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- /*************************************************************************/
- /* animation_tree.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "animation_tree.h"
- #include "animation_blend_tree.h"
- #include "core/config/engine.h"
- #include "scene/resources/animation.h"
- #include "scene/scene_string_names.h"
- #include "servers/audio/audio_stream.h"
- void AnimationNode::get_parameter_list(List<PropertyInfo> *r_list) const {
- Array parameters;
- if (GDVIRTUAL_CALL(_get_parameter_list, parameters)) {
- for (int i = 0; i < parameters.size(); i++) {
- Dictionary d = parameters[i];
- ERR_CONTINUE(d.is_empty());
- r_list->push_back(PropertyInfo::from_dict(d));
- }
- }
- }
- Variant AnimationNode::get_parameter_default_value(const StringName &p_parameter) const {
- Variant ret;
- if (GDVIRTUAL_CALL(_get_parameter_default_value, p_parameter, ret)) {
- return ret;
- }
- return Variant();
- }
- void AnimationNode::set_parameter(const StringName &p_name, const Variant &p_value) {
- ERR_FAIL_COND(!state);
- ERR_FAIL_COND(!state->tree->property_parent_map.has(base_path));
- ERR_FAIL_COND(!state->tree->property_parent_map[base_path].has(p_name));
- StringName path = state->tree->property_parent_map[base_path][p_name];
- state->tree->property_map[path] = p_value;
- }
- Variant AnimationNode::get_parameter(const StringName &p_name) const {
- ERR_FAIL_COND_V(!state, Variant());
- ERR_FAIL_COND_V(!state->tree->property_parent_map.has(base_path), Variant());
- ERR_FAIL_COND_V(!state->tree->property_parent_map[base_path].has(p_name), Variant());
- StringName path = state->tree->property_parent_map[base_path][p_name];
- return state->tree->property_map[path];
- }
- void AnimationNode::get_child_nodes(List<ChildNode> *r_child_nodes) {
- Dictionary cn;
- if (GDVIRTUAL_CALL(_get_child_nodes, cn)) {
- List<Variant> keys;
- cn.get_key_list(&keys);
- for (const Variant &E : keys) {
- ChildNode child;
- child.name = E;
- child.node = cn[E];
- r_child_nodes->push_back(child);
- }
- }
- }
- void AnimationNode::blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend, int p_pingponged) {
- ERR_FAIL_COND(!state);
- ERR_FAIL_COND(!state->player->has_animation(p_animation));
- Ref<Animation> animation = state->player->get_animation(p_animation);
- if (animation.is_null()) {
- AnimationNodeBlendTree *btree = Object::cast_to<AnimationNodeBlendTree>(parent);
- if (btree) {
- String name = btree->get_node_name(Ref<AnimationNodeAnimation>(this));
- make_invalid(vformat(RTR("In node '%s', invalid animation: '%s'."), name, p_animation));
- } else {
- make_invalid(vformat(RTR("Invalid animation: '%s'."), p_animation));
- }
- return;
- }
- ERR_FAIL_COND(!animation.is_valid());
- AnimationState anim_state;
- anim_state.blend = p_blend;
- anim_state.track_blends = &blends;
- anim_state.delta = p_delta;
- anim_state.time = p_time;
- anim_state.animation = animation;
- anim_state.seeked = p_seeked;
- anim_state.pingponged = p_pingponged;
- state->animation_states.push_back(anim_state);
- }
- real_t AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, real_t p_time, bool p_seek, const Vector<StringName> &p_connections) {
- base_path = p_base_path;
- parent = p_parent;
- connections = p_connections;
- state = p_state;
- real_t t = process(p_time, p_seek);
- state = nullptr;
- parent = nullptr;
- base_path = StringName();
- connections.clear();
- return t;
- }
- void AnimationNode::make_invalid(const String &p_reason) {
- ERR_FAIL_COND(!state);
- state->valid = false;
- if (state->invalid_reasons != String()) {
- state->invalid_reasons += "\n";
- }
- state->invalid_reasons += String::utf8("• ") + p_reason;
- }
- real_t AnimationNode::blend_input(int p_input, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) {
- ERR_FAIL_INDEX_V(p_input, inputs.size(), 0);
- ERR_FAIL_COND_V(!state, 0);
- AnimationNodeBlendTree *blend_tree = Object::cast_to<AnimationNodeBlendTree>(parent);
- ERR_FAIL_COND_V(!blend_tree, 0);
- StringName node_name = connections[p_input];
- if (!blend_tree->has_node(node_name)) {
- String name = blend_tree->get_node_name(Ref<AnimationNode>(this));
- make_invalid(vformat(RTR("Nothing connected to input '%s' of node '%s'."), get_input_name(p_input), name));
- return 0;
- }
- Ref<AnimationNode> node = blend_tree->get_node(node_name);
- //inputs.write[p_input].last_pass = state->last_pass;
- real_t activity = 0.0;
- real_t ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_blend, p_filter, p_optimize, &activity);
- Vector<AnimationTree::Activity> *activity_ptr = state->tree->input_activity_map.getptr(base_path);
- if (activity_ptr && p_input < activity_ptr->size()) {
- activity_ptr->write[p_input].last_pass = state->last_pass;
- activity_ptr->write[p_input].activity = activity;
- }
- return ret;
- }
- real_t AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) {
- return _blend_node(p_sub_path, Vector<StringName>(), this, p_node, p_time, p_seek, p_blend, p_filter, p_optimize);
- }
- real_t AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize, real_t *r_max) {
- ERR_FAIL_COND_V(!p_node.is_valid(), 0);
- ERR_FAIL_COND_V(!state, 0);
- int blend_count = blends.size();
- if (p_node->blends.size() != blend_count) {
- p_node->blends.resize(blend_count);
- }
- real_t *blendw = p_node->blends.ptrw();
- const real_t *blendr = blends.ptr();
- bool any_valid = false;
- if (has_filter() && is_filter_enabled() && p_filter != FILTER_IGNORE) {
- for (int i = 0; i < blend_count; i++) {
- blendw[i] = 0.0; //all to zero by default
- }
- const NodePath *K = nullptr;
- while ((K = filter.next(K))) {
- if (!state->track_map.has(*K)) {
- continue;
- }
- int idx = state->track_map[*K];
- blendw[idx] = 1.0; //filtered goes to one
- }
- switch (p_filter) {
- case FILTER_IGNORE:
- break; //will not happen anyway
- case FILTER_PASS: {
- //values filtered pass, the rest don't
