java_godot_io_wrapper.cpp 8.8 KB

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  1. /*************************************************************************/
  2. /* java_godot_io_wrapper.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "java_godot_io_wrapper.h"
  31. #include "core/error_list.h"
  32. // JNIEnv is only valid within the thread it belongs to, in a multi threading environment
  33. // we can't cache it.
  34. // For GodotIO we call all access methods from our thread and we thus get a valid JNIEnv
  35. // from ThreadAndroid.
  36. GodotIOJavaWrapper::GodotIOJavaWrapper(JNIEnv *p_env, jobject p_godot_io_instance) {
  37. godot_io_instance = p_env->NewGlobalRef(p_godot_io_instance);
  38. if (godot_io_instance) {
  39. cls = p_env->GetObjectClass(godot_io_instance);
  40. if (cls) {
  41. cls = (jclass)p_env->NewGlobalRef(cls);
  42. } else {
  43. // this is a pretty serious fail.. bail... pointers will stay 0
  44. return;
  45. }
  46. _open_URI = p_env->GetMethodID(cls, "openURI", "(Ljava/lang/String;)I");
  47. _get_data_dir = p_env->GetMethodID(cls, "getDataDir", "()Ljava/lang/String;");
  48. _get_locale = p_env->GetMethodID(cls, "getLocale", "()Ljava/lang/String;");
  49. _get_model = p_env->GetMethodID(cls, "getModel", "()Ljava/lang/String;");
  50. _get_screen_DPI = p_env->GetMethodID(cls, "getScreenDPI", "()I");
  51. _get_window_safe_area = p_env->GetMethodID(cls, "getWindowSafeArea", "()[I"),
  52. _get_unique_id = p_env->GetMethodID(cls, "getUniqueID", "()Ljava/lang/String;");
  53. _show_keyboard = p_env->GetMethodID(cls, "showKeyboard", "(Ljava/lang/String;ZIII)V");
  54. _hide_keyboard = p_env->GetMethodID(cls, "hideKeyboard", "()V");
  55. _set_screen_orientation = p_env->GetMethodID(cls, "setScreenOrientation", "(I)V");
  56. _get_screen_orientation = p_env->GetMethodID(cls, "getScreenOrientation", "()I");
  57. _get_system_dir = p_env->GetMethodID(cls, "getSystemDir", "(I)Ljava/lang/String;");
  58. _play_video = p_env->GetMethodID(cls, "playVideo", "(Ljava/lang/String;)V");
  59. _is_video_playing = p_env->GetMethodID(cls, "isVideoPlaying", "()Z");
  60. _pause_video = p_env->GetMethodID(cls, "pauseVideo", "()V");
  61. _stop_video = p_env->GetMethodID(cls, "stopVideo", "()V");
  62. }
  63. }
  64. GodotIOJavaWrapper::~GodotIOJavaWrapper() {
  65. // nothing to do here for now
  66. }
  67. jobject GodotIOJavaWrapper::get_instance() {
  68. return godot_io_instance;
  69. }
  70. Error GodotIOJavaWrapper::open_uri(const String &p_uri) {
  71. if (_open_URI) {
  72. JNIEnv *env = get_jni_env();
  73. ERR_FAIL_COND_V(env == nullptr, ERR_UNAVAILABLE);
  74. jstring jStr = env->NewStringUTF(p_uri.utf8().get_data());
  75. return env->CallIntMethod(godot_io_instance, _open_URI, jStr) ? ERR_CANT_OPEN : OK;
  76. } else {
  77. return ERR_UNAVAILABLE;
  78. }
  79. }
  80. String GodotIOJavaWrapper::get_user_data_dir() {
  81. if (_get_data_dir) {
  82. JNIEnv *env = get_jni_env();
  83. ERR_FAIL_COND_V(env == nullptr, String());
  84. jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_data_dir);
  85. return jstring_to_string(s, env);
  86. } else {
  87. return String();
  88. }
  89. }
  90. String GodotIOJavaWrapper::get_locale() {
  91. if (_get_locale) {
  92. JNIEnv *env = get_jni_env();
  93. ERR_FAIL_COND_V(env == nullptr, String());
  94. jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_locale);
  95. return jstring_to_string(s, env);
  96. } else {
  97. return String();
  98. }
  99. }
  100. String GodotIOJavaWrapper::get_model() {
  101. if (_get_model) {
  102. JNIEnv *env = get_jni_env();
  103. ERR_FAIL_COND_V(env == nullptr, String());
  104. jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_model);
  105. return jstring_to_string(s, env);
  106. } else {
  107. return String();
  108. }
  109. }
  110. int GodotIOJavaWrapper::get_screen_dpi() {
  111. if (_get_screen_DPI) {
  112. JNIEnv *env = get_jni_env();
  113. ERR_FAIL_COND_V(env == nullptr, 160);
