visual_script_nodes.h 35 KB

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  1. /*************************************************************************/
  2. /* visual_script_nodes.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef VISUAL_SCRIPT_NODES_H
  31. #define VISUAL_SCRIPT_NODES_H
  32. #include "core/object/gdvirtual.gen.inc"
  33. #include "core/object/script_language.h"
  34. #include "visual_script.h"
  35. class VisualScriptFunction : public VisualScriptNode {
  36. GDCLASS(VisualScriptFunction, VisualScriptNode);
  37. struct Argument {
  38. String name;
  39. Variant::Type type;
  40. PropertyHint hint;
  41. String hint_string;
  42. };
  43. Vector<Argument> arguments;
  44. bool stack_less;
  45. int stack_size;
  46. Multiplayer::RPCMode rpc_mode;
  47. bool sequenced;
  48. protected:
  49. bool _set(const StringName &p_name, const Variant &p_value);
  50. bool _get(const StringName &p_name, Variant &r_ret) const;
  51. void _get_property_list(List<PropertyInfo> *p_list) const;
  52. public:
  53. virtual int get_output_sequence_port_count() const override;
  54. virtual bool has_input_sequence_port() const override;
  55. virtual String get_output_sequence_port_text(int p_port) const override;
  56. virtual int get_input_value_port_count() const override;
  57. virtual int get_output_value_port_count() const override;
  58. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  59. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  60. virtual String get_caption() const override;
  61. virtual String get_text() const override;
  62. virtual String get_category() const override { return "flow_control"; }
  63. void add_argument(Variant::Type p_type, const String &p_name, int p_index = -1, const PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = String(""));
  64. void set_argument_type(int p_argidx, Variant::Type p_type);
  65. Variant::Type get_argument_type(int p_argidx) const;
  66. void set_argument_name(int p_argidx, const String &p_name);
  67. String get_argument_name(int p_argidx) const;
  68. void remove_argument(int p_argidx);
  69. int get_argument_count() const;
  70. void set_stack_less(bool p_enable);
  71. bool is_stack_less() const;
  72. void set_sequenced(bool p_enable);
  73. bool is_sequenced() const;
  74. void set_stack_size(int p_size);
  75. int get_stack_size() const;
  76. void set_return_type_enabled(bool p_returns);
  77. bool is_return_type_enabled() const;
  78. void set_return_type(Variant::Type p_type);
  79. Variant::Type get_return_type() const;
  80. void set_rpc_mode(Multiplayer::RPCMode p_mode);
  81. Multiplayer::RPCMode get_rpc_mode() const;
  82. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  83. virtual void reset_state() override;
  84. VisualScriptFunction();
  85. };
  86. class VisualScriptLists : public VisualScriptNode {
  87. GDCLASS(VisualScriptLists, VisualScriptNode)
  88. struct Port {
  89. String name;
  90. Variant::Type type;
  91. };
  92. protected:
  93. Vector<Port> inputports;
  94. Vector<Port> outputports;
  95. enum {
  96. OUTPUT_EDITABLE = 0x0001,
  97. OUTPUT_NAME_EDITABLE = 0x0002,
  98. OUTPUT_TYPE_EDITABLE = 0x0004,
  99. INPUT_EDITABLE = 0x0008,
  100. INPUT_NAME_EDITABLE = 0x000F,
  101. INPUT_TYPE_EDITABLE = 0x0010,
  102. };
  103. int flags;
  104. bool sequenced;
  105. bool _set(const StringName &p_name, const Variant &p_value);
  106. bool _get(const StringName &p_name, Variant &r_ret) const;
  107. void _get_property_list(List<PropertyInfo> *p_list) const;
  108. static void _bind_methods();
  109. public:
  110. virtual void reset_state() override;
  111. virtual bool is_output_port_editable() const;
  112. virtual bool is_output_port_name_editable() const;
  113. virtual bool is_output_port_type_editable() const;
  114. virtual bool is_input_port_editable() const;
  115. virtual bool is_input_port_name_editable() const;
  116. virtual bool is_input_port_type_editable() const;
  117. virtual int get_output_sequence_port_count() const override;
  118. virtual bool has_input_sequence_port() const override;
  119. virtual String get_output_sequence_port_text(int p_port) const override;
  120. virtual int get_input_value_port_count() const override;
  121. virtual int get_output_value_port_count() const override;
  122. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  123. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  124. void add_input_data_port(Variant::Type p_type, const String &p_name, int p_index = -1);
  125. void set_input_data_port_type(int p_idx, Variant::Type p_type);
  126. void set_input_data_port_name(int p_idx, const String &p_name);
  127. void remove_input_data_port(int p_argidx);
  128. void add_output_data_port(Variant::Type p_type, const String &p_name, int p_index = -1);
  129. void set_output_data_port_type(int p_idx, Variant::Type p_type);
  130. void set_output_data_port_name(int p_idx, const String &p_name);
  131. void remove_output_data_port(int p_argidx);
  132. void set_sequenced(bool p_enable);
