| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199 |
- /*************************************************************************/
- /* scene_import_settings.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "scene_import_settings.h"
- #include "editor/editor_node.h"
- #include "editor/editor_scale.h"
- #include "editor/import/scene_importer_mesh_node_3d.h"
- #include "scene/resources/surface_tool.h"
- class SceneImportSettingsData : public Object {
- GDCLASS(SceneImportSettingsData, Object)
- friend class SceneImportSettings;
- Map<StringName, Variant> *settings = nullptr;
- Map<StringName, Variant> current;
- Map<StringName, Variant> defaults;
- List<ResourceImporter::ImportOption> options;
- ResourceImporterScene::InternalImportCategory category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX;
- bool _set(const StringName &p_name, const Variant &p_value) {
- if (settings) {
- if (defaults.has(p_name) && defaults[p_name] == p_value) {
- settings->erase(p_name);
- } else {
- (*settings)[p_name] = p_value;
- }
- current[p_name] = p_value;
- return true;
- }
- return false;
- }
- bool _get(const StringName &p_name, Variant &r_ret) const {
- if (settings) {
- if (settings->has(p_name)) {
- r_ret = (*settings)[p_name];
- return true;
- }
- }
- if (defaults.has(p_name)) {
- r_ret = defaults[p_name];
- return true;
- }
- return false;
- }
- void _get_property_list(List<PropertyInfo> *p_list) const {
- for (const ResourceImporter::ImportOption &E : options) {
- if (ResourceImporterScene::get_singleton()->get_internal_option_visibility(category, E.option.name, current)) {
- p_list->push_back(E.option);
- }
- }
- }
- };
- void SceneImportSettings::_fill_material(Tree *p_tree, const Ref<Material> &p_material, TreeItem *p_parent) {
- String import_id;
- bool has_import_id = false;
- if (p_material->has_meta("import_id")) {
- import_id = p_material->get_meta("import_id");
- has_import_id = true;
- } else if (p_material->get_name() != "") {
- import_id = p_material->get_name();
- has_import_id = true;
- } else {
- import_id = "@MATERIAL:" + itos(material_set.size());
- }
- if (!material_map.has(import_id)) {
- MaterialData md;
- md.has_import_id = has_import_id;
- md.material = p_material;
- _load_default_subresource_settings(md.settings, "materials", import_id, ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MATERIAL);
- material_map[import_id] = md;
- }
- MaterialData &material_data = material_map[import_id];
- Ref<Texture2D> icon = get_theme_icon(SNAME("StandardMaterial3D"), SNAME("EditorIcons"));
- TreeItem *item = p_tree->create_item(p_parent);
- item->set_text(0, p_material->get_name());
- item->set_icon(0, icon);
- bool created = false;
- if (!material_set.has(p_material)) {
- material_set.insert(p_material);
- created = true;
- }
- item->set_meta("type", "Material");
- item->set_meta("import_id", import_id);
- item->set_tooltip(0, vformat(TTR("Import ID: %s"), import_id));
- item->set_selectable(0, true);
- if (p_tree == scene_tree) {
- material_data.scene_node = item;
- } else if (p_tree == mesh_tree) {
- material_data.mesh_node = item;
- } else {
- material_data.material_node = item;
- }
- if (created) {
- _fill_material(material_tree, p_material, material_tree->get_root());
- }
- }
- void SceneImportSettings::_fill_mesh(Tree *p_tree, const Ref<Mesh> &p_mesh, TreeItem *p_parent) {
- String import_id;
- bool has_import_id = false;
- if (p_mesh->has_meta("import_id")) {
- import_id = p_mesh->get_meta("import_id");
- has_import_id = true;
- } else if (p_mesh->get_name() != String()) {
- import_id = p_mesh->get_name();
- has_import_id = true;
- } else {
- import_id = "@MESH:" + itos(mesh_set.size());
- }
- if (!mesh_map.has(import_id)) {
- MeshData md;
- md.has_import_id = has_import_id;
- md.mesh = p_mesh;
- _load_default_subresource_settings(md.settings, "meshes", import_id, ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH);
- mesh_map[import_id] = md;
- }
- MeshData &mesh_data = mesh_map[import_id];
- Ref<Texture2D> icon = get_theme_icon(SNAME("Mesh"), SNAME("EditorIcons"));
- TreeItem *item = p_tree->create_item(p_parent);
- item->set_text(0, p_mesh->get_name());
- item->set_icon(0, icon);
- bool created = false;
- if (!mesh_set.has(p_mesh)) {
- mesh_set.insert(p_mesh);
- created = true;
- }
- item->set_meta("type", "Mesh");
- item->set_meta("import_id", import_id);
- item->set_tooltip(0, vformat(TTR("Import ID: %s"), import_id));
- item->set_selectable(0, true);
- if (p_tree == scene_tree) {
