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- /*************************************************************************/
- /* javascript_main.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "emscripten.h"
- #include "io/resource_loader.h"
- #include "main/main.h"
- #include "os_javascript.h"
- #include <GL/glut.h>
- #include <string.h>
- OS_JavaScript *os = NULL;
- static void _gfx_init(void *ud, bool gl2, int w, int h, bool fs) {
- glutInitWindowSize(w, h);
- glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
- glutCreateWindow("godot");
- }
- static void _gfx_idle() {
- glutPostRedisplay();
- }
- int start_step = 0;
- static void _godot_draw(void) {
- if (start_step == 1) {
- start_step = 2;
- Main::start();
- os->main_loop_begin();
- }
- if (start_step == 2) {
- os->main_loop_iterate();
- }
- glutSwapBuffers();
- }
- extern "C" {
- void main_after_fs_sync(int value) {
- start_step = 1;
- printf("FS SYNCHED!\n");
- }
- }
- int main(int argc, char *argv[]) {
- /* Initialize the window */
- printf("let it go!\n");
- glutInit(&argc, argv);
- os = new OS_JavaScript(_gfx_init, NULL, NULL);
- #if 0
- char *args[]={"-test","gui","-v",NULL};
- Error err = Main::setup("apk",3,args);
- #else
- // char *args[]={"-v",NULL};//
- // Error err = Main::setup("",1,args);
- Error err = Main::setup("", 0, NULL);
- #endif
- ResourceLoader::set_abort_on_missing_resources(false); //ease up compatibility
- /* Set up glut callback functions */
- glutIdleFunc(_gfx_idle);
- // glutReshapeFunc(gears_reshape);
- glutDisplayFunc(_godot_draw);
- //glutSpecialFunc(gears_special);
- //mount persistent filesystem
- /* clang-format off */
- EM_ASM(
- FS.mkdir('/userfs');
- FS.mount(IDBFS, {}, '/userfs');
- // sync from persisted state into memory and then
- // run the 'test' function
- FS.syncfs(true, function (err) {
- assert(!err);
- console.log("done syncinc!");
- _after_sync_cb = Module.cwrap('main_after_fs_sync', 'void',['number']);
- _after_sync_cb(0);
- });
- );
- /* clang-format on */
- glutMainLoop();
- return 0;
- }
- /*
- *
- *09] <azakai|2__> reduz: yes, define TOTAL_MEMORY on Module. for example var Module = { TOTAL_MEMORY: 12345.. }; before the main
- *
- */
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