64G64_SFLOAT: return 16;
  558. case DATA_FORMAT_R64G64B64_UINT:
  559. case DATA_FORMAT_R64G64B64_SINT:
  560. case DATA_FORMAT_R64G64B64_SFLOAT: return 24;
  561. case DATA_FORMAT_R64G64B64A64_UINT:
  562. case DATA_FORMAT_R64G64B64A64_SINT:
  563. case DATA_FORMAT_R64G64B64A64_SFLOAT: return 32;
  564. default: return 0;
  565. }
  566. }
  567. uint32_t RenderingDeviceVulkan::get_image_format_pixel_size(DataFormat p_format) {
  568. switch (p_format) {
  569. case DATA_FORMAT_R4G4_UNORM_PACK8: return 1;
  570. case DATA_FORMAT_R4G4B4A4_UNORM_PACK16:
  571. case DATA_FORMAT_B4G4R4A4_UNORM_PACK16:
  572. case DATA_FORMAT_R5G6B5_UNORM_PACK16:
  573. case DATA_FORMAT_B5G6R5_UNORM_PACK16:
  574. case DATA_FORMAT_R5G5B5A1_UNORM_PACK16:
  575. case DATA_FORMAT_B5G5R5A1_UNORM_PACK16:
  576. case DATA_FORMAT_A1R5G5B5_UNORM_PACK16: return 2;
  577. case DATA_FORMAT_R8_UNORM:
  578. case DATA_FORMAT_R8_SNORM:
  579. case DATA_FORMAT_R8_USCALED:
  580. case DATA_FORMAT_R8_SSCALED:
  581. case DATA_FORMAT_R8_UINT:
  582. case DATA_FORMAT_R8_SINT:
  583. case DATA_FORMAT_R8_SRGB: return 1;
  584. case DATA_FORMAT_R8G8_UNORM:
  585. case DATA_FORMAT_R8G8_SNORM:
  586. case DATA_FORMAT_R8G8_USCALED:
  587. case DATA_FORMAT_R8G8_SSCALED:
  588. case DATA_FORMAT_R8G8_UINT:
  589. case DATA_FORMAT_R8G8_SINT:
  590. case DATA_FORMAT_R8G8_SRGB: return 2;
  591. case DATA_FORMAT_R8G8B8_UNORM:
  592. case DATA_FORMAT_R8G8B8_SNORM:
  593. case DATA_FORMAT_R8G8B8_USCALED:
  594. case DATA_FORMAT_R8G8B8_SSCALED:
  595. case DATA_FORMAT_R8G8B8_UINT:
  596. case DATA_FORMAT_R8G8B8_SINT:
  597. case DATA_FORMAT_R8G8B8_SRGB:
  598. case DATA_FORMAT_B8G8R8_UNORM:
  599. case DATA_FORMAT_B8G8R8_SNORM:
  600. case DATA_FORMAT_B8G8R8_USCALED:
  601. case DATA_FORMAT_B8G8R8_SSCALED:
  602. case DATA_FORMAT_B8G8R8_UINT:
  603. case DATA_FORMAT_B8G8R8_SINT:
  604. case DATA_FORMAT_B8G8R8_SRGB: return 3;
  605. case DATA_FORMAT_R8G8B8A8_UNORM:
  606. case DATA_FORMAT_R8G8B8A8_SNORM:
  607. case DATA_FORMAT_R8G8B8A8_USCALED:
  608. case DATA_FORMAT_R8G8B8A8_SSCALED:
  609. case DATA_FORMAT_R8G8B8A8_UINT:
  610. case DATA_FORMAT_R8G8B8A8_SINT:
  611. case DATA_FORMAT_R8G8B8A8_SRGB:
  612. case DATA_FORMAT_B8G8R8A8_UNORM:
  613. case DATA_FORMAT_B8G8R8A8_SNORM:
  614. case DATA_FORMAT_B8G8R8A8_USCALED:
  615. case DATA_FORMAT_B8G8R8A8_SSCALED:
  616. case DATA_FORMAT_B8G8R8A8_UINT:
  617. case DATA_FORMAT_B8G8R8A8_SINT:
  618. case DATA_FORMAT_B8G8R8A8_SRGB: return 4;
  619. case DATA_FORMAT_A8B8G8R8_UNORM_PACK32:
  620. case DATA_FORMAT_A8B8G8R8_SNORM_PACK32:
  621. case DATA_FORMAT_A8B8G8R8_USCALED_PACK32:
  622. case DATA_FORMAT_A8B8G8R8_SSCALED_PACK32:
  623. case DATA_FORMAT_A8B8G8R8_UINT_PACK32:
  624. case DATA_FORMAT_A8B8G8R8_SINT_PACK32:
  625. case DATA_FORMAT_A8B8G8R8_SRGB_PACK32:
  626. case DATA_FORMAT_A2R10G10B10_UNORM_PACK32:
  627. case DATA_FORMAT_A2R10G10B10_SNORM_PACK32:
  628. case DATA_FORMAT_A2R10G10B10_USCALED_PACK32:
  629. case DATA_FORMAT_A2R10G10B10_SSCALED_PACK32:
  630. case DATA_FORMAT_A2R10G10B10_UINT_PACK32:
  631. case DATA_FORMAT_A2R10G10B10_SINT_PACK32:
  632. case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
  633. case DATA_FORMAT_A2B10G10R10_SNORM_PACK32:
  634. case DATA_FORMAT_A2B10G10R10_USCALED_PACK32:
  635. case DATA_FORMAT_A2B10G10R10_SSCALED_PACK32:
  636. case DATA_FORMAT_A2B10G10R10_UINT_PACK32:
  637. case DATA_FORMAT_A2B10G10R10_SINT_PACK32: return 4;
  638. case DATA_FORMAT_R16_UNORM:
  639. case DATA_FORMAT_R16_SNORM:
  640. case DATA_FORMAT_R16_USCALED:
  641. case DATA_FORMAT_R16_SSCALED:
  642. case DATA_FORMAT_R16_UINT:
  643. case DATA_FORMAT_R16_SINT:
  644. case DATA_FORMAT_R16_SFLOAT: return 2;
  645. case DATA_FORMAT_R16G16_UNORM:
  646. case DATA_FORMAT_R16G16_SNORM:
  647. case DATA_FORMAT_R16G16_USCALED:
  648. case DATA_FORMAT_R16G16_SSCALED:
  649. case DATA_FORMAT_R16G16_UINT:
  650. case DATA_FORMAT_R16G16_SINT:
  651. case DATA_FORMAT_R16G16_SFLOAT: return 4;
  652. case DATA_FORMAT_R16G16B16_UNORM:
  653. case DATA_FORMAT_R16G16B16_SNORM:
  654. case DATA_FORMAT_R16G16B16_USCALED:
  655. case DATA_FORMAT_R16G16B16_SSCALED:
  656. case DATA_FORMAT_R16G16B16_UINT:
  657. case DATA_FORMAT_R16G16B16_SINT:
  658. case DATA_FORMAT_R16G16B16_SFLOAT: return 6;
  659. case DATA_FORMAT_R16G16B16A16_UNORM:
  660. case DATA_FORMAT_R16G16B16A16_SNORM:
  661. case DATA_FORMAT_R16G16B16A16_USCALED:
  662. case DATA_FORMAT_R16G16B16A16_SSCALED:
  663. case DATA_FORMAT_R16G16B16A16_UINT:
  664. case DATA_FORMAT_R16G16B16A16_SINT:
  665. case DATA_FORMAT_R16G16B16A16_SFLOAT: return 8;
  666. case DATA_FORMAT_R32_UINT:
  667. case DATA_FORMAT_R32_SINT:
  668. case DATA_FORMAT_R32_SFLOAT: return 4;
  669. case DATA_FORMAT_R32G32_UINT:
  670. case DATA_FORMAT_R32G32_SINT:
  671. case DATA_FORMAT_R32G32_SFLOAT: return 8;
  672. case DATA_FORMAT_R32G32B32_UINT:
  673. case DATA_FORMAT_R32G32B32_SINT:
  674. case DATA_FORMAT_R32G32B32_SFLOAT: return 12;
  675. case DATA_FORMAT_R32G32B32A32_UINT:
  676. case DATA_FORMAT_R32G32B32A32_SINT:
  677. case DATA_FORMAT_R32G32B32A32_SFLOAT: return 16;
  678. case DATA_FORMAT_R64_UINT:
  679. case DATA_FORMAT_R64_SINT:
  680. case DATA_FORMAT_R64_SFLOAT: return 8;
  681. case DATA_FORMAT_R64G64_UINT:
  682. case DATA_FORMAT_R64G64_SINT:
  683. case DATA_FORMAT_R64G64_SFLOAT: return 16;
  684. case DATA_FORMAT_R64G64B64_UINT:
  685. case DATA_FORMAT_R64G64B64_SINT:
  686. case DATA_FORMAT_R64G64B64_SFLOAT: return 24;
  687. case DATA_FORMAT_R64G64B64A64_UINT:
  688. case DATA_FORMAT_R64G64B64A64_SINT:
  689. case DATA_FORMAT_R64G64B64A64_SFLOAT: return 32;
  690. case DATA_FORMAT_B10G11R11_UFLOAT_PACK32:
  691. case DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32: return 4;
  692. case DATA_FORMAT_D16_UNORM: return 2;
  693. case DATA_FORMAT_X8_D24_UNORM_PACK32: return 4;
  694. case DATA_FORMAT_D32_SFLOAT: return 4;
  695. case DATA_FORMAT_S8_UINT: return 1;
  696. case DATA_FORMAT_D16_UNORM_S8_UINT: return 4;
  697. case DATA_FORMAT_D24_UNORM_S8_UINT: return 4;
  698. case DATA_FORMAT_D32_SFLOAT_S8_UINT:
  699. return 5; //?
  700. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  701. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  702. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  703. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  704. case DATA_FORMAT_BC2_UNORM_BLOCK:
  705. case DATA_FORMAT_BC2_SRGB_BLOCK:
  706. case DATA_FORMAT_BC3_UNORM_BLOCK:
  707. case DATA_FORMAT_BC3_SRGB_BLOCK:
  708. case DATA_FORMAT_BC4_UNORM_BLOCK:
  709. case DATA_FORMAT_BC4_SNORM_BLOCK:
  710. case DATA_FORMAT_BC5_UNORM_BLOCK:
  711. case DATA_FORMAT_BC5_SNORM_BLOCK:
  712. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  713. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  714. case DATA_FORMAT_BC7_UNORM_BLOCK:
  715. case DATA_FORMAT_BC7_SRGB_BLOCK: return 1;
  716. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  717. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  718. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  719. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  720. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  721. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK: return 1;
  722. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  723. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  724. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  725. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK: return 1;
  726. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK:
  727. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  728. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  729. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  730. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  731. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  732. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  733. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  734. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  735. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  736. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  737. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  738. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  739. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  740. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  741. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  742. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  743. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  744. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  745. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  746. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  747. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  748. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  749. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  750. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  751. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  752. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  753. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK: return 1;
  754. case DATA_FORMAT_G8B8G8R8_422_UNORM:
  755. case DATA_FORMAT_B8G8R8G8_422_UNORM: return 4;
  756. case DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM:
  757. case DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM:
  758. case DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM:
  759. case DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM:
  760. case DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM: return 4;
  761. case DATA_FORMAT_R10X6_UNORM_PACK16:
  762. case DATA_FORMAT_R10X6G10X6_UNORM_2PACK16:
  763. case DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16:
  764. case DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16:
  765. case DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16:
  766. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16:
  767. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16:
  768. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16:
  769. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16:
  770. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16:
  771. case DATA_FORMAT_R12X4_UNORM_PACK16:
  772. case DATA_FORMAT_R12X4G12X4_UNORM_2PACK16:
  773. case DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16:
  774. case DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16:
  775. case DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16:
  776. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16:
  777. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16:
  778. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16:
  779. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16:
  780. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16: return 2;
  781. case DATA_FORMAT_G16B16G16R16_422_UNORM:
  782. case DATA_FORMAT_B16G16R16G16_422_UNORM:
  783. case DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM:
  784. case DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM:
  785. case DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM:
  786. case DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM:
  787. case DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM: return 8;
  788. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  789. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  790. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  791. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  792. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  793. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  794. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  795. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG: return 1;
  796. default: {
  797. ERR_PRINT("Format not handled, bug");
  798. }
  799. }
  800. return 1;
  801. }
  802. // https://www.khronos.org/registry/DataFormat/specs/1.1/dataformat.1.1.pdf
  803. void RenderingDeviceVulkan::get_compressed_image_format_block_dimensions(DataFormat p_format, uint32_t &r_w, uint32_t &r_h) {
  804. switch (p_format) {
  805. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  806. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  807. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  808. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  809. case DATA_FORMAT_BC2_UNORM_BLOCK:
  810. case DATA_FORMAT_BC2_SRGB_BLOCK:
  811. case DATA_FORMAT_BC3_UNORM_BLOCK:
  812. case DATA_FORMAT_BC3_SRGB_BLOCK:
  813. case DATA_FORMAT_BC4_UNORM_BLOCK:
  814. case DATA_FORMAT_BC4_SNORM_BLOCK:
  815. case DATA_FORMAT_BC5_UNORM_BLOCK:
  816. case DATA_FORMAT_BC5_SNORM_BLOCK:
  817. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  818. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  819. case DATA_FORMAT_BC7_UNORM_BLOCK:
  820. case DATA_FORMAT_BC7_SRGB_BLOCK:
  821. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  822. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  823. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  824. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  825. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  826. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  827. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  828. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  829. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  830. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  831. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  832. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  833. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  834. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  835. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  836. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  837. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  838. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  839. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  840. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  841. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  842. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  843. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  844. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  845. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  846. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  847. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  848. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  849. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  850. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  851. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  852. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  853. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  854. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  855. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  856. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  857. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  858. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  859. r_w = 4;
  860. r_h = 4;
  861. return;
  862. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  863. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  864. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  865. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  866. r_w = 4;
  867. r_h = 4;
  868. return;
  869. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  870. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  871. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  872. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  873. r_w = 8;
  874. r_h = 4;
  875. return;
  876. default: {
  877. r_w = 1;
  878. r_h = 1;
  879. }
  880. }
  881. }
  882. uint32_t RenderingDeviceVulkan::get_compressed_image_format_block_byte_size(DataFormat p_format) {
  883. switch (p_format) {
  884. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  885. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  886. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  887. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK: return 8;
  888. case DATA_FORMAT_BC2_UNORM_BLOCK:
  889. case DATA_FORMAT_BC2_SRGB_BLOCK: return 16;
  890. case DATA_FORMAT_BC3_UNORM_BLOCK:
  891. case DATA_FORMAT_BC3_SRGB_BLOCK: return 16;
  892. case DATA_FORMAT_BC4_UNORM_BLOCK:
  893. case DATA_FORMAT_BC4_SNORM_BLOCK: return 8;
  894. case DATA_FORMAT_BC5_UNORM_BLOCK:
  895. case DATA_FORMAT_BC5_SNORM_BLOCK: return 16;
  896. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  897. case DATA_FORMAT_BC6H_SFLOAT_BLOCK: return 16;
  898. case DATA_FORMAT_BC7_UNORM_BLOCK:
  899. case DATA_FORMAT_BC7_SRGB_BLOCK: return 16;
  900. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  901. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK: return 8;
  902. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  903. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK: return 8;
  904. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  905. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK: return 16;
  906. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  907. case DATA_FORMAT_EAC_R11_SNORM_BLOCK: return 8;
  908. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  909. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK: return 16;
  910. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  911. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  912. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  913. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  914. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  915. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  916. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  917. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  918. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  919. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  920. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  921. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  922. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  923. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  924. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  925. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  926. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  927. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  928. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  929. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  930. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  931. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  932. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  933. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  934. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  935. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  936. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  937. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  938. return 8; //wrong
  939. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  940. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  941. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  942. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  943. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  944. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  945. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  946. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  947. return 8; //what varies is resolution
  948. default: {
  949. }
  950. }
  951. return 1;
  952. }
  953. uint32_t RenderingDeviceVulkan::get_compressed_image_format_pixel_rshift(DataFormat p_format) {
  954. switch (p_format) {
  955. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK: //these formats are half byte size, so rshift is 1
  956. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  957. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  958. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  959. case DATA_FORMAT_BC4_UNORM_BLOCK:
  960. case DATA_FORMAT_BC4_SNORM_BLOCK:
  961. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  962. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  963. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  964. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  965. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  966. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  967. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  968. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  969. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  970. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG: return 1;
  971. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG: //these formats are quarter byte size, so rshift is 1
  972. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  973. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  974. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG: return 2;
  975. default: {
  976. }
  977. }
  978. return 0;
  979. }
  980. uint32_t RenderingDeviceVulkan::get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmaps, uint32_t *r_blockw, uint32_t *r_blockh, uint32_t *r_depth) {
  981. uint32_t w = p_width;
  982. uint32_t h = p_height;
  983. uint32_t d = p_depth;
  984. uint32_t size = 0;
  985. uint32_t pixel_size = get_image_format_pixel_size(p_format);
  986. uint32_t pixel_rshift = get_compressed_image_format_pixel_rshift(p_format);
  987. uint32_t blockw, blockh;
  988. get_compressed_image_format_block_dimensions(p_format, blockw, blockh);
  989. for (uint32_t i = 0; i < p_mipmaps; i++) {
  990. uint32_t bw = w % blockw != 0 ? w + (blockw - w % blockw) : w;
  991. uint32_t bh = h % blockh != 0 ? h + (blockh - h % blockh) : h;
  992. uint32_t s = bw * bh;
  993. s *= pixel_size;
  994. s >>= pixel_rshift;
  995. size += s * d;
  996. if (r_blockw) {
  997. *r_blockw = bw;
  998. }
  999. if (r_blockh) {
  1000. *r_blockh = bh;
  1001. }
  1002. if (r_depth) {
  1003. *r_depth = d;
  1004. }
  1005. w = MAX(blockw, w >> 1);
  1006. h = MAX(blockh, h >> 1);
  1007. d = MAX(1, d >> 1);
  1008. }
  1009. return size;
  1010. }
  1011. uint32_t RenderingDeviceVulkan::get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth) {
  1012. //formats and block size don't really matter here since they can all go down to 1px (even if block is larger)
  1013. int w = p_width;
  1014. int h = p_height;
  1015. int d = p_depth;
  1016. int mipmaps = 1;
  1017. while (true) {
  1018. if (w == 1 && h == 1 && d == 1) {
  1019. break;
  1020. }
  1021. w = MAX(1, w >> 1);
  1022. h = MAX(1, h >> 1);
  1023. d = MAX(1, d >> 1);
  1024. mipmaps++;
  1025. };
  1026. return mipmaps;
  1027. }
  1028. ///////////////////////
  1029. const VkCompareOp RenderingDeviceVulkan::compare_operators[RenderingDevice::COMPARE_OP_MAX] = {
  1030. VK_COMPARE_OP_NEVER,
  1031. VK_COMPARE_OP_LESS,
  1032. VK_COMPARE_OP_EQUAL,
  1033. VK_COMPARE_OP_LESS_OR_EQUAL,
  1034. VK_COMPARE_OP_GREATER,
  1035. VK_COMPARE_OP_NOT_EQUAL,
  1036. VK_COMPARE_OP_GREATER_OR_EQUAL,
  1037. VK_COMPARE_OP_ALWAYS
  1038. };
  1039. const VkStencilOp RenderingDeviceVulkan::stencil_operations[RenderingDevice::STENCIL_OP_MAX] = {
  1040. VK_STENCIL_OP_KEEP,
  1041. VK_STENCIL_OP_ZERO,
  1042. VK_STENCIL_OP_REPLACE,
  1043. VK_STENCIL_OP_INCREMENT_AND_CLAMP,
  1044. VK_STENCIL_OP_DECREMENT_AND_CLAMP,
  1045. VK_STENCIL_OP_INVERT,
  1046. VK_STENCIL_OP_INCREMENT_AND_WRAP,
  1047. VK_STENCIL_OP_DECREMENT_AND_WRAP
  1048. };
  1049. const VkSampleCountFlagBits RenderingDeviceVulkan::rasterization_sample_count[RenderingDevice::TEXTURE_SAMPLES_MAX] = {
  1050. VK_SAMPLE_COUNT_1_BIT,
  1051. VK_SAMPLE_COUNT_2_BIT,
  1052. VK_SAMPLE_COUNT_4_BIT,
  1053. VK_SAMPLE_COUNT_8_BIT,
  1054. VK_SAMPLE_COUNT_16_BIT,
  1055. VK_SAMPLE_COUNT_32_BIT,
  1056. VK_SAMPLE_COUNT_64_BIT,
  1057. };
  1058. const VkLogicOp RenderingDeviceVulkan::logic_operations[RenderingDevice::LOGIC_OP_MAX] = {
  1059. VK_LOGIC_OP_CLEAR,
  1060. VK_LOGIC_OP_AND,
  1061. VK_LOGIC_OP_AND_REVERSE,
  1062. VK_LOGIC_OP_COPY,
  1063. VK_LOGIC_OP_AND_INVERTED,
  1064. VK_LOGIC_OP_NO_OP,
  1065. VK_LOGIC_OP_XOR,
  1066. VK_LOGIC_OP_OR,
  1067. VK_LOGIC_OP_NOR,
  1068. VK_LOGIC_OP_EQUIVALENT,
  1069. VK_LOGIC_OP_INVERT,
  1070. VK_LOGIC_OP_OR_REVERSE,
  1071. VK_LOGIC_OP_COPY_INVERTED,
  1072. VK_LOGIC_OP_OR_INVERTED,
  1073. VK_LOGIC_OP_NAND,
  1074. VK_LOGIC_OP_SET
  1075. };
  1076. const VkBlendFactor RenderingDeviceVulkan::blend_factors[RenderingDevice::BLEND_FACTOR_MAX] = {
  1077. VK_BLEND_FACTOR_ZERO,
  1078. VK_BLEND_FACTOR_ONE,
  1079. VK_BLEND_FACTOR_SRC_COLOR,
  1080. VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
  1081. VK_BLEND_FACTOR_DST_COLOR,
  1082. VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR,
  1083. VK_BLEND_FACTOR_SRC_ALPHA,
  1084. VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
  1085. VK_BLEND_FACTOR_DST_ALPHA,
  1086. VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
  1087. VK_BLEND_FACTOR_CONSTANT_COLOR,
  1088. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
  1089. VK_BLEND_FACTOR_CONSTANT_ALPHA,
  1090. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
  1091. VK_BLEND_FACTOR_SRC_ALPHA_SATURATE,
  1092. VK_BLEND_FACTOR_SRC1_COLOR,
  1093. VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
  1094. VK_BLEND_FACTOR_SRC1_ALPHA,
  1095. VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
  1096. };
  1097. const VkBlendOp RenderingDeviceVulkan::blend_operations[RenderingDevice::BLEND_OP_MAX] = {
  1098. VK_BLEND_OP_ADD,
  1099. VK_BLEND_OP_SUBTRACT,
  1100. VK_BLEND_OP_REVERSE_SUBTRACT,
  1101. VK_BLEND_OP_MIN,
  1102. VK_BLEND_OP_MAX
  1103. };
  1104. const VkSamplerAddressMode RenderingDeviceVulkan::address_modes[RenderingDevice::SAMPLER_REPEAT_MODE_MAX] = {
  1105. VK_SAMPLER_ADDRESS_MODE_REPEAT,
  1106. VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
  1107. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  1108. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  1109. VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
  1110. };
  1111. const VkBorderColor RenderingDeviceVulkan::sampler_border_colors[RenderingDevice::SAMPLER_BORDER_COLOR_MAX] = {
  1112. VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
  1113. VK_BORDER_COLOR_INT_TRANSPARENT_BLACK,
  1114. VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
  1115. VK_BORDER_COLOR_INT_OPAQUE_BLACK,
  1116. VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
  1117. VK_BORDER_COLOR_INT_OPAQUE_WHITE
  1118. };
  1119. const VkImageType RenderingDeviceVulkan::vulkan_image_type[RenderingDevice::TEXTURE_TYPE_MAX] = {
  1120. VK_IMAGE_TYPE_1D,
  1121. VK_IMAGE_TYPE_2D,
  1122. VK_IMAGE_TYPE_3D,
  1123. VK_IMAGE_TYPE_2D,
  1124. VK_IMAGE_TYPE_1D,
  1125. VK_IMAGE_TYPE_2D,
  1126. VK_IMAGE_TYPE_3D
  1127. };
  1128. /***************************/
  1129. /**** BUFFER MANAGEMENT ****/
  1130. /***************************/
  1131. Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mapping) {
  1132. VkBufferCreateInfo bufferInfo;
  1133. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1134. bufferInfo.pNext = NULL;
  1135. bufferInfo.flags = 0;
  1136. bufferInfo.size = p_size;
  1137. bufferInfo.usage = p_usage;
  1138. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1139. bufferInfo.queueFamilyIndexCount = 0;
  1140. bufferInfo.pQueueFamilyIndices = 0;
  1141. VmaAllocationCreateInfo allocInfo;
  1142. allocInfo.flags = 0;
  1143. allocInfo.usage = p_mapping;
  1144. allocInfo.requiredFlags = 0;
  1145. allocInfo.preferredFlags = 0;
  1146. allocInfo.memoryTypeBits = 0;
  1147. allocInfo.pool = NULL;
  1148. allocInfo.pUserData = NULL;
  1149. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &p_buffer->buffer, &p_buffer->allocation, NULL);
  1150. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  1151. p_buffer->size = p_size;
  1152. p_buffer->buffer_info.buffer = p_buffer->buffer;
  1153. p_buffer->buffer_info.offset = 0;
  1154. p_buffer->buffer_info.range = p_size;
  1155. return OK;
  1156. }
  1157. Error RenderingDeviceVulkan::_buffer_free(Buffer *p_buffer) {
  1158. ERR_FAIL_COND_V(p_buffer->size == 0, ERR_INVALID_PARAMETER);
  1159. vmaDestroyBuffer(allocator, p_buffer->buffer, p_buffer->allocation);
  1160. p_buffer->buffer = NULL;
  1161. p_buffer->allocation = NULL;
  1162. p_buffer->size = 0;
  1163. return OK;
  1164. }
  1165. Error RenderingDeviceVulkan::_insert_staging_block() {
  1166. VkBufferCreateInfo bufferInfo;
  1167. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1168. bufferInfo.pNext = NULL;
  1169. bufferInfo.flags = 0;
  1170. bufferInfo.size = staging_buffer_block_size;
  1171. bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  1172. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1173. bufferInfo.queueFamilyIndexCount = 0;
  1174. bufferInfo.pQueueFamilyIndices = 0;
  1175. VmaAllocationCreateInfo allocInfo;
  1176. allocInfo.flags = 0;
  1177. allocInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
  1178. allocInfo.requiredFlags = 0;
  1179. allocInfo.preferredFlags = 0;
  1180. allocInfo.memoryTypeBits = 0;
  1181. allocInfo.pool = NULL;
  1182. allocInfo.pUserData = NULL;
  1183. StagingBufferBlock block;
  1184. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &block.buffer, &block.allocation, NULL);
  1185. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  1186. block.frame_used = 0;
  1187. block.fill_amount = 0;
  1188. staging_buffer_blocks.insert(staging_buffer_current, block);
  1189. return OK;
  1190. }
  1191. Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment, bool p_on_draw_command_buffer) {
  1192. //determine a block to use
  1193. r_alloc_size = p_amount;
  1194. while (true) {
  1195. r_alloc_offset = 0;
  1196. //see if we can use current block
  1197. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1198. //we used this block this frame, let's see if there is still room
  1199. uint32_t write_from = staging_buffer_blocks[staging_buffer_current].fill_amount;
  1200. {
  1201. uint32_t align_remainder = write_from % p_required_align;
  1202. if (align_remainder != 0) {
  1203. write_from += p_required_align - align_remainder;
  1204. }
  1205. }
  1206. int32_t available_bytes = int32_t(staging_buffer_block_size) - int32_t(write_from);
  1207. if ((int32_t)p_amount < available_bytes) {
  1208. //all is good, we should be ok, all will fit
  1209. r_alloc_offset = write_from;
  1210. } else if (p_can_segment && available_bytes >= (int32_t)p_required_align) {
  1211. //ok all won't fit but at least we can fit a chunkie
  1212. //all is good, update what needs to be written to
  1213. r_alloc_offset = write_from;
  1214. r_alloc_size = available_bytes - (available_bytes % p_required_align);
  1215. } else {
  1216. //can't fit it into this buffer.
