nativescript.h 15 KB

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  1. /*************************************************************************/
  2. /* nativescript.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef NATIVE_SCRIPT_H
  31. #define NATIVE_SCRIPT_H
  32. #include "core/doc_data.h"
  33. #include "core/io/resource.h"
  34. #include "core/io/resource_loader.h"
  35. #include "core/io/resource_saver.h"
  36. #include "core/object/script_language.h"
  37. #include "core/os/mutex.h"
  38. #include "core/os/thread_safe.h"
  39. #include "core/templates/oa_hash_map.h"
  40. #include "core/templates/ordered_hash_map.h"
  41. #include "core/templates/safe_refcount.h"
  42. #include "core/templates/self_list.h"
  43. #include "scene/main/node.h"
  44. #include "modules/gdnative/gdnative.h"
  45. #include <nativescript/godot_nativescript.h>
  46. struct NativeScriptDesc {
  47. struct Method {
  48. godot_nativescript_instance_method method;
  49. MethodInfo info;
  50. int rpc_mode = 0;
  51. uint16_t rpc_method_id = 0;
  52. String documentation;
  53. };
  54. struct Property {
  55. godot_nativescript_property_set_func setter;
  56. godot_nativescript_property_get_func getter;
  57. PropertyInfo info;
  58. Variant default_value;
  59. String documentation;
  60. };
  61. struct Signal {
  62. MethodInfo signal;
  63. String documentation;
  64. };
  65. Map<StringName, Method> methods;
  66. Vector<Multiplayer::RPCConfig> rpc_methods;
  67. OrderedHashMap<StringName, Property> properties;
  68. Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
  69. StringName base;
  70. StringName base_native_type;
  71. NativeScriptDesc *base_data = nullptr;
  72. godot_nativescript_instance_create_func create_func;
  73. godot_nativescript_instance_destroy_func destroy_func;
  74. String documentation;
  75. const void *type_tag = nullptr;
  76. bool is_tool = false;
  77. inline NativeScriptDesc() {
  78. memset(&create_func, 0, sizeof(godot_nativescript_instance_create_func));
  79. memset(&destroy_func, 0, sizeof(godot_nativescript_instance_destroy_func));
  80. }
  81. };
  82. class NativeScript : public Script {
  83. GDCLASS(NativeScript, Script);
  84. #ifdef TOOLS_ENABLED
  85. Set<PlaceHolderScriptInstance *> placeholders;
  86. void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
  87. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override;
  88. #endif
  89. friend class NativeScriptInstance;
  90. friend class NativeScriptLanguage;
  91. friend class NativeReloadNode;
  92. friend class GDNativeLibrary;
  93. Ref<GDNativeLibrary> library;
  94. String lib_path;
  95. String class_name;
  96. String script_class_name;
  97. String script_class_icon_path;
  98. Mutex owners_lock;
  99. Set<Object *> instance_owners;
  100. protected:
  101. static void _bind_methods();
  102. public:
  103. inline NativeScriptDesc *get_script_desc() const;
  104. bool inherits_script(const Ref<Script> &p_script) const override;
  105. void set_class_name(String p_class_name);
  106. String get_class_name() const;
  107. void set_library(Ref<GDNativeLibrary> p_library);
  108. Ref<GDNativeLibrary> get_library() const;
  109. void set_script_class_name(String p_type);
  110. String get_script_class_name() const;
  111. void set_script_class_icon_path(String p_icon_path);
  112. String get_script_class_icon_path() const;
  113. virtual bool can_instantiate() const override;
  114. virtual Ref<Script> get_base_script() const override; //for script inheritance
  115. virtual StringName get_instance_base_type() const override; // this may not work in all scripts, will return empty if so
  116. virtual ScriptInstance *instance_create(Object *p_this) override;
  117. virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this) override;
  118. virtual bool instance_has(const Object *p_this) const override;
  119. virtual bool has_source_code() const override;
  120. virtual String get_source_code() const override;
  121. virtual void set_source_code(const String &p_code) override;
  122. virtual Error reload(bool p_keep_state = false) override;
  123. #ifdef TOOLS_ENABLED
  124. virtual const Vector<DocData::ClassDoc> &get_documentation() const override {
  125. static Vector<DocData::ClassDoc> docs;
  126. return docs;
  127. }
  128. #endif // TOOLS_ENABLED
  129. virtual bool has_method(const StringName &p_method) const override;
  130. virtual MethodInfo get_method_info(const StringName &p_method) const override;
  131. virtual bool is_tool() const override;
  132. virtual bool is_valid() const override;
