display_server_android.cpp 27 KB

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  1. /**************************************************************************/
  2. /* display_server_android.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "display_server_android.h"
  31. #include "java_godot_io_wrapper.h"
  32. #include "java_godot_wrapper.h"
  33. #include "os_android.h"
  34. #include "tts_android.h"
  35. #include "core/config/project_settings.h"
  36. #if defined(RD_ENABLED)
  37. #include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
  38. #include "servers/rendering/rendering_device.h"
  39. #if defined(VULKAN_ENABLED)
  40. #include "rendering_context_driver_vulkan_android.h"
  41. #endif
  42. #endif
  43. #ifdef GLES3_ENABLED
  44. #include "drivers/gles3/rasterizer_gles3.h"
  45. #include <EGL/egl.h>
  46. #endif
  47. DisplayServerAndroid *DisplayServerAndroid::get_singleton() {
  48. return static_cast<DisplayServerAndroid *>(DisplayServer::get_singleton());
  49. }
  50. bool DisplayServerAndroid::has_feature(Feature p_feature) const {
  51. switch (p_feature) {
  52. #ifndef DISABLE_DEPRECATED
  53. case FEATURE_GLOBAL_MENU: {
  54. return (native_menu && native_menu->has_feature(NativeMenu::FEATURE_GLOBAL_MENU));
  55. } break;
  56. #endif
  57. case FEATURE_CURSOR_SHAPE:
  58. //case FEATURE_CUSTOM_CURSOR_SHAPE:
  59. //case FEATURE_HIDPI:
  60. //case FEATURE_ICON:
  61. //case FEATURE_IME:
  62. case FEATURE_MOUSE:
  63. //case FEATURE_MOUSE_WARP:
  64. //case FEATURE_NATIVE_DIALOG:
  65. //case FEATURE_NATIVE_DIALOG_INPUT:
  66. //case FEATURE_NATIVE_DIALOG_FILE:
  67. //case FEATURE_NATIVE_ICON:
  68. //case FEATURE_WINDOW_TRANSPARENCY:
  69. case FEATURE_CLIPBOARD:
  70. case FEATURE_KEEP_SCREEN_ON:
  71. case FEATURE_ORIENTATION:
  72. case FEATURE_TOUCHSCREEN:
  73. case FEATURE_VIRTUAL_KEYBOARD:
  74. case FEATURE_TEXT_TO_SPEECH:
  75. return true;
  76. default:
  77. return false;
  78. }
  79. }
  80. String DisplayServerAndroid::get_name() const {
  81. return "Android";
  82. }
  83. bool DisplayServerAndroid::tts_is_speaking() const {
  84. return TTS_Android::is_speaking();
  85. }
  86. bool DisplayServerAndroid::tts_is_paused() const {
  87. return TTS_Android::is_paused();
  88. }
  89. TypedArray<Dictionary> DisplayServerAndroid::tts_get_voices() const {
  90. return TTS_Android::get_voices();
  91. }
  92. void DisplayServerAndroid::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
  93. TTS_Android::speak(p_text, p_voice, p_volume, p_pitch, p_rate, p_utterance_id, p_interrupt);
  94. }
  95. void DisplayServerAndroid::tts_pause() {
  96. TTS_Android::pause();
  97. }
  98. void DisplayServerAndroid::tts_resume() {
  99. TTS_Android::resume();
  100. }
  101. void DisplayServerAndroid::tts_stop() {
  102. TTS_Android::stop();
  103. }
  104. bool DisplayServerAndroid::is_dark_mode_supported() const {
  105. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  106. ERR_FAIL_NULL_V(godot_java, false);
  107. return godot_java->is_dark_mode_supported();
  108. }
  109. bool DisplayServerAndroid::is_dark_mode() const {
  110. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  111. ERR_FAIL_NULL_V(godot_java, false);
  112. return godot_java->is_dark_mode();
  113. }
  114. void DisplayServerAndroid::set_system_theme_change_callback(const Callable &p_callable) {
  115. system_theme_changed = p_callable;
  116. }
  117. void DisplayServerAndroid::emit_system_theme_changed() {
  118. if (system_theme_changed.is_valid()) {
  119. system_theme_changed.call_deferred();
  120. }
  121. }
  122. void DisplayServerAndroid::clipboard_set(const String &p_text) {
  123. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  124. ERR_FAIL_NULL(godot_java);
  125. if (godot_java->has_set_clipboard()) {
