rendering_device_vulkan.cpp 278 KB

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  1. /*************************************************************************/
  2. /* rendering_device_vulkan.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rendering_device_vulkan.h"
  31. #include "core/hashfuncs.h"
  32. #include "core/os/file_access.h"
  33. #include "core/os/os.h"
  34. #include "core/project_settings.h"
  35. #include "drivers/vulkan/vulkan_context.h"
  36. #include "thirdparty/spirv-reflect/spirv_reflect.h"
  37. void RenderingDeviceVulkan::_add_dependency(RID p_id, RID p_depends_on) {
  38. if (!dependency_map.has(p_depends_on)) {
  39. dependency_map[p_depends_on] = Set<RID>();
  40. }
  41. dependency_map[p_depends_on].insert(p_id);
  42. if (!reverse_dependency_map.has(p_id)) {
  43. reverse_dependency_map[p_id] = Set<RID>();
  44. }
  45. reverse_dependency_map[p_id].insert(p_depends_on);
  46. }
  47. void RenderingDeviceVulkan::_free_dependencies(RID p_id) {
  48. //direct dependencies must be freed
  49. Map<RID, Set<RID> >::Element *E = dependency_map.find(p_id);
  50. if (E) {
  51. while (E->get().size()) {
  52. free(E->get().front()->get());
  53. }
  54. dependency_map.erase(E);
  55. }
  56. //reverse depenencies must be unreferenced
  57. E = reverse_dependency_map.find(p_id);
  58. if (E) {
  59. for (Set<RID>::Element *F = E->get().front(); F; F = F->next()) {
  60. Map<RID, Set<RID> >::Element *G = dependency_map.find(F->get());
  61. ERR_CONTINUE(!G);
  62. ERR_CONTINUE(!G->get().has(p_id));
  63. G->get().erase(p_id);
  64. }
  65. reverse_dependency_map.erase(E);
  66. }
  67. }
  68. const VkFormat RenderingDeviceVulkan::vulkan_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  69. VK_FORMAT_R4G4_UNORM_PACK8,
  70. VK_FORMAT_R4G4B4A4_UNORM_PACK16,
  71. VK_FORMAT_B4G4R4A4_UNORM_PACK16,
  72. VK_FORMAT_R5G6B5_UNORM_PACK16,
  73. VK_FORMAT_B5G6R5_UNORM_PACK16,
  74. VK_FORMAT_R5G5B5A1_UNORM_PACK16,
  75. VK_FORMAT_B5G5R5A1_UNORM_PACK16,
  76. VK_FORMAT_A1R5G5B5_UNORM_PACK16,
  77. VK_FORMAT_R8_UNORM,
  78. VK_FORMAT_R8_SNORM,
  79. VK_FORMAT_R8_USCALED,
  80. VK_FORMAT_R8_SSCALED,
  81. VK_FORMAT_R8_UINT,
  82. VK_FORMAT_R8_SINT,
  83. VK_FORMAT_R8_SRGB,
  84. VK_FORMAT_R8G8_UNORM,
  85. VK_FORMAT_R8G8_SNORM,
  86. VK_FORMAT_R8G8_USCALED,
  87. VK_FORMAT_R8G8_SSCALED,
  88. VK_FORMAT_R8G8_UINT,
  89. VK_FORMAT_R8G8_SINT,
  90. VK_FORMAT_R8G8_SRGB,
  91. VK_FORMAT_R8G8B8_UNORM,
  92. VK_FORMAT_R8G8B8_SNORM,
  93. VK_FORMAT_R8G8B8_USCALED,
  94. VK_FORMAT_R8G8B8_SSCALED,
  95. VK_FORMAT_R8G8B8_UINT,
  96. VK_FORMAT_R8G8B8_SINT,
  97. VK_FORMAT_R8G8B8_SRGB,
  98. VK_FORMAT_B8G8R8_UNORM,
  99. VK_FORMAT_B8G8R8_SNORM,
  100. VK_FORMAT_B8G8R8_USCALED,
  101. VK_FORMAT_B8G8R8_SSCALED,
  102. VK_FORMAT_B8G8R8_UINT,
  103. VK_FORMAT_B8G8R8_SINT,
  104. VK_FORMAT_B8G8R8_SRGB,
  105. VK_FORMAT_R8G8B8A8_UNORM,
  106. VK_FORMAT_R8G8B8A8_SNORM,
  107. VK_FORMAT_R8G8B8A8_USCALED,
  108. VK_FORMAT_R8G8B8A8_SSCALED,
  109. VK_FORMAT_R8G8B8A8_UINT,
  110. VK_FORMAT_R8G8B8A8_SINT,
  111. VK_FORMAT_R8G8B8A8_SRGB,
  112. VK_FORMAT_B8G8R8A8_UNORM,
  113. VK_FORMAT_B8G8R8A8_SNORM,
  114. VK_FORMAT_B8G8R8A8_USCALED,
  115. VK_FORMAT_B8G8R8A8_SSCALED,
  116. VK_FORMAT_B8G8R8A8_UINT,
  117. VK_FORMAT_B8G8R8A8_SINT,
  118. VK_FORMAT_B8G8R8A8_SRGB,
  119. VK_FORMAT_A8B8G8R8_UNORM_PACK32,
  120. VK_FORMAT_A8B8G8R8_SNORM_PACK32,
  121. VK_FORMAT_A8B8G8R8_USCALED_PACK32,
  122. VK_FORMAT_A8B8G8R8_SSCALED_PACK32,
  123. VK_FORMAT_A8B8G8R8_UINT_PACK32,
  124. VK_FORMAT_A8B8G8R8_SINT_PACK32,
  125. VK_FORMAT_A8B8G8R8_SRGB_PACK32,
  126. VK_FORMAT_A2R10G10B10_UNORM_PACK32,
  127. VK_FORMAT_A2R10G10B10_SNORM_PACK32,
  128. VK_FORMAT_A2R10G10B10_USCALED_PACK32,
  129. VK_FORMAT_A2R10G10B10_SSCALED_PACK32,
  130. VK_FORMAT_A2R10G10B10_UINT_PACK32,
  131. VK_FORMAT_A2R10G10B10_SINT_PACK32,
  132. VK_FORMAT_A2B10G10R10_UNORM_PACK32,
  133. VK_FORMAT_A2B10G10R10_SNORM_PACK32,
  134. VK_FORMAT_A2B10G10R10_USCALED_PACK32,
  135. VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
  136. VK_FORMAT_A2B10G10R10_UINT_PACK32,
  137. VK_FORMAT_A2B10G10R10_SINT_PACK32,
  138. VK_FORMAT_R16_UNORM,
  139. VK_FORMAT_R16_SNORM,
  140. VK_FORMAT_R16_USCALED,
  141. VK_FORMAT_R16_SSCALED,
  142. VK_FORMAT_R16_UINT,
  143. VK_FORMAT_R16_SINT,
  144. VK_FORMAT_R16_SFLOAT,
  145. VK_FORMAT_R16G16_UNORM,
  146. VK_FORMAT_R16G16_SNORM,
  147. VK_FORMAT_R16G16_USCALED,
  148. VK_FORMAT_R16G16_SSCALED,
  149. VK_FORMAT_R16G16_UINT,
  150. VK_FORMAT_R16G16_SINT,
  151. VK_FORMAT_R16G16_SFLOAT,
  152. VK_FORMAT_R16G16B16_UNORM,
  153. VK_FORMAT_R16G16B16_SNORM,
  154. VK_FORMAT_R16G16B16_USCALED,
  155. VK_FORMAT_R16G16B16_SSCALED,
  156. VK_FORMAT_R16G16B16_UINT,
  157. VK_FORMAT_R16G16B16_SINT,
  158. VK_FORMAT_R16G16B16_SFLOAT,
  159. VK_FORMAT_R16G16B16A16_UNORM,
  160. VK_FORMAT_R16G16B16A16_SNORM,
  161. VK_FORMAT_R16G16B16A16_USCALED,
  162. VK_FORMAT_R16G16B16A16_SSCALED,
  163. VK_FORMAT_R16G16B16A16_UINT,
  164. VK_FORMAT_R16G16B16A16_SINT,
  165. VK_FORMAT_R16G16B16A16_SFLOAT,
  166. VK_FORMAT_R32_UINT,
  167. VK_FORMAT_R32_SINT,
  168. VK_FORMAT_R32_SFLOAT,
  169. VK_FORMAT_R32G32_UINT,
  170. VK_FORMAT_R32G32_SINT,
  171. VK_FORMAT_R32G32_SFLOAT,
  172. VK_FORMAT_R32G32B32_UINT,
  173. VK_FORMAT_R32G32B32_SINT,
  174. VK_FORMAT_R32G32B32_SFLOAT,
  175. VK_FORMAT_R32G32B32A32_UINT,
  176. VK_FORMAT_R32G32B32A32_SINT,
  177. VK_FORMAT_R32G32B32A32_SFLOAT,
  178. VK_FORMAT_R64_UINT,
  179. VK_FORMAT_R64_SINT,
  180. VK_FORMAT_R64_SFLOAT,
  181. VK_FORMAT_R64G64_UINT,
  182. VK_FORMAT_R64G64_SINT,
  183. VK_FORMAT_R64G64_SFLOAT,
  184. VK_FORMAT_R64G64B64_UINT,
  185. VK_FORMAT_R64G64B64_SINT,
  186. VK_FORMAT_R64G64B64_SFLOAT,
  187. VK_FORMAT_R64G64B64A64_UINT,
  188. VK_FORMAT_R64G64B64A64_SINT,
  189. VK_FORMAT_R64G64B64A64_SFLOAT,
  190. VK_FORMAT_B10G11R11_UFLOAT_PACK32,
  191. VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
  192. VK_FORMAT_D16_UNORM,
  193. VK_FORMAT_X8_D24_UNORM_PACK32,
  194. VK_FORMAT_D32_SFLOAT,
  195. VK_FORMAT_S8_UINT,
  196. VK_FORMAT_D16_UNORM_S8_UINT,
  197. VK_FORMAT_D24_UNORM_S8_UINT,
  198. VK_FORMAT_D32_SFLOAT_S8_UINT,
  199. VK_FORMAT_BC1_RGB_UNORM_BLOCK,
  200. VK_FORMAT_BC1_RGB_SRGB_BLOCK,
  201. VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
  202. VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
  203. VK_FORMAT_BC2_UNORM_BLOCK,
  204. VK_FORMAT_BC2_SRGB_BLOCK,
  205. VK_FORMAT_BC3_UNORM_BLOCK,
  206. VK_FORMAT_BC3_SRGB_BLOCK,
  207. VK_FORMAT_BC4_UNORM_BLOCK,
  208. VK_FORMAT_BC4_SNORM_BLOCK,
  209. VK_FORMAT_BC5_UNORM_BLOCK,
  210. VK_FORMAT_BC5_SNORM_BLOCK,
  211. VK_FORMAT_BC6H_UFLOAT_BLOCK,
  212. VK_FORMAT_BC6H_SFLOAT_BLOCK,
  213. VK_FORMAT_BC7_UNORM_BLOCK,
  214. VK_FORMAT_BC7_SRGB_BLOCK,
  215. VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
  216. VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
  217. VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
  218. VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
  219. VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
  220. VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
  221. VK_FORMAT_EAC_R11_UNORM_BLOCK,
  222. VK_FORMAT_EAC_R11_SNORM_BLOCK,
  223. VK_FORMAT_EAC_R11G11_UNORM_BLOCK,
  224. VK_FORMAT_EAC_R11G11_SNORM_BLOCK,
  225. VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
  226. VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
  227. VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
  228. VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
  229. VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
  230. VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
  231. VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
  232. VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
  233. VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
  234. VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
  235. VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
  236. VK_FORMAT_ASTC_8x5_SRGB_BLOCK,
  237. VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
  238. VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
  239. VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
  240. VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
  241. VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
  242. VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
  243. VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
  244. VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
  245. VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
  246. VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
  247. VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
  248. VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
  249. VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
  250. VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
  251. VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
  252. VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
  253. VK_FORMAT_G8B8G8R8_422_UNORM,
  254. VK_FORMAT_B8G8R8G8_422_UNORM,
  255. VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
  256. VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
  257. VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
  258. VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
  259. VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
  260. VK_FORMAT_R10X6_UNORM_PACK16,
  261. VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
  262. VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
  263. VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
  264. VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
  265. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
  266. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
  267. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
  268. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
  269. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
  270. VK_FORMAT_R12X4_UNORM_PACK16,
  271. VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
  272. VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
  273. VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
  274. VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
  275. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
  276. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
  277. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
  278. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
  279. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
  280. VK_FORMAT_G16B16G16R16_422_UNORM,
  281. VK_FORMAT_B16G16R16G16_422_UNORM,
  282. VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
  283. VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
  284. VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
  285. VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
  286. VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
  287. VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG,
  288. VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG,
  289. VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG,
  290. VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG,
  291. VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG,
  292. VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG,
  293. VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG,
  294. VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG,
  295. };
  296. const char *RenderingDeviceVulkan::named_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  297. "R4G4_Unorm_Pack8",
  298. "R4G4B4A4_Unorm_Pack16",
  299. "B4G4R4A4_Unorm_Pack16",
  300. "R5G6B5_Unorm_Pack16",
  301. "B5G6R5_Unorm_Pack16",
  302. "R5G5B5A1_Unorm_Pack16",
  303. "B5G5R5A1_Unorm_Pack16",
  304. "A1R5G5B5_Unorm_Pack16",
  305. "R8_Unorm",
  306. "R8_Snorm",
  307. "R8_Uscaled",
  308. "R8_Sscaled",
  309. "R8_Uint",
  310. "R8_Sint",
  311. "R8_Srgb",
  312. "R8G8_Unorm",
  313. "R8G8_Snorm",
  314. "R8G8_Uscaled",
  315. "R8G8_Sscaled",
  316. "R8G8_Uint",
  317. "R8G8_Sint",
  318. "R8G8_Srgb",
  319. "R8G8B8_Unorm",
  320. "R8G8B8_Snorm",
  321. "R8G8B8_Uscaled",
  322. "R8G8B8_Sscaled",
  323. "R8G8B8_Uint",
  324. "R8G8B8_Sint",
  325. "R8G8B8_Srgb",
  326. "B8G8R8_Unorm",
  327. "B8G8R8_Snorm",
  328. "B8G8R8_Uscaled",
  329. "B8G8R8_Sscaled",
  330. "B8G8R8_Uint",
  331. "B8G8R8_Sint",
  332. "B8G8R8_Srgb",
  333. "R8G8B8A8_Unorm",
  334. "R8G8B8A8_Snorm",
  335. "R8G8B8A8_Uscaled",
  336. "R8G8B8A8_Sscaled",
  337. "R8G8B8A8_Uint",
  338. "R8G8B8A8_Sint",
  339. "R8G8B8A8_Srgb",
  340. "B8G8R8A8_Unorm",
  341. "B8G8R8A8_Snorm",
  342. "B8G8R8A8_Uscaled",
  343. "B8G8R8A8_Sscaled",
  344. "B8G8R8A8_Uint",
  345. "B8G8R8A8_Sint",
  346. "B8G8R8A8_Srgb",
  347. "A8B8G8R8_Unorm_Pack32",
  348. "A8B8G8R8_Snorm_Pack32",
  349. "A8B8G8R8_Uscaled_Pack32",
  350. "A8B8G8R8_Sscaled_Pack32",
  351. "A8B8G8R8_Uint_Pack32",
  352. "A8B8G8R8_Sint_Pack32",
  353. "A8B8G8R8_Srgb_Pack32",
  354. "A2R10G10B10_Unorm_Pack32",
  355. "A2R10G10B10_Snorm_Pack32",
  356. "A2R10G10B10_Uscaled_Pack32",
  357. "A2R10G10B10_Sscaled_Pack32",
  358. "A2R10G10B10_Uint_Pack32",
  359. "A2R10G10B10_Sint_Pack32",
  360. "A2B10G10R10_Unorm_Pack32",
  361. "A2B10G10R10_Snorm_Pack32",
  362. "A2B10G10R10_Uscaled_Pack32",
  363. "A2B10G10R10_Sscaled_Pack32",
  364. "A2B10G10R10_Uint_Pack32",
  365. "A2B10G10R10_Sint_Pack32",
  366. "R16_Unorm",
  367. "R16_Snorm",
  368. "R16_Uscaled",
  369. "R16_Sscaled",
  370. "R16_Uint",
  371. "R16_Sint",
  372. "R16_Sfloat",
  373. "R16G16_Unorm",
  374. "R16G16_Snorm",
  375. "R16G16_Uscaled",
  376. "R16G16_Sscaled",
  377. "R16G16_Uint",
  378. "R16G16_Sint",
  379. "R16G16_Sfloat",
  380. "R16G16B16_Unorm",
  381. "R16G16B16_Snorm",
  382. "R16G16B16_Uscaled",
  383. "R16G16B16_Sscaled",
  384. "R16G16B16_Uint",
  385. "R16G16B16_Sint",
  386. "R16G16B16_Sfloat",
  387. "R16G16B16A16_Unorm",
  388. "R16G16B16A16_Snorm",
  389. "R16G16B16A16_Uscaled",
  390. "R16G16B16A16_Sscaled",
  391. "R16G16B16A16_Uint",
  392. "R16G16B16A16_Sint",
  393. "R16G16B16A16_Sfloat",
  394. "R32_Uint",
  395. "R32_Sint",
  396. "R32_Sfloat",
  397. "R32G32_Uint",
  398. "R32G32_Sint",
  399. "R32G32_Sfloat",
  400. "R32G32B32_Uint",
  401. "R32G32B32_Sint",
  402. "R32G32B32_Sfloat",
  403. "R32G32B32A32_Uint",
  404. "R32G32B32A32_Sint",
  405. "R32G32B32A32_Sfloat",
  406. "R64_Uint",
  407. "R64_Sint",
  408. "R64_Sfloat",
  409. "R64G64_Uint",
  410. "R64G64_Sint",
  411. "R64G64_Sfloat",
  412. "R64G64B64_Uint",
  413. "R64G64B64_Sint",
  414. "R64G64B64_Sfloat",
  415. "R64G64B64A64_Uint",
  416. "R64G64B64A64_Sint",
  417. "R64G64B64A64_Sfloat",
  418. "B10G11R11_Ufloat_Pack32",
  419. "E5B9G9R9_Ufloat_Pack32",
  420. "D16_Unorm",
  421. "X8_D24_Unorm_Pack32",
  422. "D32_Sfloat",
  423. "S8_Uint",
  424. "D16_Unorm_S8_Uint",
  425. "D24_Unorm_S8_Uint",
  426. "D32_Sfloat_S8_Uint",
  427. "Bc1_Rgb_Unorm_Block",
  428. "Bc1_Rgb_Srgb_Block",
  429. "Bc1_Rgba_Unorm_Block",
  430. "Bc1_Rgba_Srgb_Block",
  431. "Bc2_Unorm_Block",
  432. "Bc2_Srgb_Block",
  433. "Bc3_Unorm_Block",
  434. "Bc3_Srgb_Block",
  435. "Bc4_Unorm_Block",
  436. "Bc4_Snorm_Block",
  437. "Bc5_Unorm_Block",
  438. "Bc5_Snorm_Block",
  439. "Bc6H_Ufloat_Block",
  440. "Bc6H_Sfloat_Block",
  441. "Bc7_Unorm_Block",
  442. "Bc7_Srgb_Block",
  443. "Etc2_R8G8B8_Unorm_Block",
  444. "Etc2_R8G8B8_Srgb_Block",
  445. "Etc2_R8G8B8A1_Unorm_Block",
  446. "Etc2_R8G8B8A1_Srgb_Block",
  447. "Etc2_R8G8B8A8_Unorm_Block",
  448. "Etc2_R8G8B8A8_Srgb_Block",
  449. "Eac_R11_Unorm_Block",
  450. "Eac_R11_Snorm_Block",
  451. "Eac_R11G11_Unorm_Block",
  452. "Eac_R11G11_Snorm_Block",
  453. "Astc_4X4_Unorm_Block",
  454. "Astc_4X4_Srgb_Block",
  455. "Astc_5X4_Unorm_Block",
  456. "Astc_5X4_Srgb_Block",
  457. "Astc_5X5_Unorm_Block",
  458. "Astc_5X5_Srgb_Block",
  459. "Astc_6X5_Unorm_Block",
  460. "Astc_6X5_Srgb_Block",
  461. "Astc_6X6_Unorm_Block",
  462. "Astc_6X6_Srgb_Block",
  463. "Astc_8X5_Unorm_Block",
  464. "Astc_8X5_Srgb_Block",
  465. "Astc_8X6_Unorm_Block",
  466. "Astc_8X6_Srgb_Block",
  467. "Astc_8X8_Unorm_Block",
  468. "Astc_8X8_Srgb_Block",
  469. "Astc_10X5_Unorm_Block",
  470. "Astc_10X5_Srgb_Block",
  471. "Astc_10X6_Unorm_Block",
  472. "Astc_10X6_Srgb_Block",
  473. "Astc_10X8_Unorm_Block",
  474. "Astc_10X8_Srgb_Block",
  475. "Astc_10X10_Unorm_Block",
  476. "Astc_10X10_Srgb_Block",
  477. "Astc_12X10_Unorm_Block",
  478. "Astc_12X10_Srgb_Block",
  479. "Astc_12X12_Unorm_Block",
  480. "Astc_12X12_Srgb_Block",
  481. "G8B8G8R8_422_Unorm",
  482. "B8G8R8G8_422_Unorm",
  483. "G8_B8_R8_3Plane_420_Unorm",
  484. "G8_B8R8_2Plane_420_Unorm",
  485. "G8_B8_R8_3Plane_422_Unorm",
  486. "G8_B8R8_2Plane_422_Unorm",
  487. "G8_B8_R8_3Plane_444_Unorm",
  488. "R10X6_Unorm_Pack16",
  489. "R10X6G10X6_Unorm_2Pack16",
  490. "R10X6G10X6B10X6A10X6_Unorm_4Pack16",
  491. "G10X6B10X6G10X6R10X6_422_Unorm_4Pack16",
  492. "B10X6G10X6R10X6G10X6_422_Unorm_4Pack16",
  493. "G10X6_B10X6_R10X6_3Plane_420_Unorm_3Pack16",
  494. "G10X6_B10X6R10X6_2Plane_420_Unorm_3Pack16",
  495. "G10X6_B10X6_R10X6_3Plane_422_Unorm_3Pack16",
  496. "G10X6_B10X6R10X6_2Plane_422_Unorm_3Pack16",
  497. "G10X6_B10X6_R10X6_3Plane_444_Unorm_3Pack16",
  498. "R12X4_Unorm_Pack16",
  499. "R12X4G12X4_Unorm_2Pack16",
  500. "R12X4G12X4B12X4A12X4_Unorm_4Pack16",
  501. "G12X4B12X4G12X4R12X4_422_Unorm_4Pack16",
  502. "B12X4G12X4R12X4G12X4_422_Unorm_4Pack16",
  503. "G12X4_B12X4_R12X4_3Plane_420_Unorm_3Pack16",
  504. "G12X4_B12X4R12X4_2Plane_420_Unorm_3Pack16",
  505. "G12X4_B12X4_R12X4_3Plane_422_Unorm_3Pack16",
  506. "G12X4_B12X4R12X4_2Plane_422_Unorm_3Pack16",
  507. "G12X4_B12X4_R12X4_3Plane_444_Unorm_3Pack16",
  508. "G16B16G16R16_422_Unorm",
  509. "B16G16R16G16_422_Unorm",
  510. "G16_B16_R16_3Plane_420_Unorm",
  511. "G16_B16R16_2Plane_420_Unorm",
  512. "G16_B16_R16_3Plane_422_Unorm",
  513. "G16_B16R16_2Plane_422_Unorm",
  514. "G16_B16_R16_3Plane_444_Unorm",
  515. "Pvrtc1_2Bpp_Unorm_Block_Img",
  516. "Pvrtc1_4Bpp_Unorm_Block_Img",
  517. "Pvrtc2_2Bpp_Unorm_Block_Img",
  518. "Pvrtc2_4Bpp_Unorm_Block_Img",
  519. "Pvrtc1_2Bpp_Srgb_Block_Img",
  520. "Pvrtc1_4Bpp_Srgb_Block_Img",
  521. "Pvrtc2_2Bpp_Srgb_Block_Img",
  522. "Pvrtc2_4Bpp_Srgb_Block_Img"
  523. };
  524. int RenderingDeviceVulkan::get_format_vertex_size(DataFormat p_format) {
  525. switch (p_format) {
  526. case DATA_FORMAT_R8_UNORM:
  527. case DATA_FORMAT_R8_SNORM:
  528. case DATA_FORMAT_R8_UINT:
  529. case DATA_FORMAT_R8_SINT:
  530. case DATA_FORMAT_R8G8_UNORM:
  531. case DATA_FORMAT_R8G8_SNORM:
  532. case DATA_FORMAT_R8G8_UINT:
  533. case DATA_FORMAT_R8G8_SINT:
  534. case DATA_FORMAT_R8G8B8_UNORM:
  535. case DATA_FORMAT_R8G8B8_SNORM:
  536. case DATA_FORMAT_R8G8B8_UINT:
  537. case DATA_FORMAT_R8G8B8_SINT:
  538. case DATA_FORMAT_B8G8R8_UNORM:
  539. case DATA_FORMAT_B8G8R8_SNORM:
  540. case DATA_FORMAT_B8G8R8_UINT:
  541. case DATA_FORMAT_B8G8R8_SINT:
  542. case DATA_FORMAT_R8G8B8A8_UNORM:
  543. case DATA_FORMAT_R8G8B8A8_SNORM:
  544. case DATA_FORMAT_R8G8B8A8_UINT:
  545. case DATA_FORMAT_R8G8B8A8_SINT:
  546. case DATA_FORMAT_B8G8R8A8_UNORM:
  547. case DATA_FORMAT_B8G8R8A8_SNORM:
  548. case DATA_FORMAT_B8G8R8A8_UINT:
  549. case DATA_FORMAT_B8G8R8A8_SINT: return 4;
  550. case DATA_FORMAT_R16_UNORM:
  551. case DATA_FORMAT_R16_SNORM:
  552. case DATA_FORMAT_R16_UINT:
  553. case DATA_FORMAT_R16_SINT:
  554. case DATA_FORMAT_R16_SFLOAT: return 4;
  555. case DATA_FORMAT_R16G16_UNORM:
  556. case DATA_FORMAT_R16G16_SNORM:
  557. case DATA_FORMAT_R16G16_UINT:
  558. case DATA_FORMAT_R16G16_SINT:
  559. case DATA_FORMAT_R16G16_SFLOAT: return 4;
  560. case DATA_FORMAT_R16G16B16_UNORM:
  561. case DATA_FORMAT_R16G16B16_SNORM:
  562. case DATA_FORMAT_R16G16B16_UINT:
  563. case DATA_FORMAT_R16G16B16_SINT:
  564. case DATA_FORMAT_R16G16B16_SFLOAT: return 8;
  565. case DATA_FORMAT_R16G16B16A16_UNORM:
  566. case DATA_FORMAT_R16G16B16A16_SNORM:
  567. case DATA_FORMAT_R16G16B16A16_UINT:
  568. case DATA_FORMAT_R16G16B16A16_SINT:
  569. case DATA_FORMAT_R16G16B16A16_SFLOAT: return 8;
  570. case DATA_FORMAT_R32_UINT:
  571. case DATA_FORMAT_R32_SINT:
  572. case DATA_FORMAT_R32_SFLOAT: return 4;
  573. case DATA_FORMAT_R32G32_UINT:
  574. case DATA_FORMAT_R32G32_SINT:
  575. case DATA_FORMAT_R32G32_SFLOAT: return 8;
  576. case DATA_FORMAT_R32G32B32_UINT:
  577. case DATA_FORMAT_R32G32B32_SINT:
  578. case DATA_FORMAT_R32G32B32_SFLOAT: return 12;
  579. case DATA_FORMAT_R32G32B32A32_UINT:
  580. case DATA_FORMAT_R32G32B32A32_SINT:
  581. case DATA_FORMAT_R32G32B32A32_SFLOAT: return 16;
  582. case DATA_FORMAT_R64_UINT:
  583. case DATA_FORMAT_R64_SINT:
  584. case DATA_FORMAT_R64_SFLOAT: return 8;
  585. case DATA_FORMAT_R64G64_UINT:
  586. case DATA_FORMAT_R64G64_SINT:
  587. case DATA_FORMAT_R64G64_SFLOAT: return 16;
  588. case DATA_FORMAT_R64G64B64_UINT:
  589. case DATA_FORMAT_R64G64B64_SINT:
  590. case DATA_FORMAT_R64G64B64_SFLOAT: return 24;
  591. case DATA_FORMAT_R64G64B64A64_UINT:
  592. case DATA_FORMAT_R64G64B64A64_SINT:
  593. case DATA_FORMAT_R64G64B64A64_SFLOAT: return 32;
  594. default: return 0;
  595. }
  596. }
  597. uint32_t RenderingDeviceVulkan::get_image_format_pixel_size(DataFormat p_format) {
  598. switch (p_format) {
  599. case DATA_FORMAT_R4G4_UNORM_PACK8: return 1;
  600. case DATA_FORMAT_R4G4B4A4_UNORM_PACK16:
  601. case DATA_FORMAT_B4G4R4A4_UNORM_PACK16:
  602. case DATA_FORMAT_R5G6B5_UNORM_PACK16:
  603. case DATA_FORMAT_B5G6R5_UNORM_PACK16:
  604. case DATA_FORMAT_R5G5B5A1_UNORM_PACK16:
  605. case DATA_FORMAT_B5G5R5A1_UNORM_PACK16:
  606. case DATA_FORMAT_A1R5G5B5_UNORM_PACK16: return 2;
  607. case DATA_FORMAT_R8_UNORM:
  608. case DATA_FORMAT_R8_SNORM:
  609. case DATA_FORMAT_R8_USCALED:
  610. case DATA_FORMAT_R8_SSCALED:
  611. case DATA_FORMAT_R8_UINT:
  612. case DATA_FORMAT_R8_SINT:
  613. case DATA_FORMAT_R8_SRGB: return 1;
  614. case DATA_FORMAT_R8G8_UNORM:
  615. case DATA_FORMAT_R8G8_SNORM:
  616. case DATA_FORMAT_R8G8_USCALED:
  617. case DATA_FORMAT_R8G8_SSCALED:
  618. case DATA_FORMAT_R8G8_UINT:
  619. case DATA_FORMAT_R8G8_SINT:
  620. case DATA_FORMAT_R8G8_SRGB: return 2;
  621. case DATA_FORMAT_R8G8B8_UNORM:
  622. case DATA_FORMAT_R8G8B8_SNORM:
  623. case DATA_FORMAT_R8G8B8_USCALED:
  624. case DATA_FORMAT_R8G8B8_SSCALED:
  625. case DATA_FORMAT_R8G8B8_UINT:
  626. case DATA_FORMAT_R8G8B8_SINT:
  627. case DATA_FORMAT_R8G8B8_SRGB:
  628. case DATA_FORMAT_B8G8R8_UNORM:
  629. case DATA_FORMAT_B8G8R8_SNORM:
  630. case DATA_FORMAT_B8G8R8_USCALED:
  631. case DATA_FORMAT_B8G8R8_SSCALED:
  632. case DATA_FORMAT_B8G8R8_UINT:
  633. case DATA_FORMAT_B8G8R8_SINT:
  634. case DATA_FORMAT_B8G8R8_SRGB: return 3;
  635. case DATA_FORMAT_R8G8B8A8_UNORM:
  636. case DATA_FORMAT_R8G8B8A8_SNORM:
  637. case DATA_FORMAT_R8G8B8A8_USCALED:
  638. case DATA_FORMAT_R8G8B8A8_SSCALED:
  639. case DATA_FORMAT_R8G8B8A8_UINT:
  640. case DATA_FORMAT_R8G8B8A8_SINT:
  641. case DATA_FORMAT_R8G8B8A8_SRGB:
  642. case DATA_FORMAT_B8G8R8A8_UNORM:
  643. case DATA_FORMAT_B8G8R8A8_SNORM:
  644. case DATA_FORMAT_B8G8R8A8_USCALED:
  645. case DATA_FORMAT_B8G8R8A8_SSCALED:
  646. case DATA_FORMAT_B8G8R8A8_UINT:
  647. case DATA_FORMAT_B8G8R8A8_SINT:
  648. case DATA_FORMAT_B8G8R8A8_SRGB: return 4;
  649. case DATA_FORMAT_A8B8G8R8_UNORM_PACK32:
  650. case DATA_FORMAT_A8B8G8R8_SNORM_PACK32:
  651. case DATA_FORMAT_A8B8G8R8_USCALED_PACK32:
  652. case DATA_FORMAT_A8B8G8R8_SSCALED_PACK32:
  653. case DATA_FORMAT_A8B8G8R8_UINT_PACK32:
  654. case DATA_FORMAT_A8B8G8R8_SINT_PACK32:
  655. case DATA_FORMAT_A8B8G8R8_SRGB_PACK32:
  656. case DATA_FORMAT_A2R10G10B10_UNORM_PACK32:
  657. case DATA_FORMAT_A2R10G10B10_SNORM_PACK32:
  658. case DATA_FORMAT_A2R10G10B10_USCALED_PACK32:
  659. case DATA_FORMAT_A2R10G10B10_SSCALED_PACK32:
  660. case DATA_FORMAT_A2R10G10B10_UINT_PACK32:
  661. case DATA_FORMAT_A2R10G10B10_SINT_PACK32:
  662. case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
  663. case DATA_FORMAT_A2B10G10R10_SNORM_PACK32:
  664. case DATA_FORMAT_A2B10G10R10_USCALED_PACK32:
  665. case DATA_FORMAT_A2B10G10R10_SSCALED_PACK32:
  666. case DATA_FORMAT_A2B10G10R10_UINT_PACK32:
  667. case DATA_FORMAT_A2B10G10R10_SINT_PACK32: return 4;
  668. case DATA_FORMAT_R16_UNORM:
  669. case DATA_FORMAT_R16_SNORM:
  670. case DATA_FORMAT_R16_USCALED:
  671. case DATA_FORMAT_R16_SSCALED:
  672. case DATA_FORMAT_R16_UINT:
  673. case DATA_FORMAT_R16_SINT:
  674. case DATA_FORMAT_R16_SFLOAT: return 2;
  675. case DATA_FORMAT_R16G16_UNORM:
  676. case DATA_FORMAT_R16G16_SNORM:
  677. case DATA_FORMAT_R16G16_USCALED:
  678. case DATA_FORMAT_R16G16_SSCALED:
  679. case DATA_FORMAT_R16G16_UINT:
  680. case DATA_FORMAT_R16G16_SINT:
  681. case DATA_FORMAT_R16G16_SFLOAT: return 4;
  682. case DATA_FORMAT_R16G16B16_UNORM:
  683. case DATA_FORMAT_R16G16B16_SNORM:
  684. case DATA_FORMAT_R16G16B16_USCALED:
  685. case DATA_FORMAT_R16G16B16_SSCALED:
  686. case DATA_FORMAT_R16G16B16_UINT:
  687. case DATA_FORMAT_R16G16B16_SINT:
  688. case DATA_FORMAT_R16G16B16_SFLOAT: return 6;
  689. case DATA_FORMAT_R16G16B16A16_UNORM:
  690. case DATA_FORMAT_R16G16B16A16_SNORM:
  691. case DATA_FORMAT_R16G16B16A16_USCALED:
  692. case DATA_FORMAT_R16G16B16A16_SSCALED:
  693. case DATA_FORMAT_R16G16B16A16_UINT:
  694. case DATA_FORMAT_R16G16B16A16_SINT:
  695. case DATA_FORMAT_R16G16B16A16_SFLOAT: return 8;
  696. case DATA_FORMAT_R32_UINT:
  697. case DATA_FORMAT_R32_SINT:
  698. case DATA_FORMAT_R32_SFLOAT: return 4;
  699. case DATA_FORMAT_R32G32_UINT:
  700. case DATA_FORMAT_R32G32_SINT:
  701. case DATA_FORMAT_R32G32_SFLOAT: return 8;
  702. case DATA_FORMAT_R32G32B32_UINT:
  703. case DATA_FORMAT_R32G32B32_SINT:
  704. case DATA_FORMAT_R32G32B32_SFLOAT: return 12;
  705. case DATA_FORMAT_R32G32B32A32_UINT:
  706. case DATA_FORMAT_R32G32B32A32_SINT:
  707. case DATA_FORMAT_R32G32B32A32_SFLOAT: return 16;
  708. case DATA_FORMAT_R64_UINT:
  709. case DATA_FORMAT_R64_SINT:
  710. case DATA_FORMAT_R64_SFLOAT: return 8;
  711. case DATA_FORMAT_R64G64_UINT:
  712. case DATA_FORMAT_R64G64_SINT:
  713. case DATA_FORMAT_R64G64_SFLOAT: return 16;
  714. case DATA_FORMAT_R64G64B64_UINT:
  715. case DATA_FORMAT_R64G64B64_SINT:
  716. case DATA_FORMAT_R64G64B64_SFLOAT: return 24;
  717. case DATA_FORMAT_R64G64B64A64_UINT:
  718. case DATA_FORMAT_R64G64B64A64_SINT:
  719. case DATA_FORMAT_R64G64B64A64_SFLOAT: return 32;
  720. case DATA_FORMAT_B10G11R11_UFLOAT_PACK32:
  721. case DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32: return 4;
  722. case DATA_FORMAT_D16_UNORM: return 2;
  723. case DATA_FORMAT_X8_D24_UNORM_PACK32: return 4;
  724. case DATA_FORMAT_D32_SFLOAT: return 4;
  725. case DATA_FORMAT_S8_UINT: return 1;
  726. case DATA_FORMAT_D16_UNORM_S8_UINT: return 4;
  727. case DATA_FORMAT_D24_UNORM_S8_UINT: return 4;
  728. case DATA_FORMAT_D32_SFLOAT_S8_UINT:
  729. return 5; //?
  730. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  731. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  732. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  733. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  734. case DATA_FORMAT_BC2_UNORM_BLOCK:
  735. case DATA_FORMAT_BC2_SRGB_BLOCK:
  736. case DATA_FORMAT_BC3_UNORM_BLOCK:
  737. case DATA_FORMAT_BC3_SRGB_BLOCK:
  738. case DATA_FORMAT_BC4_UNORM_BLOCK:
  739. case DATA_FORMAT_BC4_SNORM_BLOCK:
  740. case DATA_FORMAT_BC5_UNORM_BLOCK:
  741. case DATA_FORMAT_BC5_SNORM_BLOCK:
  742. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  743. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  744. case DATA_FORMAT_BC7_UNORM_BLOCK:
  745. case DATA_FORMAT_BC7_SRGB_BLOCK: return 1;
  746. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  747. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  748. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  749. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  750. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  751. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK: return 1;
  752. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  753. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  754. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  755. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK: return 1;
  756. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK:
  757. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  758. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  759. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  760. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  761. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  762. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  763. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  764. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  765. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  766. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  767. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  768. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  769. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  770. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  771. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  772. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  773. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  774. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  775. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  776. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  777. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  778. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  779. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  780. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  781. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  782. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  783. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK: return 1;
  784. case DATA_FORMAT_G8B8G8R8_422_UNORM:
  785. case DATA_FORMAT_B8G8R8G8_422_UNORM: return 4;
  786. case DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM:
  787. case DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM:
  788. case DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM:
  789. case DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM:
  790. case DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM: return 4;
  791. case DATA_FORMAT_R10X6_UNORM_PACK16:
  792. case DATA_FORMAT_R10X6G10X6_UNORM_2PACK16:
  793. case DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16:
  794. case DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16:
  795. case DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16:
  796. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16:
  797. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16:
  798. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16:
  799. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16:
  800. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16:
  801. case DATA_FORMAT_R12X4_UNORM_PACK16:
  802. case DATA_FORMAT_R12X4G12X4_UNORM_2PACK16:
  803. case DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16:
  804. case DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16:
  805. case DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16:
  806. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16:
  807. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16:
  808. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16:
  809. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16:
  810. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16: return 2;
  811. case DATA_FORMAT_G16B16G16R16_422_UNORM:
  812. case DATA_FORMAT_B16G16R16G16_422_UNORM:
  813. case DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM:
  814. case DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM:
  815. case DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM:
  816. case DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM:
  817. case DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM: return 8;
  818. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  819. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  820. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  821. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  822. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  823. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  824. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  825. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG: return 1;
  826. default: {
  827. ERR_PRINT("Format not handled, bug");
  828. }
  829. }
  830. return 1;
  831. }
  832. // https://www.khronos.org/registry/DataFormat/specs/1.1/dataformat.1.1.pdf
  833. void RenderingDeviceVulkan::get_compressed_image_format_block_dimensions(DataFormat p_format, uint32_t &r_w, uint32_t &r_h) {
  834. switch (p_format) {
  835. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  836. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  837. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  838. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  839. case DATA_FORMAT_BC2_UNORM_BLOCK:
  840. case DATA_FORMAT_BC2_SRGB_BLOCK:
  841. case DATA_FORMAT_BC3_UNORM_BLOCK:
  842. case DATA_FORMAT_BC3_SRGB_BLOCK:
  843. case DATA_FORMAT_BC4_UNORM_BLOCK:
  844. case DATA_FORMAT_BC4_SNORM_BLOCK:
  845. case DATA_FORMAT_BC5_UNORM_BLOCK:
  846. case DATA_FORMAT_BC5_SNORM_BLOCK:
  847. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  848. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  849. case DATA_FORMAT_BC7_UNORM_BLOCK:
  850. case DATA_FORMAT_BC7_SRGB_BLOCK:
  851. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  852. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  853. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  854. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  855. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  856. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  857. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  858. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  859. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  860. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  861. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  862. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  863. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  864. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  865. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  866. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  867. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  868. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  869. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  870. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  871. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  872. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  873. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  874. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  875. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  876. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  877. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  878. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  879. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  880. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  881. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  882. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  883. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  884. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  885. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  886. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  887. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  888. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  889. r_w = 4;
  890. r_h = 4;
  891. return;
  892. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  893. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  894. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  895. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  896. r_w = 4;
  897. r_h = 4;
  898. return;
  899. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  900. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  901. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  902. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  903. r_w = 8;
  904. r_h = 4;
  905. return;
  906. default: {
  907. r_w = 1;
  908. r_h = 1;
  909. }
  910. }
  911. }
  912. uint32_t RenderingDeviceVulkan::get_compressed_image_format_block_byte_size(DataFormat p_format) {
  913. switch (p_format) {
  914. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  915. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  916. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  917. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK: return 8;
  918. case DATA_FORMAT_BC2_UNORM_BLOCK:
  919. case DATA_FORMAT_BC2_SRGB_BLOCK: return 16;
  920. case DATA_FORMAT_BC3_UNORM_BLOCK:
  921. case DATA_FORMAT_BC3_SRGB_BLOCK: return 16;
  922. case DATA_FORMAT_BC4_UNORM_BLOCK:
  923. case DATA_FORMAT_BC4_SNORM_BLOCK: return 8;
  924. case DATA_FORMAT_BC5_UNORM_BLOCK:
  925. case DATA_FORMAT_BC5_SNORM_BLOCK: return 16;
  926. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  927. case DATA_FORMAT_BC6H_SFLOAT_BLOCK: return 16;
  928. case DATA_FORMAT_BC7_UNORM_BLOCK:
  929. case DATA_FORMAT_BC7_SRGB_BLOCK: return 16;
  930. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  931. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK: return 8;
  932. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  933. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK: return 8;
  934. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  935. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK: return 16;
  936. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  937. case DATA_FORMAT_EAC_R11_SNORM_BLOCK: return 8;
  938. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  939. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK: return 16;
  940. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  941. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  942. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  943. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  944. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  945. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  946. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  947. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  948. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  949. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  950. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  951. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  952. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  953. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  954. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  955. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  956. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  957. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  958. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  959. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  960. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  961. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  962. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  963. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  964. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  965. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  966. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  967. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  968. return 8; //wrong
  969. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  970. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  971. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  972. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  973. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  974. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  975. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  976. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  977. return 8; //what varies is resolution
  978. default: {
  979. }
  980. }
  981. return 1;
  982. }
  983. uint32_t RenderingDeviceVulkan::get_compressed_image_format_pixel_rshift(DataFormat p_format) {
  984. switch (p_format) {
  985. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK: //these formats are half byte size, so rshift is 1
  986. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  987. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  988. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  989. case DATA_FORMAT_BC4_UNORM_BLOCK:
  990. case DATA_FORMAT_BC4_SNORM_BLOCK:
  991. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  992. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  993. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  994. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  995. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  996. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  997. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  998. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  999. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  1000. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG: return 1;
  1001. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG: //these formats are quarter byte size, so rshift is 1
  1002. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  1003. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  1004. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG: return 2;
  1005. default: {
  1006. }
  1007. }
  1008. return 0;
  1009. }
  1010. bool RenderingDeviceVulkan::format_has_stencil(DataFormat p_format) {
  1011. switch (p_format) {
  1012. case DATA_FORMAT_S8_UINT:
  1013. case DATA_FORMAT_D16_UNORM_S8_UINT:
  1014. case DATA_FORMAT_D24_UNORM_S8_UINT:
  1015. case DATA_FORMAT_D32_SFLOAT_S8_UINT: {
  1016. return true;
  1017. }
  1018. default: {
  1019. }
  1020. }
  1021. return false;
  1022. }
  1023. uint32_t RenderingDeviceVulkan::get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmaps, uint32_t *r_blockw, uint32_t *r_blockh, uint32_t *r_depth) {
  1024. ERR_FAIL_COND_V(p_mipmaps == 0, 0);
  1025. uint32_t w = p_width;
  1026. uint32_t h = p_height;
  1027. uint32_t d = p_depth;
  1028. uint32_t size = 0;
  1029. uint32_t pixel_size = get_image_format_pixel_size(p_format);
  1030. uint32_t pixel_rshift = get_compressed_image_format_pixel_rshift(p_format);
  1031. uint32_t blockw, blockh;
  1032. get_compressed_image_format_block_dimensions(p_format, blockw, blockh);
  1033. for (uint32_t i = 0; i < p_mipmaps; i++) {
  1034. uint32_t bw = w % blockw != 0 ? w + (blockw - w % blockw) : w;
  1035. uint32_t bh = h % blockh != 0 ? h + (blockh - h % blockh) : h;
  1036. uint32_t s = bw * bh;
  1037. s *= pixel_size;
  1038. s >>= pixel_rshift;
  1039. size += s * d;
  1040. if (r_blockw) {
  1041. *r_blockw = bw;
  1042. }
  1043. if (r_blockh) {
  1044. *r_blockh = bh;
  1045. }
  1046. if (r_depth) {
  1047. *r_depth = d;
  1048. }
  1049. w = MAX(blockw, w >> 1);
  1050. h = MAX(blockh, h >> 1);
  1051. d = MAX(1, d >> 1);
  1052. }
  1053. return size;
  1054. }
  1055. uint32_t RenderingDeviceVulkan::get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth) {
  1056. //formats and block size don't really matter here since they can all go down to 1px (even if block is larger)
  1057. int w = p_width;
  1058. int h = p_height;
  1059. int d = p_depth;
  1060. int mipmaps = 1;
  1061. while (true) {
  1062. if (w == 1 && h == 1 && d == 1) {
  1063. break;
  1064. }
  1065. w = MAX(1, w >> 1);
  1066. h = MAX(1, h >> 1);
  1067. d = MAX(1, d >> 1);
  1068. mipmaps++;
  1069. };
  1070. return mipmaps;
  1071. }
  1072. ///////////////////////
  1073. const VkCompareOp RenderingDeviceVulkan::compare_operators[RenderingDevice::COMPARE_OP_MAX] = {
  1074. VK_COMPARE_OP_NEVER,
  1075. VK_COMPARE_OP_LESS,
  1076. VK_COMPARE_OP_EQUAL,
  1077. VK_COMPARE_OP_LESS_OR_EQUAL,
  1078. VK_COMPARE_OP_GREATER,
  1079. VK_COMPARE_OP_NOT_EQUAL,
  1080. VK_COMPARE_OP_GREATER_OR_EQUAL,
  1081. VK_COMPARE_OP_ALWAYS
  1082. };
  1083. const VkStencilOp RenderingDeviceVulkan::stencil_operations[RenderingDevice::STENCIL_OP_MAX] = {
  1084. VK_STENCIL_OP_KEEP,
  1085. VK_STENCIL_OP_ZERO,
  1086. VK_STENCIL_OP_REPLACE,
  1087. VK_STENCIL_OP_INCREMENT_AND_CLAMP,
  1088. VK_STENCIL_OP_DECREMENT_AND_CLAMP,
  1089. VK_STENCIL_OP_INVERT,
  1090. VK_STENCIL_OP_INCREMENT_AND_WRAP,
  1091. VK_STENCIL_OP_DECREMENT_AND_WRAP
  1092. };
  1093. const VkSampleCountFlagBits RenderingDeviceVulkan::rasterization_sample_count[RenderingDevice::TEXTURE_SAMPLES_MAX] = {
  1094. VK_SAMPLE_COUNT_1_BIT,
  1095. VK_SAMPLE_COUNT_2_BIT,
  1096. VK_SAMPLE_COUNT_4_BIT,
  1097. VK_SAMPLE_COUNT_8_BIT,
  1098. VK_SAMPLE_COUNT_16_BIT,
  1099. VK_SAMPLE_COUNT_32_BIT,
  1100. VK_SAMPLE_COUNT_64_BIT,
  1101. };
  1102. const VkLogicOp RenderingDeviceVulkan::logic_operations[RenderingDevice::LOGIC_OP_MAX] = {
  1103. VK_LOGIC_OP_CLEAR,
  1104. VK_LOGIC_OP_AND,
  1105. VK_LOGIC_OP_AND_REVERSE,
  1106. VK_LOGIC_OP_COPY,
  1107. VK_LOGIC_OP_AND_INVERTED,
  1108. VK_LOGIC_OP_NO_OP,
  1109. VK_LOGIC_OP_XOR,
  1110. VK_LOGIC_OP_OR,
  1111. VK_LOGIC_OP_NOR,
  1112. VK_LOGIC_OP_EQUIVALENT,
  1113. VK_LOGIC_OP_INVERT,
  1114. VK_LOGIC_OP_OR_REVERSE,
  1115. VK_LOGIC_OP_COPY_INVERTED,
  1116. VK_LOGIC_OP_OR_INVERTED,
  1117. VK_LOGIC_OP_NAND,
  1118. VK_LOGIC_OP_SET
  1119. };
  1120. const VkBlendFactor RenderingDeviceVulkan::blend_factors[RenderingDevice::BLEND_FACTOR_MAX] = {
  1121. VK_BLEND_FACTOR_ZERO,
  1122. VK_BLEND_FACTOR_ONE,
  1123. VK_BLEND_FACTOR_SRC_COLOR,
  1124. VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
  1125. VK_BLEND_FACTOR_DST_COLOR,
  1126. VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR,
  1127. VK_BLEND_FACTOR_SRC_ALPHA,
  1128. VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
  1129. VK_BLEND_FACTOR_DST_ALPHA,
  1130. VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
  1131. VK_BLEND_FACTOR_CONSTANT_COLOR,
  1132. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
  1133. VK_BLEND_FACTOR_CONSTANT_ALPHA,
  1134. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
  1135. VK_BLEND_FACTOR_SRC_ALPHA_SATURATE,
  1136. VK_BLEND_FACTOR_SRC1_COLOR,
  1137. VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
  1138. VK_BLEND_FACTOR_SRC1_ALPHA,
  1139. VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
  1140. };
  1141. const VkBlendOp RenderingDeviceVulkan::blend_operations[RenderingDevice::BLEND_OP_MAX] = {
  1142. VK_BLEND_OP_ADD,
  1143. VK_BLEND_OP_SUBTRACT,
  1144. VK_BLEND_OP_REVERSE_SUBTRACT,
  1145. VK_BLEND_OP_MIN,
  1146. VK_BLEND_OP_MAX
  1147. };
  1148. const VkSamplerAddressMode RenderingDeviceVulkan::address_modes[RenderingDevice::SAMPLER_REPEAT_MODE_MAX] = {
  1149. VK_SAMPLER_ADDRESS_MODE_REPEAT,
  1150. VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
  1151. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  1152. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  1153. VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
  1154. };
  1155. const VkBorderColor RenderingDeviceVulkan::sampler_border_colors[RenderingDevice::SAMPLER_BORDER_COLOR_MAX] = {
  1156. VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
  1157. VK_BORDER_COLOR_INT_TRANSPARENT_BLACK,
  1158. VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
  1159. VK_BORDER_COLOR_INT_OPAQUE_BLACK,
  1160. VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
  1161. VK_BORDER_COLOR_INT_OPAQUE_WHITE
  1162. };
  1163. const VkImageType RenderingDeviceVulkan::vulkan_image_type[RenderingDevice::TEXTURE_TYPE_MAX] = {
  1164. VK_IMAGE_TYPE_1D,
  1165. VK_IMAGE_TYPE_2D,
  1166. VK_IMAGE_TYPE_3D,
  1167. VK_IMAGE_TYPE_2D,
  1168. VK_IMAGE_TYPE_1D,
  1169. VK_IMAGE_TYPE_2D,
  1170. VK_IMAGE_TYPE_2D
  1171. };
  1172. /***************************/
  1173. /**** BUFFER MANAGEMENT ****/
  1174. /***************************/
  1175. Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mapping) {
  1176. VkBufferCreateInfo bufferInfo;
  1177. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1178. bufferInfo.pNext = NULL;
  1179. bufferInfo.flags = 0;
  1180. bufferInfo.size = p_size;
  1181. bufferInfo.usage = p_usage;
  1182. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1183. bufferInfo.queueFamilyIndexCount = 0;
  1184. bufferInfo.pQueueFamilyIndices = 0;
  1185. VmaAllocationCreateInfo allocInfo;
  1186. allocInfo.flags = 0;
  1187. allocInfo.usage = p_mapping;
  1188. allocInfo.requiredFlags = 0;
  1189. allocInfo.preferredFlags = 0;
  1190. allocInfo.memoryTypeBits = 0;
  1191. allocInfo.pool = NULL;
  1192. allocInfo.pUserData = NULL;
  1193. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &p_buffer->buffer, &p_buffer->allocation, NULL);
  1194. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  1195. p_buffer->size = p_size;
  1196. p_buffer->buffer_info.buffer = p_buffer->buffer;
  1197. p_buffer->buffer_info.offset = 0;
  1198. p_buffer->buffer_info.range = p_size;
  1199. return OK;
  1200. }
  1201. Error RenderingDeviceVulkan::_buffer_free(Buffer *p_buffer) {
  1202. ERR_FAIL_COND_V(p_buffer->size == 0, ERR_INVALID_PARAMETER);
  1203. vmaDestroyBuffer(allocator, p_buffer->buffer, p_buffer->allocation);
  1204. p_buffer->buffer = NULL;
  1205. p_buffer->allocation = NULL;
  1206. p_buffer->size = 0;
  1207. return OK;
  1208. }
  1209. Error RenderingDeviceVulkan::_insert_staging_block() {
  1210. VkBufferCreateInfo bufferInfo;
  1211. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1212. bufferInfo.pNext = NULL;
  1213. bufferInfo.flags = 0;
  1214. bufferInfo.size = staging_buffer_block_size;
  1215. bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  1216. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1217. bufferInfo.queueFamilyIndexCount = 0;
  1218. bufferInfo.pQueueFamilyIndices = 0;
  1219. VmaAllocationCreateInfo allocInfo;
  1220. allocInfo.flags = 0;
  1221. allocInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
  1222. allocInfo.requiredFlags = 0;
  1223. allocInfo.preferredFlags = 0;
  1224. allocInfo.memoryTypeBits = 0;
  1225. allocInfo.pool = NULL;
  1226. allocInfo.pUserData = NULL;
  1227. StagingBufferBlock block;
  1228. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &block.buffer, &block.allocation, NULL);
  1229. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  1230. block.frame_used = 0;
  1231. block.fill_amount = 0;
  1232. staging_buffer_blocks.insert(staging_buffer_current, block);
  1233. return OK;
  1234. }
  1235. Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment, bool p_on_draw_command_buffer) {
  1236. //determine a block to use
  1237. r_alloc_size = p_amount;
  1238. while (true) {
  1239. r_alloc_offset = 0;
  1240. //see if we can use current block
  1241. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1242. //we used this block this frame, let's see if there is still room
  1243. uint32_t write_from = staging_buffer_blocks[staging_buffer_current].fill_amount;
  1244. {
  1245. uint32_t align_remainder = write_from % p_required_align;
  1246. if (align_remainder != 0) {
  1247. write_from += p_required_align - align_remainder;
  1248. }
  1249. }
  1250. int32_t available_bytes = int32_t(staging_buffer_block_size) - int32_t(write_from);
  1251. if ((int32_t)p_amount < available_bytes) {
  1252. //all is good, we should be ok, all will fit
  1253. r_alloc_offset = write_from;
  1254. } else if (p_can_segment && available_bytes >= (int32_t)p_required_align) {
  1255. //ok all won't fit but at least we can fit a chunkie
  1256. //all is good, update what needs to be written to
  1257. r_alloc_offset = write_from;
  1258. r_alloc_size = available_bytes - (available_bytes % p_required_align);
  1259. } else {
  1260. //can't fit it into this buffer.