  1217. //will need to try next buffer
  1218. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  1219. // before doing anything, though, let's check that we didn't manage to fill all blocks
  1220. // possible in a single frame
  1221. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1222. //guess we did.. ok, let's see if we can insert a new block..
  1223. if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1224. //we can, so we are safe
  1225. Error err = _insert_staging_block();
  1226. if (err) {
  1227. return err;
  1228. }
  1229. //claim for this frame
  1230. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1231. } else {
  1232. // Ok, worst case scenario, all the staging buffers belong to this frame
  1233. // and this frame is not even done.
  1234. // If this is the main thread, it means the user is likely loading a lot of resources at once,
  1235. // otherwise, the thread should just be blocked until the next frame (currently unimplemented)
  1236. if (false) { //separate thread from render
  1237. //block_until_next_frame()
  1238. continue;
  1239. } else {
  1240. //flush EVERYTHING including setup commands. IF not immediate, also need to flush the draw commands
  1241. _flush(true, p_on_draw_command_buffer);
  1242. //clear the whole staging buffer
  1243. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1244. staging_buffer_blocks.write[i].frame_used = 0;
  1245. staging_buffer_blocks.write[i].fill_amount = 0;
  1246. }
  1247. //claim current
  1248. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1249. }
  1250. }
  1251. } else {
  1252. //not from current frame, so continue and try again
  1253. continue;
  1254. }
  1255. }
  1256. } else if (staging_buffer_blocks[staging_buffer_current].frame_used <= frames_drawn - frame_count) {
  1257. //this is an old block, which was already processed, let's reuse
  1258. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1259. staging_buffer_blocks.write[staging_buffer_current].fill_amount = 0;
  1260. } else if (staging_buffer_blocks[staging_buffer_current].frame_used > frames_drawn - frame_count) {
  1261. //this block may still be in use, let's not touch it unless we have to, so.. can we create a new one?
  1262. if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1263. //we are still allowed to create a new block, so let's do that and insert it for current pos
  1264. Error err = _insert_staging_block();
  1265. if (err) {
  1266. return err;
  1267. }
  1268. //claim for this frame
  1269. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1270. } else {
  1271. // oops, we are out of room and we can't create more.
  1272. // let's flush older frames.
  1273. // The logic here is that if a game is loading a lot of data from the main thread, it will need to be stalled anyway.
  1274. // If loading from a separate thread, we can block that thread until next frame when more room is made (not currently implemented, though).
  1275. if (false) {
  1276. //separate thread from render
  1277. //block_until_next_frame()
  1278. continue; //and try again
  1279. } else {
  1280. _flush(false, false);
  1281. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1282. //clear all blocks but the ones from this frame
  1283. int block_idx = (i + staging_buffer_current) % staging_buffer_blocks.size();
  1284. if (staging_buffer_blocks[block_idx].frame_used == frames_drawn) {
  1285. break; //ok, we reached something from this frame, abort
  1286. }
  1287. staging_buffer_blocks.write[block_idx].frame_used = 0;
  1288. staging_buffer_blocks.write[block_idx].fill_amount = 0;
  1289. }
  1290. //claim for current frame
  1291. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1292. }
  1293. }
  1294. }
  1295. //all was good, break
  1296. break;
  1297. }
  1298. staging_buffer_used = true;
  1299. return OK;
  1300. }
  1301. Error RenderingDeviceVulkan::_buffer_update(Buffer *p_buffer, size_t p_offset, const uint8_t *p_data, size_t p_data_size, bool p_use_draw_command_buffer, uint32_t p_required_align) {
  1302. //submitting may get chunked for various reasons, so convert this to a task
  1303. size_t to_submit = p_data_size;
  1304. size_t submit_from = 0;
  1305. while (to_submit > 0) {
  1306. uint32_t block_write_offset;
  1307. uint32_t block_write_amount;
  1308. Error err = _staging_buffer_allocate(MIN(to_submit, staging_buffer_block_size), p_required_align, block_write_offset, block_write_amount, p_use_draw_command_buffer);
  1309. if (err) {
  1310. return err;
  1311. }
  1312. //map staging buffer (It's CPU and coherent)
  1313. void *data_ptr = NULL;
  1314. {
  1315. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  1316. if (vkerr) {
  1317. ERR_FAIL_V(ERR_CANT_CREATE);
  1318. }
  1319. }
  1320. //copy to staging buffer
  1321. copymem(((uint8_t *)data_ptr) + block_write_offset, p_data + submit_from, block_write_amount);
  1322. //unmap
  1323. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  1324. //insert a command to copy this
  1325. VkBufferCopy region;
  1326. region.srcOffset = block_write_offset;
  1327. region.dstOffset = submit_from + p_offset;
  1328. region.size = block_write_amount;
  1329. vkCmdCopyBuffer(p_use_draw_command_buffer ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, p_buffer->buffer, 1, &region);
  1330. staging_buffer_blocks.write[staging_buffer_current].fill_amount = block_write_offset + block_write_amount;
  1331. to_submit -= block_write_amount;
  1332. submit_from += block_write_amount;
  1333. }
  1334. return OK;
  1335. }
  1336. void RenderingDeviceVulkan::_memory_barrier(VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
  1337. VkMemoryBarrier mem_barrier;
  1338. mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  1339. mem_barrier.pNext = NULL;
  1340. mem_barrier.srcAccessMask = p_src_access;
  1341. mem_barrier.dstAccessMask = p_dst_sccess;
  1342. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 1, &mem_barrier, 0, NULL, 0, NULL);
  1343. }
  1344. /*****************/
  1345. /**** TEXTURE ****/
  1346. /*****************/
  1347. RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<PoolVector<uint8_t> > &p_data) {
  1348. _THREAD_SAFE_METHOD_
  1349. VkImageCreateInfo image_create_info;
  1350. image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  1351. image_create_info.pNext = NULL;
  1352. image_create_info.flags = 0;
  1353. VkImageFormatListCreateInfoKHR format_list_create_info;
  1354. Vector<VkFormat> allowed_formats;
  1355. if (p_format.shareable_formats.size()) {
  1356. image_create_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
  1357. for (int i = 0; i < p_format.shareable_formats.size(); i++) {
  1358. allowed_formats.push_back(vulkan_formats[p_format.shareable_formats[i]]);
  1359. }
  1360. format_list_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR;
  1361. format_list_create_info.pNext = NULL;
  1362. format_list_create_info.viewFormatCount = allowed_formats.size();
  1363. format_list_create_info.pViewFormats = allowed_formats.ptr();
  1364. image_create_info.pNext = &format_list_create_info;
  1365. ERR_FAIL_COND_V_MSG(p_format.shareable_formats.find(p_format.format) == -1, RID(),
  1366. "If supplied a list of shareable formats, the current format must be present in the list");
  1367. ERR_FAIL_COND_V_MSG(p_view.format_override != DATA_FORMAT_MAX && p_format.shareable_formats.find(p_view.format_override) == -1, RID(),
  1368. "If supplied a list of shareable formats, the current view format override must be present in the list");
  1369. }
  1370. if (p_format.type == TEXTURE_TYPE_CUBE || p_format.type == TEXTURE_TYPE_CUBE_ARRAY) {
  1371. image_create_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
  1372. }
  1373. /*if (p_format.type == TEXTURE_TYPE_2D || p_format.type == TEXTURE_TYPE_2D_ARRAY) {
  1374. image_create_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
  1375. }*/
  1376. ERR_FAIL_INDEX_V(p_format.type, TEXTURE_TYPE_MAX, RID());
  1377. image_create_info.imageType = vulkan_image_type[p_format.type];
  1378. ERR_FAIL_COND_V_MSG(p_format.width < 1, RID(), "Width must be equal or greater than 1 for all textures");
  1379. image_create_info.format = vulkan_formats[p_format.format];
  1380. image_create_info.extent.width = p_format.width;
  1381. if (image_create_info.imageType == VK_IMAGE_TYPE_3D || image_create_info.imageType == VK_IMAGE_TYPE_2D) {
  1382. ERR_FAIL_COND_V_MSG(p_format.height < 1, RID(), "Height must be equal or greater than 1 for 2D and 3D textures");
  1383. image_create_info.extent.height = p_format.height;
  1384. } else {
  1385. image_create_info.extent.height = 1;
  1386. }
  1387. if (image_create_info.imageType == VK_IMAGE_TYPE_3D) {
  1388. ERR_FAIL_COND_V_MSG(p_format.depth < 1, RID(), "Depth must be equal or greater than 1 for 3D textures");
  1389. image_create_info.extent.depth = p_format.depth;
  1390. } else {
  1391. image_create_info.extent.depth = 1;
  1392. }
  1393. ERR_FAIL_COND_V(p_format.mipmaps < 1, RID());
  1394. image_create_info.mipLevels = p_format.mipmaps;
  1395. uint32_t array_layer_multiplier = 1;
  1396. if (p_format.type == TEXTURE_TYPE_CUBE_ARRAY || p_format.type == TEXTURE_TYPE_CUBE) {
  1397. array_layer_multiplier = 6;
  1398. }
  1399. if (p_format.type == TEXTURE_TYPE_1D_ARRAY || p_format.type == TEXTURE_TYPE_2D_ARRAY || p_format.type == TEXTURE_TYPE_CUBE_ARRAY || p_format.type == TEXTURE_TYPE_CUBE) {
  1400. ERR_FAIL_COND_V_MSG(p_format.array_layers < 1, RID(),
  1401. "Amount of layers must be equal or greater than 1 for arrays and cubemaps.");
  1402. ERR_FAIL_COND_V_MSG((p_format.type == TEXTURE_TYPE_CUBE_ARRAY || p_format.type == TEXTURE_TYPE_CUBE) && (p_format.array_layers % 6) != 0, RID(),
  1403. "Cubemap and cubemap array textures must provide a layer number that is multiple of 6");
  1404. image_create_info.arrayLayers = p_format.array_layers;
  1405. } else {
  1406. image_create_info.arrayLayers = 1;
  1407. }
  1408. image_create_info.arrayLayers = p_format.array_layers;
  1409. ERR_FAIL_INDEX_V(p_format.samples, TEXTURE_SAMPLES_MAX, RID());
  1410. image_create_info.samples = rasterization_sample_count[p_format.samples];
  1411. image_create_info.tiling = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
  1412. //usage
  1413. image_create_info.usage = 0;
  1414. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1415. image_create_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
  1416. }
  1417. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1418. image_create_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1419. }
  1420. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1421. image_create_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1422. }
  1423. if (p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT) {
  1424. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1425. }
  1426. if (p_format.usage_bits & TEXTURE_USAGE_CAN_RETRIEVE_BIT) {
  1427. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
  1428. }
  1429. image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1430. image_create_info.queueFamilyIndexCount = 0;
  1431. image_create_info.pQueueFamilyIndices = NULL;
  1432. image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1433. uint32_t required_mipmaps = get_image_required_mipmaps(image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth);
  1434. ERR_FAIL_COND_V_MSG(required_mipmaps < image_create_info.mipLevels, RID(),
  1435. "Too many mipmaps requested for texture format and dimensions (" + itos(image_create_info.mipLevels) + "), maximum allowed: (" + itos(required_mipmaps) + ").");
  1436. if (p_data.size()) {
  1437. ERR_FAIL_COND_V_MSG(!(p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT), RID(),
  1438. "Texture needs the TEXTURE_USAGE_CAN_UPDATE_BIT usage flag in order to be updated at initialization or later");
  1439. int expected_images = image_create_info.arrayLayers * array_layer_multiplier;
  1440. ERR_FAIL_COND_V_MSG(p_data.size() != expected_images, RID(),
  1441. "Default supplied data for image format is of invalid length (" + itos(p_data.size()) + "), should be (" + itos(expected_images) + ").");
  1442. for (uint32_t i = 0; i < image_create_info.arrayLayers * array_layer_multiplier; i++) {
  1443. uint32_t required_size = get_image_format_required_size(p_format.format, image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth, image_create_info.mipLevels);
  1444. ERR_FAIL_COND_V_MSG((uint32_t)p_data[i].size() != required_size, RID(),
  1445. "Data for slice index " + itos(i) + " (mapped to layer " + itos(i) + ") differs in size (supplied: " + itos(p_data[i].size()) + ") than what is required by the format (" + itos(required_size) + ").");
  1446. }
  1447. }
  1448. {
  1449. //validate that this image is supported for the intended use
  1450. VkFormatProperties properties;
  1451. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), image_create_info.format, &properties);
  1452. VkFormatFeatureFlags flags;
  1453. String format_text = "'" + String(named_formats[p_format.format]) + "'";
  1454. if (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) {
  1455. flags = properties.linearTilingFeatures;
  1456. format_text += " (with CPU read bit)";
  1457. } else {
  1458. flags = properties.optimalTilingFeatures;
  1459. }
  1460. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  1461. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as sampling texture.");
  1462. }
  1463. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  1464. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as color attachment.");
  1465. }
  1466. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  1467. printf("vkformat: %x\n", image_create_info.format);
  1468. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as depth-stencil attachment.");
  1469. }
  1470. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  1471. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as storage image.");
  1472. }
  1473. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  1474. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as atomic storage image.");
  1475. }
  1476. }
  1477. //some view validation
  1478. if (p_view.format_override != DATA_FORMAT_MAX) {
  1479. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1480. }
  1481. ERR_FAIL_INDEX_V(p_view.swizzle_r, TEXTURE_SWIZZLE_MAX, RID());
  1482. ERR_FAIL_INDEX_V(p_view.swizzle_g, TEXTURE_SWIZZLE_MAX, RID());
  1483. ERR_FAIL_INDEX_V(p_view.swizzle_b, TEXTURE_SWIZZLE_MAX, RID());
  1484. ERR_FAIL_INDEX_V(p_view.swizzle_a, TEXTURE_SWIZZLE_MAX, RID());
  1485. //allocate memory
  1486. VmaAllocationCreateInfo allocInfo;
  1487. allocInfo.flags = 0;
  1488. allocInfo.usage = p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT ? VMA_MEMORY_USAGE_CPU_ONLY : VMA_MEMORY_USAGE_GPU_ONLY;
  1489. allocInfo.requiredFlags = 0;
  1490. allocInfo.preferredFlags = 0;
  1491. allocInfo.memoryTypeBits = 0;
  1492. allocInfo.pool = NULL;
  1493. allocInfo.pUserData = NULL;
  1494. Texture texture;
  1495. VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &texture.image, &texture.allocation, &texture.allocation_info);
  1496. ERR_FAIL_COND_V(err, RID());
  1497. texture.type = p_format.type;
  1498. texture.format = p_format.format;
  1499. texture.width = image_create_info.extent.width;
  1500. texture.height = image_create_info.extent.height;
  1501. texture.depth = image_create_info.extent.depth;
  1502. texture.layers = image_create_info.arrayLayers;
  1503. texture.mipmaps = image_create_info.mipLevels;
  1504. texture.usage_flags = p_format.usage_bits;
  1505. texture.samples = p_format.samples;
  1506. texture.allowed_shared_formats = p_format.shareable_formats;
  1507. //set bound and unbound layouts
  1508. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1509. texture.aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1510. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1511. texture.unbound_layout = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL;
  1512. } else {
  1513. texture.unbound_layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1514. }
  1515. texture.bound_layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1516. } else if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1517. texture.aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1518. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1519. texture.unbound_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1520. } else {
  1521. texture.unbound_layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1522. }
  1523. texture.bound_layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1524. } else {
  1525. texture.aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1526. texture.unbound_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1527. texture.bound_layout = VK_IMAGE_LAYOUT_UNDEFINED; //will never be bound
  1528. }
  1529. texture.bound = false;
  1530. //create view
  1531. VkImageViewCreateInfo image_view_create_info;
  1532. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1533. image_view_create_info.pNext = NULL;
  1534. image_view_create_info.flags = 0;
  1535. image_view_create_info.image = texture.image;
  1536. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1537. VK_IMAGE_VIEW_TYPE_1D,
  1538. VK_IMAGE_VIEW_TYPE_2D,
  1539. VK_IMAGE_VIEW_TYPE_3D,
  1540. VK_IMAGE_VIEW_TYPE_CUBE,
  1541. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1542. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1543. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1544. };
  1545. image_view_create_info.viewType = view_types[p_format.type];
  1546. if (p_view.format_override == DATA_FORMAT_MAX) {
  1547. image_view_create_info.format = image_create_info.format;
  1548. } else {
  1549. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1550. }
  1551. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1552. VK_COMPONENT_SWIZZLE_IDENTITY,
  1553. VK_COMPONENT_SWIZZLE_ZERO,
  1554. VK_COMPONENT_SWIZZLE_ONE,
  1555. VK_COMPONENT_SWIZZLE_R,
  1556. VK_COMPONENT_SWIZZLE_G,
  1557. VK_COMPONENT_SWIZZLE_B,
  1558. VK_COMPONENT_SWIZZLE_A
  1559. };
  1560. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1561. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1562. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1563. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1564. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1565. image_view_create_info.subresourceRange.levelCount = image_create_info.mipLevels;
  1566. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1567. image_view_create_info.subresourceRange.layerCount = array_layer_multiplier * image_create_info.arrayLayers;
  1568. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1569. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1570. } else {
  1571. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1572. }
  1573. err = vkCreateImageView(device, &image_view_create_info, NULL, &texture.view);
  1574. if (err) {
  1575. vmaDestroyImage(allocator, texture.image, texture.allocation);
  1576. ERR_FAIL_V(RID());
  1577. }
  1578. //barrier to set layout
  1579. {
  1580. VkImageMemoryBarrier image_memory_barrier;
  1581. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1582. image_memory_barrier.pNext = NULL;
  1583. image_memory_barrier.srcAccessMask = 0;
  1584. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  1585. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1586. image_memory_barrier.newLayout = texture.unbound_layout;
  1587. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1588. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1589. image_memory_barrier.image = texture.image;
  1590. image_memory_barrier.subresourceRange.aspectMask = texture.aspect_mask;
  1591. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1592. image_memory_barrier.subresourceRange.levelCount = image_create_info.mipLevels;
  1593. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  1594. image_memory_barrier.subresourceRange.layerCount = image_create_info.arrayLayers * array_layer_multiplier;
  1595. vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  1596. }
  1597. RID id = texture_owner.make_rid(texture);
  1598. if (p_data.size()) {
  1599. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1600. texture_update(id, i, p_data[i]);
  1601. }
  1602. }
  1603. return id;
  1604. }
  1605. RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID p_with_texture) {
  1606. Texture *src_texture = texture_owner.getornull(p_with_texture);
  1607. ERR_FAIL_COND_V(!src_texture, RID());
  1608. if (src_texture->owner.is_valid()) { //ahh this is a share
  1609. p_with_texture = src_texture->owner;
  1610. src_texture = texture_owner.getornull(src_texture->owner);
  1611. ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug
  1612. }
  1613. //create view
  1614. Texture texture = *src_texture;
  1615. uint32_t array_layer_multiplier = 1;
  1616. if (texture.type == TEXTURE_TYPE_CUBE_ARRAY || texture.type == TEXTURE_TYPE_CUBE) {
  1617. array_layer_multiplier = 6;
  1618. }
  1619. VkImageViewCreateInfo image_view_create_info;
  1620. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1621. image_view_create_info.pNext = NULL;
  1622. image_view_create_info.flags = 0;
  1623. image_view_create_info.image = texture.image;
  1624. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1625. VK_IMAGE_VIEW_TYPE_1D,
  1626. VK_IMAGE_VIEW_TYPE_2D,
  1627. VK_IMAGE_VIEW_TYPE_3D,
  1628. VK_IMAGE_VIEW_TYPE_CUBE,
  1629. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1630. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1631. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1632. };
  1633. image_view_create_info.viewType = view_types[texture.type];
  1634. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  1635. image_view_create_info.format = vulkan_formats[texture.format];
  1636. } else {
  1637. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1638. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  1639. "Format override is not in the list of allowed shareable formats for original texture.");
  1640. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1641. }
  1642. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1643. VK_COMPONENT_SWIZZLE_IDENTITY,
  1644. VK_COMPONENT_SWIZZLE_ZERO,
  1645. VK_COMPONENT_SWIZZLE_ONE,
  1646. VK_COMPONENT_SWIZZLE_R,
  1647. VK_COMPONENT_SWIZZLE_G,
  1648. VK_COMPONENT_SWIZZLE_B,
  1649. VK_COMPONENT_SWIZZLE_A
  1650. };
  1651. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1652. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1653. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1654. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1655. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1656. image_view_create_info.subresourceRange.levelCount = texture.mipmaps;
  1657. image_view_create_info.subresourceRange.layerCount = array_layer_multiplier * texture.layers;
  1658. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1659. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1660. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1661. } else {
  1662. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1663. }
  1664. VkResult err = vkCreateImageView(device, &image_view_create_info, NULL, &texture.view);
  1665. if (err) {
  1666. ERR_FAIL_V(RID());
  1667. }
  1668. texture.owner = p_with_texture;
  1669. RID id = texture_owner.make_rid(texture);
  1670. _add_dependency(id, p_with_texture);
  1671. return id;
  1672. }
  1673. Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const PoolVector<uint8_t> &p_data, bool p_sync_with_draw) {
  1674. _THREAD_SAFE_METHOD_
  1675. ERR_FAIL_COND_V_MSG(draw_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
  1676. "Updating textures in 'sync to draw' mode is forbidden during creation of a draw list");
  1677. Texture *texture = texture_owner.getornull(p_texture);
  1678. ERR_FAIL_COND_V(!texture, ERR_INVALID_PARAMETER);
  1679. if (texture->owner != RID()) {
  1680. p_texture = texture->owner;
  1681. texture = texture_owner.getornull(texture->owner);
  1682. ERR_FAIL_COND_V(!texture, ERR_BUG); //this is a bug
  1683. }
  1684. ERR_FAIL_COND_V_MSG(texture->bound, ERR_CANT_ACQUIRE_RESOURCE,
  1685. "Texture can't be updated while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  1686. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT), ERR_INVALID_PARAMETER,
  1687. "Texture requires the TEXTURE_USAGE_CAN_UPDATE_BIT in order to be updatable.");
  1688. uint32_t layer_count = texture->layers;
  1689. if (texture->type == TEXTURE_TYPE_CUBE || texture->type == TEXTURE_TYPE_CUBE_ARRAY) {
  1690. layer_count *= 6;
  1691. }
  1692. ERR_FAIL_COND_V(p_layer >= layer_count, ERR_INVALID_PARAMETER);
  1693. uint32_t width, height;
  1694. uint32_t image_size = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, texture->mipmaps, &width, &height);
  1695. uint32_t required_size = image_size;
  1696. uint32_t required_align = get_compressed_image_format_block_byte_size(texture->format);
  1697. if (required_align == 1) {
  1698. required_align = get_image_format_pixel_size(texture->format);
  1699. }
  1700. if ((required_align % 4) != 0) { //alignment rules are really strange
  1701. required_align *= 4;
  1702. }
  1703. ERR_FAIL_COND_V_MSG(required_size != (uint32_t)p_data.size(), ERR_INVALID_PARAMETER,
  1704. "Required size for texture update (" + itos(required_size) + ") does not match data supplied size (" + itos(p_data.size()) + ").");
  1705. uint32_t region_size = texture_upload_region_size_px;
  1706. PoolVector<uint8_t>::Read r = p_data.read();
  1707. VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
  1708. //barrier to transfer
  1709. {
  1710. VkImageMemoryBarrier image_memory_barrier;
  1711. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1712. image_memory_barrier.pNext = NULL;
  1713. image_memory_barrier.srcAccessMask = 0;
  1714. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  1715. image_memory_barrier.oldLayout = texture->unbound_layout;
  1716. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  1717. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1718. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1719. image_memory_barrier.image = texture->image;
  1720. image_memory_barrier.subresourceRange.aspectMask = texture->aspect_mask;
  1721. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1722. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  1723. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  1724. image_memory_barrier.subresourceRange.layerCount = 1;
  1725. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  1726. }
  1727. uint32_t mipmap_offset = 0;
  1728. for (uint32_t mm_i = 0; mm_i < texture->mipmaps; mm_i++) {
  1729. uint32_t depth;
  1730. uint32_t image_total = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, mm_i + 1, &width, &height, &depth);
  1731. const uint8_t *read_ptr_mipmap = r.ptr() + mipmap_offset;
  1732. image_size = image_total - mipmap_offset;
  1733. for (uint32_t z = 0; z < depth; z++) { //for 3D textures, depth may be > 0
  1734. const uint8_t *read_ptr = read_ptr_mipmap + image_size * z / depth;
  1735. for (uint32_t x = 0; x < width; x += region_size) {
  1736. for (uint32_t y = 0; y < height; y += region_size) {
  1737. uint32_t region_w = MIN(region_size, width - x);
  1738. uint32_t region_h = MIN(region_size, height - y);
  1739. uint32_t pixel_size = get_image_format_pixel_size(texture->format);
  1740. uint32_t to_allocate = region_w * region_h * pixel_size;
