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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #if defined(HAVE_GETHOSTNAME) && !defined(SDL_PLATFORM_WINDOWS)
- #include <unistd.h>
- #endif
- #include "joystick/SDL_joystick_c.h" // For SDL_GetGamepadTypeFromVIDPID()
- // Common utility functions that aren't in the public API
- int SDL_powerof2(int x)
- {
- int value;
- if (x <= 0) {
- // Return some sane value - we shouldn't hit this in our use cases
- return 1;
- }
- // This trick works for 32-bit values
- {
- SDL_COMPILE_TIME_ASSERT(SDL_powerof2, sizeof(x) == sizeof(Uint32));
- }
- value = x;
- value -= 1;
- value |= value >> 1;
- value |= value >> 2;
- value |= value >> 4;
- value |= value >> 8;
- value |= value >> 16;
- value += 1;
- return value;
- }
- Uint32 SDL_CalculateGCD(Uint32 a, Uint32 b)
- {
- if (b == 0) {
- return a;
- }
- return SDL_CalculateGCD(b, (a % b));
- }
- // Algorithm adapted with thanks from John Cook's blog post:
- // http://www.johndcook.com/blog/2010/10/20/best-rational-approximation
- void SDL_CalculateFraction(float x, int *numerator, int *denominator)
- {
- const int N = 1000;
- int a = 0, b = 1;
- int c = 1, d = 0;
- while (b <= N && d <= N) {
- float mediant = (float)(a + c) / (b + d);
- if (x == mediant) {
- if (b + d <= N) {
- *numerator = a + c;
- *denominator = b + d;
- } else if (d > b) {
- *numerator = c;
- *denominator = d;
- } else {
- *numerator = a;
- *denominator = b;
- }
- return;
- } else if (x > mediant) {
- a = a + c;
- b = b + d;
- } else {
- c = a + c;
- d = b + d;
- }
- }
- if (b > N) {
- *numerator = c;
- *denominator = d;
- } else {
- *numerator = a;
- *denominator = b;
- }
- }
- bool SDL_startswith(const char *string, const char *prefix)
- {
- if (SDL_strncmp(string, prefix, SDL_strlen(prefix)) == 0) {
- return true;
- }
- return false;
- }
- bool SDL_endswith(const char *string, const char *suffix)
- {
- size_t string_length = string ? SDL_strlen(string) : 0;
- size_t suffix_length = suffix ? SDL_strlen(suffix) : 0;
- if (suffix_length > 0 && suffix_length <= string_length) {
- if (SDL_memcmp(string + string_length - suffix_length, suffix, suffix_length) == 0) {
- return true;
- }
- }
- return false;
- }
- SDL_COMPILE_TIME_ASSERT(sizeof_object_id, sizeof(int) == sizeof(Uint32));
- Uint32 SDL_GetNextObjectID(void)
- {
- static SDL_AtomicInt last_id;
- Uint32 id = (Uint32)SDL_AtomicIncRef(&last_id) + 1;
- if (id == 0) {
- id = (Uint32)SDL_AtomicIncRef(&last_id) + 1;
- }
- return id;
- }
- static SDL_InitState SDL_objects_init;
- static SDL_HashTable *SDL_objects;
- static Uint32 SDLCALL SDL_HashObject(void *unused, const void *key)
- {
- return (Uint32)(uintptr_t)key;
- }
- static bool SDL_KeyMatchObject(void *unused, const void *a, const void *b)
- {
- return (a == b);
- }
- void SDL_SetObjectValid(void *object, SDL_ObjectType type, bool valid)
- {
- SDL_assert(object != NULL);
- if (SDL_ShouldInit(&SDL_objects_init)) {
- SDL_objects = SDL_CreateHashTable(0, true, SDL_HashObject, SDL_KeyMatchObject, NULL, NULL);
- const bool initialized = (SDL_objects != NULL);
- SDL_SetInitialized(&SDL_objects_init, initialized);
- if (!initialized) {
- return;
- }
- }
- if (valid) {
- SDL_InsertIntoHashTable(SDL_objects, object, (void *)(uintptr_t)type, true);
- } else {
- SDL_RemoveFromHashTable(SDL_objects, object);
- }
- }
- bool SDL_ObjectValid(void *object, SDL_ObjectType type)
- {
- if (!object) {
- return false;
- }
- const void *object_type;
- if (!SDL_FindInHashTable(SDL_objects, object, &object_type)) {
- return false;
- }
- return (((SDL_ObjectType)(uintptr_t)object_type) == type);
- }
- typedef struct GetOneObjectData
- {
- const SDL_ObjectType type;
- void **objects;
- const int count;
- int num_objects;
- } GetOneObjectData;
- static bool SDLCALL GetOneObject(void *userdata, const SDL_HashTable *table, const void *object, const void *object_type)
- {
- GetOneObjectData *data = (GetOneObjectData *) userdata;
- if ((SDL_ObjectType)(uintptr_t)object_type == data->type) {
- if (data->num_objects < data->count) {
- data->objects[data->num_objects] = (void *)object;
- }
- ++data->num_objects;
- }
- return true; // keep iterating.