- for (int i = 0; i < blend_count; i++) {
- if (blendw[i] == 0) { //not filtered, does not pass
- continue;
- }
- blendw[i] = blendr[i] * p_blend;
- if (blendw[i] > CMP_EPSILON) {
- any_valid = true;
- }
- }
- } break;
- case FILTER_STOP: {
- //values filtered don't pass, the rest are blended
- for (int i = 0; i < blend_count; i++) {
- if (blendw[i] > 0) { //filtered, does not pass
- continue;
- }
- blendw[i] = blendr[i] * p_blend;
- if (blendw[i] > CMP_EPSILON) {
- any_valid = true;
- }
- }
- } break;
- case FILTER_BLEND: {
- //filtered values are blended, the rest are passed without blending
- for (int i = 0; i < blend_count; i++) {
- if (blendw[i] == 1.0) {
- blendw[i] = blendr[i] * p_blend; //filtered, blend
- } else {
- blendw[i] = blendr[i]; //not filtered, do not blend
- }
- if (blendw[i] > CMP_EPSILON) {
- any_valid = true;
- }
- }
- } break;
- }
- } else {
- for (int i = 0; i < blend_count; i++) {
- //regular blend
- blendw[i] = blendr[i] * p_blend;
- if (blendw[i] > CMP_EPSILON) {
- any_valid = true;
- }
- }
- }
- if (r_max) {
- *r_max = 0;
- for (int i = 0; i < blend_count; i++) {
- *r_max = MAX(*r_max, blendw[i]);
- }
- }
- if (!p_seek && p_optimize && !any_valid) { //pointless to go on, all are zero
- return 0;
- }
- String new_path;
- AnimationNode *new_parent;
- //this is the slowest part of processing, but as strings process in powers of 2, and the paths always exist, it will not result in that many allocations
- if (p_new_parent) {
- new_parent = p_new_parent;
- new_path = String(base_path) + String(p_subpath) + "/";
- } else {
- ERR_FAIL_COND_V(!parent, 0);
- new_parent = parent;
- new_path = String(parent->base_path) + String(p_subpath) + "/";
- }
- return p_node->_pre_process(new_path, new_parent, state, p_time, p_seek, p_connections);
- }
- int AnimationNode::get_input_count() const {
- return inputs.size();
- }
- String AnimationNode::get_input_name(int p_input) {
- ERR_FAIL_INDEX_V(p_input, inputs.size(), String());
- return inputs[p_input].name;
- }
- String AnimationNode::get_caption() const {
- String ret;
- if (GDVIRTUAL_CALL(_get_caption, ret)) {
- return ret;
- }
- return "Node";
- }
- void AnimationNode::add_input(const String &p_name) {
- //root nodes can't add inputs
- ERR_FAIL_COND(Object::cast_to<AnimationRootNode>(this) != nullptr);
- Input input;
- ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1);
- input.name = p_name;
- inputs.push_back(input);
- emit_changed();
- }
- void AnimationNode::set_input_name(int p_input, const String &p_name) {
- ERR_FAIL_INDEX(p_input, inputs.size());
- ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1);
- inputs.write[p_input].name = p_name;
- emit_changed();
- }
- void AnimationNode::remove_input(int p_index) {
- ERR_FAIL_INDEX(p_index, inputs.size());
- inputs.remove(p_index);
- emit_changed();
- }
- double AnimationNode::process(double p_time, bool p_seek) {
- double ret;
- if (GDVIRTUAL_CALL(_process, p_time, p_seek, ret)) {
- return ret;
- }
- return 0;
- }
- void AnimationNode::set_filter_path(const NodePath &p_path, bool p_enable) {
- if (p_enable) {
- filter[p_path] = true;
- } else {
- filter.erase(p_path);
- }
- }
- void AnimationNode::set_filter_enabled(bool p_enable) {
- filter_enabled = p_enable;
- }
- bool AnimationNode::is_filter_enabled() const {
- return filter_enabled;
- }
- bool AnimationNode::is_path_filtered(const NodePath &p_path) const {
- return filter.has(p_path);
- }
- bool AnimationNode::has_filter() const {
- bool ret;
- if (GDVIRTUAL_CALL(_has_filter, ret)) {
- return ret;
- }
- return false;
- }
- Array AnimationNode::_get_filters() const {
- Array paths;
- const NodePath *K = nullptr;
- while ((K = filter.next(K))) {
- paths.push_back(String(*K)); //use strings, so sorting is possible
- }
- paths.sort(); //done so every time the scene is saved, it does not change
- return paths;
- }
- void AnimationNode::_set_filters(const Array &p_filters) {
- filter.clear();
- for (int i = 0; i < p_filters.size(); i++) {
- set_filter_path(p_filters[i], true);
- }
- }
- void AnimationNode::_validate_property(PropertyInfo &property) const {
- if (!has_filter() && (property.name == "filter_enabled" || property.name == "filters")) {
- property.usage = PROPERTY_USAGE_NONE;
- }
- }
- Ref<AnimationNode> AnimationNode::get_child_by_name(const StringName &p_name) {
- Ref<AnimationNode> ret;
- if (GDVIRTUAL_CALL(_get_child_by_name, p_name, ret)) {
- return ret;
- }
- return Ref<AnimationNode>();
- }
- void AnimationNode::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_input_count"), &AnimationNode::get_input_count);
- ClassDB::bind_method(D_METHOD("get_input_name", "input"), &AnimationNode::get_input_name);
- ClassDB::bind_method(D_METHOD("add_input", "name"), &AnimationNode::add_input);
- ClassDB::bind_method(D_METHOD("remove_input", "index"), &AnimationNode::remove_input);
- ClassDB::bind_method(D_METHOD("set_filter_path", "path", "enable"), &AnimationNode::set_filter_path);
- ClassDB::bind_method(D_METHOD("is_path_filtered", "path"), &AnimationNode::is_path_filtered);
- ClassDB::bind_method(D_METHOD("set_filter_enabled", "enable"), &AnimationNode::set_filter_enabled);
- ClassDB::bind_method(D_METHOD("is_filter_enabled"), &AnimationNode::is_filter_enabled);
- ClassDB::bind_method(D_METHOD("_set_filters", "filters"), &AnimationNode::_set_filters);
- ClassDB::bind_method(D_METHOD("_get_filters"), &AnimationNode::_get_filters);
- ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "blend", "pingponged"), &AnimationNode::blend_animation, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("blend_node", "name", "node", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("set_parameter", "name", "value"), &AnimationNode::set_parameter);
