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physics_server_2d.cpp 41 KB

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  1. /*************************************************************************/
  2. /* physics_server_2d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "physics_server_2d.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/string/print_string.h"
  33. PhysicsServer2D *PhysicsServer2D::singleton = nullptr;
  34. void PhysicsDirectBodyState2D::integrate_forces() {
  35. real_t step = get_step();
  36. Vector2 lv = get_linear_velocity();
  37. lv += get_total_gravity() * step;
  38. real_t av = get_angular_velocity();
  39. real_t damp = 1.0 - step * get_total_linear_damp();
  40. if (damp < 0) { // reached zero in the given time
  41. damp = 0;
  42. }
  43. lv *= damp;
  44. damp = 1.0 - step * get_total_angular_damp();
  45. if (damp < 0) { // reached zero in the given time
  46. damp = 0;
  47. }
  48. av *= damp;
  49. set_linear_velocity(lv);
  50. set_angular_velocity(av);
  51. }
  52. Object *PhysicsDirectBodyState2D::get_contact_collider_object(int p_contact_idx) const {
  53. ObjectID objid = get_contact_collider_id(p_contact_idx);
  54. Object *obj = ObjectDB::get_instance(objid);
  55. return obj;
  56. }
  57. PhysicsServer2D *PhysicsServer2D::get_singleton() {
  58. return singleton;
  59. }
  60. void PhysicsDirectBodyState2D::_bind_methods() {
  61. ClassDB::bind_method(D_METHOD("get_total_gravity"), &PhysicsDirectBodyState2D::get_total_gravity);
  62. ClassDB::bind_method(D_METHOD("get_total_linear_damp"), &PhysicsDirectBodyState2D::get_total_linear_damp);
  63. ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &PhysicsDirectBodyState2D::get_total_angular_damp);
  64. ClassDB::bind_method(D_METHOD("get_center_of_mass"), &PhysicsDirectBodyState2D::get_center_of_mass);
  65. ClassDB::bind_method(D_METHOD("get_inverse_mass"), &PhysicsDirectBodyState2D::get_inverse_mass);
  66. ClassDB::bind_method(D_METHOD("get_inverse_inertia"), &PhysicsDirectBodyState2D::get_inverse_inertia);
  67. ClassDB::bind_method(D_METHOD("set_linear_velocity", "velocity"), &PhysicsDirectBodyState2D::set_linear_velocity);
  68. ClassDB::bind_method(D_METHOD("get_linear_velocity"), &PhysicsDirectBodyState2D::get_linear_velocity);
  69. ClassDB::bind_method(D_METHOD("set_angular_velocity", "velocity"), &PhysicsDirectBodyState2D::set_angular_velocity);
  70. ClassDB::bind_method(D_METHOD("get_angular_velocity"), &PhysicsDirectBodyState2D::get_angular_velocity);
  71. ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsDirectBodyState2D::set_transform);
  72. ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsDirectBodyState2D::get_transform);
  73. ClassDB::bind_method(D_METHOD("get_velocity_at_local_position", "local_position"), &PhysicsDirectBodyState2D::get_velocity_at_local_position);
  74. ClassDB::bind_method(D_METHOD("add_central_force", "force"), &PhysicsDirectBodyState2D::add_central_force);
  75. ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &PhysicsDirectBodyState2D::add_force, Vector2());
  76. ClassDB::bind_method(D_METHOD("add_torque", "torque"), &PhysicsDirectBodyState2D::add_torque);
  77. ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &PhysicsDirectBodyState2D::apply_central_impulse);
  78. ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &PhysicsDirectBodyState2D::apply_torque_impulse);
  79. ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &PhysicsDirectBodyState2D::apply_impulse, Vector2());
  80. ClassDB::bind_method(D_METHOD("set_sleep_state", "enabled"), &PhysicsDirectBodyState2D::set_sleep_state);
  81. ClassDB::bind_method(D_METHOD("is_sleeping"), &PhysicsDirectBodyState2D::is_sleeping);
  82. ClassDB::bind_method(D_METHOD("get_contact_count"), &PhysicsDirectBodyState2D::get_contact_count);
  83. ClassDB::bind_method(D_METHOD("get_contact_local_position", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_local_position);
  84. ClassDB::bind_method(D_METHOD("get_contact_local_normal", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_local_normal);
  85. ClassDB::bind_method(D_METHOD("get_contact_local_shape", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_local_shape);
  86. ClassDB::bind_method(D_METHOD("get_contact_collider", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider);
  87. ClassDB::bind_method(D_METHOD("get_contact_collider_position", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_position);
  88. ClassDB::bind_method(D_METHOD("get_contact_collider_id", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_id);
  89. ClassDB::bind_method(D_METHOD("get_contact_collider_object", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_object);
  90. ClassDB::bind_method(D_METHOD("get_contact_collider_shape", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_shape);
  91. ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_position", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_velocity_at_position);
  92. ClassDB::bind_method(D_METHOD("get_step"), &PhysicsDirectBodyState2D::get_step);
  93. ClassDB::bind_method(D_METHOD("integrate_forces"), &PhysicsDirectBodyState2D::integrate_forces);
