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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /* this is over-documented because it was almost a public API. Leaving the
- full docs here in case it _does_ become public some day. */
- /* WIKI CATEGORY: HashTable */
- /**
- * # CategoryHashTable
- *
- * SDL offers a hash table implementation, as a convenience for C code that
- * needs efficient organization and access of arbitrary data.
- *
- * Hash tables are a popular data structure, designed to make it quick to
- * store and look up arbitrary data. Data is stored with an associated "key."
- * While one would look up an element of an array with an index, a hash table
- * uses a unique key to find an element later.
- *
- * A key can be anything, as long as its unique and in a format that the table
- * understands. For example, it's popular to use strings as keys: the key
- * might be a username, and it is used to lookup account information for that
- * user, etc.
- *
- * Hash tables are named because they "hash" their keys down into simple
- * integers that can be used to efficiently organize and access the associated
- * data.
- *
- * As this is a C API, there is one generic interface that is intended to work
- * with different data types. This can be a little awkward to set up, but is
- * easy to use after that.
- *
- * Hashtables are generated by a call to SDL_CreateHashTable(). This function
- * requires several callbacks to be provided (for hashing keys, comparing
- * entries, and cleaning up entries when removed). These are necessary to
- * allow the hash to manage any arbitrary data type.
- *
- * Once a hash table is created, the common tasks are inserting data into the
- * table, (SDL_InsertIntoHashTable), looking up previously inserted data
- * (SDL_FindInHashTable), and removing data (SDL_RemoveFromHashTable and
- * SDL_ClearHashTable). Less common but still useful is the ability to
- * iterate through all the items in the table (SDL_IterateHashTable).
- *
- * The underlying hash table implementation is always subject to change, but
- * at the time of writing, it uses open addressing and Robin Hood hashing.
- * The technical details are explained [here](https://github.com/libsdl-org/SDL/pull/10897).
- *
- * Hashtables keep an SDL_RWLock internally, so multiple threads can perform
- * hash lookups in parallel, while changes to the table will safely serialize
- * access between threads.
- *
- * SDL provides a layer on top of this hash table implementation that might be
- * more pleasant to use. SDL_PropertiesID maps a string to arbitrary data of
- * various types in the same table, which could be both easier to use and more
- * flexible. Refer to [CategoryProperties](CategoryProperties) for details.
- */
- #ifndef SDL_hashtable_h_
- #define SDL_hashtable_h_
- #include <SDL3/SDL_stdinc.h>
- #include <SDL3/SDL_begin_code.h>
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- /**
- * The opaque type that represents a hash table.
- *
- * This is hidden behind an opaque pointer because not only does the table
- * need to store arbitrary data types, but the hash table implementation may
- * change in the future.
- *
- * \since This struct is available since SDL 3.4.0.
- *
- * \sa SDL_CreateHashTable
- */
- typedef struct SDL_HashTable SDL_HashTable;
- /**
- * A function pointer representing a hash table hashing callback.
- *
- * This is called by SDL_HashTable when it needs to look up a key in
- * its dataset. It generates a hash value from that key, and then uses that
- * value as a basis for an index into an internal array.
- *
- * There are no rules on what hashing algorithm is used, so long as it
- * can produce a reliable 32-bit value from `key`, and ideally distributes
- * those values well across the 32-bit value space. The quality of a
- * hashing algorithm is directly related to how well a hash table performs.
- *
- * Hashing can be a complicated subject, and often times what works best
- * for one dataset will be suboptimal for another. There is a good discussion
- * of the field [on Wikipedia](https://en.wikipedia.org/wiki/Hash_function).
- *
- * Also: do you _need_ to write a hashing function? SDL provides generic
- * functions for strings (SDL_HashString), generic integer IDs (SDL_HashID),
- * and generic pointers (SDL_HashPointer). Often you should use one of these
- * before writing your own.
- *
- * \param userdata what was passed as `userdata` to SDL_CreateHashTable().
- * \param key the key to be hashed.
- * \returns a 32-bit value that represents a hash of `key`.
