mono_gc_handle.cpp 3.1 KB

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  1. /*************************************************************************/
  2. /* mono_gc_handle.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "mono_gc_handle.h"
  31. #include "mono_gd/gd_mono.h"
  32. uint32_t MonoGCHandle::make_strong_handle(MonoObject *p_object) {
  33. return mono_gchandle_new(p_object, /* pinned: */ false);
  34. }
  35. uint32_t MonoGCHandle::make_weak_handle(MonoObject *p_object) {
  36. return mono_gchandle_new_weakref(p_object, /* track_resurrection: */ false);
  37. }
  38. Ref<MonoGCHandle> MonoGCHandle::create_strong(MonoObject *p_object) {
  39. return memnew(MonoGCHandle(make_strong_handle(p_object)));
  40. }
  41. Ref<MonoGCHandle> MonoGCHandle::create_weak(MonoObject *p_object) {
  42. return memnew(MonoGCHandle(make_weak_handle(p_object)));
  43. }
  44. void MonoGCHandle::release() {
  45. #ifdef DEBUG_ENABLED
  46. CRASH_COND(GDMono::get_singleton() == NULL);
  47. #endif
  48. if (!released && GDMono::get_singleton()->is_runtime_initialized()) {
  49. mono_gchandle_free(handle);
  50. released = true;
  51. }
  52. }
  53. MonoGCHandle::MonoGCHandle(uint32_t p_handle) {
  54. released = false;
  55. handle = p_handle;
  56. }
  57. MonoGCHandle::~MonoGCHandle() {
  58. release();
  59. }