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- /*************************************************************************/
- /* collision_object_bullet.cpp */
- /* Author: AndreaCatania */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "collision_object_bullet.h"
- #include "area_bullet.h"
- #include "btBulletCollisionCommon.h"
- #include "bullet_physics_server.h"
- #include "bullet_types_converter.h"
- #include "bullet_utilities.h"
- #include "shape_bullet.h"
- #include "space_bullet.h"
- #define enableDynamicAabbTree true
- #define initialChildCapacity 1
- CollisionObjectBullet::ShapeWrapper::~ShapeWrapper() {}
- void CollisionObjectBullet::ShapeWrapper::set_transform(const Transform &p_transform) {
- G_TO_B(p_transform, transform);
- }
- void CollisionObjectBullet::ShapeWrapper::set_transform(const btTransform &p_transform) {
- transform = p_transform;
- }
- CollisionObjectBullet::CollisionObjectBullet(Type p_type)
- : RIDBullet(), space(NULL), type(p_type), collisionsEnabled(true), m_isStatic(false), bt_collision_object(NULL), body_scale(1., 1., 1.) {}
- CollisionObjectBullet::~CollisionObjectBullet() {
- // Remove all overlapping
- for (int i = areasOverlapped.size() - 1; 0 <= i; --i) {
- areasOverlapped[i]->remove_overlapping_instantly(this);
- }
- // not required
- // areasOverlapped.clear();
- destroyBulletCollisionObject();
- }
- bool equal(real_t first, real_t second) {
- return Math::abs(first - second) <= 0.001f;
- }
- void CollisionObjectBullet::set_body_scale(const Vector3 &p_new_scale) {
- if (!equal(p_new_scale[0], body_scale[0]) || !equal(p_new_scale[1], body_scale[1]) || !equal(p_new_scale[2], body_scale[2])) {
- G_TO_B(p_new_scale, body_scale);
- on_body_scale_changed();
- }
- }
- void CollisionObjectBullet::on_body_scale_changed() {
- }
- void CollisionObjectBullet::destroyBulletCollisionObject() {
- bulletdelete(bt_collision_object);
- }
- void CollisionObjectBullet::setupBulletCollisionObject(btCollisionObject *p_collisionObject) {
- bt_collision_object = p_collisionObject;
- bt_collision_object->setUserPointer(this);
- bt_collision_object->setUserIndex(type);
- // Force the enabling of collision and avoid problems
- set_collision_enabled(collisionsEnabled);
- }
- void CollisionObjectBullet::add_collision_exception(const CollisionObjectBullet *p_ignoreCollisionObject) {
- exceptions.insert(p_ignoreCollisionObject->get_self());
- bt_collision_object->setIgnoreCollisionCheck(p_ignoreCollisionObject->bt_collision_object, true);
- }
- void CollisionObjectBullet::remove_collision_exception(const CollisionObjectBullet *p_ignoreCollisionObject) {
- exceptions.erase(p_ignoreCollisionObject->get_self());
- bt_collision_object->setIgnoreCollisionCheck(p_ignoreCollisionObject->bt_collision_object, false);
- }
- bool CollisionObjectBullet::has_collision_exception(const CollisionObjectBullet *p_otherCollisionObject) const {
- return !bt_collision_object->checkCollideWithOverride(p_otherCollisionObject->bt_collision_object);
- }
- void CollisionObjectBullet::set_collision_enabled(bool p_enabled) {
- collisionsEnabled = p_enabled;
- if (collisionsEnabled) {
- bt_collision_object->setCollisionFlags(bt_collision_object->getCollisionFlags() & (~btCollisionObject::CF_NO_CONTACT_RESPONSE));
- } else {
- bt_collision_object->setCollisionFlags(bt_collision_object->getCollisionFlags() | btCollisionObject::CF_NO_CONTACT_RESPONSE);
- }
- }
- bool CollisionObjectBullet::is_collisions_response_enabled() {
- return collisionsEnabled;
- }
- void CollisionObjectBullet::notify_new_overlap(AreaBullet *p_area) {
- areasOverlapped.push_back(p_area);
- }
- void CollisionObjectBullet::on_exit_area(AreaBullet *p_area) {
- areasOverlapped.erase(p_area);
- }
- void CollisionObjectBullet::set_godot_object_flags(int flags) {
- bt_collision_object->setUserIndex2(flags);
- }
- int CollisionObjectBullet::get_godot_object_flags() const {
- return bt_collision_object->getUserIndex2();
- }
- void CollisionObjectBullet::set_transform(const Transform &p_global_transform) {
- btTransform btTrans;
- Basis decomposed_basis;
- Vector3 decomposed_scale = p_global_transform.get_basis().rotref_posscale_decomposition(decomposed_basis);
- G_TO_B(p_global_transform.get_origin(), btTrans.getOrigin());
- G_TO_B(decomposed_basis, btTrans.getBasis());
- set_body_scale(decomposed_scale);
- set_transform__bullet(btTrans);
- }
- Transform CollisionObjectBullet::get_transform() const {
- Transform t;
- B_TO_G(get_transform__bullet(), t);
- return t;
- }
- void CollisionObjectBullet::set_transform__bullet(const btTransform &p_global_transform) {
- bt_collision_object->setWorldTransform(p_global_transform);
- }
- const btTransform &CollisionObjectBullet::get_transform__bullet() const {
- return bt_collision_object->getWorldTransform();
