rendering_server_default.cpp 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403
  1. /*************************************************************************/
  2. /* rendering_server_default.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rendering_server_default.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/io/marshalls.h"
  33. #include "core/os/os.h"
  34. #include "core/templates/sort_array.h"
  35. #include "renderer_canvas_cull.h"
  36. #include "renderer_scene_cull.h"
  37. #include "rendering_server_globals.h"
  38. // careful, these may run in different threads than the rendering server
  39. int RenderingServerDefault::changes = 0;
  40. /* FREE */
  41. void RenderingServerDefault::_free(RID p_rid) {
  42. if (unlikely(p_rid.is_null())) {
  43. return;
  44. }
  45. if (RSG::storage->free(p_rid)) {
  46. return;
  47. }
  48. if (RSG::canvas->free(p_rid)) {
  49. return;
  50. }
  51. if (RSG::viewport->free(p_rid)) {
  52. return;
  53. }
  54. if (RSG::scene->free(p_rid)) {
  55. return;
  56. }
  57. }
  58. /* EVENT QUEUING */
  59. void RenderingServerDefault::request_frame_drawn_callback(const Callable &p_callable) {
  60. frame_drawn_callbacks.push_back(p_callable);
  61. }
  62. void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
  63. //needs to be done before changes is reset to 0, to not force the editor to redraw
  64. RS::get_singleton()->emit_signal(SNAME("frame_pre_draw"));
  65. changes = 0;
  66. RSG::rasterizer->begin_frame(frame_step);
  67. TIMESTAMP_BEGIN()
  68. uint64_t time_usec = OS::get_singleton()->get_ticks_usec();
  69. RSG::scene->update(); //update scenes stuff before updating instances
  70. frame_setup_time = double(OS::get_singleton()->get_ticks_usec() - time_usec) / 1000.0;
  71. RSG::storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered
  72. RSG::scene->render_probes();
  73. RSG::viewport->draw_viewports();
  74. RSG::canvas_render->update();
  75. RSG::rasterizer->end_frame(p_swap_buffers);
  76. RSG::canvas->update_visibility_notifiers();
  77. RSG::scene->update_visibility_notifiers();
  78. while (frame_drawn_callbacks.front()) {
  79. Callable c = frame_drawn_callbacks.front()->get();
  80. Variant result;
  81. Callable::CallError ce;
  82. c.call(nullptr, 0, result, ce);
  83. if (ce.error != Callable::CallError::CALL_OK) {
  84. String err = Variant::get_callable_error_text(c, nullptr, 0, ce);
  85. ERR_PRINT("Error calling frame drawn function: " + err);
  86. }
  87. frame_drawn_callbacks.pop_front();
  88. }
  89. RS::get_singleton()->emit_signal(SNAME("frame_post_draw"));
  90. if (RSG::storage->get_captured_timestamps_count()) {
  91. Vector<FrameProfileArea> new_profile;
  92. if (RSG::storage->capturing_timestamps) {
  93. new_profile.resize(RSG::storage->get_captured_timestamps_count());
  94. }
  95. uint64_t base_cpu = RSG::storage->get_captured_timestamp_cpu_time(0);
  96. uint64_t base_gpu = RSG::storage->get_captured_timestamp_gpu_time(0);
  97. for (uint32_t i = 0; i < RSG::storage->get_captured_timestamps_count(); i++) {
  98. uint64_t time_cpu = RSG::storage->get_captured_timestamp_cpu_time(i);
  99. uint64_t time_gpu = RSG::storage->get_captured_timestamp_gpu_time(i);
  100. String name = RSG::storage->get_captured_timestamp_name(i);
  101. if (name.begins_with("vp_")) {
  102. RSG::viewport->handle_timestamp(name, time_cpu, time_gpu);
  103. }
  104. if (RSG::storage->capturing_timestamps) {
  105. new_profile.write[i].gpu_msec = double((time_gpu - base_gpu) / 1000) / 1000.0;
  106. new_profile.write[i].cpu_msec = double(time_cpu - base_cpu) / 1000.0;
  107. new_profile.write[i].name = RSG::storage->get_captured_timestamp_name(i);
  108. }
  109. }
  110. frame_profile = new_profile;
  111. }
  112. frame_profile_frame = RSG::storage->get_captured_timestamps_frame();
  113. if (print_gpu_profile) {
  114. if (print_frame_profile_ticks_from == 0) {
  115. print_frame_profile_ticks_from = OS::get_singleton()->get_ticks_usec();
  116. }
  117. double total_time = 0.0;
  118. for (int i = 0; i < frame_profile.size() - 1; i++) {