  1261. //will need to try next buffer
  1262. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  1263. // before doing anything, though, let's check that we didn't manage to fill all blocks
  1264. // possible in a single frame
  1265. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1266. //guess we did.. ok, let's see if we can insert a new block..
  1267. if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1268. //we can, so we are safe
  1269. Error err = _insert_staging_block();
  1270. if (err) {
  1271. return err;
  1272. }
  1273. //claim for this frame
  1274. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1275. } else {
  1276. // Ok, worst case scenario, all the staging buffers belong to this frame
  1277. // and this frame is not even done.
  1278. // If this is the main thread, it means the user is likely loading a lot of resources at once,
  1279. // otherwise, the thread should just be blocked until the next frame (currently unimplemented)
  1280. if (false) { //separate thread from render
  1281. //block_until_next_frame()
  1282. continue;
  1283. } else {
  1284. //flush EVERYTHING including setup commands. IF not immediate, also need to flush the draw commands
  1285. _flush(true);
  1286. //clear the whole staging buffer
  1287. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1288. staging_buffer_blocks.write[i].frame_used = 0;
  1289. staging_buffer_blocks.write[i].fill_amount = 0;
  1290. }
  1291. //claim current
  1292. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1293. }
  1294. }
  1295. } else {
  1296. //not from current frame, so continue and try again
  1297. continue;
  1298. }
  1299. }
  1300. } else if (staging_buffer_blocks[staging_buffer_current].frame_used <= frames_drawn - frame_count) {
  1301. //this is an old block, which was already processed, let's reuse
  1302. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1303. staging_buffer_blocks.write[staging_buffer_current].fill_amount = 0;
  1304. } else if (staging_buffer_blocks[staging_buffer_current].frame_used > frames_drawn - frame_count) {
  1305. //this block may still be in use, let's not touch it unless we have to, so.. can we create a new one?
  1306. if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1307. //we are still allowed to create a new block, so let's do that and insert it for current pos
  1308. Error err = _insert_staging_block();
  1309. if (err) {
  1310. return err;
  1311. }
  1312. //claim for this frame
  1313. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1314. } else {
  1315. // oops, we are out of room and we can't create more.
  1316. // let's flush older frames.
  1317. // The logic here is that if a game is loading a lot of data from the main thread, it will need to be stalled anyway.
  1318. // If loading from a separate thread, we can block that thread until next frame when more room is made (not currently implemented, though).
  1319. if (false) {
  1320. //separate thread from render
  1321. //block_until_next_frame()
  1322. continue; //and try again
  1323. } else {
  1324. _flush(false);
  1325. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1326. //clear all blocks but the ones from this frame
  1327. int block_idx = (i + staging_buffer_current) % staging_buffer_blocks.size();
  1328. if (staging_buffer_blocks[block_idx].frame_used == frames_drawn) {
  1329. break; //ok, we reached something from this frame, abort
  1330. }
  1331. staging_buffer_blocks.write[block_idx].frame_used = 0;
  1332. staging_buffer_blocks.write[block_idx].fill_amount = 0;
  1333. }
  1334. //claim for current frame
  1335. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1336. }
  1337. }
  1338. }
  1339. //all was good, break
  1340. break;
  1341. }
  1342. staging_buffer_used = true;
  1343. return OK;
  1344. }
  1345. Error RenderingDeviceVulkan::_buffer_update(Buffer *p_buffer, size_t p_offset, const uint8_t *p_data, size_t p_data_size, bool p_use_draw_command_buffer, uint32_t p_required_align) {
  1346. //submitting may get chunked for various reasons, so convert this to a task
  1347. size_t to_submit = p_data_size;
  1348. size_t submit_from = 0;
  1349. while (to_submit > 0) {
  1350. uint32_t block_write_offset;
  1351. uint32_t block_write_amount;
  1352. Error err = _staging_buffer_allocate(MIN(to_submit, staging_buffer_block_size), p_required_align, block_write_offset, block_write_amount, p_use_draw_command_buffer);
  1353. if (err) {
  1354. return err;
  1355. }
  1356. //map staging buffer (It's CPU and coherent)
  1357. void *data_ptr = NULL;
  1358. {
  1359. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  1360. if (vkerr) {
  1361. ERR_FAIL_V(ERR_CANT_CREATE);
  1362. }
  1363. }
  1364. //copy to staging buffer
  1365. copymem(((uint8_t *)data_ptr) + block_write_offset, p_data + submit_from, block_write_amount);
  1366. //unmap
  1367. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  1368. //insert a command to copy this
  1369. VkBufferCopy region;
  1370. region.srcOffset = block_write_offset;
  1371. region.dstOffset = submit_from + p_offset;
  1372. region.size = block_write_amount;
  1373. vkCmdCopyBuffer(p_use_draw_command_buffer ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, p_buffer->buffer, 1, &region);
  1374. staging_buffer_blocks.write[staging_buffer_current].fill_amount = block_write_offset + block_write_amount;
  1375. to_submit -= block_write_amount;
  1376. submit_from += block_write_amount;
  1377. }
  1378. return OK;
  1379. }
  1380. void RenderingDeviceVulkan::_memory_barrier(VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
  1381. VkMemoryBarrier mem_barrier;
  1382. mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  1383. mem_barrier.pNext = NULL;
  1384. mem_barrier.srcAccessMask = p_src_access;
  1385. mem_barrier.dstAccessMask = p_dst_sccess;
  1386. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 1, &mem_barrier, 0, NULL, 0, NULL);
  1387. }
  1388. void RenderingDeviceVulkan::_buffer_memory_barrier(VkBuffer buffer, uint64_t p_from, uint64_t p_size, VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
  1389. VkBufferMemoryBarrier buffer_mem_barrier;
  1390. buffer_mem_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
  1391. buffer_mem_barrier.pNext = NULL;
  1392. buffer_mem_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1393. buffer_mem_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1394. buffer_mem_barrier.srcAccessMask = p_src_access;
  1395. buffer_mem_barrier.dstAccessMask = p_dst_sccess;
  1396. buffer_mem_barrier.buffer = buffer;
  1397. buffer_mem_barrier.offset = p_from;
  1398. buffer_mem_barrier.size = p_size;
  1399. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 0, NULL, 1, &buffer_mem_barrier, 0, NULL);
  1400. }
  1401. /*****************/
  1402. /**** TEXTURE ****/
  1403. /*****************/
  1404. RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<PoolVector<uint8_t> > &p_data) {
  1405. _THREAD_SAFE_METHOD_
  1406. VkImageCreateInfo image_create_info;
  1407. image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  1408. image_create_info.pNext = NULL;
  1409. image_create_info.flags = 0;
  1410. VkImageFormatListCreateInfoKHR format_list_create_info;
  1411. Vector<VkFormat> allowed_formats;
  1412. if (p_format.shareable_formats.size()) {
  1413. image_create_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
  1414. for (int i = 0; i < p_format.shareable_formats.size(); i++) {
  1415. allowed_formats.push_back(vulkan_formats[p_format.shareable_formats[i]]);
  1416. }
  1417. format_list_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR;
  1418. format_list_create_info.pNext = NULL;
  1419. format_list_create_info.viewFormatCount = allowed_formats.size();
  1420. format_list_create_info.pViewFormats = allowed_formats.ptr();
  1421. image_create_info.pNext = &format_list_create_info;
  1422. ERR_FAIL_COND_V_MSG(p_format.shareable_formats.find(p_format.format) == -1, RID(),
  1423. "If supplied a list of shareable formats, the current format must be present in the list");
  1424. ERR_FAIL_COND_V_MSG(p_view.format_override != DATA_FORMAT_MAX && p_format.shareable_formats.find(p_view.format_override) == -1, RID(),
  1425. "If supplied a list of shareable formats, the current view format override must be present in the list");
  1426. }
  1427. if (p_format.type == TEXTURE_TYPE_CUBE || p_format.type == TEXTURE_TYPE_CUBE_ARRAY) {
  1428. image_create_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
  1429. }
  1430. /*if (p_format.type == TEXTURE_TYPE_2D || p_format.type == TEXTURE_TYPE_2D_ARRAY) {
  1431. image_create_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
  1432. }*/
  1433. ERR_FAIL_INDEX_V(p_format.type, TEXTURE_TYPE_MAX, RID());
  1434. image_create_info.imageType = vulkan_image_type[p_format.type];
  1435. ERR_FAIL_COND_V_MSG(p_format.width < 1, RID(), "Width must be equal or greater than 1 for all textures");
  1436. image_create_info.format = vulkan_formats[p_format.format];
  1437. image_create_info.extent.width = p_format.width;
  1438. if (image_create_info.imageType == VK_IMAGE_TYPE_3D || image_create_info.imageType == VK_IMAGE_TYPE_2D) {
  1439. ERR_FAIL_COND_V_MSG(p_format.height < 1, RID(), "Height must be equal or greater than 1 for 2D and 3D textures");
  1440. image_create_info.extent.height = p_format.height;
  1441. } else {
  1442. image_create_info.extent.height = 1;
  1443. }
  1444. if (image_create_info.imageType == VK_IMAGE_TYPE_3D) {
  1445. ERR_FAIL_COND_V_MSG(p_format.depth < 1, RID(), "Depth must be equal or greater than 1 for 3D textures");
  1446. image_create_info.extent.depth = p_format.depth;
  1447. } else {
  1448. image_create_info.extent.depth = 1;
  1449. }
  1450. ERR_FAIL_COND_V(p_format.mipmaps < 1, RID());
  1451. image_create_info.mipLevels = p_format.mipmaps;
  1452. if (p_format.type == TEXTURE_TYPE_1D_ARRAY || p_format.type == TEXTURE_TYPE_2D_ARRAY || p_format.type == TEXTURE_TYPE_CUBE_ARRAY || p_format.type == TEXTURE_TYPE_CUBE) {
  1453. ERR_FAIL_COND_V_MSG(p_format.array_layers < 1, RID(),
  1454. "Amount of layers must be equal or greater than 1 for arrays and cubemaps.");
  1455. ERR_FAIL_COND_V_MSG((p_format.type == TEXTURE_TYPE_CUBE_ARRAY || p_format.type == TEXTURE_TYPE_CUBE) && (p_format.array_layers % 6) != 0, RID(),
  1456. "Cubemap and cubemap array textures must provide a layer number that is multiple of 6");
  1457. image_create_info.arrayLayers = p_format.array_layers;
  1458. } else {
  1459. image_create_info.arrayLayers = 1;
  1460. }
  1461. ERR_FAIL_INDEX_V(p_format.samples, TEXTURE_SAMPLES_MAX, RID());
  1462. image_create_info.samples = rasterization_sample_count[p_format.samples];
  1463. image_create_info.tiling = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
  1464. //usage
  1465. image_create_info.usage = 0;
  1466. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1467. image_create_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
  1468. }
  1469. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
  1470. image_create_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
  1471. }
  1472. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1473. image_create_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1474. }
  1475. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1476. image_create_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1477. }
  1478. if (p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT) {
  1479. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1480. }
  1481. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
  1482. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
  1483. }
  1484. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
  1485. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1486. }
  1487. image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1488. image_create_info.queueFamilyIndexCount = 0;
  1489. image_create_info.pQueueFamilyIndices = NULL;
  1490. image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1491. uint32_t required_mipmaps = get_image_required_mipmaps(image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth);
  1492. ERR_FAIL_COND_V_MSG(required_mipmaps < image_create_info.mipLevels, RID(),
  1493. "Too many mipmaps requested for texture format and dimensions (" + itos(image_create_info.mipLevels) + "), maximum allowed: (" + itos(required_mipmaps) + ").");
  1494. if (p_data.size()) {
  1495. ERR_FAIL_COND_V_MSG(!(p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT), RID(),
  1496. "Texture needs the TEXTURE_USAGE_CAN_UPDATE_BIT usage flag in order to be updated at initialization or later");
  1497. int expected_images = image_create_info.arrayLayers;
  1498. ERR_FAIL_COND_V_MSG(p_data.size() != expected_images, RID(),
  1499. "Default supplied data for image format is of invalid length (" + itos(p_data.size()) + "), should be (" + itos(expected_images) + ").");
  1500. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1501. uint32_t required_size = get_image_format_required_size(p_format.format, image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth, image_create_info.mipLevels);
  1502. ERR_FAIL_COND_V_MSG((uint32_t)p_data[i].size() != required_size, RID(),
  1503. "Data for slice index " + itos(i) + " (mapped to layer " + itos(i) + ") differs in size (supplied: " + itos(p_data[i].size()) + ") than what is required by the format (" + itos(required_size) + ").");
  1504. }
  1505. }
  1506. {
  1507. //validate that this image is supported for the intended use
  1508. VkFormatProperties properties;
  1509. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), image_create_info.format, &properties);
  1510. VkFormatFeatureFlags flags;
  1511. String format_text = "'" + String(named_formats[p_format.format]) + "'";
  1512. if (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) {
  1513. flags = properties.linearTilingFeatures;
  1514. format_text += " (with CPU read bit)";
  1515. } else {
  1516. flags = properties.optimalTilingFeatures;
  1517. }
  1518. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  1519. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as sampling texture.");
  1520. }
  1521. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  1522. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as color attachment.");
  1523. }
  1524. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  1525. printf("vkformat: %x\n", image_create_info.format);
  1526. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as depth-stencil attachment.");
  1527. }
  1528. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  1529. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as storage image.");
  1530. }
  1531. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  1532. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as atomic storage image.");
  1533. }
  1534. }
  1535. //some view validation
  1536. if (p_view.format_override != DATA_FORMAT_MAX) {
  1537. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1538. }
  1539. ERR_FAIL_INDEX_V(p_view.swizzle_r, TEXTURE_SWIZZLE_MAX, RID());
  1540. ERR_FAIL_INDEX_V(p_view.swizzle_g, TEXTURE_SWIZZLE_MAX, RID());
  1541. ERR_FAIL_INDEX_V(p_view.swizzle_b, TEXTURE_SWIZZLE_MAX, RID());
  1542. ERR_FAIL_INDEX_V(p_view.swizzle_a, TEXTURE_SWIZZLE_MAX, RID());
  1543. //allocate memory
  1544. VmaAllocationCreateInfo allocInfo;
  1545. allocInfo.flags = 0;
  1546. allocInfo.usage = p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT ? VMA_MEMORY_USAGE_CPU_ONLY : VMA_MEMORY_USAGE_GPU_ONLY;
  1547. allocInfo.requiredFlags = 0;
  1548. allocInfo.preferredFlags = 0;
  1549. allocInfo.memoryTypeBits = 0;
  1550. allocInfo.pool = NULL;
  1551. allocInfo.pUserData = NULL;
  1552. Texture texture;
  1553. VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &texture.image, &texture.allocation, &texture.allocation_info);
  1554. ERR_FAIL_COND_V(err, RID());
  1555. texture.type = p_format.type;
  1556. texture.format = p_format.format;
  1557. texture.width = image_create_info.extent.width;
  1558. texture.height = image_create_info.extent.height;
  1559. texture.depth = image_create_info.extent.depth;
  1560. texture.layers = image_create_info.arrayLayers;
  1561. texture.mipmaps = image_create_info.mipLevels;
  1562. texture.usage_flags = p_format.usage_bits;
  1563. texture.samples = p_format.samples;
  1564. texture.allowed_shared_formats = p_format.shareable_formats;
  1565. //set base layout based on usage priority
  1566. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1567. //first priority, readable
  1568. texture.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1569. } else if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
  1570. //second priority, storage
  1571. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1572. } else if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1573. //third priority, color or depth
  1574. texture.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1575. } else if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1576. texture.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1577. } else {
  1578. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1579. }
  1580. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1581. texture.read_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1582. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1583. if (format_has_stencil(p_format.format)) {
  1584. texture.barrier_aspect_mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  1585. }
  1586. } else {
  1587. texture.read_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1588. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1589. }
  1590. texture.bound = false;
  1591. //create view
  1592. VkImageViewCreateInfo image_view_create_info;
  1593. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1594. image_view_create_info.pNext = NULL;
  1595. image_view_create_info.flags = 0;
  1596. image_view_create_info.image = texture.image;
  1597. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1598. VK_IMAGE_VIEW_TYPE_1D,
  1599. VK_IMAGE_VIEW_TYPE_2D,
  1600. VK_IMAGE_VIEW_TYPE_3D,
  1601. VK_IMAGE_VIEW_TYPE_CUBE,
  1602. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1603. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1604. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1605. };
  1606. image_view_create_info.viewType = view_types[p_format.type];
  1607. if (p_view.format_override == DATA_FORMAT_MAX) {
  1608. image_view_create_info.format = image_create_info.format;
  1609. } else {
  1610. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1611. }
  1612. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1613. VK_COMPONENT_SWIZZLE_IDENTITY,
  1614. VK_COMPONENT_SWIZZLE_ZERO,
  1615. VK_COMPONENT_SWIZZLE_ONE,
  1616. VK_COMPONENT_SWIZZLE_R,
  1617. VK_COMPONENT_SWIZZLE_G,
  1618. VK_COMPONENT_SWIZZLE_B,
  1619. VK_COMPONENT_SWIZZLE_A
  1620. };
  1621. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1622. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1623. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1624. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1625. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1626. image_view_create_info.subresourceRange.levelCount = image_create_info.mipLevels;
  1627. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1628. image_view_create_info.subresourceRange.layerCount = image_create_info.arrayLayers;
  1629. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1630. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1631. } else {
  1632. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1633. }
  1634. err = vkCreateImageView(device, &image_view_create_info, NULL, &texture.view);
  1635. if (err) {
  1636. vmaDestroyImage(allocator, texture.image, texture.allocation);
  1637. ERR_FAIL_V(RID());
  1638. }
  1639. //barrier to set layout
  1640. {
  1641. VkImageMemoryBarrier image_memory_barrier;
  1642. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1643. image_memory_barrier.pNext = NULL;
  1644. image_memory_barrier.srcAccessMask = 0;
  1645. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  1646. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1647. image_memory_barrier.newLayout = texture.layout;
  1648. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1649. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1650. image_memory_barrier.image = texture.image;
  1651. image_memory_barrier.subresourceRange.aspectMask = texture.barrier_aspect_mask;
  1652. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1653. image_memory_barrier.subresourceRange.levelCount = image_create_info.mipLevels;
  1654. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  1655. image_memory_barrier.subresourceRange.layerCount = image_create_info.arrayLayers;
  1656. vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  1657. }
  1658. RID id = texture_owner.make_rid(texture);
  1659. if (p_data.size()) {
  1660. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1661. texture_update(id, i, p_data[i]);
  1662. }
  1663. }
  1664. return id;
  1665. }
  1666. RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID p_with_texture) {
  1667. Texture *src_texture = texture_owner.getornull(p_with_texture);
  1668. ERR_FAIL_COND_V(!src_texture, RID());
  1669. if (src_texture->owner.is_valid()) { //ahh this is a share
  1670. p_with_texture = src_texture->owner;
  1671. src_texture = texture_owner.getornull(src_texture->owner);
  1672. ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug
  1673. }
  1674. //create view
  1675. Texture texture = *src_texture;
  1676. VkImageViewCreateInfo image_view_create_info;
  1677. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1678. image_view_create_info.pNext = NULL;
  1679. image_view_create_info.flags = 0;
  1680. image_view_create_info.image = texture.image;
  1681. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1682. VK_IMAGE_VIEW_TYPE_1D,
  1683. VK_IMAGE_VIEW_TYPE_2D,
  1684. VK_IMAGE_VIEW_TYPE_3D,
  1685. VK_IMAGE_VIEW_TYPE_CUBE,
  1686. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1687. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1688. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1689. };
  1690. image_view_create_info.viewType = view_types[texture.type];
  1691. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  1692. image_view_create_info.format = vulkan_formats[texture.format];
  1693. } else {
  1694. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1695. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  1696. "Format override is not in the list of allowed shareable formats for original texture.");
  1697. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1698. }
  1699. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1700. VK_COMPONENT_SWIZZLE_IDENTITY,
  1701. VK_COMPONENT_SWIZZLE_ZERO,
  1702. VK_COMPONENT_SWIZZLE_ONE,
  1703. VK_COMPONENT_SWIZZLE_R,
  1704. VK_COMPONENT_SWIZZLE_G,
  1705. VK_COMPONENT_SWIZZLE_B,
  1706. VK_COMPONENT_SWIZZLE_A
  1707. };
  1708. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1709. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1710. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1711. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1712. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1713. image_view_create_info.subresourceRange.levelCount = texture.mipmaps;
  1714. image_view_create_info.subresourceRange.layerCount = texture.layers;
  1715. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1716. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1717. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1718. } else {
  1719. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1720. }
  1721. VkResult err = vkCreateImageView(device, &image_view_create_info, NULL, &texture.view);
  1722. if (err) {
  1723. ERR_FAIL_V(RID());
  1724. }
  1725. texture.owner = p_with_texture;
  1726. RID id = texture_owner.make_rid(texture);
  1727. _add_dependency(id, p_with_texture);
  1728. return id;
  1729. }
  1730. RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type) {
  1731. Texture *src_texture = texture_owner.getornull(p_with_texture);
  1732. ERR_FAIL_COND_V(!src_texture, RID());
  1733. if (src_texture->owner.is_valid()) { //ahh this is a share
  1734. p_with_texture = src_texture->owner;
  1735. src_texture = texture_owner.getornull(src_texture->owner);
  1736. ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug
  1737. }
  1738. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_CUBEMAP && (src_texture->type != TEXTURE_TYPE_CUBE && src_texture->type != TEXTURE_TYPE_CUBE_ARRAY), RID(),
  1739. "Can only create a cubemap slice from a cubemap or cubemap array mipmap");
  1740. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_3D && src_texture->type != TEXTURE_TYPE_3D, RID(),
  1741. "Can only create a 3D slice from a 3D texture");
  1742. //create view
  1743. ERR_FAIL_INDEX_V(p_mipmap, src_texture->mipmaps, RID());
  1744. ERR_FAIL_INDEX_V(p_layer, src_texture->layers, RID());
  1745. Texture texture = *src_texture;
  1746. get_image_format_required_size(texture.format, texture.width, texture.height, texture.depth, p_mipmap + 1, &texture.width, &texture.height);
  1747. texture.mipmaps = 1;
  1748. texture.layers = p_slice_type == TEXTURE_SLICE_CUBEMAP ? 6 : 1;
  1749. VkImageViewCreateInfo image_view_create_info;
  1750. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1751. image_view_create_info.pNext = NULL;
  1752. image_view_create_info.flags = 0;
  1753. image_view_create_info.image = texture.image;
  1754. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1755. VK_IMAGE_VIEW_TYPE_1D,
  1756. VK_IMAGE_VIEW_TYPE_2D,
  1757. VK_IMAGE_VIEW_TYPE_2D,
  1758. VK_IMAGE_VIEW_TYPE_2D,
  1759. VK_IMAGE_VIEW_TYPE_1D,
  1760. VK_IMAGE_VIEW_TYPE_2D,
  1761. VK_IMAGE_VIEW_TYPE_2D,
  1762. };
  1763. image_view_create_info.viewType = p_slice_type == TEXTURE_SLICE_CUBEMAP ? VK_IMAGE_VIEW_TYPE_CUBE : (p_slice_type == TEXTURE_SLICE_3D ? VK_IMAGE_VIEW_TYPE_3D : view_types[texture.type]);
  1764. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  1765. image_view_create_info.format = vulkan_formats[texture.format];
  1766. } else {
  1767. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1768. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  1769. "Format override is not in the list of allowed shareable formats for original texture.");
  1770. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1771. }
  1772. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1773. VK_COMPONENT_SWIZZLE_IDENTITY,
  1774. VK_COMPONENT_SWIZZLE_ZERO,
  1775. VK_COMPONENT_SWIZZLE_ONE,
  1776. VK_COMPONENT_SWIZZLE_R,
  1777. VK_COMPONENT_SWIZZLE_G,
  1778. VK_COMPONENT_SWIZZLE_B,
  1779. VK_COMPONENT_SWIZZLE_A
  1780. };
  1781. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1782. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1783. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1784. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1785. if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  1786. ERR_FAIL_COND_V_MSG(p_layer >= src_texture->layers, RID(),
  1787. "Specified layer is invalid for cubemap");
  1788. ERR_FAIL_COND_V_MSG((p_layer % 6) != 0, RID(),
  1789. "Specified layer must be a multiple of 6.");
  1790. }
  1791. image_view_create_info.subresourceRange.baseMipLevel = p_mipmap;
  1792. image_view_create_info.subresourceRange.levelCount = 1;
  1793. image_view_create_info.subresourceRange.layerCount = p_slice_type == TEXTURE_SLICE_CUBEMAP ? 6 : 1;
  1794. image_view_create_info.subresourceRange.baseArrayLayer = p_layer;
  1795. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1796. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1797. } else {
  1798. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1799. }
  1800. VkResult err = vkCreateImageView(device, &image_view_create_info, NULL, &texture.view);
  1801. if (err) {
  1802. ERR_FAIL_V(RID());
  1803. }
  1804. texture.owner = p_with_texture;
  1805. RID id = texture_owner.make_rid(texture);
  1806. _add_dependency(id, p_with_texture);
  1807. return id;
  1808. }
  1809. Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const PoolVector<uint8_t> &p_data, bool p_sync_with_draw) {
  1810. _THREAD_SAFE_METHOD_
  1811. ERR_FAIL_COND_V_MSG(draw_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
  1812. "Updating textures in 'sync to draw' mode is forbidden during creation of a draw list");
  1813. Texture *texture = texture_owner.getornull(p_texture);
  1814. ERR_FAIL_COND_V(!texture, ERR_INVALID_PARAMETER);
  1815. if (texture->owner != RID()) {
  1816. p_texture = texture->owner;
  1817. texture = texture_owner.getornull(texture->owner);
  1818. ERR_FAIL_COND_V(!texture, ERR_BUG); //this is a bug
  1819. }
  1820. ERR_FAIL_COND_V_MSG(texture->bound, ERR_CANT_ACQUIRE_RESOURCE,
  1821. "Texture can't be updated while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  1822. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT), ERR_INVALID_PARAMETER,
  1823. "Texture requires the TEXTURE_USAGE_CAN_UPDATE_BIT in order to be updatable.");
  1824. uint32_t layer_count = texture->layers;
  1825. if (texture->type == TEXTURE_TYPE_CUBE || texture->type == TEXTURE_TYPE_CUBE_ARRAY) {
  1826. layer_count *= 6;
  1827. }
  1828. ERR_FAIL_COND_V(p_layer >= layer_count, ERR_INVALID_PARAMETER);
  1829. uint32_t width, height;
  1830. uint32_t image_size = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, texture->mipmaps, &width, &height);
  1831. uint32_t required_size = image_size;
  1832. uint32_t required_align = get_compressed_image_format_block_byte_size(texture->format);
  1833. if (required_align == 1) {
  1834. required_align = get_image_format_pixel_size(texture->format);
  1835. }
  1836. if ((required_align % 4) != 0) { //alignment rules are really strange
  1837. required_align *= 4;
  1838. }
  1839. ERR_FAIL_COND_V_MSG(required_size != (uint32_t)p_data.size(), ERR_INVALID_PARAMETER,
  1840. "Required size for texture update (" + itos(required_size) + ") does not match data supplied size (" + itos(p_data.size()) + ").");
  1841. uint32_t region_size = texture_upload_region_size_px;
  1842. PoolVector<uint8_t>::Read r = p_data.read();
  1843. VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
  1844. //barrier to transfer
  1845. {
  1846. VkImageMemoryBarrier image_memory_barrier;
  1847. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1848. image_memory_barrier.pNext = NULL;
  1849. image_memory_barrier.srcAccessMask = 0;
  1850. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  1851. image_memory_barrier.oldLayout = texture->layout;
  1852. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  1853. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1854. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1855. image_memory_barrier.image = texture->image;
  1856. image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
  1857. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1858. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  1859. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  1860. image_memory_barrier.subresourceRange.layerCount = 1;
  1861. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  1862. }
  1863. uint32_t mipmap_offset = 0;
  1864. for (uint32_t mm_i = 0; mm_i < texture->mipmaps; mm_i++) {
  1865. uint32_t depth;
  1866. uint32_t image_total = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, mm_i + 1, &width, &height, &depth);
  1867. const uint8_t *read_ptr_mipmap = r.ptr() + mipmap_offset;
  1868. image_size = image_total - mipmap_offset;
  1869. for (uint32_t z = 0; z < depth; z++) { //for 3D textures, depth may be > 0
  1870. const uint8_t *read_ptr = read_ptr_mipmap + image_size * z / depth;
  1871. for (uint32_t x = 0; x < width; x += region_size) {
  1872. for (uint32_t y = 0; y < height; y += region_size) {
  1873. uint32_t region_w = MIN(region_size, width - x);
  1874. uint32_t region_h = MIN(region_size, height - y);
  1875. uint32_t pixel_size = get_image_format_pixel_size(texture->format);
  1876. uint32_t to_allocate = region_w * region_h * pixel_size;
  1877. to_allocate >>= get_compressed_image_format_pixel_rshift(texture->format);
  1878. uint32_t alloc_offset, alloc_size;
  1879. Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false, p_sync_with_draw);
  1880. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  1881. uint8_t *write_ptr;
  1882. { //map
  1883. void *data_ptr = NULL;
  1884. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  1885. if (vkerr) {
  1886. ERR_FAIL_V(ERR_CANT_CREATE);
  1887. }
  1888. write_ptr = (uint8_t *)data_ptr;
  1889. write_ptr += alloc_offset;
  1890. }
  1891. uint32_t block_w, block_h;
  1892. get_compressed_image_format_block_dimensions(texture->format, block_w, block_h);
  1893. ERR_FAIL_COND_V(region_w % block_w, ERR_BUG);
  1894. ERR_FAIL_COND_V(region_h % block_h, ERR_BUG);
  1895. if (block_w != 1 || block_h != 1) {
  1896. //compressed image (blocks)
  1897. //must copy a block region
  1898. uint32_t block_size = get_compressed_image_format_block_byte_size(texture->format);
  1899. //re-create current variables in blocky format
  1900. uint32_t xb = x / block_w;
  1901. uint32_t yb = y / block_h;
  1902. uint32_t wb = width / block_w;
  1903. //uint32_t hb = height / block_h;
  1904. uint32_t region_wb = region_w / block_w;
  1905. uint32_t region_hb = region_h / block_h;
  1906. for (uint32_t xr = 0; xr < region_wb; xr++) {
  1907. for (uint32_t yr = 0; yr < region_hb; yr++) {
  1908. uint32_t src_offset = ((yr + yb) * wb + xr + xb) * block_size;
  1909. uint32_t dst_offset = (yr * region_wb + xr) * block_size;
  1910. //copy block
  1911. for (uint32_t i = 0; i < block_size; i++) {
  1912. write_ptr[dst_offset + i] = read_ptr[src_offset + i];
  1913. }
  1914. }
  1915. }
  1916. } else {
  1917. //regular image (pixels)
  1918. //must copy a pixel region
  1919. for (uint32_t xr = 0; xr < region_w; xr++) {
  1920. for (uint32_t yr = 0; yr < region_h; yr++) {
  1921. uint32_t src_offset = ((yr + y) * width + xr + x) * pixel_size;
  1922. uint32_t dst_offset = (yr * region_w + xr) * pixel_size;
  1923. //copy block
  1924. for (uint32_t i = 0; i < pixel_size; i++) {
  1925. write_ptr[dst_offset + i] = read_ptr[src_offset + i];
  1926. }
  1927. }
  1928. }
  1929. }
  1930. { //unmap
  1931. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  1932. }
  1933. VkBufferImageCopy buffer_image_copy;
  1934. buffer_image_copy.bufferOffset = alloc_offset;
  1935. buffer_image_copy.bufferRowLength = 0; //tigthly packed
  1936. buffer_image_copy.bufferImageHeight = 0; //tigthly packed
  1937. buffer_image_copy.imageSubresource.aspectMask = texture->read_aspect_mask;
  1938. buffer_image_copy.imageSubresource.mipLevel = mm_i;
  1939. buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
  1940. buffer_image_copy.imageSubresource.layerCount = 1;
  1941. buffer_image_copy.imageOffset.x = x;
  1942. buffer_image_copy.imageOffset.y = y;
  1943. buffer_image_copy.imageOffset.z = z;
  1944. buffer_image_copy.imageExtent.width = region_w;
  1945. buffer_image_copy.imageExtent.height = region_h;
  1946. buffer_image_copy.imageExtent.depth = 1;
  1947. vkCmdCopyBufferToImage(command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_image_copy);
  1948. staging_buffer_blocks.write[staging_buffer_current].fill_amount += alloc_size;
  1949. }
  1950. }
  1951. }
  1952. mipmap_offset = image_total;
  1953. }
  1954. //barrier to restore layout
  1955. {
  1956. VkImageMemoryBarrier image_memory_barrier;
  1957. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1958. image_memory_barrier.pNext = NULL;
  1959. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  1960. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  1961. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  1962. image_memory_barrier.newLayout = texture->layout;
  1963. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1964. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1965. image_memory_barrier.image = texture->image;
  1966. image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
  1967. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1968. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  1969. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  1970. image_memory_barrier.subresourceRange.layerCount = 1;
  1971. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  1972. }
  1973. return OK;
  1974. }
  1975. PoolVector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer) {
  1976. uint32_t width, height, depth;
  1977. uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps, &width, &height, &depth);
  1978. PoolVector<uint8_t> image_data;
  1979. image_data.resize(image_size);
  1980. void *img_mem;
  1981. vmaMapMemory(allocator, p_allocation, &img_mem);
  1982. uint32_t blockw, blockh;
  1983. get_compressed_image_format_block_dimensions(tex->format, blockw, blockh);
  1984. uint32_t block_size = get_compressed_image_format_block_byte_size(tex->format);
  1985. uint32_t pixel_size = get_image_format_pixel_size(tex->format);
  1986. {
  1987. PoolVector<uint8_t>::Write w = image_data.write();
  1988. uint32_t mipmap_offset = 0;
  1989. for (uint32_t mm_i = 0; mm_i < tex->mipmaps; mm_i++) {
  1990. uint32_t image_total = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, mm_i + 1, &width, &height, &depth);
  1991. uint8_t *write_ptr_mipmap = w.ptr() + mipmap_offset;
  1992. image_size = image_total - mipmap_offset;
  1993. VkImageSubresource image_sub_resorce;
  1994. image_sub_resorce.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1995. image_sub_resorce.arrayLayer = p_layer;
  1996. image_sub_resorce.mipLevel = mm_i;
  1997. VkSubresourceLayout layout;
  1998. vkGetImageSubresourceLayout(device, p_image, &image_sub_resorce, &layout);
  1999. for (uint32_t z = 0; z < depth; z++) {
  2000. uint8_t *write_ptr = write_ptr_mipmap + z * image_size / depth;
  2001. const uint8_t *slice_read_ptr = ((uint8_t *)img_mem) + layout.offset + z * layout.depthPitch;
  2002. if (block_size > 1) {
  2003. //compressed
  2004. uint32_t line_width = (block_size * (width / blockw));
  2005. for (uint32_t y = 0; y < height / blockh; y++) {
  2006. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  2007. uint8_t *wptr = write_ptr + y * line_width;
  2008. copymem(wptr, rptr, line_width);
  2009. }
  2010. } else {
  2011. //uncompressed
  2012. for (uint32_t y = 0; y < height; y++) {
  2013. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  2014. uint8_t *wptr = write_ptr + y * pixel_size * width;
  2015. copymem(wptr, rptr, pixel_size * width);
  2016. }
  2017. }
  2018. }
  2019. mipmap_offset = image_total;
  2020. }
  2021. }
  2022. vmaUnmapMemory(allocator, p_allocation);
  2023. return image_data;
  2024. }
  2025. PoolVector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t p_layer) {
  2026. Texture *tex = texture_owner.getornull(p_texture);
  2027. ERR_FAIL_COND_V(!tex, PoolVector<uint8_t>());
  2028. ERR_FAIL_COND_V_MSG(tex->bound, PoolVector<uint8_t>(),
  2029. "Texture can't be retrieved while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2030. ERR_FAIL_COND_V_MSG(!(tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), PoolVector<uint8_t>(),
  2031. "Texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2032. uint32_t layer_count = tex->layers;
  2033. if (tex->type == TEXTURE_TYPE_CUBE || tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2034. layer_count *= 6;
  2035. }
  2036. ERR_FAIL_COND_V(p_layer >= layer_count, PoolVector<uint8_t>());
  2037. if (tex->usage_flags & TEXTURE_USAGE_CPU_READ_BIT) {
  2038. //does not need anything fancy, map and read.