- ClassDB::bind_method(D_METHOD("get_parameter", "name"), &AnimationNode::get_parameter);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_filter_enabled", "is_filter_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "filters", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_filters", "_get_filters");
- GDVIRTUAL_BIND(_get_child_nodes);
- GDVIRTUAL_BIND(_get_parameter_list);
- GDVIRTUAL_BIND(_get_child_by_name, "name");
- GDVIRTUAL_BIND(_get_parameter_default_value, "parameter");
- GDVIRTUAL_BIND(_process, "time", "seek");
- GDVIRTUAL_BIND(_get_caption);
- GDVIRTUAL_BIND(_has_filter);
- ADD_SIGNAL(MethodInfo("removed_from_graph"));
- ADD_SIGNAL(MethodInfo("tree_changed"));
- BIND_ENUM_CONSTANT(FILTER_IGNORE);
- BIND_ENUM_CONSTANT(FILTER_PASS);
- BIND_ENUM_CONSTANT(FILTER_STOP);
- BIND_ENUM_CONSTANT(FILTER_BLEND);
- }
- AnimationNode::AnimationNode() {
- }
- ////////////////////
- void AnimationTree::set_tree_root(const Ref<AnimationNode> &p_root) {
- if (root.is_valid()) {
- root->disconnect("tree_changed", callable_mp(this, &AnimationTree::_tree_changed));
- }
- root = p_root;
- if (root.is_valid()) {
- root->connect("tree_changed", callable_mp(this, &AnimationTree::_tree_changed));
- }
- properties_dirty = true;
- update_configuration_warnings();
- }
- Ref<AnimationNode> AnimationTree::get_tree_root() const {
- return root;
- }
- void AnimationTree::set_active(bool p_active) {
- if (active == p_active) {
- return;
- }
- active = p_active;
- started = active;
- if (process_callback == ANIMATION_PROCESS_IDLE) {
- set_process_internal(active);
- } else {
- set_physics_process_internal(active);
- }
- if (!active && is_inside_tree()) {
- for (Set<TrackCache *>::Element *E = playing_caches.front(); E; E = E->next()) {
- if (ObjectDB::get_instance(E->get()->object_id)) {
- E->get()->object->call("stop");
- }
- }
- playing_caches.clear();
- }
- }
- bool AnimationTree::is_active() const {
- return active;
- }
- void AnimationTree::set_process_callback(AnimationProcessCallback p_mode) {
- if (process_callback == p_mode) {
- return;
- }
- bool was_active = is_active();
- if (was_active) {
- set_active(false);
- }
- process_callback = p_mode;
- if (was_active) {
- set_active(true);
- }
- }
- AnimationTree::AnimationProcessCallback AnimationTree::get_process_callback() const {
- return process_callback;
- }
- void AnimationTree::_node_removed(Node *p_node) {
- cache_valid = false;
- }
- bool AnimationTree::_update_caches(AnimationPlayer *player) {
- setup_pass++;
- if (!player->has_node(player->get_root())) {
- ERR_PRINT("AnimationTree: AnimationPlayer root is invalid.");
- set_active(false);
- return false;
- }
- Node *parent = player->get_node(player->get_root());
- List<StringName> sname;
- player->get_animation_list(&sname);
- for (const StringName &E : sname) {
- Ref<Animation> anim = player->get_animation(E);
- for (int i = 0; i < anim->get_track_count(); i++) {
- NodePath path = anim->track_get_path(i);
- Animation::TrackType track_type = anim->track_get_type(i);
- Animation::TrackType track_cache_type = track_type;
- if (track_cache_type == Animation::TYPE_POSITION_3D || track_cache_type == Animation::TYPE_ROTATION_3D || track_cache_type == Animation::TYPE_SCALE_3D) {
- track_cache_type = Animation::TYPE_POSITION_3D; //reference them as position3D tracks, even if they modify rotation or scale
- }
- TrackCache *track = nullptr;
- if (track_cache.has(path)) {
- track = track_cache.get(path);
- }
- //if not valid, delete track
- if (track && (track->type != track_cache_type || ObjectDB::get_instance(track->object_id) == nullptr)) {
- playing_caches.erase(track);
- memdelete(track);
- track_cache.erase(path);
- track = nullptr;
- }
- if (!track) {
- RES resource;
- Vector<StringName> leftover_path;
- Node *child = parent->get_node_and_resource(path, resource, leftover_path);
- if (!child) {
- ERR_PRINT("AnimationTree: '" + String(E) + "', couldn't resolve track: '" + String(path) + "'");
- continue;
- }
- if (!child->is_connected("tree_exited", callable_mp(this, &AnimationTree::_node_removed))) {
- child->connect("tree_exited", callable_mp(this, &AnimationTree::_node_removed), varray(child));
- }
- switch (track_type) {
- case Animation::TYPE_VALUE: {
- TrackCacheValue *track_value = memnew(TrackCacheValue);
- if (resource.is_valid()) {
- track_value->object = resource.ptr();
- } else {
- track_value->object = child;
- }
- track_value->subpath = leftover_path;
- track_value->object_id = track_value->object->get_instance_id();
- track = track_value;
- } break;
- case Animation::TYPE_POSITION_3D:
- case Animation::TYPE_ROTATION_3D:
- case Animation::TYPE_SCALE_3D: {
- #ifndef _3D_DISABLED
- Node3D *node_3d = Object::cast_to<Node3D>(child);
- if (!node_3d) {
- ERR_PRINT("AnimationTree: '" + String(E) + "', transform track does not point to Node3D: '" + String(path) + "'");
- continue;
- }
- TrackCacheTransform *track_xform = memnew(TrackCacheTransform);
- track_xform->type = Animation::TYPE_POSITION_3D;
- track_xform->node_3d = node_3d;
- track_xform->skeleton = nullptr;
- track_xform->bone_idx = -1;
- if (path.get_subname_count() == 1 && Object::cast_to<Skeleton3D>(node_3d)) {
- Skeleton3D *sk = Object::cast_to<Skeleton3D>(node_3d);
- track_xform->skeleton = sk;
- int bone_idx = sk->find_bone(path.get_subname(0));
- if (bone_idx != -1) {
- track_xform->bone_idx = bone_idx;
- }
- }
- track_xform->object = node_3d;
- track_xform->object_id = track_xform->object->get_instance_id();
- track = track_xform;
- switch (track_type) {
- case Animation::TYPE_POSITION_3D: {
- track_xform->loc_used = true;
- } break;
- case Animation::TYPE_ROTATION_3D: {
- track_xform->rot_used = true;
- } break;
- case Animation::TYPE_SCALE_3D: {
- track_xform->scale_used = true;
- } break;
- default: {
- }
- }
- #endif // _3D_DISABLED
- } break;
- case Animation::TYPE_BLEND_SHAPE: {
- #ifndef _3D_DISABLED
- if (path.get_subname_count() != 1) {
- ERR_PRINT("AnimationTree: '" + String(E) + "', blend shape track does not contain a blend shape subname: '" + String(path) + "'");
