webxr_interface_js.cpp 24 KB

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  1. /**************************************************************************/
  2. /* webxr_interface_js.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifdef WEB_ENABLED
  31. #include "webxr_interface_js.h"
  32. #include "core/input/input.h"
  33. #include "core/os/os.h"
  34. #include "drivers/gles3/storage/texture_storage.h"
  35. #include "emscripten.h"
  36. #include "godot_webxr.h"
  37. #include "scene/main/scene_tree.h"
  38. #include "scene/main/window.h"
  39. #include "servers/rendering/renderer_compositor.h"
  40. #include "servers/rendering/rendering_server_globals.h"
  41. #include <stdlib.h>
  42. void _emwebxr_on_session_supported(char *p_session_mode, int p_supported) {
  43. XRServer *xr_server = XRServer::get_singleton();
  44. ERR_FAIL_NULL(xr_server);
  45. Ref<XRInterface> interface = xr_server->find_interface("WebXR");
  46. ERR_FAIL_COND(interface.is_null());
  47. String session_mode = String(p_session_mode);
  48. interface->emit_signal(SNAME("session_supported"), session_mode, p_supported ? true : false);
  49. }
  50. void _emwebxr_on_session_started(char *p_reference_space_type) {
  51. XRServer *xr_server = XRServer::get_singleton();
  52. ERR_FAIL_NULL(xr_server);
  53. Ref<XRInterface> interface = xr_server->find_interface("WebXR");
  54. ERR_FAIL_COND(interface.is_null());
  55. String reference_space_type = String(p_reference_space_type);
  56. static_cast<WebXRInterfaceJS *>(interface.ptr())->_set_reference_space_type(reference_space_type);
  57. interface->emit_signal(SNAME("session_started"));
  58. }
  59. void _emwebxr_on_session_ended() {
  60. XRServer *xr_server = XRServer::get_singleton();
  61. ERR_FAIL_NULL(xr_server);
  62. Ref<XRInterface> interface = xr_server->find_interface("WebXR");
  63. ERR_FAIL_COND(interface.is_null());
  64. interface->uninitialize();
  65. interface->emit_signal(SNAME("session_ended"));
  66. }
  67. void _emwebxr_on_session_failed(char *p_message) {
  68. XRServer *xr_server = XRServer::get_singleton();
  69. ERR_FAIL_NULL(xr_server);
  70. Ref<XRInterface> interface = xr_server->find_interface("WebXR");
  71. ERR_FAIL_COND(interface.is_null());
  72. interface->uninitialize();
  73. String message = String(p_message);
  74. interface->emit_signal(SNAME("session_failed"), message);
  75. }
  76. extern "C" EMSCRIPTEN_KEEPALIVE void _emwebxr_on_input_event(int p_event_type, int p_input_source_id) {
  77. XRServer *xr_server = XRServer::get_singleton();
  78. ERR_FAIL_NULL(xr_server);
  79. Ref<XRInterface> interface = xr_server->find_interface("WebXR");
  80. ERR_FAIL_COND(interface.is_null());
  81. ((WebXRInterfaceJS *)interface.ptr())->_on_input_event(p_event_type, p_input_source_id);
  82. }
  83. extern "C" EMSCRIPTEN_KEEPALIVE void _emwebxr_on_simple_event(char *p_signal_name) {
  84. XRServer *xr_server = XRServer::get_singleton();
  85. ERR_FAIL_NULL(xr_server);
  86. Ref<XRInterface> interface = xr_server->find_interface("WebXR");
  87. ERR_FAIL_COND(interface.is_null());
  88. StringName signal_name = StringName(p_signal_name);
  89. interface->emit_signal(signal_name);
  90. }
  91. void WebXRInterfaceJS::is_session_supported(const String &p_session_mode) {
  92. godot_webxr_is_session_supported(p_session_mode.utf8().get_data(), &_emwebxr_on_session_supported);
  93. }
  94. void WebXRInterfaceJS::set_session_mode(String p_session_mode) {
  95. session_mode = p_session_mode;
  96. }
  97. String WebXRInterfaceJS::get_session_mode() const {
  98. return session_mode;
  99. }
  100. void WebXRInterfaceJS::set_required_features(String p_required_features) {
  101. required_features = p_required_features;
  102. }
  103. String WebXRInterfaceJS::get_required_features() const {
  104. return required_features;
  105. }
  106. void WebXRInterfaceJS::set_optional_features(String p_optional_features) {
  107. optional_features = p_optional_features;
  108. }
  109. String WebXRInterfaceJS::get_optional_features() const {
  110. return optional_features;
  111. }
  112. void WebXRInterfaceJS::set_requested_reference_space_types(String p_requested_reference_space_types) {
