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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #if defined(SDL_PLATFORM_WINDOWS) && defined(HAVE_MMDEVICEAPI_H)
- #include "SDL_windows.h"
- #include "SDL_immdevice.h"
- #include "../../audio/SDL_sysaudio.h"
- #include <objbase.h> // For CLSIDFromString
- typedef struct SDL_IMMDevice_HandleData
- {
- LPWSTR immdevice_id;
- GUID directsound_guid;
- } SDL_IMMDevice_HandleData;
- static const ERole SDL_IMMDevice_role = eConsole; // !!! FIXME: should this be eMultimedia? Should be a hint?
- // This is global to the WASAPI target, to handle hotplug and default device lookup.
- static IMMDeviceEnumerator *enumerator = NULL;
- static SDL_IMMDevice_callbacks immcallbacks;
- // PropVariantInit() is an inline function/macro in PropIdl.h that calls the C runtime's memset() directly. Use ours instead, to avoid dependency.
- #ifdef PropVariantInit
- #undef PropVariantInit
- #endif
- #define PropVariantInit(p) SDL_zerop(p)
- // Some GUIDs we need to know without linking to libraries that aren't available before Vista.
- /* *INDENT-OFF* */ // clang-format off
- static const CLSID SDL_CLSID_MMDeviceEnumerator = { 0xbcde0395, 0xe52f, 0x467c,{ 0x8e, 0x3d, 0xc4, 0x57, 0x92, 0x91, 0x69, 0x2e } };
- static const IID SDL_IID_IMMDeviceEnumerator = { 0xa95664d2, 0x9614, 0x4f35,{ 0xa7, 0x46, 0xde, 0x8d, 0xb6, 0x36, 0x17, 0xe6 } };
- static const IID SDL_IID_IMMNotificationClient = { 0x7991eec9, 0x7e89, 0x4d85,{ 0x83, 0x90, 0x6c, 0x70, 0x3c, 0xec, 0x60, 0xc0 } };
- static const IID SDL_IID_IMMEndpoint = { 0x1be09788, 0x6894, 0x4089,{ 0x85, 0x86, 0x9a, 0x2a, 0x6c, 0x26, 0x5a, 0xc5 } };
- static const PROPERTYKEY SDL_PKEY_Device_FriendlyName = { { 0xa45c254e, 0xdf1c, 0x4efd,{ 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, } }, 14 };
- static const PROPERTYKEY SDL_PKEY_AudioEngine_DeviceFormat = { { 0xf19f064d, 0x82c, 0x4e27,{ 0xbc, 0x73, 0x68, 0x82, 0xa1, 0xbb, 0x8e, 0x4c, } }, 0 };
- static const PROPERTYKEY SDL_PKEY_AudioEndpoint_GUID = { { 0x1da5d803, 0xd492, 0x4edd,{ 0x8c, 0x23, 0xe0, 0xc0, 0xff, 0xee, 0x7f, 0x0e, } }, 4 };
- /* *INDENT-ON* */ // clang-format on
- static bool FindByDevIDCallback(SDL_AudioDevice *device, void *userdata)
- {
- LPCWSTR devid = (LPCWSTR)userdata;
- if (devid && device && device->handle) {
- const SDL_IMMDevice_HandleData *handle = (const SDL_IMMDevice_HandleData *)device->handle;
- if (handle->immdevice_id && SDL_wcscmp(handle->immdevice_id, devid) == 0) {
- return true;
- }
- }
- return false;
- }
- static SDL_AudioDevice *SDL_IMMDevice_FindByDevID(LPCWSTR devid)
- {
- return SDL_FindPhysicalAudioDeviceByCallback(FindByDevIDCallback, (void *) devid);
- }
- LPGUID SDL_IMMDevice_GetDirectSoundGUID(SDL_AudioDevice *device)
- {
- return (device && device->handle) ? &(((SDL_IMMDevice_HandleData *) device->handle)->directsound_guid) : NULL;
- }
- LPCWSTR SDL_IMMDevice_GetDevID(SDL_AudioDevice *device)
- {