  133. bool is_sequenced() const;
  134. VisualScriptLists();
  135. };
  136. class VisualScriptComposeArray : public VisualScriptLists {
  137. GDCLASS(VisualScriptComposeArray, VisualScriptLists)
  138. public:
  139. virtual int get_output_sequence_port_count() const override;
  140. virtual bool has_input_sequence_port() const override;
  141. virtual String get_output_sequence_port_text(int p_port) const override;
  142. virtual int get_input_value_port_count() const override;
  143. virtual int get_output_value_port_count() const override;
  144. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  145. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  146. virtual String get_caption() const override;
  147. virtual String get_text() const override;
  148. virtual String get_category() const override { return "functions"; }
  149. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  150. VisualScriptComposeArray();
  151. };
  152. class VisualScriptOperator : public VisualScriptNode {
  153. GDCLASS(VisualScriptOperator, VisualScriptNode);
  154. Variant::Type typed;
  155. Variant::Operator op;
  156. protected:
  157. static void _bind_methods();
  158. public:
  159. virtual int get_output_sequence_port_count() const override;
  160. virtual bool has_input_sequence_port() const override;
  161. virtual String get_output_sequence_port_text(int p_port) const override;
  162. virtual int get_input_value_port_count() const override;
  163. virtual int get_output_value_port_count() const override;
  164. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  165. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  166. virtual String get_caption() const override;
  167. virtual String get_category() const override { return "operators"; }
  168. void set_operator(Variant::Operator p_op);
  169. Variant::Operator get_operator() const;
  170. void set_typed(Variant::Type p_op);
  171. Variant::Type get_typed() const;
  172. static String get_operator_name(Variant::Operator p_op);
  173. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  174. VisualScriptOperator();
  175. };
  176. class VisualScriptSelect : public VisualScriptNode {
  177. GDCLASS(VisualScriptSelect, VisualScriptNode);
  178. Variant::Type typed;
  179. protected:
  180. static void _bind_methods();
  181. public:
  182. virtual int get_output_sequence_port_count() const override;
  183. virtual bool has_input_sequence_port() const override;
  184. virtual String get_output_sequence_port_text(int p_port) const override;
  185. virtual int get_input_value_port_count() const override;
  186. virtual int get_output_value_port_count() const override;
  187. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  188. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  189. virtual String get_caption() const override;
  190. virtual String get_text() const override;
  191. virtual String get_category() const override { return "operators"; }
  192. void set_typed(Variant::Type p_op);
  193. Variant::Type get_typed() const;
  194. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  195. VisualScriptSelect();
  196. };
  197. class VisualScriptVariableGet : public VisualScriptNode {
  198. GDCLASS(VisualScriptVariableGet, VisualScriptNode);
  199. StringName variable;
  200. protected:
  201. virtual void _validate_property(PropertyInfo &property) const override;
  202. static void _bind_methods();
  203. public:
  204. virtual int get_output_sequence_port_count() const override;
  205. virtual bool has_input_sequence_port() const override;
  206. virtual String get_output_sequence_port_text(int p_port) const override;
  207. virtual int get_input_value_port_count() const override;
  208. virtual int get_output_value_port_count() const override;
  209. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  210. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  211. virtual String get_caption() const override;
  212. virtual String get_category() const override { return "data"; }
  213. void set_variable(StringName p_variable);
  214. StringName get_variable() const;
  215. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  216. VisualScriptVariableGet();
  217. };
  218. class VisualScriptVariableSet : public VisualScriptNode {
  219. GDCLASS(VisualScriptVariableSet, VisualScriptNode);
  220. StringName variable;
  221. protected:
  222. virtual void _validate_property(PropertyInfo &property) const override;
  223. static void _bind_methods();
  224. public:
  225. virtual int get_output_sequence_port_count() const override;
  226. virtual bool has_input_sequence_port() const override;
  227. virtual String get_output_sequence_port_text(int p_port) const override;
  228. virtual int get_input_value_port_count() const override;
  229. virtual int get_output_value_port_count() const override;
  230. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  231. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  232. virtual String get_caption() const override;