  113. requested_reference_space_types = p_requested_reference_space_types;
  114. }
  115. String WebXRInterfaceJS::get_requested_reference_space_types() const {
  116. return requested_reference_space_types;
  117. }
  118. void WebXRInterfaceJS::_set_reference_space_type(String p_reference_space_type) {
  119. reference_space_type = p_reference_space_type;
  120. }
  121. String WebXRInterfaceJS::get_reference_space_type() const {
  122. return reference_space_type;
  123. }
  124. bool WebXRInterfaceJS::is_input_source_active(int p_input_source_id) const {
  125. ERR_FAIL_INDEX_V(p_input_source_id, input_source_count, false);
  126. return input_sources[p_input_source_id].active;
  127. }
  128. Ref<XRPositionalTracker> WebXRInterfaceJS::get_input_source_tracker(int p_input_source_id) const {
  129. ERR_FAIL_INDEX_V(p_input_source_id, input_source_count, Ref<XRPositionalTracker>());
  130. return input_sources[p_input_source_id].tracker;
  131. }
  132. WebXRInterface::TargetRayMode WebXRInterfaceJS::get_input_source_target_ray_mode(int p_input_source_id) const {
  133. ERR_FAIL_INDEX_V(p_input_source_id, input_source_count, WebXRInterface::TARGET_RAY_MODE_UNKNOWN);
  134. if (!input_sources[p_input_source_id].active) {
  135. return WebXRInterface::TARGET_RAY_MODE_UNKNOWN;
  136. }
  137. return input_sources[p_input_source_id].target_ray_mode;
  138. }
  139. String WebXRInterfaceJS::get_visibility_state() const {
  140. char *c_str = godot_webxr_get_visibility_state();
  141. if (c_str) {
  142. String visibility_state = String(c_str);
  143. free(c_str);
  144. return visibility_state;
  145. }
  146. return String();
  147. }
  148. PackedVector3Array WebXRInterfaceJS::get_play_area() const {
  149. PackedVector3Array ret;
  150. float *points;
  151. int point_count = godot_webxr_get_bounds_geometry(&points);
  152. if (point_count > 0) {
  153. ret.resize(point_count);
  154. for (int i = 0; i < point_count; i++) {
  155. float *js_vector3 = points + (i * 3);
  156. ret.set(i, Vector3(js_vector3[0], js_vector3[1], js_vector3[2]));
  157. }
  158. free(points);
  159. }
  160. return ret;
  161. }
  162. float WebXRInterfaceJS::get_display_refresh_rate() const {
  163. return godot_webxr_get_frame_rate();
  164. }
  165. void WebXRInterfaceJS::set_display_refresh_rate(float p_refresh_rate) {
  166. godot_webxr_update_target_frame_rate(p_refresh_rate);
  167. }
  168. Array WebXRInterfaceJS::get_available_display_refresh_rates() const {
  169. Array ret;
  170. float *rates;
  171. int rate_count = godot_webxr_get_supported_frame_rates(&rates);
  172. if (rate_count > 0) {
  173. ret.resize(rate_count);
  174. for (int i = 0; i < rate_count; i++) {
  175. ret[i] = rates[i];
  176. }
  177. free(rates);
  178. }
  179. return ret;
  180. }
  181. StringName WebXRInterfaceJS::get_name() const {
  182. return "WebXR";
  183. };
  184. uint32_t WebXRInterfaceJS::get_capabilities() const {
  185. return XRInterface::XR_STEREO | XRInterface::XR_MONO | XRInterface::XR_VR | XRInterface::XR_AR;
  186. };
  187. uint32_t WebXRInterfaceJS::get_view_count() {
  188. return godot_webxr_get_view_count();
  189. };
  190. bool WebXRInterfaceJS::is_initialized() const {
  191. return (initialized);
  192. };
  193. bool WebXRInterfaceJS::initialize() {
  194. XRServer *xr_server = XRServer::get_singleton();
  195. ERR_FAIL_NULL_V(xr_server, false);
  196. if (!initialized) {
  197. if (!godot_webxr_is_supported()) {
  198. return false;
  199. }
  200. if (requested_reference_space_types.size() == 0) {
  201. return false;
  202. }
  203. // we must create a tracker for our head
  204. head_transform.basis = Basis();
  205. head_transform.origin = Vector3();
  206. head_tracker.instantiate();
  207. head_tracker->set_tracker_type(XRServer::TRACKER_HEAD);
  208. head_tracker->set_tracker_name("head");
  209. head_tracker->set_tracker_desc("Players head");
  210. xr_server->add_tracker(head_tracker);
  211. // make this our primary interface
  212. xr_server->set_primary_interface(this);
  213. // Clear render_targetsize to make sure it gets reset to the new size.