- return (device && device->handle) ? ((const SDL_IMMDevice_HandleData *) device->handle)->immdevice_id : NULL;
- }
- static void GetMMDeviceInfo(IMMDevice *device, char **utf8dev, WAVEFORMATEXTENSIBLE *fmt, GUID *guid)
- {
- /* PKEY_Device_FriendlyName gives you "Speakers (SoundBlaster Pro)" which drives me nuts. I'd rather it be
- "SoundBlaster Pro (Speakers)" but I guess that's developers vs users. Windows uses the FriendlyName in
- its own UIs, like Volume Control, etc. */
- IPropertyStore *props = NULL;
- *utf8dev = NULL;
- SDL_zerop(fmt);
- if (SUCCEEDED(IMMDevice_OpenPropertyStore(device, STGM_READ, &props))) {
- PROPVARIANT var;
- PropVariantInit(&var);
- if (SUCCEEDED(IPropertyStore_GetValue(props, &SDL_PKEY_Device_FriendlyName, &var))) {
- *utf8dev = WIN_StringToUTF8W(var.pwszVal);
- }
- PropVariantClear(&var);
- if (SUCCEEDED(IPropertyStore_GetValue(props, &SDL_PKEY_AudioEngine_DeviceFormat, &var))) {
- SDL_memcpy(fmt, var.blob.pBlobData, SDL_min(var.blob.cbSize, sizeof(WAVEFORMATEXTENSIBLE)));
- }
- PropVariantClear(&var);
- if (SUCCEEDED(IPropertyStore_GetValue(props, &SDL_PKEY_AudioEndpoint_GUID, &var))) {
- (void)CLSIDFromString(var.pwszVal, guid);
- }
- PropVariantClear(&var);
- IPropertyStore_Release(props);
- }
- }
- void SDL_IMMDevice_FreeDeviceHandle(SDL_AudioDevice *device)
- {
- if (device && device->handle) {
- SDL_IMMDevice_HandleData *handle = (SDL_IMMDevice_HandleData *) device->handle;
- SDL_free(handle->immdevice_id);
- SDL_free(handle);
- device->handle = NULL;
- }
- }
- static SDL_AudioDevice *SDL_IMMDevice_Add(const bool recording, const char *devname, WAVEFORMATEXTENSIBLE *fmt, LPCWSTR devid, GUID *dsoundguid)
- {
- /* You can have multiple endpoints on a device that are mutually exclusive ("Speakers" vs "Line Out" or whatever).
- In a perfect world, things that are unplugged won't be in this collection. The only gotcha is probably for
- phones and tablets, where you might have an internal speaker and a headphone jack and expect both to be
- available and switch automatically. (!!! FIXME...?) */
- if (!devname) {
- return NULL;
- }
- // see if we already have this one first.
- SDL_AudioDevice *device = SDL_IMMDevice_FindByDevID(devid);
- if (device) {
- if (SDL_GetAtomicInt(&device->zombie)) {
- // whoa, it came back! This can happen if you unplug and replug USB headphones while we're still keeping the SDL object alive.
- // Kill this device's IMMDevice id; the device will go away when the app closes it, or maybe a new default device is chosen
- // (possibly this reconnected device), so we just want to make sure IMMDevice doesn't try to find the old device by the existing ID string.
- SDL_IMMDevice_HandleData *handle = (SDL_IMMDevice_HandleData *) device->handle;
- SDL_free(handle->immdevice_id);
- handle->immdevice_id = NULL;
- device = NULL; // add a new device, below.
- }
- }
- if (!device) {
- // handle is freed by SDL_IMMDevice_FreeDeviceHandle!
