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- /*************************************************************************/
- /* multiplayer_api.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef MULTIPLAYER_API_H
- #define MULTIPLAYER_API_H
- #include "core/multiplayer/multiplayer.h"
- #include "core/multiplayer/multiplayer_peer.h"
- #include "core/object/ref_counted.h"
- class MultiplayerReplicator;
- class RPCManager;
- class MultiplayerAPI : public RefCounted {
- GDCLASS(MultiplayerAPI, RefCounted);
- public:
- enum NetworkCommands {
- NETWORK_COMMAND_REMOTE_CALL = 0,
- NETWORK_COMMAND_SIMPLIFY_PATH,
- NETWORK_COMMAND_CONFIRM_PATH,
- NETWORK_COMMAND_RAW,
- NETWORK_COMMAND_SPAWN,
- NETWORK_COMMAND_DESPAWN,
- NETWORK_COMMAND_SYNC,
- };
- // For each command, the 4 MSB can contain custom flags, as defined by subsystems.
- enum {
- CMD_FLAG_0_SHIFT = 4,
- CMD_FLAG_1_SHIFT = 5,
- CMD_FLAG_2_SHIFT = 6,
- CMD_FLAG_3_SHIFT = 7,
- };
- // This is the mask that will be used to extract the command.
- enum {
- CMD_MASK = 7, // 0x7 -> 0b00001111
- };
- private:
- //path sent caches
- struct PathSentCache {
- Map<int, bool> confirmed_peers;
- int id;
- };
- //path get caches
- struct PathGetCache {
- struct NodeInfo {
- NodePath path;
- ObjectID instance;
- };
- Map<int, NodeInfo> nodes;
- };
- Ref<MultiplayerPeer> network_peer;
- Set<int> connected_peers;
- int remote_sender_id = 0;
- int remote_sender_override = 0;
- HashMap<NodePath, PathSentCache> path_send_cache;
- Map<int, PathGetCache> path_get_cache;
- int last_send_cache_id;
- Vector<uint8_t> packet_cache;
- Node *root_node = nullptr;
- bool allow_object_decoding = false;
- MultiplayerReplicator *replicator = nullptr;
- RPCManager *rpc_manager = nullptr;
- protected:
- static void _bind_methods();
- bool _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target);
- void _process_packet(int p_from, const uint8_t *p_packet, int p_packet_len);
- void _process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len);
- void _process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len);
- void _process_raw(int p_from, const uint8_t *p_packet, int p_packet_len);
- public:
- void poll();
- void clear();
- void set_root_node(Node *p_node);
- Node *get_root_node();
- void set_network_peer(const Ref<MultiplayerPeer> &p_peer);
- Ref<MultiplayerPeer> get_network_peer() const;
- Error send_bytes(Vector<uint8_t> p_data, int p_to = MultiplayerPeer::TARGET_PEER_BROADCAST, Multiplayer::TransferMode p_mode = Multiplayer::TRANSFER_MODE_RELIABLE, int p_channel = 0);
- Error encode_and_compress_variant(const Variant &p_variant, uint8_t *p_buffer, int &r_len);
- Error decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len);
- // Called by Node.rpc
- void rpcp(Node *p_node, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount);
- // Called by Node._notification
- void scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter);
- // Called by replicator
- bool send_confirm_path(Node *p_node, NodePath p_path, int p_target, int &p_id);
- Node *get_cached_node(int p_from, uint32_t p_node_id);
- bool is_cache_confirmed(NodePath p_path, int p_peer);
- void _add_peer(int p_id);
- void _del_peer(int p_id);
- void _connected_to_server();
- void _connection_failed();
- void _server_disconnected();
- bool has_network_peer() const { return network_peer.is_valid(); }
- Vector<int> get_network_connected_peers() const;
- const Set<int> get_connected_peers() const { return connected_peers; }
- int get_remote_sender_id() const { return remote_sender_override ? remote_sender_override : remote_sender_id; }
- void set_remote_sender_override(int p_id) { remote_sender_override = p_id; }
- int get_network_unique_id() const;
- bool is_network_server() const;
- void set_refuse_new_network_connections(bool p_refuse);
- bool is_refusing_new_network_connections() const;
- void set_allow_object_decoding(bool p_enable);
- bool is_object_decoding_allowed() const;
- MultiplayerReplicator *get_replicator() const { return replicator; }
- RPCManager *get_rpc_manager() const { return rpc_manager; }
- #ifdef DEBUG_ENABLED
- void profile_bandwidth(const String &p_inout, int p_size);
- #endif
- MultiplayerAPI();
- ~MultiplayerAPI();
- };
- #endif // MULTIPLAYER_API_H
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