networked_multiplayer_enet.cpp 34 KB

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  1. /*************************************************************************/
  2. /* networked_multiplayer_enet.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "networked_multiplayer_enet.h"
  31. #include "core/io/ip.h"
  32. #include "core/io/marshalls.h"
  33. #include "core/os/os.h"
  34. void NetworkedMultiplayerENet::set_transfer_mode(TransferMode p_mode) {
  35. transfer_mode = p_mode;
  36. }
  37. NetworkedMultiplayerPeer::TransferMode NetworkedMultiplayerENet::get_transfer_mode() const {
  38. return transfer_mode;
  39. }
  40. void NetworkedMultiplayerENet::set_target_peer(int p_peer) {
  41. target_peer = p_peer;
  42. }
  43. int NetworkedMultiplayerENet::get_packet_peer() const {
  44. ERR_FAIL_COND_V_MSG(!active, 1, "The multiplayer instance isn't currently active.");
  45. ERR_FAIL_COND_V(incoming_packets.size() == 0, 1);
  46. return incoming_packets.front()->get().from;
  47. }
  48. int NetworkedMultiplayerENet::get_packet_channel() const {
  49. ERR_FAIL_COND_V_MSG(!active, -1, "The multiplayer instance isn't currently active.");
  50. ERR_FAIL_COND_V(incoming_packets.size() == 0, -1);
  51. return incoming_packets.front()->get().channel;
  52. }
  53. int NetworkedMultiplayerENet::get_last_packet_channel() const {
  54. ERR_FAIL_COND_V_MSG(!active, -1, "The multiplayer instance isn't currently active.");
  55. ERR_FAIL_COND_V(!current_packet.packet, -1);
  56. return current_packet.channel;
  57. }
  58. Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int p_in_bandwidth, int p_out_bandwidth) {
  59. ERR_FAIL_COND_V_MSG(active, ERR_ALREADY_IN_USE, "The multiplayer instance is already active.");
  60. ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The port number must be set between 0 and 65535 (inclusive).");
  61. ERR_FAIL_COND_V_MSG(p_max_clients < 1 || p_max_clients > 4095, ERR_INVALID_PARAMETER, "The number of clients must be set between 1 and 4095 (inclusive).");
  62. ERR_FAIL_COND_V_MSG(p_in_bandwidth < 0, ERR_INVALID_PARAMETER, "The incoming bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
  63. ERR_FAIL_COND_V_MSG(p_out_bandwidth < 0, ERR_INVALID_PARAMETER, "The outgoing bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
  64. ERR_FAIL_COND_V(dtls_enabled && (dtls_key.is_null() || dtls_cert.is_null()), ERR_INVALID_PARAMETER);
  65. ENetAddress address;
  66. memset(&address, 0, sizeof(address));
  67. #ifdef GODOT_ENET
  68. if (bind_ip.is_wildcard()) {
  69. address.wildcard = 1;
  70. } else {
  71. enet_address_set_ip(&address, bind_ip.get_ipv6(), 16);
  72. }
  73. #else
  74. if (bind_ip.is_wildcard()) {
  75. address.host = 0;
  76. } else {
  77. ERR_FAIL_COND_V(!bind_ip.is_ipv4(), ERR_INVALID_PARAMETER);
  78. address.host = *(uint32_t *)bind_ip.get_ipv4();
  79. }
  80. #endif
  81. address.port = p_port;
  82. host = enet_host_create(&address /* the address to bind the server host to */,
  83. p_max_clients /* allow up to 32 clients and/or outgoing connections */,
  84. channel_count /* allow up to channel_count to be used */,
  85. p_in_bandwidth /* limit incoming bandwidth if > 0 */,
  86. p_out_bandwidth /* limit outgoing bandwidth if > 0 */);
  87. ERR_FAIL_COND_V_MSG(!host, ERR_CANT_CREATE, "Couldn't create an ENet multiplayer server.");
  88. #ifdef GODOT_ENET
  89. if (dtls_enabled) {
  90. enet_host_dtls_server_setup(host, dtls_key.ptr(), dtls_cert.ptr());
  91. }
  92. enet_host_refuse_new_connections(host, refuse_connections);
  93. #endif
  94. _setup_compressor();
  95. active = true;
  96. server = true;
  97. refuse_connections = false;
  98. unique_id = 1;
  99. connection_status = CONNECTION_CONNECTED;
  100. return OK;
  101. }
  102. Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_port, int p_in_bandwidth, int p_out_bandwidth, int p_client_port) {
  103. ERR_FAIL_COND_V_MSG(active, ERR_ALREADY_IN_USE, "The multiplayer instance is already active.");
  104. ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The server port number must be set between 0 and 65535 (inclusive).");
  105. ERR_FAIL_COND_V_MSG(p_client_port < 0 || p_client_port > 65535, ERR_INVALID_PARAMETER, "The client port number must be set between 0 and 65535 (inclusive).");