  1741. to_allocate >>= get_compressed_image_format_pixel_rshift(texture->format);
  1742. uint32_t alloc_offset, alloc_size;
  1743. Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false, p_sync_with_draw);
  1744. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  1745. uint8_t *write_ptr;
  1746. { //map
  1747. void *data_ptr = NULL;
  1748. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  1749. if (vkerr) {
  1750. ERR_FAIL_V(ERR_CANT_CREATE);
  1751. }
  1752. write_ptr = (uint8_t *)data_ptr;
  1753. write_ptr += alloc_offset;
  1754. }
  1755. uint32_t block_w, block_h;
  1756. get_compressed_image_format_block_dimensions(texture->format, block_w, block_h);
  1757. ERR_FAIL_COND_V(region_w % block_w, ERR_BUG);
  1758. ERR_FAIL_COND_V(region_h % block_h, ERR_BUG);
  1759. if (block_w != 1 || block_h != 1) {
  1760. //compressed image (blocks)
  1761. //must copy a block region
  1762. uint32_t block_size = get_compressed_image_format_block_byte_size(texture->format);
  1763. //re-create current variables in blocky format
  1764. uint32_t xb = x / block_w;
  1765. uint32_t yb = y / block_h;
  1766. uint32_t wb = width / block_w;
  1767. //uint32_t hb = height / block_h;
  1768. uint32_t region_wb = region_w / block_w;
  1769. uint32_t region_hb = region_h / block_h;
  1770. for (uint32_t xr = 0; xr < region_wb; xr++) {
  1771. for (uint32_t yr = 0; yr < region_hb; yr++) {
  1772. uint32_t src_offset = ((yr + yb) * wb + xr + xb) * block_size;
  1773. uint32_t dst_offset = (yr * region_wb + xr) * block_size;
  1774. //copy block
  1775. for (uint32_t i = 0; i < block_size; i++) {
  1776. write_ptr[dst_offset + i] = read_ptr[src_offset + i];
  1777. }
  1778. }
  1779. }
  1780. } else {
  1781. //regular image (pixels)
  1782. //must copy a pixel region
  1783. for (uint32_t xr = 0; xr < region_w; xr++) {
  1784. for (uint32_t yr = 0; yr < region_h; yr++) {
  1785. uint32_t src_offset = ((yr + y) * width + xr + x) * pixel_size;
  1786. uint32_t dst_offset = (yr * region_w + xr) * pixel_size;
  1787. //copy block
  1788. for (uint32_t i = 0; i < pixel_size; i++) {
  1789. write_ptr[dst_offset + i] = read_ptr[src_offset + i];
  1790. }
  1791. }
  1792. }
  1793. }
  1794. { //unmap
  1795. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  1796. }
  1797. VkBufferImageCopy buffer_image_copy;
  1798. buffer_image_copy.bufferOffset = alloc_offset;
  1799. buffer_image_copy.bufferRowLength = 0; //tigthly packed
  1800. buffer_image_copy.bufferImageHeight = 0; //tigthly packed
  1801. buffer_image_copy.imageSubresource.aspectMask = texture->aspect_mask;
  1802. buffer_image_copy.imageSubresource.mipLevel = mm_i;
  1803. buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
  1804. buffer_image_copy.imageSubresource.layerCount = 1;
  1805. buffer_image_copy.imageOffset.x = x;
  1806. buffer_image_copy.imageOffset.y = y;
  1807. buffer_image_copy.imageOffset.z = z;
  1808. buffer_image_copy.imageExtent.width = region_w;
  1809. buffer_image_copy.imageExtent.height = region_h;
  1810. buffer_image_copy.imageExtent.depth = 1;
  1811. vkCmdCopyBufferToImage(command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_image_copy);
  1812. staging_buffer_blocks.write[staging_buffer_current].fill_amount += alloc_size;
  1813. }
  1814. }
  1815. }
  1816. mipmap_offset = image_total;
  1817. }
  1818. //barrier to restore layout
  1819. {
  1820. VkImageMemoryBarrier image_memory_barrier;
  1821. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1822. image_memory_barrier.pNext = NULL;
  1823. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  1824. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  1825. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  1826. image_memory_barrier.newLayout = texture->unbound_layout;
  1827. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1828. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1829. image_memory_barrier.image = texture->image;
  1830. image_memory_barrier.subresourceRange.aspectMask = texture->aspect_mask;
  1831. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1832. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  1833. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  1834. image_memory_barrier.subresourceRange.layerCount = 1;
  1835. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  1836. }
  1837. return OK;
  1838. }
  1839. PoolVector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer) {
  1840. uint32_t width, height, depth;
  1841. uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps, &width, &height, &depth);
  1842. PoolVector<uint8_t> image_data;
  1843. image_data.resize(image_size);
  1844. void *img_mem;
  1845. vmaMapMemory(allocator, p_allocation, &img_mem);
  1846. uint32_t blockw, blockh;
  1847. get_compressed_image_format_block_dimensions(tex->format, blockw, blockh);
  1848. uint32_t block_size = get_compressed_image_format_block_byte_size(tex->format);
  1849. uint32_t pixel_size = get_image_format_pixel_size(tex->format);
  1850. {
  1851. PoolVector<uint8_t>::Write w = image_data.write();
  1852. uint32_t mipmap_offset = 0;
  1853. for (uint32_t mm_i = 0; mm_i < tex->mipmaps; mm_i++) {
  1854. uint32_t image_total = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, mm_i + 1, &width, &height, &depth);
  1855. uint8_t *write_ptr_mipmap = w.ptr() + mipmap_offset;
  1856. image_size = image_total - mipmap_offset;
  1857. VkImageSubresource image_sub_resorce;
  1858. image_sub_resorce.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1859. image_sub_resorce.arrayLayer = p_layer;
  1860. image_sub_resorce.mipLevel = mm_i;
  1861. VkSubresourceLayout layout;
  1862. vkGetImageSubresourceLayout(device, p_image, &image_sub_resorce, &layout);
  1863. for (uint32_t z = 0; z < depth; z++) {
  1864. uint8_t *write_ptr = write_ptr_mipmap + z * image_size / depth;
  1865. const uint8_t *slice_read_ptr = ((uint8_t *)img_mem) + layout.offset + z * layout.depthPitch;
  1866. if (block_size > 1) {
  1867. //compressed
  1868. uint32_t line_width = (block_size * (width / blockw));
  1869. for (uint32_t y = 0; y < height / blockh; y++) {
  1870. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  1871. uint8_t *wptr = write_ptr + y * line_width;
  1872. copymem(wptr, rptr, line_width);
  1873. }
  1874. } else {
  1875. //uncompressed
  1876. for (uint32_t y = 0; y < height; y++) {
  1877. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  1878. uint8_t *wptr = write_ptr + y * pixel_size * width;
  1879. copymem(wptr, rptr, pixel_size * width);
  1880. }
  1881. }
  1882. }
  1883. mipmap_offset = image_total;
  1884. }
  1885. }
  1886. vmaUnmapMemory(allocator, p_allocation);
  1887. return image_data;
  1888. }
  1889. PoolVector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t p_layer) {
  1890. Texture *tex = texture_owner.getornull(p_texture);
  1891. ERR_FAIL_COND_V(!tex, PoolVector<uint8_t>());
  1892. ERR_FAIL_COND_V_MSG(tex->bound, PoolVector<uint8_t>(),
  1893. "Texture can't be retrieved while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  1894. ERR_FAIL_COND_V_MSG(!(tex->usage_flags & TEXTURE_USAGE_CAN_RETRIEVE_BIT), PoolVector<uint8_t>(),
  1895. "Texture requires the TEXTURE_USAGE_CAN_RETRIEVE_BIT in order to be retrieved.");
  1896. uint32_t layer_count = tex->layers;
  1897. if (tex->type == TEXTURE_TYPE_CUBE || tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  1898. layer_count *= 6;
  1899. }
  1900. ERR_FAIL_COND_V(p_layer >= layer_count, PoolVector<uint8_t>());
  1901. if (tex->usage_flags & TEXTURE_USAGE_CPU_READ_BIT) {
  1902. //does not need anything fancy, map and read.
  1903. return _texture_get_data_from_image(tex, tex->image, tex->allocation, p_layer);
  1904. } else {
  1905. VkImageCreateInfo image_create_info;
  1906. image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  1907. image_create_info.pNext = NULL;
  1908. image_create_info.flags = 0;
  1909. image_create_info.imageType = vulkan_image_type[tex->type];
  1910. image_create_info.format = vulkan_formats[tex->format];
  1911. image_create_info.extent.width = tex->width;
  1912. image_create_info.extent.height = tex->height;
  1913. image_create_info.extent.depth = tex->depth;
  1914. image_create_info.mipLevels = tex->mipmaps;
  1915. image_create_info.arrayLayers = 1; //for retrieving, only one layer
  1916. image_create_info.samples = rasterization_sample_count[tex->samples];
  1917. image_create_info.tiling = VK_IMAGE_TILING_LINEAR; // for retrieving, linear is recommended
  1918. image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1919. image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1920. image_create_info.queueFamilyIndexCount = 0;
  1921. image_create_info.pQueueFamilyIndices = NULL;
  1922. image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1923. VmaAllocationCreateInfo allocInfo;
  1924. allocInfo.flags = 0;
  1925. allocInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
  1926. allocInfo.requiredFlags = 0;
  1927. allocInfo.preferredFlags = 0;
  1928. allocInfo.memoryTypeBits = 0;
  1929. allocInfo.pool = NULL;
  1930. allocInfo.pUserData = NULL;
  1931. VkImage image;
  1932. VmaAllocation allocation;
  1933. VmaAllocationInfo allocation_info;
  1934. //Allocate the image
  1935. VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &image, &allocation, &allocation_info);
  1936. ERR_FAIL_COND_V(err, PoolVector<uint8_t>());
  1937. VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
  1938. //PRE Copy the image
  1939. { //Source
  1940. VkImageMemoryBarrier image_memory_barrier;
  1941. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1942. image_memory_barrier.pNext = NULL;
  1943. image_memory_barrier.srcAccessMask = 0;
  1944. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  1945. image_memory_barrier.oldLayout = tex->unbound_layout;
  1946. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  1947. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1948. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1949. image_memory_barrier.image = tex->image;
  1950. image_memory_barrier.subresourceRange.aspectMask = tex->aspect_mask;
  1951. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1952. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  1953. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  1954. image_memory_barrier.subresourceRange.layerCount = 1;
  1955. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  1956. }
  1957. { //Dest
  1958. VkImageMemoryBarrier image_memory_barrier;
  1959. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1960. image_memory_barrier.pNext = NULL;
  1961. image_memory_barrier.srcAccessMask = 0;
  1962. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  1963. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1964. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  1965. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1966. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1967. image_memory_barrier.image = image;
  1968. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1969. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1970. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  1971. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  1972. image_memory_barrier.subresourceRange.layerCount = 1;
  1973. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  1974. }
  1975. //COPY
  1976. {
  1977. for (uint32_t i = 0; i < tex->mipmaps; i++) {
  1978. uint32_t mm_width, mm_height, mm_depth;
  1979. get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, i + 1, &mm_width, &mm_height, &mm_depth);
  1980. VkImageCopy image_copy_region;
  1981. image_copy_region.srcSubresource.aspectMask = tex->aspect_mask;
  1982. image_copy_region.srcSubresource.baseArrayLayer = p_layer;
  1983. image_copy_region.srcSubresource.layerCount = 1;
  1984. image_copy_region.srcSubresource.mipLevel = i;
  1985. image_copy_region.srcOffset.x = 0;
  1986. image_copy_region.srcOffset.y = 0;
  1987. image_copy_region.srcOffset.z = 0;
  1988. image_copy_region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1989. image_copy_region.dstSubresource.baseArrayLayer = p_layer;
  1990. image_copy_region.dstSubresource.layerCount = 1;
  1991. image_copy_region.dstSubresource.mipLevel = i;
  1992. image_copy_region.dstOffset.x = 0;
  1993. image_copy_region.dstOffset.y = 0;
  1994. image_copy_region.dstOffset.z = 0;
  1995. image_copy_region.extent.width = mm_width;
  1996. image_copy_region.extent.height = mm_height;
  1997. image_copy_region.extent.depth = mm_depth;
  1998. vkCmdCopyImage(command_buffer, tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  1999. print_line("copying mipmap " + itos(i) + " w: " + itos(mm_width) + " h " + itos(mm_height) + " d " + itos(mm_depth));
  2000. }
  2001. }
  2002. // RESTORE LAYOUT for SRC and DST
  2003. { //restore src
  2004. VkImageMemoryBarrier image_memory_barrier;
  2005. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2006. image_memory_barrier.pNext = NULL;
  2007. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2008. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2009. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2010. image_memory_barrier.newLayout = tex->unbound_layout;
  2011. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2012. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2013. image_memory_barrier.image = tex->image;
  2014. image_memory_barrier.subresourceRange.aspectMask = tex->aspect_mask;
  2015. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2016. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2017. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2018. image_memory_barrier.subresourceRange.layerCount = 1;
  2019. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2020. }
  2021. { //make dst readable
  2022. VkImageMemoryBarrier image_memory_barrier;
  2023. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2024. image_memory_barrier.pNext = NULL;
  2025. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2026. image_memory_barrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
  2027. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2028. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
  2029. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2030. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2031. image_memory_barrier.image = image;
  2032. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2033. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2034. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2035. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  2036. image_memory_barrier.subresourceRange.layerCount = 1;
  2037. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2038. }
  2039. //flush everything so memory can be safely mapped
  2040. _flush(true, false);
  2041. PoolVector<uint8_t> ret = _texture_get_data_from_image(tex, image, allocation, p_layer);
  2042. vmaDestroyImage(allocator, image, allocation);
  2043. return ret;
  2044. }
  2045. }
  2046. bool RenderingDeviceVulkan::texture_is_shared(RID p_texture) {
  2047. Texture *tex = texture_owner.getornull(p_texture);
  2048. ERR_FAIL_COND_V(!tex, false);
  2049. return tex->owner.is_valid();
  2050. }
  2051. bool RenderingDeviceVulkan::texture_is_valid(RID p_texture) {
  2052. return texture_owner.owns(p_texture);
  2053. }
  2054. bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const {
  2055. ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false);
  2056. _THREAD_SAFE_METHOD_
  2057. //validate that this image is supported for the intended use
  2058. VkFormatProperties properties;
  2059. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), vulkan_formats[p_format], &properties);
  2060. VkFormatFeatureFlags flags;
  2061. if (p_usage & TEXTURE_USAGE_CPU_READ_BIT) {
  2062. flags = properties.linearTilingFeatures;
  2063. } else {
  2064. flags = properties.optimalTilingFeatures;
  2065. }
  2066. if (p_usage & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  2067. return false;
  2068. }
  2069. if (p_usage & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  2070. return false;
  2071. }
  2072. if (p_usage & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  2073. return false;
  2074. }
  2075. if (p_usage & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  2076. return false;
  2077. }
  2078. if (p_usage & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  2079. return false;
  2080. }
  2081. return true;
  2082. }
  2083. /********************/
  2084. /**** ATTACHMENT ****/
  2085. /********************/
  2086. VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentFormat> &p_format, InitialAction p_initial_action, FinalAction p_final_action, int *r_color_attachment_count) {
  2087. Vector<VkAttachmentDescription> attachments;
  2088. Vector<VkAttachmentReference> color_references;
  2089. Vector<VkAttachmentReference> depth_stencil_references;
  2090. Vector<VkAttachmentReference> resolve_references;
  2091. for (int i = 0; i < p_format.size(); i++) {
  2092. VkAttachmentDescription description;
  2093. description.flags = 0;
  2094. ERR_FAIL_INDEX_V(p_format[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE);
  2095. description.format = vulkan_formats[p_format[i].format];
  2096. ERR_FAIL_INDEX_V(p_format[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE);
  2097. description.samples = rasterization_sample_count[p_format[i].samples];
  2098. //anything below does not really matter, as vulkan just ignores it when creating a pipeline
  2099. ERR_FAIL_COND_V_MSG(!(p_format[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)), VK_NULL_HANDLE,
  2100. "Texture format for index (" + itos(i) + ") requires an attachment (depth, stencil or resolve) bit set.");
  2101. switch (p_initial_action) {
  2102. case INITIAL_ACTION_CLEAR: {
  2103. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2104. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2105. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2106. } break;
  2107. case INITIAL_ACTION_KEEP_COLOR: {
  2108. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2109. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2110. description.initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  2111. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2112. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2113. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2114. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2115. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2116. } else {
  2117. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2118. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2119. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2120. }
  2121. } break;
  2122. case INITIAL_ACTION_KEEP_COLOR_AND_DEPTH: {
  2123. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2124. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2125. description.initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  2126. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2127. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2128. description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL; //don't care what is there
  2129. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2130. } else {
  2131. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2132. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2133. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2134. }
  2135. } break;
  2136. case INITIAL_ACTION_CONTINUE: {
  2137. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2138. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2139. description.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2140. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2141. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2142. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2143. description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; //don't care what is there
  2144. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2145. } else {
  2146. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2147. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2148. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2149. }
  2150. } break;
  2151. default: {
  2152. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  2153. }
  2154. }
  2155. switch (p_final_action) {
  2156. case FINAL_ACTION_READ_COLOR_AND_DEPTH: {
  2157. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2158. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2159. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2160. description.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  2161. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2162. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2163. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  2164. description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL;
  2165. } else {
  2166. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2167. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2168. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2169. }
  2170. break;
  2171. case FINAL_ACTION_READ_COLOR_DISCARD_DEPTH: {
  2172. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2173. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2174. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2175. description.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  2176. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2177. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2178. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2179. description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL;
  2180. } else {
  2181. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2182. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2183. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2184. }
  2185. } break;
  2186. case FINAL_ACTION_DISCARD: {
  2187. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2188. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2189. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2190. description.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  2191. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2192. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2193. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2194. description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL;
  2195. } else {
  2196. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2197. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2198. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2199. }
  2200. } break;
  2201. case FINAL_ACTION_CONTINUE: {
  2202. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2203. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2204. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2205. description.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2206. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2207. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2208. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  2209. description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2210. } else {
  2211. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2212. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2213. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2214. }
  2215. } break;
  2216. default: {
  2217. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  2218. }
  2219. }
  2220. }
  2221. attachments.push_back(description);
  2222. VkAttachmentReference reference;
  2223. reference.attachment = i;
  2224. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2225. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2226. color_references.push_back(reference);
  2227. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2228. reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2229. depth_stencil_references.push_back(reference);
  2230. } else if (p_format[i].usage_flags & TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT) {
  2231. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2232. resolve_references.push_back(reference);
  2233. } else {
  2234. ERR_FAIL_V_MSG(VK_NULL_HANDLE, "Texture index " + itos(i) + " is neither color, depth stencil or resolve so it can't be used as attachment.");
  2235. }
  2236. }
  2237. ERR_FAIL_COND_V_MSG(depth_stencil_references.size() > 1, VK_NULL_HANDLE,
  2238. "Formats can only have one depth/stencil attachment, supplied (" + itos(depth_stencil_references.size()) + ").");
  2239. ERR_FAIL_COND_V_MSG(resolve_references.size() > 1, VK_NULL_HANDLE,
  2240. "Formats can only have one resolve attachment, supplied (" + itos(resolve_references.size()) + ").");
  2241. VkSubpassDescription subpass;
  2242. subpass.flags = 0;
  2243. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  2244. subpass.inputAttachmentCount = 0; //unsupported for now
  2245. subpass.pInputAttachments = NULL;
  2246. subpass.colorAttachmentCount = color_references.size();
  2247. subpass.pColorAttachments = color_references.ptr();
  2248. subpass.pDepthStencilAttachment = depth_stencil_references.ptr();
  2249. subpass.pResolveAttachments = resolve_references.ptr();
  2250. subpass.preserveAttachmentCount = 0;
  2251. subpass.pPreserveAttachments = NULL;
  2252. VkRenderPassCreateInfo render_pass_create_info;
  2253. render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  2254. render_pass_create_info.pNext = NULL;
  2255. render_pass_create_info.flags = 0;
  2256. render_pass_create_info.attachmentCount = attachments.size();
  2257. render_pass_create_info.pAttachments = attachments.ptr();
  2258. render_pass_create_info.subpassCount = 1;
  2259. render_pass_create_info.pSubpasses = &subpass;
  2260. render_pass_create_info.dependencyCount = 0;
  2261. render_pass_create_info.pDependencies = NULL;
  2262. VkRenderPass render_pass;
  2263. VkResult res = vkCreateRenderPass(device, &render_pass_create_info, NULL, &render_pass);
  2264. ERR_FAIL_COND_V(res, VK_NULL_HANDLE);
  2265. if (r_color_attachment_count) {
  2266. *r_color_attachment_count = color_references.size();
  2267. }
  2268. return render_pass;
  2269. }
  2270. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create(const Vector<AttachmentFormat> &p_format) {
  2271. _THREAD_SAFE_METHOD_
  2272. FramebufferFormatKey key;
  2273. key.attachments = p_format;
  2274. const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
  2275. if (E) {
  2276. //exists, return
  2277. return E->get();
  2278. }
  2279. int color_references;
  2280. VkRenderPass render_pass = _render_pass_create(p_format, INITIAL_ACTION_CLEAR, FINAL_ACTION_DISCARD, &color_references); //actions don't matter for this use case
  2281. if (render_pass == VK_NULL_HANDLE) { //was likely invalid
  2282. return INVALID_ID;
  2283. }
  2284. FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
  2285. E = framebuffer_format_cache.insert(key, id);
  2286. FramebufferFormat fb_format;
  2287. fb_format.E = E;
  2288. fb_format.color_attachments = color_references;
  2289. fb_format.render_pass = render_pass;
  2290. framebuffer_formats[id] = fb_format;
  2291. return id;
  2292. }
  2293. /***********************/
  2294. /**** RENDER TARGET ****/
  2295. /***********************/
  2296. RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check) {
  2297. _THREAD_SAFE_METHOD_
  2298. Vector<AttachmentFormat> attachments;
  2299. Size2i size;