  126. godot_java->set_clipboard(p_text);
  127. } else {
  128. DisplayServer::clipboard_set(p_text);
  129. }
  130. }
  131. String DisplayServerAndroid::clipboard_get() const {
  132. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  133. ERR_FAIL_NULL_V(godot_java, String());
  134. if (godot_java->has_get_clipboard()) {
  135. return godot_java->get_clipboard();
  136. } else {
  137. return DisplayServer::clipboard_get();
  138. }
  139. }
  140. bool DisplayServerAndroid::clipboard_has() const {
  141. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  142. ERR_FAIL_NULL_V(godot_java, false);
  143. if (godot_java->has_has_clipboard()) {
  144. return godot_java->has_clipboard();
  145. } else {
  146. return DisplayServer::clipboard_has();
  147. }
  148. }
  149. TypedArray<Rect2> DisplayServerAndroid::get_display_cutouts() const {
  150. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  151. ERR_FAIL_NULL_V(godot_io_java, Array());
  152. return godot_io_java->get_display_cutouts();
  153. }
  154. Rect2i DisplayServerAndroid::get_display_safe_area() const {
  155. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  156. ERR_FAIL_NULL_V(godot_io_java, Rect2i());
  157. return godot_io_java->get_display_safe_area();
  158. }
  159. void DisplayServerAndroid::screen_set_keep_on(bool p_enable) {
  160. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  161. ERR_FAIL_NULL(godot_java);
  162. godot_java->set_keep_screen_on(p_enable);
  163. keep_screen_on = p_enable;
  164. }
  165. bool DisplayServerAndroid::screen_is_kept_on() const {
  166. return keep_screen_on;
  167. }
  168. void DisplayServerAndroid::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
  169. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  170. ERR_FAIL_NULL(godot_io_java);
  171. godot_io_java->set_screen_orientation(p_orientation);
  172. }
  173. DisplayServer::ScreenOrientation DisplayServerAndroid::screen_get_orientation(int p_screen) const {
  174. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  175. ERR_FAIL_NULL_V(godot_io_java, SCREEN_LANDSCAPE);
  176. const int orientation = godot_io_java->get_screen_orientation();
  177. ERR_FAIL_INDEX_V_MSG(orientation, 7, SCREEN_LANDSCAPE, "Unrecognized screen orientation");
  178. return (ScreenOrientation)orientation;
  179. }
  180. int DisplayServerAndroid::screen_get_internal_current_rotation(int p_screen) const {
  181. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  182. ERR_FAIL_NULL_V(godot_io_java, 0);
  183. const int rotation = godot_io_java->get_internal_current_screen_rotation();
  184. return rotation;
  185. }
  186. int DisplayServerAndroid::get_screen_count() const {
  187. return 1;
  188. }
  189. int DisplayServerAndroid::get_primary_screen() const {
  190. return 0;
  191. }
  192. Point2i DisplayServerAndroid::screen_get_position(int p_screen) const {
  193. return Point2i(0, 0);
  194. }
  195. Size2i DisplayServerAndroid::screen_get_size(int p_screen) const {
  196. return OS_Android::get_singleton()->get_display_size();
  197. }
  198. Rect2i DisplayServerAndroid::screen_get_usable_rect(int p_screen) const {
  199. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  200. return Rect2i(0, 0, display_size.width, display_size.height);
  201. }
  202. int DisplayServerAndroid::screen_get_dpi(int p_screen) const {
  203. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  204. ERR_FAIL_NULL_V(godot_io_java, 0);
  205. return godot_io_java->get_screen_dpi();
  206. }
  207. float DisplayServerAndroid::screen_get_scale(int p_screen) const {
  208. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  209. ERR_FAIL_NULL_V(godot_io_java, 1.0f);
  210. float screen_scale = godot_io_java->get_scaled_density();
  211. // Update the scale to avoid cropping.