  233. virtual String get_category() const override { return "data"; }
  234. void set_variable(StringName p_variable);
  235. StringName get_variable() const;
  236. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  237. VisualScriptVariableSet();
  238. };
  239. class VisualScriptConstant : public VisualScriptNode {
  240. GDCLASS(VisualScriptConstant, VisualScriptNode);
  241. Variant::Type type;
  242. Variant value;
  243. protected:
  244. virtual void _validate_property(PropertyInfo &property) const override;
  245. static void _bind_methods();
  246. public:
  247. virtual int get_output_sequence_port_count() const override;
  248. virtual bool has_input_sequence_port() const override;
  249. virtual String get_output_sequence_port_text(int p_port) const override;
  250. virtual int get_input_value_port_count() const override;
  251. virtual int get_output_value_port_count() const override;
  252. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  253. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  254. virtual String get_caption() const override;
  255. virtual String get_category() const override { return "constants"; }
  256. void set_constant_type(Variant::Type p_type);
  257. Variant::Type get_constant_type() const;
  258. void set_constant_value(Variant p_value);
  259. Variant get_constant_value() const;
  260. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  261. VisualScriptConstant();
  262. };
  263. class VisualScriptPreload : public VisualScriptNode {
  264. GDCLASS(VisualScriptPreload, VisualScriptNode);
  265. Ref<Resource> preload;
  266. protected:
  267. static void _bind_methods();
  268. public:
  269. virtual int get_output_sequence_port_count() const override;
  270. virtual bool has_input_sequence_port() const override;
  271. virtual String get_output_sequence_port_text(int p_port) const override;
  272. virtual int get_input_value_port_count() const override;
  273. virtual int get_output_value_port_count() const override;
  274. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  275. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  276. virtual String get_caption() const override;
  277. virtual String get_category() const override { return "data"; }
  278. void set_preload(const Ref<Resource> &p_preload);
  279. Ref<Resource> get_preload() const;
  280. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  281. VisualScriptPreload();
  282. };
  283. class VisualScriptIndexGet : public VisualScriptNode {
  284. GDCLASS(VisualScriptIndexGet, VisualScriptNode);
  285. public:
  286. virtual int get_output_sequence_port_count() const override;
  287. virtual bool has_input_sequence_port() const override;
  288. virtual String get_output_sequence_port_text(int p_port) const override;
  289. virtual int get_input_value_port_count() const override;
  290. virtual int get_output_value_port_count() const override;
  291. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  292. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  293. virtual String get_caption() const override;
  294. virtual String get_category() const override { return "operators"; }
  295. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  296. VisualScriptIndexGet();
  297. };
  298. class VisualScriptIndexSet : public VisualScriptNode {
  299. GDCLASS(VisualScriptIndexSet, VisualScriptNode);
  300. public:
  301. virtual int get_output_sequence_port_count() const override;
  302. virtual bool has_input_sequence_port() const override;
  303. virtual String get_output_sequence_port_text(int p_port) const override;
  304. virtual int get_input_value_port_count() const override;
  305. virtual int get_output_value_port_count() const override;
  306. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  307. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  308. virtual String get_caption() const override;
  309. virtual String get_category() const override { return "operators"; }
  310. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  311. VisualScriptIndexSet();
  312. };
  313. class VisualScriptGlobalConstant : public VisualScriptNode {
  314. GDCLASS(VisualScriptGlobalConstant, VisualScriptNode);
  315. int index;
  316. static void _bind_methods();
  317. public:
  318. virtual int get_output_sequence_port_count() const override;
  319. virtual bool has_input_sequence_port() const override;
  320. virtual String get_output_sequence_port_text(int p_port) const override;
  321. virtual int get_input_value_port_count() const override;
  322. virtual int get_output_value_port_count() const override;
  323. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  324. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  325. virtual String get_caption() const override;
  326. virtual String get_category() const override { return "constants"; }
  327. void set_global_constant(int p_which);
  328. int get_global_constant();
  329. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  330. VisualScriptGlobalConstant();
  331. };
  332. class VisualScriptClassConstant : public VisualScriptNode {