  2300. for (int i = 0; i < p_texture_attachments.size(); i++) {
  2301. Texture *texture = texture_owner.getornull(p_texture_attachments[i]);
  2302. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture index supplied for framebuffer (" + itos(i) + ") is not a valid texture.");
  2303. if (i == 0) {
  2304. size.width = texture->width;
  2305. size.height = texture->height;
  2306. } else {
  2307. ERR_FAIL_COND_V_MSG((uint32_t)size.width != texture->width || (uint32_t)size.height != texture->height, RID(),
  2308. "All textures in a framebuffer should be the same size.");
  2309. }
  2310. AttachmentFormat af;
  2311. af.format = texture->format;
  2312. af.samples = texture->samples;
  2313. af.usage_flags = texture->usage_flags;
  2314. attachments.push_back(af);
  2315. }
  2316. FramebufferFormatID format_id = framebuffer_format_create(attachments);
  2317. if (format_id == INVALID_ID) {
  2318. return RID();
  2319. }
  2320. ERR_FAIL_COND_V_MSG(p_format_check != INVALID_ID && format_id != p_format_check, RID(),
  2321. "The format used to check this framebuffer differs from the intended framebuffer format.");
  2322. Framebuffer framebuffer;
  2323. framebuffer.format_id = format_id;
  2324. framebuffer.texture_ids = p_texture_attachments;
  2325. framebuffer.size = size;
  2326. RID id = framebuffer_owner.make_rid(framebuffer);
  2327. for (int i = 0; i < p_texture_attachments.size(); i++) {
  2328. _add_dependency(id, p_texture_attachments[i]);
  2329. }
  2330. return id;
  2331. }
  2332. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_get_format(RID p_framebuffer) {
  2333. _THREAD_SAFE_METHOD_
  2334. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  2335. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  2336. return framebuffer->format_id;
  2337. }
  2338. /*****************/
  2339. /**** SAMPLER ****/
  2340. /*****************/
  2341. RID RenderingDeviceVulkan::sampler_create(const SamplerState &p_state) {
  2342. _THREAD_SAFE_METHOD_
  2343. VkSamplerCreateInfo sampler_create_info;
  2344. sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  2345. sampler_create_info.pNext = NULL;
  2346. sampler_create_info.flags = 0;
  2347. sampler_create_info.magFilter = p_state.mag_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  2348. sampler_create_info.minFilter = p_state.min_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  2349. sampler_create_info.mipmapMode = p_state.mip_filter == SAMPLER_FILTER_LINEAR ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST;
  2350. ERR_FAIL_INDEX_V(p_state.repeat_u, SAMPLER_REPEAT_MODE_MAX, RID());
  2351. sampler_create_info.addressModeU = address_modes[p_state.repeat_u];
  2352. ERR_FAIL_INDEX_V(p_state.repeat_v, SAMPLER_REPEAT_MODE_MAX, RID());
  2353. sampler_create_info.addressModeV = address_modes[p_state.repeat_v];
  2354. ERR_FAIL_INDEX_V(p_state.repeat_w, SAMPLER_REPEAT_MODE_MAX, RID());
  2355. sampler_create_info.addressModeW = address_modes[p_state.repeat_w];
  2356. sampler_create_info.mipLodBias = p_state.lod_bias;
  2357. sampler_create_info.anisotropyEnable = p_state.use_anisotropy;
  2358. sampler_create_info.maxAnisotropy = p_state.anisotropy_max;
  2359. sampler_create_info.compareEnable = p_state.enable_compare;
  2360. ERR_FAIL_INDEX_V(p_state.compare_op, COMPARE_OP_MAX, RID());
  2361. sampler_create_info.compareOp = compare_operators[p_state.compare_op];
  2362. sampler_create_info.minLod = p_state.min_lod;
  2363. sampler_create_info.maxLod = p_state.max_lod;
  2364. ERR_FAIL_INDEX_V(p_state.border_color, SAMPLER_BORDER_COLOR_MAX, RID());
  2365. sampler_create_info.borderColor = sampler_border_colors[p_state.border_color];
  2366. sampler_create_info.unnormalizedCoordinates = p_state.unnormalized_uvw;
  2367. VkSampler sampler;
  2368. VkResult res = vkCreateSampler(device, &sampler_create_info, NULL, &sampler);
  2369. ERR_FAIL_COND_V(res, RID());
  2370. return sampler_owner.make_rid(sampler);
  2371. }
  2372. /**********************/
  2373. /**** VERTEX ARRAY ****/
  2374. /**********************/
  2375. RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const PoolVector<uint8_t> &p_data) {
  2376. _THREAD_SAFE_METHOD_
  2377. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  2378. Buffer buffer;
  2379. _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  2380. if (p_data.size()) {
  2381. uint64_t data_size = p_data.size();
  2382. PoolVector<uint8_t>::Read r = p_data.read();
  2383. _buffer_update(&buffer, 0, r.ptr(), data_size);
  2384. _memory_barrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, false);
  2385. }
  2386. return vertex_buffer_owner.make_rid(buffer);
  2387. }
  2388. // Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated
  2389. RenderingDevice::VertexFormatID RenderingDeviceVulkan::vertex_format_create(const Vector<VertexDescription> &p_vertex_formats) {
  2390. _THREAD_SAFE_METHOD_
  2391. VertexDescriptionKey key;
  2392. key.vertex_formats = p_vertex_formats;
  2393. VertexFormatID *idptr = vertex_format_cache.getptr(key);
  2394. if (idptr) {
  2395. return *idptr;
  2396. }
  2397. //does not exist, create one and cache it
  2398. VertexDescriptionCache vdcache;
  2399. vdcache.bindings = memnew_arr(VkVertexInputBindingDescription, p_vertex_formats.size());
  2400. vdcache.attributes = memnew_arr(VkVertexInputAttributeDescription, p_vertex_formats.size());
  2401. Set<int> used_locations;
  2402. for (int i = 0; i < p_vertex_formats.size(); i++) {
  2403. ERR_CONTINUE(p_vertex_formats[i].format >= DATA_FORMAT_MAX);
  2404. ERR_FAIL_COND_V(used_locations.has(p_vertex_formats[i].location), INVALID_ID);
  2405. ERR_FAIL_COND_V_MSG(get_format_vertex_size(p_vertex_formats[i].format) == 0, INVALID_ID,
  2406. "Data format for attachment (" + itos(i) + ") is not valid for a vertex array.");
  2407. vdcache.bindings[i].binding = i;
  2408. vdcache.bindings[i].stride = p_vertex_formats[i].stride;
  2409. vdcache.bindings[i].inputRate = p_vertex_formats[i].frequency == VERTEX_FREQUENCY_INSTANCE ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
  2410. vdcache.attributes[i].binding = i;
  2411. vdcache.attributes[i].location = p_vertex_formats[i].location;
  2412. vdcache.attributes[i].format = vulkan_formats[p_vertex_formats[i].format];
  2413. vdcache.attributes[i].offset = p_vertex_formats[i].offset;
  2414. used_locations.insert(p_vertex_formats[i].location);
  2415. }
  2416. vdcache.create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  2417. vdcache.create_info.pNext = NULL;
  2418. vdcache.create_info.flags = 0;
  2419. vdcache.create_info.vertexAttributeDescriptionCount = p_vertex_formats.size();
  2420. vdcache.create_info.pVertexAttributeDescriptions = vdcache.attributes;
  2421. vdcache.create_info.vertexBindingDescriptionCount = p_vertex_formats.size();
  2422. vdcache.create_info.pVertexBindingDescriptions = vdcache.bindings;
  2423. vdcache.vertex_formats = p_vertex_formats;
  2424. VertexFormatID id = VertexFormatID(vertex_format_cache.size()) | (VertexFormatID(ID_TYPE_VERTEX_FORMAT) << ID_BASE_SHIFT);
  2425. vertex_format_cache[key] = id;
  2426. vertex_formats[id] = vdcache;
  2427. return id;
  2428. }
  2429. RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers) {
  2430. _THREAD_SAFE_METHOD_
  2431. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  2432. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  2433. ERR_FAIL_COND_V(vd.vertex_formats.size() != p_src_buffers.size(), RID());
  2434. for (int i = 0; i < p_src_buffers.size(); i++) {
  2435. ERR_FAIL_COND_V(!vertex_buffer_owner.owns(p_src_buffers[i]), RID());
  2436. }
  2437. VertexArray vertex_array;
  2438. vertex_array.vertex_count = p_vertex_count;
  2439. vertex_array.description = p_vertex_format;
  2440. vertex_array.max_instances_allowed = 0xFFFFFFFF; //by default as many as you want
  2441. for (int i = 0; i < p_src_buffers.size(); i++) {
  2442. Buffer *buffer = vertex_buffer_owner.getornull(p_src_buffers[i]);
  2443. //validate with buffer
  2444. {
  2445. const VertexDescription &atf = vd.vertex_formats[i];
  2446. uint32_t element_size = get_format_vertex_size(atf.format);
  2447. ERR_FAIL_COND_V(element_size == 0, RID()); //should never happens since this was prevalidated
  2448. if (atf.frequency == VERTEX_FREQUENCY_VERTEX) {
  2449. //validate size for regular drawing
  2450. uint64_t total_size = uint64_t(atf.stride) * (p_vertex_count - 1) + atf.offset + element_size;
  2451. ERR_FAIL_COND_V_MSG(total_size > buffer->size, RID(),
  2452. "Attachment (" + itos(i) + ") will read past the end of the buffer.");
  2453. } else {
  2454. //validate size for instances drawing
  2455. uint64_t available = buffer->size - atf.offset;
  2456. ERR_FAIL_COND_V_MSG(available < element_size, RID(),
  2457. "Attachment (" + itos(i) + ") uses instancing, but it's just too small.");
  2458. uint32_t instances_allowed = available / atf.stride;
  2459. vertex_array.max_instances_allowed = MIN(instances_allowed, vertex_array.max_instances_allowed);
  2460. }
  2461. }
  2462. vertex_array.buffers.push_back(buffer->buffer);
  2463. vertex_array.offsets.push_back(0); //offset unused, but passing anyway
  2464. }
  2465. RID id = vertex_array_owner.make_rid(vertex_array);
  2466. for (int i = 0; i < p_src_buffers.size(); i++) {
  2467. _add_dependency(id, p_src_buffers[i]);
  2468. }
  2469. return id;
  2470. }
  2471. RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBufferFormat p_format, const PoolVector<uint8_t> &p_data, bool p_use_restart_indices) {
  2472. _THREAD_SAFE_METHOD_
  2473. ERR_FAIL_COND_V(p_index_count == 0, RID());
  2474. IndexBuffer index_buffer;
  2475. index_buffer.index_type = (p_format == INDEX_BUFFER_FORMAT_UINT16) ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32;
  2476. index_buffer.supports_restart_indices = p_use_restart_indices;
  2477. index_buffer.index_count = p_index_count;
  2478. uint32_t size_bytes = p_index_count * ((p_format == INDEX_BUFFER_FORMAT_UINT16) ? 2 : 4);
  2479. #ifdef DEBUG_ENABLED
  2480. if (p_data.size()) {
  2481. index_buffer.max_index = 0;
  2482. ERR_FAIL_COND_V_MSG((uint32_t)p_data.size() != size_bytes, RID(),
  2483. "Default index buffer initializer array size (" + itos(p_data.size()) + ") does not match format required size (" + itos(size_bytes) + ").");
  2484. PoolVector<uint8_t>::Read r = p_data.read();
  2485. if (p_format == INDEX_BUFFER_FORMAT_UINT16) {
  2486. const uint16_t *index16 = (const uint16_t *)r.ptr();
  2487. for (uint32_t i = 0; i < p_index_count; i++) {
  2488. if (p_use_restart_indices && index16[i] == 0xFFFF) {
  2489. continue; //restart index, ingnore
  2490. }
  2491. index_buffer.max_index = MAX(index16[i], index_buffer.max_index);
  2492. }
  2493. } else {
  2494. const uint32_t *index32 = (const uint32_t *)r.ptr();
  2495. for (uint32_t i = 0; i < p_index_count; i++) {
  2496. if (p_use_restart_indices && index32[i] == 0xFFFFFFFF) {
  2497. continue; //restart index, ingnore
  2498. }
  2499. index_buffer.max_index = MAX(index32[i], index_buffer.max_index);
  2500. }
  2501. }
  2502. } else {
  2503. index_buffer.max_index = 0xFFFFFFFF;
  2504. }
  2505. #else
  2506. index_buffer.max_index = 0xFFFFFFFF;
  2507. #endif
  2508. _buffer_allocate(&index_buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  2509. if (p_data.size()) {
  2510. uint64_t data_size = p_data.size();
  2511. PoolVector<uint8_t>::Read r = p_data.read();
  2512. _buffer_update(&index_buffer, 0, r.ptr(), data_size);
  2513. _memory_barrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT, false);
  2514. }
  2515. return index_buffer_owner.make_rid(index_buffer);
  2516. }
  2517. RID RenderingDeviceVulkan::index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) {
  2518. _THREAD_SAFE_METHOD_
  2519. ERR_FAIL_COND_V(!index_buffer_owner.owns(p_index_buffer), RID());
  2520. IndexBuffer *index_buffer = index_buffer_owner.getornull(p_index_buffer);
  2521. ERR_FAIL_COND_V(p_index_count == 0, RID());
  2522. ERR_FAIL_COND_V(p_index_offset + p_index_count > index_buffer->index_count, RID());
  2523. IndexArray index_array;
  2524. index_array.max_index = index_buffer->max_index;
  2525. index_array.buffer = index_buffer->buffer;
  2526. index_array.offset = p_index_offset;
  2527. index_array.indices = p_index_count;
  2528. index_array.index_type = index_buffer->index_type;
  2529. index_array.supports_restart_indices = index_buffer->supports_restart_indices;
  2530. RID id = index_array_owner.make_rid(index_array);
  2531. _add_dependency(id, p_index_buffer);
  2532. return id;
  2533. }
  2534. /****************/
  2535. /**** SHADER ****/
  2536. /****************/
  2537. static const TBuiltInResource default_builtin_resource = {
  2538. .maxLights = 32,
  2539. .maxClipPlanes = 6,
  2540. .maxTextureUnits = 32,
  2541. .maxTextureCoords = 32,
  2542. .maxVertexAttribs = 64,
  2543. .maxVertexUniformComponents = 4096,
  2544. .maxVaryingFloats = 64,
  2545. .maxVertexTextureImageUnits = 32,
  2546. .maxCombinedTextureImageUnits = 80,
  2547. .maxTextureImageUnits = 32,
  2548. .maxFragmentUniformComponents = 4096,
  2549. .maxDrawBuffers = 32,
  2550. .maxVertexUniformVectors = 128,
  2551. .maxVaryingVectors = 8,
  2552. .maxFragmentUniformVectors = 16,
  2553. .maxVertexOutputVectors = 16,
  2554. .maxFragmentInputVectors = 15,
  2555. .minProgramTexelOffset = -8,
  2556. .maxProgramTexelOffset = 7,
  2557. .maxClipDistances = 8,
  2558. .maxComputeWorkGroupCountX = 65535,
  2559. .maxComputeWorkGroupCountY = 65535,
  2560. .maxComputeWorkGroupCountZ = 65535,
  2561. .maxComputeWorkGroupSizeX = 1024,
  2562. .maxComputeWorkGroupSizeY = 1024,
  2563. .maxComputeWorkGroupSizeZ = 64,
  2564. .maxComputeUniformComponents = 1024,
  2565. .maxComputeTextureImageUnits = 16,
  2566. .maxComputeImageUniforms = 8,
  2567. .maxComputeAtomicCounters = 8,
  2568. .maxComputeAtomicCounterBuffers = 1,
  2569. .maxVaryingComponents = 60,
  2570. .maxVertexOutputComponents = 64,
  2571. .maxGeometryInputComponents = 64,
  2572. .maxGeometryOutputComponents = 128,
  2573. .maxFragmentInputComponents = 128,
  2574. .maxImageUnits = 8,
  2575. .maxCombinedImageUnitsAndFragmentOutputs = 8,
  2576. .maxCombinedShaderOutputResources = 8,
  2577. .maxImageSamples = 0,
  2578. .maxVertexImageUniforms = 0,
  2579. .maxTessControlImageUniforms = 0,
  2580. .maxTessEvaluationImageUniforms = 0,
  2581. .maxGeometryImageUniforms = 0,
  2582. .maxFragmentImageUniforms = 8,
  2583. .maxCombinedImageUniforms = 8,
  2584. .maxGeometryTextureImageUnits = 16,
  2585. .maxGeometryOutputVertices = 256,
  2586. .maxGeometryTotalOutputComponents = 1024,
  2587. .maxGeometryUniformComponents = 1024,
  2588. .maxGeometryVaryingComponents = 64,
  2589. .maxTessControlInputComponents = 128,
  2590. .maxTessControlOutputComponents = 128,
  2591. .maxTessControlTextureImageUnits = 16,
  2592. .maxTessControlUniformComponents = 1024,
  2593. .maxTessControlTotalOutputComponents = 4096,
  2594. .maxTessEvaluationInputComponents = 128,
  2595. .maxTessEvaluationOutputComponents = 128,
  2596. .maxTessEvaluationTextureImageUnits = 16,
  2597. .maxTessEvaluationUniformComponents = 1024,
  2598. .maxTessPatchComponents = 120,
  2599. .maxPatchVertices = 32,
  2600. .maxTessGenLevel = 64,
  2601. .maxViewports = 16,
  2602. .maxVertexAtomicCounters = 0,
  2603. .maxTessControlAtomicCounters = 0,
  2604. .maxTessEvaluationAtomicCounters = 0,
  2605. .maxGeometryAtomicCounters = 0,
  2606. .maxFragmentAtomicCounters = 8,
  2607. .maxCombinedAtomicCounters = 8,
  2608. .maxAtomicCounterBindings = 1,
  2609. .maxVertexAtomicCounterBuffers = 0,
  2610. .maxTessControlAtomicCounterBuffers = 0,
  2611. .maxTessEvaluationAtomicCounterBuffers = 0,
  2612. .maxGeometryAtomicCounterBuffers = 0,
  2613. .maxFragmentAtomicCounterBuffers = 1,
  2614. .maxCombinedAtomicCounterBuffers = 1,
  2615. .maxAtomicCounterBufferSize = 16384,
  2616. .maxTransformFeedbackBuffers = 4,
  2617. .maxTransformFeedbackInterleavedComponents = 64,
  2618. .maxCullDistances = 8,
  2619. .maxCombinedClipAndCullDistances = 8,
  2620. .maxSamples = 4,
  2621. .limits = {
  2622. .nonInductiveForLoops = 1,
  2623. .whileLoops = 1,
  2624. .doWhileLoops = 1,
  2625. .generalUniformIndexing = 1,
  2626. .generalAttributeMatrixVectorIndexing = 1,
  2627. .generalVaryingIndexing = 1,
  2628. .generalSamplerIndexing = 1,
  2629. .generalVariableIndexing = 1,
  2630. .generalConstantMatrixVectorIndexing = 1,
  2631. }
  2632. };
  2633. static const char *shader_stage_names[RenderingDevice::SHADER_STAGE_MAX] = {
  2634. "Vertex",
  2635. "Fragment",
  2636. "TesselationControl",
  2637. "TesselationEvaluation",
  2638. "Compute"
  2639. };
  2640. static const char *shader_uniform_names[RenderingDevice::UNIFORM_TYPE_MAX] = {
  2641. "Sampler", "CombinedSampler", "Texture", "Image", "TextureBuffer", "SamplerTextureBuffer", "ImageBuffer", "UniformBuffer", "StorageBuffer", "InputAttachment"
  2642. };
  2643. static VkShaderStageFlagBits shader_stage_masks[RenderingDevice::SHADER_STAGE_MAX] = {
  2644. VK_SHADER_STAGE_VERTEX_BIT,
  2645. VK_SHADER_STAGE_FRAGMENT_BIT,
  2646. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  2647. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  2648. VK_SHADER_STAGE_COMPUTE_BIT,
  2649. };
  2650. bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLayoutBinding> > &bindings, Vector<Vector<Shader::UniformInfo> > &uniform_infos, const glslang::TObjectReflection &reflection, RenderingDevice::ShaderStage p_stage, Shader::PushConstant &push_constant, String *r_error) {
  2651. VkDescriptorSetLayoutBinding layout_binding;
  2652. Shader::UniformInfo info;
  2653. switch (reflection.getType()->getBasicType()) {
  2654. case glslang::EbtSampler: {
  2655. //print_line("DEBUG: IsSampler");
  2656. if (reflection.getType()->getSampler().dim == glslang::EsdBuffer) {
  2657. //texture buffers
  2658. if (reflection.getType()->getSampler().isCombined()) {
  2659. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  2660. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER;
  2661. //print_line("DEBUG: SAMPLER: texel combined");
  2662. } else if (reflection.getType()->getSampler().isTexture()) {
  2663. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  2664. info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
  2665. //print_line("DEBUG: SAMPLER: texel alone");
  2666. } else if (reflection.getType()->getSampler().isImage()) {
  2667. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  2668. info.type = UNIFORM_TYPE_IMAGE_BUFFER;
  2669. //print_line("DEBUG: SAMPLER: texel buffer");
  2670. } else {
  2671. if (r_error) {
  2672. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported buffer type.";
  2673. }
  2674. return false;
  2675. }
  2676. } else if (reflection.getType()->getSampler().isCombined()) {
  2677. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  2678. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  2679. //print_line("DEBUG: SAMPLER: combined");
  2680. } else if (reflection.getType()->getSampler().isPureSampler()) {
  2681. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  2682. info.type = UNIFORM_TYPE_SAMPLER;
  2683. //print_line("DEBUG: SAMPLER: sampler");
  2684. } else if (reflection.getType()->getSampler().isTexture()) {
  2685. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  2686. info.type = UNIFORM_TYPE_TEXTURE;
  2687. //print_line("DEBUG: SAMPLER: image");
  2688. } else if (reflection.getType()->getSampler().isImage()) {
  2689. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  2690. info.type = UNIFORM_TYPE_IMAGE;
  2691. //print_line("DEBUG: SAMPLER: storage image");
  2692. } else {
  2693. //print_line("DEBUG: sampler unknown");
  2694. if (r_error) {
  2695. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported sampler type.";
  2696. }
  2697. return false;
  2698. }
  2699. if (reflection.getType()->isArray()) {
  2700. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  2701. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  2702. } else {
  2703. layout_binding.descriptorCount = 1;
  2704. }
  2705. info.length = layout_binding.descriptorCount;
  2706. } break;
  2707. /*case glslang::EbtStruct: {
  2708. print_line("DEBUG: Struct");
  2709. } break;*/
  2710. case glslang::EbtBlock: {
  2711. //print_line("DEBUG: Block");
  2712. if (reflection.getType()->getQualifier().storage == glslang::EvqUniform) {
  2713. if (reflection.getType()->getQualifier().layoutPushConstant) {
  2714. uint32_t len = reflection.size;
  2715. if (push_constant.push_constant_size != 0 && push_constant.push_constant_size != len) {
  2716. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' push constants for different stages should all be the same size.";
  2717. return false;
  2718. }
  2719. push_constant.push_constant_size = len;
  2720. push_constant.push_constants_vk_stage |= shader_stage_masks[p_stage];
  2721. return true;
  2722. }
  2723. //print_line("DEBUG: Uniform buffer");
  2724. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  2725. info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
  2726. } else if (reflection.getType()->getQualifier().storage == glslang::EvqBuffer) {
  2727. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  2728. info.type = UNIFORM_TYPE_STORAGE_BUFFER;
  2729. //print_line("DEBUG: Storage buffer");
  2730. } else {
  2731. if (r_error) {
  2732. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported block type: (" + itos(reflection.getType()->getQualifier().storage) + ").";
  2733. }
  2734. return false;
  2735. }
  2736. if (reflection.getType()->isArray()) {
  2737. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  2738. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  2739. } else {
  2740. layout_binding.descriptorCount = 1;
  2741. }
  2742. info.length = reflection.size;
  2743. } break;
  2744. /*case glslang::EbtReference: {
  2745. } break;*/
  2746. /*case glslang::EbtAtomicUint: {
  2747. } break;*/
  2748. default: {
  2749. if (reflection.getType()->getQualifier().hasOffset() || reflection.name.find(".") != std::string::npos) {
  2750. //member of uniform block?
  2751. return true;
  2752. }
  2753. if (r_error) {
  2754. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' unsupported uniform type.";
  2755. }
  2756. return false;
  2757. }
  2758. }
  2759. if (!reflection.getType()->getQualifier().hasBinding()) {
  2760. if (r_error) {
  2761. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' lacks a binding number.";
  2762. }
  2763. return false;
  2764. }
  2765. uint32_t set = reflection.getType()->getQualifier().hasSet() ? reflection.getType()->getQualifier().layoutSet : 0;
  2766. if (set >= limits.maxBoundDescriptorSets) {
  2767. if (r_error) {
  2768. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").";
  2769. }
  2770. return false;
  2771. }
  2772. uint32_t binding = reflection.getType()->getQualifier().layoutBinding;
  2773. if (set < (uint32_t)bindings.size()) {
  2774. //check if this already exists
  2775. for (int i = 0; i < bindings[set].size(); i++) {
  2776. if (bindings[set][i].binding == binding) {
  2777. //already exists, verify that it's the same type
  2778. if (bindings[set][i].descriptorType != layout_binding.descriptorType) {
  2779. if (r_error) {
  2780. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform type.";
  2781. }
  2782. return false;
  2783. }
  2784. //also, verify that it's the same size
  2785. if (bindings[set][i].descriptorCount != layout_binding.descriptorCount || uniform_infos[set][i].length != info.length) {
  2786. if (r_error) {
  2787. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform size.";
  2788. }
  2789. return false;
  2790. }
  2791. //just append stage mask and return
  2792. bindings.write[set].write[i].stageFlags |= shader_stage_masks[p_stage];
  2793. uniform_infos.write[set].write[i].stages |= 1 << p_stage;
  2794. return true;
  2795. }
  2796. }
  2797. }
  2798. layout_binding.binding = binding;
  2799. layout_binding.stageFlags = shader_stage_masks[p_stage];
  2800. layout_binding.pImmutableSamplers = NULL; //no support for this yet
  2801. info.stages = 1 << p_stage;
  2802. info.binding = binding;
  2803. if (set >= (uint32_t)bindings.size()) {
  2804. bindings.resize(set + 1);
  2805. uniform_infos.resize(set + 1);
  2806. }
  2807. #if 0
  2808. print_line("stage: " + String(shader_stage_names[p_stage]) + " set: " + itos(set) + " binding: " + itos(info.binding) + " type:" + shader_uniform_names[info.type] + " length: " + itos(info.length));
  2809. #endif
  2810. bindings.write[set].push_back(layout_binding);
  2811. uniform_infos.write[set].push_back(info);
  2812. return true;
  2813. }
  2814. RID RenderingDeviceVulkan::shader_create_from_source(const Vector<ShaderStageSource> &p_stages, String *r_error, ShaderStage *r_error_stage, bool p_allow_cache) {
  2815. _THREAD_SAFE_METHOD_
  2816. // initialize in case it's not initialized. This is done once per thread
  2817. // and it's safe to call multiple times
  2818. glslang::InitializeProcess();
  2819. EShLanguage stages[SHADER_STAGE_MAX] = {
  2820. EShLangVertex,
  2821. EShLangFragment,
  2822. EShLangTessControl,
  2823. EShLangTessEvaluation,
  2824. EShLangCompute
  2825. };
  2826. int ClientInputSemanticsVersion = 100; // maps to, say, #define VULKAN 100
  2827. glslang::EShTargetClientVersion VulkanClientVersion = glslang::EShTargetVulkan_1_0;
  2828. glslang::EShTargetLanguageVersion TargetVersion = glslang::EShTargetSpv_1_0;
  2829. Vector<std::vector<unsigned int> > spirv_code;
  2830. glslang::TShader::ForbidIncluder includer;
  2831. //descriptor layouts
  2832. Vector<Vector<VkDescriptorSetLayoutBinding> > bindings;
  2833. Vector<Vector<Shader::UniformInfo> > uniform_info;
  2834. Shader::PushConstant push_constant;
  2835. push_constant.push_constant_size = 0;
  2836. push_constant.push_constants_vk_stage = 0;
  2837. Vector<int> vertex_input_locations;
  2838. int fragment_outputs = 0;
  2839. uint32_t stages_processed = 0;
  2840. for (int i = 0; i < p_stages.size(); i++) {
  2841. if (stages_processed & (1 << p_stages[i].shader_stage)) {
  2842. if (r_error) {
  2843. (*r_error) = "Stage " + String(shader_stage_names[p_stages[i].shader_stage]) + " submitted more than once.";
  2844. }
  2845. return RID();
  2846. }
  2847. glslang::TShader shader(stages[p_stages[i].shader_stage]);
  2848. CharString cs = p_stages[i].shader_source.utf8();
  2849. const char *cs_strings = cs.get_data();
  2850. shader.setStrings(&cs_strings, 1);
  2851. shader.setEnvInput(glslang::EShSourceGlsl, stages[p_stages[i].shader_stage], glslang::EShClientVulkan, ClientInputSemanticsVersion);
  2852. shader.setEnvClient(glslang::EShClientVulkan, VulkanClientVersion);
  2853. shader.setEnvTarget(glslang::EShTargetSpv, TargetVersion);
  2854. EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules);
  2855. const int DefaultVersion = 100;
  2856. std::string pre_processed_code;
  2857. //preprocess
  2858. if (!shader.preprocess(&default_builtin_resource, DefaultVersion, ENoProfile, false, false, messages, &pre_processed_code, includer)) {
  2859. if (r_error) {
  2860. (*r_error) = "Failed pre-processing on shader stage: " + String(shader_stage_names[p_stages[i].shader_stage]) + "\n";
  2861. (*r_error) += shader.getInfoLog();
  2862. (*r_error) += "\n";
  2863. (*r_error) += shader.getInfoDebugLog();
  2864. }
  2865. if (r_error_stage) {
  2866. *r_error_stage = p_stages[i].shader_stage;
  2867. }
  2868. return RID();
  2869. }
  2870. //set back..
