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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <[email protected]>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #include "SDL_syshaptic.h"
- #include "SDL_haptic_c.h"
- #include "../joystick/SDL_joystick_c.h" // For SDL_IsJoystickValid
- #include "../SDL_hints_c.h"
- typedef struct SDL_Haptic_VIDPID_Naxes {
- Uint16 vid;
- Uint16 pid;
- Uint16 naxes;
- } SDL_Haptic_VIDPID_Naxes;
- static void SDL_Haptic_Load_Axes_List(SDL_Haptic_VIDPID_Naxes **entries, int *num_entries)
- {
- SDL_Haptic_VIDPID_Naxes entry;
- const char *spot;
- int length = 0;
- spot = SDL_GetHint(SDL_HINT_JOYSTICK_HAPTIC_AXES);
- if (!spot)
- return;
- while (SDL_sscanf(spot, "0x%hx/0x%hx/%hu%n", &entry.vid, &entry.pid, &entry.naxes, &length) == 3) {
- SDL_assert(length > 0);
- spot += length;
- length = 0;
- if ((*num_entries % 8) == 0) {
- int new_max = *num_entries + 8;
- SDL_Haptic_VIDPID_Naxes *new_entries =
- (SDL_Haptic_VIDPID_Naxes *)SDL_realloc(*entries, new_max * sizeof(**entries));
- // Out of memory, go with what we have already
- if (!new_entries)
- break;
- *entries = new_entries;
- }
- (*entries)[(*num_entries)++] = entry;
- if (spot[0] == ',')
- spot++;
- }
- }
- // /* Return -1 if not found */
- static int SDL_Haptic_Naxes_List_Index(struct SDL_Haptic_VIDPID_Naxes *entries, int num_entries, Uint16 vid, Uint16 pid)
- {
- if (!entries)
- return -1;
- int i;
- for (i = 0; i < num_entries; ++i) {
- if (entries[i].vid == vid && entries[i].pid == pid)
- return i;
- }
- return -1;
- }
- // Check if device needs a custom number of naxes
- static int SDL_Haptic_Get_Naxes(Uint16 vid, Uint16 pid)
- {
- int num_entries = 0, index = 0, naxes = -1;
- SDL_Haptic_VIDPID_Naxes *naxes_list = NULL;
- SDL_Haptic_Load_Axes_List(&naxes_list, &num_entries);
- if (!num_entries || !naxes_list)
- return -1;
- // Perform "wildcard" pass
- index = SDL_Haptic_Naxes_List_Index(naxes_list, num_entries, 0xffff, 0xffff);
- if (index >= 0)
- naxes = naxes_list[index].naxes;
- index = SDL_Haptic_Naxes_List_Index(naxes_list, num_entries, vid, pid);
- if (index >= 0)
- naxes = naxes_list[index].naxes;
- SDL_free(naxes_list);
- return naxes;
- }
- static SDL_Haptic *SDL_haptics = NULL;
- #define CHECK_HAPTIC_MAGIC(haptic, result) \
- if (!SDL_ObjectValid(haptic, SDL_OBJECT_TYPE_HAPTIC)) { \
- SDL_InvalidParamError("haptic"); \
- return result; \
- }
- bool SDL_InitHaptics(void)
- {
- return SDL_SYS_HapticInit();
- }
- static bool SDL_GetHapticIndex(SDL_HapticID instance_id, int *driver_index)
- {
- int num_haptics, device_index;
- if (instance_id > 0) {
- num_haptics = SDL_SYS_NumHaptics();
- for (device_index = 0; device_index < num_haptics; ++device_index) {
- SDL_HapticID haptic_id = SDL_SYS_HapticInstanceID(device_index);
- if (haptic_id == instance_id) {
- *driver_index = device_index;
- return true;
- }
- }
- }
- SDL_SetError("Haptic device %" SDL_PRIu32 " not found", instance_id);