- *
- * \threadsafety This function must be thread safe if the hash table is used
- * from multiple threads at the same time.
- *
- * \since This datatype is available since SDL 3.4.0.
- *
- * \sa SDL_CreateHashTable
- * \sa SDL_HashString
- * \sa SDL_HashID
- * \sa SDL_HashPointer
- */
- typedef Uint32 (SDLCALL *SDL_HashCallback)(void *userdata, const void *key);
- /**
- * A function pointer representing a hash table matching callback.
- *
- * This is called by SDL_HashTable when it needs to look up a key in its
- * dataset. After hashing the key, it looks for items stored in relation to
- * that hash value. Since there can be more than one item found through the
- * same hash value, this function verifies a specific value is actually
- * correct before choosing it.
- *
- * So this function needs to compare the keys at `a` and `b` and decide if
- * they are actually the same.
- *
- * For example, if the keys are C strings, this function might just be:
- *
- * ```c
- * return (SDL_strcmp((const char *) a, const char *b) == 0);`
- * ```
- *
- * Also: do you _need_ to write a matching function? SDL provides generic
- * functions for strings (SDL_KeyMatchString), generic integer IDs
- * (SDL_KeyMatchID), and generic pointers (SDL_KeyMatchPointer). Often you
- * should use one of these before writing your own.
- *
- * \param userdata what was passed as `userdata` to SDL_CreateHashTable().
- * \param a the first key to be compared.
- * \param b the second key to be compared.
- * \returns true if two keys are identical, false otherwise.
- *
- * \threadsafety This function must be thread safe if the hash table is used
- * from multiple threads at the same time.
- *
- * \since This datatype is available since SDL 3.4.0.
- *
- * \sa SDL_CreateHashTable
- */
- typedef bool (SDLCALL *SDL_HashKeyMatchCallback)(void *userdata, const void *a, const void *b);
- /**
- * A function pointer representing a hash table cleanup callback.
- *
- * This is called by SDL_HashTable when removing items from the hash, or
- * destroying the hash table. It is used to optionally deallocate the
- * key/value pairs.
- *
- * This is not required to do anything, if all the data in the table is
- * static or POD data, but it can also do more than a simple free: for
- * example, if the hash table is storing open files, it can close them here.
- * It can also free only the key or only the value; it depends on what the
- * hash table contains.
- *
- * \param userdata what was passed as `userdata` to SDL_CreateHashTable().
- * \param key the key to deallocate.
- * \param value the value to deallocate.
- *
- * \threadsafety This function must be thread safe if the hash table is used
- * from multiple threads at the same time.
- *
- * \since This datatype is available since SDL 3.4.0.
- *
- * \sa SDL_CreateHashTable
- */
- typedef void (SDLCALL *SDL_HashDestroyCallback)(void *userdata, const void *key, const void *value);
- /**
- * A function pointer representing a hash table iterator callback.
- *
- * This function is called once for each key/value pair to be considered
- * when iterating a hash table.
- *
- * Iteration continues as long as there are more items to examine and this
- * callback continues to return true.
- *
- * Do not attempt to modify the hash table during this callback, as it will
- * cause incorrect behavior and possibly crashes.
- *
- * \param userdata what was passed as `userdata` to an iterator function.
- * \param table the hash table being iterated.
- * \param key the current key being iterated.
- * \param value the current value being iterated.
- * \returns true to keep iterating, false to stop iteration.
- *
- * \threadsafety A read lock is held during iteration, so other threads can
- * still access the the hash table, but threads attempting to
- * make changes will be blocked until iteration completes. If
- * this is a concern, do as little in the callback as possible
- * and finish iteration quickly.
- *
- * \since This datatype is available since SDL 3.4.0.
- *
- * \sa SDL_IterateHashTable
- */
- typedef bool (SDLCALL *SDL_HashTableIterateCallback)(void *userdata, const SDL_HashTable *table, const void *key, const void *value);
- /**
- * Create a new hash table.
- *
- * To deal with different datatypes and needs of the caller, hash tables
- * require several callbacks that deal with some specifics: how to hash a key,
- * how to compare a key for equality, and how to clean up keys and values.