  106. ERR_FAIL_COND_V_MSG(p_in_bandwidth < 0, ERR_INVALID_PARAMETER, "The incoming bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
  107. ERR_FAIL_COND_V_MSG(p_out_bandwidth < 0, ERR_INVALID_PARAMETER, "The outgoing bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
  108. if (p_client_port != 0) {
  109. ENetAddress c_client;
  110. #ifdef GODOT_ENET
  111. if (bind_ip.is_wildcard()) {
  112. c_client.wildcard = 1;
  113. } else {
  114. enet_address_set_ip(&c_client, bind_ip.get_ipv6(), 16);
  115. }
  116. #else
  117. if (bind_ip.is_wildcard()) {
  118. c_client.host = 0;
  119. } else {
  120. ERR_FAIL_COND_V_MSG(!bind_ip.is_ipv4(), ERR_INVALID_PARAMETER, "Wildcard IP addresses are only permitted in IPv4, not IPv6.");
  121. c_client.host = *(uint32_t *)bind_ip.get_ipv4();
  122. }
  123. #endif
  124. c_client.port = p_client_port;
  125. host = enet_host_create(&c_client /* create a client host */,
  126. 1 /* only allow 1 outgoing connection */,
  127. channel_count /* allow up to channel_count to be used */,
  128. p_in_bandwidth /* limit incoming bandwidth if > 0 */,
  129. p_out_bandwidth /* limit outgoing bandwidth if > 0 */);
  130. } else {
  131. host = enet_host_create(nullptr /* create a client host */,
  132. 1 /* only allow 1 outgoing connection */,
  133. channel_count /* allow up to channel_count to be used */,
  134. p_in_bandwidth /* limit incoming bandwidth if > 0 */,
  135. p_out_bandwidth /* limit outgoing bandwidth if > 0 */);
  136. }
  137. ERR_FAIL_COND_V_MSG(!host, ERR_CANT_CREATE, "Couldn't create the ENet client host.");
  138. #ifdef GODOT_ENET
  139. if (dtls_enabled) {
  140. enet_host_dtls_client_setup(host, dtls_cert.ptr(), dtls_verify, p_address.utf8().get_data());
  141. }
  142. enet_host_refuse_new_connections(host, refuse_connections);
  143. #endif
  144. _setup_compressor();
  145. IP_Address ip;
  146. if (p_address.is_valid_ip_address()) {
  147. ip = p_address;
  148. } else {
  149. #ifdef GODOT_ENET
  150. ip = IP::get_singleton()->resolve_hostname(p_address);
  151. #else
  152. ip = IP::get_singleton()->resolve_hostname(p_address, IP::TYPE_IPV4);
  153. #endif
  154. if (!ip.is_valid()) {
  155. enet_host_destroy(host);
  156. ERR_FAIL_V_MSG(ERR_CANT_RESOLVE, "Couldn't resolve the server IP address or domain name.");
  157. }
  158. }
  159. ENetAddress address;
  160. #ifdef GODOT_ENET
  161. enet_address_set_ip(&address, ip.get_ipv6(), 16);
  162. #else
  163. if (!ip.is_ipv4()) {
  164. enet_host_destroy(host);
  165. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Connecting to an IPv6 server isn't supported when using vanilla ENet. Recompile Godot with the bundled ENet library.");
  166. }
  167. address.host = *(uint32_t *)ip.get_ipv4();
  168. #endif
  169. address.port = p_port;
  170. unique_id = _gen_unique_id();
  171. // Initiate connection, allocating enough channels
  172. ENetPeer *peer = enet_host_connect(host, &address, channel_count, unique_id);
  173. if (peer == nullptr) {
  174. enet_host_destroy(host);
  175. ERR_FAIL_V_MSG(ERR_CANT_CREATE, "Couldn't connect to the ENet multiplayer server.");
  176. }
  177. // Technically safe to ignore the peer or anything else.
  178. connection_status = CONNECTION_CONNECTING;
  179. active = true;
  180. server = false;
  181. refuse_connections = false;
  182. return OK;
  183. }
  184. void NetworkedMultiplayerENet::poll() {
  185. ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active.");
  186. _pop_current_packet();
  187. ENetEvent event;
  188. /* Keep servicing until there are no available events left in queue. */
  189. while (true) {
  190. if (!host || !active) { // Might have been disconnected while emitting a notification
  191. return;
  192. }
  193. int ret = enet_host_service(host, &event, 0);
  194. if (ret < 0) {
  195. // Error, do something?
  196. break;
  197. } else if (ret == 0) {
  198. break;
  199. }
  200. switch (event.type) {
  201. case ENET_EVENT_TYPE_CONNECT: {
  202. // Store any relevant client information here.
  203. if (server && refuse_connections) {
  204. enet_peer_reset(event.peer);
  205. break;
  206. }
  207. // A client joined with an invalid ID (negative values, 0, and 1 are reserved).
  208. // Probably trying to exploit us.