  114. return env->CallIntMethod(godot_io_instance, _get_screen_DPI);
  115. } else {
  116. return 160;
  117. }
  118. }
  119. void GodotIOJavaWrapper::get_window_safe_area(int (&p_rect_xywh)[4]) {
  120. if (_get_window_safe_area) {
  121. JNIEnv *env = get_jni_env();
  122. ERR_FAIL_COND(env == nullptr);
  123. jintArray returnArray = (jintArray)env->CallObjectMethod(godot_io_instance, _get_window_safe_area);
  124. ERR_FAIL_COND(env->GetArrayLength(returnArray) != 4);
  125. jint *arrayBody = env->GetIntArrayElements(returnArray, JNI_FALSE);
  126. for (int i = 0; i < 4; i++) {
  127. p_rect_xywh[i] = arrayBody[i];
  128. }
  129. env->ReleaseIntArrayElements(returnArray, arrayBody, 0);
  130. }
  131. }
  132. String GodotIOJavaWrapper::get_unique_id() {
  133. if (_get_unique_id) {
  134. JNIEnv *env = get_jni_env();
  135. ERR_FAIL_COND_V(env == nullptr, String());
  136. jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_unique_id);
  137. return jstring_to_string(s, env);
  138. } else {
  139. return String();
  140. }
  141. }
  142. bool GodotIOJavaWrapper::has_vk() {
  143. return (_show_keyboard != 0) && (_hide_keyboard != 0);
  144. }
  145. void GodotIOJavaWrapper::show_vk(const String &p_existing, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
  146. if (_show_keyboard) {
  147. JNIEnv *env = get_jni_env();
  148. ERR_FAIL_COND(env == nullptr);
  149. jstring jStr = env->NewStringUTF(p_existing.utf8().get_data());
  150. env->CallVoidMethod(godot_io_instance, _show_keyboard, jStr, p_multiline, p_max_input_length, p_cursor_start, p_cursor_end);
  151. }
  152. }
  153. void GodotIOJavaWrapper::hide_vk() {
  154. if (_hide_keyboard) {
  155. JNIEnv *env = get_jni_env();
  156. ERR_FAIL_COND(env == nullptr);
  157. env->CallVoidMethod(godot_io_instance, _hide_keyboard);
  158. }
  159. }
  160. void GodotIOJavaWrapper::set_screen_orientation(int p_orient) {
  161. if (_set_screen_orientation) {
  162. JNIEnv *env = get_jni_env();
  163. ERR_FAIL_COND(env == nullptr);
  164. env->CallVoidMethod(godot_io_instance, _set_screen_orientation, p_orient);
  165. }
  166. }
  167. int GodotIOJavaWrapper::get_screen_orientation() const {
  168. if (_get_screen_orientation) {
  169. JNIEnv *env = get_jni_env();
  170. ERR_FAIL_COND_V(env == nullptr, 0);
  171. return env->CallIntMethod(godot_io_instance, _get_screen_orientation);
  172. } else {
  173. return 0;
  174. }
  175. }
  176. String GodotIOJavaWrapper::get_system_dir(int p_dir) {
  177. if (_get_system_dir) {
  178. JNIEnv *env = get_jni_env();
  179. ERR_FAIL_COND_V(env == nullptr, String("."));
  180. jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_system_dir, p_dir);
  181. return jstring_to_string(s, env);
  182. } else {
  183. return String(".");
  184. }
  185. }
  186. void GodotIOJavaWrapper::play_video(const String &p_path) {
  187. // Why is this not here?!?!
  188. }
  189. bool GodotIOJavaWrapper::is_video_playing() {
  190. if (_is_video_playing) {
  191. JNIEnv *env = get_jni_env();
  192. return env->CallBooleanMethod(godot_io_instance, _is_video_playing);
  193. } else {
  194. return false;
  195. }
  196. }
  197. void GodotIOJavaWrapper::pause_video() {
  198. if (_pause_video) {
  199. JNIEnv *env = get_jni_env();
  200. env->CallVoidMethod(godot_io_instance, _pause_video);
  201. }
  202. }
  203. void GodotIOJavaWrapper::stop_video() {
  204. if (_stop_video) {
  205. JNIEnv *env = get_jni_env();
  206. env->CallVoidMethod(godot_io_instance, _stop_video);
  207. }
  208. }
  209. // SafeNumeric because it can be changed from non-main thread and we need to
  210. // ensure the change is immediately visible to other threads.
  211. static SafeNumeric<int> virtual_keyboard_height;
  212. int GodotIOJavaWrapper::get_vk_height() {
  213. return virtual_keyboard_height.get();
  214. }
  215. void GodotIOJavaWrapper::set_vk_height(int p_height) {
  216. virtual_keyboard_height.set(p_height);
  217. }