123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300 |
- /*************************************************************************/
- /* javascript_main.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include <GL/glut.h>
- #include "os_javascript.h"
- #include "main/main.h"
- #include "io/resource_loader.h"
- #include "os/keyboard.h"
- #include "emscripten.h"
- #include <string.h>
- OS_JavaScript *os=NULL;
- static void _gfx_init(void *ud,bool gl2,int w, int h,bool fs) {
- glutInitWindowSize(w, h);
- glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
- glutCreateWindow("godot");
- }
- static void _glut_skey(bool pressed,int key) {
- InputEvent ev;
- ev.type=InputEvent::KEY;
- ev.key.pressed=pressed;
- switch(key) {
- case GLUT_KEY_F1: ev.key.scancode=KEY_F1; break;
- case GLUT_KEY_F2: ev.key.scancode=KEY_F2; break;
- case GLUT_KEY_F3: ev.key.scancode=KEY_F3; break;
- case GLUT_KEY_F4: ev.key.scancode=KEY_F4; break;
- case GLUT_KEY_F5: ev.key.scancode=KEY_F5; break;
- case GLUT_KEY_F6: ev.key.scancode=KEY_F6; break;
- case GLUT_KEY_F7: ev.key.scancode=KEY_F7; break;
- case GLUT_KEY_F8: ev.key.scancode=KEY_F8; break;
- case GLUT_KEY_F9: ev.key.scancode=KEY_F9; break;
- case GLUT_KEY_F10: ev.key.scancode=KEY_F10; break;
- case GLUT_KEY_F11: ev.key.scancode=KEY_F11; break;
- case GLUT_KEY_F12: ev.key.scancode=KEY_F12; break;
- case GLUT_KEY_LEFT: ev.key.scancode=KEY_LEFT; break;
- case GLUT_KEY_UP: ev.key.scancode=KEY_UP; break;
- case GLUT_KEY_RIGHT: ev.key.scancode=KEY_RIGHT; break;
- case GLUT_KEY_DOWN: ev.key.scancode=KEY_DOWN; break;
- case GLUT_KEY_PAGE_UP: ev.key.scancode=KEY_PAGEUP; break;
- case GLUT_KEY_PAGE_DOWN: ev.key.scancode=KEY_PAGEDOWN; break;
- case GLUT_KEY_HOME: ev.key.scancode=KEY_HOME; break;
- case GLUT_KEY_END: ev.key.scancode=KEY_END; break;
- case GLUT_KEY_INSERT: ev.key.scancode=KEY_INSERT; break;
- }
- uint32_t m = glutGetModifiers();
- ev.key.mod.alt=(m&GLUT_ACTIVE_ALT)!=0;
- ev.key.mod.shift=(m&GLUT_ACTIVE_SHIFT)!=0;
- ev.key.mod.control=(m&GLUT_ACTIVE_CTRL)!=0;
- os->push_input(ev);
- }
- static void _glut_skey_up(int key, int x, int y) {
- _glut_skey(false,key);
- }
- static void _glut_skey_down(int key, int x, int y) {
- _glut_skey(true,key);
- }
- static void _glut_key(bool pressed,unsigned char key) {
- InputEvent ev;
- ev.type=InputEvent::KEY;
- ev.key.pressed=pressed;
- switch(key) {
- case '\n': ev.key.scancode=KEY_RETURN; break;
- case 0x1b: ev.key.scancode=KEY_ESCAPE; break;
- case 8: ev.key.scancode=KEY_BACKSPACE; break;
- case 0x7f: ev.key.scancode=KEY_DELETE; break;
- case 0x20: ev.key.scancode=KEY_SPACE; ev.key.unicode=key; break;
- default: {
- ev.key.unicode=key;
- }
- }
- uint32_t m = glutGetModifiers();
- ev.key.mod.alt=(m&GLUT_ACTIVE_ALT)!=0;
- ev.key.mod.shift=(m&GLUT_ACTIVE_SHIFT)!=0;
- ev.key.mod.control=(m&GLUT_ACTIVE_CTRL)!=0;
- os->push_input(ev);
- }
- static void _glut_key_up(unsigned char key, int x, int y) {
- _glut_key(false,key);
- }
- static void _glut_key_down(unsigned char key, int x, int y) {
- _glut_key(true,key);
- }
- static uint32_t _mouse_button_mask=0;
- static void _glut_mouse_button(int button, int state, int x, int y) {
- InputEvent ev;
- ev.type=InputEvent::MOUSE_BUTTON;
- switch(button) {
- case GLUT_LEFT_BUTTON: ev.mouse_button.button_index=BUTTON_LEFT; break;
- case GLUT_MIDDLE_BUTTON: ev.mouse_button.button_index=BUTTON_MIDDLE; break;