- mesh_data.scene_node = item;
- } else {
- mesh_data.mesh_node = item;
- }
- item->set_collapsed(true);
- for (int i = 0; i < p_mesh->get_surface_count(); i++) {
- Ref<Material> mat = p_mesh->surface_get_material(i);
- if (mat.is_valid()) {
- _fill_material(p_tree, mat, item);
- }
- }
- if (created) {
- _fill_mesh(mesh_tree, p_mesh, mesh_tree->get_root());
- }
- }
- void SceneImportSettings::_fill_animation(Tree *p_tree, const Ref<Animation> &p_anim, const String &p_name, TreeItem *p_parent) {
- if (!animation_map.has(p_name)) {
- AnimationData ad;
- ad.animation = p_anim;
- _load_default_subresource_settings(ad.settings, "animations", p_name, ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION);
- animation_map[p_name] = ad;
- }
- AnimationData &animation_data = animation_map[p_name];
- Ref<Texture2D> icon = get_theme_icon(SNAME("Animation"), SNAME("EditorIcons"));
- TreeItem *item = p_tree->create_item(p_parent);
- item->set_text(0, p_name);
- item->set_icon(0, icon);
- item->set_meta("type", "Animation");
- item->set_meta("import_id", p_name);
- item->set_selectable(0, true);
- animation_data.scene_node = item;
- }
- void SceneImportSettings::_fill_scene(Node *p_node, TreeItem *p_parent_item) {
- String import_id;
- if (p_node->has_meta("import_id")) {
- import_id = p_node->get_meta("import_id");
- } else {
- import_id = "PATH:" + String(scene->get_path_to(p_node));
- p_node->set_meta("import_id", import_id);
- }
- EditorSceneImporterMeshNode3D *src_mesh_node = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node);
- if (src_mesh_node) {
- MeshInstance3D *mesh_node = memnew(MeshInstance3D);
- mesh_node->set_name(src_mesh_node->get_name());
- mesh_node->set_transform(src_mesh_node->get_transform());
- mesh_node->set_skin(src_mesh_node->get_skin());
- mesh_node->set_skeleton_path(src_mesh_node->get_skeleton_path());
- if (src_mesh_node->get_mesh().is_valid()) {
- Ref<EditorSceneImporterMesh> editor_mesh = src_mesh_node->get_mesh();
- mesh_node->set_mesh(editor_mesh->get_mesh());
- }
- p_node->replace_by(mesh_node);
- memdelete(p_node);
- p_node = mesh_node;
- }
- String type = p_node->get_class();
- if (!has_theme_icon(type, SNAME("EditorIcons"))) {
- type = "Node3D";
- }
- Ref<Texture2D> icon = get_theme_icon(type, SNAME("EditorIcons"));
- TreeItem *item = scene_tree->create_item(p_parent_item);
- item->set_text(0, p_node->get_name());
- if (p_node == scene) {
- icon = get_theme_icon(SNAME("PackedScene"), SNAME("EditorIcons"));
- item->set_text(0, "Scene");
- }
- item->set_icon(0, icon);
- item->set_meta("type", "Node");
- item->set_meta("class", type);
- item->set_meta("import_id", import_id);
- item->set_tooltip(0, vformat(TTR("Type: %s\nImport ID: %s"), type, import_id));
- item->set_selectable(0, true);
- if (!node_map.has(import_id)) {
- NodeData nd;
- if (p_node != scene) {
- ResourceImporterScene::InternalImportCategory category;
- if (src_mesh_node) {
- category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE;
- } else if (Object::cast_to<AnimationPlayer>(p_node)) {
- category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE;
- } else {
- category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_NODE;
- }
- _load_default_subresource_settings(nd.settings, "nodes", import_id, category);
- }
- node_map[import_id] = nd;
- }
- NodeData &node_data = node_map[import_id];
- node_data.node = p_node;
- node_data.scene_node = item;
- AnimationPlayer *anim_node = Object::cast_to<AnimationPlayer>(p_node);
- if (anim_node) {
- List<StringName> animations;
- anim_node->get_animation_list(&animations);
- for (const StringName &E : animations) {
- _fill_animation(scene_tree, anim_node->get_animation(E), E, item);
- }
- }
- for (int i = 0; i < p_node->get_child_count(); i++) {
- _fill_scene(p_node->get_child(i), item);
- }
- MeshInstance3D *mesh_node = Object::cast_to<MeshInstance3D>(p_node);
- if (mesh_node && mesh_node->get_mesh().is_valid()) {
- _fill_mesh(scene_tree, mesh_node->get_mesh(), item);
- Transform3D accum_xform;
- Node3D *base = mesh_node;
- while (base) {
- accum_xform = base->get_transform() * accum_xform;
- base = Object::cast_to<Node3D>(base->get_parent());
- }
- AABB aabb = accum_xform.xform(mesh_node->get_mesh()->get_aabb());
- if (first_aabb) {
- contents_aabb = aabb;
- first_aabb = false;
- } else {
- contents_aabb.merge_with(aabb);
- }
- }
- }
- void SceneImportSettings::_update_scene() {
- scene_tree->clear();
- material_tree->clear();
- mesh_tree->clear();