  209. if (server && ((int)event.data < 2 || peer_map.has((int)event.data))) {
  210. enet_peer_reset(event.peer);
  211. ERR_CONTINUE(true);
  212. }
  213. int *new_id = memnew(int);
  214. *new_id = event.data;
  215. if (*new_id == 0) { // Data zero is sent by server (enet won't let you configure this). Server is always 1.
  216. *new_id = 1;
  217. }
  218. event.peer->data = new_id;
  219. peer_map[*new_id] = event.peer;
  220. connection_status = CONNECTION_CONNECTED; // If connecting, this means it connected to something!
  221. emit_signal("peer_connected", *new_id);
  222. if (server) {
  223. // Do not notify other peers when server_relay is disabled.
  224. if (!server_relay) {
  225. break;
  226. }
  227. // Someone connected, notify all the peers available
  228. for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
  229. if (E->key() == *new_id) {
  230. continue;
  231. }
  232. // Send existing peers to new peer
  233. ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
  234. encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]);
  235. encode_uint32(E->key(), &packet->data[4]);
  236. enet_peer_send(event.peer, SYSCH_CONFIG, packet);
  237. // Send the new peer to existing peers
  238. packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
  239. encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]);
  240. encode_uint32(*new_id, &packet->data[4]);
  241. enet_peer_send(E->get(), SYSCH_CONFIG, packet);
  242. }
  243. } else {
  244. emit_signal("connection_succeeded");
  245. }
  246. } break;
  247. case ENET_EVENT_TYPE_DISCONNECT: {
  248. // Reset the peer's client information.
  249. int *id = (int *)event.peer->data;
  250. if (!id) {
  251. if (!server) {
  252. emit_signal("connection_failed");
  253. }
  254. // Never fully connected.
  255. break;
  256. }
  257. if (!server) {
  258. // Client just disconnected from server.
  259. emit_signal("server_disconnected");
  260. close_connection();
  261. return;
  262. } else if (server_relay) {
  263. // Server just received a client disconnect and is in relay mode, notify everyone else.
  264. for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
  265. if (E->key() == *id) {
  266. continue;
  267. }
  268. ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
  269. encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]);
  270. encode_uint32(*id, &packet->data[4]);
  271. enet_peer_send(E->get(), SYSCH_CONFIG, packet);
  272. }
  273. }
  274. emit_signal("peer_disconnected", *id);
  275. peer_map.erase(*id);
  276. memdelete(id);
  277. } break;
  278. case ENET_EVENT_TYPE_RECEIVE: {
  279. if (event.channelID == SYSCH_CONFIG) {
  280. // Some config message
  281. ERR_CONTINUE(event.packet->dataLength < 8);
  282. // Only server can send config messages
  283. ERR_CONTINUE(server);
  284. int msg = decode_uint32(&event.packet->data[0]);
  285. int id = decode_uint32(&event.packet->data[4]);
  286. switch (msg) {
  287. case SYSMSG_ADD_PEER: {
  288. peer_map[id] = NULL;
  289. emit_signal("peer_connected", id);
  290. } break;
  291. case SYSMSG_REMOVE_PEER: {
  292. peer_map.erase(id);
  293. emit_signal("peer_disconnected", id);
  294. } break;
  295. }
  296. enet_packet_destroy(event.packet);
  297. } else if (event.channelID < channel_count) {
  298. Packet packet;
  299. packet.packet = event.packet;
  300. uint32_t *id = (uint32_t *)event.peer->data;
  301. ERR_CONTINUE(event.packet->dataLength < 8);
  302. uint32_t source = decode_uint32(&event.packet->data[0]);
  303. int target = decode_uint32(&event.packet->data[4]);
  304. packet.from = source;
  305. packet.channel = event.channelID;
  306. if (server) {
  307. // Someone is cheating and trying to fake the source!
  308. ERR_CONTINUE(source != *id);
  309. packet.from = *id;
  310. if (target == 1) {
  311. // To myself and only myself
  312. incoming_packets.push_back(packet);
  313. } else if (!server_relay) {
  314. // When relaying is disabled, other destinations will only be processed by the server.