  214. // Clearing in uninitialize() doesn't work because a frame can still be
  215. // rendered after it's called, which will fill render_targetsize again.
  216. render_targetsize.width = 0;
  217. render_targetsize.height = 0;
  218. initialized = true;
  219. godot_webxr_initialize(
  220. session_mode.utf8().get_data(),
  221. required_features.utf8().get_data(),
  222. optional_features.utf8().get_data(),
  223. requested_reference_space_types.utf8().get_data(),
  224. &_emwebxr_on_session_started,
  225. &_emwebxr_on_session_ended,
  226. &_emwebxr_on_session_failed,
  227. &_emwebxr_on_input_event,
  228. &_emwebxr_on_simple_event);
  229. };
  230. return true;
  231. };
  232. void WebXRInterfaceJS::uninitialize() {
  233. if (initialized) {
  234. XRServer *xr_server = XRServer::get_singleton();
  235. if (xr_server != nullptr) {
  236. if (head_tracker.is_valid()) {
  237. xr_server->remove_tracker(head_tracker);
  238. head_tracker.unref();
  239. }
  240. if (xr_server->get_primary_interface() == this) {
  241. // no longer our primary interface
  242. xr_server->set_primary_interface(nullptr);
  243. }
  244. }
  245. godot_webxr_uninitialize();
  246. GLES3::TextureStorage *texture_storage = dynamic_cast<GLES3::TextureStorage *>(RSG::texture_storage);
  247. if (texture_storage != nullptr) {
  248. for (KeyValue<unsigned int, RID> &E : texture_cache) {
  249. // Forcibly mark as not part of a render target so we can free it.
  250. GLES3::Texture *texture = texture_storage->get_texture(E.value);
  251. texture->is_render_target = false;
  252. texture_storage->texture_free(E.value);
  253. }
  254. }
  255. texture_cache.clear();
  256. reference_space_type = "";
  257. initialized = false;
  258. };
  259. };
  260. Dictionary WebXRInterfaceJS::get_system_info() {
  261. Dictionary dict;
  262. // TODO get actual information from WebXR to return here
  263. dict[SNAME("XRRuntimeName")] = String("WebXR");
  264. dict[SNAME("XRRuntimeVersion")] = String("");
  265. return dict;
  266. }
  267. Transform3D WebXRInterfaceJS::_js_matrix_to_transform(float *p_js_matrix) {
  268. Transform3D transform;
  269. transform.basis.rows[0].x = p_js_matrix[0];
  270. transform.basis.rows[1].x = p_js_matrix[1];
  271. transform.basis.rows[2].x = p_js_matrix[2];
  272. transform.basis.rows[0].y = p_js_matrix[4];
  273. transform.basis.rows[1].y = p_js_matrix[5];
  274. transform.basis.rows[2].y = p_js_matrix[6];
  275. transform.basis.rows[0].z = p_js_matrix[8];
  276. transform.basis.rows[1].z = p_js_matrix[9];
  277. transform.basis.rows[2].z = p_js_matrix[10];
  278. transform.origin.x = p_js_matrix[12];
  279. transform.origin.y = p_js_matrix[13];
  280. transform.origin.z = p_js_matrix[14];
  281. return transform;
  282. }
  283. Size2 WebXRInterfaceJS::get_render_target_size() {
  284. if (render_targetsize.width != 0 && render_targetsize.height != 0) {
  285. return render_targetsize;
  286. }
  287. int js_size[2];
  288. bool has_size = godot_webxr_get_render_target_size(js_size);
  289. if (!initialized || !has_size) {
  290. // As a temporary default (until WebXR is fully initialized), use the
  291. // window size.