- }
- int SDL_GetObjects(SDL_ObjectType type, void **objects, int count)
- {
- GetOneObjectData data = { type, objects, count, 0 };
- SDL_IterateHashTable(SDL_objects, GetOneObject, &data);
- return data.num_objects;
- }
- static bool SDLCALL LogOneLeakedObject(void *userdata, const SDL_HashTable *table, const void *object, const void *object_type)
- {
- const char *type = "unknown object";
- switch ((SDL_ObjectType)(uintptr_t)object_type) {
- #define SDLOBJTYPECASE(typ, name) case SDL_OBJECT_TYPE_##typ: type = name; break
- SDLOBJTYPECASE(WINDOW, "SDL_Window");
- SDLOBJTYPECASE(RENDERER, "SDL_Renderer");
- SDLOBJTYPECASE(TEXTURE, "SDL_Texture");
- SDLOBJTYPECASE(JOYSTICK, "SDL_Joystick");
- SDLOBJTYPECASE(GAMEPAD, "SDL_Gamepad");
- SDLOBJTYPECASE(HAPTIC, "SDL_Haptic");
- SDLOBJTYPECASE(SENSOR, "SDL_Sensor");
- SDLOBJTYPECASE(HIDAPI_DEVICE, "hidapi device");
- SDLOBJTYPECASE(HIDAPI_JOYSTICK, "hidapi joystick");
- SDLOBJTYPECASE(THREAD, "thread");
- SDLOBJTYPECASE(TRAY, "SDL_Tray");
- #undef SDLOBJTYPECASE
- default: break;
- }
- SDL_Log("Leaked %s (%p)", type, object);
- return true; // keep iterating.
- }
- void SDL_SetObjectsInvalid(void)
- {
- if (SDL_ShouldQuit(&SDL_objects_init)) {
- // Log any leaked objects
- SDL_IterateHashTable(SDL_objects, LogOneLeakedObject, NULL);
- SDL_assert(SDL_HashTableEmpty(SDL_objects));
- SDL_DestroyHashTable(SDL_objects);
- SDL_objects = NULL;
- SDL_SetInitialized(&SDL_objects_init, false);
- }
- }
- static int SDL_URIDecode(const char *src, char *dst, int len)
- {
- int ri, wi, di;
- char decode = '\0';
- if (!src || !dst || len < 0) {
- return -1;
- }
- if (len == 0) {
- len = (int)SDL_strlen(src);
- }
- for (ri = 0, wi = 0, di = 0; ri < len && wi < len; ri += 1) {
- if (di == 0) {
- // start decoding
- if (src[ri] == '%') {
- decode = '\0';
- di += 1;
- continue;
- }
- // normal write
- dst[wi] = src[ri];
- wi += 1;
- } else if (di == 1 || di == 2) {
- char off = '\0';
- char isa = src[ri] >= 'a' && src[ri] <= 'f';
- char isA = src[ri] >= 'A' && src[ri] <= 'F';
- char isn = src[ri] >= '0' && src[ri] <= '9';
- if (!(isa || isA || isn)) {
- // not a hexadecimal
- int sri;
- for (sri = ri - di; sri <= ri; sri += 1) {
- dst[wi] = src[sri];
- wi += 1;
- }
- di = 0;
- continue;
- }
- // itsy bitsy magicsy
- if (isn) {
- off = 0 - '0';
- } else if (isa) {
- off = 10 - 'a';
- } else if (isA) {
- off = 10 - 'A';
- }
- decode |= (src[ri] + off) << (2 - di) * 4;
- if (di == 2) {
- dst[wi] = decode;
- wi += 1;
- di = 0;
- } else {
- di += 1;
- }
- }
- }
- dst[wi] = '\0';
- return wi;
- }
- int SDL_URIToLocal(const char *src, char *dst)
- {
- if (SDL_memcmp(src, "file:/", 6) == 0) {
- src += 6; // local file?