  2039. return _texture_get_data_from_image(tex, tex->image, tex->allocation, p_layer);
  2040. } else {
  2041. VkImageCreateInfo image_create_info;
  2042. image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  2043. image_create_info.pNext = NULL;
  2044. image_create_info.flags = 0;
  2045. image_create_info.imageType = vulkan_image_type[tex->type];
  2046. image_create_info.format = vulkan_formats[tex->format];
  2047. image_create_info.extent.width = tex->width;
  2048. image_create_info.extent.height = tex->height;
  2049. image_create_info.extent.depth = tex->depth;
  2050. image_create_info.mipLevels = tex->mipmaps;
  2051. image_create_info.arrayLayers = 1; //for retrieving, only one layer
  2052. image_create_info.samples = rasterization_sample_count[tex->samples];
  2053. image_create_info.tiling = VK_IMAGE_TILING_LINEAR; // for retrieving, linear is recommended
  2054. image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  2055. image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  2056. image_create_info.queueFamilyIndexCount = 0;
  2057. image_create_info.pQueueFamilyIndices = NULL;
  2058. image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  2059. VmaAllocationCreateInfo allocInfo;
  2060. allocInfo.flags = 0;
  2061. allocInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
  2062. allocInfo.requiredFlags = 0;
  2063. allocInfo.preferredFlags = 0;
  2064. allocInfo.memoryTypeBits = 0;
  2065. allocInfo.pool = NULL;
  2066. allocInfo.pUserData = NULL;
  2067. VkImage image;
  2068. VmaAllocation allocation;
  2069. VmaAllocationInfo allocation_info;
  2070. //Allocate the image
  2071. VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &image, &allocation, &allocation_info);
  2072. ERR_FAIL_COND_V(err, PoolVector<uint8_t>());
  2073. VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
  2074. //PRE Copy the image
  2075. { //Source
  2076. VkImageMemoryBarrier image_memory_barrier;
  2077. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2078. image_memory_barrier.pNext = NULL;
  2079. image_memory_barrier.srcAccessMask = 0;
  2080. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2081. image_memory_barrier.oldLayout = tex->layout;
  2082. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2083. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2084. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2085. image_memory_barrier.image = tex->image;
  2086. image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
  2087. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2088. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2089. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2090. image_memory_barrier.subresourceRange.layerCount = 1;
  2091. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2092. }
  2093. { //Dest
  2094. VkImageMemoryBarrier image_memory_barrier;
  2095. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2096. image_memory_barrier.pNext = NULL;
  2097. image_memory_barrier.srcAccessMask = 0;
  2098. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2099. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  2100. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2101. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2102. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2103. image_memory_barrier.image = image;
  2104. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2105. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2106. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2107. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  2108. image_memory_barrier.subresourceRange.layerCount = 1;
  2109. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2110. }
  2111. //COPY
  2112. {
  2113. for (uint32_t i = 0; i < tex->mipmaps; i++) {
  2114. uint32_t mm_width, mm_height, mm_depth;
  2115. get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, i + 1, &mm_width, &mm_height, &mm_depth);
  2116. VkImageCopy image_copy_region;
  2117. image_copy_region.srcSubresource.aspectMask = tex->read_aspect_mask;
  2118. image_copy_region.srcSubresource.baseArrayLayer = p_layer;
  2119. image_copy_region.srcSubresource.layerCount = 1;
  2120. image_copy_region.srcSubresource.mipLevel = i;
  2121. image_copy_region.srcOffset.x = 0;
  2122. image_copy_region.srcOffset.y = 0;
  2123. image_copy_region.srcOffset.z = 0;
  2124. image_copy_region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2125. image_copy_region.dstSubresource.baseArrayLayer = p_layer;
  2126. image_copy_region.dstSubresource.layerCount = 1;
  2127. image_copy_region.dstSubresource.mipLevel = i;
  2128. image_copy_region.dstOffset.x = 0;
  2129. image_copy_region.dstOffset.y = 0;
  2130. image_copy_region.dstOffset.z = 0;
  2131. image_copy_region.extent.width = mm_width;
  2132. image_copy_region.extent.height = mm_height;
  2133. image_copy_region.extent.depth = mm_depth;
  2134. vkCmdCopyImage(command_buffer, tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  2135. }
  2136. }
  2137. // RESTORE LAYOUT for SRC and DST
  2138. { //restore src
  2139. VkImageMemoryBarrier image_memory_barrier;
  2140. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2141. image_memory_barrier.pNext = NULL;
  2142. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2143. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2144. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2145. image_memory_barrier.newLayout = tex->layout;
  2146. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2147. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2148. image_memory_barrier.image = tex->image;
  2149. image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
  2150. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2151. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2152. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2153. image_memory_barrier.subresourceRange.layerCount = 1;
  2154. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2155. }
  2156. { //make dst readable
  2157. VkImageMemoryBarrier image_memory_barrier;
  2158. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2159. image_memory_barrier.pNext = NULL;
  2160. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2161. image_memory_barrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
  2162. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2163. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
  2164. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2165. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2166. image_memory_barrier.image = image;
  2167. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2168. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2169. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2170. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  2171. image_memory_barrier.subresourceRange.layerCount = 1;
  2172. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2173. }
  2174. //flush everything so memory can be safely mapped
  2175. _flush(true);
  2176. PoolVector<uint8_t> ret = _texture_get_data_from_image(tex, image, allocation, p_layer);
  2177. vmaDestroyImage(allocator, image, allocation);
  2178. return ret;
  2179. }
  2180. }
  2181. bool RenderingDeviceVulkan::texture_is_shared(RID p_texture) {
  2182. Texture *tex = texture_owner.getornull(p_texture);
  2183. ERR_FAIL_COND_V(!tex, false);
  2184. return tex->owner.is_valid();
  2185. }
  2186. bool RenderingDeviceVulkan::texture_is_valid(RID p_texture) {
  2187. return texture_owner.owns(p_texture);
  2188. }
  2189. Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, bool p_sync_with_draw) {
  2190. Texture *src_tex = texture_owner.getornull(p_from_texture);
  2191. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2192. ERR_FAIL_COND_V_MSG(p_sync_with_draw && src_tex->bound, ERR_INVALID_PARAMETER,
  2193. "Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2194. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
  2195. "Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2196. uint32_t src_layer_count = src_tex->layers;
  2197. uint32_t src_width, src_height, src_depth;
  2198. get_image_format_required_size(src_tex->format, src_tex->width, src_tex->height, src_tex->depth, p_src_mipmap + 1, &src_width, &src_height, &src_depth);
  2199. if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2200. src_layer_count *= 6;
  2201. }
  2202. ERR_FAIL_COND_V(p_from.x < 0 || p_from.x + p_size.x > src_width, ERR_INVALID_PARAMETER);
  2203. ERR_FAIL_COND_V(p_from.y < 0 || p_from.y + p_size.y > src_height, ERR_INVALID_PARAMETER);
  2204. ERR_FAIL_COND_V(p_from.z < 0 || p_from.z + p_size.z > src_depth, ERR_INVALID_PARAMETER);
  2205. ERR_FAIL_COND_V(p_src_mipmap >= src_tex->mipmaps, ERR_INVALID_PARAMETER);
  2206. ERR_FAIL_COND_V(p_src_layer >= src_layer_count, ERR_INVALID_PARAMETER);
  2207. Texture *dst_tex = texture_owner.getornull(p_to_texture);
  2208. ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
  2209. ERR_FAIL_COND_V_MSG(p_sync_with_draw && dst_tex->bound, ERR_INVALID_PARAMETER,
  2210. "Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2211. ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2212. "Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
  2213. uint32_t dst_layer_count = dst_tex->layers;
  2214. uint32_t dst_width, dst_height, dst_depth;
  2215. get_image_format_required_size(dst_tex->format, dst_tex->width, dst_tex->height, dst_tex->depth, p_dst_mipmap + 1, &dst_width, &dst_height, &dst_depth);
  2216. if (dst_tex->type == TEXTURE_TYPE_CUBE || dst_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2217. dst_layer_count *= 6;
  2218. }
  2219. ERR_FAIL_COND_V(p_to.x < 0 || p_to.x + p_size.x > dst_width, ERR_INVALID_PARAMETER);
  2220. ERR_FAIL_COND_V(p_to.y < 0 || p_to.y + p_size.y > dst_height, ERR_INVALID_PARAMETER);
  2221. ERR_FAIL_COND_V(p_to.z < 0 || p_to.z + p_size.z > dst_depth, ERR_INVALID_PARAMETER);
  2222. ERR_FAIL_COND_V(p_dst_mipmap >= dst_tex->mipmaps, ERR_INVALID_PARAMETER);
  2223. ERR_FAIL_COND_V(p_dst_layer >= dst_layer_count, ERR_INVALID_PARAMETER);
  2224. ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
  2225. "Source and destination texture must be of the same type (color or depth).");
  2226. VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
  2227. {
  2228. //PRE Copy the image
  2229. { //Source
  2230. VkImageMemoryBarrier image_memory_barrier;
  2231. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2232. image_memory_barrier.pNext = NULL;
  2233. image_memory_barrier.srcAccessMask = 0;
  2234. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2235. image_memory_barrier.oldLayout = src_tex->layout;
  2236. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2237. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2238. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2239. image_memory_barrier.image = src_tex->image;
  2240. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2241. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2242. image_memory_barrier.subresourceRange.levelCount = 1;
  2243. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2244. image_memory_barrier.subresourceRange.layerCount = 1;
  2245. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2246. }
  2247. { //Dest
  2248. VkImageMemoryBarrier image_memory_barrier;
  2249. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2250. image_memory_barrier.pNext = NULL;
  2251. image_memory_barrier.srcAccessMask = 0;
  2252. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2253. image_memory_barrier.oldLayout = dst_tex->layout;
  2254. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2255. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2256. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2257. image_memory_barrier.image = dst_tex->image;
  2258. image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
  2259. image_memory_barrier.subresourceRange.baseMipLevel = p_dst_mipmap;
  2260. image_memory_barrier.subresourceRange.levelCount = 1;
  2261. image_memory_barrier.subresourceRange.baseArrayLayer = p_dst_layer;
  2262. image_memory_barrier.subresourceRange.layerCount = 1;
  2263. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2264. }
  2265. //COPY
  2266. {
  2267. VkImageCopy image_copy_region;
  2268. image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
  2269. image_copy_region.srcSubresource.baseArrayLayer = p_src_layer;
  2270. image_copy_region.srcSubresource.layerCount = 1;
  2271. image_copy_region.srcSubresource.mipLevel = p_src_mipmap;
  2272. image_copy_region.srcOffset.x = p_from.x;
  2273. image_copy_region.srcOffset.y = p_from.y;
  2274. image_copy_region.srcOffset.z = p_from.z;
  2275. image_copy_region.dstSubresource.aspectMask = dst_tex->read_aspect_mask;
  2276. image_copy_region.dstSubresource.baseArrayLayer = p_dst_layer;
  2277. image_copy_region.dstSubresource.layerCount = 1;
  2278. image_copy_region.dstSubresource.mipLevel = p_dst_mipmap;
  2279. image_copy_region.dstOffset.x = p_to.x;
  2280. image_copy_region.dstOffset.y = p_to.y;
  2281. image_copy_region.dstOffset.z = p_to.z;
  2282. image_copy_region.extent.width = p_size.x;
  2283. image_copy_region.extent.height = p_size.y;
  2284. image_copy_region.extent.depth = p_size.z;
  2285. vkCmdCopyImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  2286. }
  2287. // RESTORE LAYOUT for SRC and DST
  2288. { //restore src
  2289. VkImageMemoryBarrier image_memory_barrier;
  2290. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2291. image_memory_barrier.pNext = NULL;
  2292. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2293. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2294. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2295. image_memory_barrier.newLayout = src_tex->layout;
  2296. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2297. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2298. image_memory_barrier.image = src_tex->image;
  2299. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2300. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2301. image_memory_barrier.subresourceRange.levelCount = src_tex->mipmaps;
  2302. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2303. image_memory_barrier.subresourceRange.layerCount = 1;
  2304. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2305. }
  2306. { //make dst readable
  2307. VkImageMemoryBarrier image_memory_barrier;
  2308. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2309. image_memory_barrier.pNext = NULL;
  2310. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2311. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2312. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2313. image_memory_barrier.newLayout = dst_tex->layout;
  2314. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2315. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2316. image_memory_barrier.image = dst_tex->image;
  2317. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2318. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2319. image_memory_barrier.subresourceRange.levelCount = 1;
  2320. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2321. image_memory_barrier.subresourceRange.layerCount = 1;
  2322. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2323. }
  2324. }
  2325. return OK;
  2326. }
  2327. Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, bool p_sync_with_draw) {
  2328. Texture *src_tex = texture_owner.getornull(p_texture);
  2329. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2330. ERR_FAIL_COND_V_MSG(p_sync_with_draw && src_tex->bound, ERR_INVALID_PARAMETER,
  2331. "Source texture can't be cleared while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2332. ERR_FAIL_COND_V(p_layers == 0, ERR_INVALID_PARAMETER);
  2333. ERR_FAIL_COND_V(p_mipmaps == 0, ERR_INVALID_PARAMETER);
  2334. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2335. "Source texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be cleared.");
  2336. uint32_t src_layer_count = src_tex->layers;
  2337. if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2338. src_layer_count *= 6;
  2339. }
  2340. ERR_FAIL_COND_V(p_base_mipmap + p_mipmaps > src_tex->mipmaps, ERR_INVALID_PARAMETER);
  2341. ERR_FAIL_COND_V(p_base_layer + p_layers > src_layer_count, ERR_INVALID_PARAMETER);
  2342. VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
  2343. VkImageLayout layout = src_tex->layout;
  2344. if (src_tex->layout != VK_IMAGE_LAYOUT_GENERAL) { //storage may be in general state
  2345. VkImageMemoryBarrier image_memory_barrier;
  2346. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2347. image_memory_barrier.pNext = NULL;
  2348. image_memory_barrier.srcAccessMask = 0;
  2349. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2350. image_memory_barrier.oldLayout = src_tex->layout;
  2351. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2352. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2353. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2354. image_memory_barrier.image = src_tex->image;
  2355. image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
  2356. image_memory_barrier.subresourceRange.baseMipLevel = p_base_mipmap;
  2357. image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
  2358. image_memory_barrier.subresourceRange.baseArrayLayer = p_base_layer;
  2359. image_memory_barrier.subresourceRange.layerCount = p_layers;
  2360. layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2361. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2362. }
  2363. VkClearColorValue clear_color;
  2364. clear_color.float32[0] = p_color.r;
  2365. clear_color.float32[1] = p_color.g;
  2366. clear_color.float32[2] = p_color.b;
  2367. clear_color.float32[3] = p_color.a;
  2368. VkImageSubresourceRange range;
  2369. range.aspectMask = src_tex->read_aspect_mask;
  2370. range.baseArrayLayer = p_base_layer;
  2371. range.layerCount = p_layers;
  2372. range.baseMipLevel = p_base_mipmap;
  2373. range.levelCount = p_mipmaps;
  2374. vkCmdClearColorImage(command_buffer, src_tex->image, layout, &clear_color, 1, &range);
  2375. if (src_tex->layout != VK_IMAGE_LAYOUT_GENERAL) { //storage may be in general state
  2376. VkImageMemoryBarrier image_memory_barrier;
  2377. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2378. image_memory_barrier.pNext = NULL;
  2379. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2380. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2381. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2382. image_memory_barrier.newLayout = src_tex->layout;
  2383. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2384. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2385. image_memory_barrier.image = src_tex->image;
  2386. image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
  2387. image_memory_barrier.subresourceRange.baseMipLevel = p_base_mipmap;
  2388. image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
  2389. image_memory_barrier.subresourceRange.baseArrayLayer = p_base_layer;
  2390. image_memory_barrier.subresourceRange.layerCount = p_layers;
  2391. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  2392. }
  2393. return OK;
  2394. }
  2395. bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const {
  2396. ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false);
  2397. _THREAD_SAFE_METHOD_
  2398. //validate that this image is supported for the intended use
  2399. VkFormatProperties properties;
  2400. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), vulkan_formats[p_format], &properties);
  2401. VkFormatFeatureFlags flags;
  2402. if (p_usage & TEXTURE_USAGE_CPU_READ_BIT) {
  2403. flags = properties.linearTilingFeatures;
  2404. } else {
  2405. flags = properties.optimalTilingFeatures;
  2406. }
  2407. if (p_usage & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  2408. return false;
  2409. }
  2410. if (p_usage & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  2411. return false;
  2412. }
  2413. if (p_usage & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  2414. return false;
  2415. }
  2416. if (p_usage & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  2417. return false;
  2418. }
  2419. if (p_usage & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  2420. return false;
  2421. }
  2422. return true;
  2423. }
  2424. /********************/
  2425. /**** ATTACHMENT ****/
  2426. /********************/
  2427. VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentFormat> &p_format, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, int *r_color_attachment_count) {
  2428. Vector<VkAttachmentDescription> attachments;
  2429. Vector<VkAttachmentReference> color_references;
  2430. Vector<VkAttachmentReference> depth_stencil_references;
  2431. Vector<VkAttachmentReference> resolve_references;
  2432. for (int i = 0; i < p_format.size(); i++) {
  2433. VkAttachmentDescription description;
  2434. description.flags = 0;
  2435. ERR_FAIL_INDEX_V(p_format[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE);
  2436. description.format = vulkan_formats[p_format[i].format];
  2437. ERR_FAIL_INDEX_V(p_format[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE);
  2438. description.samples = rasterization_sample_count[p_format[i].samples];
  2439. //anything below does not really matter, as vulkan just ignores it when creating a pipeline
  2440. ERR_FAIL_COND_V_MSG(!(p_format[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)), VK_NULL_HANDLE,
  2441. "Texture format for index (" + itos(i) + ") requires an attachment (depth, stencil or resolve) bit set.");
  2442. bool is_depth_stencil = p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  2443. bool is_sampled = p_format[i].usage_flags & TEXTURE_USAGE_SAMPLING_BIT;
  2444. bool is_storage = p_format[i].usage_flags & TEXTURE_USAGE_STORAGE_BIT;
  2445. switch (is_depth_stencil ? p_initial_depth_action : p_initial_color_action) {
  2446. case INITIAL_ACTION_CLEAR: {
  2447. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2448. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2449. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2450. } break;
  2451. case INITIAL_ACTION_KEEP: {
  2452. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2453. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2454. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2455. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2456. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2457. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2458. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2459. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2460. } else {
  2461. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2462. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2463. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2464. }
  2465. } break;
  2466. case INITIAL_ACTION_CONTINUE: {
  2467. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2468. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2469. description.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2470. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2471. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2472. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2473. description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; //don't care what is there
  2474. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2475. } else {
  2476. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2477. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2478. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2479. }
  2480. } break;
  2481. default: {
  2482. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  2483. }
  2484. }
  2485. switch (is_depth_stencil ? p_final_depth_action : p_final_color_action) {
  2486. case FINAL_ACTION_READ: {
  2487. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2488. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2489. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2490. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2491. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2492. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2493. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  2494. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  2495. } else {
  2496. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2497. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2498. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2499. }
  2500. } break;
  2501. case FINAL_ACTION_DISCARD: {