  292. return DisplayServer::get_singleton()->window_get_size();
  293. }
  294. render_targetsize.width = (float)js_size[0];
  295. render_targetsize.height = (float)js_size[1];
  296. return render_targetsize;
  297. };
  298. Transform3D WebXRInterfaceJS::get_camera_transform() {
  299. Transform3D camera_transform;
  300. XRServer *xr_server = XRServer::get_singleton();
  301. ERR_FAIL_NULL_V(xr_server, camera_transform);
  302. if (initialized) {
  303. double world_scale = xr_server->get_world_scale();
  304. Transform3D _head_transform = head_transform;
  305. _head_transform.origin *= world_scale;
  306. camera_transform = (xr_server->get_reference_frame()) * _head_transform;
  307. }
  308. return camera_transform;
  309. };
  310. Transform3D WebXRInterfaceJS::get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) {
  311. XRServer *xr_server = XRServer::get_singleton();
  312. ERR_FAIL_NULL_V(xr_server, p_cam_transform);
  313. ERR_FAIL_COND_V(!initialized, p_cam_transform);
  314. float js_matrix[16];
  315. bool has_transform = godot_webxr_get_transform_for_view(p_view, js_matrix);
  316. if (!has_transform) {
  317. return p_cam_transform;
  318. }
  319. Transform3D transform_for_view = _js_matrix_to_transform(js_matrix);
  320. double world_scale = xr_server->get_world_scale();
  321. transform_for_view.origin *= world_scale;
  322. return p_cam_transform * xr_server->get_reference_frame() * transform_for_view;
  323. };
  324. Projection WebXRInterfaceJS::get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) {
  325. Projection view;
  326. ERR_FAIL_COND_V(!initialized, view);
  327. float js_matrix[16];
  328. bool has_projection = godot_webxr_get_projection_for_view(p_view, js_matrix);
  329. if (!has_projection) {
  330. return view;
  331. }
  332. int k = 0;
  333. for (int i = 0; i < 4; i++) {
  334. for (int j = 0; j < 4; j++) {
  335. view.columns[i][j] = js_matrix[k++];
  336. }
  337. }
  338. // Copied from godot_oculus_mobile's ovr_mobile_session.cpp
  339. view.columns[2][2] = -(p_z_far + p_z_near) / (p_z_far - p_z_near);
  340. view.columns[3][2] = -(2.0f * p_z_far * p_z_near) / (p_z_far - p_z_near);
  341. return view;
  342. }
  343. bool WebXRInterfaceJS::pre_draw_viewport(RID p_render_target) {
  344. GLES3::TextureStorage *texture_storage = dynamic_cast<GLES3::TextureStorage *>(RSG::texture_storage);
  345. if (texture_storage == nullptr) {
  346. return false;
  347. }
  348. GLES3::RenderTarget *rt = texture_storage->get_render_target(p_render_target);
  349. if (rt == nullptr) {
  350. return false;
  351. }
  352. // Cache the resources so we don't have to get them from JS twice.
  353. color_texture = _get_color_texture();
  354. depth_texture = _get_depth_texture();
  355. // Per the WebXR spec, it returns "opaque textures" to us, which may be the
  356. // same WebGLTexture object (which would be the same GLuint in C++) but
  357. // represent a different underlying resource (probably the next texture in
  358. // the XR device's swap chain). In order to render to this texture, we need
  359. // to re-attach it to the FBO, otherwise we get an "incomplete FBO" error.