- //hidden roots
- material_tree->create_item();
- mesh_tree->create_item();
- _fill_scene(scene, nullptr);
- }
- void SceneImportSettings::_update_camera() {
- AABB camera_aabb;
- float rot_x = cam_rot_x;
- float rot_y = cam_rot_y;
- float zoom = cam_zoom;
- if (selected_type == "Node" || selected_type == "") {
- camera_aabb = contents_aabb;
- } else {
- if (mesh_preview->get_mesh().is_valid()) {
- camera_aabb = mesh_preview->get_transform().xform(mesh_preview->get_mesh()->get_aabb());
- } else {
- camera_aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
- }
- if (selected_type == "Mesh" && mesh_map.has(selected_id)) {
- const MeshData &md = mesh_map[selected_id];
- rot_x = md.cam_rot_x;
- rot_y = md.cam_rot_y;
- zoom = md.cam_zoom;
- } else if (selected_type == "Material" && material_map.has(selected_id)) {
- const MaterialData &md = material_map[selected_id];
- rot_x = md.cam_rot_x;
- rot_y = md.cam_rot_y;
- zoom = md.cam_zoom;
- }
- }
- Vector3 center = camera_aabb.position + camera_aabb.size * 0.5;
- float camera_size = camera_aabb.get_longest_axis_size();
- camera->set_orthogonal(camera_size * zoom, 0.0001, camera_size * 2);
- Transform3D xf;
- xf.basis = Basis(Vector3(0, 1, 0), rot_y) * Basis(Vector3(1, 0, 0), rot_x);
- xf.origin = center;
- xf.translate(0, 0, camera_size);
- camera->set_transform(xf);
- }
- void SceneImportSettings::_load_default_subresource_settings(Map<StringName, Variant> &settings, const String &p_type, const String &p_import_id, ResourceImporterScene::InternalImportCategory p_category) {
- if (base_subresource_settings.has(p_type)) {
- Dictionary d = base_subresource_settings[p_type];
- if (d.has(p_import_id)) {
- d = d[p_import_id];
- List<ResourceImporterScene::ImportOption> options;
- ResourceImporterScene::get_singleton()->get_internal_import_options(p_category, &options);
- for (const ResourceImporterScene::ImportOption &E : options) {
- String key = E.option.name;
- if (d.has(key)) {
- settings[key] = d[key];
- }
- }
- }
- }
- }
- void SceneImportSettings::open_settings(const String &p_path) {
- if (scene) {
- memdelete(scene);
- scene = nullptr;
- }
- scene = ResourceImporterScene::get_singleton()->pre_import(p_path);
- if (scene == nullptr) {
- EditorNode::get_singleton()->show_warning(TTR("Error opening scene"));
- return;
- }
- base_path = p_path;
- material_set.clear();
- mesh_set.clear();
- material_map.clear();
- mesh_map.clear();
- node_map.clear();
- defaults.clear();
- selected_id = "";
- selected_type = "";
- cam_rot_x = -Math_PI / 4;
- cam_rot_y = -Math_PI / 4;
- cam_zoom = 1;
- {
- base_subresource_settings.clear();
- Ref<ConfigFile> config;
- config.instantiate();
- Error err = config->load(p_path + ".import");
- if (err == OK) {
- List<String> keys;
- config->get_section_keys("params", &keys);
- for (const String &E : keys) {
- Variant value = config->get_value("params", E);
- if (E == "_subresources") {
- base_subresource_settings = value;
- } else {
- defaults[E] = value;
- }
- }
- }
- }
- first_aabb = true;
- _update_scene();
- base_viewport->add_child(scene);
- if (first_aabb) {
- contents_aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
- first_aabb = false;
- }
- popup_centered_ratio();
- _update_camera();
- set_title(vformat(TTR("Advanced Import Settings for '%s'"), base_path.get_file()));
- }
- SceneImportSettings *SceneImportSettings::singleton = nullptr;
- SceneImportSettings *SceneImportSettings::get_singleton() {
- return singleton;
- }
- void SceneImportSettings::_select(Tree *p_from, String p_type, String p_id) {
- selecting = true;
- if (p_type == "Node") {
- node_selected->hide(); //always hide just in case
- mesh_preview->hide();
- if (Object::cast_to<Node3D>(scene)) {
- Object::cast_to<Node3D>(scene)->show();
- }
- //NodeData &nd=node_map[p_id];
- material_tree->deselect_all();
- mesh_tree->deselect_all();
- NodeData &nd = node_map[p_id];
- MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(nd.node);
- if (mi) {
- Ref<Mesh> base_mesh = mi->get_mesh();
- if (base_mesh.is_valid()) {
- AABB aabb = base_mesh->get_aabb();
- Transform3D aabb_xf;
- aabb_xf.basis.scale(aabb.size);
- aabb_xf.origin = aabb.position;
- aabb_xf = mi->get_global_transform() * aabb_xf;
- node_selected->set_transform(aabb_xf);
- node_selected->show();
- }
- }
- if (nd.node == scene) {
- scene_import_settings_data->settings = &defaults;
- scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX;
- } else {
- scene_import_settings_data->settings = &nd.settings;