  333. GDCLASS(VisualScriptClassConstant, VisualScriptNode);
  334. StringName base_type;
  335. StringName name;
  336. protected:
  337. static void _bind_methods();
  338. virtual void _validate_property(PropertyInfo &property) const override;
  339. public:
  340. virtual int get_output_sequence_port_count() const override;
  341. virtual bool has_input_sequence_port() const override;
  342. virtual String get_output_sequence_port_text(int p_port) const override;
  343. virtual int get_input_value_port_count() const override;
  344. virtual int get_output_value_port_count() const override;
  345. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  346. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  347. virtual String get_caption() const override;
  348. virtual String get_category() const override { return "constants"; }
  349. void set_class_constant(const StringName &p_which);
  350. StringName get_class_constant();
  351. void set_base_type(const StringName &p_which);
  352. StringName get_base_type();
  353. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  354. VisualScriptClassConstant();
  355. };
  356. class VisualScriptBasicTypeConstant : public VisualScriptNode {
  357. GDCLASS(VisualScriptBasicTypeConstant, VisualScriptNode);
  358. Variant::Type type;
  359. StringName name;
  360. protected:
  361. static void _bind_methods();
  362. virtual void _validate_property(PropertyInfo &property) const override;
  363. public:
  364. virtual int get_output_sequence_port_count() const override;
  365. virtual bool has_input_sequence_port() const override;
  366. virtual String get_output_sequence_port_text(int p_port) const override;
  367. virtual int get_input_value_port_count() const override;
  368. virtual int get_output_value_port_count() const override;
  369. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  370. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  371. virtual String get_caption() const override;
  372. virtual String get_text() const override;
  373. virtual String get_category() const override { return "constants"; }
  374. void set_basic_type_constant(const StringName &p_which);
  375. StringName get_basic_type_constant() const;
  376. void set_basic_type(Variant::Type p_which);
  377. Variant::Type get_basic_type() const;
  378. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  379. VisualScriptBasicTypeConstant();
  380. };
  381. class VisualScriptMathConstant : public VisualScriptNode {
  382. GDCLASS(VisualScriptMathConstant, VisualScriptNode);
  383. public:
  384. enum MathConstant {
  385. MATH_CONSTANT_ONE,
  386. MATH_CONSTANT_PI,
  387. MATH_CONSTANT_HALF_PI,
  388. MATH_CONSTANT_TAU,
  389. MATH_CONSTANT_E,
  390. MATH_CONSTANT_SQRT2,
  391. MATH_CONSTANT_INF,
  392. MATH_CONSTANT_NAN,
  393. MATH_CONSTANT_MAX
  394. };
  395. private:
  396. static const char *const_name[MATH_CONSTANT_MAX];
  397. static double const_value[MATH_CONSTANT_MAX];
  398. MathConstant constant;
  399. protected:
  400. static void _bind_methods();
  401. public:
  402. virtual int get_output_sequence_port_count() const override;
  403. virtual bool has_input_sequence_port() const override;
  404. virtual String get_output_sequence_port_text(int p_port) const override;
  405. virtual int get_input_value_port_count() const override;
  406. virtual int get_output_value_port_count() const override;
  407. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  408. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  409. virtual String get_caption() const override;
  410. virtual String get_category() const override { return "constants"; }
  411. void set_math_constant(MathConstant p_which);
  412. MathConstant get_math_constant();
  413. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  414. VisualScriptMathConstant();
  415. };
  416. VARIANT_ENUM_CAST(VisualScriptMathConstant::MathConstant)
  417. class VisualScriptEngineSingleton : public VisualScriptNode {
  418. GDCLASS(VisualScriptEngineSingleton, VisualScriptNode);
  419. String singleton;
  420. protected:
  421. void _validate_property(PropertyInfo &property) const override;
  422. static void _bind_methods();
  423. public:
  424. virtual int get_output_sequence_port_count() const override;
  425. virtual bool has_input_sequence_port() const override;
  426. virtual String get_output_sequence_port_text(int p_port) const override;
  427. virtual int get_input_value_port_count() const override;
  428. virtual int get_output_value_port_count() const override;
  429. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  430. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  431. virtual String get_caption() const override;
  432. virtual String get_category() const override { return "data"; }
  433. void set_singleton(const String &p_string);
  434. String get_singleton();
  435. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  436. virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const override;