  360. //
  361. // See: https://immersive-web.github.io/layers/#xropaquetextures
  362. //
  363. // This is why we're doing this sort of silly check: if the color and depth
  364. // textures are the same this frame as last frame, we need to attach them
  365. // again, despite the fact that the GLuint for them hasn't changed.
  366. if (rt->overridden.is_overridden && rt->overridden.color == color_texture && rt->overridden.depth == depth_texture) {
  367. GLES3::Config *config = GLES3::Config::get_singleton();
  368. bool use_multiview = rt->view_count > 1 && config->multiview_supported;
  369. glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
  370. if (use_multiview) {
  371. glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt->color, 0, 0, rt->view_count);
  372. glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, rt->depth, 0, 0, rt->view_count);
  373. } else {
  374. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0);
  375. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
  376. }
  377. glBindFramebuffer(GL_FRAMEBUFFER, texture_storage->system_fbo);
  378. }
  379. return true;
  380. }
  381. Vector<BlitToScreen> WebXRInterfaceJS::post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) {
  382. Vector<BlitToScreen> blit_to_screen;
  383. // We don't need to do anything here.
  384. return blit_to_screen;
  385. };
  386. RID WebXRInterfaceJS::_get_color_texture() {
  387. unsigned int texture_id = godot_webxr_get_color_texture();
  388. if (texture_id == 0) {
  389. return RID();
  390. }
  391. return _get_texture(texture_id);
  392. }
  393. RID WebXRInterfaceJS::_get_depth_texture() {
  394. unsigned int texture_id = godot_webxr_get_depth_texture();
  395. if (texture_id == 0) {
  396. return RID();
  397. }
  398. return _get_texture(texture_id);
  399. }
  400. RID WebXRInterfaceJS::_get_texture(unsigned int p_texture_id) {
  401. RBMap<unsigned int, RID>::Element *cache = texture_cache.find(p_texture_id);
  402. if (cache != nullptr) {
  403. return cache->get();
  404. }
  405. GLES3::TextureStorage *texture_storage = dynamic_cast<GLES3::TextureStorage *>(RSG::texture_storage);
  406. if (texture_storage == nullptr) {
  407. return RID();
  408. }
  409. uint32_t view_count = godot_webxr_get_view_count();
  410. Size2 texture_size = get_render_target_size();
  411. RID texture = texture_storage->texture_create_external(
  412. view_count == 1 ? GLES3::Texture::TYPE_2D : GLES3::Texture::TYPE_LAYERED,
  413. Image::FORMAT_RGBA8,
  414. p_texture_id,
  415. (int)texture_size.width,
  416. (int)texture_size.height,
  417. 1,
  418. view_count);
  419. texture_cache.insert(p_texture_id, texture);
  420. return texture;
  421. }
  422. RID WebXRInterfaceJS::get_color_texture() {
  423. return color_texture;
  424. }
  425. RID WebXRInterfaceJS::get_depth_texture() {
  426. return depth_texture;
  427. }
  428. RID WebXRInterfaceJS::get_velocity_texture() {
  429. unsigned int texture_id = godot_webxr_get_velocity_texture();
  430. if (texture_id == 0) {
  431. return RID();
  432. }
  433. return _get_texture(texture_id);
  434. }
  435. void WebXRInterfaceJS::process() {
  436. if (initialized) {
  437. // Get the "head" position.
  438. float js_matrix[16];
  439. if (godot_webxr_get_transform_for_view(-1, js_matrix)) {
  440. head_transform = _js_matrix_to_transform(js_matrix);
  441. }
  442. if (head_tracker.is_valid()) {
  443. head_tracker->set_pose("default", head_transform, Vector3(), Vector3());
  444. }
  445. // Update all input sources.