  133. virtual ScriptLanguage *get_language() const override;
  134. virtual bool has_script_signal(const StringName &p_signal) const override;
  135. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const override;
  136. virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const override;
  137. virtual void update_exports() override; //editor tool
  138. virtual void get_script_method_list(List<MethodInfo> *p_list) const override;
  139. virtual void get_script_property_list(List<PropertyInfo> *p_list) const override;
  140. virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override;
  141. String get_class_documentation() const;
  142. String get_method_documentation(const StringName &p_method) const;
  143. String get_signal_documentation(const StringName &p_signal_name) const;
  144. String get_property_documentation(const StringName &p_path) const;
  145. Variant _new(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
  146. NativeScript();
  147. ~NativeScript();
  148. };
  149. class NativeScriptInstance : public ScriptInstance {
  150. friend class NativeScript;
  151. Object *owner;
  152. Ref<NativeScript> script;
  153. #ifdef DEBUG_ENABLED
  154. StringName current_method_call;
  155. #endif
  156. void _ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount);
  157. public:
  158. void *userdata;
  159. virtual bool set(const StringName &p_name, const Variant &p_value);
  160. virtual bool get(const StringName &p_name, Variant &r_ret) const;
  161. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  162. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const;
  163. virtual void get_method_list(List<MethodInfo> *p_list) const;
  164. virtual bool has_method(const StringName &p_method) const;
  165. virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
  166. virtual void notification(int p_notification);
  167. String to_string(bool *r_valid);
  168. virtual Ref<Script> get_script() const;
  169. virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const;
  170. virtual ScriptLanguage *get_language();
  171. virtual void refcount_incremented();
  172. virtual bool refcount_decremented();
  173. ~NativeScriptInstance();
  174. };
  175. class NativeReloadNode;
  176. class NativeScriptLanguage : public ScriptLanguage {
  177. friend class NativeScript;
  178. friend class NativeScriptInstance;
  179. friend class NativeReloadNode;
  180. private:
  181. static NativeScriptLanguage *singleton;
  182. int lang_idx = 0;
  183. void _unload_stuff(bool p_reload = false);
  184. Mutex mutex;
  185. #ifndef NO_THREADS
  186. Set<Ref<GDNativeLibrary>> libs_to_init;
  187. Set<NativeScript *> scripts_to_register;
  188. SafeFlag has_objects_to_register; // so that we don't lock mutex every frame - it's rarely needed
  189. void defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script);
  190. #endif
  191. void init_library(const Ref<GDNativeLibrary> &lib);
  192. void register_script(NativeScript *script);
  193. void unregister_script(NativeScript *script);
  194. void call_libraries_cb(const StringName &name);
  195. Vector<Pair<bool, godot_nativescript_instance_binding_functions>> binding_functions;
  196. Set<Vector<void *> *> binding_instances;
  197. Map<int, HashMap<StringName, const void *>> global_type_tags;
  198. struct ProfileData {
  199. StringName signature;
  200. uint64_t call_count = 0;
  201. uint64_t self_time = 0;
  202. uint64_t total_time = 0;
  203. uint64_t frame_call_count = 0;
  204. uint64_t frame_self_time = 0;
  205. uint64_t frame_total_time = 0;
  206. uint64_t last_frame_call_count = 0;
  207. uint64_t last_frame_self_time = 0;
  208. uint64_t last_frame_total_time = 0;
  209. };
  210. Map<StringName, ProfileData> profile_data;
  211. bool profiling = false;
  212. public:
  213. // These two maps must only be touched on the main thread
  214. Map<String, Map<StringName, NativeScriptDesc>> library_classes;
  215. Map<String, Ref<GDNative>> library_gdnatives;
  216. Map<String, Set<NativeScript *>> library_script_users;
  217. StringName _init_call_type;
  218. StringName _init_call_name;
  219. StringName _terminate_call_name;
  220. StringName _noarg_call_type;
  221. StringName _frame_call_name;
  222. #ifndef NO_THREADS
  223. StringName _thread_enter_call_name;
  224. StringName _thread_exit_call_name;
  225. #endif
  226. NativeScriptLanguage();
  227. ~NativeScriptLanguage();
  228. inline static NativeScriptLanguage *get_singleton() {
  229. return singleton;
  230. }
  231. void _hacky_api_anchor();