  94. ClassDB::bind_method(D_METHOD("get_space_state"), &PhysicsDirectBodyState2D::get_space_state);
  95. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step"), "", "get_step");
  96. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inverse_mass"), "", "get_inverse_mass");
  97. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inverse_inertia"), "", "get_inverse_inertia");
  98. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_angular_damp"), "", "get_total_angular_damp");
  99. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_linear_damp"), "", "get_total_linear_damp");
  100. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "total_gravity"), "", "get_total_gravity");
  101. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass"), "", "get_center_of_mass");
  102. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
  103. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
  104. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleep_state", "is_sleeping");
  105. ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform");
  106. }
  107. PhysicsDirectBodyState2D::PhysicsDirectBodyState2D() {}
  108. ///////////////////////////////////////////////////////
  109. void PhysicsShapeQueryParameters2D::set_shape(const RES &p_shape_ref) {
  110. ERR_FAIL_COND(p_shape_ref.is_null());
  111. shape_ref = p_shape_ref;
  112. shape = p_shape_ref->get_rid();
  113. }
  114. RES PhysicsShapeQueryParameters2D::get_shape() const {
  115. return shape_ref;
  116. }
  117. void PhysicsShapeQueryParameters2D::set_shape_rid(const RID &p_shape) {
  118. if (shape != p_shape) {
  119. shape_ref = RES();
  120. shape = p_shape;
  121. }
  122. }
  123. RID PhysicsShapeQueryParameters2D::get_shape_rid() const {
  124. return shape;
  125. }
  126. void PhysicsShapeQueryParameters2D::set_transform(const Transform2D &p_transform) {
  127. transform = p_transform;
  128. }
  129. Transform2D PhysicsShapeQueryParameters2D::get_transform() const {
  130. return transform;
  131. }
  132. void PhysicsShapeQueryParameters2D::set_motion(const Vector2 &p_motion) {
  133. motion = p_motion;
  134. }
  135. Vector2 PhysicsShapeQueryParameters2D::get_motion() const {
  136. return motion;
  137. }
  138. void PhysicsShapeQueryParameters2D::set_margin(real_t p_margin) {
  139. margin = p_margin;
  140. }
  141. real_t PhysicsShapeQueryParameters2D::get_margin() const {
  142. return margin;
  143. }
  144. void PhysicsShapeQueryParameters2D::set_collision_mask(uint32_t p_collision_mask) {
  145. collision_mask = p_collision_mask;
  146. }
  147. uint32_t PhysicsShapeQueryParameters2D::get_collision_mask() const {
  148. return collision_mask;
  149. }
  150. void PhysicsShapeQueryParameters2D::set_exclude(const Vector<RID> &p_exclude) {
  151. exclude.clear();
  152. for (int i = 0; i < p_exclude.size(); i++) {
  153. exclude.insert(p_exclude[i]);
  154. }
  155. }
  156. Vector<RID> PhysicsShapeQueryParameters2D::get_exclude() const {
  157. Vector<RID> ret;
  158. ret.resize(exclude.size());
  159. int idx = 0;
  160. for (Set<RID>::Element *E = exclude.front(); E; E = E->next()) {
  161. ret.write[idx++] = E->get();
  162. }
  163. return ret;
  164. }
  165. void PhysicsShapeQueryParameters2D::set_collide_with_bodies(bool p_enable) {
  166. collide_with_bodies = p_enable;
  167. }
  168. bool PhysicsShapeQueryParameters2D::is_collide_with_bodies_enabled() const {
  169. return collide_with_bodies;
  170. }
  171. void PhysicsShapeQueryParameters2D::set_collide_with_areas(bool p_enable) {
  172. collide_with_areas = p_enable;
  173. }
  174. bool PhysicsShapeQueryParameters2D::is_collide_with_areas_enabled() const {
  175. return collide_with_areas;
  176. }
  177. void PhysicsShapeQueryParameters2D::_bind_methods() {
  178. ClassDB::bind_method(D_METHOD("set_shape", "shape"), &PhysicsShapeQueryParameters2D::set_shape);
  179. ClassDB::bind_method(D_METHOD("get_shape"), &PhysicsShapeQueryParameters2D::get_shape);
  180. ClassDB::bind_method(D_METHOD("set_shape_rid", "shape"), &PhysicsShapeQueryParameters2D::set_shape_rid);
  181. ClassDB::bind_method(D_METHOD("get_shape_rid"), &PhysicsShapeQueryParameters2D::get_shape_rid);
  182. ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsShapeQueryParameters2D::set_transform);
  183. ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsShapeQueryParameters2D::get_transform);
  184. ClassDB::bind_method(D_METHOD("set_motion", "motion"), &PhysicsShapeQueryParameters2D::set_motion);
  185. ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsShapeQueryParameters2D::get_motion);
  186. ClassDB::bind_method(D_METHOD("set_margin", "margin"), &PhysicsShapeQueryParameters2D::set_margin);
  187. ClassDB::bind_method(D_METHOD("get_margin"), &PhysicsShapeQueryParameters2D::get_margin);
  188. ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &PhysicsShapeQueryParameters2D::set_collision_mask);
  189. ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsShapeQueryParameters2D::get_collision_mask);
  190. ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &PhysicsShapeQueryParameters2D::set_exclude);