  437. VisualScriptEngineSingleton();
  438. };
  439. class VisualScriptSceneNode : public VisualScriptNode {
  440. GDCLASS(VisualScriptSceneNode, VisualScriptNode);
  441. NodePath path;
  442. protected:
  443. virtual void _validate_property(PropertyInfo &property) const override;
  444. static void _bind_methods();
  445. public:
  446. virtual int get_output_sequence_port_count() const override;
  447. virtual bool has_input_sequence_port() const override;
  448. virtual String get_output_sequence_port_text(int p_port) const override;
  449. virtual int get_input_value_port_count() const override;
  450. virtual int get_output_value_port_count() const override;
  451. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  452. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  453. virtual String get_caption() const override;
  454. virtual String get_category() const override { return "data"; }
  455. void set_node_path(const NodePath &p_path);
  456. NodePath get_node_path();
  457. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  458. virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const override;
  459. VisualScriptSceneNode();
  460. };
  461. class VisualScriptSceneTree : public VisualScriptNode {
  462. GDCLASS(VisualScriptSceneTree, VisualScriptNode);
  463. protected:
  464. virtual void _validate_property(PropertyInfo &property) const override;
  465. static void _bind_methods();
  466. public:
  467. virtual int get_output_sequence_port_count() const override;
  468. virtual bool has_input_sequence_port() const override;
  469. virtual String get_output_sequence_port_text(int p_port) const override;
  470. virtual int get_input_value_port_count() const override;
  471. virtual int get_output_value_port_count() const override;
  472. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  473. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  474. virtual String get_caption() const override;
  475. virtual String get_category() const override { return "data"; }
  476. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  477. virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const override;
  478. VisualScriptSceneTree();
  479. };
  480. class VisualScriptResourcePath : public VisualScriptNode {
  481. GDCLASS(VisualScriptResourcePath, VisualScriptNode);
  482. String path;
  483. protected:
  484. static void _bind_methods();
  485. public:
  486. virtual int get_output_sequence_port_count() const override;
  487. virtual bool has_input_sequence_port() const override;
  488. virtual String get_output_sequence_port_text(int p_port) const override;
  489. virtual int get_input_value_port_count() const override;
  490. virtual int get_output_value_port_count() const override;
  491. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  492. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  493. virtual String get_caption() const override;
  494. virtual String get_category() const override { return "data"; }
  495. void set_resource_path(const String &p_path);
  496. String get_resource_path();
  497. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  498. VisualScriptResourcePath();
  499. };
  500. class VisualScriptSelf : public VisualScriptNode {
  501. GDCLASS(VisualScriptSelf, VisualScriptNode);
  502. protected:
  503. static void _bind_methods();
  504. public:
  505. virtual int get_output_sequence_port_count() const override;
  506. virtual bool has_input_sequence_port() const override;
  507. virtual String get_output_sequence_port_text(int p_port) const override;
  508. virtual int get_input_value_port_count() const override;
  509. virtual int get_output_value_port_count() const override;
  510. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  511. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  512. virtual String get_caption() const override;
  513. virtual String get_category() const override { return "data"; }
  514. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  515. virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const override;
  516. VisualScriptSelf();
  517. };
  518. class VisualScriptCustomNode : public VisualScriptNode {
  519. GDCLASS(VisualScriptCustomNode, VisualScriptNode);
  520. protected:
  521. static void _bind_methods();
  522. friend class VisualScriptNodeInstanceCustomNode;
  523. GDVIRTUAL0RC(int, _get_output_sequence_port_count)
  524. GDVIRTUAL0RC(bool, _has_input_sequence_port)
  525. GDVIRTUAL1RC(String, _get_output_sequence_port_text, int)
  526. GDVIRTUAL0RC(int, _get_input_value_port_count)
  527. GDVIRTUAL1RC(int, _get_input_value_port_type, int)
  528. GDVIRTUAL1RC(String, _get_input_value_port_name, int)
  529. GDVIRTUAL1RC(int, _get_input_value_port_hint, int)
  530. GDVIRTUAL1RC(String, _get_input_value_port_hint_string, int)
  531. GDVIRTUAL0RC(int, _get_output_value_port_count)
  532. GDVIRTUAL1RC(int, _get_output_value_port_type, int)
  533. GDVIRTUAL1RC(String, _get_output_value_port_name, int)
  534. GDVIRTUAL1RC(int, _get_output_value_port_hint, int)