  119. String name = frame_profile[i].name;
  120. if (name[0] == '<' || name[0] == '>') {
  121. continue;
  122. }
  123. double time = frame_profile[i + 1].gpu_msec - frame_profile[i].gpu_msec;
  124. if (name[0] != '<' && name[0] != '>') {
  125. if (print_gpu_profile_task_time.has(name)) {
  126. print_gpu_profile_task_time[name] += time;
  127. } else {
  128. print_gpu_profile_task_time[name] = time;
  129. }
  130. }
  131. }
  132. if (frame_profile.size()) {
  133. total_time = frame_profile[frame_profile.size() - 1].gpu_msec;
  134. }
  135. uint64_t ticks_elapsed = OS::get_singleton()->get_ticks_usec() - print_frame_profile_ticks_from;
  136. print_frame_profile_frame_count++;
  137. if (ticks_elapsed > 1000000) {
  138. print_line("GPU PROFILE (total " + rtos(total_time) + "ms): ");
  139. float print_threshold = 0.01;
  140. for (OrderedHashMap<String, float>::Element E = print_gpu_profile_task_time.front(); E; E = E.next()) {
  141. double time = E.value() / double(print_frame_profile_frame_count);
  142. if (time > print_threshold) {
  143. print_line("\t-" + E.key() + ": " + rtos(time) + "ms");
  144. }
  145. }
  146. print_gpu_profile_task_time.clear();
  147. print_frame_profile_ticks_from = OS::get_singleton()->get_ticks_usec();
  148. print_frame_profile_frame_count = 0;
  149. }
  150. }
  151. RSG::storage->update_memory_info();
  152. }
  153. double RenderingServerDefault::get_frame_setup_time_cpu() const {
  154. return frame_setup_time;
  155. }
  156. bool RenderingServerDefault::has_changed() const {
  157. return changes > 0;
  158. }
  159. void RenderingServerDefault::_init() {
  160. RSG::rasterizer->initialize();
  161. }
  162. void RenderingServerDefault::_finish() {
  163. if (test_cube.is_valid()) {
  164. free(test_cube);
  165. }
  166. RSG::rasterizer->finalize();
  167. }
  168. void RenderingServerDefault::init() {
  169. if (create_thread) {
  170. print_verbose("RenderingServerWrapMT: Creating render thread");
  171. DisplayServer::get_singleton()->release_rendering_thread();
  172. if (create_thread) {
  173. thread.start(_thread_callback, this);
  174. print_verbose("RenderingServerWrapMT: Starting render thread");
  175. }
  176. while (!draw_thread_up.is_set()) {
  177. OS::get_singleton()->delay_usec(1000);
  178. }
  179. print_verbose("RenderingServerWrapMT: Finished render thread");
  180. } else {
  181. _init();
  182. }
  183. }
  184. void RenderingServerDefault::finish() {
  185. if (create_thread) {
  186. command_queue.push(this, &RenderingServerDefault::_thread_exit);
  187. thread.wait_to_finish();
  188. } else {
  189. _finish();
  190. }
  191. }
  192. /* STATUS INFORMATION */
  193. uint64_t RenderingServerDefault::get_rendering_info(RenderingInfo p_info) {
  194. if (p_info == RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME) {
  195. return RSG::viewport->get_total_objects_drawn();
  196. } else if (p_info == RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME) {
  197. return RSG::viewport->get_total_vertices_drawn();
  198. } else if (p_info == RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME) {
  199. return RSG::viewport->get_total_draw_calls_used();
  200. }
  201. return RSG::storage->get_rendering_info(p_info);
  202. }
  203. String RenderingServerDefault::get_video_adapter_name() const {
  204. return RSG::storage->get_video_adapter_name();
  205. }
  206. String RenderingServerDefault::get_video_adapter_vendor() const {
  207. return RSG::storage->get_video_adapter_vendor();
  208. }
  209. void RenderingServerDefault::set_frame_profiling_enabled(bool p_enable) {
  210. RSG::storage->capturing_timestamps = p_enable;
  211. }
  212. uint64_t RenderingServerDefault::get_frame_profile_frame() {
  213. return frame_profile_frame;
  214. }
  215. Vector<RenderingServer::FrameProfileArea> RenderingServerDefault::get_frame_profile() {
  216. return frame_profile;
  217. }
  218. /* TESTING */
  219. void RenderingServerDefault::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