  191. ClassDB::bind_method(D_METHOD("get_exclude"), &PhysicsShapeQueryParameters2D::get_exclude);
  192. ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &PhysicsShapeQueryParameters2D::set_collide_with_bodies);
  193. ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &PhysicsShapeQueryParameters2D::is_collide_with_bodies_enabled);
  194. ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &PhysicsShapeQueryParameters2D::set_collide_with_areas);
  195. ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsShapeQueryParameters2D::is_collide_with_areas_enabled);
  196. ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
  197. ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_NONE, itos(Variant::RID) + ":"), "set_exclude", "get_exclude");
  198. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin");
  199. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "set_motion", "get_motion");
  200. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
  201. ADD_PROPERTY(PropertyInfo(Variant::RID, "shape_rid"), "set_shape_rid", "get_shape_rid");
  202. ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform");
  203. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
  204. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
  205. }
  206. Dictionary PhysicsDirectSpaceState2D::_intersect_ray(const Vector2 &p_from, const Vector2 &p_to, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) {
  207. RayResult inters;
  208. Set<RID> exclude;
  209. for (int i = 0; i < p_exclude.size(); i++) {
  210. exclude.insert(p_exclude[i]);
  211. }
  212. bool res = intersect_ray(p_from, p_to, inters, exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
  213. if (!res) {
  214. return Dictionary();
  215. }
  216. Dictionary d;
  217. d["position"] = inters.position;
  218. d["normal"] = inters.normal;
  219. d["collider_id"] = inters.collider_id;
  220. d["collider"] = inters.collider;
  221. d["shape"] = inters.shape;
  222. d["rid"] = inters.rid;
  223. return d;
  224. }
  225. Array PhysicsDirectSpaceState2D::_intersect_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results) {
  226. ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
  227. Vector<ShapeResult> sr;
  228. sr.resize(p_max_results);
  229. int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
  230. Array ret;
  231. ret.resize(rc);
  232. for (int i = 0; i < rc; i++) {
  233. Dictionary d;
  234. d["rid"] = sr[i].rid;
  235. d["collider_id"] = sr[i].collider_id;
  236. d["collider"] = sr[i].collider;
  237. d["shape"] = sr[i].shape;
  238. ret[i] = d;
  239. }
  240. return ret;
  241. }
  242. Array PhysicsDirectSpaceState2D::_cast_motion(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query) {
  243. ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
  244. real_t closest_safe, closest_unsafe;
  245. bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
  246. if (!res) {
  247. return Array();
  248. }
  249. Array ret;
  250. ret.resize(2);
  251. ret[0] = closest_safe;
  252. ret[1] = closest_unsafe;
  253. return ret;
  254. }
  255. Array PhysicsDirectSpaceState2D::_intersect_point_impl(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_filter_by_canvas, ObjectID p_canvas_instance_id) {
  256. Set<RID> exclude;
  257. for (int i = 0; i < p_exclude.size(); i++) {
  258. exclude.insert(p_exclude[i]);
  259. }
  260. Vector<ShapeResult> ret;
  261. ret.resize(p_max_results);
  262. int rc;
  263. if (p_filter_by_canvas) {
  264. rc = intersect_point(p_point, ret.ptrw(), ret.size(), exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
  265. } else {
  266. rc = intersect_point_on_canvas(p_point, p_canvas_instance_id, ret.ptrw(), ret.size(), exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
  267. }
  268. if (rc == 0) {
  269. return Array();
  270. }
  271. Array r;
  272. r.resize(rc);
  273. for (int i = 0; i < rc; i++) {
  274. Dictionary d;
  275. d["rid"] = ret[i].rid;
  276. d["collider_id"] = ret[i].collider_id;
  277. d["collider"] = ret[i].collider;
  278. d["shape"] = ret[i].shape;
  279. r[i] = d;
  280. }
  281. return r;
  282. }
  283. Array PhysicsDirectSpaceState2D::_intersect_point(const Vector2 &p_point, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) {
  284. return _intersect_point_impl(p_point, p_max_results, p_exclude, p_layers, p_collide_with_bodies, p_collide_with_areas);
  285. }
  286. Array PhysicsDirectSpaceState2D::_intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_intance_id, int p_max_results, const Vector<RID> &p_exclude, uint32_t p_layers, bool p_collide_with_bodies, bool p_collide_with_areas) {
  287. return _intersect_point_impl(p_point, p_max_results, p_exclude, p_layers, p_collide_with_bodies, p_collide_with_areas, true, p_canvas_intance_id);
  288. }
  289. Array PhysicsDirectSpaceState2D::_collide_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results) {
  290. ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
  291. Vector<Vector2> ret;
  292. ret.resize(p_max_results * 2);
  293. int rc = 0;
  294. bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, ret.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