- return false;
- }
- SDL_HapticID *SDL_GetHaptics(int *count)
- {
- int device_index;
- int haptic_index = 0, num_haptics = 0;
- SDL_HapticID *haptics;
- num_haptics = SDL_SYS_NumHaptics();
- haptics = (SDL_HapticID *)SDL_malloc((num_haptics + 1) * sizeof(*haptics));
- if (haptics) {
- if (count) {
- *count = num_haptics;
- }
- for (device_index = 0; device_index < num_haptics; ++device_index) {
- haptics[haptic_index] = SDL_SYS_HapticInstanceID(device_index);
- SDL_assert(haptics[haptic_index] > 0);
- ++haptic_index;
- }
- haptics[haptic_index] = 0;
- } else {
- if (count) {
- *count = 0;
- }
- }
- return haptics;
- }
- const char *SDL_GetHapticNameForID(SDL_HapticID instance_id)
- {
- int device_index;
- const char *name = NULL;
- if (SDL_GetHapticIndex(instance_id, &device_index)) {
- name = SDL_GetPersistentString(SDL_SYS_HapticName(device_index));
- }
- return name;
- }
- SDL_Haptic *SDL_OpenHaptic(SDL_HapticID instance_id)
- {
- SDL_Haptic *haptic;
- SDL_Haptic *hapticlist;
- const char *name;
- int device_index = 0;
- if (!SDL_GetHapticIndex(instance_id, &device_index)) {
- return NULL;
- }
- hapticlist = SDL_haptics;
- /* If the haptic device is already open, return it
- * it is important that we have a single haptic device for each instance id
- */
- while (hapticlist) {
- if (instance_id == hapticlist->instance_id) {
- haptic = hapticlist;
- ++haptic->ref_count;
- return haptic;
- }
- hapticlist = hapticlist->next;
- }
- // Create the haptic device
- haptic = (SDL_Haptic *)SDL_calloc(1, sizeof(*haptic));
- if (!haptic) {
- return NULL;
- }
- // Initialize the haptic device
- SDL_SetObjectValid(haptic, SDL_OBJECT_TYPE_HAPTIC, true);
- haptic->instance_id = instance_id;
- haptic->rumble_id = -1;
- if (!SDL_SYS_HapticOpen(haptic)) {
- SDL_SetObjectValid(haptic, SDL_OBJECT_TYPE_HAPTIC, false);
- SDL_free(haptic);
- return NULL;
- }
- if (!haptic->name) {
- name = SDL_SYS_HapticName(device_index);
- if (name) {
- haptic->name = SDL_strdup(name);
- }
- }
- // Add haptic to list
- ++haptic->ref_count;
- // Link the haptic in the list
- haptic->next = SDL_haptics;
- SDL_haptics = haptic;
- // Disable autocenter and set gain to max.
- if (haptic->supported & SDL_HAPTIC_GAIN) {
- SDL_SetHapticGain(haptic, 100);
- }
- if (haptic->supported & SDL_HAPTIC_AUTOCENTER) {
- SDL_SetHapticAutocenter(haptic, 0);
- }
- return haptic;
- }
- SDL_Haptic *SDL_GetHapticFromID(SDL_HapticID instance_id)
- {
- SDL_Haptic *haptic;
- for (haptic = SDL_haptics; haptic; haptic = haptic->next) {
- if (instance_id == haptic->instance_id) {
- break;
- }
- }
- return haptic;
- }
- SDL_HapticID SDL_GetHapticID(SDL_Haptic *haptic)
- {
- CHECK_HAPTIC_MAGIC(haptic, 0);
- return haptic->instance_id;
- }
- const char *SDL_GetHapticName(SDL_Haptic *haptic)
- {
- CHECK_HAPTIC_MAGIC(haptic, NULL);
- return SDL_GetPersistentString(haptic->name);
- }
- bool SDL_IsMouseHaptic(void)
- {