- * SDL provides a few generic functions that can be used for these callbacks:
- *
- * - SDL_HashString and SDL_KeyMatchString for C strings.
- * - SDL_HashPointer and SDL_KeyMatchPointer for generic pointers.
- * - SDL_HashID and SDL_KeyMatchID for generic (possibly small) integers.
- *
- * Oftentimes, these are all you need for any hash table, but depending on
- * your dataset, custom implementations might make more sense.
- *
- * You can specify an estimate of the number of items expected to be stored
- * in the table, which can help make the table run more efficiently. The table
- * will preallocate resources to accomodate this number of items, which is
- * most useful if you intend to fill the table with a lot of data right after
- * creating it. Otherwise, it might make more sense to specify the _minimum_
- * you expect the table to hold and let it grow as necessary from there. This
- * number is only a hint, and the table will be able to handle any amount of
- * data--as long as the system doesn't run out of resources--so a perfect
- * answer is not required. A value of 0 signifies no guess at all, and the
- * table will start small and reallocate as necessary; often this is the
- * correct thing to do.
- *
- * !!! FIXME: add note about `threadsafe` here. And update `threadsafety` tags.
- * !!! FIXME: note that `threadsafe` tables can't be recursively locked, so
- * !!! FIXME: you can't use `destroy` callbacks that might end up relocking.
- *
- * Note that SDL provides a higher-level option built on its hash tables:
- * SDL_PropertiesID lets you map strings to various datatypes, and this
- * might be easier to use. It only allows strings for keys, however. Those are
- * created with SDL_CreateProperties().
- *
- * The returned hash table should be destroyed with SDL_DestroyHashTable()
- * when no longer needed.
- *
- * \param estimated_capacity the approximate maximum number of items to be held
- * in the hash table, or 0 for no estimate.
- * \param threadsafe true to create an internal rwlock for this table.
- * \param hash the function to use to hash keys.
- * \param keymatch the function to use to compare keys.
- * \param destroy the function to use to clean up keys and values, may be NULL.
- * \param userdata a pointer that is passed to the callbacks.
- * \returns a newly-created hash table, or NULL if there was an error; call
- * SDL_GetError() for more information.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.4.0.
- *
- * \sa SDL_DestroyHashTable
- */
- extern SDL_HashTable * SDL_CreateHashTable(int estimated_capacity,
- bool threadsafe,
- SDL_HashCallback hash,
- SDL_HashKeyMatchCallback keymatch,
- SDL_HashDestroyCallback destroy,
- void *userdata);
- /**
- * Destroy a hash table.
- *
- * This will call the hash table's SDL_HashDestroyCallback for each item in
- * the table, removing all inserted items, before deallocating the table
- * itself.
- *
- * The table becomes invalid once this function is called, and no other thread
- * should be accessing this table once this function has started.
- *
- * \param table the hash table to destroy.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.4.0.
- */
- extern void SDL_DestroyHashTable(SDL_HashTable *table);
- /**
- * Add an item to a hash table.
- *
- * All keys in the table must be unique. If attempting to insert a key that
- * already exists in the hash table, what will be done depends on the
- * `replace` value:
- *
- * - If `replace` is false, this function will return false without modifying
- * the table.
- * - If `replace` is true, SDL will remove the previous item first, so the new
- * value is the only one associated with that key. This will call the hash
- * table's SDL_HashDestroyCallback for the previous item.
- *
- * \param table the hash table to insert into.
- * \param key the key of the new item to insert.
- * \param value the value of the new item to insert.
- * \param replace true if a duplicate key should replace the previous value.
- * \returns true if the new item was inserted, false otherwise.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.4.0.
- */
- extern bool SDL_InsertIntoHashTable(SDL_HashTable *table, const void *key, const void *value, bool replace);
- /**
- * Look up an item in a hash table.
- *
- * On return, the value associated with `key` is stored to `*value`.
- * If the key does not exist in the table, `*value` will be set to NULL.