  295. if (!res) {
  296. return Array();
  297. }
  298. Array r;
  299. r.resize(rc * 2);
  300. for (int i = 0; i < rc * 2; i++) {
  301. r[i] = ret[i];
  302. }
  303. return r;
  304. }
  305. Dictionary PhysicsDirectSpaceState2D::_get_rest_info(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query) {
  306. ERR_FAIL_COND_V(!p_shape_query.is_valid(), Dictionary());
  307. ShapeRestInfo sri;
  308. bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->motion, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
  309. Dictionary r;
  310. if (!res) {
  311. return r;
  312. }
  313. r["point"] = sri.point;
  314. r["normal"] = sri.normal;
  315. r["rid"] = sri.rid;
  316. r["collider_id"] = sri.collider_id;
  317. r["shape"] = sri.shape;
  318. r["linear_velocity"] = sri.linear_velocity;
  319. return r;
  320. }
  321. PhysicsDirectSpaceState2D::PhysicsDirectSpaceState2D() {
  322. }
  323. void PhysicsDirectSpaceState2D::_bind_methods() {
  324. ClassDB::bind_method(D_METHOD("intersect_point", "point", "max_results", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_point, DEFVAL(32), DEFVAL(Array()), DEFVAL(UINT32_MAX), DEFVAL(true), DEFVAL(false));
  325. ClassDB::bind_method(D_METHOD("intersect_point_on_canvas", "point", "canvas_instance_id", "max_results", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_point_on_canvas, DEFVAL(32), DEFVAL(Array()), DEFVAL(UINT32_MAX), DEFVAL(true), DEFVAL(false));
  326. ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState2D::_intersect_ray, DEFVAL(Array()), DEFVAL(UINT32_MAX), DEFVAL(true), DEFVAL(false));
  327. ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "max_results"), &PhysicsDirectSpaceState2D::_intersect_shape, DEFVAL(32));
  328. ClassDB::bind_method(D_METHOD("cast_motion", "shape"), &PhysicsDirectSpaceState2D::_cast_motion);
  329. ClassDB::bind_method(D_METHOD("collide_shape", "shape", "max_results"), &PhysicsDirectSpaceState2D::_collide_shape, DEFVAL(32));
  330. ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &PhysicsDirectSpaceState2D::_get_rest_info);
  331. }
  332. ///////////////////////////////
  333. Vector2 PhysicsTestMotionResult2D::get_travel() const {
  334. return result.travel;
  335. }
  336. Vector2 PhysicsTestMotionResult2D::get_remainder() const {
  337. return result.remainder;
  338. }
  339. Vector2 PhysicsTestMotionResult2D::get_collision_point() const {
  340. return result.collision_point;
  341. }
  342. Vector2 PhysicsTestMotionResult2D::get_collision_normal() const {
  343. return result.collision_normal;
  344. }
  345. Vector2 PhysicsTestMotionResult2D::get_collider_velocity() const {
  346. return result.collider_velocity;
  347. }
  348. ObjectID PhysicsTestMotionResult2D::get_collider_id() const {
  349. return result.collider_id;
  350. }
  351. RID PhysicsTestMotionResult2D::get_collider_rid() const {
  352. return result.collider;
  353. }
  354. Object *PhysicsTestMotionResult2D::get_collider() const {
  355. return ObjectDB::get_instance(result.collider_id);
  356. }
  357. int PhysicsTestMotionResult2D::get_collider_shape() const {
  358. return result.collider_shape;
  359. }
  360. real_t PhysicsTestMotionResult2D::get_collision_depth() const {
  361. return result.collision_depth;
  362. }
  363. real_t PhysicsTestMotionResult2D::get_collision_safe_fraction() const {
  364. return result.collision_safe_fraction;
  365. }
  366. real_t PhysicsTestMotionResult2D::get_collision_unsafe_fraction() const {
  367. return result.collision_unsafe_fraction;
  368. }
  369. void PhysicsTestMotionResult2D::_bind_methods() {
  370. ClassDB::bind_method(D_METHOD("get_travel"), &PhysicsTestMotionResult2D::get_travel);
  371. ClassDB::bind_method(D_METHOD("get_remainder"), &PhysicsTestMotionResult2D::get_remainder);
  372. ClassDB::bind_method(D_METHOD("get_collision_point"), &PhysicsTestMotionResult2D::get_collision_point);
  373. ClassDB::bind_method(D_METHOD("get_collision_normal"), &PhysicsTestMotionResult2D::get_collision_normal);
  374. ClassDB::bind_method(D_METHOD("get_collider_velocity"), &PhysicsTestMotionResult2D::get_collider_velocity);
  375. ClassDB::bind_method(D_METHOD("get_collider_id"), &PhysicsTestMotionResult2D::get_collider_id);
  376. ClassDB::bind_method(D_METHOD("get_collider_rid"), &PhysicsTestMotionResult2D::get_collider_rid);
  377. ClassDB::bind_method(D_METHOD("get_collider"), &PhysicsTestMotionResult2D::get_collider);
  378. ClassDB::bind_method(D_METHOD("get_collider_shape"), &PhysicsTestMotionResult2D::get_collider_shape);
  379. ClassDB::bind_method(D_METHOD("get_collision_depth"), &PhysicsTestMotionResult2D::get_collision_depth);
  380. ClassDB::bind_method(D_METHOD("get_collision_safe_fraction"), &PhysicsTestMotionResult2D::get_collision_safe_fraction);
  381. ClassDB::bind_method(D_METHOD("get_collision_unsafe_fraction"), &PhysicsTestMotionResult2D::get_collision_unsafe_fraction);
  382. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "travel"), "", "get_travel");
  383. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "remainder"), "", "get_remainder");
