context_gl_haiku.cpp 2.9 KB

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  1. /*************************************************************************/
  2. /* context_gl_haiku.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "context_gl_haiku.h"
  30. #if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
  31. ContextGL_Haiku::ContextGL_Haiku(HaikuDirectWindow* p_window) {
  32. window = p_window;
  33. uint32 type = BGL_RGB | BGL_DOUBLE | BGL_DEPTH;
  34. view = new HaikuGLView(window->Bounds(), type);
  35. }
  36. ContextGL_Haiku::~ContextGL_Haiku() {
  37. delete view;
  38. }
  39. Error ContextGL_Haiku::initialize() {
  40. window->AddChild(view);
  41. window->SetHaikuGLView(view);
  42. return OK;
  43. }
  44. void ContextGL_Haiku::release_current() {
  45. view->UnlockGL();
  46. }
  47. void ContextGL_Haiku::make_current() {
  48. view->LockGL();
  49. }
  50. void ContextGL_Haiku::swap_buffers() {
  51. view->SwapBuffers();
  52. }
  53. int ContextGL_Haiku::get_window_width() {
  54. return window->Bounds().IntegerWidth();
  55. }
  56. int ContextGL_Haiku::get_window_height() {
  57. return window->Bounds().IntegerHeight();
  58. }
  59. #endif