  446. for (int i = 0; i < input_source_count; i++) {
  447. _update_input_source(i);
  448. }
  449. };
  450. };
  451. void WebXRInterfaceJS::_update_input_source(int p_input_source_id) {
  452. XRServer *xr_server = XRServer::get_singleton();
  453. ERR_FAIL_NULL(xr_server);
  454. InputSource &input_source = input_sources[p_input_source_id];
  455. float target_pose[16];
  456. int tmp_target_ray_mode;
  457. int touch_index;
  458. int has_grip_pose;
  459. float grip_pose[16];
  460. int has_standard_mapping;
  461. int button_count;
  462. float buttons[10];
  463. int axes_count;
  464. float axes[10];
  465. input_source.active = godot_webxr_update_input_source(
  466. p_input_source_id,
  467. target_pose,
  468. &tmp_target_ray_mode,
  469. &touch_index,
  470. &has_grip_pose,
  471. grip_pose,
  472. &has_standard_mapping,
  473. &button_count,
  474. buttons,
  475. &axes_count,
  476. axes);
  477. if (!input_source.active) {
  478. if (input_source.tracker.is_valid()) {
  479. xr_server->remove_tracker(input_source.tracker);
  480. input_source.tracker.unref();
  481. }
  482. return;
  483. }
  484. input_source.target_ray_mode = (WebXRInterface::TargetRayMode)tmp_target_ray_mode;
  485. input_source.touch_index = touch_index;
  486. Ref<XRPositionalTracker> &tracker = input_source.tracker;
  487. if (tracker.is_null()) {
  488. tracker.instantiate();
  489. StringName tracker_name;
  490. if (input_source.target_ray_mode == WebXRInterface::TargetRayMode::TARGET_RAY_MODE_SCREEN) {
  491. tracker_name = touch_names[touch_index];
  492. } else {
  493. tracker_name = tracker_names[p_input_source_id];
  494. }
  495. // Input source id's 0 and 1 are always the left and right hands.
  496. if (p_input_source_id < 2) {
  497. tracker->set_tracker_type(XRServer::TRACKER_CONTROLLER);
  498. tracker->set_tracker_name(tracker_name);
  499. tracker->set_tracker_desc(p_input_source_id == 0 ? "Left hand controller" : "Right hand controller");
  500. tracker->set_tracker_hand(p_input_source_id == 0 ? XRPositionalTracker::TRACKER_HAND_LEFT : XRPositionalTracker::TRACKER_HAND_RIGHT);
  501. } else {
  502. tracker->set_tracker_name(tracker_name);
  503. tracker->set_tracker_desc(tracker_name);
  504. }
  505. xr_server->add_tracker(tracker);
  506. }
  507. Transform3D aim_transform = _js_matrix_to_transform(target_pose);
  508. tracker->set_pose(SNAME("default"), aim_transform, Vector3(), Vector3());
  509. tracker->set_pose(SNAME("aim"), aim_transform, Vector3(), Vector3());
  510. if (has_grip_pose) {
  511. tracker->set_pose(SNAME("grip"), _js_matrix_to_transform(grip_pose), Vector3(), Vector3());
  512. }
  513. for (int i = 0; i < button_count; i++) {
  514. StringName button_name = has_standard_mapping ? standard_button_names[i] : unknown_button_names[i];
  515. StringName button_pressure_name = has_standard_mapping ? standard_button_pressure_names[i] : unknown_button_pressure_names[i];
  516. float value = buttons[i];
  517. bool state = value > 0.0;
  518. tracker->set_input(button_name, state);
  519. tracker->set_input(button_pressure_name, value);
  520. }
  521. for (int i = 0; i < axes_count; i++) {
  522. StringName axis_name = has_standard_mapping ? standard_axis_names[i] : unknown_axis_names[i];
  523. float value = axes[i];
  524. if (has_standard_mapping && (i == 1 || i == 3)) {
  525. // Invert the Y-axis on thumbsticks and trackpads, in order to
  526. // match OpenXR and other XR platform SDKs.
  527. value = -value;
  528. }
  529. tracker->set_input(axis_name, value);
  530. }
  531. // Also create Vector2's for the thumbstick and trackpad when we have the
  532. // standard mapping.