  384. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collision_point"), "", "get_collision_point");
  385. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collision_normal"), "", "get_collision_normal");
  386. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collider_velocity"), "", "get_collider_velocity");
  387. ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id", PROPERTY_HINT_OBJECT_ID), "", "get_collider_id");
  388. ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_collider_rid");
  389. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider");
  390. ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape"), "", "get_collider_shape");
  391. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_depth"), "", "get_collision_depth");
  392. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_safe_fraction"), "", "get_collision_safe_fraction");
  393. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_unsafe_fraction"), "", "get_collision_unsafe_fraction");
  394. }
  395. ///////////////////////////////////////
  396. bool PhysicsServer2D::_body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin, const Ref<PhysicsTestMotionResult2D> &p_result, bool p_collide_separation_ray, const Vector<RID> &p_exclude) {
  397. MotionResult *r = nullptr;
  398. if (p_result.is_valid()) {
  399. r = p_result->get_result_ptr();
  400. }
  401. Set<RID> exclude;
  402. for (int i = 0; i < p_exclude.size(); i++) {
  403. exclude.insert(p_exclude[i]);
  404. }
  405. return body_test_motion(p_body, p_from, p_motion, p_margin, r, p_collide_separation_ray, exclude);
  406. }
  407. void PhysicsServer2D::_bind_methods() {
  408. ClassDB::bind_method(D_METHOD("world_boundary_shape_create"), &PhysicsServer2D::world_boundary_shape_create);
  409. ClassDB::bind_method(D_METHOD("separation_ray_shape_create"), &PhysicsServer2D::separation_ray_shape_create);
  410. ClassDB::bind_method(D_METHOD("segment_shape_create"), &PhysicsServer2D::segment_shape_create);
  411. ClassDB::bind_method(D_METHOD("circle_shape_create"), &PhysicsServer2D::circle_shape_create);
  412. ClassDB::bind_method(D_METHOD("rectangle_shape_create"), &PhysicsServer2D::rectangle_shape_create);
  413. ClassDB::bind_method(D_METHOD("capsule_shape_create"), &PhysicsServer2D::capsule_shape_create);
  414. ClassDB::bind_method(D_METHOD("convex_polygon_shape_create"), &PhysicsServer2D::convex_polygon_shape_create);
  415. ClassDB::bind_method(D_METHOD("concave_polygon_shape_create"), &PhysicsServer2D::concave_polygon_shape_create);
  416. ClassDB::bind_method(D_METHOD("shape_set_data", "shape", "data"), &PhysicsServer2D::shape_set_data);
  417. ClassDB::bind_method(D_METHOD("shape_get_type", "shape"), &PhysicsServer2D::shape_get_type);
  418. ClassDB::bind_method(D_METHOD("shape_get_data", "shape"), &PhysicsServer2D::shape_get_data);
  419. ClassDB::bind_method(D_METHOD("space_create"), &PhysicsServer2D::space_create);
  420. ClassDB::bind_method(D_METHOD("space_set_active", "space", "active"), &PhysicsServer2D::space_set_active);
  421. ClassDB::bind_method(D_METHOD("space_is_active", "space"), &PhysicsServer2D::space_is_active);
  422. ClassDB::bind_method(D_METHOD("space_set_param", "space", "param", "value"), &PhysicsServer2D::space_set_param);
  423. ClassDB::bind_method(D_METHOD("space_get_param", "space", "param"), &PhysicsServer2D::space_get_param);
  424. ClassDB::bind_method(D_METHOD("space_get_direct_state", "space"), &PhysicsServer2D::space_get_direct_state);
  425. ClassDB::bind_method(D_METHOD("area_create"), &PhysicsServer2D::area_create);
  426. ClassDB::bind_method(D_METHOD("area_set_space", "area", "space"), &PhysicsServer2D::area_set_space);
  427. ClassDB::bind_method(D_METHOD("area_get_space", "area"), &PhysicsServer2D::area_get_space);
  428. ClassDB::bind_method(D_METHOD("area_set_space_override_mode", "area", "mode"), &PhysicsServer2D::area_set_space_override_mode);
  429. ClassDB::bind_method(D_METHOD("area_get_space_override_mode", "area"), &PhysicsServer2D::area_get_space_override_mode);
  430. ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform", "disabled"), &PhysicsServer2D::area_add_shape, DEFVAL(Transform2D()), DEFVAL(false));
  431. ClassDB::bind_method(D_METHOD("area_set_shape", "area", "shape_idx", "shape"), &PhysicsServer2D::area_set_shape);
  432. ClassDB::bind_method(D_METHOD("area_set_shape_transform", "area", "shape_idx", "transform"), &PhysicsServer2D::area_set_shape_transform);
  433. ClassDB::bind_method(D_METHOD("area_set_shape_disabled", "area", "shape_idx", "disabled"), &PhysicsServer2D::area_set_shape_disabled);
  434. ClassDB::bind_method(D_METHOD("area_get_shape_count", "area"), &PhysicsServer2D::area_get_shape_count);
  435. ClassDB::bind_method(D_METHOD("area_get_shape", "area", "shape_idx"), &PhysicsServer2D::area_get_shape);
  436. ClassDB::bind_method(D_METHOD("area_get_shape_transform", "area", "shape_idx"), &PhysicsServer2D::area_get_shape_transform);
  437. ClassDB::bind_method(D_METHOD("area_remove_shape", "area", "shape_idx"), &PhysicsServer2D::area_remove_shape);
  438. ClassDB::bind_method(D_METHOD("area_clear_shapes", "area"), &PhysicsServer2D::area_clear_shapes);