- if (SDL_SYS_HapticMouse() < 0) {
- return false;
- }
- return true;
- }
- SDL_Haptic *SDL_OpenHapticFromMouse(void)
- {
- int device_index;
- device_index = SDL_SYS_HapticMouse();
- if (device_index < 0) {
- SDL_SetError("Haptic: Mouse isn't a haptic device.");
- return NULL;
- }
- return SDL_OpenHaptic(device_index);
- }
- bool SDL_IsJoystickHaptic(SDL_Joystick *joystick)
- {
- bool result = false;
- SDL_LockJoysticks();
- {
- // Must be a valid joystick
- if (SDL_IsJoystickValid(joystick) &&
- !SDL_IsGamepad(SDL_GetJoystickID(joystick))) {
- result = SDL_SYS_JoystickIsHaptic(joystick);
- }
- }
- SDL_UnlockJoysticks();
- return result;
- }
- SDL_Haptic *SDL_OpenHapticFromJoystick(SDL_Joystick *joystick)
- {
- SDL_Haptic *haptic;
- SDL_Haptic *hapticlist;
- SDL_LockJoysticks();
- {
- // Must be a valid joystick
- if (!SDL_IsJoystickValid(joystick)) {
- SDL_SetError("Haptic: Joystick isn't valid.");
- SDL_UnlockJoysticks();
- return NULL;
- }
- // Joystick must be haptic
- if (SDL_IsGamepad(SDL_GetJoystickID(joystick)) ||
- !SDL_SYS_JoystickIsHaptic(joystick)) {
- SDL_SetError("Haptic: Joystick isn't a haptic device.");
- SDL_UnlockJoysticks();
- return NULL;
- }
- hapticlist = SDL_haptics;
- // Check to see if joystick's haptic is already open
- while (hapticlist) {
- if (SDL_SYS_JoystickSameHaptic(hapticlist, joystick)) {
- haptic = hapticlist;
- ++haptic->ref_count;
- SDL_UnlockJoysticks();
- return haptic;
- }
- hapticlist = hapticlist->next;
- }
- // Create the haptic device
- haptic = (SDL_Haptic *)SDL_calloc(1, sizeof(*haptic));
- if (!haptic) {
- SDL_UnlockJoysticks();
- return NULL;
- }
- /* Initialize the haptic device
- * This function should fill in the instance ID and name.
- */
- SDL_SetObjectValid(haptic, SDL_OBJECT_TYPE_HAPTIC, true);
- haptic->rumble_id = -1;
- if (!SDL_SYS_HapticOpenFromJoystick(haptic, joystick)) {
- SDL_SetError("Haptic: SDL_SYS_HapticOpenFromJoystick failed.");
- SDL_SetObjectValid(haptic, SDL_OBJECT_TYPE_HAPTIC, false);
- SDL_free(haptic);
- SDL_UnlockJoysticks();
- return NULL;
- }
- SDL_assert(haptic->instance_id != 0);
- }
- SDL_UnlockJoysticks();
- // Check if custom number of haptic axes was defined
- Uint16 vid = SDL_GetJoystickVendor(joystick);
- Uint16 pid = SDL_GetJoystickProduct(joystick);
- int general_axes = SDL_GetNumJoystickAxes(joystick);
- int naxes = SDL_Haptic_Get_Naxes(vid, pid);
- if (naxes > 0)
- haptic->naxes = naxes;
- // Limit to the actual number of axes found on the device
- if (general_axes >= 0 && naxes > general_axes)
- haptic->naxes = general_axes;
- // Add haptic to list
- ++haptic->ref_count;
- // Link the haptic in the list
- haptic->next = SDL_haptics;
- SDL_haptics = haptic;
- return haptic;
- }
- void SDL_CloseHaptic(SDL_Haptic *haptic)
- {
- int i;
- SDL_Haptic *hapticlist;
- SDL_Haptic *hapticlistprev;
- CHECK_HAPTIC_MAGIC(haptic,);
- // Check if it's still in use
- if (--haptic->ref_count > 0) {