  212. Size2i screen_size = screen_get_size(p_screen);
  213. if (screen_size != Size2i()) {
  214. float width_scale = screen_size.width / (float)OS_Android::DEFAULT_WINDOW_WIDTH;
  215. float height_scale = screen_size.height / (float)OS_Android::DEFAULT_WINDOW_HEIGHT;
  216. screen_scale = MIN(screen_scale, MIN(width_scale, height_scale));
  217. }
  218. return screen_scale;
  219. }
  220. float DisplayServerAndroid::screen_get_refresh_rate(int p_screen) const {
  221. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  222. if (!godot_io_java) {
  223. ERR_PRINT("An error occurred while trying to get the screen refresh rate.");
  224. return SCREEN_REFRESH_RATE_FALLBACK;
  225. }
  226. return godot_io_java->get_screen_refresh_rate(SCREEN_REFRESH_RATE_FALLBACK);
  227. }
  228. bool DisplayServerAndroid::is_touchscreen_available() const {
  229. return true;
  230. }
  231. void DisplayServerAndroid::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_length, int p_cursor_start, int p_cursor_end) {
  232. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  233. ERR_FAIL_NULL(godot_io_java);
  234. if (godot_io_java->has_vk()) {
  235. godot_io_java->show_vk(p_existing_text, (int)p_type, p_max_length, p_cursor_start, p_cursor_end);
  236. } else {
  237. ERR_PRINT("Virtual keyboard not available");
  238. }
  239. }
  240. void DisplayServerAndroid::virtual_keyboard_hide() {
  241. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  242. ERR_FAIL_NULL(godot_io_java);
  243. if (godot_io_java->has_vk()) {
  244. godot_io_java->hide_vk();
  245. } else {
  246. ERR_PRINT("Virtual keyboard not available");
  247. }
  248. }
  249. int DisplayServerAndroid::virtual_keyboard_get_height() const {
  250. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  251. ERR_FAIL_NULL_V(godot_io_java, 0);
  252. return godot_io_java->get_vk_height();
  253. }
  254. bool DisplayServerAndroid::has_hardware_keyboard() const {
  255. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  256. ERR_FAIL_NULL_V(godot_io_java, false);
  257. return godot_io_java->has_hardware_keyboard();
  258. }
  259. void DisplayServerAndroid::window_set_window_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  260. window_event_callback = p_callable;
  261. }
  262. void DisplayServerAndroid::window_set_input_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  263. input_event_callback = p_callable;
  264. }
  265. void DisplayServerAndroid::window_set_input_text_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  266. input_text_callback = p_callable;
  267. }
  268. void DisplayServerAndroid::window_set_rect_changed_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  269. rect_changed_callback = p_callable;
  270. }
  271. void DisplayServerAndroid::window_set_drop_files_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  272. // Not supported on Android.
  273. }
  274. void DisplayServerAndroid::_window_callback(const Callable &p_callable, const Variant &p_arg, bool p_deferred) const {
  275. if (p_callable.is_valid()) {
  276. if (p_deferred) {
  277. p_callable.call_deferred(p_arg);
  278. } else {
  279. p_callable.call(p_arg);
  280. }
  281. }
  282. }
  283. void DisplayServerAndroid::send_window_event(DisplayServer::WindowEvent p_event, bool p_deferred) const {
  284. _window_callback(window_event_callback, int(p_event), p_deferred);
  285. }
  286. void DisplayServerAndroid::send_input_event(const Ref<InputEvent> &p_event) const {
  287. _window_callback(input_event_callback, p_event);
  288. }
  289. void DisplayServerAndroid::send_input_text(const String &p_text) const {
  290. _window_callback(input_text_callback, p_text);
  291. }
  292. void DisplayServerAndroid::_dispatch_input_events(const Ref<InputEvent> &p_event) {
  293. DisplayServerAndroid::get_singleton()->send_input_event(p_event);
  294. }
  295. Vector<DisplayServer::WindowID> DisplayServerAndroid::get_window_list() const {
  296. Vector<WindowID> ret;
  297. ret.push_back(MAIN_WINDOW_ID);
  298. return ret;
  299. }
  300. DisplayServer::WindowID DisplayServerAndroid::get_window_at_screen_position(const Point2i &p_position) const {
  301. return MAIN_WINDOW_ID;
  302. }
  303. int64_t DisplayServerAndroid::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const {
  304. ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, 0);
  305. switch (p_handle_type) {
  306. case WINDOW_HANDLE: {
  307. return reinterpret_cast<int64_t>(static_cast<OS_Android *>(OS::get_singleton())->get_godot_java()->get_activity());
  308. }
  309. case WINDOW_VIEW: {
  310. return 0; // Not supported.