  2871. cs_strings = pre_processed_code.c_str();
  2872. shader.setStrings(&cs_strings, 1);
  2873. //parse
  2874. if (!shader.parse(&default_builtin_resource, DefaultVersion, false, messages)) {
  2875. if (r_error) {
  2876. (*r_error) = "Failed parsing on shader stage: " + String(shader_stage_names[p_stages[i].shader_stage]) + "\n";
  2877. (*r_error) += shader.getInfoLog();
  2878. (*r_error) += "\n";
  2879. (*r_error) += shader.getInfoDebugLog();
  2880. }
  2881. if (r_error_stage) {
  2882. *r_error_stage = p_stages[i].shader_stage;
  2883. }
  2884. return RID();
  2885. }
  2886. //link
  2887. glslang::TProgram program;
  2888. program.addShader(&shader);
  2889. if (!program.link(messages)) {
  2890. if (r_error) {
  2891. (*r_error) = "Failed linking on shader stage: " + String(shader_stage_names[p_stages[i].shader_stage]) + "\n";
  2892. (*r_error) += program.getInfoLog();
  2893. (*r_error) += "\n";
  2894. (*r_error) += program.getInfoDebugLog();
  2895. }
  2896. if (r_error_stage) {
  2897. *r_error_stage = p_stages[i].shader_stage;
  2898. }
  2899. return RID();
  2900. }
  2901. //obtain bindings for descriptor layout
  2902. program.mapIO();
  2903. program.buildReflection();
  2904. //program.dumpReflection();
  2905. for (int j = 0; j < program.getNumUniformVariables(); j++) {
  2906. if (!_uniform_add_binding(bindings, uniform_info, program.getUniform(j), p_stages[i].shader_stage, push_constant, r_error)) {
  2907. return RID();
  2908. }
  2909. }
  2910. for (int j = 0; j < program.getNumUniformBlocks(); j++) {
  2911. if (!_uniform_add_binding(bindings, uniform_info, program.getUniformBlock(j), p_stages[i].shader_stage, push_constant, r_error)) {
  2912. return RID();
  2913. }
  2914. }
  2915. for (int j = 0; j < program.getNumBufferVariables(); j++) {
  2916. if (!_uniform_add_binding(bindings, uniform_info, program.getBufferVariable(j), p_stages[i].shader_stage, push_constant, r_error)) {
  2917. return RID();
  2918. }
  2919. }
  2920. for (int j = 0; j < program.getNumBufferBlocks(); j++) {
  2921. if (!_uniform_add_binding(bindings, uniform_info, program.getBufferBlock(j), p_stages[i].shader_stage, push_constant, r_error)) {
  2922. return RID();
  2923. }
  2924. }
  2925. if (p_stages[i].shader_stage == SHADER_STAGE_VERTEX) {
  2926. for (int j = 0; j < program.getNumPipeInputs(); j++) {
  2927. if (program.getPipeInput(i).getType()->getQualifier().hasLocation()) {
  2928. int location = program.getPipeInput(i).getType()->getQualifier().layoutLocation;
  2929. if (vertex_input_locations.find(location) == -1) {
  2930. vertex_input_locations.push_back(location);
  2931. }
  2932. }
  2933. }
  2934. }
  2935. if (p_stages[i].shader_stage == SHADER_STAGE_FRAGMENT) {
  2936. fragment_outputs = program.getNumPipeOutputs();
  2937. }
  2938. std::vector<uint32_t> SpirV;
  2939. spv::SpvBuildLogger logger;
  2940. glslang::SpvOptions spvOptions;
  2941. glslang::GlslangToSpv(*program.getIntermediate(stages[p_stages[i].shader_stage]), SpirV, &logger, &spvOptions);
  2942. spirv_code.push_back(SpirV);
  2943. stages_processed |= (1 << p_stages[i].shader_stage);
  2944. }
  2945. //all good, let's create modules
  2946. Shader shader;
  2947. shader.vertex_input_locations = vertex_input_locations;
  2948. shader.fragment_outputs = fragment_outputs;
  2949. shader.push_constant = push_constant;
  2950. String error_text;
  2951. bool success = true;
  2952. for (int i = 0; i < p_stages.size(); i++) {
  2953. VkShaderModuleCreateInfo shader_module_create_info;
  2954. shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  2955. shader_module_create_info.pNext = NULL;
  2956. shader_module_create_info.flags = 0;
  2957. shader_module_create_info.codeSize = spirv_code[i].size() * sizeof(uint32_t);
  2958. shader_module_create_info.pCode = &spirv_code[i][0];
  2959. VkShaderModule module;
  2960. VkResult res = vkCreateShaderModule(device, &shader_module_create_info, NULL, &module);
  2961. if (res) {
  2962. success = false;
  2963. error_text = "Error creating shader module for stage: " + String(shader_stage_names[p_stages[i].shader_stage]);
  2964. break;
  2965. }
  2966. const VkShaderStageFlagBits shader_stage_bits[SHADER_STAGE_MAX] = {
  2967. VK_SHADER_STAGE_VERTEX_BIT,
  2968. VK_SHADER_STAGE_FRAGMENT_BIT,
  2969. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  2970. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  2971. VK_SHADER_STAGE_COMPUTE_BIT,
  2972. };
  2973. VkPipelineShaderStageCreateInfo shader_stage;
  2974. shader_stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  2975. shader_stage.pNext = NULL;
  2976. shader_stage.flags = 0;
  2977. shader_stage.stage = shader_stage_bits[p_stages[i].shader_stage];
  2978. shader_stage.module = module;
  2979. shader_stage.pName = "main";
  2980. shader_stage.pSpecializationInfo = NULL;
  2981. shader.pipeline_stages.push_back(shader_stage);
  2982. }
  2983. //proceed to create descriptor sets
  2984. if (success) {
  2985. for (int i = 0; i < bindings.size(); i++) {
  2986. //empty ones are fine if they were not used according to spec (binding count will be 0)
  2987. VkDescriptorSetLayoutCreateInfo layout_create_info;
  2988. layout_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  2989. layout_create_info.pNext = NULL;
  2990. layout_create_info.flags = 0;
  2991. layout_create_info.bindingCount = bindings[i].size();
  2992. layout_create_info.pBindings = bindings[i].ptr();
  2993. VkDescriptorSetLayout layout;
  2994. VkResult res = vkCreateDescriptorSetLayout(device, &layout_create_info, NULL, &layout);
  2995. if (res) {
  2996. error_text = "Error creating descriptor set layout for set " + itos(i);
  2997. success = false;
  2998. break;
  2999. }
  3000. Shader::Set set;
  3001. set.descriptor_set_layout = layout;
  3002. set.uniform_info = uniform_info[i];
  3003. //sort and hash
  3004. set.uniform_info.sort();
  3005. uint32_t h = set.uniform_info.size() ? hash_djb2_one_32(0) : 0;
  3006. for (int j = 0; j < set.uniform_info.size(); j++) {
  3007. const Shader::UniformInfo &ui = set.uniform_info[j];
  3008. h = hash_djb2_one_32(ui.type, h);
  3009. h = hash_djb2_one_32(ui.binding, h);
  3010. h = hash_djb2_one_32(ui.length, h);
  3011. h = hash_djb2_one_32(ui.stages, h);
  3012. }
  3013. shader.sets.push_back(set);
  3014. shader.set_hashes.push_back(h);
  3015. }
  3016. }
  3017. if (success) {
  3018. //create pipeline layout
  3019. VkPipelineLayoutCreateInfo pipeline_layout_create_info;
  3020. pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  3021. pipeline_layout_create_info.pNext = NULL;
  3022. pipeline_layout_create_info.flags = 0;
  3023. pipeline_layout_create_info.setLayoutCount = shader.sets.size();
  3024. Vector<VkDescriptorSetLayout> layouts;
  3025. layouts.resize(shader.sets.size());
  3026. for (int i = 0; i < layouts.size(); i++) {
  3027. layouts.write[i] = shader.sets[i].descriptor_set_layout;
  3028. }
  3029. pipeline_layout_create_info.pSetLayouts = layouts.ptr();
  3030. if (push_constant.push_constant_size) {
  3031. VkPushConstantRange push_constant_range;
  3032. push_constant_range.stageFlags = push_constant.push_constants_vk_stage;
  3033. push_constant_range.offset = 0;
  3034. push_constant_range.size = push_constant.push_constant_size;
  3035. pipeline_layout_create_info.pushConstantRangeCount = 1;
  3036. pipeline_layout_create_info.pPushConstantRanges = &push_constant_range;
  3037. } else {
  3038. pipeline_layout_create_info.pushConstantRangeCount = 0;
  3039. pipeline_layout_create_info.pPushConstantRanges = NULL;
  3040. }
  3041. VkResult err = vkCreatePipelineLayout(device, &pipeline_layout_create_info, NULL, &shader.pipeline_layout);
  3042. if (err) {
  3043. error_text = "Error creating pipeline layout.";
  3044. success = false;
  3045. }
  3046. }
  3047. if (!success) {
  3048. //clean up if failed
  3049. for (int i = 0; i < shader.pipeline_stages.size(); i++) {
  3050. vkDestroyShaderModule(device, shader.pipeline_stages[i].module, NULL);
  3051. }
  3052. for (int i = 0; i < shader.sets.size(); i++) {
  3053. vkDestroyDescriptorSetLayout(device, shader.sets[i].descriptor_set_layout, NULL);
  3054. }
  3055. if (r_error) {
  3056. *r_error = error_text;
  3057. }
  3058. if (r_error_stage) {
  3059. *r_error_stage = SHADER_STAGE_MAX;
  3060. }
  3061. return RID();
  3062. }
  3063. return shader_owner.make_rid(shader);
  3064. }
  3065. Vector<int> RenderingDeviceVulkan::shader_get_vertex_input_locations_used(RID p_shader) {
  3066. const Shader *shader = shader_owner.getornull(p_shader);
  3067. ERR_FAIL_COND_V(!shader, Vector<int>());
  3068. return shader->vertex_input_locations;
  3069. }
  3070. /******************/
  3071. /**** UNIFORMS ****/
  3072. /******************/
  3073. RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const PoolVector<uint8_t> &p_data) {
  3074. _THREAD_SAFE_METHOD_
  3075. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  3076. Buffer buffer;
  3077. Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3078. ERR_FAIL_COND_V(err != OK, RID());
  3079. if (p_data.size()) {
  3080. uint64_t data_size = p_data.size();
  3081. PoolVector<uint8_t>::Read r = p_data.read();
  3082. _buffer_update(&buffer, 0, r.ptr(), data_size);
  3083. _memory_barrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_UNIFORM_READ_BIT, false);
  3084. }
  3085. return uniform_buffer_owner.make_rid(buffer);
  3086. }
  3087. RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const PoolVector<uint8_t> &p_data) {
  3088. _THREAD_SAFE_METHOD_
  3089. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  3090. Buffer buffer;
  3091. Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3092. ERR_FAIL_COND_V(err != OK, RID());
  3093. if (p_data.size()) {
  3094. uint64_t data_size = p_data.size();
  3095. PoolVector<uint8_t>::Read r = p_data.read();
  3096. _buffer_update(&buffer, 0, r.ptr(), data_size);
  3097. _memory_barrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, false);
  3098. }
  3099. return storage_buffer_owner.make_rid(buffer);
  3100. }
  3101. RID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const PoolVector<uint8_t> &p_data) {
  3102. _THREAD_SAFE_METHOD_
  3103. uint32_t element_size = get_format_vertex_size(p_format);
  3104. ERR_FAIL_COND_V_MSG(element_size == 0, RID(), "Format requested is not supported for texture buffers");
  3105. uint64_t size_bytes = uint64_t(element_size) * p_size_elements;
  3106. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != size_bytes, RID());
  3107. TextureBuffer texture_buffer;
  3108. Error err = _buffer_allocate(&texture_buffer.buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3109. ERR_FAIL_COND_V(err != OK, RID());
  3110. if (p_data.size()) {
  3111. uint64_t data_size = p_data.size();
  3112. PoolVector<uint8_t>::Read r = p_data.read();
  3113. _buffer_update(&texture_buffer.buffer, 0, r.ptr(), data_size);
  3114. _memory_barrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, false);
  3115. }
  3116. VkBufferViewCreateInfo view_create_info;
  3117. view_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
  3118. view_create_info.pNext = NULL;
  3119. view_create_info.flags = 0;
  3120. view_create_info.buffer = texture_buffer.buffer.buffer;
  3121. view_create_info.format = vulkan_formats[p_format];
  3122. view_create_info.offset = 0;
  3123. view_create_info.range = size_bytes;
  3124. texture_buffer.view = VK_NULL_HANDLE;
  3125. VkResult res = vkCreateBufferView(device, &view_create_info, NULL, &texture_buffer.view);
  3126. if (res) {
  3127. _buffer_free(&texture_buffer.buffer);
  3128. ERR_FAIL_V_MSG(RID(), "Unable to create buffer view");
  3129. }
  3130. //allocate the view
  3131. return texture_buffer_owner.make_rid(texture_buffer);
  3132. }
  3133. RenderingDeviceVulkan::DescriptorPool *RenderingDeviceVulkan::_descriptor_pool_allocate(const DescriptorPoolKey &p_key) {
  3134. if (!descriptor_pools.has(p_key)) {
  3135. descriptor_pools[p_key] = Set<DescriptorPool *>();
  3136. }
  3137. DescriptorPool *pool = NULL;
  3138. for (Set<DescriptorPool *>::Element *E = descriptor_pools[p_key].front(); E; E = E->next()) {
  3139. if (E->get()->usage < max_descriptors_per_pool) {
  3140. pool = E->get();
  3141. break;
  3142. }
  3143. }
  3144. if (!pool) {
  3145. //create a new one
  3146. pool = memnew(DescriptorPool);
  3147. pool->usage = 0;
  3148. VkDescriptorPoolCreateInfo descriptor_pool_create_info;
  3149. descriptor_pool_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  3150. descriptor_pool_create_info.pNext = NULL;
  3151. descriptor_pool_create_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; // can't think how somebody may NOT need this flag..
  3152. descriptor_pool_create_info.maxSets = max_descriptors_per_pool;
  3153. Vector<VkDescriptorPoolSize> sizes;
  3154. //here comes more vulkan API strangeness
  3155. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER]) {
  3156. VkDescriptorPoolSize s;
  3157. s.type = VK_DESCRIPTOR_TYPE_SAMPLER;
  3158. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER] * max_descriptors_per_pool;
  3159. sizes.push_back(s);
  3160. }
  3161. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE]) {
  3162. VkDescriptorPoolSize s;
  3163. s.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3164. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE] * max_descriptors_per_pool;
  3165. sizes.push_back(s);
  3166. }
  3167. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE]) {
  3168. VkDescriptorPoolSize s;
  3169. s.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3170. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_TEXTURE] * max_descriptors_per_pool;
  3171. sizes.push_back(s);
  3172. }
  3173. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE]) {
  3174. VkDescriptorPoolSize s;
  3175. s.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3176. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE] * max_descriptors_per_pool;
  3177. sizes.push_back(s);
  3178. }
  3179. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] || p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) {
  3180. VkDescriptorPoolSize s;
  3181. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3182. s.descriptorCount = (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] + p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) * max_descriptors_per_pool;
  3183. sizes.push_back(s);
  3184. }
  3185. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER]) {
  3186. VkDescriptorPoolSize s;
  3187. s.type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  3188. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER] * max_descriptors_per_pool;
  3189. sizes.push_back(s);
  3190. }
  3191. if (p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER]) {
  3192. VkDescriptorPoolSize s;
  3193. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3194. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER] * max_descriptors_per_pool;
  3195. sizes.push_back(s);
  3196. }
  3197. if (p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER]) {
  3198. VkDescriptorPoolSize s;
  3199. s.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3200. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER] * max_descriptors_per_pool;
  3201. sizes.push_back(s);
  3202. }
  3203. if (p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT]) {
  3204. VkDescriptorPoolSize s;
  3205. s.type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  3206. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT] * max_descriptors_per_pool;
  3207. sizes.push_back(s);
  3208. }
  3209. descriptor_pool_create_info.poolSizeCount = sizes.size();
  3210. descriptor_pool_create_info.pPoolSizes = sizes.ptr();
  3211. VkResult res = vkCreateDescriptorPool(device, &descriptor_pool_create_info, NULL, &pool->pool);
  3212. ERR_FAIL_COND_V(res, NULL);
  3213. descriptor_pools[p_key].insert(pool);
  3214. }
  3215. pool->usage++;
  3216. return pool;
  3217. }
  3218. void RenderingDeviceVulkan::_descriptor_pool_free(const DescriptorPoolKey &p_key, DescriptorPool *p_pool) {
  3219. #ifdef DEBUG_ENABLED
  3220. ERR_FAIL_COND(!descriptor_pools[p_key].has(p_pool));
  3221. #endif
  3222. ERR_FAIL_COND(p_pool->usage == 0);
  3223. p_pool->usage--;
  3224. if (p_pool->usage == 0) {
  3225. vkDestroyDescriptorPool(device, p_pool->pool, NULL);
  3226. descriptor_pools[p_key].erase(p_pool);
  3227. memdelete(p_pool);
  3228. if (descriptor_pools[p_key].empty()) {
  3229. descriptor_pools.erase(p_key);
  3230. }
  3231. }
  3232. }
  3233. RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) {
  3234. _THREAD_SAFE_METHOD_
  3235. ERR_FAIL_COND_V(p_uniforms.size() == 0, RID());
  3236. Shader *shader = shader_owner.getornull(p_shader);
  3237. ERR_FAIL_COND_V(!shader, RID());
  3238. ERR_FAIL_COND_V_MSG(p_shader_set >= (uint32_t)shader->sets.size() || shader->sets[p_shader_set].uniform_info.size() == 0, RID(),
  3239. "Desired set (" + itos(p_shader_set) + ") not used by shader.");
  3240. //see that all sets in shader are satisfied
  3241. const Shader::Set &set = shader->sets[p_shader_set];
  3242. uint32_t uniform_count = p_uniforms.size();
  3243. const Uniform *uniforms = p_uniforms.ptr();
  3244. uint32_t set_uniform_count = set.uniform_info.size();
  3245. const Shader::UniformInfo *set_uniforms = set.uniform_info.ptr();
  3246. Vector<VkWriteDescriptorSet> writes;
  3247. DescriptorPoolKey pool_key;
  3248. //to keep them alive until update call
  3249. List<Vector<VkDescriptorBufferInfo> > buffer_infos;
  3250. List<Vector<VkBufferView> > buffer_views;
  3251. List<Vector<VkDescriptorImageInfo> > image_infos;
  3252. //used for verification to make sure a uniform set does not use a framebuffer bound texture
  3253. Vector<RID> attachable_textures;
  3254. for (uint32_t i = 0; i < set_uniform_count; i++) {
  3255. const Shader::UniformInfo &set_uniform = set_uniforms[i];
  3256. int uniform_idx = -1;
  3257. for (int j = 0; j < (int)uniform_count; j++) {
  3258. if (uniforms[j].binding == set_uniform.binding) {
  3259. uniform_idx = j;
  3260. }
  3261. }
  3262. ERR_FAIL_COND_V_MSG(uniform_idx == -1, RID(),
  3263. "All the shader bindings for the given set must be covered by the uniforms provided.");
  3264. const Uniform &uniform = uniforms[uniform_idx];
  3265. ERR_FAIL_COND_V_MSG(uniform.type != set_uniform.type, RID(),
  3266. "Mismatch uniform type for binding (" + itos(set_uniform.binding) + ").");
  3267. VkWriteDescriptorSet write; //common header
  3268. write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  3269. write.pNext = NULL;
  3270. write.dstSet = NULL; //will assign afterwards when everything is valid
  3271. write.dstBinding = set_uniform.binding;
  3272. uint32_t type_size = 1;
  3273. switch (uniform.type) {
  3274. case UNIFORM_TYPE_SAMPLER: {
  3275. if (uniform.ids.size() != set_uniform.length) {
  3276. if (set_uniform.length > 1) {
  3277. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler elements, so it should be provided equal number of sampler IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3278. } else {
  3279. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") should provide one ID referencing a sampler (IDs provided: " + itos(uniform.ids.size()) + ").");
  3280. }
  3281. }
  3282. Vector<VkDescriptorImageInfo> image_info;
  3283. for (int j = 0; j < uniform.ids.size(); j++) {
  3284. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j]);
  3285. ERR_FAIL_COND_V_MSG(!sampler, RID(), "Sampler (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid sampler.");
  3286. VkDescriptorImageInfo img_info;
  3287. img_info.sampler = *sampler;
  3288. img_info.imageView = VK_NULL_HANDLE;
  3289. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  3290. image_info.push_back(img_info);
  3291. }
  3292. write.dstArrayElement = 0;
  3293. write.descriptorCount = uniform.ids.size();
  3294. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  3295. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3296. write.pBufferInfo = NULL;
  3297. write.pTexelBufferView = NULL;
  3298. type_size = uniform.ids.size();
  3299. } break;
  3300. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
  3301. if (uniform.ids.size() != set_uniform.length * 2) {
  3302. if (set_uniform.length > 1) {
  3303. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler&texture elements, so it should provided twice the amount of IDs (sampler,texture pairs) to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3304. } else {
  3305. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  3306. }
  3307. }
  3308. Vector<VkDescriptorImageInfo> image_info;
  3309. for (int j = 0; j < uniform.ids.size(); j += 2) {
  3310. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j + 0]);
  3311. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  3312. Texture *texture = texture_owner.getornull(uniform.ids[j + 1]);
  3313. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  3314. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  3315. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  3316. VkDescriptorImageInfo img_info;
  3317. img_info.sampler = *sampler;
  3318. img_info.imageView = texture->view;
  3319. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
  3320. attachable_textures.push_back(texture->owner.is_valid() ? texture->owner : uniform.ids[j + 1]);
  3321. }
  3322. if (texture->owner.is_valid()) {
  3323. texture = texture_owner.getornull(texture->owner);
  3324. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  3325. }
  3326. img_info.imageLayout = texture->unbound_layout;
  3327. image_info.push_back(img_info);
  3328. }
  3329. write.dstArrayElement = 0;
  3330. write.descriptorCount = uniform.ids.size() / 2;
  3331. write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3332. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3333. write.pBufferInfo = NULL;
  3334. write.pTexelBufferView = NULL;
  3335. type_size = uniform.ids.size() / 2;
  3336. } break;
  3337. case UNIFORM_TYPE_TEXTURE: {
  3338. if (uniform.ids.size() != set_uniform.length) {
  3339. if (set_uniform.length > 1) {
  3340. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3341. } else {
  3342. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  3343. }
  3344. }
  3345. Vector<VkDescriptorImageInfo> image_info;
  3346. for (int j = 0; j < uniform.ids.size(); j++) {
  3347. Texture *texture = texture_owner.getornull(uniform.ids[j]);
  3348. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  3349. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  3350. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  3351. VkDescriptorImageInfo img_info;
  3352. img_info.sampler = NULL;
  3353. img_info.imageView = texture->view;
  3354. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
  3355. attachable_textures.push_back(texture->owner.is_valid() ? texture->owner : uniform.ids[j]);
  3356. }
  3357. if (texture->owner.is_valid()) {
  3358. texture = texture_owner.getornull(texture->owner);
  3359. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  3360. }
  3361. img_info.imageLayout = texture->unbound_layout;
  3362. image_info.push_back(img_info);
  3363. }
  3364. write.dstArrayElement = 0;
  3365. write.descriptorCount = uniform.ids.size();
  3366. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3367. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3368. write.pBufferInfo = NULL;
  3369. write.pTexelBufferView = NULL;
  3370. type_size = uniform.ids.size();
  3371. } break;
  3372. case UNIFORM_TYPE_IMAGE: {
  3373. //todo
  3374. } break;
  3375. case UNIFORM_TYPE_TEXTURE_BUFFER: {
  3376. if (uniform.ids.size() != set_uniform.length) {
  3377. if (set_uniform.length > 1) {
  3378. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") texture buffer elements, so it should be provided equal number of texture buffer IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3379. } else {
  3380. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture buffer (IDs provided: " + itos(uniform.ids.size()) + ").");