- return;
- }
- // Close it, properly removing effects if needed
- for (i = 0; i < haptic->neffects; i++) {
- if (haptic->effects[i].hweffect != NULL) {
- SDL_DestroyHapticEffect(haptic, i);
- }
- }
- SDL_SYS_HapticClose(haptic);
- SDL_SetObjectValid(haptic, SDL_OBJECT_TYPE_HAPTIC, false);
- // Remove from the list
- hapticlist = SDL_haptics;
- hapticlistprev = NULL;
- while (hapticlist) {
- if (haptic == hapticlist) {
- if (hapticlistprev) {
- // unlink this entry
- hapticlistprev->next = hapticlist->next;
- } else {
- SDL_haptics = haptic->next;
- }
- break;
- }
- hapticlistprev = hapticlist;
- hapticlist = hapticlist->next;
- }
- // Free the data associated with this device
- SDL_free(haptic->name);
- SDL_free(haptic);
- }
- void SDL_QuitHaptics(void)
- {
- while (SDL_haptics) {
- SDL_CloseHaptic(SDL_haptics);
- }
- SDL_SYS_HapticQuit();
- }
- int SDL_GetMaxHapticEffects(SDL_Haptic *haptic)
- {
- CHECK_HAPTIC_MAGIC(haptic, -1);
- return haptic->neffects;
- }
- int SDL_GetMaxHapticEffectsPlaying(SDL_Haptic *haptic)
- {
- CHECK_HAPTIC_MAGIC(haptic, -1);
- return haptic->nplaying;
- }
- Uint32 SDL_GetHapticFeatures(SDL_Haptic *haptic)
- {
- CHECK_HAPTIC_MAGIC(haptic, 0);
- return haptic->supported;
- }
- int SDL_GetNumHapticAxes(SDL_Haptic *haptic)
- {
- CHECK_HAPTIC_MAGIC(haptic, -1);
- return haptic->naxes;
- }
- bool SDL_HapticEffectSupported(SDL_Haptic *haptic, const SDL_HapticEffect *effect)
- {
- CHECK_HAPTIC_MAGIC(haptic, false);
- if (!effect) {
- return false;
- }
- if ((haptic->supported & effect->type) != 0) {
- return true;
- }
- return false;
- }
- int SDL_CreateHapticEffect(SDL_Haptic *haptic, const SDL_HapticEffect *effect)
- {
- int i;
- CHECK_HAPTIC_MAGIC(haptic, -1);
- if (!effect) {
- SDL_InvalidParamError("effect");
- return -1;
- }
- // Check to see if effect is supported
- if (SDL_HapticEffectSupported(haptic, effect) == false) {
- SDL_SetError("Haptic: Effect not supported by haptic device.");
- return -1;
- }
- // See if there's a free slot
- for (i = 0; i < haptic->neffects; i++) {
- if (haptic->effects[i].hweffect == NULL) {
- // Now let the backend create the real effect
- if (!SDL_SYS_HapticNewEffect(haptic, &haptic->effects[i], effect)) {
- return -1; // Backend failed to create effect
- }
- SDL_memcpy(&haptic->effects[i].effect, effect,
- sizeof(SDL_HapticEffect));
- return i;
- }
- }
- SDL_SetError("Haptic: Device has no free space left.");
- return -1;
- }
- static bool ValidEffect(SDL_Haptic *haptic, int effect)
- {
- if ((effect < 0) || (effect >= haptic->neffects)) {
- SDL_SetError("Haptic: Invalid effect identifier.");
- return false;
- }
- return true;
- }
- bool SDL_UpdateHapticEffect(SDL_Haptic *haptic, int effect, const SDL_HapticEffect *data)
- {
- CHECK_HAPTIC_MAGIC(haptic, false);
- if (!ValidEffect(haptic, effect)) {
- return false;
- }
- if (!data) {
- return SDL_InvalidParamError("data");
- }
- // Can't change type dynamically.