  311. }
  312. #ifdef GLES3_ENABLED
  313. case DISPLAY_HANDLE: {
  314. if (rendering_driver == "opengl3") {
  315. return reinterpret_cast<int64_t>(eglGetCurrentDisplay());
  316. }
  317. return 0;
  318. }
  319. case OPENGL_CONTEXT: {
  320. if (rendering_driver == "opengl3") {
  321. return reinterpret_cast<int64_t>(eglGetCurrentContext());
  322. }
  323. return 0;
  324. }
  325. #endif
  326. default: {
  327. return 0;
  328. }
  329. }
  330. }
  331. void DisplayServerAndroid::window_attach_instance_id(ObjectID p_instance, DisplayServer::WindowID p_window) {
  332. window_attached_instance_id = p_instance;
  333. }
  334. ObjectID DisplayServerAndroid::window_get_attached_instance_id(DisplayServer::WindowID p_window) const {
  335. return window_attached_instance_id;
  336. }
  337. void DisplayServerAndroid::window_set_title(const String &p_title, DisplayServer::WindowID p_window) {
  338. // Not supported on Android.
  339. }
  340. int DisplayServerAndroid::window_get_current_screen(DisplayServer::WindowID p_window) const {
  341. return SCREEN_OF_MAIN_WINDOW;
  342. }
  343. void DisplayServerAndroid::window_set_current_screen(int p_screen, DisplayServer::WindowID p_window) {
  344. // Not supported on Android.
  345. }
  346. Point2i DisplayServerAndroid::window_get_position(DisplayServer::WindowID p_window) const {
  347. return Point2i();
  348. }
  349. Point2i DisplayServerAndroid::window_get_position_with_decorations(DisplayServer::WindowID p_window) const {
  350. return Point2i();
  351. }
  352. void DisplayServerAndroid::window_set_position(const Point2i &p_position, DisplayServer::WindowID p_window) {
  353. // Not supported on Android.
  354. }
  355. void DisplayServerAndroid::window_set_transient(DisplayServer::WindowID p_window, DisplayServer::WindowID p_parent) {
  356. // Not supported on Android.
  357. }
  358. void DisplayServerAndroid::window_set_max_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  359. // Not supported on Android.
  360. }
  361. Size2i DisplayServerAndroid::window_get_max_size(DisplayServer::WindowID p_window) const {
  362. return Size2i();
  363. }
  364. void DisplayServerAndroid::window_set_min_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  365. // Not supported on Android.
  366. }
  367. Size2i DisplayServerAndroid::window_get_min_size(DisplayServer::WindowID p_window) const {
  368. return Size2i();
  369. }
  370. void DisplayServerAndroid::window_set_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  371. // Not supported on Android.
  372. }
  373. Size2i DisplayServerAndroid::window_get_size(DisplayServer::WindowID p_window) const {
  374. return OS_Android::get_singleton()->get_display_size();
  375. }
  376. Size2i DisplayServerAndroid::window_get_size_with_decorations(DisplayServer::WindowID p_window) const {
  377. return OS_Android::get_singleton()->get_display_size();
  378. }
  379. void DisplayServerAndroid::window_set_mode(DisplayServer::WindowMode p_mode, DisplayServer::WindowID p_window) {
  380. OS_Android::get_singleton()->get_godot_java()->enable_immersive_mode(p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN);
  381. }
  382. DisplayServer::WindowMode DisplayServerAndroid::window_get_mode(DisplayServer::WindowID p_window) const {
  383. if (OS_Android::get_singleton()->get_godot_java()->is_in_immersive_mode()) {
  384. return WINDOW_MODE_FULLSCREEN;
  385. } else {
  386. return WINDOW_MODE_MAXIMIZED;
  387. }
  388. }
  389. bool DisplayServerAndroid::window_is_maximize_allowed(DisplayServer::WindowID p_window) const {
  390. return false;
  391. }
  392. void DisplayServerAndroid::window_set_flag(DisplayServer::WindowFlags p_flag, bool p_enabled, DisplayServer::WindowID p_window) {
  393. // Not supported on Android.