- if (mi) {
- scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE;
- } else if (Object::cast_to<AnimationPlayer>(nd.node)) {
- scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE;
- } else {
- scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_NODE;
- }
- }
- } else if (p_type == "Animation") {
- node_selected->hide(); //always hide just in case
- mesh_preview->hide();
- if (Object::cast_to<Node3D>(scene)) {
- Object::cast_to<Node3D>(scene)->show();
- }
- //NodeData &nd=node_map[p_id];
- material_tree->deselect_all();
- mesh_tree->deselect_all();
- AnimationData &ad = animation_map[p_id];
- scene_import_settings_data->settings = &ad.settings;
- scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION;
- } else if (p_type == "Mesh") {
- node_selected->hide();
- if (Object::cast_to<Node3D>(scene)) {
- Object::cast_to<Node3D>(scene)->hide();
- }
- MeshData &md = mesh_map[p_id];
- if (p_from != mesh_tree) {
- md.mesh_node->uncollapse_tree();
- md.mesh_node->select(0);
- mesh_tree->ensure_cursor_is_visible();
- }
- if (p_from != scene_tree) {
- md.scene_node->uncollapse_tree();
- md.scene_node->select(0);
- scene_tree->ensure_cursor_is_visible();
- }
- mesh_preview->set_mesh(md.mesh);
- mesh_preview->show();
- material_tree->deselect_all();
- scene_import_settings_data->settings = &md.settings;
- scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH;
- } else if (p_type == "Material") {
- node_selected->hide();
- if (Object::cast_to<Node3D>(scene)) {
- Object::cast_to<Node3D>(scene)->hide();
- }
- mesh_preview->show();
- MaterialData &md = material_map[p_id];
- material_preview->set_material(md.material);
- mesh_preview->set_mesh(material_preview);
- if (p_from != mesh_tree) {
- md.mesh_node->uncollapse_tree();
- md.mesh_node->select(0);
- mesh_tree->ensure_cursor_is_visible();
- }
- if (p_from != scene_tree) {
- md.scene_node->uncollapse_tree();
- md.scene_node->select(0);
- scene_tree->ensure_cursor_is_visible();
- }
- if (p_from != material_tree) {
- md.material_node->uncollapse_tree();
- md.material_node->select(0);
- material_tree->ensure_cursor_is_visible();
- }
- scene_import_settings_data->settings = &md.settings;
- scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MATERIAL;
- }
- selected_type = p_type;
- selected_id = p_id;
- selecting = false;
- _update_camera();
- List<ResourceImporter::ImportOption> options;
- if (scene_import_settings_data->category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) {
- ResourceImporterScene::get_singleton()->get_import_options(&options);
- } else {
- ResourceImporterScene::get_singleton()->get_internal_import_options(scene_import_settings_data->category, &options);
- }
- scene_import_settings_data->defaults.clear();
- scene_import_settings_data->current.clear();
- for (const ResourceImporter::ImportOption &E : options) {
- scene_import_settings_data->defaults[E.option.name] = E.default_value;
- //needed for visibility toggling (fails if something is missing)
- if (scene_import_settings_data->settings->has(E.option.name)) {
- scene_import_settings_data->current[E.option.name] = (*scene_import_settings_data->settings)[E.option.name];
- } else {
- scene_import_settings_data->current[E.option.name] = E.default_value;
- }
- }
- scene_import_settings_data->options = options;
- inspector->edit(scene_import_settings_data);
- scene_import_settings_data->notify_property_list_changed();
- }
- void SceneImportSettings::_material_tree_selected() {
- if (selecting) {
- return;
- }
- TreeItem *item = material_tree->get_selected();
- String type = item->get_meta("type");
- String import_id = item->get_meta("import_id");
- _select(material_tree, type, import_id);
- }
- void SceneImportSettings::_mesh_tree_selected() {
- if (selecting) {
- return;
- }
- TreeItem *item = mesh_tree->get_selected();
- String type = item->get_meta("type");
- String import_id = item->get_meta("import_id");
- _select(mesh_tree, type, import_id);
- }
- void SceneImportSettings::_scene_tree_selected() {
- if (selecting) {
- return;
- }
- TreeItem *item = scene_tree->get_selected();
- String type = item->get_meta("type");
- String import_id = item->get_meta("import_id");
- _select(scene_tree, type, import_id);
- }
- void SceneImportSettings::_viewport_input(const Ref<InputEvent> &p_input) {
- float *rot_x = &cam_rot_x;
- float *rot_y = &cam_rot_y;
- float *zoom = &cam_zoom;
- if (selected_type == "Mesh" && mesh_map.has(selected_id)) {
- MeshData &md = mesh_map[selected_id];