- SDL_IMMDevice_HandleData *handle = (SDL_IMMDevice_HandleData *)SDL_malloc(sizeof(SDL_IMMDevice_HandleData));
- if (!handle) {
- return NULL;
- }
- handle->immdevice_id = SDL_wcsdup(devid);
- if (!handle->immdevice_id) {
- SDL_free(handle);
- return NULL;
- }
- SDL_memcpy(&handle->directsound_guid, dsoundguid, sizeof(GUID));
- SDL_AudioSpec spec;
- SDL_zero(spec);
- spec.channels = (Uint8)fmt->Format.nChannels;
- spec.freq = fmt->Format.nSamplesPerSec;
- spec.format = SDL_WaveFormatExToSDLFormat((WAVEFORMATEX *)fmt);
- device = SDL_AddAudioDevice(recording, devname, &spec, handle);
- if (!device) {
- SDL_free(handle->immdevice_id);
- SDL_free(handle);
- }
- }
- return device;
- }
- /* We need a COM subclass of IMMNotificationClient for hotplug support, which is
- easy in C++, but we have to tapdance more to make work in C.
- Thanks to this page for coaching on how to make this work:
- https://www.codeproject.com/Articles/13601/COM-in-plain-C */
- typedef struct SDLMMNotificationClient
- {
- const IMMNotificationClientVtbl *lpVtbl;
- SDL_AtomicInt refcount;
- } SDLMMNotificationClient;
- static HRESULT STDMETHODCALLTYPE SDLMMNotificationClient_QueryInterface(IMMNotificationClient *client, REFIID iid, void **ppv)
- {
- if ((WIN_IsEqualIID(iid, &IID_IUnknown)) || (WIN_IsEqualIID(iid, &SDL_IID_IMMNotificationClient))) {
- *ppv = client;
- client->lpVtbl->AddRef(client);
- return S_OK;
- }
- *ppv = NULL;
- return E_NOINTERFACE;
- }
- static ULONG STDMETHODCALLTYPE SDLMMNotificationClient_AddRef(IMMNotificationClient *iclient)
- {
- SDLMMNotificationClient *client = (SDLMMNotificationClient *)iclient;
- return (ULONG)(SDL_AtomicIncRef(&client->refcount) + 1);
- }
- static ULONG STDMETHODCALLTYPE SDLMMNotificationClient_Release(IMMNotificationClient *iclient)
- {
- // client is a static object; we don't ever free it.
- SDLMMNotificationClient *client = (SDLMMNotificationClient *)iclient;
- const ULONG rc = SDL_AtomicDecRef(&client->refcount);
- if (rc == 0) {
- SDL_SetAtomicInt(&client->refcount, 0); // uhh...
- return 0;
- }
- return rc - 1;
- }
- // These are the entry points called when WASAPI device endpoints change.
- static HRESULT STDMETHODCALLTYPE SDLMMNotificationClient_OnDefaultDeviceChanged(IMMNotificationClient *iclient, EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId)
- {
- if (role == SDL_IMMDevice_role) {
- immcallbacks.default_audio_device_changed(SDL_IMMDevice_FindByDevID(pwstrDeviceId));
- }
- return S_OK;
- }
- static HRESULT STDMETHODCALLTYPE SDLMMNotificationClient_OnDeviceAdded(IMMNotificationClient *iclient, LPCWSTR pwstrDeviceId)
- {
- /* we ignore this; devices added here then progress to ACTIVE, if appropriate, in
- OnDeviceStateChange, making that a better place to deal with device adds. More
- importantly: the first time you plug in a USB audio device, this callback will
- fire, but when you unplug it, it isn't removed (it's state changes to NOTPRESENT).
- Plugging it back in won't fire this callback again. */
- return S_OK;
- }
- static HRESULT STDMETHODCALLTYPE SDLMMNotificationClient_OnDeviceRemoved(IMMNotificationClient *iclient, LPCWSTR pwstrDeviceId)
- {
- return S_OK; // See notes in OnDeviceAdded handler about why we ignore this.