  3381. }
  3382. }
  3383. Vector<VkDescriptorBufferInfo> buffer_info;
  3384. Vector<VkBufferView> buffer_view;
  3385. for (int j = 0; j < uniform.ids.size(); j++) {
  3386. TextureBuffer *buffer = texture_buffer_owner.getornull(uniform.ids[j]);
  3387. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Texture Buffer (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture buffer.");
  3388. buffer_info.push_back(buffer->buffer.buffer_info);
  3389. buffer_view.push_back(buffer->view);
  3390. }
  3391. write.dstArrayElement = 0;
  3392. write.descriptorCount = uniform.ids.size();
  3393. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3394. write.pImageInfo = NULL;
  3395. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  3396. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  3397. type_size = uniform.ids.size();
  3398. } break;
  3399. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
  3400. if (uniform.ids.size() != set_uniform.length * 2) {
  3401. if (set_uniform.length > 1) {
  3402. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler buffer elements, so it should provided twice the amount of IDs (sampler,buffer pairs) to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3403. } else {
  3404. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture buffer (IDs provided: " + itos(uniform.ids.size()) + ").");
  3405. }
  3406. }
  3407. Vector<VkDescriptorImageInfo> image_info;
  3408. Vector<VkDescriptorBufferInfo> buffer_info;
  3409. Vector<VkBufferView> buffer_view;
  3410. for (int j = 0; j < uniform.ids.size(); j += 2) {
  3411. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j + 0]);
  3412. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  3413. TextureBuffer *buffer = texture_buffer_owner.getornull(uniform.ids[j + 1]);
  3414. VkDescriptorImageInfo img_info;
  3415. img_info.sampler = *sampler;
  3416. img_info.imageView = VK_NULL_HANDLE;
  3417. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  3418. image_info.push_back(img_info);
  3419. ERR_FAIL_COND_V_MSG(!buffer, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid texture buffer.");
  3420. buffer_info.push_back(buffer->buffer.buffer_info);
  3421. buffer_view.push_back(buffer->view);
  3422. }
  3423. write.dstArrayElement = 0;
  3424. write.descriptorCount = uniform.ids.size() / 2;
  3425. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3426. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3427. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  3428. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  3429. type_size = uniform.ids.size() / 2;
  3430. } break;
  3431. case UNIFORM_TYPE_IMAGE_BUFFER: {
  3432. //todo
  3433. } break;
  3434. case UNIFORM_TYPE_UNIFORM_BUFFER: {
  3435. ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
  3436. "Uniform buffer (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
  3437. Buffer *buffer = uniform_buffer_owner.getornull(uniform.ids[0]);
  3438. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Uniform buffer (binding: " + itos(uniform.binding) + ") is invalid.");
  3439. ERR_FAIL_COND_V_MSG(buffer->size != (uint32_t)set_uniform.length, RID(),
  3440. "Uniform buffer (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  3441. write.dstArrayElement = 0;
  3442. write.descriptorCount = 1;
  3443. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3444. write.pImageInfo = NULL;
  3445. write.pBufferInfo = &buffer->buffer_info;
  3446. write.pTexelBufferView = NULL;
  3447. } break;
  3448. case UNIFORM_TYPE_STORAGE_BUFFER: {
  3449. ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
  3450. "Storage buffer (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
  3451. Buffer *buffer = storage_buffer_owner.getornull(uniform.ids[0]);
  3452. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Storage buffer (binding: " + itos(uniform.binding) + ") is invalid.");
  3453. ERR_FAIL_COND_V_MSG(buffer->size != (uint32_t)set_uniform.length, RID(),
  3454. "Storage buffer (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  3455. write.dstArrayElement = 0;
  3456. write.descriptorCount = 1;
  3457. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3458. write.pImageInfo = NULL;
  3459. write.pBufferInfo = &buffer->buffer_info;
  3460. write.pTexelBufferView = NULL;
  3461. } break;
  3462. case UNIFORM_TYPE_INPUT_ATTACHMENT: {
  3463. } break;
  3464. default: {
  3465. }
  3466. }
  3467. writes.push_back(write);
  3468. ERR_FAIL_COND_V_MSG(pool_key.uniform_type[set_uniform.type] == MAX_DESCRIPTOR_POOL_ELEMENT, RID(),
  3469. "Uniform set reached the limit of bindings for the same type (" + itos(MAX_DESCRIPTOR_POOL_ELEMENT) + ").");
  3470. pool_key.uniform_type[set_uniform.type] += type_size;
  3471. }
  3472. //need a descriptor pool
  3473. DescriptorPool *pool = _descriptor_pool_allocate(pool_key);
  3474. ERR_FAIL_COND_V(!pool, RID());
  3475. VkDescriptorSetAllocateInfo descriptor_set_allocate_info;
  3476. descriptor_set_allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  3477. descriptor_set_allocate_info.pNext = NULL;
  3478. descriptor_set_allocate_info.descriptorPool = pool->pool;
  3479. descriptor_set_allocate_info.descriptorSetCount = 1;
  3480. descriptor_set_allocate_info.pSetLayouts = &shader->sets[p_shader_set].descriptor_set_layout;
  3481. VkDescriptorSet descriptor_set;
  3482. VkResult res = vkAllocateDescriptorSets(device, &descriptor_set_allocate_info, &descriptor_set);
  3483. if (res) {
  3484. _descriptor_pool_free(pool_key, pool); // meh
  3485. ERR_FAIL_V_MSG(RID(), "Cannot allocate descriptor sets.");
  3486. }
  3487. UniformSet uniform_set;
  3488. uniform_set.pool = pool;
  3489. uniform_set.pool_key = pool_key;
  3490. uniform_set.descriptor_set = descriptor_set;
  3491. uniform_set.pipeline_layout = shader->pipeline_layout;
  3492. uniform_set.hash = shader->set_hashes[p_shader_set];
  3493. uniform_set.attachable_textures = attachable_textures;
  3494. RID id = uniform_set_owner.make_rid(uniform_set);
  3495. //add dependencies
  3496. _add_dependency(id, p_shader);
  3497. for (uint32_t i = 0; i < uniform_count; i++) {
  3498. const Uniform &uniform = uniforms[i];
  3499. int id_count = uniform.ids.size();
  3500. const RID *ids = uniform.ids.ptr();
  3501. for (int j = 0; j < id_count; j++) {
  3502. _add_dependency(id, ids[j]);
  3503. }
  3504. }
  3505. //write the contents
  3506. if (writes.size()) {
  3507. for (int i = 0; i < writes.size(); i++) {
  3508. writes.write[i].dstSet = descriptor_set;
  3509. }
  3510. vkUpdateDescriptorSets(device, writes.size(), writes.ptr(), 0, NULL);
  3511. }
  3512. return id;
  3513. }
  3514. bool RenderingDeviceVulkan::uniform_set_is_valid(RID p_uniform_set) {
  3515. return uniform_set_owner.owns(p_uniform_set);
  3516. }
  3517. Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, bool p_sync_with_draw) {
  3518. _THREAD_SAFE_METHOD_
  3519. ERR_FAIL_COND_V_MSG(draw_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
  3520. "Updating buffers in 'sync to draw' mode is forbidden during creation of a draw list");
  3521. VkPipelineStageFlags dst_stage_mask;
  3522. VkAccessFlags dst_access;
  3523. Buffer *buffer = NULL;
  3524. if (vertex_buffer_owner.owns(p_buffer)) {
  3525. dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  3526. dst_access = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
  3527. buffer = vertex_buffer_owner.getornull(p_buffer);
  3528. } else if (index_buffer_owner.owns(p_buffer)) {
  3529. dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  3530. dst_access = VK_ACCESS_INDEX_READ_BIT;
  3531. buffer = index_buffer_owner.getornull(p_buffer);
  3532. } else if (uniform_buffer_owner.owns(p_buffer)) {
  3533. dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  3534. dst_access = VK_ACCESS_UNIFORM_READ_BIT;
  3535. buffer = uniform_buffer_owner.getornull(p_buffer);
  3536. } else if (texture_buffer_owner.owns(p_buffer)) {
  3537. dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  3538. dst_access = VK_ACCESS_SHADER_READ_BIT;
  3539. buffer = &texture_buffer_owner.getornull(p_buffer)->buffer;
  3540. } else if (storage_buffer_owner.owns(p_buffer)) {
  3541. dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  3542. dst_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  3543. buffer = storage_buffer_owner.getornull(p_buffer);
  3544. } else {
  3545. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
  3546. }
  3547. ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
  3548. "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
  3549. Error err = _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, p_sync_with_draw);
  3550. if (err) {
  3551. return err;
  3552. }
  3553. _memory_barrier(VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, p_sync_with_draw);
  3554. return err;
  3555. }
  3556. /*************************/
  3557. /**** RENDER PIPELINE ****/
  3558. /*************************/
  3559. RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags) {
  3560. _THREAD_SAFE_METHOD_
  3561. //needs a shader
  3562. Shader *shader = shader_owner.getornull(p_shader);
  3563. ERR_FAIL_COND_V(!shader, RID());
  3564. if (p_framebuffer_format == INVALID_ID) {
  3565. //if nothing provided, use an empty one (no attachments)
  3566. p_framebuffer_format = framebuffer_format_create(Vector<AttachmentFormat>());
  3567. }
  3568. ERR_FAIL_COND_V(!framebuffer_formats.has(p_framebuffer_format), RID());
  3569. const FramebufferFormat &fb_format = framebuffer_formats[p_framebuffer_format];
  3570. { //validate shader vs framebuffer
  3571. ERR_FAIL_COND_V_MSG(shader->fragment_outputs != fb_format.color_attachments, RID(),
  3572. "Mismatch fragment output bindings (" + itos(shader->fragment_outputs) + ") and framebuffer color buffers (" + itos(fb_format.color_attachments) + ") when binding both in render pipeline.");
  3573. }
  3574. //vertex
  3575. VkPipelineVertexInputStateCreateInfo pipeline_vertex_input_state_create_info;
  3576. if (p_vertex_format != INVALID_ID) {
  3577. //uses vertices, else it does not
  3578. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  3579. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  3580. pipeline_vertex_input_state_create_info = vd.create_info;
  3581. //validate with inputs
  3582. for (int i = 0; i < shader->vertex_input_locations.size(); i++) {
  3583. uint32_t location = shader->vertex_input_locations[i];
  3584. bool found = false;
  3585. for (int j = 0; j < vd.vertex_formats.size(); j++) {
  3586. if (vd.vertex_formats[j].location == location) {
  3587. found = true;
  3588. }
  3589. }
  3590. ERR_FAIL_COND_V_MSG(!found, RID(),
  3591. "Shader vertex input location (" + itos(location) + ") not provided in vertex input description for pipeline creation.");
  3592. }
  3593. } else {
  3594. //does not use vertices
  3595. pipeline_vertex_input_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  3596. pipeline_vertex_input_state_create_info.pNext = NULL;
  3597. pipeline_vertex_input_state_create_info.flags = 0;
  3598. pipeline_vertex_input_state_create_info.vertexBindingDescriptionCount = 0;
  3599. pipeline_vertex_input_state_create_info.pVertexBindingDescriptions = NULL;
  3600. pipeline_vertex_input_state_create_info.vertexAttributeDescriptionCount = 0;
  3601. pipeline_vertex_input_state_create_info.pVertexAttributeDescriptions = NULL;
  3602. ERR_FAIL_COND_V_MSG(shader->vertex_input_locations.size(), RID(),
  3603. "Shader contains vertex inputs (" + itos(shader->vertex_input_locations.size()) + ") but no vertex input description was provided for pipeline creation.");
  3604. }
  3605. //input assembly
  3606. ERR_FAIL_INDEX_V(p_render_primitive, RENDER_PRIMITIVE_MAX, RID());
  3607. VkPipelineInputAssemblyStateCreateInfo input_assembly_create_info;
  3608. input_assembly_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  3609. input_assembly_create_info.pNext = NULL;
  3610. input_assembly_create_info.flags = 0;
  3611. static const VkPrimitiveTopology topology_list[RENDER_PRIMITIVE_MAX] = {
  3612. VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
  3613. VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
  3614. VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
  3615. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP,
  3616. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY,
  3617. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
  3618. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY,
  3619. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  3620. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY,
  3621. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  3622. VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
  3623. };
  3624. input_assembly_create_info.topology = topology_list[p_render_primitive];
  3625. input_assembly_create_info.primitiveRestartEnable = (p_render_primitive == RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX);
  3626. //tesselation
  3627. VkPipelineTessellationStateCreateInfo tesselation_create_info;
  3628. tesselation_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
  3629. tesselation_create_info.pNext = NULL;
  3630. tesselation_create_info.flags = 0;
  3631. ERR_FAIL_COND_V(p_rasterization_state.patch_control_points < 1 || p_rasterization_state.patch_control_points > limits.maxTessellationPatchSize, RID());
  3632. tesselation_create_info.patchControlPoints = p_rasterization_state.patch_control_points;
  3633. VkPipelineViewportStateCreateInfo viewport_state_create_info;
  3634. viewport_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  3635. viewport_state_create_info.pNext = NULL;
  3636. viewport_state_create_info.flags = 0;
  3637. viewport_state_create_info.viewportCount = 1; //if VR extensions are supported at some point, this will have to be customizable in the framebuffer format
  3638. viewport_state_create_info.pViewports = NULL;
  3639. viewport_state_create_info.scissorCount = 1;
  3640. viewport_state_create_info.pScissors = NULL;
  3641. //rasterization
  3642. VkPipelineRasterizationStateCreateInfo rasterization_state_create_info;
  3643. rasterization_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  3644. rasterization_state_create_info.pNext = NULL;
  3645. rasterization_state_create_info.flags = 0;
  3646. rasterization_state_create_info.depthClampEnable = p_rasterization_state.enable_depth_clamp;
  3647. rasterization_state_create_info.rasterizerDiscardEnable = p_rasterization_state.discard_primitives;
  3648. rasterization_state_create_info.polygonMode = (p_rasterization_state.wireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL);
  3649. static VkCullModeFlags cull_mode[3] = {
  3650. VK_CULL_MODE_NONE,
  3651. VK_CULL_MODE_FRONT_BIT,
  3652. VK_CULL_MODE_BACK_BIT
  3653. };
  3654. ERR_FAIL_INDEX_V(p_rasterization_state.cull_mode, 3, RID());
  3655. rasterization_state_create_info.cullMode = cull_mode[p_rasterization_state.cull_mode];
  3656. rasterization_state_create_info.frontFace = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
  3657. rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enable;
  3658. rasterization_state_create_info.depthBiasConstantFactor = p_rasterization_state.depth_bias_constant_factor;
  3659. rasterization_state_create_info.depthBiasClamp = p_rasterization_state.depth_bias_clamp;
  3660. rasterization_state_create_info.depthBiasSlopeFactor = p_rasterization_state.depth_bias_slope_factor;
  3661. rasterization_state_create_info.lineWidth = p_rasterization_state.line_width;
  3662. //multisample
  3663. VkPipelineMultisampleStateCreateInfo multisample_state_create_info;
  3664. multisample_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  3665. multisample_state_create_info.pNext = NULL;
  3666. multisample_state_create_info.flags = 0;
  3667. multisample_state_create_info.rasterizationSamples = rasterization_sample_count[p_multisample_state.sample_count];
  3668. multisample_state_create_info.sampleShadingEnable = p_multisample_state.enable_sample_shading;
  3669. multisample_state_create_info.minSampleShading = p_multisample_state.min_sample_shading;
  3670. Vector<VkSampleMask> sample_mask;
  3671. if (p_multisample_state.sample_mask.size()) {
  3672. //use sample mask
  3673. int rasterization_sample_mask_expected_size[TEXTURE_SAMPLES_MAX] = {
  3674. 1, 2, 4, 8, 16, 32, 64
  3675. };
  3676. ERR_FAIL_COND_V(rasterization_sample_mask_expected_size[p_multisample_state.sample_count] != p_multisample_state.sample_mask.size(), RID());
  3677. sample_mask.resize(p_multisample_state.sample_mask.size());
  3678. for (int i = 0; i < p_multisample_state.sample_mask.size(); i++) {
  3679. VkSampleMask mask = p_multisample_state.sample_mask[i];
  3680. sample_mask.push_back(mask);
  3681. }
  3682. multisample_state_create_info.pSampleMask = sample_mask.ptr();
  3683. } else {
  3684. multisample_state_create_info.pSampleMask = NULL;
  3685. }
  3686. multisample_state_create_info.alphaToCoverageEnable = p_multisample_state.enable_alpha_to_coverage;
  3687. multisample_state_create_info.alphaToOneEnable = p_multisample_state.enable_alpha_to_one;
  3688. //depth stencil
  3689. VkPipelineDepthStencilStateCreateInfo depth_stencil_state_create_info;
  3690. depth_stencil_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  3691. depth_stencil_state_create_info.pNext = NULL;
  3692. depth_stencil_state_create_info.flags = 0;
  3693. depth_stencil_state_create_info.depthTestEnable = p_depth_stencil_state.enable_depth_test;
  3694. depth_stencil_state_create_info.depthWriteEnable = p_depth_stencil_state.enable_depth_write;
  3695. ERR_FAIL_INDEX_V(p_depth_stencil_state.depth_compare_operator, COMPARE_OP_MAX, RID());
  3696. depth_stencil_state_create_info.depthCompareOp = compare_operators[p_depth_stencil_state.depth_compare_operator];
  3697. depth_stencil_state_create_info.depthBoundsTestEnable = p_depth_stencil_state.enable_depth_range;
  3698. depth_stencil_state_create_info.stencilTestEnable = p_depth_stencil_state.enable_stencil;
  3699. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.fail, STENCIL_OP_MAX, RID());
  3700. depth_stencil_state_create_info.front.failOp = stencil_operations[p_depth_stencil_state.stencil_operation_front.fail];
  3701. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.pass, STENCIL_OP_MAX, RID());
  3702. depth_stencil_state_create_info.front.passOp = stencil_operations[p_depth_stencil_state.stencil_operation_front.pass];
  3703. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.depth_fail, STENCIL_OP_MAX, RID());
  3704. depth_stencil_state_create_info.front.depthFailOp = stencil_operations[p_depth_stencil_state.stencil_operation_front.depth_fail];
  3705. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.compare, COMPARE_OP_MAX, RID());
  3706. depth_stencil_state_create_info.front.compareOp = compare_operators[p_depth_stencil_state.stencil_operation_front.compare];
  3707. depth_stencil_state_create_info.front.compareMask = p_depth_stencil_state.stencil_operation_front.compare_mask;
  3708. depth_stencil_state_create_info.front.writeMask = p_depth_stencil_state.stencil_operation_front.write_mask;
  3709. depth_stencil_state_create_info.front.reference = p_depth_stencil_state.stencil_operation_front.reference;
  3710. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.fail, STENCIL_OP_MAX, RID());
  3711. depth_stencil_state_create_info.back.failOp = stencil_operations[p_depth_stencil_state.stencil_operation_back.fail];
  3712. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.pass, STENCIL_OP_MAX, RID());
  3713. depth_stencil_state_create_info.back.passOp = stencil_operations[p_depth_stencil_state.stencil_operation_back.pass];
  3714. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.depth_fail, STENCIL_OP_MAX, RID());
  3715. depth_stencil_state_create_info.back.depthFailOp = stencil_operations[p_depth_stencil_state.stencil_operation_back.depth_fail];
  3716. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.compare, COMPARE_OP_MAX, RID());
  3717. depth_stencil_state_create_info.back.compareOp = compare_operators[p_depth_stencil_state.stencil_operation_back.compare];
  3718. depth_stencil_state_create_info.back.compareMask = p_depth_stencil_state.stencil_operation_back.compare_mask;
  3719. depth_stencil_state_create_info.back.writeMask = p_depth_stencil_state.stencil_operation_back.write_mask;
  3720. depth_stencil_state_create_info.back.reference = p_depth_stencil_state.stencil_operation_back.reference;
  3721. depth_stencil_state_create_info.minDepthBounds = p_depth_stencil_state.depth_range_min;
  3722. depth_stencil_state_create_info.maxDepthBounds = p_depth_stencil_state.depth_range_max;
  3723. //blend state
  3724. VkPipelineColorBlendStateCreateInfo color_blend_state_create_info;
  3725. color_blend_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  3726. color_blend_state_create_info.pNext = NULL;
  3727. color_blend_state_create_info.flags = 0;
  3728. color_blend_state_create_info.logicOpEnable = p_blend_state.enable_logic_op;
  3729. ERR_FAIL_INDEX_V(p_blend_state.logic_op, LOGIC_OP_MAX, RID());
  3730. color_blend_state_create_info.logicOp = logic_operations[p_blend_state.logic_op];
  3731. ERR_FAIL_COND_V(fb_format.color_attachments != p_blend_state.attachments.size(), RID());
  3732. Vector<VkPipelineColorBlendAttachmentState> attachment_states;
  3733. for (int i = 0; i < p_blend_state.attachments.size(); i++) {
  3734. VkPipelineColorBlendAttachmentState state;
  3735. state.blendEnable = p_blend_state.attachments[i].enable_blend;
  3736. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_color_blend_factor, BLEND_FACTOR_MAX, RID());
  3737. state.srcColorBlendFactor = blend_factors[p_blend_state.attachments[i].src_color_blend_factor];
  3738. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_color_blend_factor, BLEND_FACTOR_MAX, RID());
  3739. state.dstColorBlendFactor = blend_factors[p_blend_state.attachments[i].dst_color_blend_factor];
  3740. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].color_blend_op, BLEND_OP_MAX, RID());
  3741. state.colorBlendOp = blend_operations[p_blend_state.attachments[i].color_blend_op];
  3742. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  3743. state.srcAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].src_alpha_blend_factor];
  3744. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  3745. state.dstAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].dst_alpha_blend_factor];
  3746. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].alpha_blend_op, BLEND_OP_MAX, RID());
  3747. state.alphaBlendOp = blend_operations[p_blend_state.attachments[i].alpha_blend_op];
  3748. state.colorWriteMask = 0;
  3749. if (p_blend_state.attachments[i].write_r) {
  3750. state.colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
  3751. }
  3752. if (p_blend_state.attachments[i].write_g) {
  3753. state.colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
  3754. }
  3755. if (p_blend_state.attachments[i].write_b) {
  3756. state.colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
  3757. }
  3758. if (p_blend_state.attachments[i].write_a) {
  3759. state.colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
  3760. }
  3761. attachment_states.push_back(state);
  3762. };
  3763. color_blend_state_create_info.attachmentCount = attachment_states.size();
  3764. color_blend_state_create_info.pAttachments = attachment_states.ptr();
  3765. color_blend_state_create_info.blendConstants[0] = p_blend_state.blend_constant.r;
  3766. color_blend_state_create_info.blendConstants[1] = p_blend_state.blend_constant.g;
  3767. color_blend_state_create_info.blendConstants[2] = p_blend_state.blend_constant.b;
  3768. color_blend_state_create_info.blendConstants[3] = p_blend_state.blend_constant.a;
  3769. //dynamic state
  3770. VkPipelineDynamicStateCreateInfo dynamic_state_create_info;
  3771. dynamic_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  3772. dynamic_state_create_info.pNext = NULL;
  3773. dynamic_state_create_info.flags = 0;