  2502. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2503. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2504. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2505. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2506. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2507. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2508. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2509. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  2510. } else {
  2511. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2512. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2513. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2514. }
  2515. } break;
  2516. case FINAL_ACTION_CONTINUE: {
  2517. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2518. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2519. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2520. description.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2521. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2522. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2523. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  2524. description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2525. } else {
  2526. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2527. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2528. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2529. }
  2530. } break;
  2531. default: {
  2532. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  2533. }
  2534. }
  2535. attachments.push_back(description);
  2536. VkAttachmentReference reference;
  2537. reference.attachment = i;
  2538. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2539. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2540. color_references.push_back(reference);
  2541. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2542. reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2543. depth_stencil_references.push_back(reference);
  2544. } else if (p_format[i].usage_flags & TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT) {
  2545. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2546. resolve_references.push_back(reference);
  2547. } else {
  2548. ERR_FAIL_V_MSG(VK_NULL_HANDLE, "Texture index " + itos(i) + " is neither color, depth stencil or resolve so it can't be used as attachment.");
  2549. }
  2550. }
  2551. ERR_FAIL_COND_V_MSG(depth_stencil_references.size() > 1, VK_NULL_HANDLE,
  2552. "Formats can only have one depth/stencil attachment, supplied (" + itos(depth_stencil_references.size()) + ").");
  2553. ERR_FAIL_COND_V_MSG(resolve_references.size() > 1, VK_NULL_HANDLE,
  2554. "Formats can only have one resolve attachment, supplied (" + itos(resolve_references.size()) + ").");
  2555. VkSubpassDescription subpass;
  2556. subpass.flags = 0;
  2557. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  2558. subpass.inputAttachmentCount = 0; //unsupported for now
  2559. subpass.pInputAttachments = NULL;
  2560. subpass.colorAttachmentCount = color_references.size();
  2561. subpass.pColorAttachments = color_references.ptr();
  2562. subpass.pDepthStencilAttachment = depth_stencil_references.ptr();
  2563. subpass.pResolveAttachments = resolve_references.ptr();
  2564. subpass.preserveAttachmentCount = 0;
  2565. subpass.pPreserveAttachments = NULL;
  2566. VkRenderPassCreateInfo render_pass_create_info;
  2567. render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  2568. render_pass_create_info.pNext = NULL;
  2569. render_pass_create_info.flags = 0;
  2570. render_pass_create_info.attachmentCount = attachments.size();
  2571. render_pass_create_info.pAttachments = attachments.ptr();
  2572. render_pass_create_info.subpassCount = 1;
  2573. render_pass_create_info.pSubpasses = &subpass;
  2574. render_pass_create_info.dependencyCount = 0;
  2575. render_pass_create_info.pDependencies = NULL;
  2576. VkRenderPass render_pass;
  2577. VkResult res = vkCreateRenderPass(device, &render_pass_create_info, NULL, &render_pass);
  2578. ERR_FAIL_COND_V(res, VK_NULL_HANDLE);
  2579. if (r_color_attachment_count) {
  2580. *r_color_attachment_count = color_references.size();
  2581. }
  2582. return render_pass;
  2583. }
  2584. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create(const Vector<AttachmentFormat> &p_format) {
  2585. _THREAD_SAFE_METHOD_
  2586. FramebufferFormatKey key;
  2587. key.attachments = p_format;
  2588. const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
  2589. if (E) {
  2590. //exists, return
  2591. return E->get();
  2592. }
  2593. int color_references;
  2594. VkRenderPass render_pass = _render_pass_create(p_format, INITIAL_ACTION_CLEAR, FINAL_ACTION_DISCARD, INITIAL_ACTION_CLEAR, FINAL_ACTION_DISCARD, &color_references); //actions don't matter for this use case
  2595. if (render_pass == VK_NULL_HANDLE) { //was likely invalid
  2596. return INVALID_ID;
  2597. }
  2598. FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
  2599. E = framebuffer_format_cache.insert(key, id);
  2600. FramebufferFormat fb_format;
  2601. fb_format.E = E;
  2602. fb_format.color_attachments = color_references;
  2603. fb_format.render_pass = render_pass;
  2604. fb_format.samples = p_format[0].samples;
  2605. framebuffer_formats[id] = fb_format;
  2606. return id;
  2607. }
  2608. RenderingDevice::TextureSamples RenderingDeviceVulkan::framebuffer_format_get_texture_samples(FramebufferFormatID p_format) {
  2609. Map<FramebufferFormatID, FramebufferFormat>::Element *E = framebuffer_formats.find(p_format);
  2610. ERR_FAIL_COND_V(!E, TEXTURE_SAMPLES_1);
  2611. return E->get().samples;
  2612. }
  2613. /***********************/
  2614. /**** RENDER TARGET ****/
  2615. /***********************/
  2616. RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check) {
  2617. _THREAD_SAFE_METHOD_
  2618. Vector<AttachmentFormat> attachments;
  2619. Size2i size;
  2620. for (int i = 0; i < p_texture_attachments.size(); i++) {
  2621. Texture *texture = texture_owner.getornull(p_texture_attachments[i]);
  2622. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture index supplied for framebuffer (" + itos(i) + ") is not a valid texture.");
  2623. if (i == 0) {
  2624. size.width = texture->width;
  2625. size.height = texture->height;
  2626. } else {
  2627. ERR_FAIL_COND_V_MSG((uint32_t)size.width != texture->width || (uint32_t)size.height != texture->height, RID(),
  2628. "All textures in a framebuffer should be the same size.");
  2629. }
  2630. AttachmentFormat af;
  2631. af.format = texture->format;
  2632. af.samples = texture->samples;
  2633. af.usage_flags = texture->usage_flags;
  2634. attachments.push_back(af);
  2635. }
  2636. FramebufferFormatID format_id = framebuffer_format_create(attachments);
  2637. if (format_id == INVALID_ID) {
  2638. return RID();
  2639. }
  2640. ERR_FAIL_COND_V_MSG(p_format_check != INVALID_ID && format_id != p_format_check, RID(),
  2641. "The format used to check this framebuffer differs from the intended framebuffer format.");
  2642. Framebuffer framebuffer;
  2643. framebuffer.format_id = format_id;
  2644. framebuffer.texture_ids = p_texture_attachments;
  2645. framebuffer.size = size;
  2646. RID id = framebuffer_owner.make_rid(framebuffer);
  2647. for (int i = 0; i < p_texture_attachments.size(); i++) {
  2648. _add_dependency(id, p_texture_attachments[i]);
  2649. }
  2650. return id;
  2651. }
  2652. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_get_format(RID p_framebuffer) {
  2653. _THREAD_SAFE_METHOD_
  2654. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  2655. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  2656. return framebuffer->format_id;
  2657. }
  2658. /*****************/
  2659. /**** SAMPLER ****/
  2660. /*****************/
  2661. RID RenderingDeviceVulkan::sampler_create(const SamplerState &p_state) {
  2662. _THREAD_SAFE_METHOD_
  2663. VkSamplerCreateInfo sampler_create_info;
  2664. sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  2665. sampler_create_info.pNext = NULL;
  2666. sampler_create_info.flags = 0;
  2667. sampler_create_info.magFilter = p_state.mag_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  2668. sampler_create_info.minFilter = p_state.min_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  2669. sampler_create_info.mipmapMode = p_state.mip_filter == SAMPLER_FILTER_LINEAR ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST;
  2670. ERR_FAIL_INDEX_V(p_state.repeat_u, SAMPLER_REPEAT_MODE_MAX, RID());
  2671. sampler_create_info.addressModeU = address_modes[p_state.repeat_u];
  2672. ERR_FAIL_INDEX_V(p_state.repeat_v, SAMPLER_REPEAT_MODE_MAX, RID());
  2673. sampler_create_info.addressModeV = address_modes[p_state.repeat_v];
  2674. ERR_FAIL_INDEX_V(p_state.repeat_w, SAMPLER_REPEAT_MODE_MAX, RID());
  2675. sampler_create_info.addressModeW = address_modes[p_state.repeat_w];
  2676. sampler_create_info.mipLodBias = p_state.lod_bias;
  2677. sampler_create_info.anisotropyEnable = p_state.use_anisotropy;
  2678. sampler_create_info.maxAnisotropy = p_state.anisotropy_max;
  2679. sampler_create_info.compareEnable = p_state.enable_compare;
  2680. ERR_FAIL_INDEX_V(p_state.compare_op, COMPARE_OP_MAX, RID());
  2681. sampler_create_info.compareOp = compare_operators[p_state.compare_op];
  2682. sampler_create_info.minLod = p_state.min_lod;
  2683. sampler_create_info.maxLod = p_state.max_lod;
  2684. ERR_FAIL_INDEX_V(p_state.border_color, SAMPLER_BORDER_COLOR_MAX, RID());
  2685. sampler_create_info.borderColor = sampler_border_colors[p_state.border_color];
  2686. sampler_create_info.unnormalizedCoordinates = p_state.unnormalized_uvw;
  2687. VkSampler sampler;
  2688. VkResult res = vkCreateSampler(device, &sampler_create_info, NULL, &sampler);
  2689. ERR_FAIL_COND_V(res, RID());
  2690. return sampler_owner.make_rid(sampler);
  2691. }
  2692. /**********************/
  2693. /**** VERTEX ARRAY ****/
  2694. /**********************/
  2695. RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const PoolVector<uint8_t> &p_data) {
  2696. _THREAD_SAFE_METHOD_
  2697. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  2698. Buffer buffer;
  2699. _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  2700. if (p_data.size()) {
  2701. uint64_t data_size = p_data.size();
  2702. PoolVector<uint8_t>::Read r = p_data.read();
  2703. _buffer_update(&buffer, 0, r.ptr(), data_size);
  2704. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, false);
  2705. }
  2706. return vertex_buffer_owner.make_rid(buffer);
  2707. }
  2708. // Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated
  2709. RenderingDevice::VertexFormatID RenderingDeviceVulkan::vertex_format_create(const Vector<VertexDescription> &p_vertex_formats) {
  2710. _THREAD_SAFE_METHOD_
  2711. VertexDescriptionKey key;
  2712. key.vertex_formats = p_vertex_formats;
  2713. VertexFormatID *idptr = vertex_format_cache.getptr(key);
  2714. if (idptr) {
  2715. return *idptr;
  2716. }
  2717. //does not exist, create one and cache it
  2718. VertexDescriptionCache vdcache;
  2719. vdcache.bindings = memnew_arr(VkVertexInputBindingDescription, p_vertex_formats.size());
  2720. vdcache.attributes = memnew_arr(VkVertexInputAttributeDescription, p_vertex_formats.size());
  2721. Set<int> used_locations;
  2722. for (int i = 0; i < p_vertex_formats.size(); i++) {
  2723. ERR_CONTINUE(p_vertex_formats[i].format >= DATA_FORMAT_MAX);
  2724. ERR_FAIL_COND_V(used_locations.has(p_vertex_formats[i].location), INVALID_ID);
  2725. ERR_FAIL_COND_V_MSG(get_format_vertex_size(p_vertex_formats[i].format) == 0, INVALID_ID,
  2726. "Data format for attachment (" + itos(i) + ") is not valid for a vertex array.");
  2727. vdcache.bindings[i].binding = i;
  2728. vdcache.bindings[i].stride = p_vertex_formats[i].stride;
  2729. vdcache.bindings[i].inputRate = p_vertex_formats[i].frequency == VERTEX_FREQUENCY_INSTANCE ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
  2730. vdcache.attributes[i].binding = i;
  2731. vdcache.attributes[i].location = p_vertex_formats[i].location;
  2732. vdcache.attributes[i].format = vulkan_formats[p_vertex_formats[i].format];
  2733. vdcache.attributes[i].offset = p_vertex_formats[i].offset;
  2734. used_locations.insert(p_vertex_formats[i].location);
  2735. }
  2736. vdcache.create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  2737. vdcache.create_info.pNext = NULL;
  2738. vdcache.create_info.flags = 0;
  2739. vdcache.create_info.vertexAttributeDescriptionCount = p_vertex_formats.size();
  2740. vdcache.create_info.pVertexAttributeDescriptions = vdcache.attributes;
  2741. vdcache.create_info.vertexBindingDescriptionCount = p_vertex_formats.size();
  2742. vdcache.create_info.pVertexBindingDescriptions = vdcache.bindings;
  2743. vdcache.vertex_formats = p_vertex_formats;
  2744. VertexFormatID id = VertexFormatID(vertex_format_cache.size()) | (VertexFormatID(ID_TYPE_VERTEX_FORMAT) << ID_BASE_SHIFT);
  2745. vertex_format_cache[key] = id;
  2746. vertex_formats[id] = vdcache;
  2747. return id;
  2748. }
  2749. RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers) {
  2750. _THREAD_SAFE_METHOD_
  2751. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  2752. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  2753. ERR_FAIL_COND_V(vd.vertex_formats.size() != p_src_buffers.size(), RID());
  2754. for (int i = 0; i < p_src_buffers.size(); i++) {
  2755. ERR_FAIL_COND_V(!vertex_buffer_owner.owns(p_src_buffers[i]), RID());
  2756. }
  2757. VertexArray vertex_array;
  2758. vertex_array.vertex_count = p_vertex_count;
  2759. vertex_array.description = p_vertex_format;
  2760. vertex_array.max_instances_allowed = 0xFFFFFFFF; //by default as many as you want
  2761. for (int i = 0; i < p_src_buffers.size(); i++) {
  2762. Buffer *buffer = vertex_buffer_owner.getornull(p_src_buffers[i]);
  2763. //validate with buffer
  2764. {
  2765. const VertexDescription &atf = vd.vertex_formats[i];
  2766. uint32_t element_size = get_format_vertex_size(atf.format);
  2767. ERR_FAIL_COND_V(element_size == 0, RID()); //should never happens since this was prevalidated
  2768. if (atf.frequency == VERTEX_FREQUENCY_VERTEX) {
  2769. //validate size for regular drawing
  2770. uint64_t total_size = uint64_t(atf.stride) * (p_vertex_count - 1) + atf.offset + element_size;
  2771. ERR_FAIL_COND_V_MSG(total_size > buffer->size, RID(),
  2772. "Attachment (" + itos(i) + ") will read past the end of the buffer.");
  2773. } else {
  2774. //validate size for instances drawing
  2775. uint64_t available = buffer->size - atf.offset;
  2776. ERR_FAIL_COND_V_MSG(available < element_size, RID(),
  2777. "Attachment (" + itos(i) + ") uses instancing, but it's just too small.");
  2778. uint32_t instances_allowed = available / atf.stride;
  2779. vertex_array.max_instances_allowed = MIN(instances_allowed, vertex_array.max_instances_allowed);
  2780. }
  2781. }
  2782. vertex_array.buffers.push_back(buffer->buffer);
  2783. vertex_array.offsets.push_back(0); //offset unused, but passing anyway
  2784. }
  2785. RID id = vertex_array_owner.make_rid(vertex_array);
  2786. for (int i = 0; i < p_src_buffers.size(); i++) {
  2787. _add_dependency(id, p_src_buffers[i]);
  2788. }
  2789. return id;
  2790. }
  2791. RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBufferFormat p_format, const PoolVector<uint8_t> &p_data, bool p_use_restart_indices) {
  2792. _THREAD_SAFE_METHOD_
  2793. ERR_FAIL_COND_V(p_index_count == 0, RID());
  2794. IndexBuffer index_buffer;
  2795. index_buffer.index_type = (p_format == INDEX_BUFFER_FORMAT_UINT16) ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32;
  2796. index_buffer.supports_restart_indices = p_use_restart_indices;
  2797. index_buffer.index_count = p_index_count;
  2798. uint32_t size_bytes = p_index_count * ((p_format == INDEX_BUFFER_FORMAT_UINT16) ? 2 : 4);
  2799. #ifdef DEBUG_ENABLED
  2800. if (p_data.size()) {
  2801. index_buffer.max_index = 0;
  2802. ERR_FAIL_COND_V_MSG((uint32_t)p_data.size() != size_bytes, RID(),
  2803. "Default index buffer initializer array size (" + itos(p_data.size()) + ") does not match format required size (" + itos(size_bytes) + ").");
  2804. PoolVector<uint8_t>::Read r = p_data.read();
  2805. if (p_format == INDEX_BUFFER_FORMAT_UINT16) {
  2806. const uint16_t *index16 = (const uint16_t *)r.ptr();
  2807. for (uint32_t i = 0; i < p_index_count; i++) {
  2808. if (p_use_restart_indices && index16[i] == 0xFFFF) {
  2809. continue; //restart index, ingnore
  2810. }
  2811. index_buffer.max_index = MAX(index16[i], index_buffer.max_index);
  2812. }
  2813. } else {
  2814. const uint32_t *index32 = (const uint32_t *)r.ptr();
  2815. for (uint32_t i = 0; i < p_index_count; i++) {
  2816. if (p_use_restart_indices && index32[i] == 0xFFFFFFFF) {
  2817. continue; //restart index, ingnore
  2818. }
  2819. index_buffer.max_index = MAX(index32[i], index_buffer.max_index);
  2820. }
  2821. }
  2822. } else {
  2823. index_buffer.max_index = 0xFFFFFFFF;
  2824. }
  2825. #else
  2826. index_buffer.max_index = 0xFFFFFFFF;
  2827. #endif
  2828. _buffer_allocate(&index_buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  2829. if (p_data.size()) {
  2830. uint64_t data_size = p_data.size();
  2831. PoolVector<uint8_t>::Read r = p_data.read();
  2832. _buffer_update(&index_buffer, 0, r.ptr(), data_size);
  2833. _buffer_memory_barrier(index_buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT, false);
  2834. }
  2835. return index_buffer_owner.make_rid(index_buffer);
  2836. }
  2837. RID RenderingDeviceVulkan::index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) {
  2838. _THREAD_SAFE_METHOD_
  2839. ERR_FAIL_COND_V(!index_buffer_owner.owns(p_index_buffer), RID());
  2840. IndexBuffer *index_buffer = index_buffer_owner.getornull(p_index_buffer);
  2841. ERR_FAIL_COND_V(p_index_count == 0, RID());
  2842. ERR_FAIL_COND_V(p_index_offset + p_index_count > index_buffer->index_count, RID());
  2843. IndexArray index_array;
  2844. index_array.max_index = index_buffer->max_index;
  2845. index_array.buffer = index_buffer->buffer;
  2846. index_array.offset = p_index_offset;
  2847. index_array.indices = p_index_count;
  2848. index_array.index_type = index_buffer->index_type;
  2849. index_array.supports_restart_indices = index_buffer->supports_restart_indices;
  2850. RID id = index_array_owner.make_rid(index_array);
  2851. _add_dependency(id, p_index_buffer);
  2852. return id;
  2853. }
  2854. /****************/
  2855. /**** SHADER ****/
  2856. /****************/
  2857. static const char *shader_stage_names[RenderingDevice::SHADER_STAGE_MAX] = {
  2858. "Vertex",
  2859. "Fragment",
  2860. "TesselationControl",
  2861. "TesselationEvaluation",
  2862. "Compute"
  2863. };
  2864. static const char *shader_uniform_names[RenderingDevice::UNIFORM_TYPE_MAX] = {
  2865. "Sampler", "CombinedSampler", "Texture", "Image", "TextureBuffer", "SamplerTextureBuffer", "ImageBuffer", "UniformBuffer", "StorageBuffer", "InputAttachment"
  2866. };
  2867. static VkShaderStageFlagBits shader_stage_masks[RenderingDevice::SHADER_STAGE_MAX] = {
  2868. VK_SHADER_STAGE_VERTEX_BIT,
  2869. VK_SHADER_STAGE_FRAGMENT_BIT,
  2870. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  2871. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  2872. VK_SHADER_STAGE_COMPUTE_BIT,
  2873. };
  2874. String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) {
  2875. String ret;
  2876. const Shader *shader = shader_owner.getornull(p_shader);
  2877. ERR_FAIL_COND_V(!shader, String());
  2878. for (int i = 0; i < shader->sets.size(); i++) {
  2879. if (p_set >= 0 && i != p_set) {
  2880. continue;
  2881. }
  2882. for (int j = 0; j < shader->sets[i].uniform_info.size(); j++) {
  2883. const UniformInfo &ui = shader->sets[i].uniform_info[j];
  2884. if (ret != String()) {
  2885. ret += "\n";
  2886. }
  2887. ret += "Set: " + itos(i) + " Binding: " + itos(ui.binding) + " Type: " + shader_uniform_names[ui.type] + " Length: " + itos(ui.length);
  2888. }
  2889. }
  2890. return ret;
  2891. }
  2892. #if 0
  2893. bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLayoutBinding> > &bindings, Vector<Vector<UniformInfo> > &uniform_infos, const glslang::TObjectReflection &reflection, RenderingDevice::ShaderStage p_stage, Shader::PushConstant &push_constant, String *r_error) {
  2894. VkDescriptorSetLayoutBinding layout_binding;
  2895. UniformInfo info;
  2896. switch (reflection.getType()->getBasicType()) {
  2897. case glslang::EbtSampler: {
  2898. //print_line("DEBUG: IsSampler");
  2899. if (reflection.getType()->getSampler().dim == glslang::EsdBuffer) {
  2900. //texture buffers
  2901. if (reflection.getType()->getSampler().isCombined()) {
  2902. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  2903. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER;
  2904. //print_line("DEBUG: SAMPLER: texel combined");
  2905. } else if (reflection.getType()->getSampler().isTexture()) {
  2906. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  2907. info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
  2908. //print_line("DEBUG: SAMPLER: texel alone");
  2909. } else if (reflection.getType()->getSampler().isImage()) {
  2910. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  2911. info.type = UNIFORM_TYPE_IMAGE_BUFFER;
  2912. //print_line("DEBUG: SAMPLER: texel buffer");
  2913. } else {
  2914. if (r_error) {
  2915. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported buffer type.";
  2916. }
  2917. return false;
  2918. }
  2919. } else if (reflection.getType()->getSampler().isCombined()) {
  2920. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  2921. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  2922. //print_line("DEBUG: SAMPLER: combined");
  2923. } else if (reflection.getType()->getSampler().isPureSampler()) {
  2924. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  2925. info.type = UNIFORM_TYPE_SAMPLER;
  2926. //print_line("DEBUG: SAMPLER: sampler");
  2927. } else if (reflection.getType()->getSampler().isTexture()) {
  2928. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  2929. info.type = UNIFORM_TYPE_TEXTURE;
  2930. //print_line("DEBUG: SAMPLER: image");
  2931. } else if (reflection.getType()->getSampler().isImage()) {
  2932. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  2933. info.type = UNIFORM_TYPE_IMAGE;
  2934. //print_line("DEBUG: SAMPLER: storage image");
  2935. } else {
  2936. //print_line("DEBUG: sampler unknown");
  2937. if (r_error) {
  2938. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported sampler type.";
  2939. }
  2940. return false;
  2941. }
  2942. if (reflection.getType()->isArray()) {
  2943. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  2944. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  2945. } else {
  2946. layout_binding.descriptorCount = 1;
  2947. }
  2948. info.length = layout_binding.descriptorCount;
  2949. } break;
  2950. /*case glslang::EbtStruct: {
  2951. print_line("DEBUG: Struct");
  2952. } break;*/
  2953. case glslang::EbtBlock: {
  2954. //print_line("DEBUG: Block");
  2955. if (reflection.getType()->getQualifier().storage == glslang::EvqUniform) {
  2956. if (reflection.getType()->getQualifier().layoutPushConstant) {
  2957. uint32_t len = reflection.size;
  2958. if (push_constant.push_constant_size != 0 && push_constant.push_constant_size != len) {
  2959. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' push constants for different stages should all be the same size.";
  2960. return false;
  2961. }
  2962. push_constant.push_constant_size = len;
  2963. push_constant.push_constants_vk_stage |= shader_stage_masks[p_stage];
  2964. return true;
  2965. }
  2966. //print_line("DEBUG: Uniform buffer");
  2967. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  2968. info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
  2969. } else if (reflection.getType()->getQualifier().storage == glslang::EvqBuffer) {
  2970. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  2971. info.type = UNIFORM_TYPE_STORAGE_BUFFER;
  2972. //print_line("DEBUG: Storage buffer");
  2973. } else {
  2974. if (r_error) {
  2975. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported block type: (" + itos(reflection.getType()->getQualifier().storage) + ").";
  2976. }
  2977. return false;
  2978. }
  2979. if (reflection.getType()->isArray()) {
  2980. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  2981. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  2982. } else {
  2983. layout_binding.descriptorCount = 1;
  2984. }
  2985. info.length = reflection.size;
  2986. } break;
  2987. /*case glslang::EbtReference: {
  2988. } break;*/
  2989. /*case glslang::EbtAtomicUint: {
  2990. } break;*/
  2991. default: {
  2992. if (reflection.getType()->getQualifier().hasOffset() || reflection.name.find(".") != std::string::npos) {
  2993. //member of uniform block?