  315. if (target == 0 || target < -1) {
  316. incoming_packets.push_back(packet);
  317. }
  318. continue;
  319. } else if (target == 0) {
  320. // Re-send to everyone but sender :|
  321. incoming_packets.push_back(packet);
  322. // And make copies for sending
  323. for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
  324. if (uint32_t(E->key()) == source) { // Do not resend to self
  325. continue;
  326. }
  327. ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, packet.packet->flags);
  328. enet_peer_send(E->get(), event.channelID, packet2);
  329. }
  330. } else if (target < 0) {
  331. // To all but one
  332. // And make copies for sending
  333. for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
  334. if (uint32_t(E->key()) == source || E->key() == -target) { // Do not resend to self, also do not send to excluded
  335. continue;
  336. }
  337. ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, packet.packet->flags);
  338. enet_peer_send(E->get(), event.channelID, packet2);
  339. }
  340. if (-target != 1) {
  341. // Server is not excluded
  342. incoming_packets.push_back(packet);
  343. } else {
  344. // Server is excluded, erase packet
  345. enet_packet_destroy(packet.packet);
  346. }
  347. } else {
  348. // To someone else, specifically
  349. ERR_CONTINUE(!peer_map.has(target));
  350. enet_peer_send(peer_map[target], event.channelID, packet.packet);
  351. }
  352. } else {
  353. incoming_packets.push_back(packet);
  354. }
  355. // Destroy packet later
  356. } else {
  357. ERR_CONTINUE(true);
  358. }
  359. } break;
  360. case ENET_EVENT_TYPE_NONE: {
  361. // Do nothing
  362. } break;
  363. }
  364. }
  365. }
  366. bool NetworkedMultiplayerENet::is_server() const {
  367. ERR_FAIL_COND_V_MSG(!active, false, "The multiplayer instance isn't currently active.");
  368. return server;
  369. }
  370. void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) {
  371. ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active.");
  372. _pop_current_packet();
  373. bool peers_disconnected = false;
  374. for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
  375. if (E->get()) {
  376. enet_peer_disconnect_now(E->get(), unique_id);
  377. int *id = (int *)(E->get()->data);
  378. memdelete(id);
  379. peers_disconnected = true;
  380. }
  381. }
  382. if (peers_disconnected) {
  383. enet_host_flush(host);
  384. if (wait_usec > 0) {
  385. OS::get_singleton()->delay_usec(wait_usec); // Wait for disconnection packets to send
  386. }
  387. }
  388. enet_host_destroy(host);
  389. active = false;
  390. incoming_packets.clear();
  391. peer_map.clear();
  392. unique_id = 1; // Server is 1
  393. connection_status = CONNECTION_DISCONNECTED;
  394. }
  395. void NetworkedMultiplayerENet::disconnect_peer(int p_peer, bool now) {
  396. ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active.");
  397. ERR_FAIL_COND_MSG(!is_server(), "Can't disconnect a peer when not acting as a server.");
  398. ERR_FAIL_COND_MSG(!peer_map.has(p_peer), vformat("Peer ID %d not found in the list of peers.", p_peer));
  399. if (now) {
  400. int *id = (int *)peer_map[p_peer]->data;
  401. enet_peer_disconnect_now(peer_map[p_peer], 0);
  402. // enet_peer_disconnect_now doesn't generate ENET_EVENT_TYPE_DISCONNECT,
  403. // notify everyone else, send disconnect signal & remove from peer_map like in poll()
  404. if (server_relay) {
  405. for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
  406. if (E->key() == p_peer) {
  407. continue;
  408. }
  409. ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
  410. encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]);
  411. encode_uint32(p_peer, &packet->data[4]);
  412. enet_peer_send(E->get(), SYSCH_CONFIG, packet);
  413. }
  414. }
  415. if (id) {
  416. memdelete(id);
  417. }
  418. emit_signal("peer_disconnected", p_peer);
  419. peer_map.erase(p_peer);
  420. } else {
  421. enet_peer_disconnect_later(peer_map[p_peer], 0);
  422. }
  423. }
  424. int NetworkedMultiplayerENet::get_available_packet_count() const {
  425. return incoming_packets.size();
  426. }
  427. Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
  428. ERR_FAIL_COND_V_MSG(incoming_packets.size() == 0, ERR_UNAVAILABLE, "No incoming packets available.");
  429. _pop_current_packet();
  430. current_packet = incoming_packets.front()->get();
  431. incoming_packets.pop_front();
  432. *r_buffer = (const uint8_t *)(&current_packet.packet->data[8]);