- }
- static HRESULT STDMETHODCALLTYPE SDLMMNotificationClient_OnDeviceStateChanged(IMMNotificationClient *iclient, LPCWSTR pwstrDeviceId, DWORD dwNewState)
- {
- IMMDevice *device = NULL;
- if (SUCCEEDED(IMMDeviceEnumerator_GetDevice(enumerator, pwstrDeviceId, &device))) {
- IMMEndpoint *endpoint = NULL;
- if (SUCCEEDED(IMMDevice_QueryInterface(device, &SDL_IID_IMMEndpoint, (void **)&endpoint))) {
- EDataFlow flow;
- if (SUCCEEDED(IMMEndpoint_GetDataFlow(endpoint, &flow))) {
- const bool recording = (flow == eCapture);
- if (dwNewState == DEVICE_STATE_ACTIVE) {
- char *utf8dev;
- WAVEFORMATEXTENSIBLE fmt;
- GUID dsoundguid;
- GetMMDeviceInfo(device, &utf8dev, &fmt, &dsoundguid);
- if (utf8dev) {
- SDL_IMMDevice_Add(recording, utf8dev, &fmt, pwstrDeviceId, &dsoundguid);
- SDL_free(utf8dev);
- }
- } else {
- immcallbacks.audio_device_disconnected(SDL_IMMDevice_FindByDevID(pwstrDeviceId));
- }
- }
- IMMEndpoint_Release(endpoint);
- }
- IMMDevice_Release(device);
- }
- return S_OK;
- }
- static HRESULT STDMETHODCALLTYPE SDLMMNotificationClient_OnPropertyValueChanged(IMMNotificationClient *client, LPCWSTR pwstrDeviceId, const PROPERTYKEY key)
- {
- return S_OK; // we don't care about these.
- }
- static const IMMNotificationClientVtbl notification_client_vtbl = {
- SDLMMNotificationClient_QueryInterface,
- SDLMMNotificationClient_AddRef,
- SDLMMNotificationClient_Release,
- SDLMMNotificationClient_OnDeviceStateChanged,
- SDLMMNotificationClient_OnDeviceAdded,
- SDLMMNotificationClient_OnDeviceRemoved,
- SDLMMNotificationClient_OnDefaultDeviceChanged,
- SDLMMNotificationClient_OnPropertyValueChanged
- };
- static SDLMMNotificationClient notification_client = { ¬ification_client_vtbl, { 1 } };
- bool SDL_IMMDevice_Init(const SDL_IMMDevice_callbacks *callbacks)
- {
- HRESULT ret;
- // just skip the discussion with COM here.
- if (!WIN_IsWindowsVistaOrGreater()) {
- return SDL_SetError("IMMDevice support requires Windows Vista or later");
- }
- if (FAILED(WIN_CoInitialize())) {
- return SDL_SetError("IMMDevice: CoInitialize() failed");
- }
- ret = CoCreateInstance(&SDL_CLSID_MMDeviceEnumerator, NULL, CLSCTX_INPROC_SERVER, &SDL_IID_IMMDeviceEnumerator, (LPVOID *)&enumerator);
- if (FAILED(ret)) {
- WIN_CoUninitialize();
- return WIN_SetErrorFromHRESULT("IMMDevice CoCreateInstance(MMDeviceEnumerator)", ret);
- }
- if (callbacks) {
- SDL_copyp(&immcallbacks, callbacks);
- } else {
- SDL_zero(immcallbacks);
- }
- if (!immcallbacks.audio_device_disconnected) {
- immcallbacks.audio_device_disconnected = SDL_AudioDeviceDisconnected;
- }
- if (!immcallbacks.default_audio_device_changed) {
- immcallbacks.default_audio_device_changed = SDL_DefaultAudioDeviceChanged;
- }
- return true;
- }
- void SDL_IMMDevice_Quit(void)
- {
- if (enumerator) {
- IMMDeviceEnumerator_UnregisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *)¬ification_client);
- IMMDeviceEnumerator_Release(enumerator);
- enumerator = NULL;
- }
- SDL_zero(immcallbacks);
- WIN_CoUninitialize();
- }
- bool SDL_IMMDevice_Get(SDL_AudioDevice *device, IMMDevice **immdevice, bool recording)
- {
- const Uint64 timeout = SDL_GetTicks() + 8000; // intel's audio drivers can fail for up to EIGHT SECONDS after a device is connected or we wake from sleep.