  2994. return true;
  2995. }
  2996. if (r_error) {
  2997. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' unsupported uniform type.";
  2998. }
  2999. return false;
  3000. }
  3001. }
  3002. if (!reflection.getType()->getQualifier().hasBinding()) {
  3003. if (r_error) {
  3004. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' lacks a binding number.";
  3005. }
  3006. return false;
  3007. }
  3008. uint32_t set = reflection.getType()->getQualifier().hasSet() ? reflection.getType()->getQualifier().layoutSet : 0;
  3009. if (set >= MAX_UNIFORM_SETS) {
  3010. if (r_error) {
  3011. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").";
  3012. }
  3013. return false;
  3014. }
  3015. if (set >= limits.maxBoundDescriptorSets) {
  3016. if (r_error) {
  3017. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").";
  3018. }
  3019. return false;
  3020. }
  3021. uint32_t binding = reflection.getType()->getQualifier().layoutBinding;
  3022. if (set < (uint32_t)bindings.size()) {
  3023. //check if this already exists
  3024. for (int i = 0; i < bindings[set].size(); i++) {
  3025. if (bindings[set][i].binding == binding) {
  3026. //already exists, verify that it's the same type
  3027. if (bindings[set][i].descriptorType != layout_binding.descriptorType) {
  3028. if (r_error) {
  3029. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform type.";
  3030. }
  3031. return false;
  3032. }
  3033. //also, verify that it's the same size
  3034. if (bindings[set][i].descriptorCount != layout_binding.descriptorCount || uniform_infos[set][i].length != info.length) {
  3035. if (r_error) {
  3036. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform size.";
  3037. }
  3038. return false;
  3039. }
  3040. //just append stage mask and return
  3041. bindings.write[set].write[i].stageFlags |= shader_stage_masks[p_stage];
  3042. uniform_infos.write[set].write[i].stages |= 1 << p_stage;
  3043. return true;
  3044. }
  3045. }
  3046. }
  3047. layout_binding.binding = binding;
  3048. layout_binding.stageFlags = shader_stage_masks[p_stage];
  3049. layout_binding.pImmutableSamplers = NULL; //no support for this yet
  3050. info.stages = 1 << p_stage;
  3051. info.binding = binding;
  3052. if (set >= (uint32_t)bindings.size()) {
  3053. bindings.resize(set + 1);
  3054. uniform_infos.resize(set + 1);
  3055. }
  3056. #if 0
  3057. print_line("stage: " + String(shader_stage_names[p_stage]) + " set: " + itos(set) + " binding: " + itos(info.binding) + " type:" + shader_uniform_names[info.type] + " length: " + itos(info.length));
  3058. #endif
  3059. bindings.write[set].push_back(layout_binding);
  3060. uniform_infos.write[set].push_back(info);
  3061. return true;
  3062. }
  3063. #endif
  3064. RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages) {
  3065. //descriptor layouts
  3066. Vector<Vector<VkDescriptorSetLayoutBinding> > set_bindings;
  3067. Vector<Vector<UniformInfo> > uniform_info;
  3068. Shader::PushConstant push_constant;
  3069. push_constant.push_constant_size = 0;
  3070. push_constant.push_constants_vk_stage = 0;
  3071. uint32_t vertex_input_mask = 0;
  3072. uint32_t fragment_outputs = 0;
  3073. uint32_t stages_processed = 0;
  3074. bool is_compute = false;
  3075. for (int i = 0; i < p_stages.size(); i++) {
  3076. if (p_stages[i].shader_stage == SHADER_STAGE_COMPUTE) {
  3077. is_compute = true;
  3078. ERR_FAIL_COND_V_MSG(p_stages.size() != 1, RID(),
  3079. "Compute shaders can only receive one stage, dedicated to compute.");
  3080. }
  3081. ERR_FAIL_COND_V_MSG(stages_processed & (1 << p_stages[i].shader_stage), RID(),
  3082. "Stage " + String(shader_stage_names[p_stages[i].shader_stage]) + " submitted more than once.");
  3083. {
  3084. SpvReflectShaderModule module;
  3085. PoolVector<uint8_t>::Read spirv = p_stages[i].spir_v.read();
  3086. SpvReflectResult result = spvReflectCreateShaderModule(p_stages[i].spir_v.size(), spirv.ptr(), &module);
  3087. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3088. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed parsing shader.");
  3089. uint32_t binding_count = 0;
  3090. result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, NULL);
  3091. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3092. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating descriptor bindings.");
  3093. uint32_t stage = p_stages[i].shader_stage;
  3094. if (binding_count > 0) {
  3095. //Parse bindings
  3096. Vector<SpvReflectDescriptorBinding *> bindings;
  3097. bindings.resize(binding_count);
  3098. result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, bindings.ptrw());
  3099. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3100. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed getting descriptor bindings.");
  3101. for (uint32_t j = 0; j < binding_count; j++) {
  3102. const SpvReflectDescriptorBinding &binding = *bindings[j];
  3103. VkDescriptorSetLayoutBinding layout_binding;
  3104. UniformInfo info;
  3105. bool need_array_dimensions = false;
  3106. bool need_block_size = false;
  3107. switch (binding.descriptor_type) {
  3108. case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER: {
  3109. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  3110. info.type = UNIFORM_TYPE_SAMPLER;
  3111. need_array_dimensions = true;
  3112. } break;
  3113. case SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: {
  3114. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3115. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  3116. need_array_dimensions = true;
  3117. } break;
  3118. case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE: {
  3119. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3120. info.type = UNIFORM_TYPE_TEXTURE;
  3121. need_array_dimensions = true;
  3122. } break;
  3123. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE: {
  3124. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3125. info.type = UNIFORM_TYPE_IMAGE;
  3126. need_array_dimensions = true;
  3127. } break;
  3128. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: {
  3129. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3130. info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
  3131. need_array_dimensions = true;
  3132. } break;
  3133. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: {
  3134. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  3135. info.type = UNIFORM_TYPE_IMAGE_BUFFER;
  3136. need_array_dimensions = true;
  3137. } break;
  3138. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER: {
  3139. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3140. info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
  3141. need_block_size = true;
  3142. } break;
  3143. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER: {
  3144. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3145. info.type = UNIFORM_TYPE_STORAGE_BUFFER;
  3146. need_block_size = true;
  3147. } break;
  3148. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: {
  3149. ERR_PRINT("Dynamic uniform buffer not supported.");
  3150. continue;
  3151. } break;
  3152. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: {
  3153. ERR_PRINT("Dynamic storage buffer not supported.");
  3154. continue;
  3155. } break;
  3156. case SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: {
  3157. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  3158. info.type = UNIFORM_TYPE_INPUT_ATTACHMENT;
  3159. } break;
  3160. }
  3161. if (need_array_dimensions) {
  3162. if (binding.array.dims_count == 0) {
  3163. info.length = 1;
  3164. } else {
  3165. for (uint32_t k = 0; k < binding.array.dims_count; k++) {
  3166. if (k == 0) {
  3167. info.length = binding.array.dims[0];
  3168. } else {
  3169. info.length *= binding.array.dims[k];
  3170. }
  3171. }
  3172. }
  3173. layout_binding.descriptorCount = info.length;
  3174. } else if (need_block_size) {
  3175. info.length = binding.block.size;
  3176. layout_binding.descriptorCount = 1;
  3177. } else {
  3178. info.length = 0;
  3179. layout_binding.descriptorCount = 1;
  3180. }
  3181. info.binding = binding.binding;
  3182. uint32_t set = binding.set;
  3183. //print_line("Stage: " + String(shader_stage_names[stage]) + " set=" + itos(set) + " binding=" + itos(info.binding) + " type=" + shader_uniform_names[info.type] + " length=" + itos(info.length));
  3184. ERR_FAIL_COND_V_MSG(set >= MAX_UNIFORM_SETS, RID(),
  3185. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").");
  3186. ERR_FAIL_COND_V_MSG(set >= limits.maxBoundDescriptorSets, RID(),
  3187. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").");
  3188. if (set < (uint32_t)set_bindings.size()) {
  3189. //check if this already exists
  3190. bool exists = false;
  3191. for (int k = 0; k < set_bindings[set].size(); k++) {
  3192. if (set_bindings[set][k].binding == (uint32_t)info.binding) {
  3193. //already exists, verify that it's the same type
  3194. ERR_FAIL_COND_V_MSG(set_bindings[set][k].descriptorType != layout_binding.descriptorType, RID(),
  3195. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform type.");
  3196. //also, verify that it's the same size
  3197. ERR_FAIL_COND_V_MSG(set_bindings[set][k].descriptorCount != layout_binding.descriptorCount || uniform_info[set][k].length != info.length, RID(),
  3198. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform size.");
  3199. //just append stage mask and return
  3200. set_bindings.write[set].write[k].stageFlags |= shader_stage_masks[stage];
  3201. uniform_info.write[set].write[k].stages |= 1 << stage;
  3202. exists = true;
  3203. }
  3204. }
  3205. if (exists) {
  3206. continue; //merged
  3207. }
  3208. }
  3209. layout_binding.binding = info.binding;
  3210. layout_binding.stageFlags = shader_stage_masks[stage];
  3211. layout_binding.pImmutableSamplers = NULL; //no support for this yet
  3212. info.stages = 1 << stage;
  3213. info.binding = info.binding;
  3214. if (set >= (uint32_t)set_bindings.size()) {
  3215. set_bindings.resize(set + 1);
  3216. uniform_info.resize(set + 1);
  3217. }
  3218. set_bindings.write[set].push_back(layout_binding);
  3219. uniform_info.write[set].push_back(info);
  3220. }
  3221. }
  3222. if (stage == SHADER_STAGE_VERTEX) {
  3223. uint32_t iv_count = 0;
  3224. result = spvReflectEnumerateInputVariables(&module, &iv_count, NULL);
  3225. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3226. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating input variables.");
  3227. if (iv_count) {
  3228. Vector<SpvReflectInterfaceVariable *> input_vars;
  3229. input_vars.resize(iv_count);
  3230. result = spvReflectEnumerateInputVariables(&module, &iv_count, input_vars.ptrw());
  3231. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3232. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining input variables.");
  3233. for (uint32_t j = 0; j < iv_count; j++) {
  3234. if (input_vars[j] && input_vars[j]->decoration_flags == 0) { //regular input
  3235. vertex_input_mask |= (1 << uint32_t(input_vars[j]->location));
  3236. }
  3237. }
  3238. }
  3239. }
  3240. if (stage == SHADER_STAGE_FRAGMENT) {
  3241. uint32_t ov_count = 0;
  3242. result = spvReflectEnumerateOutputVariables(&module, &ov_count, NULL);
  3243. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3244. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating output variables.");
  3245. if (ov_count) {
  3246. Vector<SpvReflectInterfaceVariable *> output_vars;
  3247. output_vars.resize(ov_count);
  3248. result = spvReflectEnumerateOutputVariables(&module, &ov_count, output_vars.ptrw());
  3249. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3250. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining output variables.");
  3251. for (uint32_t j = 0; j < ov_count; j++) {
  3252. if (output_vars[j]) {
  3253. fragment_outputs = MAX(fragment_outputs, output_vars[j]->location + 1);
  3254. }
  3255. }
  3256. }
  3257. }
  3258. uint32_t pc_count = 0;
  3259. result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, NULL);
  3260. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3261. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating push constants.");
  3262. if (pc_count) {
  3263. ERR_FAIL_COND_V_MSG(pc_count > 1, RID(),
  3264. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "': Only one push constant is supported, which should be the same across shader stages.");
  3265. Vector<SpvReflectBlockVariable *> pconstants;
  3266. pconstants.resize(pc_count);
  3267. result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, pconstants.ptrw());
  3268. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3269. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining push constants.");
  3270. #if 0
  3271. if (pconstants[0] == NULL) {
  3272. FileAccess *f = FileAccess::open("res://popo.spv", FileAccess::WRITE);
  3273. f->store_buffer((const uint8_t *)&SpirV[0], SpirV.size() * sizeof(uint32_t));
  3274. memdelete(f);
  3275. }
  3276. #endif
  3277. ERR_FAIL_COND_V_MSG(push_constant.push_constant_size && push_constant.push_constant_size != pconstants[0]->size, RID(),
  3278. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "': Push constant block must be the same across shader stages.");
  3279. push_constant.push_constant_size = pconstants[0]->size;
  3280. push_constant.push_constants_vk_stage |= shader_stage_masks[stage];
  3281. //print_line("Stage: " + String(shader_stage_names[stage]) + " push constant of size=" + itos(push_constant.push_constant_size));
  3282. }
  3283. // Destroy the reflection data when no longer required.
  3284. spvReflectDestroyShaderModule(&module);
  3285. }
  3286. stages_processed |= (1 << p_stages[i].shader_stage);
  3287. }
  3288. //all good, let's create modules
  3289. _THREAD_SAFE_METHOD_
  3290. Shader shader;
  3291. shader.vertex_input_mask = vertex_input_mask;
  3292. shader.fragment_outputs = fragment_outputs;
  3293. shader.push_constant = push_constant;
  3294. shader.is_compute = is_compute;
  3295. String error_text;
  3296. bool success = true;
  3297. for (int i = 0; i < p_stages.size(); i++) {
  3298. VkShaderModuleCreateInfo shader_module_create_info;
  3299. shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  3300. shader_module_create_info.pNext = NULL;
  3301. shader_module_create_info.flags = 0;
  3302. shader_module_create_info.codeSize = p_stages[i].spir_v.size();
  3303. PoolVector<uint8_t>::Read r = p_stages[i].spir_v.read();
  3304. shader_module_create_info.pCode = (const uint32_t *)r.ptr();
  3305. VkShaderModule module;
  3306. VkResult res = vkCreateShaderModule(device, &shader_module_create_info, NULL, &module);
  3307. if (res) {
  3308. success = false;
  3309. error_text = "Error creating shader module for stage: " + String(shader_stage_names[p_stages[i].shader_stage]);
  3310. break;
  3311. }
  3312. const VkShaderStageFlagBits shader_stage_bits[SHADER_STAGE_MAX] = {
  3313. VK_SHADER_STAGE_VERTEX_BIT,
  3314. VK_SHADER_STAGE_FRAGMENT_BIT,
  3315. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  3316. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  3317. VK_SHADER_STAGE_COMPUTE_BIT,
  3318. };
  3319. VkPipelineShaderStageCreateInfo shader_stage;
  3320. shader_stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  3321. shader_stage.pNext = NULL;
  3322. shader_stage.flags = 0;
  3323. shader_stage.stage = shader_stage_bits[p_stages[i].shader_stage];
  3324. shader_stage.module = module;
  3325. shader_stage.pName = "main";
  3326. shader_stage.pSpecializationInfo = NULL;
  3327. shader.pipeline_stages.push_back(shader_stage);
  3328. }
  3329. //proceed to create descriptor sets
  3330. if (success) {
  3331. for (int i = 0; i < set_bindings.size(); i++) {
  3332. //empty ones are fine if they were not used according to spec (binding count will be 0)
  3333. VkDescriptorSetLayoutCreateInfo layout_create_info;
  3334. layout_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  3335. layout_create_info.pNext = NULL;
  3336. layout_create_info.flags = 0;
  3337. layout_create_info.bindingCount = set_bindings[i].size();
  3338. layout_create_info.pBindings = set_bindings[i].ptr();
  3339. VkDescriptorSetLayout layout;
  3340. VkResult res = vkCreateDescriptorSetLayout(device, &layout_create_info, NULL, &layout);
  3341. if (res) {
  3342. error_text = "Error creating descriptor set layout for set " + itos(i);
  3343. success = false;
  3344. break;
  3345. }
  3346. Shader::Set set;
  3347. set.descriptor_set_layout = layout;
  3348. set.uniform_info = uniform_info[i];
  3349. //sort and hash
  3350. set.uniform_info.sort();
  3351. uint32_t format = 0; //no format, default
  3352. if (set.uniform_info.size()) {
  3353. //has data, needs an actual format;
  3354. UniformSetFormat usformat;
  3355. usformat.uniform_info = set.uniform_info;
  3356. Map<UniformSetFormat, uint32_t>::Element *E = uniform_set_format_cache.find(usformat);
  3357. if (E) {
  3358. format = E->get();
  3359. } else {
  3360. format = uniform_set_format_cache.size() + 1;
  3361. uniform_set_format_cache.insert(usformat, format);
  3362. }
  3363. }
  3364. shader.sets.push_back(set);
  3365. shader.set_formats.push_back(format);
  3366. }
  3367. }
  3368. if (success) {
  3369. //create pipeline layout
  3370. VkPipelineLayoutCreateInfo pipeline_layout_create_info;
  3371. pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  3372. pipeline_layout_create_info.pNext = NULL;
  3373. pipeline_layout_create_info.flags = 0;
  3374. pipeline_layout_create_info.setLayoutCount = shader.sets.size();
  3375. Vector<VkDescriptorSetLayout> layouts;
  3376. layouts.resize(shader.sets.size());
  3377. for (int i = 0; i < layouts.size(); i++) {
  3378. layouts.write[i] = shader.sets[i].descriptor_set_layout;
  3379. }
  3380. pipeline_layout_create_info.pSetLayouts = layouts.ptr();
  3381. if (push_constant.push_constant_size) {
  3382. VkPushConstantRange push_constant_range;
  3383. push_constant_range.stageFlags = push_constant.push_constants_vk_stage;
  3384. push_constant_range.offset = 0;
  3385. push_constant_range.size = push_constant.push_constant_size;
  3386. pipeline_layout_create_info.pushConstantRangeCount = 1;
  3387. pipeline_layout_create_info.pPushConstantRanges = &push_constant_range;
  3388. } else {
  3389. pipeline_layout_create_info.pushConstantRangeCount = 0;
  3390. pipeline_layout_create_info.pPushConstantRanges = NULL;
  3391. }
  3392. VkResult err = vkCreatePipelineLayout(device, &pipeline_layout_create_info, NULL, &shader.pipeline_layout);
  3393. if (err) {
  3394. error_text = "Error creating pipeline layout.";
  3395. success = false;
  3396. }
  3397. }
  3398. if (!success) {
  3399. //clean up if failed
  3400. for (int i = 0; i < shader.pipeline_stages.size(); i++) {
  3401. vkDestroyShaderModule(device, shader.pipeline_stages[i].module, NULL);
  3402. }
  3403. for (int i = 0; i < shader.sets.size(); i++) {
  3404. vkDestroyDescriptorSetLayout(device, shader.sets[i].descriptor_set_layout, NULL);
  3405. }
  3406. ERR_FAIL_V_MSG(RID(), error_text);
  3407. }
  3408. return shader_owner.make_rid(shader);
  3409. }
  3410. uint32_t RenderingDeviceVulkan::shader_get_vertex_input_attribute_mask(RID p_shader) {
  3411. const Shader *shader = shader_owner.getornull(p_shader);
  3412. ERR_FAIL_COND_V(!shader, 0);
  3413. return shader->vertex_input_mask;
  3414. }
  3415. /******************/
  3416. /**** UNIFORMS ****/
  3417. /******************/
  3418. RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const PoolVector<uint8_t> &p_data) {
  3419. _THREAD_SAFE_METHOD_
  3420. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  3421. Buffer buffer;
  3422. Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3423. ERR_FAIL_COND_V(err != OK, RID());
  3424. if (p_data.size()) {
  3425. uint64_t data_size = p_data.size();
  3426. PoolVector<uint8_t>::Read r = p_data.read();
  3427. _buffer_update(&buffer, 0, r.ptr(), data_size);
  3428. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_UNIFORM_READ_BIT, false);
  3429. }
  3430. return uniform_buffer_owner.make_rid(buffer);
  3431. }
  3432. RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const PoolVector<uint8_t> &p_data) {
  3433. _THREAD_SAFE_METHOD_
  3434. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  3435. Buffer buffer;
  3436. Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3437. ERR_FAIL_COND_V(err != OK, RID());
  3438. if (p_data.size()) {
  3439. uint64_t data_size = p_data.size();
  3440. PoolVector<uint8_t>::Read r = p_data.read();
  3441. _buffer_update(&buffer, 0, r.ptr(), data_size);
  3442. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, false);
  3443. }
  3444. return storage_buffer_owner.make_rid(buffer);
  3445. }
  3446. RID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const PoolVector<uint8_t> &p_data) {
  3447. _THREAD_SAFE_METHOD_
  3448. uint32_t element_size = get_format_vertex_size(p_format);
  3449. ERR_FAIL_COND_V_MSG(element_size == 0, RID(), "Format requested is not supported for texture buffers");
  3450. uint64_t size_bytes = uint64_t(element_size) * p_size_elements;
  3451. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != size_bytes, RID());
  3452. TextureBuffer texture_buffer;
  3453. Error err = _buffer_allocate(&texture_buffer.buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3454. ERR_FAIL_COND_V(err != OK, RID());
  3455. if (p_data.size()) {
  3456. uint64_t data_size = p_data.size();
  3457. PoolVector<uint8_t>::Read r = p_data.read();
  3458. _buffer_update(&texture_buffer.buffer, 0, r.ptr(), data_size);
  3459. _buffer_memory_barrier(texture_buffer.buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, false);
  3460. }
  3461. VkBufferViewCreateInfo view_create_info;
  3462. view_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
  3463. view_create_info.pNext = NULL;
  3464. view_create_info.flags = 0;
  3465. view_create_info.buffer = texture_buffer.buffer.buffer;
  3466. view_create_info.format = vulkan_formats[p_format];
  3467. view_create_info.offset = 0;
  3468. view_create_info.range = size_bytes;
  3469. texture_buffer.view = VK_NULL_HANDLE;
  3470. VkResult res = vkCreateBufferView(device, &view_create_info, NULL, &texture_buffer.view);
  3471. if (res) {
  3472. _buffer_free(&texture_buffer.buffer);
  3473. ERR_FAIL_V_MSG(RID(), "Unable to create buffer view");
  3474. }
  3475. //allocate the view
  3476. return texture_buffer_owner.make_rid(texture_buffer);
  3477. }
  3478. RenderingDeviceVulkan::DescriptorPool *RenderingDeviceVulkan::_descriptor_pool_allocate(const DescriptorPoolKey &p_key) {
  3479. if (!descriptor_pools.has(p_key)) {
  3480. descriptor_pools[p_key] = Set<DescriptorPool *>();
  3481. }
  3482. DescriptorPool *pool = NULL;
  3483. for (Set<DescriptorPool *>::Element *E = descriptor_pools[p_key].front(); E; E = E->next()) {
  3484. if (E->get()->usage < max_descriptors_per_pool) {
  3485. pool = E->get();
  3486. break;
  3487. }
  3488. }
  3489. if (!pool) {
  3490. //create a new one
  3491. pool = memnew(DescriptorPool);
  3492. pool->usage = 0;
  3493. VkDescriptorPoolCreateInfo descriptor_pool_create_info;
  3494. descriptor_pool_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  3495. descriptor_pool_create_info.pNext = NULL;
  3496. descriptor_pool_create_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; // can't think how somebody may NOT need this flag..
  3497. descriptor_pool_create_info.maxSets = max_descriptors_per_pool;
  3498. Vector<VkDescriptorPoolSize> sizes;
  3499. //here comes more vulkan API strangeness
  3500. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER]) {
  3501. VkDescriptorPoolSize s;
  3502. s.type = VK_DESCRIPTOR_TYPE_SAMPLER;
  3503. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER] * max_descriptors_per_pool;
  3504. sizes.push_back(s);
  3505. }
  3506. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE]) {
  3507. VkDescriptorPoolSize s;
  3508. s.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3509. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE] * max_descriptors_per_pool;
  3510. sizes.push_back(s);
  3511. }
  3512. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE]) {
  3513. VkDescriptorPoolSize s;
  3514. s.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3515. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_TEXTURE] * max_descriptors_per_pool;
  3516. sizes.push_back(s);
  3517. }
  3518. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE]) {
  3519. VkDescriptorPoolSize s;
  3520. s.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3521. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE] * max_descriptors_per_pool;
  3522. sizes.push_back(s);
  3523. }
  3524. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] || p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) {
  3525. VkDescriptorPoolSize s;
  3526. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3527. s.descriptorCount = (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] + p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) * max_descriptors_per_pool;
  3528. sizes.push_back(s);
  3529. }
  3530. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER]) {
  3531. VkDescriptorPoolSize s;
  3532. s.type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  3533. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER] * max_descriptors_per_pool;
  3534. sizes.push_back(s);
  3535. }
  3536. if (p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER]) {
  3537. VkDescriptorPoolSize s;
  3538. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3539. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER] * max_descriptors_per_pool;
  3540. sizes.push_back(s);
  3541. }
  3542. if (p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER]) {
  3543. VkDescriptorPoolSize s;
  3544. s.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3545. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER] * max_descriptors_per_pool;
  3546. sizes.push_back(s);
  3547. }
  3548. if (p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT]) {
  3549. VkDescriptorPoolSize s;
  3550. s.type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  3551. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT] * max_descriptors_per_pool;
  3552. sizes.push_back(s);
  3553. }
  3554. descriptor_pool_create_info.poolSizeCount = sizes.size();
  3555. descriptor_pool_create_info.pPoolSizes = sizes.ptr();
  3556. VkResult res = vkCreateDescriptorPool(device, &descriptor_pool_create_info, NULL, &pool->pool);
  3557. ERR_FAIL_COND_V(res, NULL);
  3558. descriptor_pools[p_key].insert(pool);
  3559. }
  3560. pool->usage++;
  3561. return pool;
  3562. }
  3563. void RenderingDeviceVulkan::_descriptor_pool_free(const DescriptorPoolKey &p_key, DescriptorPool *p_pool) {
  3564. #ifdef DEBUG_ENABLED
  3565. ERR_FAIL_COND(!descriptor_pools[p_key].has(p_pool));
  3566. #endif
  3567. ERR_FAIL_COND(p_pool->usage == 0);
  3568. p_pool->usage--;
  3569. if (p_pool->usage == 0) {
  3570. vkDestroyDescriptorPool(device, p_pool->pool, NULL);
  3571. descriptor_pools[p_key].erase(p_pool);
  3572. memdelete(p_pool);
  3573. if (descriptor_pools[p_key].empty()) {
  3574. descriptor_pools.erase(p_key);
  3575. }
  3576. }
  3577. }
  3578. RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) {
  3579. _THREAD_SAFE_METHOD_
  3580. ERR_FAIL_COND_V(p_uniforms.size() == 0, RID());
  3581. Shader *shader = shader_owner.getornull(p_shader);
  3582. ERR_FAIL_COND_V(!shader, RID());
  3583. ERR_FAIL_COND_V_MSG(p_shader_set >= (uint32_t)shader->sets.size() || shader->sets[p_shader_set].uniform_info.size() == 0, RID(),
  3584. "Desired set (" + itos(p_shader_set) + ") not used by shader.");
  3585. //see that all sets in shader are satisfied
  3586. const Shader::Set &set = shader->sets[p_shader_set];
  3587. uint32_t uniform_count = p_uniforms.size();
  3588. const Uniform *uniforms = p_uniforms.ptr();
  3589. uint32_t set_uniform_count = set.uniform_info.size();
  3590. const UniformInfo *set_uniforms = set.uniform_info.ptr();
  3591. Vector<VkWriteDescriptorSet> writes;
  3592. DescriptorPoolKey pool_key;
  3593. //to keep them alive until update call
  3594. List<Vector<VkDescriptorBufferInfo> > buffer_infos;
  3595. List<Vector<VkBufferView> > buffer_views;
  3596. List<Vector<VkDescriptorImageInfo> > image_infos;
  3597. //used for verification to make sure a uniform set does not use a framebuffer bound texture
  3598. Vector<RID> attachable_textures;
  3599. Vector<Texture *> mutable_sampled_textures;
  3600. Vector<Texture *> mutable_storage_textures;
  3601. for (uint32_t i = 0; i < set_uniform_count; i++) {
  3602. const UniformInfo &set_uniform = set_uniforms[i];
  3603. int uniform_idx = -1;
  3604. for (int j = 0; j < (int)uniform_count; j++) {
  3605. if (uniforms[j].binding == set_uniform.binding) {
  3606. uniform_idx = j;
  3607. }
  3608. }
  3609. ERR_FAIL_COND_V_MSG(uniform_idx == -1, RID(),
  3610. "All the shader bindings for the given set must be covered by the uniforms provided.");
  3611. const Uniform &uniform = uniforms[uniform_idx];
  3612. ERR_FAIL_COND_V_MSG(uniform.type != set_uniform.type, RID(),
  3613. "Mismatch uniform type for binding (" + itos(set_uniform.binding) + "). Expected '" + shader_uniform_names[set_uniform.type] + "', supplied: '" + shader_uniform_names[uniform.type] + "'.");
  3614. VkWriteDescriptorSet write; //common header
  3615. write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  3616. write.pNext = NULL;
  3617. write.dstSet = NULL; //will assign afterwards when everything is valid
  3618. write.dstBinding = set_uniform.binding;
  3619. uint32_t type_size = 1;
  3620. switch (uniform.type) {
  3621. case UNIFORM_TYPE_SAMPLER: {
  3622. if (uniform.ids.size() != set_uniform.length) {
  3623. if (set_uniform.length > 1) {
  3624. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler elements, so it should be provided equal number of sampler IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3625. } else {
  3626. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") should provide one ID referencing a sampler (IDs provided: " + itos(uniform.ids.size()) + ").");
  3627. }
  3628. }
  3629. Vector<VkDescriptorImageInfo> image_info;
  3630. for (int j = 0; j < uniform.ids.size(); j++) {
  3631. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j]);
  3632. ERR_FAIL_COND_V_MSG(!sampler, RID(), "Sampler (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid sampler.");
  3633. VkDescriptorImageInfo img_info;
  3634. img_info.sampler = *sampler;
  3635. img_info.imageView = VK_NULL_HANDLE;
  3636. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  3637. image_info.push_back(img_info);
  3638. }
  3639. write.dstArrayElement = 0;
  3640. write.descriptorCount = uniform.ids.size();
  3641. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  3642. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3643. write.pBufferInfo = NULL;
  3644. write.pTexelBufferView = NULL;
  3645. type_size = uniform.ids.size();
  3646. } break;
  3647. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
  3648. if (uniform.ids.size() != set_uniform.length * 2) {
  3649. if (set_uniform.length > 1) {
  3650. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler&texture elements, so it should provided twice the amount of IDs (sampler,texture pairs) to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3651. } else {
  3652. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  3653. }
  3654. }
  3655. Vector<VkDescriptorImageInfo> image_info;
  3656. for (int j = 0; j < uniform.ids.size(); j += 2) {
  3657. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j + 0]);
  3658. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  3659. Texture *texture = texture_owner.getornull(uniform.ids[j + 1]);
  3660. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  3661. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  3662. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  3663. VkDescriptorImageInfo img_info;
  3664. img_info.sampler = *sampler;
  3665. img_info.imageView = texture->view;
  3666. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
  3667. attachable_textures.push_back(texture->owner.is_valid() ? texture->owner : uniform.ids[j + 1]);
  3668. }