- rot_x = &md.cam_rot_x;
- rot_y = &md.cam_rot_y;
- zoom = &md.cam_zoom;
- } else if (selected_type == "Material" && material_map.has(selected_id)) {
- MaterialData &md = material_map[selected_id];
- rot_x = &md.cam_rot_x;
- rot_y = &md.cam_rot_y;
- zoom = &md.cam_zoom;
- }
- Ref<InputEventMouseMotion> mm = p_input;
- if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
- (*rot_x) -= mm->get_relative().y * 0.01 * EDSCALE;
- (*rot_y) -= mm->get_relative().x * 0.01 * EDSCALE;
- (*rot_x) = CLAMP((*rot_x), -Math_PI / 2, Math_PI / 2);
- _update_camera();
- }
- Ref<InputEventMouseButton> mb = p_input;
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
- (*zoom) *= 1.1;
- if ((*zoom) > 10.0) {
- (*zoom) = 10.0;
- }
- _update_camera();
- }
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
- (*zoom) /= 1.1;
- if ((*zoom) < 0.1) {
- (*zoom) = 0.1;
- }
- _update_camera();
- }
- }
- void SceneImportSettings::_re_import() {
- Map<StringName, Variant> main_settings;
- main_settings = defaults;
- main_settings.erase("_subresources");
- Dictionary nodes;
- Dictionary materials;
- Dictionary meshes;
- Dictionary animations;
- Dictionary subresources;
- for (Map<String, NodeData>::Element *E = node_map.front(); E; E = E->next()) {
- if (E->get().settings.size()) {
- Dictionary d;
- for (Map<StringName, Variant>::Element *F = E->get().settings.front(); F; F = F->next()) {
- d[String(F->key())] = F->get();
- }
- nodes[E->key()] = d;
- }
- }
- if (nodes.size()) {
- subresources["nodes"] = nodes;
- }
- for (Map<String, MaterialData>::Element *E = material_map.front(); E; E = E->next()) {
- if (E->get().settings.size()) {
- Dictionary d;
- for (Map<StringName, Variant>::Element *F = E->get().settings.front(); F; F = F->next()) {
- d[String(F->key())] = F->get();
- }
- materials[E->key()] = d;
- }
- }
- if (materials.size()) {
- subresources["materials"] = materials;
- }
- for (Map<String, MeshData>::Element *E = mesh_map.front(); E; E = E->next()) {
- if (E->get().settings.size()) {
- Dictionary d;
- for (Map<StringName, Variant>::Element *F = E->get().settings.front(); F; F = F->next()) {
- d[String(F->key())] = F->get();
- }
- meshes[E->key()] = d;
- }
- }
- if (meshes.size()) {
- subresources["meshes"] = meshes;
- }
- for (Map<String, AnimationData>::Element *E = animation_map.front(); E; E = E->next()) {
- if (E->get().settings.size()) {
- Dictionary d;
- for (Map<StringName, Variant>::Element *F = E->get().settings.front(); F; F = F->next()) {
- d[String(F->key())] = F->get();
- }
- animations[E->key()] = d;
- }
- }
- if (animations.size()) {
- subresources["animations"] = animations;
- }
- if (subresources.size()) {
- main_settings["_subresources"] = subresources;
- }
- EditorFileSystem::get_singleton()->reimport_file_with_custom_parameters(base_path, "scene", main_settings);
- }
- void SceneImportSettings::_notification(int p_what) {
- if (p_what == NOTIFICATION_READY) {
- connect("confirmed", callable_mp(this, &SceneImportSettings::_re_import));
- }
- }
- void SceneImportSettings::_menu_callback(int p_id) {
- switch (p_id) {
- case ACTION_EXTRACT_MATERIALS: {
- save_path->set_text(TTR("Select folder to extract material resources"));
- external_extension_type->select(0);
- } break;
- case ACTION_CHOOSE_MESH_SAVE_PATHS: {
- save_path->set_text(TTR("Select folder where mesh resources will save on import"));
- external_extension_type->select(1);
- } break;
- case ACTION_CHOOSE_ANIMATION_SAVE_PATHS: {
- save_path->set_text(TTR("Select folder where animations will save on import"));
- external_extension_type->select(1);
- } break;
- }
- save_path->set_current_dir(base_path.get_base_dir());
- current_action = p_id;
- save_path->popup_centered_ratio();
- }
- void SceneImportSettings::_save_path_changed(const String &p_path) {
- save_path_item->set_text(1, p_path);
- if (FileAccess::exists(p_path)) {
- save_path_item->set_text(2, "Warning: File exists");
- save_path_item->set_tooltip(2, TTR("Existing file with the same name will be replaced."));
- save_path_item->set_icon(2, get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
- } else {
- save_path_item->set_text(2, "Will create new File");
- save_path_item->set_icon(2, get_theme_icon(SNAME("StatusSuccess"), SNAME("EditorIcons")));
- }
- }
- void SceneImportSettings::_browse_save_callback(Object *p_item, int p_column, int p_id) {
- TreeItem *item = Object::cast_to<TreeItem>(p_item);
- String path = item->get_text(1);
- item_save_path->set_current_file(path);
- save_path_item = item;