  394. }
  395. bool DisplayServerAndroid::window_get_flag(DisplayServer::WindowFlags p_flag, DisplayServer::WindowID p_window) const {
  396. return false;
  397. }
  398. void DisplayServerAndroid::window_request_attention(DisplayServer::WindowID p_window) {
  399. // Not supported on Android.
  400. }
  401. void DisplayServerAndroid::window_move_to_foreground(DisplayServer::WindowID p_window) {
  402. // Not supported on Android.
  403. }
  404. bool DisplayServerAndroid::window_is_focused(WindowID p_window) const {
  405. return true;
  406. }
  407. bool DisplayServerAndroid::window_can_draw(DisplayServer::WindowID p_window) const {
  408. return true;
  409. }
  410. bool DisplayServerAndroid::can_any_window_draw() const {
  411. return true;
  412. }
  413. void DisplayServerAndroid::process_events() {
  414. Input::get_singleton()->flush_buffered_events();
  415. }
  416. Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
  417. Vector<String> drivers;
  418. #ifdef GLES3_ENABLED
  419. drivers.push_back("opengl3");
  420. #endif
  421. #ifdef VULKAN_ENABLED
  422. drivers.push_back("vulkan");
  423. #endif
  424. return drivers;
  425. }
  426. DisplayServer *DisplayServerAndroid::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, Error &r_error) {
  427. DisplayServer *ds = memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, p_context, r_error));
  428. if (r_error != OK) {
  429. if (p_rendering_driver == "vulkan") {
  430. OS::get_singleton()->alert(
  431. "Your device seems not to support the required Vulkan version.\n\n"
  432. "Please try exporting your game using the 'gl_compatibility' renderer.",
  433. "Unable to initialize Vulkan video driver");
  434. } else {
  435. OS::get_singleton()->alert(
  436. "Your device seems not to support the required OpenGL ES 3.0 version.",
  437. "Unable to initialize OpenGL video driver");
  438. }
  439. }
  440. return ds;
  441. }
  442. void DisplayServerAndroid::register_android_driver() {
  443. register_create_function("android", create_func, get_rendering_drivers_func);
  444. }
  445. void DisplayServerAndroid::reset_window() {
  446. #if defined(RD_ENABLED)
  447. if (rendering_context) {
  448. if (rendering_device) {
  449. rendering_device->screen_free(MAIN_WINDOW_ID);
  450. }
  451. VSyncMode last_vsync_mode = rendering_context->window_get_vsync_mode(MAIN_WINDOW_ID);
  452. rendering_context->window_destroy(MAIN_WINDOW_ID);
  453. union {
  454. #ifdef VULKAN_ENABLED
  455. RenderingContextDriverVulkanAndroid::WindowPlatformData vulkan;
  456. #endif
  457. } wpd;
  458. #ifdef VULKAN_ENABLED
  459. if (rendering_driver == "vulkan") {
  460. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  461. ERR_FAIL_NULL(native_window);
  462. wpd.vulkan.window = native_window;
  463. }
  464. #endif
  465. if (rendering_context->window_create(MAIN_WINDOW_ID, &wpd) != OK) {
  466. ERR_PRINT(vformat("Failed to reset %s window.", rendering_driver));
  467. memdelete(rendering_context);
  468. rendering_context = nullptr;
  469. return;
  470. }
  471. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  472. rendering_context->window_set_size(MAIN_WINDOW_ID, display_size.width, display_size.height);
  473. rendering_context->window_set_vsync_mode(MAIN_WINDOW_ID, last_vsync_mode);
  474. if (rendering_device) {
  475. rendering_device->screen_create(MAIN_WINDOW_ID);
  476. }
  477. }
  478. #endif
  479. }
  480. void DisplayServerAndroid::notify_surface_changed(int p_width, int p_height) {
  481. if (rect_changed_callback.is_valid()) {
  482. rect_changed_callback.call(Rect2i(0, 0, p_width, p_height));
  483. }
  484. }
  485. DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, Error &r_error) {