  3669. if (texture->owner.is_valid()) {
  3670. texture = texture_owner.getornull(texture->owner);
  3671. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  3672. }
  3673. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  3674. image_info.push_back(img_info);
  3675. if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  3676. //can also be used as storage, add to mutable sampled
  3677. mutable_sampled_textures.push_back(texture);
  3678. }
  3679. }
  3680. write.dstArrayElement = 0;
  3681. write.descriptorCount = uniform.ids.size() / 2;
  3682. write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3683. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3684. write.pBufferInfo = NULL;
  3685. write.pTexelBufferView = NULL;
  3686. type_size = uniform.ids.size() / 2;
  3687. } break;
  3688. case UNIFORM_TYPE_TEXTURE: {
  3689. if (uniform.ids.size() != set_uniform.length) {
  3690. if (set_uniform.length > 1) {
  3691. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3692. } else {
  3693. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  3694. }
  3695. }
  3696. Vector<VkDescriptorImageInfo> image_info;
  3697. for (int j = 0; j < uniform.ids.size(); j++) {
  3698. Texture *texture = texture_owner.getornull(uniform.ids[j]);
  3699. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  3700. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  3701. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  3702. VkDescriptorImageInfo img_info;
  3703. img_info.sampler = NULL;
  3704. img_info.imageView = texture->view;
  3705. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
  3706. attachable_textures.push_back(texture->owner.is_valid() ? texture->owner : uniform.ids[j]);
  3707. }
  3708. if (texture->owner.is_valid()) {
  3709. texture = texture_owner.getornull(texture->owner);
  3710. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  3711. }
  3712. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  3713. image_info.push_back(img_info);
  3714. if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  3715. //can also be used as storage, add to mutable sampled
  3716. mutable_sampled_textures.push_back(texture);
  3717. }
  3718. }
  3719. write.dstArrayElement = 0;
  3720. write.descriptorCount = uniform.ids.size();
  3721. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3722. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3723. write.pBufferInfo = NULL;
  3724. write.pTexelBufferView = NULL;
  3725. type_size = uniform.ids.size();
  3726. } break;
  3727. case UNIFORM_TYPE_IMAGE: {
  3728. if (uniform.ids.size() != set_uniform.length) {
  3729. if (set_uniform.length > 1) {
  3730. ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3731. } else {
  3732. ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  3733. }
  3734. }
  3735. Vector<VkDescriptorImageInfo> image_info;
  3736. for (int j = 0; j < uniform.ids.size(); j++) {
  3737. Texture *texture = texture_owner.getornull(uniform.ids[j]);
  3738. ERR_FAIL_COND_V_MSG(!texture, RID(),
  3739. "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  3740. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), RID(),
  3741. "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_STORAGE_BIT usage flag set in order to be used as uniform.");
  3742. VkDescriptorImageInfo img_info;
  3743. img_info.sampler = NULL;
  3744. img_info.imageView = texture->view;
  3745. if (texture->owner.is_valid()) {
  3746. texture = texture_owner.getornull(texture->owner);
  3747. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  3748. }
  3749. img_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
  3750. image_info.push_back(img_info);
  3751. if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  3752. //can also be used as storage, add to mutable sampled
  3753. mutable_storage_textures.push_back(texture);
  3754. }
  3755. }
  3756. write.dstArrayElement = 0;
  3757. write.descriptorCount = uniform.ids.size();
  3758. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3759. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3760. write.pBufferInfo = NULL;
  3761. write.pTexelBufferView = NULL;
  3762. type_size = uniform.ids.size();
  3763. } break;
  3764. case UNIFORM_TYPE_TEXTURE_BUFFER: {
  3765. if (uniform.ids.size() != set_uniform.length) {
  3766. if (set_uniform.length > 1) {
  3767. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") texture buffer elements, so it should be provided equal number of texture buffer IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3768. } else {
  3769. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture buffer (IDs provided: " + itos(uniform.ids.size()) + ").");
  3770. }
  3771. }
  3772. Vector<VkDescriptorBufferInfo> buffer_info;
  3773. Vector<VkBufferView> buffer_view;
  3774. for (int j = 0; j < uniform.ids.size(); j++) {
  3775. TextureBuffer *buffer = texture_buffer_owner.getornull(uniform.ids[j]);
  3776. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Texture Buffer (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture buffer.");
  3777. buffer_info.push_back(buffer->buffer.buffer_info);
  3778. buffer_view.push_back(buffer->view);
  3779. }
  3780. write.dstArrayElement = 0;
  3781. write.descriptorCount = uniform.ids.size();
  3782. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3783. write.pImageInfo = NULL;
  3784. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  3785. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  3786. type_size = uniform.ids.size();
  3787. } break;
  3788. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
  3789. if (uniform.ids.size() != set_uniform.length * 2) {
  3790. if (set_uniform.length > 1) {
  3791. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler buffer elements, so it should provided twice the amount of IDs (sampler,buffer pairs) to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  3792. } else {
  3793. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture buffer (IDs provided: " + itos(uniform.ids.size()) + ").");
  3794. }
  3795. }
  3796. Vector<VkDescriptorImageInfo> image_info;
  3797. Vector<VkDescriptorBufferInfo> buffer_info;
  3798. Vector<VkBufferView> buffer_view;
  3799. for (int j = 0; j < uniform.ids.size(); j += 2) {
  3800. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j + 0]);
  3801. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  3802. TextureBuffer *buffer = texture_buffer_owner.getornull(uniform.ids[j + 1]);
  3803. VkDescriptorImageInfo img_info;
  3804. img_info.sampler = *sampler;
  3805. img_info.imageView = VK_NULL_HANDLE;
  3806. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  3807. image_info.push_back(img_info);
  3808. ERR_FAIL_COND_V_MSG(!buffer, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid texture buffer.");
  3809. buffer_info.push_back(buffer->buffer.buffer_info);
  3810. buffer_view.push_back(buffer->view);
  3811. }
  3812. write.dstArrayElement = 0;
  3813. write.descriptorCount = uniform.ids.size() / 2;
  3814. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3815. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  3816. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  3817. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  3818. type_size = uniform.ids.size() / 2;
  3819. } break;
  3820. case UNIFORM_TYPE_IMAGE_BUFFER: {
  3821. //todo
  3822. } break;
  3823. case UNIFORM_TYPE_UNIFORM_BUFFER: {
  3824. ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
  3825. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
  3826. Buffer *buffer = uniform_buffer_owner.getornull(uniform.ids[0]);
  3827. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  3828. ERR_FAIL_COND_V_MSG(buffer->size != (uint32_t)set_uniform.length, RID(),
  3829. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  3830. write.dstArrayElement = 0;
  3831. write.descriptorCount = 1;
  3832. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3833. write.pImageInfo = NULL;
  3834. write.pBufferInfo = &buffer->buffer_info;
  3835. write.pTexelBufferView = NULL;
  3836. } break;
  3837. case UNIFORM_TYPE_STORAGE_BUFFER: {
  3838. ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
  3839. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
  3840. Buffer *buffer = storage_buffer_owner.getornull(uniform.ids[0]);
  3841. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Storage buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  3842. //if 0, then its sized on link time
  3843. ERR_FAIL_COND_V_MSG(set_uniform.length > 0 && buffer->size != (uint32_t)set_uniform.length, RID(),
  3844. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  3845. write.dstArrayElement = 0;
  3846. write.descriptorCount = 1;
  3847. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3848. write.pImageInfo = NULL;
  3849. write.pBufferInfo = &buffer->buffer_info;
  3850. write.pTexelBufferView = NULL;
  3851. } break;
  3852. case UNIFORM_TYPE_INPUT_ATTACHMENT: {
  3853. } break;
  3854. default: {
  3855. }
  3856. }
  3857. writes.push_back(write);
  3858. ERR_FAIL_COND_V_MSG(pool_key.uniform_type[set_uniform.type] == MAX_DESCRIPTOR_POOL_ELEMENT, RID(),
  3859. "Uniform set reached the limit of bindings for the same type (" + itos(MAX_DESCRIPTOR_POOL_ELEMENT) + ").");
  3860. pool_key.uniform_type[set_uniform.type] += type_size;
  3861. }
  3862. //need a descriptor pool
  3863. DescriptorPool *pool = _descriptor_pool_allocate(pool_key);
  3864. ERR_FAIL_COND_V(!pool, RID());
  3865. VkDescriptorSetAllocateInfo descriptor_set_allocate_info;
  3866. descriptor_set_allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  3867. descriptor_set_allocate_info.pNext = NULL;
  3868. descriptor_set_allocate_info.descriptorPool = pool->pool;
  3869. descriptor_set_allocate_info.descriptorSetCount = 1;
  3870. descriptor_set_allocate_info.pSetLayouts = &shader->sets[p_shader_set].descriptor_set_layout;
  3871. VkDescriptorSet descriptor_set;
  3872. VkResult res = vkAllocateDescriptorSets(device, &descriptor_set_allocate_info, &descriptor_set);
  3873. if (res) {
  3874. _descriptor_pool_free(pool_key, pool); // meh
  3875. ERR_FAIL_V_MSG(RID(), "Cannot allocate descriptor sets.");
  3876. }
  3877. UniformSet uniform_set;
  3878. uniform_set.pool = pool;
  3879. uniform_set.pool_key = pool_key;
  3880. uniform_set.descriptor_set = descriptor_set;
  3881. uniform_set.format = shader->set_formats[p_shader_set];
  3882. uniform_set.attachable_textures = attachable_textures;
  3883. uniform_set.mutable_sampled_textures = mutable_sampled_textures;
  3884. uniform_set.mutable_storage_textures = mutable_storage_textures;
  3885. uniform_set.shader_set = p_shader_set;
  3886. uniform_set.shader_id = p_shader;
  3887. RID id = uniform_set_owner.make_rid(uniform_set);
  3888. //add dependencies
  3889. _add_dependency(id, p_shader);
  3890. for (uint32_t i = 0; i < uniform_count; i++) {
  3891. const Uniform &uniform = uniforms[i];
  3892. int id_count = uniform.ids.size();
  3893. const RID *ids = uniform.ids.ptr();
  3894. for (int j = 0; j < id_count; j++) {
  3895. _add_dependency(id, ids[j]);
  3896. }
  3897. }
  3898. //write the contents
  3899. if (writes.size()) {
  3900. for (int i = 0; i < writes.size(); i++) {
  3901. writes.write[i].dstSet = descriptor_set;
  3902. }
  3903. vkUpdateDescriptorSets(device, writes.size(), writes.ptr(), 0, NULL);
  3904. }
  3905. return id;
  3906. }
  3907. bool RenderingDeviceVulkan::uniform_set_is_valid(RID p_uniform_set) {
  3908. return uniform_set_owner.owns(p_uniform_set);
  3909. }
  3910. Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, bool p_sync_with_draw) {
  3911. _THREAD_SAFE_METHOD_
  3912. ERR_FAIL_COND_V_MSG(draw_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
  3913. "Updating buffers in 'sync to draw' mode is forbidden during creation of a draw list");
  3914. VkPipelineStageFlags dst_stage_mask;
  3915. VkAccessFlags dst_access;
  3916. Buffer *buffer = NULL;
  3917. if (vertex_buffer_owner.owns(p_buffer)) {
  3918. dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  3919. dst_access = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
  3920. buffer = vertex_buffer_owner.getornull(p_buffer);
  3921. } else if (index_buffer_owner.owns(p_buffer)) {
  3922. dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  3923. dst_access = VK_ACCESS_INDEX_READ_BIT;
  3924. buffer = index_buffer_owner.getornull(p_buffer);
  3925. } else if (uniform_buffer_owner.owns(p_buffer)) {
  3926. dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  3927. dst_access = VK_ACCESS_UNIFORM_READ_BIT;
  3928. buffer = uniform_buffer_owner.getornull(p_buffer);
  3929. } else if (texture_buffer_owner.owns(p_buffer)) {
  3930. dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  3931. dst_access = VK_ACCESS_SHADER_READ_BIT;
  3932. buffer = &texture_buffer_owner.getornull(p_buffer)->buffer;
  3933. } else if (storage_buffer_owner.owns(p_buffer)) {
  3934. dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  3935. dst_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  3936. buffer = storage_buffer_owner.getornull(p_buffer);
  3937. } else {
  3938. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
  3939. }
  3940. ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
  3941. "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
  3942. Error err = _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, p_sync_with_draw);
  3943. if (err) {
  3944. return err;
  3945. }
  3946. _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, p_sync_with_draw);
  3947. #if 0
  3948. if (p_sync_with_draw) {
  3949. VkMemoryBarrier memoryBarrier;
  3950. memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  3951. memoryBarrier.pNext = NULL;
  3952. memoryBarrier.srcAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  3953. VK_ACCESS_INDEX_READ_BIT |
  3954. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  3955. VK_ACCESS_UNIFORM_READ_BIT |
  3956. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  3957. VK_ACCESS_SHADER_READ_BIT |
  3958. VK_ACCESS_SHADER_WRITE_BIT |
  3959. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  3960. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  3961. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  3962. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  3963. VK_ACCESS_TRANSFER_READ_BIT |
  3964. VK_ACCESS_TRANSFER_WRITE_BIT |
  3965. VK_ACCESS_HOST_READ_BIT |
  3966. VK_ACCESS_HOST_WRITE_BIT;
  3967. memoryBarrier.dstAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  3968. VK_ACCESS_INDEX_READ_BIT |
  3969. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  3970. VK_ACCESS_UNIFORM_READ_BIT |
  3971. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  3972. VK_ACCESS_SHADER_READ_BIT |
  3973. VK_ACCESS_SHADER_WRITE_BIT |
  3974. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  3975. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  3976. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  3977. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  3978. VK_ACCESS_TRANSFER_READ_BIT |
  3979. VK_ACCESS_TRANSFER_WRITE_BIT |
  3980. VK_ACCESS_HOST_READ_BIT |
  3981. VK_ACCESS_HOST_WRITE_BIT;
  3982. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1, &memoryBarrier, 0, NULL, 0, NULL);
  3983. }
  3984. #endif
  3985. return err;
  3986. }
  3987. PoolVector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
  3988. Buffer *buffer = NULL;
  3989. if (vertex_buffer_owner.owns(p_buffer)) {
  3990. buffer = vertex_buffer_owner.getornull(p_buffer);
  3991. } else if (index_buffer_owner.owns(p_buffer)) {
  3992. buffer = index_buffer_owner.getornull(p_buffer);
  3993. } else if (texture_buffer_owner.owns(p_buffer)) {
  3994. buffer = &texture_buffer_owner.getornull(p_buffer)->buffer;
  3995. } else if (storage_buffer_owner.owns(p_buffer)) {
  3996. buffer = storage_buffer_owner.getornull(p_buffer);
  3997. } else {
  3998. ERR_FAIL_V_MSG(PoolVector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving.");
  3999. }
  4000. VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
  4001. Buffer tmp_buffer;
  4002. _buffer_allocate(&tmp_buffer, buffer->size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
  4003. VkBufferCopy region;
  4004. region.srcOffset = 0;
  4005. region.dstOffset = 0;
  4006. region.size = buffer->size;
  4007. vkCmdCopyBuffer(command_buffer, buffer->buffer, tmp_buffer.buffer, 1, &region); //dst buffer is in CPU, but I wonder if src buffer needs a barrier for this..
  4008. //flush everything so memory can be safely mapped
  4009. _flush(true);
  4010. void *buffer_mem;
  4011. VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
  4012. if (vkerr) {
  4013. ERR_FAIL_V(PoolVector<uint8_t>());
  4014. }
  4015. PoolVector<uint8_t> buffer_data;
  4016. {
  4017. buffer_data.resize(buffer->size);
  4018. PoolVector<uint8_t>::Write w = buffer_data.write();
  4019. copymem(w.ptr(), buffer_mem, buffer->size);
  4020. }
  4021. vmaUnmapMemory(allocator, tmp_buffer.allocation);
  4022. _buffer_free(&tmp_buffer);
  4023. return buffer_data;
  4024. }
  4025. /*************************/
  4026. /**** RENDER PIPELINE ****/
  4027. /*************************/
  4028. RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags) {
  4029. _THREAD_SAFE_METHOD_
  4030. //needs a shader
  4031. Shader *shader = shader_owner.getornull(p_shader);
  4032. ERR_FAIL_COND_V(!shader, RID());
  4033. ERR_FAIL_COND_V_MSG(shader->is_compute, RID(),
  4034. "Compute shaders can't be used in render pipelines");
  4035. if (p_framebuffer_format == INVALID_ID) {
  4036. //if nothing provided, use an empty one (no attachments)
  4037. p_framebuffer_format = framebuffer_format_create(Vector<AttachmentFormat>());
  4038. }
  4039. ERR_FAIL_COND_V(!framebuffer_formats.has(p_framebuffer_format), RID());
  4040. const FramebufferFormat &fb_format = framebuffer_formats[p_framebuffer_format];
  4041. { //validate shader vs framebuffer
  4042. ERR_FAIL_COND_V_MSG(shader->fragment_outputs != fb_format.color_attachments, RID(),
  4043. "Mismatch fragment output bindings (" + itos(shader->fragment_outputs) + ") and framebuffer color buffers (" + itos(fb_format.color_attachments) + ") when binding both in render pipeline.");
  4044. }
  4045. //vertex
  4046. VkPipelineVertexInputStateCreateInfo pipeline_vertex_input_state_create_info;
  4047. if (p_vertex_format != INVALID_ID) {
  4048. //uses vertices, else it does not
  4049. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  4050. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  4051. pipeline_vertex_input_state_create_info = vd.create_info;
  4052. //validate with inputs
  4053. for (uint32_t i = 0; i < 32; i++) {
  4054. if (!(shader->vertex_input_mask & (1 << i))) {
  4055. continue;
  4056. }
  4057. bool found = false;
  4058. for (int j = 0; j < vd.vertex_formats.size(); j++) {
  4059. if (vd.vertex_formats[j].location == i) {
  4060. found = true;
  4061. }
  4062. }
  4063. ERR_FAIL_COND_V_MSG(!found, RID(),
  4064. "Shader vertex input location (" + itos(i) + ") not provided in vertex input description for pipeline creation.");
  4065. }
  4066. } else {
  4067. //does not use vertices
  4068. pipeline_vertex_input_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  4069. pipeline_vertex_input_state_create_info.pNext = NULL;
  4070. pipeline_vertex_input_state_create_info.flags = 0;
  4071. pipeline_vertex_input_state_create_info.vertexBindingDescriptionCount = 0;
  4072. pipeline_vertex_input_state_create_info.pVertexBindingDescriptions = NULL;
  4073. pipeline_vertex_input_state_create_info.vertexAttributeDescriptionCount = 0;
  4074. pipeline_vertex_input_state_create_info.pVertexAttributeDescriptions = NULL;
  4075. ERR_FAIL_COND_V_MSG(shader->vertex_input_mask != 0, RID(),
  4076. "Shader contains vertex inputs, but no vertex input description was provided for pipeline creation.");
  4077. }
  4078. //input assembly
  4079. ERR_FAIL_INDEX_V(p_render_primitive, RENDER_PRIMITIVE_MAX, RID());
  4080. VkPipelineInputAssemblyStateCreateInfo input_assembly_create_info;
  4081. input_assembly_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  4082. input_assembly_create_info.pNext = NULL;
  4083. input_assembly_create_info.flags = 0;
  4084. static const VkPrimitiveTopology topology_list[RENDER_PRIMITIVE_MAX] = {
  4085. VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
  4086. VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
  4087. VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
  4088. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP,
  4089. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY,
  4090. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
  4091. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY,
  4092. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  4093. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY,
  4094. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  4095. VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
  4096. };
  4097. input_assembly_create_info.topology = topology_list[p_render_primitive];
  4098. input_assembly_create_info.primitiveRestartEnable = (p_render_primitive == RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX);
  4099. //tesselation
  4100. VkPipelineTessellationStateCreateInfo tesselation_create_info;
  4101. tesselation_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
  4102. tesselation_create_info.pNext = NULL;
  4103. tesselation_create_info.flags = 0;
  4104. ERR_FAIL_COND_V(p_rasterization_state.patch_control_points < 1 || p_rasterization_state.patch_control_points > limits.maxTessellationPatchSize, RID());
  4105. tesselation_create_info.patchControlPoints = p_rasterization_state.patch_control_points;
  4106. VkPipelineViewportStateCreateInfo viewport_state_create_info;
  4107. viewport_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  4108. viewport_state_create_info.pNext = NULL;
  4109. viewport_state_create_info.flags = 0;
  4110. viewport_state_create_info.viewportCount = 1; //if VR extensions are supported at some point, this will have to be customizable in the framebuffer format
  4111. viewport_state_create_info.pViewports = NULL;
  4112. viewport_state_create_info.scissorCount = 1;
  4113. viewport_state_create_info.pScissors = NULL;
  4114. //rasterization
  4115. VkPipelineRasterizationStateCreateInfo rasterization_state_create_info;
  4116. rasterization_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  4117. rasterization_state_create_info.pNext = NULL;
  4118. rasterization_state_create_info.flags = 0;
  4119. rasterization_state_create_info.depthClampEnable = p_rasterization_state.enable_depth_clamp;
  4120. rasterization_state_create_info.rasterizerDiscardEnable = p_rasterization_state.discard_primitives;
  4121. rasterization_state_create_info.polygonMode = (p_rasterization_state.wireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL);
  4122. static VkCullModeFlags cull_mode[3] = {
  4123. VK_CULL_MODE_NONE,
  4124. VK_CULL_MODE_FRONT_BIT,
  4125. VK_CULL_MODE_BACK_BIT
  4126. };
  4127. ERR_FAIL_INDEX_V(p_rasterization_state.cull_mode, 3, RID());
  4128. rasterization_state_create_info.cullMode = cull_mode[p_rasterization_state.cull_mode];
  4129. rasterization_state_create_info.frontFace = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
  4130. rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enable;
  4131. rasterization_state_create_info.depthBiasConstantFactor = p_rasterization_state.depth_bias_constant_factor;
  4132. rasterization_state_create_info.depthBiasClamp = p_rasterization_state.depth_bias_clamp;
  4133. rasterization_state_create_info.depthBiasSlopeFactor = p_rasterization_state.depth_bias_slope_factor;
  4134. rasterization_state_create_info.lineWidth = p_rasterization_state.line_width;
  4135. //multisample
  4136. VkPipelineMultisampleStateCreateInfo multisample_state_create_info;
  4137. multisample_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  4138. multisample_state_create_info.pNext = NULL;
  4139. multisample_state_create_info.flags = 0;
  4140. multisample_state_create_info.rasterizationSamples = rasterization_sample_count[p_multisample_state.sample_count];
  4141. multisample_state_create_info.sampleShadingEnable = p_multisample_state.enable_sample_shading;
  4142. multisample_state_create_info.minSampleShading = p_multisample_state.min_sample_shading;
  4143. Vector<VkSampleMask> sample_mask;
  4144. if (p_multisample_state.sample_mask.size()) {
  4145. //use sample mask
  4146. int rasterization_sample_mask_expected_size[TEXTURE_SAMPLES_MAX] = {
  4147. 1, 2, 4, 8, 16, 32, 64
  4148. };
  4149. ERR_FAIL_COND_V(rasterization_sample_mask_expected_size[p_multisample_state.sample_count] != p_multisample_state.sample_mask.size(), RID());
  4150. sample_mask.resize(p_multisample_state.sample_mask.size());
  4151. for (int i = 0; i < p_multisample_state.sample_mask.size(); i++) {
  4152. VkSampleMask mask = p_multisample_state.sample_mask[i];
  4153. sample_mask.push_back(mask);
  4154. }
  4155. multisample_state_create_info.pSampleMask = sample_mask.ptr();
  4156. } else {
  4157. multisample_state_create_info.pSampleMask = NULL;
  4158. }
  4159. multisample_state_create_info.alphaToCoverageEnable = p_multisample_state.enable_alpha_to_coverage;
  4160. multisample_state_create_info.alphaToOneEnable = p_multisample_state.enable_alpha_to_one;
  4161. //depth stencil
  4162. VkPipelineDepthStencilStateCreateInfo depth_stencil_state_create_info;
  4163. depth_stencil_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  4164. depth_stencil_state_create_info.pNext = NULL;
  4165. depth_stencil_state_create_info.flags = 0;
  4166. depth_stencil_state_create_info.depthTestEnable = p_depth_stencil_state.enable_depth_test;
  4167. depth_stencil_state_create_info.depthWriteEnable = p_depth_stencil_state.enable_depth_write;
  4168. ERR_FAIL_INDEX_V(p_depth_stencil_state.depth_compare_operator, COMPARE_OP_MAX, RID());
  4169. depth_stencil_state_create_info.depthCompareOp = compare_operators[p_depth_stencil_state.depth_compare_operator];
  4170. depth_stencil_state_create_info.depthBoundsTestEnable = p_depth_stencil_state.enable_depth_range;
  4171. depth_stencil_state_create_info.stencilTestEnable = p_depth_stencil_state.enable_stencil;
  4172. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.fail, STENCIL_OP_MAX, RID());
  4173. depth_stencil_state_create_info.front.failOp = stencil_operations[p_depth_stencil_state.stencil_operation_front.fail];
  4174. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.pass, STENCIL_OP_MAX, RID());
  4175. depth_stencil_state_create_info.front.passOp = stencil_operations[p_depth_stencil_state.stencil_operation_front.pass];
  4176. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.depth_fail, STENCIL_OP_MAX, RID());
  4177. depth_stencil_state_create_info.front.depthFailOp = stencil_operations[p_depth_stencil_state.stencil_operation_front.depth_fail];
  4178. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.compare, COMPARE_OP_MAX, RID());
  4179. depth_stencil_state_create_info.front.compareOp = compare_operators[p_depth_stencil_state.stencil_operation_front.compare];
  4180. depth_stencil_state_create_info.front.compareMask = p_depth_stencil_state.stencil_operation_front.compare_mask;
  4181. depth_stencil_state_create_info.front.writeMask = p_depth_stencil_state.stencil_operation_front.write_mask;
  4182. depth_stencil_state_create_info.front.reference = p_depth_stencil_state.stencil_operation_front.reference;
  4183. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.fail, STENCIL_OP_MAX, RID());
  4184. depth_stencil_state_create_info.back.failOp = stencil_operations[p_depth_stencil_state.stencil_operation_back.fail];
  4185. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.pass, STENCIL_OP_MAX, RID());
  4186. depth_stencil_state_create_info.back.passOp = stencil_operations[p_depth_stencil_state.stencil_operation_back.pass];
  4187. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.depth_fail, STENCIL_OP_MAX, RID());
  4188. depth_stencil_state_create_info.back.depthFailOp = stencil_operations[p_depth_stencil_state.stencil_operation_back.depth_fail];
  4189. ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.compare, COMPARE_OP_MAX, RID());
  4190. depth_stencil_state_create_info.back.compareOp = compare_operators[p_depth_stencil_state.stencil_operation_back.compare];
  4191. depth_stencil_state_create_info.back.compareMask = p_depth_stencil_state.stencil_operation_back.compare_mask;
  4192. depth_stencil_state_create_info.back.writeMask = p_depth_stencil_state.stencil_operation_back.write_mask;
  4193. depth_stencil_state_create_info.back.reference = p_depth_stencil_state.stencil_operation_back.reference;
  4194. depth_stencil_state_create_info.minDepthBounds = p_depth_stencil_state.depth_range_min;
  4195. depth_stencil_state_create_info.maxDepthBounds = p_depth_stencil_state.depth_range_max;
  4196. //blend state
  4197. VkPipelineColorBlendStateCreateInfo color_blend_state_create_info;
  4198. color_blend_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  4199. color_blend_state_create_info.pNext = NULL;
  4200. color_blend_state_create_info.flags = 0;
  4201. color_blend_state_create_info.logicOpEnable = p_blend_state.enable_logic_op;
  4202. ERR_FAIL_INDEX_V(p_blend_state.logic_op, LOGIC_OP_MAX, RID());
  4203. color_blend_state_create_info.logicOp = logic_operations[p_blend_state.logic_op];
  4204. ERR_FAIL_COND_V(fb_format.color_attachments != p_blend_state.attachments.size(), RID());
  4205. Vector<VkPipelineColorBlendAttachmentState> attachment_states;
  4206. for (int i = 0; i < p_blend_state.attachments.size(); i++) {
  4207. VkPipelineColorBlendAttachmentState state;
  4208. state.blendEnable = p_blend_state.attachments[i].enable_blend;
  4209. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_color_blend_factor, BLEND_FACTOR_MAX, RID());
  4210. state.srcColorBlendFactor = blend_factors[p_blend_state.attachments[i].src_color_blend_factor];
  4211. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_color_blend_factor, BLEND_FACTOR_MAX, RID());
  4212. state.dstColorBlendFactor = blend_factors[p_blend_state.attachments[i].dst_color_blend_factor];
  4213. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].color_blend_op, BLEND_OP_MAX, RID());
  4214. state.colorBlendOp = blend_operations[p_blend_state.attachments[i].color_blend_op];
  4215. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  4216. state.srcAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].src_alpha_blend_factor];
  4217. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  4218. state.dstAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].dst_alpha_blend_factor];
  4219. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].alpha_blend_op, BLEND_OP_MAX, RID());
  4220. state.alphaBlendOp = blend_operations[p_blend_state.attachments[i].alpha_blend_op];
  4221. state.colorWriteMask = 0;
  4222. if (p_blend_state.attachments[i].write_r) {
  4223. state.colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
  4224. }
  4225. if (p_blend_state.attachments[i].write_g) {
  4226. state.colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
  4227. }
  4228. if (p_blend_state.attachments[i].write_b) {
  4229. state.colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
  4230. }
  4231. if (p_blend_state.attachments[i].write_a) {
  4232. state.colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
  4233. }
  4234. attachment_states.push_back(state);
  4235. };
  4236. color_blend_state_create_info.attachmentCount = attachment_states.size();
  4237. color_blend_state_create_info.pAttachments = attachment_states.ptr();
  4238. color_blend_state_create_info.blendConstants[0] = p_blend_state.blend_constant.r;
  4239. color_blend_state_create_info.blendConstants[1] = p_blend_state.blend_constant.g;
  4240. color_blend_state_create_info.blendConstants[2] = p_blend_state.blend_constant.b;
  4241. color_blend_state_create_info.blendConstants[3] = p_blend_state.blend_constant.a;
  4242. //dynamic state
  4243. VkPipelineDynamicStateCreateInfo dynamic_state_create_info;
  4244. dynamic_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  4245. dynamic_state_create_info.pNext = NULL;
  4246. dynamic_state_create_info.flags = 0;