- *
- * It is legal for `value` to be NULL, to not retrieve the key's value. In
- * this case, the return value is still useful for reporting if the key exists
- * in the table at all.
- *
- * \param table the hash table to search.
- * \param key the key to search for in the table.
- * \param value the found value will be stored here. Can be NULL.
- * \returns true if key exists in the table, false otherwise.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.4.0.
- *
- * \sa SDL_InsertIntoHashTable
- */
- extern bool SDL_FindInHashTable(const SDL_HashTable *table, const void *key, const void **value);
- /**
- * Remove an item from a hash table.
- *
- * If there is an item that matches `key`, it is removed from the table. This
- * will call the hash table's SDL_HashDestroyCallback for the item to be
- * removed.
- *
- * \param table the hash table to remove from.
- * \param key the key of the item to remove from the table.
- * \returns true if a key was removed, false if the key was not found.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.4.0.
- */
- extern bool SDL_RemoveFromHashTable(SDL_HashTable *table, const void *key);
- /**
- * Remove all items in a hash table.
- *
- * This will call the hash table's SDL_HashDestroyCallback for each item in
- * the table, removing all inserted items.
- *
- * When this function returns, the hash table will be empty.
- *
- * \param table the hash table to clear.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.4.0.
- */
- extern void SDL_ClearHashTable(SDL_HashTable *table);
- /**
- * Check if any items are currently stored in a hash table.
- *
- * If there are no items stored (the table is completely empty), this will
- * return true.
- *
- * \param table the hash table to check.
- * \returns true if the table is completely empty, false otherwise.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.4.0.
- *
- * \sa SDL_ClearHashTable
- */
- extern bool SDL_HashTableEmpty(SDL_HashTable *table);
- /**
- * Iterate all key/value pairs in a hash table.
- *
- * This function will call `callback` once for each key/value pair in the
- * table, until either all pairs have been presented to the callback, or the
- * callback has returned false to signal it is done.
- *
- * There is no guarantee what order results will be returned in.
- *
- * \param table the hash table to iterate.
- * \param callback the function pointer to call for each value.
- * \param userdata a pointer that is passed to `callback`.
- * \returns true if iteration happened, false if not (bogus parameter, etc).
- *
- * \since This function is available since SDL 3.4.0.
- */
- extern bool SDL_IterateHashTable(const SDL_HashTable *table, SDL_HashTableIterateCallback callback, void *userdata);
- /* Helper functions for SDL_CreateHashTable callbacks... */
- /**
- * Generate a hash from a generic pointer.
- *
- * The key is intended to be a unique pointer to any datatype.
- *
- * This is intended to be used as one of the callbacks to SDL_CreateHashTable,
- * if this is useful to the type of keys to be used with the hash table.
- *
- * Note that the implementation may change in the future; do not expect
- * the results to be stable vs future SDL releases. Use this in a hash table
- * in the current process and don't store them to disk for the future.
- *
- * \param unused this parameter is ignored.
- * \param key the key to hash as a generic pointer.
- * \returns a 32-bit hash of the key.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.4.0.
- *
- * \sa SDL_CreateHashTable
- */
- extern Uint32 SDL_HashPointer(void *unused, const void *key);
- /**
- * Compare two generic pointers as hash table keys.
- *
- * This is intended to be used as one of the callbacks to SDL_CreateHashTable,
- * if this is useful to the type of keys to be used with the hash table.
- *
- * \param unused this parameter is ignored.
- * \param a the first generic pointer to compare.
- * \param b the second generic pointer to compare.
- * \returns true if the pointers are the same, false otherwise.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.4.0.
- *
- * \sa SDL_CreateHashTable
- */
- extern bool SDL_KeyMatchPointer(void *unused, const void *a, const void *b);
- /**
- * Generate a hash from a C string.
- *
- * The key is intended to be a NULL-terminated string, in UTF-8 format.
- *
- * This is intended to be used as one of the callbacks to SDL_CreateHashTable,
- * if this is useful to the type of keys to be used with the hash table.
- *
- * Note that the implementation may change in the future; do not expect
- * the results to be stable vs future SDL releases. Use this in a hash table
- * in the current process and don't store them to disk for the future.