- case GLUT_RIGHT_BUTTON: ev.mouse_button.button_index=BUTTON_RIGHT; break;
- case 3: ev.mouse_button.button_index=BUTTON_WHEEL_UP; break;
- case 4: ev.mouse_button.button_index=BUTTON_WHEEL_DOWN; break;
- }
- ev.mouse_button.pressed=state==GLUT_DOWN;
- ev.mouse_button.x=x;
- ev.mouse_button.y=y;
- ev.mouse_button.global_x=x;
- ev.mouse_button.global_y=y;
- if (ev.mouse_button.button_index<4) {
- if (ev.mouse_button.pressed) {
- _mouse_button_mask|=1<<ev.mouse_button.button_index;
- } else {
- _mouse_button_mask&=~(1<<ev.mouse_button.button_index);
- }
- }
- uint32_t m = glutGetModifiers();
- ev.mouse_button.mod.alt=(m&GLUT_ACTIVE_ALT)!=0;
- ev.mouse_button.mod.shift=(m&GLUT_ACTIVE_SHIFT)!=0;
- ev.mouse_button.mod.control=(m&GLUT_ACTIVE_CTRL)!=0;
- os->push_input(ev);
- }
- static int _glut_prev_x=0;
- static int _glut_prev_y=0;
- static void _glut_mouse_motion(int x, int y) {
- InputEvent ev;
- ev.type=InputEvent::MOUSE_MOTION;
- ev.mouse_motion.button_mask=_mouse_button_mask;
- ev.mouse_motion.x=x;
- ev.mouse_motion.y=y;
- ev.mouse_motion.global_x=x;
- ev.mouse_motion.global_y=y;
- ev.mouse_motion.relative_x=x-_glut_prev_x;
- ev.mouse_motion.relative_y=y-_glut_prev_y;
- _glut_prev_x=x;
- _glut_prev_y=y;
- uint32_t m = glutGetModifiers();
- ev.mouse_motion.mod.alt=(m&GLUT_ACTIVE_ALT)!=0;
- ev.mouse_motion.mod.shift=(m&GLUT_ACTIVE_SHIFT)!=0;
- ev.mouse_motion.mod.control=(m&GLUT_ACTIVE_CTRL)!=0;
- os->push_input(ev);
- }
- static void _gfx_idle() {
- glutPostRedisplay();
- }
- int start_step=0;
- static void _godot_draw(void) {
- if (start_step==1) {
- start_step=2;
- Main::start();
- os->main_loop_begin();
- }
- if (start_step==2) {
- os->main_loop_iterate();
- }
- glutSwapBuffers();
- }
- extern "C" {
- void main_after_fs_sync(int value) {
- start_step=1;
- printf("FS SYNCHED!\n");
- }
- }
- int main(int argc, char *argv[]) {
- /* Initialize the window */
- printf("let it go!\n");
- glutInit(&argc, argv);
- os = new OS_JavaScript(_gfx_init,NULL,NULL,NULL,NULL);
- #if 0
- char *args[]={"-test","gui","-v",NULL};
- Error err = Main::setup("apk",3,args);
- #else
- // char *args[]={"-v",NULL};//
- // Error err = Main::setup("",1,args);
- Error err = Main::setup("",0,NULL);
- #endif
- ResourceLoader::set_abort_on_missing_resources(false); //ease up compatibility
- glutSpecialUpFunc(_glut_skey_up);
- glutSpecialFunc(_glut_skey_down);
- glutKeyboardUpFunc(_glut_key_up);
- glutKeyboardFunc(_glut_key_down);
- glutMouseFunc(_glut_mouse_button);
- glutMotionFunc(_glut_mouse_motion);
- glutMotionFunc(_glut_mouse_motion);
- glutPassiveMotionFunc(_glut_mouse_motion);
- /* Set up glut callback functions */
- glutIdleFunc (_gfx_idle);
- // glutReshapeFunc(gears_reshape);
- glutDisplayFunc(_godot_draw);
- //glutSpecialFunc(gears_special);
- //mount persistent filesystem
- EM_ASM(
- FS.mkdir('/userfs');
- FS.mount(IDBFS, {}, '/userfs');
- // sync from persisted state into memory and then
- // run the 'test' function
- FS.syncfs(true, function (err) {
- assert(!err);
- console.log("done syncinc!");
- _after_sync_cb = Module.cwrap('main_after_fs_sync', 'void',['number']);
- _after_sync_cb(0);
- });
- );
- glutMainLoop();
- return 0;
- }
- /*
- *
- *09] <azakai|2__> reduz: yes, define TOTAL_MEMORY on Module. for example var Module = { TOTAL_MEMORY: 12345.. }; before the main
- *
- */
|