- item_save_path->popup_centered_ratio();
- }
- void SceneImportSettings::_save_dir_callback(const String &p_path) {
- external_path_tree->clear();
- TreeItem *root = external_path_tree->create_item();
- save_path_items.clear();
- switch (current_action) {
- case ACTION_EXTRACT_MATERIALS: {
- for (Map<String, MaterialData>::Element *E = material_map.front(); E; E = E->next()) {
- MaterialData &md = material_map[E->key()];
- TreeItem *item = external_path_tree->create_item(root);
- String name = md.material_node->get_text(0);
- item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
- item->set_icon(0, get_theme_icon(SNAME("StandardMaterial3D"), SNAME("EditorIcons")));
- item->set_text(0, name);
- if (md.has_import_id) {
- if (md.settings.has("use_external/enabled") && bool(md.settings["use_external/enabled"])) {
- item->set_text(2, "Already External");
- item->set_tooltip(2, TTR("This material already references an external file, no action will be taken.\nDisable the external property for it to be extracted again."));
- } else {
- item->set_metadata(0, E->key());
- item->set_editable(0, true);
- item->set_checked(0, true);
- String path = p_path.plus_file(name);
- if (external_extension_type->get_selected() == 0) {
- path += ".tres";
- } else {
- path += ".res";
- }
- item->set_text(1, path);
- if (FileAccess::exists(path)) {
- item->set_text(2, "Warning: File exists");
- item->set_tooltip(2, TTR("Existing file with the same name will be replaced."));
- item->set_icon(2, get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
- } else {
- item->set_text(2, "Will create new File");
- item->set_icon(2, get_theme_icon(SNAME("StatusSuccess"), SNAME("EditorIcons")));
- }
- item->add_button(1, get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
- }
- } else {
- item->set_text(2, "No import ID");
- item->set_tooltip(2, TTR("Material has no name nor any other way to identify on re-import.\nPlease name it or ensure it is exported with an unique ID."));
- item->set_icon(2, get_theme_icon(SNAME("StatusError"), SNAME("EditorIcons")));
- }
- save_path_items.push_back(item);
- }
- external_paths->set_title(TTR("Extract Materials to Resource Files"));
- external_paths->get_ok_button()->set_text(TTR("Extract"));
- } break;
- case ACTION_CHOOSE_MESH_SAVE_PATHS: {
- for (Map<String, MeshData>::Element *E = mesh_map.front(); E; E = E->next()) {
- MeshData &md = mesh_map[E->key()];
- TreeItem *item = external_path_tree->create_item(root);
- String name = md.mesh_node->get_text(0);
- item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
- item->set_icon(0, get_theme_icon(SNAME("Mesh"), SNAME("EditorIcons")));
- item->set_text(0, name);
- if (md.has_import_id) {
- if (md.settings.has("save_to_file/enabled") && bool(md.settings["save_to_file/enabled"])) {
- item->set_text(2, "Already Saving");
- item->set_tooltip(2, TTR("This mesh already saves to an external resource, no action will be taken."));
- } else {
- item->set_metadata(0, E->key());
- item->set_editable(0, true);
- item->set_checked(0, true);
- String path = p_path.plus_file(name);
- if (external_extension_type->get_selected() == 0) {
- path += ".tres";
- } else {
- path += ".res";
- }
- item->set_text(1, path);
- if (FileAccess::exists(path)) {
- item->set_text(2, "Warning: File exists");
- item->set_tooltip(2, TTR("Existing file with the same name will be replaced on import."));
- item->set_icon(2, get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
- } else {
- item->set_text(2, "Will save to new File");
- item->set_icon(2, get_theme_icon(SNAME("StatusSuccess"), SNAME("EditorIcons")));
- }
- item->add_button(1, get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
- }
- } else {
- item->set_text(2, "No import ID");
- item->set_tooltip(2, TTR("Mesh has no name nor any other way to identify on re-import.\nPlease name it or ensure it is exported with an unique ID."));
- item->set_icon(2, get_theme_icon(SNAME("StatusError"), SNAME("EditorIcons")));
- }
- save_path_items.push_back(item);
- }
- external_paths->set_title(TTR("Set paths to save meshes as resource files on Reimport"));
- external_paths->get_ok_button()->set_text(TTR("Set Paths"));
- } break;
- case ACTION_CHOOSE_ANIMATION_SAVE_PATHS: {
- for (Map<String, AnimationData>::Element *E = animation_map.front(); E; E = E->next()) {
- AnimationData &ad = animation_map[E->key()];
- TreeItem *item = external_path_tree->create_item(root);
- String name = ad.scene_node->get_text(0);