- continue;
- }
- MeshInstance3D *mesh_3d = Object::cast_to<MeshInstance3D>(child);
- if (!mesh_3d) {
- ERR_PRINT("AnimationTree: '" + String(E) + "', blend shape track does not point to MeshInstance3D: '" + String(path) + "'");
- continue;
- }
- StringName blend_shape_name = path.get_subname(0);
- int blend_shape_idx = mesh_3d->find_blend_shape_by_name(blend_shape_name);
- if (blend_shape_idx == -1) {
- ERR_PRINT("AnimationTree: '" + String(E) + "', blend shape track points to a non-existing name: '" + String(blend_shape_name) + "'");
- continue;
- }
- TrackCacheBlendShape *track_bshape = memnew(TrackCacheBlendShape);
- track_bshape->mesh_3d = mesh_3d;
- track_bshape->shape_index = blend_shape_idx;
- track_bshape->object = mesh_3d;
- track_bshape->object_id = mesh_3d->get_instance_id();
- track = track_bshape;
- #endif
- } break;
- case Animation::TYPE_METHOD: {
- TrackCacheMethod *track_method = memnew(TrackCacheMethod);
- if (resource.is_valid()) {
- track_method->object = resource.ptr();
- } else {
- track_method->object = child;
- }
- track_method->object_id = track_method->object->get_instance_id();
- track = track_method;
- } break;
- case Animation::TYPE_BEZIER: {
- TrackCacheBezier *track_bezier = memnew(TrackCacheBezier);
- if (resource.is_valid()) {
- track_bezier->object = resource.ptr();
- } else {
- track_bezier->object = child;
- }
- track_bezier->subpath = leftover_path;
- track_bezier->object_id = track_bezier->object->get_instance_id();
- track = track_bezier;
- } break;
- case Animation::TYPE_AUDIO: {
- TrackCacheAudio *track_audio = memnew(TrackCacheAudio);
- track_audio->object = child;
- track_audio->object_id = track_audio->object->get_instance_id();
- track = track_audio;
- } break;
- case Animation::TYPE_ANIMATION: {
- TrackCacheAnimation *track_animation = memnew(TrackCacheAnimation);
- track_animation->object = child;
- track_animation->object_id = track_animation->object->get_instance_id();
- track = track_animation;
- } break;
- default: {
- ERR_PRINT("Animation corrupted (invalid track type)");
- continue;
- }
- }
- track_cache[path] = track;
- } else if (track_cache_type == Animation::TYPE_POSITION_3D) {
- TrackCacheTransform *track_xform = static_cast<TrackCacheTransform *>(track);
- if (track->setup_pass != setup_pass) {
- track_xform->loc_used = false;
- track_xform->rot_used = false;
- track_xform->scale_used = false;
- }
- switch (track_type) {
- case Animation::TYPE_POSITION_3D: {
- track_xform->loc_used = true;
- } break;
- case Animation::TYPE_ROTATION_3D: {
- track_xform->rot_used = true;
- } break;
- case Animation::TYPE_SCALE_3D: {
- track_xform->scale_used = true;
- } break;
- default: {
- }
- }
- }
- track->setup_pass = setup_pass;
- }
- }
- List<NodePath> to_delete;
- const NodePath *K = nullptr;
- while ((K = track_cache.next(K))) {
- TrackCache *tc = track_cache[*K];
- if (tc->setup_pass != setup_pass) {
- to_delete.push_back(*K);
- }
- }
- while (to_delete.front()) {
- NodePath np = to_delete.front()->get();
- memdelete(track_cache[np]);
- track_cache.erase(np);
- to_delete.pop_front();
- }
- state.track_map.clear();
- K = nullptr;
- int idx = 0;
- while ((K = track_cache.next(K))) {
- state.track_map[*K] = idx;
- idx++;
- }
- state.track_count = idx;
- cache_valid = true;
- return true;
- }
- void AnimationTree::_clear_caches() {
- const NodePath *K = nullptr;
- while ((K = track_cache.next(K))) {
- memdelete(track_cache[*K]);
- }
- playing_caches.clear();
- track_cache.clear();
- cache_valid = false;
- }
- void AnimationTree::_process_graph(real_t p_delta) {
- _update_properties(); //if properties need updating, update them
- //check all tracks, see if they need modification
- root_motion_transform = Transform3D();
- if (!root.is_valid()) {
- ERR_PRINT("AnimationTree: root AnimationNode is not set, disabling playback.");
- set_active(false);
- cache_valid = false;
- return;
- }
- if (!has_node(animation_player)) {
- ERR_PRINT("AnimationTree: no valid AnimationPlayer path set, disabling playback");
- set_active(false);
- cache_valid = false;
- return;
- }
- AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node(animation_player));
- ObjectID current_animation_player;
- if (player) {
- current_animation_player = player->get_instance_id();
- }
- if (last_animation_player != current_animation_player) {
- if (last_animation_player.is_valid()) {
- Object *old_player = ObjectDB::get_instance(last_animation_player);
- if (old_player) {
- old_player->disconnect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches));
- }
- }
- if (player) {
- player->connect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches));
- }
- last_animation_player = current_animation_player;
- }
- if (!player) {
- ERR_PRINT("AnimationTree: path points to a node not an AnimationPlayer, disabling playback");
- set_active(false);
- cache_valid = false;
- return;
- }
- if (!cache_valid) {
- if (!_update_caches(player)) {
- return;
- }
- }
- { //setup
- process_pass++;
- state.valid = true;
- state.invalid_reasons = "";
- state.animation_states.clear(); //will need to be re-created
- state.valid = true;
- state.player = player;
- state.last_pass = process_pass;
- state.tree = this;
- // root source blends
- root->blends.resize(state.track_count);
- real_t *src_blendsw = root->blends.ptrw();
- for (int i = 0; i < state.track_count; i++) {
- src_blendsw[i] = 1.0; //by default all go to 1 for the root input
- }
- }
- //process
- {
- if (started) {
- //if started, seek
- root->_pre_process(SceneStringNames::get_singleton()->parameters_base_path, nullptr, &state, 0, true, Vector<StringName>());
- started = false;
- }
- root->_pre_process(SceneStringNames::get_singleton()->parameters_base_path, nullptr, &state, p_delta, false, Vector<StringName>());
- }
- if (!state.valid) {
- return; //state is not valid. do nothing.