- } else if (SDL_strstr(src, ":/") != NULL) {
- return -1; // wrong scheme
- }
- bool local = src[0] != '/' || (src[0] != '\0' && src[1] == '/');
- // Check the hostname, if present. RFC 3986 states that the hostname component of a URI is not case-sensitive.
- if (!local && src[0] == '/' && src[2] != '/') {
- char *hostname_end = SDL_strchr(src + 1, '/');
- if (hostname_end) {
- const size_t src_len = hostname_end - (src + 1);
- size_t hostname_len;
- #if defined(HAVE_GETHOSTNAME) && !defined(SDL_PLATFORM_WINDOWS)
- char hostname[257];
- if (gethostname(hostname, 255) == 0) {
- hostname[256] = '\0';
- hostname_len = SDL_strlen(hostname);
- if (hostname_len == src_len && SDL_strncasecmp(src + 1, hostname, src_len) == 0) {
- src = hostname_end + 1;
- local = true;
- }
- }
- #endif
- if (!local) {
- static const char *localhost = "localhost";
- hostname_len = SDL_strlen(localhost);
- if (hostname_len == src_len && SDL_strncasecmp(src + 1, localhost, src_len) == 0) {
- src = hostname_end + 1;
- local = true;
- }
- }
- }
- }
- if (local) {
- // Convert URI escape sequences to real characters
- if (src[0] == '/') {
- src++;
- } else {
- src--;
- }
- return SDL_URIDecode(src, dst, 0);
- }
- return -1;
- }
- // This is a set of per-thread persistent strings that we can return from the SDL API.
- // This is used for short strings that might persist past the lifetime of the object
- // they are related to.
- static SDL_TLSID SDL_string_storage;
- static void SDL_FreePersistentStrings( void *value )
- {
- SDL_HashTable *strings = (SDL_HashTable *)value;
- SDL_DestroyHashTable(strings);
- }
- const char *SDL_GetPersistentString(const char *string)
- {
- if (!string) {
- return NULL;
- }
- if (!*string) {
- return "";
- }
- SDL_HashTable *strings = (SDL_HashTable *)SDL_GetTLS(&SDL_string_storage);
- if (!strings) {
- strings = SDL_CreateHashTable(0, false, SDL_HashString, SDL_KeyMatchString, SDL_DestroyHashValue, NULL);
- if (!strings) {
- return NULL;
- }
- SDL_SetTLS(&SDL_string_storage, strings, SDL_FreePersistentStrings);
- }
- const char *result;
- if (!SDL_FindInHashTable(strings, string, (const void **)&result)) {
- char *new_string = SDL_strdup(string);
- if (!new_string) {
- return NULL;
- }
- // If the hash table insert fails, at least we can return the string we allocated
- SDL_InsertIntoHashTable(strings, new_string, new_string, false);
- result = new_string;
- }
- return result;
- }
- static int PrefixMatch(const char *a, const char *b)
- {
- int matchlen = 0;
- // Fixes the "HORI HORl Taiko No Tatsujin Drum Controller"
- if (SDL_strncmp(a, "HORI ", 5) == 0 && SDL_strncmp(b, "HORl ", 5) == 0) {
- return 5;
- }
- while (*a && *b) {
- if (SDL_tolower((unsigned char)*a++) == SDL_tolower((unsigned char)*b++)) {
- ++matchlen;
- } else {
- break;
- }
- }
- return matchlen;
- }
- char *SDL_CreateDeviceName(Uint16 vendor, Uint16 product, const char *vendor_name, const char *product_name, const char *default_name)
- {
- static struct
- {
- const char *prefix;
- const char *replacement;
- } replacements[] = {
- { "8BitDo Tech Ltd", "8BitDo" },
- { "ASTRO Gaming", "ASTRO" },
- { "Bensussen Deutsch & Associates,Inc.(BDA)", "BDA" },
- { "Guangzhou Chicken Run Network Technology Co., Ltd.", "GameSir" },
- { "HORI CO.,LTD.", "HORI" },