  3774. Vector<VkDynamicState> dynamic_states; //vulkan is weird..
  3775. dynamic_states.push_back(VK_DYNAMIC_STATE_VIEWPORT); //viewport and scissor are always dynamic
  3776. dynamic_states.push_back(VK_DYNAMIC_STATE_SCISSOR);
  3777. if (p_dynamic_state_flags & DYNAMIC_STATE_LINE_WIDTH) {
  3778. dynamic_states.push_back(VK_DYNAMIC_STATE_LINE_WIDTH);
  3779. }
  3780. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BIAS) {
  3781. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BIAS);
  3782. }
  3783. if (p_dynamic_state_flags & DYNAMIC_STATE_BLEND_CONSTANTS) {
  3784. dynamic_states.push_back(VK_DYNAMIC_STATE_BLEND_CONSTANTS);
  3785. }
  3786. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BOUNDS) {
  3787. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
  3788. }
  3789. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_COMPARE_MASK) {
  3790. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK);
  3791. }
  3792. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_WRITE_MASK) {
  3793. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
  3794. }
  3795. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_REFERENCE) {
  3796. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
  3797. }
  3798. dynamic_state_create_info.dynamicStateCount = dynamic_states.size();
  3799. dynamic_state_create_info.pDynamicStates = dynamic_states.ptr();
  3800. //finally, pipeline create info
  3801. VkGraphicsPipelineCreateInfo graphics_pipeline_create_info;
  3802. graphics_pipeline_create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  3803. graphics_pipeline_create_info.pNext = NULL;
  3804. graphics_pipeline_create_info.flags = 0;
  3805. graphics_pipeline_create_info.stageCount = shader->pipeline_stages.size();
  3806. graphics_pipeline_create_info.pStages = shader->pipeline_stages.ptr();
  3807. graphics_pipeline_create_info.pVertexInputState = &pipeline_vertex_input_state_create_info;
  3808. graphics_pipeline_create_info.pInputAssemblyState = &input_assembly_create_info;
  3809. graphics_pipeline_create_info.pTessellationState = &tesselation_create_info;
  3810. graphics_pipeline_create_info.pViewportState = &viewport_state_create_info;
  3811. graphics_pipeline_create_info.pRasterizationState = &rasterization_state_create_info;
  3812. graphics_pipeline_create_info.pMultisampleState = &multisample_state_create_info;
  3813. graphics_pipeline_create_info.pDepthStencilState = &depth_stencil_state_create_info;
  3814. graphics_pipeline_create_info.pColorBlendState = &color_blend_state_create_info;
  3815. graphics_pipeline_create_info.pDynamicState = &dynamic_state_create_info;
  3816. graphics_pipeline_create_info.layout = shader->pipeline_layout;
  3817. graphics_pipeline_create_info.renderPass = fb_format.render_pass;
  3818. graphics_pipeline_create_info.subpass = 0;
  3819. graphics_pipeline_create_info.basePipelineHandle = NULL;
  3820. graphics_pipeline_create_info.basePipelineIndex = 0;
  3821. RenderPipeline pipeline;
  3822. VkResult err = vkCreateGraphicsPipelines(device, NULL, 1, &graphics_pipeline_create_info, NULL, &pipeline.pipeline);
  3823. ERR_FAIL_COND_V(err, RID());
  3824. pipeline.dynamic_state = p_dynamic_state_flags;
  3825. pipeline.framebuffer_format = p_framebuffer_format;
  3826. pipeline.vertex_format = p_vertex_format;
  3827. pipeline.uses_restart_indices = input_assembly_create_info.primitiveRestartEnable;
  3828. pipeline.set_hashes = shader->set_hashes;
  3829. pipeline.push_constant_size = shader->push_constant.push_constant_size;
  3830. pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
  3831. pipeline.pipeline_layout = shader->pipeline_layout;
  3832. static const uint32_t primitive_divisor[RENDER_PRIMITIVE_MAX] = {
  3833. 1, 2, 1, 1, 1, 3, 1, 1, 1, 1, 1
  3834. };
  3835. pipeline.primitive_divisor = primitive_divisor[p_render_primitive];
  3836. static const uint32_t primitive_minimum[RENDER_PRIMITIVE_MAX] = {
  3837. 1,
  3838. 2,
  3839. 2,
  3840. 2,
  3841. 2,
  3842. 3,
  3843. 3,
  3844. 3,
  3845. 3,
  3846. 3,
  3847. 1,
  3848. };
  3849. pipeline.primitive_minimum = primitive_minimum[p_render_primitive];
  3850. //create ID to associate with this pipeline
  3851. RID id = pipeline_owner.make_rid(pipeline);
  3852. //now add aall the dependencies
  3853. _add_dependency(id, p_shader);
  3854. return id;
  3855. }
  3856. bool RenderingDeviceVulkan::render_pipeline_is_valid(RID p_pipeline) {
  3857. _THREAD_SAFE_METHOD_
  3858. return pipeline_owner.owns(p_pipeline);
  3859. }
  3860. /****************/
  3861. /**** SCREEN ****/
  3862. /****************/
  3863. int RenderingDeviceVulkan::screen_get_width(int p_screen) const {
  3864. _THREAD_SAFE_METHOD_
  3865. return context->window_get_width(p_screen);
  3866. }
  3867. int RenderingDeviceVulkan::screen_get_height(int p_screen) const {
  3868. _THREAD_SAFE_METHOD_
  3869. return context->window_get_height(p_screen);
  3870. }
  3871. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::screen_get_framebuffer_format() const {
  3872. _THREAD_SAFE_METHOD_
  3873. //very hacky, but not used often per frame so I guess ok
  3874. VkFormat vkformat = context->get_screen_format();
  3875. DataFormat format = DATA_FORMAT_MAX;
  3876. for (int i = 0; i < DATA_FORMAT_MAX; i++) {
  3877. if (vkformat == vulkan_formats[i]) {
  3878. format = DataFormat(i);
  3879. break;
  3880. }
  3881. }
  3882. ERR_FAIL_COND_V(format == DATA_FORMAT_MAX, INVALID_ID);
  3883. AttachmentFormat attachment;
  3884. attachment.format = format;
  3885. attachment.samples = TEXTURE_SAMPLES_1;
  3886. attachment.usage_flags = TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  3887. Vector<AttachmentFormat> screen_attachment;
  3888. screen_attachment.push_back(attachment);
  3889. return const_cast<RenderingDeviceVulkan *>(this)->framebuffer_format_create(screen_attachment);
  3890. }
  3891. /*******************/
  3892. /**** DRAW LIST ****/
  3893. /*******************/
  3894. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(int p_screen, const Color &p_clear_color) {
  3895. _THREAD_SAFE_METHOD_
  3896. ERR_FAIL_COND_V_MSG(draw_list != NULL, INVALID_ID, "Only one draw list can be active at the same time.");
  3897. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  3898. draw_list = memnew(DrawList);
  3899. draw_list->command_buffer = command_buffer;
  3900. draw_list->validation.framebuffer_format = screen_get_framebuffer_format();
  3901. draw_list_count = 0;
  3902. draw_list_split = false;
  3903. VkRenderPassBeginInfo render_pass_begin;
  3904. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  3905. render_pass_begin.pNext = NULL;
  3906. render_pass_begin.renderPass = context->window_get_render_pass(p_screen);
  3907. render_pass_begin.framebuffer = context->window_get_framebuffer(p_screen);
  3908. render_pass_begin.renderArea.extent.width = context->window_get_width(p_screen);
  3909. render_pass_begin.renderArea.extent.height = context->window_get_height(p_screen);
  3910. render_pass_begin.renderArea.offset.x = 0;
  3911. render_pass_begin.renderArea.offset.y = 0;
  3912. render_pass_begin.clearValueCount = 1;
  3913. VkClearValue clear_value;
  3914. clear_value.color.float32[0] = p_clear_color.r;
  3915. clear_value.color.float32[1] = p_clear_color.g;
  3916. clear_value.color.float32[2] = p_clear_color.b;
  3917. clear_value.color.float32[3] = p_clear_color.a;
  3918. render_pass_begin.pClearValues = &clear_value;
  3919. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
  3920. uint32_t size_x = screen_get_width(p_screen);
  3921. uint32_t size_y = screen_get_height(p_screen);
  3922. VkViewport viewport;
  3923. viewport.x = 0;
  3924. viewport.y = 0;
  3925. viewport.width = size_x;
  3926. viewport.height = size_y;
  3927. viewport.minDepth = 0;
  3928. viewport.maxDepth = 1.0;
  3929. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  3930. VkRect2D scissor;
  3931. scissor.offset.x = 0;
  3932. scissor.offset.y = 0;
  3933. scissor.extent.width = size_x;
  3934. scissor.extent.height = size_x;
  3935. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  3936. return ID_TYPE_DRAW_LIST;
  3937. }
  3938. Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_action, FinalAction p_final_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass) {
  3939. Framebuffer::VersionKey vk;
  3940. vk.initial_action = p_initial_action;
  3941. vk.final_action = p_final_action;
  3942. if (!p_framebuffer->framebuffers.has(vk)) {
  3943. //need to create this version
  3944. Framebuffer::Version version;
  3945. version.render_pass = _render_pass_create(framebuffer_formats[p_framebuffer->format_id].E->key().attachments, p_initial_action, p_final_action);
  3946. VkFramebufferCreateInfo framebuffer_create_info;
  3947. framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  3948. framebuffer_create_info.pNext = NULL;
  3949. framebuffer_create_info.flags = 0;
  3950. framebuffer_create_info.renderPass = version.render_pass;
  3951. Vector<VkImageView> attachments;
  3952. for (int i = 0; i < p_framebuffer->texture_ids.size(); i++) {
  3953. Texture *texture = texture_owner.getornull(p_framebuffer->texture_ids[i]);
  3954. ERR_FAIL_COND_V(!texture, ERR_BUG);
  3955. attachments.push_back(texture->view);
  3956. }
  3957. framebuffer_create_info.attachmentCount = attachments.size();
  3958. framebuffer_create_info.pAttachments = attachments.ptr();
  3959. framebuffer_create_info.width = p_framebuffer->size.width;
  3960. framebuffer_create_info.height = p_framebuffer->size.height;
  3961. framebuffer_create_info.layers = 1;
  3962. VkResult err = vkCreateFramebuffer(device, &framebuffer_create_info, NULL, &version.framebuffer);
  3963. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  3964. p_framebuffer->framebuffers.insert(vk, version);
  3965. }
  3966. const Framebuffer::Version &version = p_framebuffer->framebuffers[vk];
  3967. *r_framebuffer = version.framebuffer;
  3968. *r_render_pass = version.render_pass;
  3969. return OK;
  3970. }
  3971. Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Color> &p_clear_colors, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents) {
  3972. VkRenderPassBeginInfo render_pass_begin;
  3973. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  3974. render_pass_begin.pNext = NULL;
  3975. render_pass_begin.renderPass = render_pass;
  3976. render_pass_begin.framebuffer = vkframebuffer;
  3977. render_pass_begin.renderArea.extent.width = viewport_size.width;
  3978. render_pass_begin.renderArea.extent.height = viewport_size.height;
  3979. render_pass_begin.renderArea.offset.x = viewport_offset.x;
  3980. render_pass_begin.renderArea.offset.y = viewport_offset.y;
  3981. Vector<VkClearValue> clear_values;
  3982. if (p_initial_action == INITIAL_ACTION_CLEAR) {
  3983. int color_index = 0;
  3984. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  3985. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  3986. VkClearValue clear_value;
  3987. if (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3988. ERR_FAIL_INDEX_V(color_index, p_clear_colors.size(), ERR_BUG); //a bug
  3989. Color clear_color = p_clear_colors[color_index];
  3990. clear_value.color.float32[0] = clear_color.r;
  3991. clear_value.color.float32[1] = clear_color.g;
  3992. clear_value.color.float32[2] = clear_color.b;
  3993. clear_value.color.float32[3] = clear_color.a;
  3994. color_index++;
  3995. } else if (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3996. clear_value.depthStencil.depth = 1.0;
  3997. clear_value.depthStencil.stencil = 0;
  3998. } else {
  3999. clear_value.color.float32[0] = 0;
  4000. clear_value.color.float32[1] = 0;
  4001. clear_value.color.float32[2] = 0;
  4002. clear_value.color.float32[3] = 0;
  4003. }
  4004. clear_values.push_back(clear_value);
  4005. }
  4006. }
  4007. render_pass_begin.clearValueCount = clear_values.size();
  4008. render_pass_begin.pClearValues = clear_values.ptr();
  4009. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, subpass_contents);
  4010. //mark textures as bound
  4011. draw_list_bound_textures.clear();
  4012. draw_list_unbind_textures = p_final_action != FINAL_ACTION_CONTINUE;
  4013. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  4014. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  4015. texture->bound = true;
  4016. draw_list_bound_textures.push_back(framebuffer->texture_ids[i]);
  4017. }
  4018. return OK;
  4019. }
  4020. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebuffer, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Color> &p_clear_colors, const Rect2 &p_region) {
  4021. _THREAD_SAFE_METHOD_
  4022. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  4023. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  4024. Point2i viewport_offset;
  4025. Point2i viewport_size = framebuffer->size;
  4026. if (p_region != Rect2()) { //check custom region
  4027. Rect2i viewport(viewport_offset, viewport_size);
  4028. Rect2i regioni = p_region;
  4029. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  4030. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  4031. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  4032. ERR_FAIL_V_MSG(INVALID_ID, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  4033. }
  4034. viewport_offset = regioni.position;
  4035. viewport_size = regioni.size;
  4036. }
  4037. if (p_initial_action == INITIAL_ACTION_CLEAR) { //check clear values
  4038. int color_attachments = framebuffer_formats[framebuffer->format_id].color_attachments;
  4039. ERR_FAIL_COND_V_MSG(p_clear_colors.size() != color_attachments, INVALID_ID,
  4040. "Clear color values supplied (" + itos(p_clear_colors.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ").");
  4041. }
  4042. VkFramebuffer vkframebuffer;
  4043. VkRenderPass render_pass;
  4044. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_action, p_final_action, &vkframebuffer, &render_pass);
  4045. ERR_FAIL_COND_V(err != OK, INVALID_ID);
  4046. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  4047. err = _draw_list_render_pass_begin(framebuffer, p_initial_action, p_final_action, p_clear_colors, viewport_offset, viewport_size, vkframebuffer, render_pass, command_buffer, VK_SUBPASS_CONTENTS_INLINE);
  4048. if (err != OK) {
  4049. return INVALID_ID;
  4050. }
  4051. draw_list = memnew(DrawList);
  4052. draw_list->command_buffer = command_buffer;
  4053. draw_list->validation.framebuffer_format = framebuffer->format_id;
  4054. draw_list_count = 0;
  4055. draw_list_split = false;
  4056. VkViewport viewport;
  4057. viewport.x = viewport_offset.x;
  4058. viewport.y = viewport_offset.y;
  4059. viewport.width = viewport_size.width;
  4060. viewport.height = viewport_size.height;
  4061. viewport.minDepth = 0;
  4062. viewport.maxDepth = 1.0;
  4063. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  4064. VkRect2D scissor;
  4065. scissor.offset.x = viewport_offset.x;
  4066. scissor.offset.y = viewport_offset.y;
  4067. scissor.extent.width = viewport_size.width;
  4068. scissor.extent.height = viewport_size.height;
  4069. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  4070. draw_list->viewport = Rect2i(viewport_offset, viewport_size);
  4071. return ID_TYPE_DRAW_LIST;
  4072. }
  4073. Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Color> &p_clear_colors, const Rect2 &p_region) {
  4074. _THREAD_SAFE_METHOD_
  4075. ERR_FAIL_COND_V(p_splits < 1, ERR_INVALID_DECLARATION);
  4076. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  4077. ERR_FAIL_COND_V(!framebuffer, ERR_INVALID_DECLARATION);
  4078. Point2i viewport_offset;
  4079. Point2i viewport_size = framebuffer->size;
  4080. if (p_region != Rect2()) { //check custom region
  4081. Rect2i viewport(viewport_offset, viewport_size);
  4082. Rect2i regioni = p_region;
  4083. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  4084. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  4085. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  4086. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  4087. }
  4088. viewport_offset = regioni.position;
  4089. viewport_size = regioni.size;
  4090. }
  4091. if (p_initial_action == INITIAL_ACTION_CLEAR) { //check clear values
  4092. int color_attachments = framebuffer_formats[framebuffer->format_id].color_attachments;
  4093. ERR_FAIL_COND_V_MSG(p_clear_colors.size() != color_attachments, ERR_INVALID_PARAMETER,
  4094. "Clear color values supplied (" + itos(p_clear_colors.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ").");
  4095. }
  4096. if (p_splits > (uint32_t)split_draw_list_allocators.size()) {
  4097. uint32_t from = split_draw_list_allocators.size();
  4098. split_draw_list_allocators.resize(p_splits);
  4099. for (uint32_t i = from; i < p_splits; i++) {
  4100. VkCommandPoolCreateInfo cmd_pool_info;
  4101. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  4102. cmd_pool_info.pNext = NULL;
  4103. cmd_pool_info.queueFamilyIndex = context->get_graphics_queue();
  4104. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  4105. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, NULL, &split_draw_list_allocators.write[i].command_pool);
  4106. ERR_FAIL_COND_V(res, ERR_CANT_CREATE);
  4107. for (int j = 0; j < frame_count; j++) {
  4108. VkCommandBuffer command_buffer;
  4109. VkCommandBufferAllocateInfo cmdbuf;
  4110. //no command buffer exists, create it.
  4111. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  4112. cmdbuf.pNext = NULL;
  4113. cmdbuf.commandPool = split_draw_list_allocators[i].command_pool;
  4114. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
  4115. cmdbuf.commandBufferCount = 1;
  4116. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &command_buffer);
  4117. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  4118. split_draw_list_allocators.write[i].command_buffers.push_back(command_buffer);
  4119. }
  4120. }
  4121. }
  4122. VkFramebuffer vkframebuffer;
  4123. VkRenderPass render_pass;
  4124. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_action, p_final_action, &vkframebuffer, &render_pass);
  4125. ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
  4126. VkCommandBuffer frame_command_buffer = frames[frame].draw_command_buffer;
  4127. err = _draw_list_render_pass_begin(framebuffer, p_initial_action, p_final_action, p_clear_colors, viewport_offset, viewport_size, vkframebuffer, render_pass, frame_command_buffer, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
  4128. if (err != OK) {
  4129. return ERR_CANT_CREATE;
  4130. }
  4131. draw_list = memnew_arr(DrawList, p_splits);
  4132. draw_list_count = p_splits;
  4133. draw_list_split = true;
  4134. for (uint32_t i = 0; i < p_splits; i++) {
  4135. //take a command buffer and initialize it
  4136. VkCommandBuffer command_buffer = split_draw_list_allocators[p_splits].command_buffers[frame];
  4137. VkCommandBufferInheritanceInfo inheritance_info;
  4138. inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
  4139. inheritance_info.pNext = NULL;
  4140. inheritance_info.renderPass = render_pass;
  4141. inheritance_info.subpass = 0;
  4142. inheritance_info.framebuffer = vkframebuffer;
  4143. inheritance_info.occlusionQueryEnable = false;
  4144. inheritance_info.queryFlags = 0; //?
  4145. inheritance_info.pipelineStatistics = 0;
  4146. VkCommandBufferBeginInfo cmdbuf_begin;
  4147. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  4148. cmdbuf_begin.pNext = NULL;
  4149. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
  4150. cmdbuf_begin.pInheritanceInfo = &inheritance_info;
  4151. VkResult res = vkResetCommandBuffer(command_buffer, 0);
  4152. if (res) {
  4153. memdelete_arr(draw_list);
  4154. draw_list = NULL;
  4155. ERR_FAIL_V(ERR_CANT_CREATE);
  4156. }
  4157. res = vkBeginCommandBuffer(command_buffer, &cmdbuf_begin);
  4158. if (res) {
  4159. memdelete_arr(draw_list);
  4160. draw_list = NULL;
  4161. ERR_FAIL_V(ERR_CANT_CREATE);
  4162. }
  4163. draw_list[i].command_buffer = command_buffer;
  4164. draw_list[i].validation.framebuffer_format = framebuffer->format_id;
  4165. VkViewport viewport;
  4166. viewport.x = viewport_offset.x;
  4167. viewport.y = viewport_offset.y;
  4168. viewport.width = viewport_size.width;
  4169. viewport.height = viewport_size.height;
  4170. viewport.minDepth = 0;
  4171. viewport.maxDepth = 1.0;
  4172. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  4173. VkRect2D scissor;
  4174. scissor.offset.x = viewport_offset.x;
  4175. scissor.offset.y = viewport_offset.y;
  4176. scissor.extent.width = viewport_size.width;
  4177. scissor.extent.height = viewport_size.height;
  4178. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  4179. r_split_ids[i] = (DrawListID(1) << DrawListID(ID_TYPE_SPLIT_DRAW_LIST)) + i;
  4180. draw_list[i].viewport = Rect2i(viewport_offset, viewport_size);
  4181. }
  4182. return OK;
  4183. }
  4184. RenderingDeviceVulkan::DrawList *RenderingDeviceVulkan::_get_draw_list_ptr(DrawListID p_id) {
  4185. if (p_id < 0) {
  4186. return NULL;
  4187. }
  4188. if (!draw_list) {
  4189. return NULL;
  4190. } else if (p_id == ID_TYPE_DRAW_LIST) {
  4191. if (draw_list_split) {
  4192. return NULL;
  4193. }
  4194. return draw_list;
  4195. } else if (p_id >> DrawListID(ID_BASE_SHIFT) == ID_TYPE_SPLIT_DRAW_LIST) {
  4196. if (!draw_list_split) {
  4197. return NULL;
  4198. }
  4199. uint64_t index = p_id & ((DrawListID(1) << DrawListID(ID_BASE_SHIFT)) - 1); //mask
  4200. if (index >= draw_list_count) {
  4201. return NULL;
  4202. }
  4203. return &draw_list[index];
  4204. } else {
  4205. return NULL;
  4206. }
  4207. }
  4208. void RenderingDeviceVulkan::draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) {
  4209. DrawList *dl = _get_draw_list_ptr(p_list);
  4210. ERR_FAIL_COND(!dl);
  4211. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4212. const RenderPipeline *pipeline = pipeline_owner.getornull(p_render_pipeline);
  4213. ERR_FAIL_COND(!pipeline);
  4214. ERR_FAIL_COND(pipeline->framebuffer_format != dl->validation.framebuffer_format);
  4215. vkCmdBindPipeline(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->pipeline);
  4216. //update render pass pipeline info
  4217. dl->validation.pipeline_active = true;
  4218. dl->validation.pipeline_dynamic_state = pipeline->dynamic_state;
  4219. dl->validation.pipeline_vertex_format = pipeline->vertex_format;
  4220. dl->validation.pipeline_uses_restart_indices = pipeline->uses_restart_indices;
  4221. dl->validation.pipeline_primitive_divisor = pipeline->primitive_divisor;
  4222. dl->validation.pipeline_primitive_minimum = pipeline->primitive_minimum;
  4223. dl->validation.pipeline_set_hashes = pipeline->set_hashes;
  4224. dl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  4225. if (pipeline->push_constant_size) {
  4226. dl->validation.pipeline_push_constant_stages = pipeline->push_constant_stages;
  4227. dl->validation.pipeline_push_constant_suppplied = false;
  4228. dl->validation.pipeline_push_constant_layout = pipeline->pipeline_layout;
  4229. }
  4230. }
  4231. void RenderingDeviceVulkan::draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) {
  4232. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets,
  4233. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  4234. DrawList *dl = _get_draw_list_ptr(p_list);
  4235. ERR_FAIL_COND(!dl);
  4236. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4237. const UniformSet *uniform_set = uniform_set_owner.getornull(p_uniform_set);
  4238. ERR_FAIL_COND(!uniform_set);
  4239. if ((uint32_t)dl->validation.set_hashes.size() <= p_index) {
  4240. uint32_t csize = dl->validation.set_hashes.size();
  4241. uint32_t new_size = p_index + 1;
  4242. dl->validation.set_hashes.resize(new_size);
  4243. for (uint32_t i = csize; i < new_size; i++) {
  4244. dl->validation.set_hashes.write[i] = 0;
  4245. }
  4246. }
  4247. { //validate that textures bound are not attached as framebuffer bindings
  4248. uint32_t attachable_count = uniform_set->attachable_textures.size();
  4249. const RID *attachable_ptr = uniform_set->attachable_textures.ptr();
  4250. uint32_t bound_count = draw_list_bound_textures.size();
  4251. const RID *bound_ptr = draw_list_bound_textures.ptr();
  4252. for (uint32_t i = 0; i < attachable_count; i++) {
  4253. for (uint32_t j = 0; j < bound_count; j++) {
  4254. ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j],
  4255. "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed.");
  4256. }
  4257. }
  4258. }
  4259. dl->validation.set_hashes.write[p_index] = uniform_set->hash;
  4260. vkCmdBindDescriptorSets(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, uniform_set->pipeline_layout, p_index, 1, &uniform_set->descriptor_set, 0, NULL);
  4261. }
  4262. void RenderingDeviceVulkan::draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) {
  4263. DrawList *dl = _get_draw_list_ptr(p_list);
  4264. ERR_FAIL_COND(!dl);
  4265. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4266. const VertexArray *vertex_array = vertex_array_owner.getornull(p_vertex_array);
  4267. ERR_FAIL_COND(!vertex_array);
  4268. dl->validation.vertex_format = vertex_array->description;
  4269. dl->validation.vertex_array_size = vertex_array->vertex_count;
  4270. dl->validation.vertex_max_instances_allowed = vertex_array->max_instances_allowed;
  4271. vkCmdBindVertexBuffers(dl->command_buffer, 0, vertex_array->buffers.size(), vertex_array->buffers.ptr(), vertex_array->offsets.ptr());
  4272. }
  4273. void RenderingDeviceVulkan::draw_list_bind_index_array(DrawListID p_list, RID p_index_array) {
  4274. DrawList *dl = _get_draw_list_ptr(p_list);
  4275. ERR_FAIL_COND(!dl);
  4276. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4277. const IndexArray *index_array = index_array_owner.getornull(p_index_array);
  4278. ERR_FAIL_COND(!index_array);
  4279. dl->validation.index_array_size = index_array->indices;
  4280. dl->validation.index_array_max_index = index_array->max_index;
  4281. dl->validation.index_array_offset = index_array->offset;
  4282. vkCmdBindIndexBuffer(dl->command_buffer, index_array->buffer, index_array->offset, index_array->index_type);
  4283. }
  4284. void RenderingDeviceVulkan::draw_list_set_line_width(DrawListID p_list, float p_width) {
  4285. DrawList *dl = _get_draw_list_ptr(p_list);
  4286. ERR_FAIL_COND(!dl);
  4287. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4288. vkCmdSetLineWidth(dl->command_buffer, p_width);
  4289. }
  4290. void RenderingDeviceVulkan::draw_list_set_push_constant(DrawListID p_list, void *p_data, uint32_t p_data_size) {
  4291. DrawList *dl = _get_draw_list_ptr(p_list);
  4292. ERR_FAIL_COND(!dl);
  4293. ERR_FAIL_COND_MSG(p_data_size != dl->validation.pipeline_push_constant_size,
  4294. "This render pipeline requires (" + itos(dl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  4295. vkCmdPushConstants(dl->command_buffer, dl->validation.pipeline_push_constant_layout, dl->validation.pipeline_push_constant_stages, 0, p_data_size, p_data);
  4296. dl->validation.pipeline_push_constant_suppplied = true;
  4297. }
  4298. void RenderingDeviceVulkan::draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances) {
  4299. DrawList *dl = _get_draw_list_ptr(p_list);
  4300. ERR_FAIL_COND(!dl);
  4301. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4302. ERR_FAIL_COND_MSG(!dl->validation.pipeline_active,
  4303. "No render pipeline was set before attempting to draw.");
  4304. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  4305. //pipeline uses vertices, validate format
  4306. ERR_FAIL_COND_MSG(dl->validation.vertex_format == INVALID_ID,
  4307. "No vertex array was bound, and render pipeline expects vertices.");
  4308. //make sure format is right
  4309. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != dl->validation.vertex_format,
  4310. "The vertex format used to create the pipeline does not match the vertex format bound.");
  4311. //make sure amount of instances is valid
  4312. ERR_FAIL_COND_MSG(p_instances > dl->validation.vertex_max_instances_allowed,
  4313. "Amount of instances requested (" + itos(p_instances) + " is larger than the maximum amount suported by the bound vertex array (" + itos(dl->validation.vertex_max_instances_allowed) + ").");
  4314. }
  4315. if (dl->validation.pipeline_push_constant_size > 0) {
  4316. //using push constants, check that they were supplied
  4317. ERR_FAIL_COND_MSG(!dl->validation.pipeline_push_constant_suppplied,
  4318. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  4319. }
  4320. //compare hashes
  4321. if (dl->validation.pipeline_set_hashes.size()) {
  4322. ERR_FAIL_COND_MSG(dl->validation.pipeline_set_hashes.size() > dl->validation.set_hashes.size(),
  4323. "Render pipeline requires uniform sets which were not set at the time of drawing.");
  4324. uint32_t hash_count = dl->validation.pipeline_set_hashes.size();
  4325. const uint32_t *phashes = dl->validation.pipeline_set_hashes.ptr();
  4326. const uint32_t *shashes = dl->validation.set_hashes.ptr();
  4327. for (uint32_t i = 0; i < hash_count; i++) {
  4328. if (phashes[i] == 0) {
  4329. continue; //not used by pipeline, no need to check
  4330. }
  4331. if (phashes[i] != shashes[i]) {
  4332. if (shashes[i] == 0) {
  4333. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  4334. } else {
  4335. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ") are not the same format as required by the pipeline shader.");
  4336. }
  4337. }
  4338. }
  4339. }
  4340. if (p_use_indices) {
  4341. ERR_FAIL_COND_MSG(!dl->validation.index_array_size,
  4342. "Draw command requested indices, but no index buffer was set.");
  4343. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  4344. //uses vertices, do some vertex validations
  4345. ERR_FAIL_COND_MSG(dl->validation.vertex_array_size < dl->validation.index_array_max_index,
  4346. "Index array references (max index: " + itos(dl->validation.index_array_max_index) + ") indices beyond the vertex array size (" + itos(dl->validation.vertex_array_size) + ").");
  4347. }
  4348. ERR_FAIL_COND_MSG(dl->validation.pipeline_uses_restart_indices != dl->validation.index_buffer_uses_restart_indices,
  4349. "The usage of restart indices in index buffer does not match the render primitive in the pipeline.");
  4350. uint32_t to_draw = dl->validation.index_array_size;
  4351. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  4352. "Too few indices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  4353. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  4354. "Index amount (" + itos(to_draw) + ") must be a multiple of the amount of indices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  4355. vkCmdDrawIndexed(dl->command_buffer, to_draw, p_instances, dl->validation.index_array_offset, 0, 0);
  4356. } else {
  4357. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format == INVALID_ID,
  4358. "Draw command lacks indices, but pipeline format does not use vertices.");
  4359. uint32_t to_draw = dl->validation.vertex_array_size;
  4360. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  4361. "Too few vertices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  4362. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  4363. "Vertex amount (" + itos(to_draw) + ") must be a multiple of the amount of vertices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  4364. vkCmdDraw(dl->command_buffer, to_draw, p_instances, 0, 0);
  4365. }
  4366. }
  4367. void RenderingDeviceVulkan::draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) {
  4368. DrawList *dl = _get_draw_list_ptr(p_list);
  4369. ERR_FAIL_COND(!dl);
  4370. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4371. Rect2i rect = p_rect;
  4372. rect.position += dl->viewport.position;
  4373. rect = dl->viewport.clip(rect);
  4374. if (rect.get_area() == 0) {
  4375. return;
  4376. }
  4377. VkRect2D scissor;
  4378. scissor.offset.x = rect.position.x;
  4379. scissor.offset.y = rect.position.y;
  4380. scissor.extent.width = rect.size.width;
  4381. scissor.extent.height = rect.size.height;
  4382. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  4383. }
  4384. void RenderingDeviceVulkan::draw_list_disable_scissor(DrawListID p_list) {
  4385. DrawList *dl = _get_draw_list_ptr(p_list);
  4386. ERR_FAIL_COND(!dl);
  4387. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4388. VkRect2D scissor;
  4389. scissor.offset.x = dl->viewport.position.x;
  4390. scissor.offset.y = dl->viewport.position.y;
  4391. scissor.extent.width = dl->viewport.size.width;
  4392. scissor.extent.height = dl->viewport.size.height;
  4393. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  4394. }
  4395. void RenderingDeviceVulkan::draw_list_end() {
  4396. _THREAD_SAFE_METHOD_
  4397. ERR_FAIL_COND_MSG(!draw_list, "Immediate draw list is already inactive.");
  4398. if (draw_list_split) {
  4399. //send all command buffers
  4400. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * draw_list_count);
  4401. for (uint32_t i = 0; i < draw_list_count; i++) {
  4402. vkEndCommandBuffer(draw_list->command_buffer);
  4403. command_buffers[i] = draw_list->command_buffer;
  4404. }
  4405. vkCmdExecuteCommands(frames[frame].draw_command_buffer, draw_list_count, command_buffers);
  4406. vkCmdEndRenderPass(frames[frame].draw_command_buffer);
  4407. memdelete_arr(draw_list);
  4408. draw_list = NULL;
  4409. } else {
  4410. //just end the list
  4411. vkCmdEndRenderPass(draw_list->command_buffer);
  4412. memdelete(draw_list);
  4413. draw_list = NULL;
  4414. }
  4415. if (draw_list_unbind_textures) {
  4416. for (int i = 0; i < draw_list_bound_textures.size(); i++) {
  4417. Texture *texture = texture_owner.getornull(draw_list_bound_textures[i]);
  4418. ERR_CONTINUE(!texture); //wtf
  4419. texture->bound = false;
  4420. }
  4421. }
  4422. draw_list_bound_textures.clear();
  4423. }
  4424. #if 0
  4425. void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_framebuffer, ID *p_draw_lists, uint32_t p_draw_list_count, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Variant> &p_clear_colors) {
  4426. VkCommandBuffer frame_cmdbuf = frames[frame].frame_buffer;
  4427. ERR_FAIL_COND(!frame_cmdbuf);
  4428. VkRenderPassBeginInfo render_pass_begin;
  4429. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  4430. render_pass_begin.pNext = NULL;
  4431. render_pass_begin.renderPass = context->get_render_pass();
  4432. render_pass_begin.framebuffer = context->get_frame_framebuffer(frame);
  4433. render_pass_begin.renderArea.extent.width = context->get_screen_width(p_screen);
  4434. render_pass_begin.renderArea.extent.height = context->get_screen_height(p_screen);
  4435. render_pass_begin.renderArea.offset.x = 0;
  4436. render_pass_begin.renderArea.offset.y = 0;
  4437. render_pass_begin.clearValueCount = 1;
  4438. VkClearValue clear_value;
  4439. clear_value.color.float32[0] = p_clear_color.r;
  4440. clear_value.color.float32[1] = p_clear_color.g;
  4441. clear_value.color.float32[2] = p_clear_color.b;
  4442. clear_value.color.float32[3] = p_clear_color.a;
  4443. render_pass_begin.pClearValues = &clear_value;
  4444. vkCmdBeginRenderPass(frame_cmdbuf, &render_pass_begin, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
  4445. ID screen_format = screen_get_framebuffer_format();
  4446. {
  4447. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * p_draw_list_count);
  4448. uint32_t command_buffer_count = 0;
  4449. for (uint32_t i = 0; i < p_draw_list_count; i++) {
  4450. DrawList *dl = _get_draw_list_ptr(p_draw_lists[i]);
  4451. ERR_CONTINUE_MSG(!dl, "Draw list index (" + itos(i) + ") is not a valid draw list ID.");
  4452. ERR_CONTINUE_MSG(dl->validation.framebuffer_format != p_format_check,
  4453. "Draw list index (" + itos(i) + ") is created with a framebuffer format incompatible with this render pass.");
  4454. if (dl->validation.active) {
  4455. //needs to be closed, so close it.