  535. GDVIRTUAL1RC(String, _get_output_value_port_hint_string, int)
  536. GDVIRTUAL0RC(String, _get_caption)
  537. GDVIRTUAL0RC(String, _get_text)
  538. GDVIRTUAL0RC(String, _get_category)
  539. GDVIRTUAL0RC(int, _get_working_memory_size)
  540. GDVIRTUAL4RC(Variant, _step, Array, Array, int, Array)
  541. public:
  542. enum StartMode { //replicated for step
  543. START_MODE_BEGIN_SEQUENCE,
  544. START_MODE_CONTINUE_SEQUENCE,
  545. START_MODE_RESUME_YIELD
  546. };
  547. enum { //replicated for step
  548. STEP_SHIFT = 1 << 24,
  549. STEP_MASK = STEP_SHIFT - 1,
  550. STEP_PUSH_STACK_BIT = STEP_SHIFT, //push bit to stack
  551. STEP_GO_BACK_BIT = STEP_SHIFT << 1, //go back to previous node
  552. STEP_NO_ADVANCE_BIT = STEP_SHIFT << 2, //do not advance past this node
  553. STEP_EXIT_FUNCTION_BIT = STEP_SHIFT << 3, //return from function
  554. STEP_YIELD_BIT = STEP_SHIFT << 4, //yield (will find VisualScriptFunctionState state in first working memory)
  555. };
  556. virtual int get_output_sequence_port_count() const override;
  557. virtual bool has_input_sequence_port() const override;
  558. virtual String get_output_sequence_port_text(int p_port) const override;
  559. virtual int get_input_value_port_count() const override;
  560. virtual int get_output_value_port_count() const override;
  561. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  562. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  563. virtual String get_caption() const override;
  564. virtual String get_text() const override;
  565. virtual String get_category() const override;
  566. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  567. virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const override;
  568. void _script_changed();
  569. VisualScriptCustomNode();
  570. };
  571. VARIANT_ENUM_CAST(VisualScriptCustomNode::StartMode);
  572. class VisualScriptSubCall : public VisualScriptNode {
  573. GDCLASS(VisualScriptSubCall, VisualScriptNode);
  574. protected:
  575. static void _bind_methods();
  576. public:
  577. virtual int get_output_sequence_port_count() const override;
  578. virtual bool has_input_sequence_port() const override;
  579. virtual String get_output_sequence_port_text(int p_port) const override;
  580. virtual int get_input_value_port_count() const override;
  581. virtual int get_output_value_port_count() const override;
  582. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  583. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  584. virtual String get_caption() const override;
  585. virtual String get_text() const override;
  586. virtual String get_category() const override;
  587. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  588. VisualScriptSubCall();
  589. };
  590. class VisualScriptComment : public VisualScriptNode {
  591. GDCLASS(VisualScriptComment, VisualScriptNode);
  592. String title;
  593. String description;
  594. Size2 size;
  595. protected:
  596. static void _bind_methods();
  597. public:
  598. virtual int get_output_sequence_port_count() const override;
  599. virtual bool has_input_sequence_port() const override;
  600. virtual String get_output_sequence_port_text(int p_port) const override;
  601. virtual int get_input_value_port_count() const override;
  602. virtual int get_output_value_port_count() const override;
  603. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  604. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  605. virtual String get_caption() const override;
  606. virtual String get_text() const override;
  607. virtual String get_category() const override;
  608. void set_title(const String &p_title);
  609. String get_title() const;
  610. void set_description(const String &p_description);
  611. String get_description() const;
  612. void set_size(const Size2 &p_size);
  613. Size2 get_size() const;
  614. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  615. VisualScriptComment();
  616. };
  617. class VisualScriptConstructor : public VisualScriptNode {
  618. GDCLASS(VisualScriptConstructor, VisualScriptNode);
  619. Variant::Type type;
  620. MethodInfo constructor;
  621. protected:
  622. static void _bind_methods();
  623. public:
  624. virtual int get_output_sequence_port_count() const override;
  625. virtual bool has_input_sequence_port() const override;
  626. virtual String get_output_sequence_port_text(int p_port) const override;
  627. virtual int get_input_value_port_count() const override;
  628. virtual int get_output_value_port_count() const override;
  629. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  630. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  631. virtual String get_caption() const override;
  632. virtual String get_category() const override;
  633. void set_constructor_type(Variant::Type p_type);
  634. Variant::Type get_constructor_type() const;
  635. void set_constructor(const Dictionary &p_info);
  636. Dictionary get_constructor() const;
  637. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  638. VisualScriptConstructor();
