| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207 | /*************************************************************************//*  java_godot_io_wrapper.cpp                                            *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#include "java_godot_io_wrapper.h"#include "core/error_list.h"// JNIEnv is only valid within the thread it belongs to, in a multi threading environment// we can't cache it.// For GodotIO we call all access methods from our thread and we thus get a valid JNIEnv// from ThreadAndroid.GodotIOJavaWrapper::GodotIOJavaWrapper(JNIEnv *p_env, jobject p_godot_io_instance) {	godot_io_instance = p_env->NewGlobalRef(p_godot_io_instance);	if (godot_io_instance) {		cls = p_env->GetObjectClass(godot_io_instance);		if (cls) {			cls = (jclass)p_env->NewGlobalRef(cls);		} else {			// this is a pretty serious fail.. bail... pointers will stay 0			return;		}		_open_URI = p_env->GetMethodID(cls, "openURI", "(Ljava/lang/String;)I");		_get_data_dir = p_env->GetMethodID(cls, "getDataDir", "()Ljava/lang/String;");		_get_locale = p_env->GetMethodID(cls, "getLocale", "()Ljava/lang/String;");		_get_model = p_env->GetMethodID(cls, "getModel", "()Ljava/lang/String;");		_get_screen_DPI = p_env->GetMethodID(cls, "getScreenDPI", "()I");		_get_unique_ID = p_env->GetMethodID(cls, "getUniqueID", "()Ljava/lang/String;");		_show_keyboard = p_env->GetMethodID(cls, "showKeyboard", "(Ljava/lang/String;)V");		_hide_keyboard = p_env->GetMethodID(cls, "hideKeyboard", "()V");		_set_screen_orientation = p_env->GetMethodID(cls, "setScreenOrientation", "(I)V");		_get_system_dir = p_env->GetMethodID(cls, "getSystemDir", "(I)Ljava/lang/String;");		_play_video = p_env->GetMethodID(cls, "playVideo", "(Ljava/lang/String;)V");		_is_video_playing = p_env->GetMethodID(cls, "isVideoPlaying", "()Z");		_pause_video = p_env->GetMethodID(cls, "pauseVideo", "()V");		_stop_video = p_env->GetMethodID(cls, "stopVideo", "()V");	}}GodotIOJavaWrapper::~GodotIOJavaWrapper() {	// nothing to do here for now}jobject GodotIOJavaWrapper::get_instance() {	return godot_io_instance;}Error GodotIOJavaWrapper::open_uri(const String &p_uri) {	if (_open_URI) {		JNIEnv *env = ThreadAndroid::get_env();		jstring jStr = env->NewStringUTF(p_uri.utf8().get_data());		return env->CallIntMethod(godot_io_instance, _open_URI, jStr) ? ERR_CANT_OPEN : OK;	} else {		return ERR_UNAVAILABLE;	}}String GodotIOJavaWrapper::get_user_data_dir() {	if (_get_data_dir) {		JNIEnv *env = ThreadAndroid::get_env();		jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_data_dir);		return jstring_to_string(s, env);	} else {		return String();	}}String GodotIOJavaWrapper::get_locale() {	if (_get_locale) {		JNIEnv *env = ThreadAndroid::get_env();		jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_locale);		return jstring_to_string(s, env);	} else {		return String();	}}String GodotIOJavaWrapper::get_model() {	if (_get_model) {		JNIEnv *env = ThreadAndroid::get_env();		jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_model);		return jstring_to_string(s, env);	} else {		return String();	}}int GodotIOJavaWrapper::get_screen_dpi() {	if (_get_screen_DPI) {		JNIEnv *env = ThreadAndroid::get_env();		return env->CallIntMethod(godot_io_instance, _get_screen_DPI);	} else {		return 160;	}}String GodotIOJavaWrapper::get_unique_id() {	if (_get_unique_ID) {		JNIEnv *env = ThreadAndroid::get_env();		jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_unique_ID);		return jstring_to_string(s, env);	} else {		return String();	}}bool GodotIOJavaWrapper::has_vk() {	return (_show_keyboard != 0) && (_hide_keyboard != 0);}void GodotIOJavaWrapper::show_vk(const String &p_existing) {	if (_show_keyboard) {		JNIEnv *env = ThreadAndroid::get_env();		jstring jStr = env->NewStringUTF(p_existing.utf8().get_data());		env->CallVoidMethod(godot_io_instance, _show_keyboard, jStr);	}}void GodotIOJavaWrapper::hide_vk() {	if (_hide_keyboard) {		JNIEnv *env = ThreadAndroid::get_env();		env->CallVoidMethod(godot_io_instance, _hide_keyboard);	}}void GodotIOJavaWrapper::set_screen_orientation(int p_orient) {	if (_set_screen_orientation) {		JNIEnv *env = ThreadAndroid::get_env();		env->CallVoidMethod(godot_io_instance, _set_screen_orientation, p_orient);	}}String GodotIOJavaWrapper::get_system_dir(int p_dir) {	if (_get_system_dir) {		JNIEnv *env = ThreadAndroid::get_env();		jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_system_dir, p_dir);		return jstring_to_string(s, env);	} else {		return String(".");	}}void GodotIOJavaWrapper::play_video(const String &p_path) {	// Why is this not here?!?!}bool GodotIOJavaWrapper::is_video_playing() {	if (_is_video_playing) {		JNIEnv *env = ThreadAndroid::get_env();		return env->CallBooleanMethod(godot_io_instance, _is_video_playing);	} else {		return false;	}}void GodotIOJavaWrapper::pause_video() {	if (_pause_video) {		JNIEnv *env = ThreadAndroid::get_env();		env->CallVoidMethod(godot_io_instance, _pause_video);	}}void GodotIOJavaWrapper::stop_video() {	if (_stop_video) {		JNIEnv *env = ThreadAndroid::get_env();		env->CallVoidMethod(godot_io_instance, _stop_video);	}}// volatile because it can be changed from non-main thread and we need to// ensure the change is immediately visible to other threads.static volatile int virtual_keyboard_height;int GodotIOJavaWrapper::get_vk_height() {	return virtual_keyboard_height;}void GodotIOJavaWrapper::set_vk_height(int p_height) {	virtual_keyboard_height = p_height;}
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