  232. _FORCE_INLINE_ void set_language_index(int p_idx) { lang_idx = p_idx; }
  233. #ifndef NO_THREADS
  234. virtual void thread_enter();
  235. virtual void thread_exit();
  236. #endif
  237. virtual void frame();
  238. virtual String get_name() const;
  239. virtual void init();
  240. virtual String get_type() const;
  241. virtual String get_extension() const;
  242. virtual Error execute_file(const String &p_path);
  243. virtual void finish();
  244. virtual void get_reserved_words(List<String> *p_words) const;
  245. virtual bool is_control_flow_keyword(String p_keyword) const;
  246. virtual void get_comment_delimiters(List<String> *p_delimiters) const;
  247. virtual void get_string_delimiters(List<String> *p_delimiters) const;
  248. virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
  249. virtual bool validate(const String &p_script, const String &p_path, List<String> *r_functions, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const;
  250. virtual Script *create_script() const;
  251. virtual bool has_named_classes() const;
  252. virtual bool supports_builtin_mode() const;
  253. virtual int find_function(const String &p_function, const String &p_code) const;
  254. virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const;
  255. virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
  256. virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
  257. virtual String debug_get_error() const;
  258. virtual int debug_get_stack_level_count() const;
  259. virtual int debug_get_stack_level_line(int p_level) const;
  260. virtual String debug_get_stack_level_function(int p_level) const;
  261. virtual String debug_get_stack_level_source(int p_level) const;
  262. virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
  263. virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
  264. virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
  265. virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth);
  266. virtual void reload_all_scripts();
  267. virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
  268. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  269. virtual void get_public_functions(List<MethodInfo> *p_functions) const;
  270. virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const;
  271. virtual void profiling_start();
  272. virtual void profiling_stop();
  273. virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
  274. virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
  275. int register_binding_functions(godot_nativescript_instance_binding_functions p_binding_functions);
  276. void unregister_binding_functions(int p_idx);
  277. void *get_instance_binding_data(int p_idx, Object *p_object);
  278. virtual void *alloc_instance_binding_data(Object *p_object);
  279. virtual void free_instance_binding_data(void *p_data);
  280. virtual void refcount_incremented_instance_binding(Object *p_object);
  281. virtual bool refcount_decremented_instance_binding(Object *p_object);
  282. void set_global_type_tag(int p_idx, StringName p_class_name, const void *p_type_tag);
  283. const void *get_global_type_tag(int p_idx, StringName p_class_name) const;
  284. virtual bool handles_global_class_type(const String &p_type) const;
  285. virtual String get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const;
  286. void profiling_add_data(StringName p_signature, uint64_t p_time);
  287. };
  288. inline NativeScriptDesc *NativeScript::get_script_desc() const {
  289. Map<StringName, NativeScriptDesc>::Element *E = NativeScriptLanguage::singleton->library_classes[lib_path].find(class_name);
  290. return E ? &E->get() : nullptr;
  291. }
  292. class NativeReloadNode : public Node {
  293. GDCLASS(NativeReloadNode, Node);
  294. bool unloaded = false;
  295. public:
  296. static void _bind_methods();
  297. void _notification(int p_what);
  298. NativeReloadNode() {}
  299. };
  300. class ResourceFormatLoaderNativeScript : public ResourceFormatLoader {
  301. public:
  302. virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
  303. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  304. virtual bool handles_type(const String &p_type) const;
  305. virtual String get_resource_type(const String &p_path) const;
  306. };
  307. class ResourceFormatSaverNativeScript : public ResourceFormatSaver {
  308. virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
  309. virtual bool recognize(const RES &p_resource) const;
  310. virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
  311. };
  312. #endif // GDNATIVE_H