  4456. vkEndCommandBuffer(dl->command_buffer);
  4457. dl->validation.active = false;
  4458. }
  4459. command_buffers[command_buffer_count++] = dl->command_buffer;
  4460. }
  4461. print_line("to draw: " + itos(command_buffer_count));
  4462. vkCmdExecuteCommands(p_primary, command_buffer_count, command_buffers);
  4463. }
  4464. vkCmdEndRenderPass(frame_cmdbuf);
  4465. }
  4466. #endif
  4467. void RenderingDeviceVulkan::_free_internal(RID p_id) {
  4468. //push everything so it's disposed of next time this frame index is processed (means, it's safe to do it)
  4469. if (texture_owner.owns(p_id)) {
  4470. Texture *texture = texture_owner.getornull(p_id);
  4471. frames[frame].textures_to_dispose_of.push_back(*texture);
  4472. texture_owner.free(p_id);
  4473. } else if (framebuffer_owner.owns(p_id)) {
  4474. Framebuffer *framebuffer = framebuffer_owner.getornull(p_id);
  4475. frames[frame].framebuffers_to_dispose_of.push_back(*framebuffer);
  4476. framebuffer_owner.free(p_id);
  4477. } else if (sampler_owner.owns(p_id)) {
  4478. VkSampler *sampler = sampler_owner.getornull(p_id);
  4479. frames[frame].samplers_to_dispose_of.push_back(*sampler);
  4480. sampler_owner.free(p_id);
  4481. } else if (vertex_buffer_owner.owns(p_id)) {
  4482. Buffer *vertex_buffer = vertex_buffer_owner.getornull(p_id);
  4483. frames[frame].buffers_to_dispose_of.push_back(*vertex_buffer);
  4484. vertex_buffer_owner.free(p_id);
  4485. } else if (vertex_array_owner.owns(p_id)) {
  4486. vertex_array_owner.free(p_id);
  4487. } else if (index_buffer_owner.owns(p_id)) {
  4488. IndexBuffer *index_buffer = index_buffer_owner.getornull(p_id);
  4489. Buffer b;
  4490. b.allocation = index_buffer->allocation;
  4491. b.buffer = index_buffer->buffer;
  4492. b.size = index_buffer->size;
  4493. frames[frame].buffers_to_dispose_of.push_back(b);
  4494. index_buffer_owner.free(p_id);
  4495. } else if (index_array_owner.owns(p_id)) {
  4496. index_array_owner.free(p_id);
  4497. } else if (shader_owner.owns(p_id)) {
  4498. Shader *shader = shader_owner.getornull(p_id);
  4499. frames[frame].shaders_to_dispose_of.push_back(*shader);
  4500. shader_owner.free(p_id);
  4501. } else if (uniform_buffer_owner.owns(p_id)) {
  4502. Buffer *uniform_buffer = uniform_buffer_owner.getornull(p_id);
  4503. frames[frame].buffers_to_dispose_of.push_back(*uniform_buffer);
  4504. uniform_buffer_owner.free(p_id);
  4505. } else if (texture_buffer_owner.owns(p_id)) {
  4506. TextureBuffer *texture_buffer = texture_buffer_owner.getornull(p_id);
  4507. frames[frame].buffers_to_dispose_of.push_back(texture_buffer->buffer);
  4508. frames[frame].buffer_views_to_dispose_of.push_back(texture_buffer->view);
  4509. texture_buffer_owner.free(p_id);
  4510. } else if (storage_buffer_owner.owns(p_id)) {
  4511. Buffer *storage_buffer = storage_buffer_owner.getornull(p_id);
  4512. frames[frame].buffers_to_dispose_of.push_back(*storage_buffer);
  4513. storage_buffer_owner.free(p_id);
  4514. } else if (uniform_set_owner.owns(p_id)) {
  4515. UniformSet *uniform_set = uniform_set_owner.getornull(p_id);
  4516. frames[frame].uniform_sets_to_dispose_of.push_back(*uniform_set);
  4517. uniform_set_owner.free(p_id);
  4518. } else if (pipeline_owner.owns(p_id)) {
  4519. RenderPipeline *pipeline = pipeline_owner.getornull(p_id);
  4520. frames[frame].pipelines_to_dispose_of.push_back(*pipeline);
  4521. pipeline_owner.free(p_id);
  4522. } else {
  4523. ERR_PRINT("Attempted to free invalid ID: " + itos(p_id.get_id()));
  4524. }
  4525. }
  4526. void RenderingDeviceVulkan::free(RID p_id) {
  4527. _THREAD_SAFE_METHOD_
  4528. _free_dependencies(p_id); //recursively erase dependencies first, to avoid potential API problems
  4529. _free_internal(p_id);
  4530. }
  4531. void RenderingDeviceVulkan::finalize_frame() {
  4532. _THREAD_SAFE_METHOD_
  4533. if (draw_list) {
  4534. ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
  4535. }
  4536. { //complete the setup buffer (that needs to be processed before anything else)
  4537. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  4538. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  4539. }
  4540. screen_prepared = false;
  4541. }
  4542. void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {
  4543. //free in dependency usage order, so nothing weird happens
  4544. //pipelines
  4545. while (frames[p_frame].pipelines_to_dispose_of.front()) {
  4546. RenderPipeline *pipeline = &frames[p_frame].pipelines_to_dispose_of.front()->get();
  4547. vkDestroyPipeline(device, pipeline->pipeline, NULL);
  4548. frames[p_frame].pipelines_to_dispose_of.pop_front();
  4549. }
  4550. //uniform sets
  4551. while (frames[p_frame].uniform_sets_to_dispose_of.front()) {
  4552. UniformSet *uniform_set = &frames[p_frame].uniform_sets_to_dispose_of.front()->get();
  4553. vkFreeDescriptorSets(device, uniform_set->pool->pool, 1, &uniform_set->descriptor_set);
  4554. _descriptor_pool_free(uniform_set->pool_key, uniform_set->pool);
  4555. frames[p_frame].uniform_sets_to_dispose_of.pop_front();
  4556. }
  4557. //buffer views
  4558. while (frames[p_frame].buffer_views_to_dispose_of.front()) {
  4559. VkBufferView buffer_view = frames[p_frame].buffer_views_to_dispose_of.front()->get();
  4560. vkDestroyBufferView(device, buffer_view, NULL);
  4561. frames[p_frame].buffer_views_to_dispose_of.pop_front();
  4562. }
  4563. //shaders
  4564. while (frames[p_frame].shaders_to_dispose_of.front()) {
  4565. Shader *shader = &frames[p_frame].shaders_to_dispose_of.front()->get();
  4566. //descriptor set layout for each set
  4567. for (int i = 0; i < shader->sets.size(); i++) {
  4568. vkDestroyDescriptorSetLayout(device, shader->sets[i].descriptor_set_layout, NULL);
  4569. }
  4570. //pipeline layout
  4571. vkDestroyPipelineLayout(device, shader->pipeline_layout, NULL);
  4572. //shaders themselves
  4573. for (int i = 0; i < shader->pipeline_stages.size(); i++) {
  4574. vkDestroyShaderModule(device, shader->pipeline_stages[i].module, NULL);
  4575. }
  4576. frames[p_frame].shaders_to_dispose_of.pop_front();
  4577. }
  4578. //samplers
  4579. while (frames[p_frame].samplers_to_dispose_of.front()) {
  4580. VkSampler sampler = frames[p_frame].samplers_to_dispose_of.front()->get();
  4581. vkDestroySampler(device, sampler, NULL);
  4582. frames[p_frame].samplers_to_dispose_of.pop_front();
  4583. }
  4584. //framebuffers
  4585. while (frames[p_frame].framebuffers_to_dispose_of.front()) {
  4586. Framebuffer *framebuffer = &frames[p_frame].framebuffers_to_dispose_of.front()->get();
  4587. for (Map<Framebuffer::VersionKey, Framebuffer::Version>::Element *E = framebuffer->framebuffers.front(); E; E = E->next()) {
  4588. //first framebuffer, then render pass because it depends on it
  4589. vkDestroyFramebuffer(device, E->get().framebuffer, NULL);
  4590. vkDestroyRenderPass(device, E->get().render_pass, NULL);
  4591. }
  4592. frames[p_frame].framebuffers_to_dispose_of.pop_front();
  4593. }
  4594. //textures
  4595. while (frames[p_frame].textures_to_dispose_of.front()) {
  4596. Texture *texture = &frames[p_frame].textures_to_dispose_of.front()->get();
  4597. if (texture->bound) {
  4598. WARN_PRINT("Deleted a texture while it was bound..");
  4599. }
  4600. vkDestroyImageView(device, texture->view, NULL);
  4601. if (texture->owner.is_null()) {
  4602. //actually owns the image and the allocation too
  4603. vmaDestroyImage(allocator, texture->image, texture->allocation);
  4604. }
  4605. frames[p_frame].textures_to_dispose_of.pop_front();
  4606. }
  4607. //buffers
  4608. while (frames[p_frame].buffers_to_dispose_of.front()) {
  4609. _buffer_free(&frames[p_frame].buffers_to_dispose_of.front()->get());
  4610. frames[p_frame].buffers_to_dispose_of.pop_front();
  4611. }
  4612. }
  4613. void RenderingDeviceVulkan::prepare_screen_for_drawing() {
  4614. _THREAD_SAFE_METHOD_
  4615. context->prepare_buffers();
  4616. screen_prepared = true;
  4617. }
  4618. void RenderingDeviceVulkan::advance_frame() {
  4619. _THREAD_SAFE_METHOD_
  4620. //advance the frame
  4621. frame = (frame + 1) % frame_count;
  4622. //erase pending resources
  4623. _free_pending_resources(frame);
  4624. //create setup command buffer and set as the setup buffer
  4625. {
  4626. VkCommandBufferBeginInfo cmdbuf_begin;
  4627. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  4628. cmdbuf_begin.pNext = NULL;
  4629. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  4630. cmdbuf_begin.pInheritanceInfo = NULL;
  4631. VkResult err = vkResetCommandBuffer(frames[frame].setup_command_buffer, 0);
  4632. ERR_FAIL_COND(err);
  4633. err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  4634. ERR_FAIL_COND(err);
  4635. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  4636. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  4637. ERR_FAIL_COND(err);
  4638. context->append_command_buffer(frames[frame].draw_command_buffer);
  4639. }
  4640. //advance current frame
  4641. frames_drawn++;
  4642. //advance staging buffer if used
  4643. if (staging_buffer_used) {
  4644. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  4645. staging_buffer_used = false;
  4646. }
  4647. }
  4648. void RenderingDeviceVulkan::_flush(bool p_setup, bool p_draw) {
  4649. //not doing this crashes RADV (undefined behavior)
  4650. if (p_setup) {
  4651. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  4652. }
  4653. if (p_draw) {
  4654. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  4655. }
  4656. context->flush(p_setup, p_draw);
  4657. //re-create the setup command
  4658. if (p_setup) {
  4659. VkCommandBufferBeginInfo cmdbuf_begin;
  4660. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  4661. cmdbuf_begin.pNext = NULL;
  4662. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  4663. cmdbuf_begin.pInheritanceInfo = NULL;
  4664. VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  4665. ERR_FAIL_COND(err);
  4666. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  4667. }
  4668. if (p_draw) {
  4669. VkCommandBufferBeginInfo cmdbuf_begin;
  4670. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  4671. cmdbuf_begin.pNext = NULL;
  4672. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  4673. cmdbuf_begin.pInheritanceInfo = NULL;
  4674. VkResult err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  4675. ERR_FAIL_COND(err);
  4676. context->append_command_buffer(frames[frame].draw_command_buffer);
  4677. }
  4678. }
  4679. void RenderingDeviceVulkan::initialize(VulkanContext *p_context) {
  4680. context = p_context;
  4681. device = p_context->get_device();
  4682. frame_count = p_context->get_swapchain_image_count() + 1; //always need one extra to ensure it's unused at any time, without having to use a fence for this.
  4683. limits = p_context->get_device_limits();
  4684. { //initialize allocator
  4685. VmaAllocatorCreateInfo allocatorInfo;
  4686. memset(&allocatorInfo, 0, sizeof(VmaAllocatorCreateInfo));
  4687. allocatorInfo.physicalDevice = p_context->get_physical_device();
  4688. allocatorInfo.device = device;
  4689. vmaCreateAllocator(&allocatorInfo, &allocator);
  4690. }
  4691. frames = memnew_arr(Frame, frame_count);
  4692. frame = 0;
  4693. //create setup and frame buffers
  4694. for (int i = 0; i < frame_count; i++) {
  4695. { //create command pool, one per frame is recommended
  4696. VkCommandPoolCreateInfo cmd_pool_info;
  4697. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  4698. cmd_pool_info.pNext = NULL;
  4699. cmd_pool_info.queueFamilyIndex = p_context->get_graphics_queue();
  4700. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  4701. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, NULL, &frames[i].command_pool);
  4702. ERR_FAIL_COND(res);
  4703. }
  4704. { //create command buffers
  4705. VkCommandBufferAllocateInfo cmdbuf;
  4706. //no command buffer exists, create it.
  4707. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  4708. cmdbuf.pNext = NULL;
  4709. cmdbuf.commandPool = frames[i].command_pool;
  4710. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  4711. cmdbuf.commandBufferCount = 1;
  4712. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].setup_command_buffer);
  4713. ERR_CONTINUE(err);
  4714. err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].draw_command_buffer);
  4715. ERR_CONTINUE(err);
  4716. }
  4717. }
  4718. {
  4719. //begin the first command buffer for the first frame, so
  4720. //setting up things can be done in the meantime until finalize_frame(), which is called before advance.
  4721. VkCommandBufferBeginInfo cmdbuf_begin;
  4722. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  4723. cmdbuf_begin.pNext = NULL;
  4724. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  4725. cmdbuf_begin.pInheritanceInfo = NULL;
  4726. VkResult err = vkBeginCommandBuffer(frames[0].setup_command_buffer, &cmdbuf_begin);
  4727. ERR_FAIL_COND(err);
  4728. context->set_setup_buffer(frames[0].setup_command_buffer); //append now so it's added before everything else
  4729. err = vkBeginCommandBuffer(frames[0].draw_command_buffer, &cmdbuf_begin);
  4730. ERR_FAIL_COND(err);
  4731. context->append_command_buffer(frames[0].draw_command_buffer);
  4732. }
  4733. staging_buffer_block_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/block_size_kb", 256);
  4734. staging_buffer_block_size = MAX(4, staging_buffer_block_size);
  4735. staging_buffer_block_size *= 1024; //kb -> bytes
  4736. staging_buffer_max_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/max_size_mb", 128);
  4737. staging_buffer_max_size = MAX(1, staging_buffer_max_size);
  4738. staging_buffer_max_size *= 1024 * 1024;
  4739. if (staging_buffer_max_size < staging_buffer_block_size * 4) {
  4740. //validate enough blocks
  4741. staging_buffer_max_size = staging_buffer_block_size * 4;
  4742. }
  4743. texture_upload_region_size_px = GLOBAL_DEF("rendering/vulkan/staging_buffer/texture_upload_region_size_px", 64);
  4744. texture_upload_region_size_px = nearest_power_of_2_templated(texture_upload_region_size_px);
  4745. print_line("update size: " + itos(texture_upload_region_size_px));
  4746. frames_drawn = frame_count; //start from frame count, so everything else is immediately old
  4747. //ensure current staging block is valid and at least one per frame exists
  4748. staging_buffer_current = 0;
  4749. staging_buffer_used = false;
  4750. for (int i = 0; i < frame_count; i++) {
  4751. //staging was never used, create a block
  4752. Error err = _insert_staging_block();
  4753. ERR_CONTINUE(err != OK);
  4754. }
  4755. max_descriptors_per_pool = GLOBAL_DEF("rendering/vulkan/descriptor_pools/max_descriptors_per_pool", 64);
  4756. //check to make sure DescriptorPoolKey is good
  4757. ERR_FAIL_COND(sizeof(uint64_t) * 3 < UNIFORM_TYPE_MAX * sizeof(uint16_t));
  4758. draw_list = NULL;
  4759. draw_list_count = 0;
  4760. draw_list_split = false;
  4761. }
  4762. template <class T>
  4763. void RenderingDeviceVulkan::_free_rids(T &p_owner, const char *p_type) {
  4764. List<RID> owned;
  4765. p_owner.get_owned_list(&owned);
  4766. if (owned.size()) {
  4767. WARN_PRINT(itos(owned.size()) + " RIDs of type '" + p_type + "' were leaked.");
  4768. for (List<RID>::Element *E = owned.front(); E; E = E->next()) {
  4769. free(E->get());
  4770. }
  4771. }
  4772. }
  4773. void RenderingDeviceVulkan::finalize() {
  4774. //free all resources
  4775. _flush(false, false);
  4776. _free_rids(pipeline_owner, "Pipeline");
  4777. _free_rids(uniform_set_owner, "UniformSet");
  4778. _free_rids(texture_buffer_owner, "TextureBuffer");
  4779. _free_rids(storage_buffer_owner, "StorageBuffer");
  4780. _free_rids(uniform_buffer_owner, "UniformBuffer");
  4781. _free_rids(shader_owner, "Shader");
  4782. _free_rids(index_array_owner, "IndexArray");
  4783. _free_rids(index_buffer_owner, "IndexBuffer");
  4784. _free_rids(vertex_array_owner, "VertexArray");
  4785. _free_rids(vertex_buffer_owner, "VertexBuffer");
  4786. _free_rids(framebuffer_owner, "Framebuffer");
  4787. _free_rids(sampler_owner, "Sampler");
  4788. {
  4789. //for textures it's a bit more difficult because they may be shared
  4790. List<RID> owned;
  4791. texture_owner.get_owned_list(&owned);
  4792. if (owned.size()) {
  4793. WARN_PRINT(itos(owned.size()) + " RIDs of type 'Texture' were leaked.");
  4794. //free shared first
  4795. for (List<RID>::Element *E = owned.front(); E;) {
  4796. List<RID>::Element *N = E->next();
  4797. if (texture_is_shared(E->get())) {
  4798. free(E->get());
  4799. owned.erase(E->get());
  4800. }
  4801. E = N;
  4802. }
  4803. //free non shared second, this will avoid an error trying to free unexisting textures due to dependencies.
  4804. for (List<RID>::Element *E = owned.front(); E; E = E->next()) {
  4805. free(E->get());
  4806. }
  4807. }
  4808. }
  4809. //free everything pending
  4810. for (int i = 0; i < frame_count; i++) {
  4811. int f = (frame + i) % frame_count;
  4812. _free_pending_resources(f);
  4813. vkDestroyCommandPool(device, frames[i].command_pool, NULL);
  4814. }
  4815. for (int i = 0; i < split_draw_list_allocators.size(); i++) {
  4816. vkDestroyCommandPool(device, split_draw_list_allocators[i].command_pool, NULL);
  4817. }
  4818. memdelete_arr(frames);
  4819. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  4820. vmaDestroyBuffer(allocator, staging_buffer_blocks[i].buffer, staging_buffer_blocks[i].allocation);
  4821. }
  4822. //all these should be clear at this point
  4823. ERR_FAIL_COND(descriptor_pools.size());
  4824. ERR_FAIL_COND(dependency_map.size());
  4825. ERR_FAIL_COND(reverse_dependency_map.size());
  4826. }
  4827. RenderingDeviceVulkan::RenderingDeviceVulkan() {
  4828. screen_prepared = false;
  4829. }