- }
- //apply value/transform/bezier blends to track caches and execute method/audio/animation tracks
- {
- bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint();
- for (const AnimationNode::AnimationState &as : state.animation_states) {
- Ref<Animation> a = as.animation;
- double time = as.time;
- double delta = as.delta;
- real_t weight = as.blend;
- bool seeked = as.seeked;
- int pingponged = as.pingponged;
- #ifndef _3D_DISABLED
- bool backward = signbit(delta);
- #endif // _3D_DISABLED
- for (int i = 0; i < a->get_track_count(); i++) {
- NodePath path = a->track_get_path(i);
- ERR_CONTINUE(!track_cache.has(path));
- TrackCache *track = track_cache[path];
- Animation::TrackType ttype = a->track_get_type(i);
- if (ttype != Animation::TYPE_POSITION_3D && ttype != Animation::TYPE_ROTATION_3D && ttype != Animation::TYPE_SCALE_3D && track->type != ttype) {
- //broken animation, but avoid error spamming
- continue;
- }
- track->root_motion = root_motion_track == path;
- ERR_CONTINUE(!state.track_map.has(path));
- int blend_idx = state.track_map[path];
- ERR_CONTINUE(blend_idx < 0 || blend_idx >= state.track_count);
- real_t blend = (*as.track_blends)[blend_idx] * weight;
- if (blend < CMP_EPSILON) {
- continue; //nothing to blend
- }
- switch (ttype) {
- case Animation::TYPE_POSITION_3D: {
- #ifndef _3D_DISABLED
- TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
- if (t->process_pass != process_pass) {
- t->process_pass = process_pass;
- t->loc = Vector3();
- t->rot = Quaternion();
- t->rot_blend_accum = 0;
- t->scale = Vector3(1, 1, 1);
- }
- if (track->root_motion) {
- double prev_time = time - delta;
- if (!backward) {
- if (prev_time < 0) {
- switch (a->get_loop_mode()) {
- case Animation::LOOP_NONE: {
- prev_time = 0;
- } break;
- case Animation::LOOP_LINEAR: {
- prev_time = Math::fposmod(prev_time, (double)a->get_length());
- } break;
- case Animation::LOOP_PINGPONG: {
- prev_time = Math::pingpong(prev_time, (double)a->get_length());
- } break;
- default:
- break;
- }
- }
- } else {
- if (prev_time > a->get_length()) {
- switch (a->get_loop_mode()) {
- case Animation::LOOP_NONE: {
- prev_time = (double)a->get_length();
- } break;
- case Animation::LOOP_LINEAR: {
- prev_time = Math::fposmod(prev_time, (double)a->get_length());
- } break;
- case Animation::LOOP_PINGPONG: {
- prev_time = Math::pingpong(prev_time, (double)a->get_length());
- } break;
- default:
- break;
- }
- }
- }
- Vector3 loc[2];
- if (!backward) {
- if (prev_time > time) {
- Error err = a->position_track_interpolate(i, prev_time, &loc[0]);
- if (err != OK) {
- continue;
- }
- a->position_track_interpolate(i, (double)a->get_length(), &loc[1]);
- t->loc += (loc[1] - loc[0]) * blend;
- prev_time = 0;
- }
- } else {
- if (prev_time < time) {
- Error err = a->position_track_interpolate(i, prev_time, &loc[0]);
- if (err != OK) {
- continue;
- }
- a->position_track_interpolate(i, 0, &loc[1]);
- t->loc += (loc[1] - loc[0]) * blend;
- prev_time = 0;
- }
- }
- Error err = a->position_track_interpolate(i, prev_time, &loc[0]);
- if (err != OK) {
- continue;
- }
- a->position_track_interpolate(i, time, &loc[1]);
- t->loc += (loc[1] - loc[0]) * blend;
- prev_time = !backward ? 0 : (double)a->get_length();
- } else {
- Vector3 loc;
- Error err = a->position_track_interpolate(i, time, &loc);
- if (err != OK) {
- continue;
- }
- t->loc = t->loc.lerp(loc, blend);
- }
- #endif // _3D_DISABLED
- } break;
- case Animation::TYPE_ROTATION_3D: {
- #ifndef _3D_DISABLED
- TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
- if (t->process_pass != process_pass) {
- t->process_pass = process_pass;
- t->loc = Vector3();
- t->rot = Quaternion();
- t->rot_blend_accum = 0;
- t->scale = Vector3(1, 1, 1);
- }
- if (track->root_motion) {
- double prev_time = time - delta;
- if (!backward) {
- if (prev_time < 0) {
- switch (a->get_loop_mode()) {
- case Animation::LOOP_NONE: {
- prev_time = 0;
- } break;
- case Animation::LOOP_LINEAR: {
- prev_time = Math::fposmod(prev_time, (double)a->get_length());
- } break;
- case Animation::LOOP_PINGPONG: {
- prev_time = Math::pingpong(prev_time, (double)a->get_length());
- } break;
- default:
- break;
- }
- }
- } else {
- if (prev_time > a->get_length()) {
- switch (a->get_loop_mode()) {
- case Animation::LOOP_NONE: {
- prev_time = (double)a->get_length();
- } break;
- case Animation::LOOP_LINEAR: {
- prev_time = Math::fposmod(prev_time, (double)a->get_length());
- } break;
- case Animation::LOOP_PINGPONG: {
- prev_time = Math::pingpong(prev_time, (double)a->get_length());
- } break;
- default:
- break;
- }
- }
- }
- Quaternion rot[2];
- if (!backward) {
- if (prev_time > time) {
- Error err = a->rotation_track_interpolate(i, prev_time, &rot[0]);
- if (err != OK) {
- continue;
- }
- a->rotation_track_interpolate(i, (double)a->get_length(), &rot[1]);
- Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
- t->rot = (t->rot * q).normalized();
- prev_time = 0;
- }
- } else {
- if (prev_time < time) {
- Error err = a->rotation_track_interpolate(i, prev_time, &rot[0]);
- if (err != OK) {
- continue;
- }
- a->rotation_track_interpolate(i, 0, &rot[1]);
- Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
- t->rot = (t->rot * q).normalized();
- prev_time = 0;
- }
- }
- Error err = a->rotation_track_interpolate(i, prev_time, &rot[0]);
- if (err != OK) {
- continue;
- }
- a->rotation_track_interpolate(i, time, &rot[1]);
- Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
- t->rot = (t->rot * q).normalized();
- prev_time = !backward ? 0 : (double)a->get_length();
- } else {
- Quaternion rot;
- Error err = a->rotation_track_interpolate(i, time, &rot);
- if (err != OK) {
- continue;
- }
- if (t->rot_blend_accum == 0) {
- t->rot = rot;
- t->rot_blend_accum = blend;
- } else {
- real_t rot_total = t->rot_blend_accum + blend;
- t->rot = rot.slerp(t->rot, t->rot_blend_accum / rot_total).normalized();
- t->rot_blend_accum = rot_total;
- }
- }
- #endif // _3D_DISABLED
- } break;
- case Animation::TYPE_SCALE_3D: {
- #ifndef _3D_DISABLED
- TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
- if (t->process_pass != process_pass) {
- t->process_pass = process_pass;