- item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
- item->set_icon(0, get_theme_icon(SNAME("Animation"), SNAME("EditorIcons")));
- item->set_text(0, name);
- if (ad.settings.has("save_to_file/enabled") && bool(ad.settings["save_to_file/enabled"])) {
- item->set_text(2, "Already Saving");
- item->set_tooltip(2, TTR("This animation already saves to an external resource, no action will be taken."));
- } else {
- item->set_metadata(0, E->key());
- item->set_editable(0, true);
- item->set_checked(0, true);
- String path = p_path.plus_file(name);
- if (external_extension_type->get_selected() == 0) {
- path += ".tres";
- } else {
- path += ".res";
- }
- item->set_text(1, path);
- if (FileAccess::exists(path)) {
- item->set_text(2, "Warning: File exists");
- item->set_tooltip(2, TTR("Existing file with the same name will be replaced on import."));
- item->set_icon(2, get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
- } else {
- item->set_text(2, "Will save to new File");
- item->set_icon(2, get_theme_icon(SNAME("StatusSuccess"), SNAME("EditorIcons")));
- }
- item->add_button(1, get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
- }
- save_path_items.push_back(item);
- }
- external_paths->set_title(TTR("Set paths to save animations as resource files on Reimport"));
- external_paths->get_ok_button()->set_text(TTR("Set Paths"));
- } break;
- }
- external_paths->popup_centered_ratio();
- }
- void SceneImportSettings::_save_dir_confirm() {
- for (int i = 0; i < save_path_items.size(); i++) {
- TreeItem *item = save_path_items[i];
- if (!item->is_checked(0)) {
- continue; //ignore
- }
- String path = item->get_text(1);
- if (!path.is_resource_file()) {
- continue;
- }
- String id = item->get_metadata(0);
- switch (current_action) {
- case ACTION_EXTRACT_MATERIALS: {
- ERR_CONTINUE(!material_map.has(id));
- MaterialData &md = material_map[id];
- Error err = ResourceSaver::save(path, md.material);
- if (err != OK) {
- EditorNode::get_singleton()->add_io_error(TTR("Can't make material external to file, write error:") + "\n\t" + path);
- continue;
- }
- md.settings["use_external/enabled"] = true;
- md.settings["use_external/path"] = path;
- } break;
- case ACTION_CHOOSE_MESH_SAVE_PATHS: {
- ERR_CONTINUE(!mesh_map.has(id));
- MeshData &md = mesh_map[id];
- md.settings["save_to_file/enabled"] = true;
- md.settings["save_to_file/path"] = path;
- } break;
- case ACTION_CHOOSE_ANIMATION_SAVE_PATHS: {
- ERR_CONTINUE(!animation_map.has(id));
- AnimationData &ad = animation_map[id];
- ad.settings["save_to_file/enabled"] = true;
- ad.settings["save_to_file/path"] = path;
- } break;
- }
- }
- if (current_action == ACTION_EXTRACT_MATERIALS) {
- //as this happens right now, the scene needs to be saved and reimported.
- _re_import();
- open_settings(base_path);
- } else {
- scene_import_settings_data->notify_property_list_changed();
- }
- }
- SceneImportSettings::SceneImportSettings() {
- singleton = this;
- VBoxContainer *main_vb = memnew(VBoxContainer);
- add_child(main_vb);
- HBoxContainer *menu_hb = memnew(HBoxContainer);
- main_vb->add_child(menu_hb);
- action_menu = memnew(MenuButton);
- action_menu->set_text(TTR("Actions..."));
- menu_hb->add_child(action_menu);
- action_menu->get_popup()->add_item(TTR("Extract Materials"), ACTION_EXTRACT_MATERIALS);
- action_menu->get_popup()->add_separator();
- action_menu->get_popup()->add_item(TTR("Set Animation Save Paths"), ACTION_CHOOSE_ANIMATION_SAVE_PATHS);
- action_menu->get_popup()->add_item(TTR("Set Mesh Save Paths"), ACTION_CHOOSE_MESH_SAVE_PATHS);
- action_menu->get_popup()->connect("id_pressed", callable_mp(this, &SceneImportSettings::_menu_callback));
- tree_split = memnew(HSplitContainer);
- main_vb->add_child(tree_split);
- tree_split->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- data_mode = memnew(TabContainer);
- tree_split->add_child(data_mode);
- data_mode->set_custom_minimum_size(Size2(300 * EDSCALE, 0));
- property_split = memnew(HSplitContainer);
- tree_split->add_child(property_split);
- property_split->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- scene_tree = memnew(Tree);
- scene_tree->set_name(TTR("Scene"));
- data_mode->add_child(scene_tree);
- scene_tree->connect("cell_selected", callable_mp(this, &SceneImportSettings::_scene_tree_selected));
- mesh_tree = memnew(Tree);
- mesh_tree->set_name(TTR("Meshes"));
- data_mode->add_child(mesh_tree);
- mesh_tree->set_hide_root(true);
- mesh_tree->connect("cell_selected", callable_mp(this, &SceneImportSettings::_mesh_tree_selected));