  433. r_buffer_size = current_packet.packet->dataLength - 8;
  434. return OK;
  435. }
  436. Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
  437. ERR_FAIL_COND_V_MSG(!active, ERR_UNCONFIGURED, "The multiplayer instance isn't currently active.");
  438. ERR_FAIL_COND_V_MSG(connection_status != CONNECTION_CONNECTED, ERR_UNCONFIGURED, "The multiplayer instance isn't currently connected to any server or client.");
  439. int packet_flags = 0;
  440. int channel = SYSCH_RELIABLE;
  441. switch (transfer_mode) {
  442. case TRANSFER_MODE_UNRELIABLE: {
  443. if (always_ordered) {
  444. packet_flags = 0;
  445. } else {
  446. packet_flags = ENET_PACKET_FLAG_UNSEQUENCED;
  447. }
  448. channel = SYSCH_UNRELIABLE;
  449. } break;
  450. case TRANSFER_MODE_UNRELIABLE_ORDERED: {
  451. packet_flags = 0;
  452. channel = SYSCH_UNRELIABLE;
  453. } break;
  454. case TRANSFER_MODE_RELIABLE: {
  455. packet_flags = ENET_PACKET_FLAG_RELIABLE;
  456. channel = SYSCH_RELIABLE;
  457. } break;
  458. }
  459. if (transfer_channel > SYSCH_CONFIG) {
  460. channel = transfer_channel;
  461. }
  462. Map<int, ENetPeer *>::Element *E = nullptr;
  463. if (target_peer != 0) {
  464. E = peer_map.find(ABS(target_peer));
  465. ERR_FAIL_COND_V_MSG(!E, ERR_INVALID_PARAMETER, vformat("Invalid target peer: %d", target_peer));
  466. }
  467. ENetPacket *packet = enet_packet_create(nullptr, p_buffer_size + 8, packet_flags);
  468. encode_uint32(unique_id, &packet->data[0]); // Source ID
  469. encode_uint32(target_peer, &packet->data[4]); // Dest ID
  470. memcpy(&packet->data[8], p_buffer, p_buffer_size);
  471. if (server) {
  472. if (target_peer == 0) {
  473. enet_host_broadcast(host, channel, packet);
  474. } else if (target_peer < 0) {
  475. // Send to all but one
  476. // and make copies for sending
  477. int exclude = -target_peer;
  478. for (Map<int, ENetPeer *>::Element *F = peer_map.front(); F; F = F->next()) {
  479. if (F->key() == exclude) { // Exclude packet
  480. continue;
  481. }
  482. ENetPacket *packet2 = enet_packet_create(packet->data, packet->dataLength, packet_flags);
  483. enet_peer_send(F->get(), channel, packet2);
  484. }
  485. enet_packet_destroy(packet); // Original packet no longer needed
  486. } else {
  487. enet_peer_send(E->get(), channel, packet);
  488. }
  489. } else {
  490. ERR_FAIL_COND_V(!peer_map.has(1), ERR_BUG);
  491. enet_peer_send(peer_map[1], channel, packet); // Send to server for broadcast
  492. }
  493. enet_host_flush(host);
  494. return OK;
  495. }
  496. int NetworkedMultiplayerENet::get_max_packet_size() const {
  497. return 1 << 24; // Anything is good
  498. }
  499. void NetworkedMultiplayerENet::_pop_current_packet() {
  500. if (current_packet.packet) {
  501. enet_packet_destroy(current_packet.packet);
  502. current_packet.packet = nullptr;
  503. current_packet.from = 0;
  504. current_packet.channel = -1;
  505. }
  506. }
  507. NetworkedMultiplayerPeer::ConnectionStatus NetworkedMultiplayerENet::get_connection_status() const {
  508. return connection_status;
  509. }
  510. uint32_t NetworkedMultiplayerENet::_gen_unique_id() const {
  511. uint32_t hash = 0;
  512. while (hash == 0 || hash == 1) {
  513. hash = hash_djb2_one_32(
  514. (uint32_t)OS::get_singleton()->get_ticks_usec());
  515. hash = hash_djb2_one_32(
  516. (uint32_t)OS::get_singleton()->get_unix_time(), hash);
  517. hash = hash_djb2_one_32(
  518. (uint32_t)OS::get_singleton()->get_user_data_dir().hash64(), hash);
  519. hash = hash_djb2_one_32(
  520. (uint32_t)((uint64_t)this), hash); // Rely on ASLR heap
  521. hash = hash_djb2_one_32(
  522. (uint32_t)((uint64_t)&hash), hash); // Rely on ASLR stack
  523. hash = hash & 0x7FFFFFFF; // Make it compatible with unsigned, since negative ID is used for exclusion
  524. }
  525. return hash;
  526. }
  527. int NetworkedMultiplayerENet::get_unique_id() const {
  528. ERR_FAIL_COND_V_MSG(!active, 0, "The multiplayer instance isn't currently active.");
  529. return unique_id;
  530. }
  531. void NetworkedMultiplayerENet::set_refuse_new_connections(bool p_enable) {
  532. refuse_connections = p_enable;
  533. #ifdef GODOT_ENET
  534. if (active) {
  535. enet_host_refuse_new_connections(host, p_enable);
  536. }
  537. #endif
  538. }
  539. bool NetworkedMultiplayerENet::is_refusing_new_connections() const {
  540. return refuse_connections;
  541. }
  542. void NetworkedMultiplayerENet::set_compression_mode(CompressionMode p_mode) {