  439. ClassDB::bind_method(D_METHOD("area_set_collision_layer", "area", "layer"), &PhysicsServer2D::area_set_collision_layer);
  440. ClassDB::bind_method(D_METHOD("area_set_collision_mask", "area", "mask"), &PhysicsServer2D::area_set_collision_mask);
  441. ClassDB::bind_method(D_METHOD("area_set_param", "area", "param", "value"), &PhysicsServer2D::area_set_param);
  442. ClassDB::bind_method(D_METHOD("area_set_transform", "area", "transform"), &PhysicsServer2D::area_set_transform);
  443. ClassDB::bind_method(D_METHOD("area_get_param", "area", "param"), &PhysicsServer2D::area_get_param);
  444. ClassDB::bind_method(D_METHOD("area_get_transform", "area"), &PhysicsServer2D::area_get_transform);
  445. ClassDB::bind_method(D_METHOD("area_attach_object_instance_id", "area", "id"), &PhysicsServer2D::area_attach_object_instance_id);
  446. ClassDB::bind_method(D_METHOD("area_get_object_instance_id", "area"), &PhysicsServer2D::area_get_object_instance_id);
  447. ClassDB::bind_method(D_METHOD("area_attach_canvas_instance_id", "area", "id"), &PhysicsServer2D::area_attach_canvas_instance_id);
  448. ClassDB::bind_method(D_METHOD("area_get_canvas_instance_id", "area"), &PhysicsServer2D::area_get_canvas_instance_id);
  449. ClassDB::bind_method(D_METHOD("area_set_monitor_callback", "area", "receiver", "method"), &PhysicsServer2D::area_set_monitor_callback);
  450. ClassDB::bind_method(D_METHOD("area_set_area_monitor_callback", "area", "receiver", "method"), &PhysicsServer2D::area_set_area_monitor_callback);
  451. ClassDB::bind_method(D_METHOD("area_set_monitorable", "area", "monitorable"), &PhysicsServer2D::area_set_monitorable);
  452. ClassDB::bind_method(D_METHOD("body_create"), &PhysicsServer2D::body_create);
  453. ClassDB::bind_method(D_METHOD("body_set_space", "body", "space"), &PhysicsServer2D::body_set_space);
  454. ClassDB::bind_method(D_METHOD("body_get_space", "body"), &PhysicsServer2D::body_get_space);
  455. ClassDB::bind_method(D_METHOD("body_set_mode", "body", "mode"), &PhysicsServer2D::body_set_mode);
  456. ClassDB::bind_method(D_METHOD("body_get_mode", "body"), &PhysicsServer2D::body_get_mode);
  457. ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform", "disabled"), &PhysicsServer2D::body_add_shape, DEFVAL(Transform2D()), DEFVAL(false));
  458. ClassDB::bind_method(D_METHOD("body_set_shape", "body", "shape_idx", "shape"), &PhysicsServer2D::body_set_shape);
  459. ClassDB::bind_method(D_METHOD("body_set_shape_transform", "body", "shape_idx", "transform"), &PhysicsServer2D::body_set_shape_transform);
  460. ClassDB::bind_method(D_METHOD("body_get_shape_count", "body"), &PhysicsServer2D::body_get_shape_count);
  461. ClassDB::bind_method(D_METHOD("body_get_shape", "body", "shape_idx"), &PhysicsServer2D::body_get_shape);
  462. ClassDB::bind_method(D_METHOD("body_get_shape_transform", "body", "shape_idx"), &PhysicsServer2D::body_get_shape_transform);
  463. ClassDB::bind_method(D_METHOD("body_remove_shape", "body", "shape_idx"), &PhysicsServer2D::body_remove_shape);
  464. ClassDB::bind_method(D_METHOD("body_clear_shapes", "body"), &PhysicsServer2D::body_clear_shapes);
  465. ClassDB::bind_method(D_METHOD("body_set_shape_disabled", "body", "shape_idx", "disabled"), &PhysicsServer2D::body_set_shape_disabled);
  466. ClassDB::bind_method(D_METHOD("body_set_shape_as_one_way_collision", "body", "shape_idx", "enable", "margin"), &PhysicsServer2D::body_set_shape_as_one_way_collision);
  467. ClassDB::bind_method(D_METHOD("body_attach_object_instance_id", "body", "id"), &PhysicsServer2D::body_attach_object_instance_id);
  468. ClassDB::bind_method(D_METHOD("body_get_object_instance_id", "body"), &PhysicsServer2D::body_get_object_instance_id);
  469. ClassDB::bind_method(D_METHOD("body_attach_canvas_instance_id", "body", "id"), &PhysicsServer2D::body_attach_canvas_instance_id);
  470. ClassDB::bind_method(D_METHOD("body_get_canvas_instance_id", "body"), &PhysicsServer2D::body_get_canvas_instance_id);
  471. ClassDB::bind_method(D_METHOD("body_set_continuous_collision_detection_mode", "body", "mode"), &PhysicsServer2D::body_set_continuous_collision_detection_mode);
  472. ClassDB::bind_method(D_METHOD("body_get_continuous_collision_detection_mode", "body"), &PhysicsServer2D::body_get_continuous_collision_detection_mode);
  473. ClassDB::bind_method(D_METHOD("body_set_collision_layer", "body", "layer"), &PhysicsServer2D::body_set_collision_layer);
  474. ClassDB::bind_method(D_METHOD("body_get_collision_layer", "body"), &PhysicsServer2D::body_get_collision_layer);
  475. ClassDB::bind_method(D_METHOD("body_set_collision_mask", "body", "mask"), &PhysicsServer2D::body_set_collision_mask);
  476. ClassDB::bind_method(D_METHOD("body_get_collision_mask", "body"), &PhysicsServer2D::body_get_collision_mask);
  477. ClassDB::bind_method(D_METHOD("body_set_param", "body", "param", "value"), &PhysicsServer2D::body_set_param);
  478. ClassDB::bind_method(D_METHOD("body_get_param", "body", "param"), &PhysicsServer2D::body_get_param);
  479. ClassDB::bind_method(D_METHOD("body_reset_mass_properties", "body"), &PhysicsServer2D::body_reset_mass_properties);
