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- /**************************************************************************/
- /* SDL_build_config_private.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #pragma once
- #define SDL_build_config_h_
- #include <SDL3/SDL_platform_defines.h>
- #define HAVE_STDARG_H 1
- #define HAVE_STDDEF_H 1
- // Here we disable SDL subsystems that are not going to be used
- #define SDL_CPUINFO_DISABLED 1
- #define SDL_AUDIO_DISABLED 1
- #define SDL_PROCESS_DUMMY 1
- #define SDL_LOADSO_DUMMY 1
- #define SDL_VIDEO_DISABLED 1
- #define SDL_CAMERA_DISABLED 1
- #define SDL_DIALOG_DISABLED 1
- #define SDL_FILESYSTEM_DUMMY 1
- #define SDL_FSOPS_DUMMY 1
- #define SDL_SENSOR_DISABLED 1
- #define SDL_GPU_DISABLED 1
- #define SDL_RENDER_DISABLED 1
- #define SDL_POWER_DISABLED 1
- #define SDL_LEAN_AND_MEAN 1
- // Windows defines
- #if defined(SDL_PLATFORM_WINDOWS)
- #define SDL_PLATFORM_PRIVATE_NAME "Windows"
- #define HAVE_LIBC 1
- #define HAVE_DINPUT_H 1
- #define HAVE_XINPUT_H 1
- #if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0A00 /* Windows 10 SDK */
- #define HAVE_WINDOWS_GAMING_INPUT_H 1
- #define SDL_JOYSTICK_WGI 1
- #endif
- #define SDL_JOYSTICK_DINPUT 1
- #define SDL_JOYSTICK_HIDAPI 1
- #define SDL_JOYSTICK_RAWINPUT 1
- #define SDL_JOYSTICK_XINPUT 1
- #define SDL_HAPTIC_DINPUT 1
- #define SDL_THREAD_GENERIC_COND_SUFFIX 1
- #define SDL_THREAD_GENERIC_RWLOCK_SUFFIX 1
- #define SDL_THREAD_WINDOWS 1
- #define SDL_TIMER_WINDOWS 1
- // Linux defines
- #elif defined(SDL_PLATFORM_LINUX)
- #define SDL_PLATFORM_PRIVATE_NAME "Linux"
- #define SDL_PLATFORM_UNIX 1
- #define HAVE_STDIO_H 1
- #define HAVE_LINUX_INPUT_H 1
- #define HAVE_POLL 1
- // TODO: handle dynamic loading with SOWRAP_ENABLED
- // (even though DBus can also be loaded with SOWRAP_ENABLED, we load it
- // statically regardless of SOWRAP_ENABLED, because otherwise SDL won't compile)
- #ifdef DBUS_ENABLED
- #define HAVE_DBUS_DBUS_H 1
- #endif
- #if defined(UDEV_ENABLED) && !defined(SOWRAP_ENABLED)
- #define HAVE_LIBUDEV_H 1
- #endif
- #define SDL_LOADSO_DLOPEN 1
- #define SDL_HAPTIC_LINUX 1
- #define SDL_TIMER_UNIX 1
- #define SDL_JOYSTICK_LINUX 1
- #define SDL_INPUT_LINUXEV 1
- #define SDL_THREAD_PTHREAD 1
- // MacOS defines
- #elif defined(SDL_PLATFORM_MACOS)
- #define SDL_PLATFORM_PRIVATE_NAME "macOS"
- #define SDL_PLATFORM_UNIX 1
- #define HAVE_STDIO_H 1
- #define HAVE_LIBC 1
- #define SDL_HAPTIC_IOKIT 1
- #define SDL_JOYSTICK_IOKIT 1
- #define SDL_JOYSTICK_MFI 1
- #define SDL_TIMER_UNIX 1
- #define SDL_THREAD_PTHREAD 1
- // Other platforms are not supported (for now)
- #else
- #error "No SDL build config was found for this platform. Setup one before compiling the engine."
- #endif
- #if !defined(HAVE_STDINT_H) && !defined(_STDINT_H_)
- #define HAVE_STDINT_H 1
- #endif /* !_STDINT_H_ && !HAVE_STDINT_H */
- #ifdef __GNUC__
- #define HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1
- #endif
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