- }
- RigidCollisionObjectBullet::RigidCollisionObjectBullet(Type p_type)
- : CollisionObjectBullet(p_type), compoundShape(bulletnew(btCompoundShape(enableDynamicAabbTree, initialChildCapacity))) {
- }
- RigidCollisionObjectBullet::~RigidCollisionObjectBullet() {
- remove_all_shapes(true);
- bt_collision_object->setCollisionShape(NULL);
- bulletdelete(compoundShape);
- }
- /* Not used
- void RigidCollisionObjectBullet::_internal_replaceShape(btCollisionShape *p_old_shape, btCollisionShape *p_new_shape) {
- bool at_least_one_was_changed = false;
- btTransform old_transf;
- // Inverse because I need remove the shapes
- // Fetch all shapes to be sure to remove all shapes
- for (int i = compoundShape->getNumChildShapes() - 1; 0 <= i; --i) {
- if (compoundShape->getChildShape(i) == p_old_shape) {
- old_transf = compoundShape->getChildTransform(i);
- compoundShape->removeChildShapeByIndex(i);
- compoundShape->addChildShape(old_transf, p_new_shape);
- at_least_one_was_changed = true;
- }
- }
- if (at_least_one_was_changed) {
- on_shapes_changed();
- }
- }*/
- void RigidCollisionObjectBullet::add_shape(ShapeBullet *p_shape, const Transform &p_transform) {
- shapes.push_back(ShapeWrapper(p_shape, p_transform, true));
- p_shape->add_owner(this);
- on_shapes_changed();
- }
- void RigidCollisionObjectBullet::set_shape(int p_index, ShapeBullet *p_shape) {
- ShapeWrapper &shp = shapes[p_index];
- shp.shape->remove_owner(this);
- p_shape->add_owner(this);
- shp.shape = p_shape;
- on_shapes_changed();
- }
- void RigidCollisionObjectBullet::set_shape_transform(int p_index, const Transform &p_transform) {
- ERR_FAIL_INDEX(p_index, get_shape_count());
- shapes[p_index].set_transform(p_transform);
- on_shapes_changed();
- }
- void RigidCollisionObjectBullet::remove_shape(ShapeBullet *p_shape) {
- // Remove the shape, all the times it appears
- // Reverse order required for delete.
- for (int i = shapes.size() - 1; 0 <= i; --i) {
- if (p_shape == shapes[i].shape) {
- internal_shape_destroy(i);
- shapes.remove(i);
- }
- }
- on_shapes_changed();
- }
- void RigidCollisionObjectBullet::remove_shape(int p_index) {
- ERR_FAIL_INDEX(p_index, get_shape_count());
- internal_shape_destroy(p_index);
- shapes.remove(p_index);
- on_shapes_changed();
- }
- void RigidCollisionObjectBullet::remove_all_shapes(bool p_permanentlyFromThisBody) {
- // Reverse order required for delete.
- for (int i = shapes.size() - 1; 0 <= i; --i) {
- internal_shape_destroy(i, p_permanentlyFromThisBody);
- }
- shapes.clear();
- on_shapes_changed();
- }
- int RigidCollisionObjectBullet::get_shape_count() const {
- return shapes.size();
- }
- ShapeBullet *RigidCollisionObjectBullet::get_shape(int p_index) const {
- return shapes[p_index].shape;
- }
- btCollisionShape *RigidCollisionObjectBullet::get_bt_shape(int p_index) const {
- return shapes[p_index].bt_shape;
- }
- Transform RigidCollisionObjectBullet::get_shape_transform(int p_index) const {
- Transform trs;
- B_TO_G(shapes[p_index].transform, trs);
- return trs;
- }
- void RigidCollisionObjectBullet::on_shape_changed(const ShapeBullet *const p_shape) {
- const int size = shapes.size();
- for (int i = 0; i < size; ++i) {
- if (shapes[i].shape == p_shape) {
- bulletdelete(shapes[i].bt_shape);
- }
- }
- on_shapes_changed();
- }
- void RigidCollisionObjectBullet::on_shapes_changed() {
- int i;
- // Remove all shapes, reverse order for performance reason (Array resize)
- for (i = compoundShape->getNumChildShapes() - 1; 0 <= i; --i) {
- compoundShape->removeChildShapeByIndex(i);
- }
- // Insert all shapes
- ShapeWrapper *shpWrapper;
- const int size = shapes.size();
- for (i = 0; i < size; ++i) {
- shpWrapper = &shapes[i];
- if (!shpWrapper->bt_shape) {
- shpWrapper->bt_shape = shpWrapper->shape->create_bt_shape();
- }
- if (shpWrapper->active) {
- compoundShape->addChildShape(shpWrapper->transform, shpWrapper->bt_shape);
- } else {
- compoundShape->addChildShape(shpWrapper->transform, BulletPhysicsServer::get_empty_shape());
- }
- }
- compoundShape->setLocalScaling(body_scale);
- compoundShape->recalculateLocalAabb();
- }
- void RigidCollisionObjectBullet::set_shape_disabled(int p_index, bool p_disabled) {
- shapes[p_index].active = !p_disabled;
- on_shapes_changed();
- }
- bool RigidCollisionObjectBullet::is_shape_disabled(int p_index) {
- return !shapes[p_index].active;
- }
- void RigidCollisionObjectBullet::on_body_scale_changed() {
- CollisionObjectBullet::on_body_scale_changed();
- on_shapes_changed();
- }
- void RigidCollisionObjectBullet::internal_shape_destroy(int p_index, bool p_permanentlyFromThisBody) {
- ShapeWrapper &shp = shapes[p_index];
- shp.shape->remove_owner(this, p_permanentlyFromThisBody);
- bulletdelete(shp.bt_shape);
- }
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