- SDL_assert(device != NULL);
- SDL_assert(immdevice != NULL);
- LPCWSTR devid = SDL_IMMDevice_GetDevID(device);
- SDL_assert(devid != NULL);
- HRESULT ret;
- while ((ret = IMMDeviceEnumerator_GetDevice(enumerator, devid, immdevice)) == E_NOTFOUND) {
- const Uint64 now = SDL_GetTicks();
- if (timeout > now) {
- const Uint64 ticksleft = timeout - now;
- SDL_Delay((Uint32)SDL_min(ticksleft, 300)); // wait awhile and try again.
- continue;
- }
- break;
- }
- if (!SUCCEEDED(ret)) {
- return WIN_SetErrorFromHRESULT("WASAPI can't find requested audio endpoint", ret);
- }
- return true;
- }
- static void EnumerateEndpointsForFlow(const bool recording, SDL_AudioDevice **default_device)
- {
- /* Note that WASAPI separates "adapter devices" from "audio endpoint devices"
- ...one adapter device ("SoundBlaster Pro") might have multiple endpoint devices ("Speakers", "Line-Out"). */
- IMMDeviceCollection *collection = NULL;
- if (FAILED(IMMDeviceEnumerator_EnumAudioEndpoints(enumerator, recording ? eCapture : eRender, DEVICE_STATE_ACTIVE, &collection))) {
- return;
- }
- UINT total = 0;
- if (FAILED(IMMDeviceCollection_GetCount(collection, &total))) {
- IMMDeviceCollection_Release(collection);
- return;
- }
- LPWSTR default_devid = NULL;
- if (default_device) {
- IMMDevice *default_immdevice = NULL;
- const EDataFlow dataflow = recording ? eCapture : eRender;
- if (SUCCEEDED(IMMDeviceEnumerator_GetDefaultAudioEndpoint(enumerator, dataflow, SDL_IMMDevice_role, &default_immdevice))) {
- LPWSTR devid = NULL;
- if (SUCCEEDED(IMMDevice_GetId(default_immdevice, &devid))) {
- default_devid = SDL_wcsdup(devid); // if this fails, oh well.
- CoTaskMemFree(devid);
- }
- IMMDevice_Release(default_immdevice);
- }
- }
- for (UINT i = 0; i < total; i++) {
- IMMDevice *immdevice = NULL;
- if (SUCCEEDED(IMMDeviceCollection_Item(collection, i, &immdevice))) {
- LPWSTR devid = NULL;
- if (SUCCEEDED(IMMDevice_GetId(immdevice, &devid))) {
- char *devname = NULL;
- WAVEFORMATEXTENSIBLE fmt;
- GUID dsoundguid;
- SDL_zero(fmt);
- SDL_zero(dsoundguid);
- GetMMDeviceInfo(immdevice, &devname, &fmt, &dsoundguid);
- if (devname) {
- SDL_AudioDevice *sdldevice = SDL_IMMDevice_Add(recording, devname, &fmt, devid, &dsoundguid);
- if (default_device && default_devid && SDL_wcscmp(default_devid, devid) == 0) {
- *default_device = sdldevice;
- }
- SDL_free(devname);
- }
- CoTaskMemFree(devid);
- }
- IMMDevice_Release(immdevice);
- }
- }
- SDL_free(default_devid);
- IMMDeviceCollection_Release(collection);
- }
- void SDL_IMMDevice_EnumerateEndpoints(SDL_AudioDevice **default_playback, SDL_AudioDevice **default_recording)
- {
- EnumerateEndpointsForFlow(false, default_playback);
- EnumerateEndpointsForFlow(true, default_recording);
- // if this fails, we just won't get hotplug events. Carry on anyhow.
- IMMDeviceEnumerator_RegisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *)¬ification_client);
- }
- #endif // defined(SDL_PLATFORM_WINDOWS) && defined(HAVE_MMDEVICEAPI_H)
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