  533. if (has_standard_mapping) {
  534. if (axes_count >= 2) {
  535. tracker->set_input(standard_vector_names[0], Vector2(axes[0], -axes[1]));
  536. }
  537. if (axes_count >= 4) {
  538. tracker->set_input(standard_vector_names[1], Vector2(axes[2], -axes[3]));
  539. }
  540. }
  541. if (input_source.target_ray_mode == WebXRInterface::TARGET_RAY_MODE_SCREEN) {
  542. if (touch_index < 5 && axes_count >= 2) {
  543. Vector2 joy_vector = Vector2(axes[0], axes[1]);
  544. Vector2 position = _get_screen_position_from_joy_vector(joy_vector);
  545. if (touches[touch_index].is_touching) {
  546. Vector2 delta = position - touches[touch_index].position;
  547. // If position has changed by at least 1 pixel, generate a drag event.
  548. if (abs(delta.x) >= 1.0 || abs(delta.y) >= 1.0) {
  549. Ref<InputEventScreenDrag> event;
  550. event.instantiate();
  551. event->set_index(touch_index);
  552. event->set_position(position);
  553. event->set_relative(delta);
  554. Input::get_singleton()->parse_input_event(event);
  555. }
  556. }
  557. touches[touch_index].position = position;
  558. }
  559. }
  560. }
  561. void WebXRInterfaceJS::_on_input_event(int p_event_type, int p_input_source_id) {
  562. // Get the latest data for this input source. For transient input sources,
  563. // we may not have any data at all yet!
  564. _update_input_source(p_input_source_id);
  565. if (p_event_type == WEBXR_INPUT_EVENT_SELECTSTART || p_event_type == WEBXR_INPUT_EVENT_SELECTEND) {
  566. const InputSource &input_source = input_sources[p_input_source_id];
  567. if (input_source.target_ray_mode == WebXRInterface::TARGET_RAY_MODE_SCREEN) {
  568. int touch_index = input_source.touch_index;
  569. if (touch_index >= 0 && touch_index < 5) {
  570. touches[touch_index].is_touching = (p_event_type == WEBXR_INPUT_EVENT_SELECTSTART);
  571. Ref<InputEventScreenTouch> event;
  572. event.instantiate();
  573. event->set_index(touch_index);
  574. event->set_position(touches[touch_index].position);
  575. event->set_pressed(p_event_type == WEBXR_INPUT_EVENT_SELECTSTART);
  576. Input::get_singleton()->parse_input_event(event);
  577. }
  578. }
  579. }
  580. switch (p_event_type) {
  581. case WEBXR_INPUT_EVENT_SELECTSTART:
  582. emit_signal("selectstart", p_input_source_id);
  583. break;
  584. case WEBXR_INPUT_EVENT_SELECTEND:
  585. emit_signal("selectend", p_input_source_id);
  586. // Emit the 'select' event on our own (rather than intercepting the
  587. // one from JavaScript) so that we don't have to needlessly call
  588. // _update_input_source() a second time.
  589. emit_signal("select", p_input_source_id);
  590. break;
  591. case WEBXR_INPUT_EVENT_SQUEEZESTART:
  592. emit_signal("squeezestart", p_input_source_id);
  593. break;
  594. case WEBXR_INPUT_EVENT_SQUEEZEEND:
  595. emit_signal("squeezeend", p_input_source_id);
  596. // Again, we emit the 'squeeze' event on our own to avoid extra work.
  597. emit_signal("squeeze", p_input_source_id);
  598. break;
  599. }
  600. }
  601. Vector2 WebXRInterfaceJS::_get_screen_position_from_joy_vector(const Vector2 &p_joy_vector) {
  602. SceneTree *scene_tree = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
  603. if (!scene_tree) {
  604. return Vector2();
  605. }
  606. Window *viewport = scene_tree->get_root();
  607. Vector2 position_percentage((p_joy_vector.x + 1.0f) / 2.0f, ((p_joy_vector.y) + 1.0f) / 2.0f);
  608. Vector2 position = (Size2)viewport->get_size() * position_percentage;
  609. return position;
  610. }
  611. WebXRInterfaceJS::WebXRInterfaceJS() {
  612. initialized = false;
  613. session_mode = "inline";
  614. requested_reference_space_types = "local";
  615. };
  616. WebXRInterfaceJS::~WebXRInterfaceJS() {
  617. // and make sure we cleanup if we haven't already
  618. if (initialized) {
  619. uninitialize();
  620. };
  621. };
  622. #endif // WEB_ENABLED