- t->loc = Vector3();
- t->rot = Quaternion();
- t->rot_blend_accum = 0;
- t->scale = Vector3(1, 1, 1);
- }
- if (track->root_motion) {
- double prev_time = time - delta;
- if (!backward) {
- if (prev_time < 0) {
- switch (a->get_loop_mode()) {
- case Animation::LOOP_NONE: {
- prev_time = 0;
- } break;
- case Animation::LOOP_LINEAR: {
- prev_time = Math::fposmod(prev_time, (double)a->get_length());
- } break;
- case Animation::LOOP_PINGPONG: {
- prev_time = Math::pingpong(prev_time, (double)a->get_length());
- } break;
- default:
- break;
- }
- }
- } else {
- if (prev_time > a->get_length()) {
- switch (a->get_loop_mode()) {
- case Animation::LOOP_NONE: {
- prev_time = (double)a->get_length();
- } break;
- case Animation::LOOP_LINEAR: {
- prev_time = Math::fposmod(prev_time, (double)a->get_length());
- } break;
- case Animation::LOOP_PINGPONG: {
- prev_time = Math::pingpong(prev_time, (double)a->get_length());
- } break;
- default:
- break;
- }
- }
- }
- Vector3 scale[2];
- if (!backward) {
- if (prev_time > time) {
- Error err = a->scale_track_interpolate(i, prev_time, &scale[0]);
- if (err != OK) {
- continue;
- }
- a->scale_track_interpolate(i, (double)a->get_length(), &scale[1]);
- t->scale += (scale[1] - scale[0]) * blend;
- prev_time = 0;
- }
- } else {
- if (prev_time < time) {
- Error err = a->scale_track_interpolate(i, prev_time, &scale[0]);
- if (err != OK) {
- continue;
- }
- a->scale_track_interpolate(i, 0, &scale[1]);
- t->scale += (scale[1] - scale[0]) * blend;
- prev_time = 0;
- }
- }
- Error err = a->scale_track_interpolate(i, prev_time, &scale[0]);
- if (err != OK) {
- continue;
- }
- a->scale_track_interpolate(i, time, &scale[1]);
- t->scale += (scale[1] - scale[0]) * blend;
- prev_time = !backward ? 0 : (double)a->get_length();
- } else {
- Vector3 scale;
- Error err = a->scale_track_interpolate(i, time, &scale);
- if (err != OK) {
- continue;
- }
- t->scale = t->scale.lerp(scale, blend);
- }
- #endif // _3D_DISABLED
- } break;
- case Animation::TYPE_BLEND_SHAPE: {
- #ifndef _3D_DISABLED
- TrackCacheBlendShape *t = static_cast<TrackCacheBlendShape *>(track);
- if (t->process_pass != process_pass) {
- t->process_pass = process_pass;
- t->value = 0;
- }
- float value;
- Error err = a->blend_shape_track_interpolate(i, time, &value);
- //ERR_CONTINUE(err!=OK); //used for testing, should be removed
- if (err != OK) {
- continue;
- }
- t->value = Math::lerp(t->value, value, blend);
- #endif // _3D_DISABLED
- } break;
- case Animation::TYPE_VALUE: {
- TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
- Animation::UpdateMode update_mode = a->value_track_get_update_mode(i);
- if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) { //delta == 0 means seek
- Variant value = a->value_track_interpolate(i, time);
- if (value == Variant()) {
- continue;
- }
- if (t->process_pass != process_pass) {
- t->value = value;
- t->process_pass = process_pass;
- }
- Variant::interpolate(t->value, value, blend, t->value);
- } else {
- List<int> indices;
- a->value_track_get_key_indices(i, time, delta, &indices, pingponged);
- for (int &F : indices) {
- Variant value = a->track_get_key_value(i, F);
- t->object->set_indexed(t->subpath, value);
- }
- }
- } break;
- case Animation::TYPE_METHOD: {
- if (delta == 0) {
- continue;
- }
- TrackCacheMethod *t = static_cast<TrackCacheMethod *>(track);
- List<int> indices;
- a->method_track_get_key_indices(i, time, delta, &indices, pingponged);
- for (int &F : indices) {
- StringName method = a->method_track_get_name(i, F);
- Vector<Variant> params = a->method_track_get_params(i, F);
- int s = params.size();
- static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8");
- ERR_CONTINUE(s > VARIANT_ARG_MAX);
- if (can_call) {
- t->object->call_deferred(
- method,
- s >= 1 ? params[0] : Variant(),
- s >= 2 ? params[1] : Variant(),
- s >= 3 ? params[2] : Variant(),
- s >= 4 ? params[3] : Variant(),
- s >= 5 ? params[4] : Variant(),
- s >= 6 ? params[5] : Variant(),
- s >= 7 ? params[6] : Variant(),
- s >= 8 ? params[7] : Variant());
- }
- }
- } break;
- case Animation::TYPE_BEZIER: {
- TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
- real_t bezier = a->bezier_track_interpolate(i, time);
- if (t->process_pass != process_pass) {
- t->value = bezier;
- t->process_pass = process_pass;
- }
- t->value = Math::lerp(t->value, bezier, blend);
- } break;
- case Animation::TYPE_AUDIO: {
- TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track);
- if (seeked) {
- //find whatever should be playing
- int idx = a->track_find_key(i, time);
- if (idx < 0) {
- continue;
- }
- Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
- if (!stream.is_valid()) {
- t->object->call("stop");
- t->playing = false;
- playing_caches.erase(t);
- } else {
- real_t start_ofs = a->audio_track_get_key_start_offset(i, idx);
- start_ofs += time - a->track_get_key_time(i, idx);
- real_t end_ofs = a->audio_track_get_key_end_offset(i, idx);
- real_t len = stream->get_length();
- if (start_ofs > len - end_ofs) {
- t->object->call("stop");
- t->playing = false;
- playing_caches.erase(t);
- continue;
- }
- t->object->call("set_stream", stream);
- t->object->call("play", start_ofs);
- t->playing = true;
- playing_caches.insert(t);
- if (len && end_ofs > 0) { //force an end at a time
- t->len = len - start_ofs - end_ofs;
- } else {
- t->len = 0;
- }
- t->start = time;
- }
- } else {
- //find stuff to play
- List<int> to_play;
- a->track_get_key_indices_in_range(i, time, delta, &to_play, pingponged);
- if (to_play.size()) {
- int idx = to_play.back()->get();
- Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
- if (!stream.is_valid()) {
- t->object->call("stop");
- t->playing = false;
- playing_caches.erase(t);
- } else {
- real_t start_ofs = a->audio_track_get_key_start_offset(i, idx);
- real_t end_ofs = a->audio_track_get_key_end_offset(i, idx);
- real_t len = stream->get_length();
- t->object->call("set_stream", stream);
- t->object->call("play", start_ofs);
- t->playing = true;
- playing_caches.insert(t);
- if (len && end_ofs > 0) { //force an end at a time
- t->len = len - start_ofs - end_ofs;
- } else {
- t->len = 0;
- }
- t->start = time;