  220. redraw_request();
  221. RSG::rasterizer->set_boot_image(p_image, p_color, p_scale, p_use_filter);
  222. }
  223. void RenderingServerDefault::set_default_clear_color(const Color &p_color) {
  224. RSG::viewport->set_default_clear_color(p_color);
  225. }
  226. bool RenderingServerDefault::has_feature(Features p_feature) const {
  227. return false;
  228. }
  229. void RenderingServerDefault::sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) {
  230. RSG::scene->sdfgi_set_debug_probe_select(p_position, p_dir);
  231. }
  232. void RenderingServerDefault::set_print_gpu_profile(bool p_enable) {
  233. RSG::storage->capturing_timestamps = p_enable;
  234. print_gpu_profile = p_enable;
  235. }
  236. RID RenderingServerDefault::get_test_cube() {
  237. if (!test_cube.is_valid()) {
  238. test_cube = _make_test_cube();
  239. }
  240. return test_cube;
  241. }
  242. bool RenderingServerDefault::has_os_feature(const String &p_feature) const {
  243. return RSG::storage->has_os_feature(p_feature);
  244. }
  245. void RenderingServerDefault::set_debug_generate_wireframes(bool p_generate) {
  246. RSG::storage->set_debug_generate_wireframes(p_generate);
  247. }
  248. bool RenderingServerDefault::is_low_end() const {
  249. // FIXME: Commented out when rebasing vulkan branch on master,
  250. // causes a crash, it seems rasterizer is not initialized yet the
  251. // first time it's called.
  252. //return RSG::rasterizer->is_low_end();
  253. return false;
  254. }
  255. void RenderingServerDefault::_thread_exit() {
  256. exit.set();
  257. }
  258. void RenderingServerDefault::_thread_draw(bool p_swap_buffers, double frame_step) {
  259. if (!draw_pending.decrement()) {
  260. _draw(p_swap_buffers, frame_step);
  261. }
  262. }
  263. void RenderingServerDefault::_thread_flush() {
  264. draw_pending.decrement();
  265. }
  266. void RenderingServerDefault::_thread_callback(void *_instance) {
  267. RenderingServerDefault *vsmt = reinterpret_cast<RenderingServerDefault *>(_instance);
  268. vsmt->_thread_loop();
  269. }
  270. void RenderingServerDefault::_thread_loop() {
  271. server_thread = Thread::get_caller_id();
  272. DisplayServer::get_singleton()->make_rendering_thread();
  273. _init();
  274. draw_thread_up.set();
  275. while (!exit.is_set()) {
  276. // flush commands one by one, until exit is requested
  277. command_queue.wait_and_flush();
  278. }
  279. command_queue.flush_all(); // flush all
  280. _finish();
  281. }
  282. /* EVENT QUEUING */
  283. void RenderingServerDefault::sync() {
  284. if (create_thread) {
  285. draw_pending.increment();
  286. command_queue.push_and_sync(this, &RenderingServerDefault::_thread_flush);
  287. } else {
  288. command_queue.flush_all(); //flush all pending from other threads
  289. }
  290. }
  291. void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
  292. if (create_thread) {
  293. draw_pending.increment();
  294. command_queue.push(this, &RenderingServerDefault::_thread_draw, p_swap_buffers, frame_step);
  295. } else {
  296. _draw(p_swap_buffers, frame_step);
  297. }
  298. }
  299. RenderingServerDefault::RenderingServerDefault(bool p_create_thread) :
  300. command_queue(p_create_thread) {
  301. create_thread = p_create_thread;
  302. if (!p_create_thread) {
  303. server_thread = Thread::get_caller_id();
  304. } else {
  305. server_thread = 0;
  306. }
  307. RSG::threaded = p_create_thread;
  308. RSG::canvas = memnew(RendererCanvasCull);
  309. RSG::viewport = memnew(RendererViewport);
  310. RendererSceneCull *sr = memnew(RendererSceneCull);
  311. RSG::scene = sr;
  312. RSG::rasterizer = RendererCompositor::create();
  313. RSG::storage = RSG::rasterizer->get_storage();
  314. RSG::canvas_render = RSG::rasterizer->get_canvas();
  315. sr->set_scene_render(RSG::rasterizer->get_scene());
  316. frame_profile_frame = 0;
  317. }
  318. RenderingServerDefault::~RenderingServerDefault() {
  319. memdelete(RSG::canvas);
  320. memdelete(RSG::viewport);
  321. memdelete(RSG::rasterizer);
  322. memdelete(RSG::scene);
  323. }