- *
- * \param unused this parameter is ignored.
- * \param key the key to hash as a generic pointer.
- * \returns a 32-bit hash of the key.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.4.0.
- *
- * \sa SDL_CreateHashTable
- */
- extern Uint32 SDL_HashString(void *unused, const void *key);
- /**
- * Compare two C strings as hash table keys.
- *
- * Strings will be compared in a case-sensitive manner. More specifically,
- * they'll be compared as NULL-terminated arrays of bytes.
- *
- * This is intended to be used as one of the callbacks to SDL_CreateHashTable,
- * if this is useful to the type of keys to be used with the hash table.
- *
- * \param unused this parameter is ignored.
- * \param a the first string to compare.
- * \param b the second string to compare.
- * \returns true if the strings are the same, false otherwise.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.4.0.
- *
- * \sa SDL_CreateHashTable
- */
- extern bool SDL_KeyMatchString(void *unused, const void *a, const void *b);
- /**
- * Generate a hash from an integer ID.
- *
- * The key is intended to a unique integer, possibly within a small range.
- *
- * This is intended to be used as one of the callbacks to SDL_CreateHashTable,
- * if this is useful to the type of keys to be used with the hash table.
- *
- * Note that the implementation may change in the future; do not expect
- * the results to be stable vs future SDL releases. Use this in a hash table
- * in the current process and don't store them to disk for the future.
- *
- * \param unused this parameter is ignored.
- * \param key the key to hash as a generic pointer.
- * \returns a 32-bit hash of the key.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.4.0.
- *
- * \sa SDL_CreateHashTable
- */
- extern Uint32 SDL_HashID(void *unused, const void *key);
- /**
- * Compare two integer IDs as hash table keys.
- *
- * This is intended to be used as one of the callbacks to SDL_CreateHashTable,
- * if this is useful to the type of keys to be used with the hash table.
- *
- * \param unused this parameter is ignored.
- * \param a the first ID to compare.
- * \param b the second ID to compare.
- * \returns true if the IDs are the same, false otherwise.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.4.0.
- *
- * \sa SDL_CreateHashTable
- */
- extern bool SDL_KeyMatchID(void *unused, const void *a, const void *b);
- /**
- * Free both the key and value pointers of a hash table item.
- *
- * This is intended to be used as one of the callbacks to SDL_CreateHashTable,
- * if this is useful to the type of data to be used with the hash table.
- *
- * This literally calls `SDL_free(key);` and `SDL_free(value);`.
- *
- * \param unused this parameter is ignored.
- * \param key the key to be destroyed.
- * \param value the value to be destroyed.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.4.0.
- *
- * \sa SDL_CreateHashTable
- */
- extern void SDL_DestroyHashKeyAndValue(void *unused, const void *key, const void *value);
- /**
- * Free just the value pointer of a hash table item.
- *
- * This is intended to be used as one of the callbacks to SDL_CreateHashTable,
- * if this is useful to the type of data to be used with the hash table.
- *
- * This literally calls `SDL_free(key);` and leaves `value` alone.
- *
- * \param unused this parameter is ignored.
- * \param key the key to be destroyed.
- * \param value the value to be destroyed.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.4.0.
- *
- * \sa SDL_CreateHashTable
- */
- extern void SDL_DestroyHashKey(void *unused, const void *key, const void *value);
- /**
- * Free just the value pointer of a hash table item.
- *
- * This is intended to be used as one of the callbacks to SDL_CreateHashTable,
- * if this is useful to the type of data to be used with the hash table.
- *
- * This literally calls `SDL_free(value);` and leaves `key` alone.
- *
- * \param unused this parameter is ignored.
- * \param key the key to be destroyed.
- * \param value the value to be destroyed.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.4.0.
- *
- * \sa SDL_CreateHashTable
- */
- extern void SDL_DestroyHashValue(void *unused, const void *key, const void *value);
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include <SDL3/SDL_close_code.h>
- #endif /* SDL_hashtable_h_ */
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