  486. rendering_driver = p_rendering_driver;
  487. keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on");
  488. native_menu = memnew(NativeMenu);
  489. #if defined(GLES3_ENABLED)
  490. if (rendering_driver == "opengl3") {
  491. RasterizerGLES3::make_current(false);
  492. }
  493. #endif
  494. #if defined(RD_ENABLED)
  495. rendering_context = nullptr;
  496. rendering_device = nullptr;
  497. #if defined(VULKAN_ENABLED)
  498. if (rendering_driver == "vulkan") {
  499. rendering_context = memnew(RenderingContextDriverVulkanAndroid);
  500. }
  501. #endif
  502. if (rendering_context) {
  503. if (rendering_context->initialize() != OK) {
  504. memdelete(rendering_context);
  505. rendering_context = nullptr;
  506. bool fallback_to_opengl3 = GLOBAL_GET("rendering/rendering_device/fallback_to_opengl3");
  507. if (fallback_to_opengl3 && rendering_driver != "opengl3") {
  508. WARN_PRINT("Your device seem not to support Vulkan, switching to OpenGL 3.");
  509. rendering_driver = "opengl3";
  510. OS::get_singleton()->set_current_rendering_method("gl_compatibility");
  511. OS::get_singleton()->set_current_rendering_driver_name(rendering_driver);
  512. } else {
  513. ERR_PRINT(vformat("Failed to initialize %s context", rendering_driver));
  514. r_error = ERR_UNAVAILABLE;
  515. return;
  516. }
  517. }
  518. union {
  519. #ifdef VULKAN_ENABLED
  520. RenderingContextDriverVulkanAndroid::WindowPlatformData vulkan;
  521. #endif
  522. } wpd;
  523. #ifdef VULKAN_ENABLED
  524. if (rendering_driver == "vulkan") {
  525. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  526. ERR_FAIL_NULL(native_window);
  527. wpd.vulkan.window = native_window;
  528. }
  529. #endif
  530. if (rendering_context->window_create(MAIN_WINDOW_ID, &wpd) != OK) {
  531. ERR_PRINT(vformat("Failed to create %s window.", rendering_driver));
  532. memdelete(rendering_context);
  533. rendering_context = nullptr;
  534. r_error = ERR_UNAVAILABLE;
  535. return;
  536. }
  537. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  538. rendering_context->window_set_size(MAIN_WINDOW_ID, display_size.width, display_size.height);
  539. rendering_context->window_set_vsync_mode(MAIN_WINDOW_ID, p_vsync_mode);
  540. rendering_device = memnew(RenderingDevice);
  541. if (rendering_device->initialize(rendering_context, MAIN_WINDOW_ID) != OK) {
  542. rendering_device = nullptr;
  543. memdelete(rendering_context);
  544. rendering_context = nullptr;
  545. r_error = ERR_UNAVAILABLE;
  546. return;
  547. }
  548. rendering_device->screen_create(MAIN_WINDOW_ID);
  549. RendererCompositorRD::make_current();
  550. }
  551. #endif
  552. Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
  553. r_error = OK;
  554. }
  555. DisplayServerAndroid::~DisplayServerAndroid() {
  556. if (native_menu) {
  557. memdelete(native_menu);
  558. native_menu = nullptr;
  559. }
  560. #if defined(RD_ENABLED)
  561. if (rendering_device) {
  562. memdelete(rendering_device);
  563. }
  564. if (rendering_context) {
  565. memdelete(rendering_context);
  566. }
  567. #endif
  568. }
  569. void DisplayServerAndroid::process_accelerometer(const Vector3 &p_accelerometer) {
  570. Input::get_singleton()->set_accelerometer(p_accelerometer);
  571. }
  572. void DisplayServerAndroid::process_gravity(const Vector3 &p_gravity) {
  573. Input::get_singleton()->set_gravity(p_gravity);
  574. }
  575. void DisplayServerAndroid::process_magnetometer(const Vector3 &p_magnetometer) {
  576. Input::get_singleton()->set_magnetometer(p_magnetometer);
  577. }
  578. void DisplayServerAndroid::process_gyroscope(const Vector3 &p_gyroscope) {
  579. Input::get_singleton()->set_gyroscope(p_gyroscope);