- if (data->type != haptic->effects[effect].effect.type) {
- return SDL_SetError("Haptic: Updating effect type is illegal.");
- }
- // Updates the effect
- if (!SDL_SYS_HapticUpdateEffect(haptic, &haptic->effects[effect], data)) {
- return false;
- }
- SDL_memcpy(&haptic->effects[effect].effect, data,
- sizeof(SDL_HapticEffect));
- return true;
- }
- bool SDL_RunHapticEffect(SDL_Haptic *haptic, int effect, Uint32 iterations)
- {
- CHECK_HAPTIC_MAGIC(haptic, false);
- if (!ValidEffect(haptic, effect)) {
- return false;
- }
- // Run the effect
- if (!SDL_SYS_HapticRunEffect(haptic, &haptic->effects[effect], iterations)) {
- return false;
- }
- return true;
- }
- bool SDL_StopHapticEffect(SDL_Haptic *haptic, int effect)
- {
- CHECK_HAPTIC_MAGIC(haptic, false);
- if (!ValidEffect(haptic, effect)) {
- return false;
- }
- // Stop the effect
- if (!SDL_SYS_HapticStopEffect(haptic, &haptic->effects[effect])) {
- return false;
- }
- return true;
- }
- void SDL_DestroyHapticEffect(SDL_Haptic *haptic, int effect)
- {
- CHECK_HAPTIC_MAGIC(haptic,);
- if (!ValidEffect(haptic, effect)) {
- return;
- }
- // Not allocated
- if (haptic->effects[effect].hweffect == NULL) {
- return;
- }
- SDL_SYS_HapticDestroyEffect(haptic, &haptic->effects[effect]);
- }
- bool SDL_GetHapticEffectStatus(SDL_Haptic *haptic, int effect)
- {
- CHECK_HAPTIC_MAGIC(haptic, false);
- if (!ValidEffect(haptic, effect)) {
- return false;
- }
- if (!(haptic->supported & SDL_HAPTIC_STATUS)) {
- return SDL_SetError("Haptic: Device does not support status queries.");
- }
- SDL_ClearError();
- return (SDL_SYS_HapticGetEffectStatus(haptic, &haptic->effects[effect]) > 0);
- }
- bool SDL_SetHapticGain(SDL_Haptic *haptic, int gain)
- {
- const char *env;
- int real_gain, max_gain;
- CHECK_HAPTIC_MAGIC(haptic, false);
- if (!(haptic->supported & SDL_HAPTIC_GAIN)) {
- return SDL_SetError("Haptic: Device does not support setting gain.");
- }
- if ((gain < 0) || (gain > 100)) {
- return SDL_SetError("Haptic: Gain must be between 0 and 100.");
- }
- // The user can use an environment variable to override the max gain.
- env = SDL_getenv("SDL_HAPTIC_GAIN_MAX");
- if (env) {
- max_gain = SDL_atoi(env);
- // Check for sanity.
- if (max_gain < 0) {
- max_gain = 0;
- } else if (max_gain > 100) {
- max_gain = 100;
- }
- // We'll scale it linearly with SDL_HAPTIC_GAIN_MAX
- real_gain = (gain * max_gain) / 100;
- } else {
- real_gain = gain;
- }
- return SDL_SYS_HapticSetGain(haptic, real_gain);
- }
- bool SDL_SetHapticAutocenter(SDL_Haptic *haptic, int autocenter)
- {
- CHECK_HAPTIC_MAGIC(haptic, false);
- if (!(haptic->supported & SDL_HAPTIC_AUTOCENTER)) {
- return SDL_SetError("Haptic: Device does not support setting autocenter.");
- }
- if ((autocenter < 0) || (autocenter > 100)) {
- return SDL_SetError("Haptic: Autocenter must be between 0 and 100.");
- }
- return SDL_SYS_HapticSetAutocenter(haptic, autocenter);
- }
- bool SDL_PauseHaptic(SDL_Haptic *haptic)
- {
- CHECK_HAPTIC_MAGIC(haptic, false);
- if (!(haptic->supported & SDL_HAPTIC_PAUSE)) {
- return SDL_SetError("Haptic: Device does not support setting pausing.");
- }
- return SDL_SYS_HapticPause(haptic);
- }
- bool SDL_ResumeHaptic(SDL_Haptic *haptic)
- {
- CHECK_HAPTIC_MAGIC(haptic, false);
- if (!(haptic->supported & SDL_HAPTIC_PAUSE)) {
- return true; // Not going to be paused, so we pretend it's unpaused.