- }
- } else if (t->playing) {
- bool loop = a->get_loop_mode() != Animation::LoopMode::LOOP_NONE;
- bool stop = false;
- if (!loop) {
- if (delta > 0) {
- if (time < t->start) {
- stop = true;
- }
- } else if (delta < 0) {
- if (time > t->start) {
- stop = true;
- }
- }
- } else if (t->len > 0) {
- real_t len = t->start > time ? (a->get_length() - t->start) + time : time - t->start;
- if (len > t->len) {
- stop = true;
- }
- }
- if (stop) {
- //time to stop
- t->object->call("stop");
- t->playing = false;
- playing_caches.erase(t);
- }
- }
- }
- real_t db = Math::linear2db(MAX(blend, 0.00001));
- if (t->object->has_method("set_unit_db")) {
- t->object->call("set_unit_db", db);
- } else {
- t->object->call("set_volume_db", db);
- }
- } break;
- case Animation::TYPE_ANIMATION: {
- TrackCacheAnimation *t = static_cast<TrackCacheAnimation *>(track);
- AnimationPlayer *player2 = Object::cast_to<AnimationPlayer>(t->object);
- if (!player2) {
- continue;
- }
- if (seeked) {
- //seek
- int idx = a->track_find_key(i, time);
- if (idx < 0) {
- continue;
- }
- double pos = a->track_get_key_time(i, idx);
- StringName anim_name = a->animation_track_get_key_animation(i, idx);
- if (String(anim_name) == "[stop]" || !player2->has_animation(anim_name)) {
- continue;
- }
- Ref<Animation> anim = player2->get_animation(anim_name);
- real_t at_anim_pos = 0.0;
- switch (anim->get_loop_mode()) {
- case Animation::LoopMode::LOOP_NONE: {
- at_anim_pos = MAX((double)anim->get_length(), time - pos); //seek to end
- } break;
- case Animation::LoopMode::LOOP_LINEAR: {
- at_anim_pos = Math::fposmod(time - pos, (double)anim->get_length()); //seek to loop
- } break;
- case Animation::LoopMode::LOOP_PINGPONG: {
- at_anim_pos = Math::pingpong(time - pos, (double)a->get_length());
- } break;
- default:
- break;
- }
- if (player2->is_playing() || seeked) {
- player2->play(anim_name);
- player2->seek(at_anim_pos);
- t->playing = true;
- playing_caches.insert(t);
- } else {
- player2->set_assigned_animation(anim_name);
- player2->seek(at_anim_pos, true);
- }
- } else {
- //find stuff to play
- List<int> to_play;
- a->track_get_key_indices_in_range(i, time, delta, &to_play, pingponged);
- if (to_play.size()) {
- int idx = to_play.back()->get();
- StringName anim_name = a->animation_track_get_key_animation(i, idx);
- if (String(anim_name) == "[stop]" || !player2->has_animation(anim_name)) {
- if (playing_caches.has(t)) {
- playing_caches.erase(t);
- player2->stop();
- t->playing = false;
- }
- } else {
- player2->play(anim_name);
- t->playing = true;
- playing_caches.insert(t);
- }
- }
- }
- } break;
- }
- }
- }
- }
- {
- // finally, set the tracks
- const NodePath *K = nullptr;
- while ((K = track_cache.next(K))) {
- TrackCache *track = track_cache[*K];
- if (track->process_pass != process_pass) {
- continue; //not processed, ignore
- }
- switch (track->type) {
- case Animation::TYPE_POSITION_3D: {
- #ifndef _3D_DISABLED
- TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
- if (t->root_motion) {
- Transform3D xform;
- xform.origin = t->loc;
- xform.basis.set_quaternion_scale(t->rot, t->scale);
- root_motion_transform = xform;
- } else if (t->skeleton && t->bone_idx >= 0) {
- if (t->loc_used) {
- t->skeleton->set_bone_pose_position(t->bone_idx, t->loc);
- }
- if (t->rot_used) {
- t->skeleton->set_bone_pose_rotation(t->bone_idx, t->rot);
- }
- if (t->scale_used) {
- t->skeleton->set_bone_pose_scale(t->bone_idx, t->scale);
- }
- } else if (!t->skeleton) {
- if (t->loc_used) {
- t->node_3d->set_position(t->loc);
- }
- if (t->rot_used) {
- t->node_3d->set_rotation(t->rot.get_euler());
- }
- if (t->scale_used) {
- t->node_3d->set_scale(t->scale);
- }
- }
- #endif // _3D_DISABLED
- } break;
- case Animation::TYPE_BLEND_SHAPE: {
- #ifndef _3D_DISABLED
- TrackCacheBlendShape *t = static_cast<TrackCacheBlendShape *>(track);
- if (t->mesh_3d) {
- t->mesh_3d->set_blend_shape_value(t->shape_index, t->value);
- }
- #endif // _3D_DISABLED
- } break;
- case Animation::TYPE_VALUE: {
- TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
- t->object->set_indexed(t->subpath, t->value);
- } break;
- case Animation::TYPE_BEZIER: {
- TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
- t->object->set_indexed(t->subpath, t->value);
- } break;
- default: {
- } //the rest don't matter
- }
- }
- }
- }
- void AnimationTree::advance(real_t p_time) {
- _process_graph(p_time);
- }
- void AnimationTree::_notification(int p_what) {
- if (active && p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS && process_callback == ANIMATION_PROCESS_PHYSICS) {
- _process_graph(get_physics_process_delta_time());
- }
- if (active && p_what == NOTIFICATION_INTERNAL_PROCESS && process_callback == ANIMATION_PROCESS_IDLE) {
- _process_graph(get_process_delta_time());
- }
- if (p_what == NOTIFICATION_EXIT_TREE) {
- _clear_caches();
- if (last_animation_player.is_valid()) {
- Object *player = ObjectDB::get_instance(last_animation_player);
- if (player) {
- player->disconnect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches));
- }
- }
- } else if (p_what == NOTIFICATION_ENTER_TREE) {
- if (last_animation_player.is_valid()) {
- Object *player = ObjectDB::get_instance(last_animation_player);
- if (player) {
- player->connect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches));
- }
- }
- }
- }
- void AnimationTree::set_animation_player(const NodePath &p_player) {
- animation_player = p_player;
- update_configuration_warnings();
- }
- NodePath AnimationTree::get_animation_player() const {
- return animation_player;
- }
- bool AnimationTree::is_state_invalid() const {
- return !state.valid;
- }
- String AnimationTree::get_invalid_state_reason() const {
- return state.invalid_reasons;
- }
- uint64_t AnimationTree::get_last_process_pass() const {
- return process_pass;
- }
- TypedArray<String> AnimationTree::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
- if (!root.is_valid()) {
- warnings.push_back(TTR("No root AnimationNode for the graph is set."));
- }
- if (!has_node(animation_player)) {
- warnings.push_back(TTR("Path to an AnimationPlayer node containing animations is not set."));
- } else {
- AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node(animation_player));
- if (!player) {
- warnings.push_back(TTR("Path set for AnimationPlayer does not lead to an AnimationPlayer node."));
- } else if (!player->has_node(player->get_root())) {
- warnings.push_back(TTR("The AnimationPlayer root node is not a valid node."));
- }
- }
- return warnings;
- }
- void AnimationTree::set_root_motion_track(const NodePath &p_track) {
- root_motion_track = p_track;
- }
- NodePath AnimationTree::get_root_motion_track() const {
- return root_motion_track;
- }
- Transform3D AnimationTree::get_root_motion_transform() const {
- return root_motion_transform;
- }
- void AnimationTree::_tree_changed() {
- if (properties_dirty) {
- return;
- }
- call_deferred(SNAME("_update_properties"));
- properties_dirty = true;
- }
- void AnimationTree::_update_properties_for_node(const String &p_base_path, Ref<AnimationNode> node) {
- ERR_FAIL_COND(node.is_null());
- if (!property_parent_map.has(p_base_path)) {
- property_parent_map[p_base_path] = HashMap<StringName, StringName>();
- }
- if (node->get_input_count() && !input_activity_map.has(p_base_path)) {
- Vector<Activity> activity;
- for (int i = 0; i < node->get_input_count(); i++) {
- Activity a;
- a.activity = 0;
- a.last_pass = 0;
- activity.push_back(a);
- }
- input_activity_map[p_base_path] = activity;
- input_activity_map_get[String(p_base_path).substr(0, String(p_base_path).length() - 1)] = &input_activity_map[p_base_path];
- }
- List<PropertyInfo> plist;
- node->get_parameter_list(&plist);
- for (PropertyInfo &pinfo : plist) {
- StringName key = pinfo.name;
- if (!property_map.has(p_base_path + key)) {
- property_map[p_base_path + key] = node->get_parameter_default_value(key);
- }
- property_parent_map[p_base_path][key] = p_base_path + key;
- pinfo.name = p_base_path + key;
- properties.push_back(pinfo);
- }
- List<AnimationNode::ChildNode> children;
- node->get_child_nodes(&children);
- for (const AnimationNode::ChildNode &E : children) {
- _update_properties_for_node(p_base_path + E.name + "/", E.node);
- }
- }
- void AnimationTree::_update_properties() {
- if (!properties_dirty) {
- return;
- }
- properties.clear();
- property_parent_map.clear();
- input_activity_map.clear();
- input_activity_map_get.clear();
- if (root.is_valid()) {
- _update_properties_for_node(SceneStringNames::get_singleton()->parameters_base_path, root);
- }
- properties_dirty = false;
- notify_property_list_changed();
- }
- bool AnimationTree::_set(const StringName &p_name, const Variant &p_value) {
- if (properties_dirty) {
- _update_properties();
- }
- if (property_map.has(p_name)) {
- property_map[p_name] = p_value;
- return true;
- }
- return false;
- }
- bool AnimationTree::_get(const StringName &p_name, Variant &r_ret) const {
- if (properties_dirty) {
- const_cast<AnimationTree *>(this)->_update_properties();
- }
- if (property_map.has(p_name)) {
- r_ret = property_map[p_name];
- return true;
- }
- return false;
- }
- void AnimationTree::_get_property_list(List<PropertyInfo> *p_list) const {
- if (properties_dirty) {
- const_cast<AnimationTree *>(this)->_update_properties();
- }
- for (const PropertyInfo &E : properties) {
- p_list->push_back(E);
- }
- }
- void AnimationTree::rename_parameter(const String &p_base, const String &p_new_base) {
- //rename values first
- for (const PropertyInfo &E : properties) {
- if (E.name.begins_with(p_base)) {
- String new_name = E.name.replace_first(p_base, p_new_base);
- property_map[new_name] = property_map[E.name];
- }
- }
- //update tree second
- properties_dirty = true;
- _update_properties();
- }
- real_t AnimationTree::get_connection_activity(const StringName &p_path, int p_connection) const {
- if (!input_activity_map_get.has(p_path)) {
- return 0;
- }
- const Vector<Activity> *activity = input_activity_map_get[p_path];
- if (!activity || p_connection < 0 || p_connection >= activity->size()) {
- return 0;
- }
- if ((*activity)[p_connection].last_pass != process_pass) {
- return 0;
- }
- return (*activity)[p_connection].activity;
- }
- void AnimationTree::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationTree::set_active);
- ClassDB::bind_method(D_METHOD("is_active"), &AnimationTree::is_active);
- ClassDB::bind_method(D_METHOD("set_tree_root", "root"), &AnimationTree::set_tree_root);
- ClassDB::bind_method(D_METHOD("get_tree_root"), &AnimationTree::get_tree_root);
- ClassDB::bind_method(D_METHOD("set_process_callback", "mode"), &AnimationTree::set_process_callback);
- ClassDB::bind_method(D_METHOD("get_process_callback"), &AnimationTree::get_process_callback);
- ClassDB::bind_method(D_METHOD("set_animation_player", "root"), &AnimationTree::set_animation_player);
- ClassDB::bind_method(D_METHOD("get_animation_player"), &AnimationTree::get_animation_player);
- ClassDB::bind_method(D_METHOD("set_root_motion_track", "path"), &AnimationTree::set_root_motion_track);
- ClassDB::bind_method(D_METHOD("get_root_motion_track"), &AnimationTree::get_root_motion_track);
- ClassDB::bind_method(D_METHOD("get_root_motion_transform"), &AnimationTree::get_root_motion_transform);
- ClassDB::bind_method(D_METHOD("_update_properties"), &AnimationTree::_update_properties);
- ClassDB::bind_method(D_METHOD("rename_parameter", "old_name", "new_name"), &AnimationTree::rename_parameter);
- ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationTree::advance);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode"), "set_tree_root", "get_tree_root");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_animation_player", "get_animation_player");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_process_callback", "get_process_callback");
- ADD_GROUP("Root Motion", "root_motion_");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_motion_track"), "set_root_motion_track", "get_root_motion_track");
- BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
- BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
- BIND_ENUM_CONSTANT(ANIMATION_PROCESS_MANUAL);
- }
- AnimationTree::AnimationTree() {
- }
- AnimationTree::~AnimationTree() {
- }
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