  543. compression_mode = p_mode;
  544. }
  545. NetworkedMultiplayerENet::CompressionMode NetworkedMultiplayerENet::get_compression_mode() const {
  546. return compression_mode;
  547. }
  548. size_t NetworkedMultiplayerENet::enet_compress(void *context, const ENetBuffer *inBuffers, size_t inBufferCount, size_t inLimit, enet_uint8 *outData, size_t outLimit) {
  549. NetworkedMultiplayerENet *enet = (NetworkedMultiplayerENet *)(context);
  550. if (size_t(enet->src_compressor_mem.size()) < inLimit) {
  551. enet->src_compressor_mem.resize(inLimit);
  552. }
  553. int total = inLimit;
  554. int ofs = 0;
  555. while (total) {
  556. for (size_t i = 0; i < inBufferCount; i++) {
  557. int to_copy = MIN(total, int(inBuffers[i].dataLength));
  558. memcpy(&enet->src_compressor_mem.write[ofs], inBuffers[i].data, to_copy);
  559. ofs += to_copy;
  560. total -= to_copy;
  561. }
  562. }
  563. Compression::Mode mode;
  564. switch (enet->compression_mode) {
  565. case COMPRESS_FASTLZ: {
  566. mode = Compression::MODE_FASTLZ;
  567. } break;
  568. case COMPRESS_ZLIB: {
  569. mode = Compression::MODE_DEFLATE;
  570. } break;
  571. case COMPRESS_ZSTD: {
  572. mode = Compression::MODE_ZSTD;
  573. } break;
  574. default: {
  575. ERR_FAIL_V_MSG(0, vformat("Invalid ENet compression mode: %d", enet->compression_mode));
  576. }
  577. }
  578. int req_size = Compression::get_max_compressed_buffer_size(ofs, mode);
  579. if (enet->dst_compressor_mem.size() < req_size) {
  580. enet->dst_compressor_mem.resize(req_size);
  581. }
  582. int ret = Compression::compress(enet->dst_compressor_mem.ptrw(), enet->src_compressor_mem.ptr(), ofs, mode);
  583. if (ret < 0) {
  584. return 0;
  585. }
  586. if (ret > int(outLimit)) {
  587. return 0; // Do not bother
  588. }
  589. memcpy(outData, enet->dst_compressor_mem.ptr(), ret);
  590. return ret;
  591. }
  592. size_t NetworkedMultiplayerENet::enet_decompress(void *context, const enet_uint8 *inData, size_t inLimit, enet_uint8 *outData, size_t outLimit) {
  593. NetworkedMultiplayerENet *enet = (NetworkedMultiplayerENet *)(context);
  594. int ret = -1;
  595. switch (enet->compression_mode) {
  596. case COMPRESS_FASTLZ: {
  597. ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_FASTLZ);
  598. } break;
  599. case COMPRESS_ZLIB: {
  600. ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_DEFLATE);
  601. } break;
  602. case COMPRESS_ZSTD: {
  603. ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_ZSTD);
  604. } break;
  605. default: {
  606. }
  607. }
  608. if (ret < 0) {
  609. return 0;
  610. } else {
  611. return ret;
  612. }
  613. }
  614. void NetworkedMultiplayerENet::_setup_compressor() {
  615. switch (compression_mode) {
  616. case COMPRESS_NONE: {
  617. enet_host_compress(host, nullptr);
  618. } break;
  619. case COMPRESS_RANGE_CODER: {
  620. enet_host_compress_with_range_coder(host);
  621. } break;
  622. case COMPRESS_FASTLZ:
  623. case COMPRESS_ZLIB:
  624. case COMPRESS_ZSTD: {
  625. enet_host_compress(host, &enet_compressor);
  626. } break;
  627. }
  628. }
  629. void NetworkedMultiplayerENet::enet_compressor_destroy(void *context) {
  630. // Nothing to do
  631. }
  632. IP_Address NetworkedMultiplayerENet::get_peer_address(int p_peer_id) const {
  633. ERR_FAIL_COND_V_MSG(!peer_map.has(p_peer_id), IP_Address(), vformat("Peer ID %d not found in the list of peers.", p_peer_id));
  634. ERR_FAIL_COND_V_MSG(!is_server() && p_peer_id != 1, IP_Address(), "Can't get the address of peers other than the server (ID -1) when acting as a client.");
  635. ERR_FAIL_COND_V_MSG(peer_map[p_peer_id] == NULL, IP_Address(), vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id));
  636. IP_Address out;
  637. #ifdef GODOT_ENET
  638. out.set_ipv6((uint8_t *)&(peer_map[p_peer_id]->address.host));
  639. #else
  640. out.set_ipv4((uint8_t *)&(peer_map[p_peer_id]->address.host));
  641. #endif
  642. return out;
  643. }
  644. int NetworkedMultiplayerENet::get_peer_port(int p_peer_id) const {
  645. ERR_FAIL_COND_V_MSG(!peer_map.has(p_peer_id), 0, vformat("Peer ID %d not found in the list of peers.", p_peer_id));
  646. ERR_FAIL_COND_V_MSG(!is_server() && p_peer_id != 1, 0, "Can't get the address of peers other than the server (ID -1) when acting as a client.");
  647. ERR_FAIL_COND_V_MSG(peer_map[p_peer_id] == NULL, 0, vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id));
  648. #ifdef GODOT_ENET