  480. ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &PhysicsServer2D::body_set_state);
  481. ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &PhysicsServer2D::body_get_state);
  482. ClassDB::bind_method(D_METHOD("body_apply_central_impulse", "body", "impulse"), &PhysicsServer2D::body_apply_central_impulse);
  483. ClassDB::bind_method(D_METHOD("body_apply_torque_impulse", "body", "impulse"), &PhysicsServer2D::body_apply_torque_impulse);
  484. ClassDB::bind_method(D_METHOD("body_apply_impulse", "body", "impulse", "position"), &PhysicsServer2D::body_apply_impulse, Vector2());
  485. ClassDB::bind_method(D_METHOD("body_add_central_force", "body", "force"), &PhysicsServer2D::body_add_central_force);
  486. ClassDB::bind_method(D_METHOD("body_add_force", "body", "force", "position"), &PhysicsServer2D::body_add_force, Vector2());
  487. ClassDB::bind_method(D_METHOD("body_add_torque", "body", "torque"), &PhysicsServer2D::body_add_torque);
  488. ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &PhysicsServer2D::body_set_axis_velocity);
  489. ClassDB::bind_method(D_METHOD("body_add_collision_exception", "body", "excepted_body"), &PhysicsServer2D::body_add_collision_exception);
  490. ClassDB::bind_method(D_METHOD("body_remove_collision_exception", "body", "excepted_body"), &PhysicsServer2D::body_remove_collision_exception);
  491. ClassDB::bind_method(D_METHOD("body_set_max_contacts_reported", "body", "amount"), &PhysicsServer2D::body_set_max_contacts_reported);
  492. ClassDB::bind_method(D_METHOD("body_get_max_contacts_reported", "body"), &PhysicsServer2D::body_get_max_contacts_reported);
  493. ClassDB::bind_method(D_METHOD("body_set_omit_force_integration", "body", "enable"), &PhysicsServer2D::body_set_omit_force_integration);
  494. ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration", "body"), &PhysicsServer2D::body_is_omitting_force_integration);
  495. ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "callable", "userdata"), &PhysicsServer2D::body_set_force_integration_callback, DEFVAL(Variant()));
  496. ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "margin", "result", "collide_separation_ray", "exclude"), &PhysicsServer2D::_body_test_motion, DEFVAL(0.08), DEFVAL(Variant()), DEFVAL(false), DEFVAL(Array()));
  497. ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer2D::body_get_direct_state);
  498. /* JOINT API */
  499. ClassDB::bind_method(D_METHOD("joint_create"), &PhysicsServer2D::joint_create);
  500. ClassDB::bind_method(D_METHOD("joint_clear", "joint"), &PhysicsServer2D::joint_clear);
  501. ClassDB::bind_method(D_METHOD("joint_set_param", "joint", "param", "value"), &PhysicsServer2D::joint_set_param);
  502. ClassDB::bind_method(D_METHOD("joint_get_param", "joint", "param"), &PhysicsServer2D::joint_get_param);
  503. ClassDB::bind_method(D_METHOD("joint_make_pin", "joint", "anchor", "body_a", "body_b"), &PhysicsServer2D::joint_make_pin, DEFVAL(RID()));
  504. ClassDB::bind_method(D_METHOD("joint_make_groove", "joint", "groove1_a", "groove2_a", "anchor_b", "body_a", "body_b"), &PhysicsServer2D::joint_make_groove, DEFVAL(RID()), DEFVAL(RID()));
  505. ClassDB::bind_method(D_METHOD("joint_make_damped_spring", "joint", "anchor_a", "anchor_b", "body_a", "body_b"), &PhysicsServer2D::joint_make_damped_spring, DEFVAL(RID()));
  506. ClassDB::bind_method(D_METHOD("damped_spring_joint_set_param", "joint", "param", "value"), &PhysicsServer2D::damped_spring_joint_set_param);
  507. ClassDB::bind_method(D_METHOD("damped_spring_joint_get_param", "joint", "param"), &PhysicsServer2D::damped_spring_joint_get_param);
  508. ClassDB::bind_method(D_METHOD("joint_get_type", "joint"), &PhysicsServer2D::joint_get_type);
  509. ClassDB::bind_method(D_METHOD("free_rid", "rid"), &PhysicsServer2D::free);
  510. ClassDB::bind_method(D_METHOD("set_active", "active"), &PhysicsServer2D::set_active);
  511. ClassDB::bind_method(D_METHOD("set_collision_iterations", "iterations"), &PhysicsServer2D::set_collision_iterations);
  512. ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &PhysicsServer2D::get_process_info);
  513. BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_RECYCLE_RADIUS);
  514. BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_MAX_SEPARATION);
  515. BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION);
  516. BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD);
  517. BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD);
  518. BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP);
  519. BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
  520. BIND_ENUM_CONSTANT(SHAPE_WORLD_BOUNDARY);
  521. BIND_ENUM_CONSTANT(SHAPE_SEPARATION_RAY);
  522. BIND_ENUM_CONSTANT(SHAPE_SEGMENT);
  523. BIND_ENUM_CONSTANT(SHAPE_CIRCLE);
  524. BIND_ENUM_CONSTANT(SHAPE_RECTANGLE);
  525. BIND_ENUM_CONSTANT(SHAPE_CAPSULE);
  526. BIND_ENUM_CONSTANT(SHAPE_CONVEX_POLYGON);
  527. BIND_ENUM_CONSTANT(SHAPE_CONCAVE_POLYGON);
  528. BIND_ENUM_CONSTANT(SHAPE_CUSTOM);
  529. BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY);
  530. BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_VECTOR);
