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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #include "SDL_xinput.h"
- // Set up for C function definitions, even when using C++
- #ifdef __cplusplus
- extern "C" {
- #endif
- XInputGetState_t SDL_XInputGetState = NULL;
- XInputSetState_t SDL_XInputSetState = NULL;
- XInputGetCapabilities_t SDL_XInputGetCapabilities = NULL;
- XInputGetCapabilitiesEx_t SDL_XInputGetCapabilitiesEx = NULL;
- XInputGetBatteryInformation_t SDL_XInputGetBatteryInformation = NULL;
- DWORD SDL_XInputVersion = 0;
- static HMODULE s_pXInputDLL = NULL;
- static int s_XInputDLLRefCount = 0;
- #if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
- bool WIN_LoadXInputDLL(void)
- {
- /* Getting handles to system dlls (via LoadLibrary and its variants) is not
- * supported on Xbox, thus, pointers to XInput's functions can't be
- * retrieved via GetProcAddress.
- *
- * When on Xbox, assume that XInput is already loaded, and directly map
- * its XInput.h-declared functions to the SDL_XInput* set of function
- * pointers.
- */
- SDL_XInputGetState = (XInputGetState_t)XInputGetState;
- SDL_XInputSetState = (XInputSetState_t)XInputSetState;
- SDL_XInputGetCapabilities = (XInputGetCapabilities_t)XInputGetCapabilities;
- SDL_XInputGetBatteryInformation = (XInputGetBatteryInformation_t)XInputGetBatteryInformation;
- // XInput 1.4 ships with Windows 8 and 8.1:
- SDL_XInputVersion = (1 << 16) | 4;
- return true;
- }
- void WIN_UnloadXInputDLL(void)
- {
- }
- #else // !(defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES))
- bool WIN_LoadXInputDLL(void)
- {
- DWORD version = 0;
- if (s_pXInputDLL) {
- SDL_assert(s_XInputDLLRefCount > 0);
- s_XInputDLLRefCount++;
- return true; // already loaded
- }
- /* NOTE: Don't load XinputUap.dll
- * This is XInput emulation over Windows.Gaming.Input, and has all the
- * limitations of that API (no devices at startup, no background input, etc.)
- */
- version = (1 << 16) | 4;
- s_pXInputDLL = LoadLibrary(TEXT("XInput1_4.dll")); // 1.4 Ships with Windows 8.
- if (!s_pXInputDLL) {
- version = (1 << 16) | 3;
- s_pXInputDLL = LoadLibrary(TEXT("XInput1_3.dll")); // 1.3 can be installed as a redistributable component.
- }
- if (!s_pXInputDLL) {
- s_pXInputDLL = LoadLibrary(TEXT("bin\\XInput1_3.dll"));
- }
- if (!s_pXInputDLL) {
- // "9.1.0" Ships with Vista and Win7, and is more limited than 1.3+ (e.g. XInputGetStateEx is not available.)
- s_pXInputDLL = LoadLibrary(TEXT("XInput9_1_0.dll"));
- }
- if (!s_pXInputDLL) {
- return false;
- }
- SDL_assert(s_XInputDLLRefCount == 0);
- SDL_XInputVersion = version;
- s_XInputDLLRefCount = 1;
- // 100 is the ordinal for _XInputGetStateEx, which returns the same struct as XinputGetState, but with extra data in wButtons for the guide button, we think...
- SDL_XInputGetState = (XInputGetState_t)GetProcAddress(s_pXInputDLL, (LPCSTR)100);
- if (!SDL_XInputGetState) {
- SDL_XInputGetState = (XInputGetState_t)GetProcAddress(s_pXInputDLL, "XInputGetState");
- }
- SDL_XInputSetState = (XInputSetState_t)GetProcAddress(s_pXInputDLL, "XInputSetState");
- SDL_XInputGetCapabilities = (XInputGetCapabilities_t)GetProcAddress(s_pXInputDLL, "XInputGetCapabilities");
- // 108 is the ordinal for _XInputGetCapabilitiesEx, which additionally returns VID/PID of the controller.
- SDL_XInputGetCapabilitiesEx = (XInputGetCapabilitiesEx_t)GetProcAddress(s_pXInputDLL, (LPCSTR)108);
- SDL_XInputGetBatteryInformation = (XInputGetBatteryInformation_t)GetProcAddress(s_pXInputDLL, "XInputGetBatteryInformation");
- if (!SDL_XInputGetState || !SDL_XInputSetState || !SDL_XInputGetCapabilities) {
- WIN_UnloadXInputDLL();
- return false;
- }
- return true;
- }
- void WIN_UnloadXInputDLL(void)
- {
- if (s_pXInputDLL) {
- SDL_assert(s_XInputDLLRefCount > 0);
- if (--s_XInputDLLRefCount == 0) {
- FreeLibrary(s_pXInputDLL);
- s_pXInputDLL = NULL;
- }
- } else {
- SDL_assert(s_XInputDLLRefCount == 0);
- }
- }
- #endif
- // Ends C function definitions when using C++
- #ifdef __cplusplus
- }
- #endif
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