  580. }
  581. void DisplayServerAndroid::mouse_set_mode(MouseMode p_mode) {
  582. if (!OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_update_pointer_icon() || !OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_capture_pointer()) {
  583. return;
  584. }
  585. if (mouse_mode == p_mode) {
  586. return;
  587. }
  588. if (p_mode == MouseMode::MOUSE_MODE_HIDDEN) {
  589. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(CURSOR_TYPE_NULL);
  590. } else {
  591. cursor_set_shape(cursor_shape);
  592. }
  593. if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) {
  594. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->request_pointer_capture();
  595. } else {
  596. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->release_pointer_capture();
  597. }
  598. mouse_mode = p_mode;
  599. }
  600. DisplayServer::MouseMode DisplayServerAndroid::mouse_get_mode() const {
  601. return mouse_mode;
  602. }
  603. Point2i DisplayServerAndroid::mouse_get_position() const {
  604. return Input::get_singleton()->get_mouse_position();
  605. }
  606. BitField<MouseButtonMask> DisplayServerAndroid::mouse_get_button_state() const {
  607. return Input::get_singleton()->get_mouse_button_mask();
  608. }
  609. void DisplayServerAndroid::_cursor_set_shape_helper(CursorShape p_shape, bool force) {
  610. if (!OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_update_pointer_icon()) {
  611. return;
  612. }
  613. if (cursor_shape == p_shape && !force) {
  614. return;
  615. }
  616. cursor_shape = p_shape;
  617. if (mouse_mode == MouseMode::MOUSE_MODE_VISIBLE || mouse_mode == MouseMode::MOUSE_MODE_CONFINED) {
  618. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(android_cursors[cursor_shape]);
  619. }
  620. }
  621. void DisplayServerAndroid::cursor_set_shape(DisplayServer::CursorShape p_shape) {
  622. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  623. _cursor_set_shape_helper(p_shape);
  624. }
  625. DisplayServer::CursorShape DisplayServerAndroid::cursor_get_shape() const {
  626. return cursor_shape;
  627. }
  628. void DisplayServerAndroid::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
  629. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  630. String cursor_path = p_cursor.is_valid() ? p_cursor->get_path() : "";
  631. if (!cursor_path.is_empty()) {
  632. cursor_path = ProjectSettings::get_singleton()->globalize_path(cursor_path);
  633. }
  634. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->configure_pointer_icon(android_cursors[cursor_shape], cursor_path, p_hotspot);
  635. _cursor_set_shape_helper(p_shape, true);
  636. }
  637. void DisplayServerAndroid::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
  638. #if defined(RD_ENABLED)
  639. if (rendering_context) {
  640. rendering_context->window_set_vsync_mode(p_window, p_vsync_mode);
  641. }
  642. #endif
  643. }
  644. DisplayServer::VSyncMode DisplayServerAndroid::window_get_vsync_mode(WindowID p_window) const {
  645. #if defined(RD_ENABLED)
  646. if (rendering_context) {
  647. return rendering_context->window_get_vsync_mode(p_window);
  648. }
  649. #endif
  650. return DisplayServer::VSYNC_ENABLED;
  651. }
  652. void DisplayServerAndroid::reset_swap_buffers_flag() {
  653. swap_buffers_flag = false;
  654. }
  655. bool DisplayServerAndroid::should_swap_buffers() const {
  656. return swap_buffers_flag;
  657. }
  658. void DisplayServerAndroid::swap_buffers() {
  659. swap_buffers_flag = true;
  660. }
  661. void DisplayServerAndroid::set_native_icon(const String &p_filename) {
  662. // NOT SUPPORTED
  663. }
  664. void DisplayServerAndroid::set_icon(const Ref<Image> &p_icon) {
  665. // NOT SUPPORTED
  666. }