  639. };
  640. class VisualScriptLocalVar : public VisualScriptNode {
  641. GDCLASS(VisualScriptLocalVar, VisualScriptNode);
  642. StringName name;
  643. Variant::Type type;
  644. protected:
  645. static void _bind_methods();
  646. public:
  647. virtual int get_output_sequence_port_count() const override;
  648. virtual bool has_input_sequence_port() const override;
  649. virtual String get_output_sequence_port_text(int p_port) const override;
  650. virtual int get_input_value_port_count() const override;
  651. virtual int get_output_value_port_count() const override;
  652. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  653. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  654. virtual String get_caption() const override;
  655. virtual String get_category() const override;
  656. void set_var_name(const StringName &p_name);
  657. StringName get_var_name() const;
  658. void set_var_type(Variant::Type p_type);
  659. Variant::Type get_var_type() const;
  660. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  661. VisualScriptLocalVar();
  662. };
  663. class VisualScriptLocalVarSet : public VisualScriptNode {
  664. GDCLASS(VisualScriptLocalVarSet, VisualScriptNode);
  665. StringName name;
  666. Variant::Type type;
  667. protected:
  668. static void _bind_methods();
  669. public:
  670. virtual int get_output_sequence_port_count() const override;
  671. virtual bool has_input_sequence_port() const override;
  672. virtual String get_output_sequence_port_text(int p_port) const override;
  673. virtual int get_input_value_port_count() const override;
  674. virtual int get_output_value_port_count() const override;
  675. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  676. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  677. virtual String get_caption() const override;
  678. virtual String get_text() const override;
  679. virtual String get_category() const override;
  680. void set_var_name(const StringName &p_name);
  681. StringName get_var_name() const;
  682. void set_var_type(Variant::Type p_type);
  683. Variant::Type get_var_type() const;
  684. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  685. VisualScriptLocalVarSet();
  686. };
  687. class VisualScriptInputAction : public VisualScriptNode {
  688. GDCLASS(VisualScriptInputAction, VisualScriptNode);
  689. public:
  690. enum Mode {
  691. MODE_PRESSED,
  692. MODE_RELEASED,
  693. MODE_JUST_PRESSED,
  694. MODE_JUST_RELEASED,
  695. };
  696. StringName name;
  697. Mode mode;
  698. protected:
  699. virtual void _validate_property(PropertyInfo &property) const override;
  700. static void _bind_methods();
  701. public:
  702. virtual int get_output_sequence_port_count() const override;
  703. virtual bool has_input_sequence_port() const override;
  704. virtual String get_output_sequence_port_text(int p_port) const override;
  705. virtual int get_input_value_port_count() const override;
  706. virtual int get_output_value_port_count() const override;
  707. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  708. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  709. virtual String get_caption() const override;
  710. virtual String get_category() const override;
  711. void set_action_name(const StringName &p_name);
  712. StringName get_action_name() const;
  713. void set_action_mode(Mode p_mode);
  714. Mode get_action_mode() const;
  715. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  716. VisualScriptInputAction();
  717. };
  718. VARIANT_ENUM_CAST(VisualScriptInputAction::Mode)
  719. class VisualScriptDeconstruct : public VisualScriptNode {
  720. GDCLASS(VisualScriptDeconstruct, VisualScriptNode);
  721. struct Element {
  722. StringName name;
  723. Variant::Type type;
  724. };
  725. Vector<Element> elements;
  726. void _update_elements();
  727. Variant::Type type;
  728. void _set_elem_cache(const Array &p_elements);
  729. Array _get_elem_cache() const;
  730. virtual void _validate_property(PropertyInfo &property) const override;
  731. protected:
  732. static void _bind_methods();
  733. public:
  734. virtual int get_output_sequence_port_count() const override;
  735. virtual bool has_input_sequence_port() const override;
  736. virtual String get_output_sequence_port_text(int p_port) const override;
  737. virtual int get_input_value_port_count() const override;
  738. virtual int get_output_value_port_count() const override;
  739. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  740. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  741. virtual String get_caption() const override;
  742. virtual String get_category() const override;
  743. void set_deconstruct_type(Variant::Type p_type);
  744. Variant::Type get_deconstruct_type() const;
  745. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  746. VisualScriptDeconstruct();
  747. };
  748. void register_visual_script_nodes();
  749. void unregister_visual_script_nodes();
  750. #endif // VISUAL_SCRIPT_NODES_H