- { "HORI CO.,LTD", "HORI" },
- { "Mad Catz Inc.", "Mad Catz" },
- { "Nintendo Co., Ltd.", "Nintendo" },
- { "NVIDIA Corporation ", "" },
- { "Performance Designed Products", "PDP" },
- { "QANBA USA, LLC", "Qanba" },
- { "QANBA USA,LLC", "Qanba" },
- { "Unknown ", "" },
- };
- char *name = NULL;
- size_t i, len;
- if (!vendor_name) {
- vendor_name = "";
- }
- if (!product_name) {
- product_name = "";
- }
- while (*vendor_name == ' ') {
- ++vendor_name;
- }
- while (*product_name == ' ') {
- ++product_name;
- }
- if (*vendor_name && *product_name) {
- len = (SDL_strlen(vendor_name) + 1 + SDL_strlen(product_name) + 1);
- name = (char *)SDL_malloc(len);
- if (name) {
- (void)SDL_snprintf(name, len, "%s %s", vendor_name, product_name);
- }
- } else if (*product_name) {
- name = SDL_strdup(product_name);
- } else if (vendor || product) {
- // Couldn't find a controller name, try to give it one based on device type
- switch (SDL_GetGamepadTypeFromVIDPID(vendor, product, NULL, true)) {
- case SDL_GAMEPAD_TYPE_XBOX360:
- name = SDL_strdup("Xbox 360 Controller");
- break;
- case SDL_GAMEPAD_TYPE_XBOXONE:
- name = SDL_strdup("Xbox One Controller");
- break;
- case SDL_GAMEPAD_TYPE_PS3:
- name = SDL_strdup("PS3 Controller");
- break;
- case SDL_GAMEPAD_TYPE_PS4:
- name = SDL_strdup("PS4 Controller");
- break;
- case SDL_GAMEPAD_TYPE_PS5:
- name = SDL_strdup("DualSense Wireless Controller");
- break;
- case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO:
- name = SDL_strdup("Nintendo Switch Pro Controller");
- break;
- default:
- len = (6 + 1 + 6 + 1);
- name = (char *)SDL_malloc(len);
- if (name) {
- (void)SDL_snprintf(name, len, "0x%.4x/0x%.4x", vendor, product);
- }
- break;
- }
- } else if (default_name) {
- name = SDL_strdup(default_name);
- }
- if (!name) {
- return NULL;
- }
- // Trim trailing whitespace
- for (len = SDL_strlen(name); (len > 0 && name[len - 1] == ' '); --len) {
- // continue
- }
- name[len] = '\0';
- // Compress duplicate spaces
- for (i = 0; i < (len - 1);) {
- if (name[i] == ' ' && name[i + 1] == ' ') {
- SDL_memmove(&name[i], &name[i + 1], (len - i));
- --len;
- } else {
- ++i;
- }
- }
- // Perform any manufacturer replacements
- for (i = 0; i < SDL_arraysize(replacements); ++i) {
- size_t prefixlen = SDL_strlen(replacements[i].prefix);
- if (SDL_strncasecmp(name, replacements[i].prefix, prefixlen) == 0) {
- size_t replacementlen = SDL_strlen(replacements[i].replacement);
- if (replacementlen <= prefixlen) {
- SDL_memcpy(name, replacements[i].replacement, replacementlen);
- SDL_memmove(name + replacementlen, name + prefixlen, (len - prefixlen) + 1);
- len -= (prefixlen - replacementlen);
- } else {
- // FIXME: Need to handle the expand case by reallocating the string
- }
- break;
- }
- }
- /* Remove duplicate manufacturer or product in the name
- * e.g. Razer Razer Raiju Tournament Edition Wired
- */
- for (i = 1; i < (len - 1); ++i) {
- int matchlen = PrefixMatch(name, &name[i]);
- while (matchlen > 0) {
- if (name[matchlen] == ' ' || name[matchlen] == '-') {
- SDL_memmove(name, name + matchlen + 1, len - matchlen);
- break;
- }
- --matchlen;
- }
- if (matchlen > 0) {
- // We matched the manufacturer's name and removed it
- break;
- }
- }
- return name;
- }
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