- }
- return SDL_SYS_HapticResume(haptic);
- }
- bool SDL_StopHapticEffects(SDL_Haptic *haptic)
- {
- CHECK_HAPTIC_MAGIC(haptic, false);
- return SDL_SYS_HapticStopAll(haptic);
- }
- bool SDL_HapticRumbleSupported(SDL_Haptic *haptic)
- {
- CHECK_HAPTIC_MAGIC(haptic, false);
- // Most things can use SINE, but XInput only has LEFTRIGHT.
- return (haptic->supported & (SDL_HAPTIC_SINE | SDL_HAPTIC_LEFTRIGHT)) != 0;
- }
- bool SDL_InitHapticRumble(SDL_Haptic *haptic)
- {
- SDL_HapticEffect *efx = &haptic->rumble_effect;
- CHECK_HAPTIC_MAGIC(haptic, false);
- // Already allocated.
- if (haptic->rumble_id >= 0) {
- return true;
- }
- SDL_zerop(efx);
- if (haptic->supported & SDL_HAPTIC_SINE) {
- efx->type = SDL_HAPTIC_SINE;
- efx->periodic.direction.type = SDL_HAPTIC_CARTESIAN;
- efx->periodic.period = 1000;
- efx->periodic.magnitude = 0x4000;
- efx->periodic.length = 5000;
- efx->periodic.attack_length = 0;
- efx->periodic.fade_length = 0;
- } else if (haptic->supported & SDL_HAPTIC_LEFTRIGHT) { // XInput?
- efx->type = SDL_HAPTIC_LEFTRIGHT;
- efx->leftright.length = 5000;
- efx->leftright.large_magnitude = 0x4000;
- efx->leftright.small_magnitude = 0x4000;
- } else {
- return SDL_SetError("Device doesn't support rumble");
- }
- haptic->rumble_id = SDL_CreateHapticEffect(haptic, &haptic->rumble_effect);
- if (haptic->rumble_id >= 0) {
- return true;
- }
- return false;
- }
- bool SDL_PlayHapticRumble(SDL_Haptic *haptic, float strength, Uint32 length)
- {
- SDL_HapticEffect *efx;
- Sint16 magnitude;
- CHECK_HAPTIC_MAGIC(haptic, false);
- if (haptic->rumble_id < 0) {
- return SDL_SetError("Haptic: Rumble effect not initialized on haptic device");
- }
- // Clamp strength.
- if (strength > 1.0f) {
- strength = 1.0f;
- } else if (strength < 0.0f) {
- strength = 0.0f;
- }
- magnitude = (Sint16)(32767.0f * strength);
- efx = &haptic->rumble_effect;
- if (efx->type == SDL_HAPTIC_SINE) {
- efx->periodic.magnitude = magnitude;
- efx->periodic.length = length;
- } else if (efx->type == SDL_HAPTIC_LEFTRIGHT) {
- efx->leftright.small_magnitude = efx->leftright.large_magnitude = magnitude;
- efx->leftright.length = length;
- } else {
- SDL_assert(!"This should have been caught elsewhere");
- }
- if (!SDL_UpdateHapticEffect(haptic, haptic->rumble_id, &haptic->rumble_effect)) {
- return false;
- }
- return SDL_RunHapticEffect(haptic, haptic->rumble_id, 1);
- }
- bool SDL_StopHapticRumble(SDL_Haptic *haptic)
- {
- CHECK_HAPTIC_MAGIC(haptic, false);
- if (haptic->rumble_id < 0) {
- return SDL_SetError("Haptic: Rumble effect not initialized on haptic device");
- }
- return SDL_StopHapticEffect(haptic, haptic->rumble_id);
- }
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