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- /*************************************************************************/
- /* csharp_project.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "csharp_project.h"
- #include "core/os/os.h"
- #include "core/project_settings.h"
- #include "../mono_gd/gd_mono_class.h"
- #include "../mono_gd/gd_mono_marshal.h"
- namespace CSharpProject {
- String generate_core_api_project(const String &p_dir, const Vector<String> &p_files) {
- _GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
- GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectGenerator");
- Variant dir = p_dir;
- Variant compile_items = p_files;
- const Variant *args[2] = { &dir, &compile_items };
- MonoException *exc = NULL;
- MonoObject *ret = klass->get_method("GenCoreApiProject", 2)->invoke(NULL, args, &exc);
- if (exc) {
- GDMonoUtils::debug_print_unhandled_exception(exc);
- ERR_FAIL_V(String());
- }
- return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : String();
- }
- String generate_editor_api_project(const String &p_dir, const String &p_core_dll_path, const Vector<String> &p_files) {
- _GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
- GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectGenerator");
- Variant dir = p_dir;
- Variant core_dll_path = p_core_dll_path;
- Variant compile_items = p_files;
- const Variant *args[3] = { &dir, &core_dll_path, &compile_items };
- MonoException *exc = NULL;
- MonoObject *ret = klass->get_method("GenEditorApiProject", 3)->invoke(NULL, args, &exc);
- if (exc) {
- GDMonoUtils::debug_print_unhandled_exception(exc);
- ERR_FAIL_V(String());
- }
- return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : String();
- }
- String generate_game_project(const String &p_dir, const String &p_name, const Vector<String> &p_files) {
- _GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
- GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectGenerator");
- Variant dir = p_dir;
- Variant name = p_name;
- Variant compile_items = p_files;
- const Variant *args[3] = { &dir, &name, &compile_items };
- MonoException *exc = NULL;
- MonoObject *ret = klass->get_method("GenGameProject", 3)->invoke(NULL, args, &exc);
- if (exc) {
- GDMonoUtils::debug_print_unhandled_exception(exc);
- ERR_FAIL_V(String());
- }
- return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : String();
- }
- void add_item(const String &p_project_path, const String &p_item_type, const String &p_include) {
- _GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
- GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectUtils");
- Variant project_path = p_project_path;
- Variant item_type = p_item_type;
- Variant include = p_include;
- const Variant *args[3] = { &project_path, &item_type, &include };
- MonoException *exc = NULL;
- klass->get_method("AddItemToProjectChecked", 3)->invoke(NULL, args, &exc);
- if (exc) {
- GDMonoUtils::debug_print_unhandled_exception(exc);
- ERR_FAIL();
- }
- }
- } // namespace CSharpProject
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