  649. return peer_map[p_peer_id]->address.port;
  650. #else
  651. return peer_map[p_peer_id]->address.port;
  652. #endif
  653. }
  654. void NetworkedMultiplayerENet::set_peer_timeout(int p_peer_id, int p_timeout_limit, int p_timeout_min, int p_timeout_max) {
  655. ERR_FAIL_COND_MSG(!peer_map.has(p_peer_id), vformat("Peer ID %d not found in the list of peers.", p_peer_id));
  656. ERR_FAIL_COND_MSG(!is_server() && p_peer_id != 1, "Can't change the timeout of peers other then the server when acting as a client.");
  657. ERR_FAIL_COND_MSG(peer_map[p_peer_id] == nullptr, vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id));
  658. ERR_FAIL_COND_MSG(p_timeout_limit > p_timeout_min || p_timeout_min > p_timeout_max, "Timeout limit must be less than minimum timeout, which itself must be less then maximum timeout");
  659. enet_peer_timeout(peer_map[p_peer_id], p_timeout_limit, p_timeout_min, p_timeout_max);
  660. }
  661. void NetworkedMultiplayerENet::set_transfer_channel(int p_channel) {
  662. ERR_FAIL_COND_MSG(p_channel < -1 || p_channel >= channel_count, vformat("The transfer channel must be set between 0 and %d, inclusive (got %d).", channel_count - 1, p_channel));
  663. ERR_FAIL_COND_MSG(p_channel == SYSCH_CONFIG, vformat("The channel %d is reserved.", SYSCH_CONFIG));
  664. transfer_channel = p_channel;
  665. }
  666. int NetworkedMultiplayerENet::get_transfer_channel() const {
  667. return transfer_channel;
  668. }
  669. void NetworkedMultiplayerENet::set_channel_count(int p_channel) {
  670. ERR_FAIL_COND_MSG(active, "The channel count can't be set while the multiplayer instance is active.");
  671. ERR_FAIL_COND_MSG(p_channel < SYSCH_MAX, vformat("The channel count must be greater than or equal to %d to account for reserved channels (got %d).", SYSCH_MAX, p_channel));
  672. channel_count = p_channel;
  673. }
  674. int NetworkedMultiplayerENet::get_channel_count() const {
  675. return channel_count;
  676. }
  677. void NetworkedMultiplayerENet::set_always_ordered(bool p_ordered) {
  678. always_ordered = p_ordered;
  679. }
  680. bool NetworkedMultiplayerENet::is_always_ordered() const {
  681. return always_ordered;
  682. }
  683. void NetworkedMultiplayerENet::set_server_relay_enabled(bool p_enabled) {
  684. ERR_FAIL_COND_MSG(active, "Server relaying can't be toggled while the multiplayer instance is active.");
  685. server_relay = p_enabled;
  686. }
  687. bool NetworkedMultiplayerENet::is_server_relay_enabled() const {
  688. return server_relay;
  689. }
  690. void NetworkedMultiplayerENet::_bind_methods() {
  691. ClassDB::bind_method(D_METHOD("create_server", "port", "max_clients", "in_bandwidth", "out_bandwidth"), &NetworkedMultiplayerENet::create_server, DEFVAL(32), DEFVAL(0), DEFVAL(0));
  692. ClassDB::bind_method(D_METHOD("create_client", "address", "port", "in_bandwidth", "out_bandwidth", "client_port"), &NetworkedMultiplayerENet::create_client, DEFVAL(0), DEFVAL(0), DEFVAL(0));
  693. ClassDB::bind_method(D_METHOD("close_connection", "wait_usec"), &NetworkedMultiplayerENet::close_connection, DEFVAL(100));
  694. ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "now"), &NetworkedMultiplayerENet::disconnect_peer, DEFVAL(false));
  695. ClassDB::bind_method(D_METHOD("set_compression_mode", "mode"), &NetworkedMultiplayerENet::set_compression_mode);
  696. ClassDB::bind_method(D_METHOD("get_compression_mode"), &NetworkedMultiplayerENet::get_compression_mode);
  697. ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &NetworkedMultiplayerENet::set_bind_ip);
  698. ClassDB::bind_method(D_METHOD("set_dtls_enabled", "enabled"), &NetworkedMultiplayerENet::set_dtls_enabled);
  699. ClassDB::bind_method(D_METHOD("is_dtls_enabled"), &NetworkedMultiplayerENet::is_dtls_enabled);
  700. ClassDB::bind_method(D_METHOD("set_dtls_key", "key"), &NetworkedMultiplayerENet::set_dtls_key);
  701. ClassDB::bind_method(D_METHOD("set_dtls_certificate", "certificate"), &NetworkedMultiplayerENet::set_dtls_certificate);
  702. ClassDB::bind_method(D_METHOD("set_dtls_verify_enabled", "enabled"), &NetworkedMultiplayerENet::set_dtls_verify_enabled);
  703. ClassDB::bind_method(D_METHOD("is_dtls_verify_enabled"), &NetworkedMultiplayerENet::is_dtls_verify_enabled);
  704. ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &NetworkedMultiplayerENet::get_peer_address);
  705. ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &NetworkedMultiplayerENet::get_peer_port);