- material_tree = memnew(Tree);
- material_tree->set_name(TTR("Materials"));
- data_mode->add_child(material_tree);
- material_tree->connect("cell_selected", callable_mp(this, &SceneImportSettings::_material_tree_selected));
- material_tree->set_hide_root(true);
- SubViewportContainer *vp_container = memnew(SubViewportContainer);
- vp_container->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- vp_container->set_custom_minimum_size(Size2(10, 10));
- vp_container->set_stretch(true);
- vp_container->connect("gui_input", callable_mp(this, &SceneImportSettings::_viewport_input));
- property_split->add_child(vp_container);
- base_viewport = memnew(SubViewport);
- vp_container->add_child(base_viewport);
- base_viewport->set_use_own_world_3d(true);
- camera = memnew(Camera3D);
- base_viewport->add_child(camera);
- camera->make_current();
- light = memnew(DirectionalLight3D);
- light->set_transform(Transform3D().looking_at(Vector3(-1, -2, -0.6), Vector3(0, 1, 0)));
- base_viewport->add_child(light);
- light->set_shadow(true);
- {
- Ref<StandardMaterial3D> selection_mat;
- selection_mat.instantiate();
- selection_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- selection_mat->set_albedo(Color(1, 0.8, 1.0));
- Ref<SurfaceTool> st;
- st.instantiate();
- st->begin(Mesh::PRIMITIVE_LINES);
- AABB base_aabb;
- base_aabb.size = Vector3(1, 1, 1);
- for (int i = 0; i < 12; i++) {
- Vector3 a, b;
- base_aabb.get_edge(i, a, b);
- st->add_vertex(a);
- st->add_vertex(a.lerp(b, 0.2));
- st->add_vertex(b);
- st->add_vertex(b.lerp(a, 0.2));
- }
- selection_mesh.instantiate();
- st->commit(selection_mesh);
- selection_mesh->surface_set_material(0, selection_mat);
- node_selected = memnew(MeshInstance3D);
- node_selected->set_mesh(selection_mesh);
- base_viewport->add_child(node_selected);
- node_selected->hide();
- }
- {
- mesh_preview = memnew(MeshInstance3D);
- base_viewport->add_child(mesh_preview);
- mesh_preview->hide();
- material_preview.instantiate();
- }
- inspector = memnew(EditorInspector);
- inspector->set_custom_minimum_size(Size2(300 * EDSCALE, 0));
- property_split->add_child(inspector);
- scene_import_settings_data = memnew(SceneImportSettingsData);
- get_ok_button()->set_text(TTR("Reimport"));
- get_cancel_button()->set_text(TTR("Close"));
- external_paths = memnew(ConfirmationDialog);
- add_child(external_paths);
- external_path_tree = memnew(Tree);
- external_paths->add_child(external_path_tree);
- external_path_tree->connect("button_pressed", callable_mp(this, &SceneImportSettings::_browse_save_callback));
- external_paths->connect("confirmed", callable_mp(this, &SceneImportSettings::_save_dir_confirm));
- external_path_tree->set_columns(3);
- external_path_tree->set_column_titles_visible(true);
- external_path_tree->set_column_expand(0, true);
- external_path_tree->set_column_custom_minimum_width(0, 100 * EDSCALE);
- external_path_tree->set_column_title(0, TTR("Resource"));
- external_path_tree->set_column_expand(1, true);
- external_path_tree->set_column_custom_minimum_width(1, 100 * EDSCALE);
- external_path_tree->set_column_title(1, TTR("Path"));
- external_path_tree->set_column_expand(2, false);
- external_path_tree->set_column_custom_minimum_width(2, 200 * EDSCALE);
- external_path_tree->set_column_title(2, TTR("Status"));
- save_path = memnew(EditorFileDialog);
- save_path->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR);
- HBoxContainer *extension_hb = memnew(HBoxContainer);
- save_path->get_vbox()->add_child(extension_hb);
- extension_hb->add_spacer();
- extension_hb->add_child(memnew(Label(TTR("Save Extension: "))));
- external_extension_type = memnew(OptionButton);
- extension_hb->add_child(external_extension_type);
- external_extension_type->add_item(TTR("Text: *.tres"));
- external_extension_type->add_item(TTR("Binary: *.res"));
- external_path_tree->set_hide_root(true);
- add_child(save_path);
- item_save_path = memnew(EditorFileDialog);
- item_save_path->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
- item_save_path->add_filter("*.tres;Text Resource");
- item_save_path->add_filter("*.res;Binary Resource");
- add_child(item_save_path);
- item_save_path->connect("file_selected", callable_mp(this, &SceneImportSettings::_save_path_changed));
- save_path->connect("dir_selected", callable_mp(this, &SceneImportSettings::_save_dir_callback));
- }
- SceneImportSettings::~SceneImportSettings() {
- memdelete(scene_import_settings_data);
- }
|