register_types.cpp 3.4 KB

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  1. /*************************************************************************/
  2. /* register_types.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "register_types.h"
  31. #include "error_macros.h"
  32. #ifdef JAVASCRIPT_ENABLED
  33. #include "emscripten.h"
  34. #include "emws_client.h"
  35. #include "emws_peer.h"
  36. #include "emws_server.h"
  37. #else
  38. #include "lws_client.h"
  39. #include "lws_peer.h"
  40. #include "lws_server.h"
  41. #endif
  42. void register_websocket_types() {
  43. #ifdef JAVASCRIPT_ENABLED
  44. EM_ASM({
  45. var IDHandler = {};
  46. IDHandler["ids"] = {};
  47. IDHandler["has"] = function(id) {
  48. return IDHandler.ids.hasOwnProperty(id);
  49. };
  50. IDHandler["add"] = function(obj) {
  51. var id = crypto.getRandomValues(new Int32Array(32))[0];
  52. IDHandler.ids[id] = obj;
  53. return id;
  54. };
  55. IDHandler["get"] = function(id) {
  56. return IDHandler.ids[id];
  57. };
  58. IDHandler["remove"] = function(id) {
  59. delete IDHandler.ids[id];
  60. };
  61. Module["IDHandler"] = IDHandler;
  62. });
  63. EMWSPeer::make_default();
  64. EMWSClient::make_default();
  65. EMWSServer::make_default();
  66. #else
  67. LWSPeer::make_default();
  68. LWSClient::make_default();
  69. LWSServer::make_default();
  70. #endif
  71. ClassDB::register_virtual_class<WebSocketMultiplayerPeer>();
  72. ClassDB::register_custom_instance_class<WebSocketServer>();
  73. ClassDB::register_custom_instance_class<WebSocketClient>();
  74. ClassDB::register_custom_instance_class<WebSocketPeer>();
  75. }
  76. void unregister_websocket_types() {}