  706. ClassDB::bind_method(D_METHOD("set_peer_timeout", "id", "timeout_limit", "timeout_min", "timeout_max"), &NetworkedMultiplayerENet::set_peer_timeout);
  707. ClassDB::bind_method(D_METHOD("get_packet_channel"), &NetworkedMultiplayerENet::get_packet_channel);
  708. ClassDB::bind_method(D_METHOD("get_last_packet_channel"), &NetworkedMultiplayerENet::get_last_packet_channel);
  709. ClassDB::bind_method(D_METHOD("set_transfer_channel", "channel"), &NetworkedMultiplayerENet::set_transfer_channel);
  710. ClassDB::bind_method(D_METHOD("get_transfer_channel"), &NetworkedMultiplayerENet::get_transfer_channel);
  711. ClassDB::bind_method(D_METHOD("set_channel_count", "channels"), &NetworkedMultiplayerENet::set_channel_count);
  712. ClassDB::bind_method(D_METHOD("get_channel_count"), &NetworkedMultiplayerENet::get_channel_count);
  713. ClassDB::bind_method(D_METHOD("set_always_ordered", "ordered"), &NetworkedMultiplayerENet::set_always_ordered);
  714. ClassDB::bind_method(D_METHOD("is_always_ordered"), &NetworkedMultiplayerENet::is_always_ordered);
  715. ClassDB::bind_method(D_METHOD("set_server_relay_enabled", "enabled"), &NetworkedMultiplayerENet::set_server_relay_enabled);
  716. ClassDB::bind_method(D_METHOD("is_server_relay_enabled"), &NetworkedMultiplayerENet::is_server_relay_enabled);
  717. ADD_PROPERTY(PropertyInfo(Variant::INT, "compression_mode", PROPERTY_HINT_ENUM, "None,Range Coder,FastLZ,ZLib,ZStd"), "set_compression_mode", "get_compression_mode");
  718. ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_channel"), "set_transfer_channel", "get_transfer_channel");
  719. ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_count"), "set_channel_count", "get_channel_count");
  720. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "always_ordered"), "set_always_ordered", "is_always_ordered");
  721. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "server_relay"), "set_server_relay_enabled", "is_server_relay_enabled");
  722. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dtls_verify"), "set_dtls_verify_enabled", "is_dtls_verify_enabled");
  723. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_dtls"), "set_dtls_enabled", "is_dtls_enabled");
  724. BIND_ENUM_CONSTANT(COMPRESS_NONE);
  725. BIND_ENUM_CONSTANT(COMPRESS_RANGE_CODER);
  726. BIND_ENUM_CONSTANT(COMPRESS_FASTLZ);
  727. BIND_ENUM_CONSTANT(COMPRESS_ZLIB);
  728. BIND_ENUM_CONSTANT(COMPRESS_ZSTD);
  729. }
  730. NetworkedMultiplayerENet::NetworkedMultiplayerENet() {
  731. active = false;
  732. server = false;
  733. refuse_connections = false;
  734. server_relay = true;
  735. unique_id = 0;
  736. target_peer = 0;
  737. current_packet.packet = nullptr;
  738. transfer_mode = TRANSFER_MODE_RELIABLE;
  739. channel_count = SYSCH_MAX;
  740. transfer_channel = -1;
  741. always_ordered = false;
  742. connection_status = CONNECTION_DISCONNECTED;
  743. compression_mode = COMPRESS_NONE;
  744. enet_compressor.context = this;
  745. enet_compressor.compress = enet_compress;
  746. enet_compressor.decompress = enet_decompress;
  747. enet_compressor.destroy = enet_compressor_destroy;
  748. bind_ip = IP_Address("*");
  749. dtls_enabled = false;
  750. dtls_verify = true;
  751. }
  752. NetworkedMultiplayerENet::~NetworkedMultiplayerENet() {
  753. if (active) {
  754. close_connection();
  755. }
  756. }
  757. // Sets IP for ENet to bind when using create_server or create_client
  758. // if no IP is set, then ENet bind to ENET_HOST_ANY
  759. void NetworkedMultiplayerENet::set_bind_ip(const IP_Address &p_ip) {
  760. ERR_FAIL_COND_MSG(!p_ip.is_valid() && !p_ip.is_wildcard(), vformat("Invalid bind IP address: %s", String(p_ip)));
  761. bind_ip = p_ip;
  762. }
  763. void NetworkedMultiplayerENet::set_dtls_enabled(bool p_enabled) {
  764. ERR_FAIL_COND(active);
  765. dtls_enabled = p_enabled;
  766. }
  767. bool NetworkedMultiplayerENet::is_dtls_enabled() const {
  768. return dtls_enabled;
  769. }
  770. void NetworkedMultiplayerENet::set_dtls_verify_enabled(bool p_enabled) {
  771. ERR_FAIL_COND(active);
  772. dtls_verify = p_enabled;
  773. }
  774. bool NetworkedMultiplayerENet::is_dtls_verify_enabled() const {
  775. return dtls_verify;
  776. }
  777. void NetworkedMultiplayerENet::set_dtls_key(Ref<CryptoKey> p_key) {
  778. ERR_FAIL_COND(active);
  779. dtls_key = p_key;
  780. }
  781. void NetworkedMultiplayerENet::set_dtls_certificate(Ref<X509Certificate> p_cert) {
  782. ERR_FAIL_COND(active);
  783. dtls_cert = p_cert;
  784. }