  531. BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT);
  532. BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_DISTANCE_SCALE);
  533. BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_POINT_ATTENUATION);
  534. BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP);
  535. BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP);
  536. BIND_ENUM_CONSTANT(AREA_PARAM_PRIORITY);
  537. BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_DISABLED);
  538. BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE);
  539. BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE_REPLACE);
  540. BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE);
  541. BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE_COMBINE);
  542. BIND_ENUM_CONSTANT(BODY_MODE_STATIC);
  543. BIND_ENUM_CONSTANT(BODY_MODE_KINEMATIC);
  544. BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC);
  545. BIND_ENUM_CONSTANT(BODY_MODE_DYNAMIC_LINEAR);
  546. BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE);
  547. BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION);
  548. BIND_ENUM_CONSTANT(BODY_PARAM_MASS);
  549. BIND_ENUM_CONSTANT(BODY_PARAM_INERTIA);
  550. BIND_ENUM_CONSTANT(BODY_PARAM_CENTER_OF_MASS);
  551. BIND_ENUM_CONSTANT(BODY_PARAM_GRAVITY_SCALE);
  552. BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP);
  553. BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP);
  554. BIND_ENUM_CONSTANT(BODY_PARAM_MAX);
  555. BIND_ENUM_CONSTANT(BODY_STATE_TRANSFORM);
  556. BIND_ENUM_CONSTANT(BODY_STATE_LINEAR_VELOCITY);
  557. BIND_ENUM_CONSTANT(BODY_STATE_ANGULAR_VELOCITY);
  558. BIND_ENUM_CONSTANT(BODY_STATE_SLEEPING);
  559. BIND_ENUM_CONSTANT(BODY_STATE_CAN_SLEEP);
  560. BIND_ENUM_CONSTANT(JOINT_TYPE_PIN);
  561. BIND_ENUM_CONSTANT(JOINT_TYPE_GROOVE);
  562. BIND_ENUM_CONSTANT(JOINT_TYPE_DAMPED_SPRING);
  563. BIND_ENUM_CONSTANT(JOINT_TYPE_MAX);
  564. BIND_ENUM_CONSTANT(JOINT_PARAM_BIAS);
  565. BIND_ENUM_CONSTANT(JOINT_PARAM_MAX_BIAS);
  566. BIND_ENUM_CONSTANT(JOINT_PARAM_MAX_FORCE);
  567. BIND_ENUM_CONSTANT(DAMPED_SPRING_REST_LENGTH);
  568. BIND_ENUM_CONSTANT(DAMPED_SPRING_STIFFNESS);
  569. BIND_ENUM_CONSTANT(DAMPED_SPRING_DAMPING);
  570. BIND_ENUM_CONSTANT(CCD_MODE_DISABLED);
  571. BIND_ENUM_CONSTANT(CCD_MODE_CAST_RAY);
  572. BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE);
  573. BIND_ENUM_CONSTANT(AREA_BODY_ADDED);
  574. BIND_ENUM_CONSTANT(AREA_BODY_REMOVED);
  575. BIND_ENUM_CONSTANT(INFO_ACTIVE_OBJECTS);
  576. BIND_ENUM_CONSTANT(INFO_COLLISION_PAIRS);
  577. BIND_ENUM_CONSTANT(INFO_ISLAND_COUNT);
  578. }
  579. PhysicsServer2D::PhysicsServer2D() {
  580. singleton = this;
  581. }
  582. PhysicsServer2D::~PhysicsServer2D() {
  583. singleton = nullptr;
  584. }
  585. Vector<PhysicsServer2DManager::ClassInfo> PhysicsServer2DManager::physics_2d_servers;
  586. int PhysicsServer2DManager::default_server_id = -1;
  587. int PhysicsServer2DManager::default_server_priority = -1;
  588. const String PhysicsServer2DManager::setting_property_name("physics/2d/physics_engine");
  589. void PhysicsServer2DManager::on_servers_changed() {
  590. String physics_servers("DEFAULT");
  591. for (int i = get_servers_count() - 1; 0 <= i; --i) {
  592. physics_servers += "," + get_server_name(i);
  593. }
  594. ProjectSettings::get_singleton()->set_custom_property_info(setting_property_name, PropertyInfo(Variant::STRING, setting_property_name, PROPERTY_HINT_ENUM, physics_servers));
  595. }
  596. void PhysicsServer2DManager::register_server(const String &p_name, CreatePhysicsServer2DCallback p_creat_callback) {
  597. ERR_FAIL_COND(!p_creat_callback);
  598. ERR_FAIL_COND(find_server_id(p_name) != -1);
  599. physics_2d_servers.push_back(ClassInfo(p_name, p_creat_callback));
  600. on_servers_changed();
  601. }
  602. void PhysicsServer2DManager::set_default_server(const String &p_name, int p_priority) {
  603. const int id = find_server_id(p_name);
  604. ERR_FAIL_COND(id == -1); // Not found
  605. if (default_server_priority < p_priority) {
  606. default_server_id = id;
  607. default_server_priority = p_priority;
  608. }
  609. }
  610. int PhysicsServer2DManager::find_server_id(const String &p_name) {
  611. for (int i = physics_2d_servers.size() - 1; 0 <= i; --i) {
  612. if (p_name == physics_2d_servers[i].name) {
  613. return i;
  614. }
  615. }
  616. return -1;
  617. }
  618. int PhysicsServer2DManager::get_servers_count() {
  619. return physics_2d_servers.size();
  620. }
  621. String PhysicsServer2DManager::get_server_name(int p_id) {
  622. ERR_FAIL_INDEX_V(p_id, get_servers_count(), "");
  623. return physics_2d_servers[p_id].name;
  624. }
  625. PhysicsServer2D *PhysicsServer2DManager::new_default_server() {
  626. ERR_FAIL_COND_V(default_server_id == -1, nullptr);
  627. return physics_2d_servers[default_server_id].create_callback();
  628. }
  629. PhysicsServer2D *PhysicsServer2DManager::new_server(const String &p_name) {
  630. int id = find_server_id(p_name);
  631. if (id == -1) {
  632. return nullptr;
  633. } else {
  634. return physics_2d_servers[id].create_callback();
  635. }
  636. }