  4247. Vector<VkDynamicState> dynamic_states; //vulkan is weird..
  4248. dynamic_states.push_back(VK_DYNAMIC_STATE_VIEWPORT); //viewport and scissor are always dynamic
  4249. dynamic_states.push_back(VK_DYNAMIC_STATE_SCISSOR);
  4250. if (p_dynamic_state_flags & DYNAMIC_STATE_LINE_WIDTH) {
  4251. dynamic_states.push_back(VK_DYNAMIC_STATE_LINE_WIDTH);
  4252. }
  4253. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BIAS) {
  4254. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BIAS);
  4255. }
  4256. if (p_dynamic_state_flags & DYNAMIC_STATE_BLEND_CONSTANTS) {
  4257. dynamic_states.push_back(VK_DYNAMIC_STATE_BLEND_CONSTANTS);
  4258. }
  4259. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BOUNDS) {
  4260. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
  4261. }
  4262. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_COMPARE_MASK) {
  4263. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK);
  4264. }
  4265. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_WRITE_MASK) {
  4266. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
  4267. }
  4268. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_REFERENCE) {
  4269. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
  4270. }
  4271. dynamic_state_create_info.dynamicStateCount = dynamic_states.size();
  4272. dynamic_state_create_info.pDynamicStates = dynamic_states.ptr();
  4273. //finally, pipeline create info
  4274. VkGraphicsPipelineCreateInfo graphics_pipeline_create_info;
  4275. graphics_pipeline_create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  4276. graphics_pipeline_create_info.pNext = NULL;
  4277. graphics_pipeline_create_info.flags = 0;
  4278. graphics_pipeline_create_info.stageCount = shader->pipeline_stages.size();
  4279. graphics_pipeline_create_info.pStages = shader->pipeline_stages.ptr();
  4280. graphics_pipeline_create_info.pVertexInputState = &pipeline_vertex_input_state_create_info;
  4281. graphics_pipeline_create_info.pInputAssemblyState = &input_assembly_create_info;
  4282. graphics_pipeline_create_info.pTessellationState = &tesselation_create_info;
  4283. graphics_pipeline_create_info.pViewportState = &viewport_state_create_info;
  4284. graphics_pipeline_create_info.pRasterizationState = &rasterization_state_create_info;
  4285. graphics_pipeline_create_info.pMultisampleState = &multisample_state_create_info;
  4286. graphics_pipeline_create_info.pDepthStencilState = &depth_stencil_state_create_info;
  4287. graphics_pipeline_create_info.pColorBlendState = &color_blend_state_create_info;
  4288. graphics_pipeline_create_info.pDynamicState = &dynamic_state_create_info;
  4289. graphics_pipeline_create_info.layout = shader->pipeline_layout;
  4290. graphics_pipeline_create_info.renderPass = fb_format.render_pass;
  4291. graphics_pipeline_create_info.subpass = 0;
  4292. graphics_pipeline_create_info.basePipelineHandle = NULL;
  4293. graphics_pipeline_create_info.basePipelineIndex = 0;
  4294. RenderPipeline pipeline;
  4295. VkResult err = vkCreateGraphicsPipelines(device, NULL, 1, &graphics_pipeline_create_info, NULL, &pipeline.pipeline);
  4296. ERR_FAIL_COND_V(err, RID());
  4297. pipeline.set_formats = shader->set_formats;
  4298. pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
  4299. pipeline.pipeline_layout = shader->pipeline_layout;
  4300. pipeline.shader = p_shader;
  4301. pipeline.push_constant_size = shader->push_constant.push_constant_size;
  4302. #ifdef DEBUG_ENABLED
  4303. pipeline.validation.dynamic_state = p_dynamic_state_flags;
  4304. pipeline.validation.framebuffer_format = p_framebuffer_format;
  4305. pipeline.validation.vertex_format = p_vertex_format;
  4306. pipeline.validation.uses_restart_indices = input_assembly_create_info.primitiveRestartEnable;
  4307. static const uint32_t primitive_divisor[RENDER_PRIMITIVE_MAX] = {
  4308. 1, 2, 1, 1, 1, 3, 1, 1, 1, 1, 1
  4309. };
  4310. pipeline.validation.primitive_divisor = primitive_divisor[p_render_primitive];
  4311. static const uint32_t primitive_minimum[RENDER_PRIMITIVE_MAX] = {
  4312. 1,
  4313. 2,
  4314. 2,
  4315. 2,
  4316. 2,
  4317. 3,
  4318. 3,
  4319. 3,
  4320. 3,
  4321. 3,
  4322. 1,
  4323. };
  4324. pipeline.validation.primitive_minimum = primitive_minimum[p_render_primitive];
  4325. #endif
  4326. //create ID to associate with this pipeline
  4327. RID id = render_pipeline_owner.make_rid(pipeline);
  4328. //now add aall the dependencies
  4329. _add_dependency(id, p_shader);
  4330. return id;
  4331. }
  4332. bool RenderingDeviceVulkan::render_pipeline_is_valid(RID p_pipeline) {
  4333. _THREAD_SAFE_METHOD_
  4334. return render_pipeline_owner.owns(p_pipeline);
  4335. }
  4336. /**************************/
  4337. /**** COMPUTE PIPELINE ****/
  4338. /**************************/
  4339. RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader) {
  4340. _THREAD_SAFE_METHOD_
  4341. //needs a shader
  4342. Shader *shader = shader_owner.getornull(p_shader);
  4343. ERR_FAIL_COND_V(!shader, RID());
  4344. ERR_FAIL_COND_V_MSG(!shader->is_compute, RID(),
  4345. "Non-compute shaders can't be used in compute pipelines");
  4346. //finally, pipeline create info
  4347. VkComputePipelineCreateInfo compute_pipeline_create_info;
  4348. compute_pipeline_create_info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
  4349. compute_pipeline_create_info.pNext = NULL;
  4350. compute_pipeline_create_info.flags = 0;
  4351. compute_pipeline_create_info.stage = shader->pipeline_stages[0];
  4352. compute_pipeline_create_info.layout = shader->pipeline_layout;
  4353. compute_pipeline_create_info.basePipelineHandle = NULL;
  4354. compute_pipeline_create_info.basePipelineIndex = 0;
  4355. ComputePipeline pipeline;
  4356. VkResult err = vkCreateComputePipelines(device, NULL, 1, &compute_pipeline_create_info, NULL, &pipeline.pipeline);
  4357. ERR_FAIL_COND_V(err, RID());
  4358. pipeline.set_formats = shader->set_formats;
  4359. pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
  4360. pipeline.pipeline_layout = shader->pipeline_layout;
  4361. pipeline.shader = p_shader;
  4362. pipeline.push_constant_size = shader->push_constant.push_constant_size;
  4363. //create ID to associate with this pipeline
  4364. RID id = compute_pipeline_owner.make_rid(pipeline);
  4365. //now add aall the dependencies
  4366. _add_dependency(id, p_shader);
  4367. return id;
  4368. }
  4369. bool RenderingDeviceVulkan::compute_pipeline_is_valid(RID p_pipeline) {
  4370. return compute_pipeline_owner.owns(p_pipeline);
  4371. }
  4372. /****************/
  4373. /**** SCREEN ****/
  4374. /****************/
  4375. int RenderingDeviceVulkan::screen_get_width(int p_screen) const {
  4376. _THREAD_SAFE_METHOD_
  4377. return context->window_get_width(p_screen);
  4378. }
  4379. int RenderingDeviceVulkan::screen_get_height(int p_screen) const {
  4380. _THREAD_SAFE_METHOD_
  4381. return context->window_get_height(p_screen);
  4382. }
  4383. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::screen_get_framebuffer_format() const {
  4384. _THREAD_SAFE_METHOD_
  4385. //very hacky, but not used often per frame so I guess ok
  4386. VkFormat vkformat = context->get_screen_format();
  4387. DataFormat format = DATA_FORMAT_MAX;
  4388. for (int i = 0; i < DATA_FORMAT_MAX; i++) {
  4389. if (vkformat == vulkan_formats[i]) {
  4390. format = DataFormat(i);
  4391. break;
  4392. }
  4393. }
  4394. ERR_FAIL_COND_V(format == DATA_FORMAT_MAX, INVALID_ID);
  4395. AttachmentFormat attachment;
  4396. attachment.format = format;
  4397. attachment.samples = TEXTURE_SAMPLES_1;
  4398. attachment.usage_flags = TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  4399. Vector<AttachmentFormat> screen_attachment;
  4400. screen_attachment.push_back(attachment);
  4401. return const_cast<RenderingDeviceVulkan *>(this)->framebuffer_format_create(screen_attachment);
  4402. }
  4403. /*******************/
  4404. /**** DRAW LIST ****/
  4405. /*******************/
  4406. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(int p_screen, const Color &p_clear_color) {
  4407. _THREAD_SAFE_METHOD_
  4408. ERR_FAIL_COND_V_MSG(draw_list != NULL, INVALID_ID, "Only one draw list can be active at the same time.");
  4409. ERR_FAIL_COND_V_MSG(compute_list != NULL, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  4410. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  4411. draw_list = memnew(DrawList);
  4412. draw_list->command_buffer = command_buffer;
  4413. #ifdef DEBUG_ENABLED
  4414. draw_list->validation.framebuffer_format = screen_get_framebuffer_format();
  4415. #endif
  4416. draw_list_count = 0;
  4417. draw_list_split = false;
  4418. VkRenderPassBeginInfo render_pass_begin;
  4419. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  4420. render_pass_begin.pNext = NULL;
  4421. render_pass_begin.renderPass = context->window_get_render_pass(p_screen);
  4422. render_pass_begin.framebuffer = context->window_get_framebuffer(p_screen);
  4423. render_pass_begin.renderArea.extent.width = context->window_get_width(p_screen);
  4424. render_pass_begin.renderArea.extent.height = context->window_get_height(p_screen);
  4425. render_pass_begin.renderArea.offset.x = 0;
  4426. render_pass_begin.renderArea.offset.y = 0;
  4427. render_pass_begin.clearValueCount = 1;
  4428. VkClearValue clear_value;
  4429. clear_value.color.float32[0] = p_clear_color.r;
  4430. clear_value.color.float32[1] = p_clear_color.g;
  4431. clear_value.color.float32[2] = p_clear_color.b;
  4432. clear_value.color.float32[3] = p_clear_color.a;
  4433. render_pass_begin.pClearValues = &clear_value;
  4434. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
  4435. uint32_t size_x = screen_get_width(p_screen);
  4436. uint32_t size_y = screen_get_height(p_screen);
  4437. VkViewport viewport;
  4438. viewport.x = 0;
  4439. viewport.y = 0;
  4440. viewport.width = size_x;
  4441. viewport.height = size_y;
  4442. viewport.minDepth = 0;
  4443. viewport.maxDepth = 1.0;
  4444. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  4445. VkRect2D scissor;
  4446. scissor.offset.x = 0;
  4447. scissor.offset.y = 0;
  4448. scissor.extent.width = size_x;
  4449. scissor.extent.height = size_x;
  4450. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  4451. return ID_TYPE_DRAW_LIST;
  4452. }
  4453. Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass) {
  4454. Framebuffer::VersionKey vk;
  4455. vk.initial_color_action = p_initial_color_action;
  4456. vk.final_color_action = p_final_color_action;
  4457. vk.initial_depth_action = p_initial_depth_action;
  4458. vk.final_depth_action = p_final_depth_action;
  4459. if (!p_framebuffer->framebuffers.has(vk)) {
  4460. //need to create this version
  4461. Framebuffer::Version version;
  4462. version.render_pass = _render_pass_create(framebuffer_formats[p_framebuffer->format_id].E->key().attachments, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action);
  4463. VkFramebufferCreateInfo framebuffer_create_info;
  4464. framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  4465. framebuffer_create_info.pNext = NULL;
  4466. framebuffer_create_info.flags = 0;
  4467. framebuffer_create_info.renderPass = version.render_pass;
  4468. Vector<VkImageView> attachments;
  4469. for (int i = 0; i < p_framebuffer->texture_ids.size(); i++) {
  4470. Texture *texture = texture_owner.getornull(p_framebuffer->texture_ids[i]);
  4471. ERR_FAIL_COND_V(!texture, ERR_BUG);
  4472. attachments.push_back(texture->view);
  4473. ERR_FAIL_COND_V(texture->width != p_framebuffer->size.width, ERR_BUG);
  4474. ERR_FAIL_COND_V(texture->height != p_framebuffer->size.height, ERR_BUG);
  4475. }
  4476. framebuffer_create_info.attachmentCount = attachments.size();
  4477. framebuffer_create_info.pAttachments = attachments.ptr();
  4478. framebuffer_create_info.width = p_framebuffer->size.width;
  4479. framebuffer_create_info.height = p_framebuffer->size.height;
  4480. framebuffer_create_info.layers = 1;
  4481. VkResult err = vkCreateFramebuffer(device, &framebuffer_create_info, NULL, &version.framebuffer);
  4482. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  4483. p_framebuffer->framebuffers.insert(vk, version);
  4484. }
  4485. const Framebuffer::Version &version = p_framebuffer->framebuffers[vk];
  4486. *r_framebuffer = version.framebuffer;
  4487. *r_render_pass = version.render_pass;
  4488. return OK;
  4489. }
  4490. Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents) {
  4491. VkRenderPassBeginInfo render_pass_begin;
  4492. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  4493. render_pass_begin.pNext = NULL;
  4494. render_pass_begin.renderPass = render_pass;
  4495. render_pass_begin.framebuffer = vkframebuffer;
  4496. render_pass_begin.renderArea.extent.width = viewport_size.width;
  4497. render_pass_begin.renderArea.extent.height = viewport_size.height;
  4498. render_pass_begin.renderArea.offset.x = viewport_offset.x;
  4499. render_pass_begin.renderArea.offset.y = viewport_offset.y;
  4500. Vector<VkClearValue> clear_values;
  4501. clear_values.resize(framebuffer->texture_ids.size());
  4502. {
  4503. int color_index = 0;
  4504. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  4505. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  4506. VkClearValue clear_value;
  4507. if (color_index < p_clear_colors.size() && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  4508. ERR_FAIL_INDEX_V(color_index, p_clear_colors.size(), ERR_BUG); //a bug
  4509. Color clear_color = p_clear_colors[color_index];
  4510. clear_value.color.float32[0] = clear_color.r;
  4511. clear_value.color.float32[1] = clear_color.g;
  4512. clear_value.color.float32[2] = clear_color.b;
  4513. clear_value.color.float32[3] = clear_color.a;
  4514. color_index++;
  4515. } else if (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  4516. clear_value.depthStencil.depth = p_clear_depth;
  4517. clear_value.depthStencil.stencil = p_clear_stencil;
  4518. } else {
  4519. clear_value.color.float32[0] = 0;
  4520. clear_value.color.float32[1] = 0;
  4521. clear_value.color.float32[2] = 0;
  4522. clear_value.color.float32[3] = 0;
  4523. }
  4524. clear_values.write[i] = clear_value;
  4525. }
  4526. }
  4527. render_pass_begin.clearValueCount = clear_values.size();
  4528. render_pass_begin.pClearValues = clear_values.ptr();
  4529. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, subpass_contents);
  4530. //mark textures as bound
  4531. draw_list_bound_textures.clear();
  4532. draw_list_unbind_color_textures = p_final_color_action != FINAL_ACTION_CONTINUE;
  4533. draw_list_unbind_depth_textures = p_final_depth_action != FINAL_ACTION_CONTINUE;
  4534. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  4535. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  4536. texture->bound = true;
  4537. draw_list_bound_textures.push_back(framebuffer->texture_ids[i]);
  4538. }
  4539. return OK;
  4540. }
  4541. void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *draw_list, Framebuffer *framebuffer, Point2i viewport_offset, Point2i viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil) {
  4542. Vector<VkClearAttachment> clear_attachments;
  4543. int color_index = 0;
  4544. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  4545. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  4546. VkClearAttachment clear_at;
  4547. if (p_clear_color && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  4548. ERR_FAIL_INDEX(color_index, p_clear_colors.size()); //a bug
  4549. Color clear_color = p_clear_colors[color_index];
  4550. clear_at.clearValue.color.float32[0] = clear_color.r;
  4551. clear_at.clearValue.color.float32[1] = clear_color.g;
  4552. clear_at.clearValue.color.float32[2] = clear_color.b;
  4553. clear_at.clearValue.color.float32[3] = clear_color.a;
  4554. clear_at.colorAttachment = color_index++;
  4555. clear_at.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  4556. } else if (p_clear_depth && texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  4557. clear_at.clearValue.depthStencil.depth = p_depth;
  4558. clear_at.clearValue.depthStencil.stencil = p_stencil;
  4559. clear_at.colorAttachment = 0;
  4560. clear_at.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  4561. if (format_has_stencil(texture->format)) {
  4562. clear_at.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  4563. }
  4564. } else {
  4565. ERR_CONTINUE(true);
  4566. }
  4567. clear_attachments.push_back(clear_at);
  4568. }
  4569. VkClearRect cr;
  4570. cr.baseArrayLayer = 0;
  4571. cr.layerCount = 1;
  4572. cr.rect.offset.x = viewport_offset.x;
  4573. cr.rect.offset.y = viewport_offset.y;
  4574. cr.rect.extent.width = viewport_size.width;
  4575. cr.rect.extent.height = viewport_size.height;
  4576. vkCmdClearAttachments(draw_list->command_buffer, clear_attachments.size(), clear_attachments.ptr(), 1, &cr);
  4577. }
  4578. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region) {
  4579. _THREAD_SAFE_METHOD_
  4580. ERR_FAIL_COND_V_MSG(draw_list != NULL, INVALID_ID, "Only one draw list can be active at the same time.");
  4581. ERR_FAIL_COND_V_MSG(compute_list != NULL, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  4582. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  4583. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  4584. Point2i viewport_offset;
  4585. Point2i viewport_size = framebuffer->size;
  4586. bool needs_clear_color = false;
  4587. bool needs_clear_depth = false;
  4588. if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { //check custom region
  4589. Rect2i viewport(viewport_offset, viewport_size);
  4590. Rect2i regioni = p_region;
  4591. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  4592. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  4593. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  4594. ERR_FAIL_V_MSG(INVALID_ID, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  4595. }
  4596. viewport_offset = regioni.position;
  4597. viewport_size = regioni.size;
  4598. if (p_initial_color_action == INITIAL_ACTION_CLEAR) {
  4599. needs_clear_color = true;
  4600. p_initial_color_action = INITIAL_ACTION_KEEP;
  4601. }
  4602. if (p_initial_depth_action == INITIAL_ACTION_CLEAR) {
  4603. needs_clear_depth = true;
  4604. p_initial_depth_action = INITIAL_ACTION_KEEP;
  4605. }
  4606. }
  4607. if (p_initial_color_action == INITIAL_ACTION_CLEAR) { //check clear values
  4608. int color_attachments = framebuffer_formats[framebuffer->format_id].color_attachments;
  4609. ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_attachments, INVALID_ID,
  4610. "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ").");
  4611. }
  4612. VkFramebuffer vkframebuffer;
  4613. VkRenderPass render_pass;
  4614. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass);
  4615. ERR_FAIL_COND_V(err != OK, INVALID_ID);
  4616. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  4617. err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, command_buffer, VK_SUBPASS_CONTENTS_INLINE);
  4618. if (err != OK) {
  4619. return INVALID_ID;
  4620. }
  4621. draw_list = memnew(DrawList);
  4622. draw_list->command_buffer = command_buffer;
  4623. #ifdef DEBUG_ENABLED
  4624. draw_list->validation.framebuffer_format = framebuffer->format_id;
  4625. #endif
  4626. draw_list_count = 0;
  4627. draw_list_split = false;
  4628. if (needs_clear_color || needs_clear_depth) {
  4629. _draw_list_insert_clear_region(draw_list, framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
  4630. }
  4631. VkViewport viewport;
  4632. viewport.x = viewport_offset.x;
  4633. viewport.y = viewport_offset.y;
  4634. viewport.width = viewport_size.width;
  4635. viewport.height = viewport_size.height;
  4636. viewport.minDepth = 0;
  4637. viewport.maxDepth = 1.0;
  4638. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  4639. VkRect2D scissor;
  4640. scissor.offset.x = viewport_offset.x;
  4641. scissor.offset.y = viewport_offset.y;
  4642. scissor.extent.width = viewport_size.width;
  4643. scissor.extent.height = viewport_size.height;
  4644. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  4645. draw_list->viewport = Rect2i(viewport_offset, viewport_size);
  4646. return ID_TYPE_DRAW_LIST;
  4647. }
  4648. Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region) {
  4649. _THREAD_SAFE_METHOD_
  4650. ERR_FAIL_COND_V(p_splits < 1, ERR_INVALID_DECLARATION);
  4651. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  4652. ERR_FAIL_COND_V(!framebuffer, ERR_INVALID_DECLARATION);
  4653. Point2i viewport_offset;
  4654. Point2i viewport_size = framebuffer->size;
  4655. bool needs_clear_color = false;
  4656. bool needs_clear_depth = false;
  4657. if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { //check custom region
  4658. Rect2i viewport(viewport_offset, viewport_size);
  4659. Rect2i regioni = p_region;
  4660. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  4661. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  4662. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  4663. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  4664. }
  4665. viewport_offset = regioni.position;
  4666. viewport_size = regioni.size;
  4667. if (p_initial_color_action == INITIAL_ACTION_CLEAR) {
  4668. needs_clear_color = true;
  4669. p_initial_color_action = INITIAL_ACTION_KEEP;
  4670. }
  4671. if (p_initial_depth_action == INITIAL_ACTION_CLEAR) {
  4672. needs_clear_depth = true;
  4673. p_initial_depth_action = INITIAL_ACTION_KEEP;
  4674. }
  4675. }
  4676. if (p_initial_color_action == INITIAL_ACTION_CLEAR) { //check clear values
  4677. int color_attachments = framebuffer_formats[framebuffer->format_id].color_attachments;
  4678. ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_attachments, ERR_INVALID_PARAMETER,
  4679. "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ").");
  4680. }
  4681. if (p_splits > (uint32_t)split_draw_list_allocators.size()) {
  4682. uint32_t from = split_draw_list_allocators.size();
  4683. split_draw_list_allocators.resize(p_splits);
  4684. for (uint32_t i = from; i < p_splits; i++) {
  4685. VkCommandPoolCreateInfo cmd_pool_info;
  4686. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  4687. cmd_pool_info.pNext = NULL;
  4688. cmd_pool_info.queueFamilyIndex = context->get_graphics_queue();
  4689. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  4690. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, NULL, &split_draw_list_allocators.write[i].command_pool);
  4691. ERR_FAIL_COND_V(res, ERR_CANT_CREATE);
  4692. for (int j = 0; j < frame_count; j++) {
  4693. VkCommandBuffer command_buffer;
  4694. VkCommandBufferAllocateInfo cmdbuf;
  4695. //no command buffer exists, create it.
  4696. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  4697. cmdbuf.pNext = NULL;
  4698. cmdbuf.commandPool = split_draw_list_allocators[i].command_pool;
  4699. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
  4700. cmdbuf.commandBufferCount = 1;
  4701. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &command_buffer);
  4702. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  4703. split_draw_list_allocators.write[i].command_buffers.push_back(command_buffer);
  4704. }
  4705. }
  4706. }
  4707. VkFramebuffer vkframebuffer;
  4708. VkRenderPass render_pass;
  4709. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass);
  4710. ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
  4711. VkCommandBuffer frame_command_buffer = frames[frame].draw_command_buffer;
  4712. err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, frame_command_buffer, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
  4713. if (err != OK) {
  4714. return ERR_CANT_CREATE;
  4715. }
  4716. draw_list = memnew_arr(DrawList, p_splits);
  4717. draw_list_count = p_splits;
  4718. draw_list_split = true;
  4719. for (uint32_t i = 0; i < p_splits; i++) {
  4720. //take a command buffer and initialize it
  4721. VkCommandBuffer command_buffer = split_draw_list_allocators[p_splits].command_buffers[frame];
  4722. VkCommandBufferInheritanceInfo inheritance_info;
  4723. inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
  4724. inheritance_info.pNext = NULL;
  4725. inheritance_info.renderPass = render_pass;
  4726. inheritance_info.subpass = 0;
  4727. inheritance_info.framebuffer = vkframebuffer;
  4728. inheritance_info.occlusionQueryEnable = false;
  4729. inheritance_info.queryFlags = 0; //?
  4730. inheritance_info.pipelineStatistics = 0;
  4731. VkCommandBufferBeginInfo cmdbuf_begin;
  4732. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  4733. cmdbuf_begin.pNext = NULL;
  4734. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
  4735. cmdbuf_begin.pInheritanceInfo = &inheritance_info;
  4736. VkResult res = vkResetCommandBuffer(command_buffer, 0);
  4737. if (res) {
  4738. memdelete_arr(draw_list);
  4739. draw_list = NULL;
  4740. ERR_FAIL_V(ERR_CANT_CREATE);
  4741. }
  4742. res = vkBeginCommandBuffer(command_buffer, &cmdbuf_begin);
  4743. if (res) {
  4744. memdelete_arr(draw_list);
  4745. draw_list = NULL;
  4746. ERR_FAIL_V(ERR_CANT_CREATE);
  4747. }
  4748. draw_list[i].command_buffer = command_buffer;
  4749. #ifdef DEBUG_ENABLED
  4750. draw_list[i].validation.framebuffer_format = framebuffer->format_id;
  4751. #endif
  4752. if (i == 0 && (needs_clear_color || needs_clear_depth)) {
  4753. _draw_list_insert_clear_region(draw_list, framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
  4754. }
  4755. VkViewport viewport;
  4756. viewport.x = viewport_offset.x;
  4757. viewport.y = viewport_offset.y;
  4758. viewport.width = viewport_size.width;
  4759. viewport.height = viewport_size.height;
  4760. viewport.minDepth = 0;
  4761. viewport.maxDepth = 1.0;
  4762. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  4763. VkRect2D scissor;
  4764. scissor.offset.x = viewport_offset.x;
  4765. scissor.offset.y = viewport_offset.y;
  4766. scissor.extent.width = viewport_size.width;
  4767. scissor.extent.height = viewport_size.height;
  4768. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  4769. r_split_ids[i] = (DrawListID(1) << DrawListID(ID_TYPE_SPLIT_DRAW_LIST)) + i;
  4770. draw_list[i].viewport = Rect2i(viewport_offset, viewport_size);
  4771. }
  4772. return OK;
  4773. }
  4774. RenderingDeviceVulkan::DrawList *RenderingDeviceVulkan::_get_draw_list_ptr(DrawListID p_id) {
  4775. if (p_id < 0) {
  4776. return NULL;
  4777. }
  4778. if (!draw_list) {
  4779. return NULL;
  4780. } else if (p_id == ID_TYPE_DRAW_LIST) {
  4781. if (draw_list_split) {
  4782. return NULL;
  4783. }
  4784. return draw_list;
  4785. } else if (p_id >> DrawListID(ID_BASE_SHIFT) == ID_TYPE_SPLIT_DRAW_LIST) {
  4786. if (!draw_list_split) {
  4787. return NULL;
  4788. }
  4789. uint64_t index = p_id & ((DrawListID(1) << DrawListID(ID_BASE_SHIFT)) - 1); //mask
  4790. if (index >= draw_list_count) {
  4791. return NULL;
  4792. }
  4793. return &draw_list[index];
  4794. } else {
  4795. return NULL;
  4796. }
  4797. }
  4798. void RenderingDeviceVulkan::draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) {
  4799. DrawList *dl = _get_draw_list_ptr(p_list);
  4800. ERR_FAIL_COND(!dl);
  4801. #ifdef DEBUG_ENABLED
  4802. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4803. #endif
  4804. const RenderPipeline *pipeline = render_pipeline_owner.getornull(p_render_pipeline);
  4805. ERR_FAIL_COND(!pipeline);
  4806. #ifdef DEBUG_ENABLED
  4807. ERR_FAIL_COND(pipeline->validation.framebuffer_format != dl->validation.framebuffer_format);
  4808. #endif
  4809. if (p_render_pipeline == dl->state.pipeline) {
  4810. return; //redundant state, return.
  4811. }
  4812. dl->state.pipeline = p_render_pipeline;
  4813. dl->state.pipeline_layout = pipeline->pipeline_layout;
  4814. vkCmdBindPipeline(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->pipeline);
  4815. if (dl->state.pipeline_shader != pipeline->shader) {
  4816. // shader changed, so descriptor sets may become incompatible.
  4817. //go through ALL sets, and unbind them (and all those above) if the format is different
  4818. uint32_t pcount = pipeline->set_formats.size(); //formats count in this pipeline
  4819. dl->state.set_count = MAX(dl->state.set_count, pcount);
  4820. const uint32_t *pformats = pipeline->set_formats.ptr(); //pipeline set formats
  4821. bool sets_valid = true; //once invalid, all above become invalid
  4822. for (uint32_t i = 0; i < pcount; i++) {
  4823. //if a part of the format is different, invalidate it (and the rest)
  4824. if (!sets_valid || dl->state.sets[i].pipeline_expected_format != pformats[i]) {
  4825. dl->state.sets[i].bound = false;
  4826. dl->state.sets[i].pipeline_expected_format = pformats[i];
  4827. sets_valid = false;
  4828. }
  4829. }
  4830. for (uint32_t i = pcount; i < dl->state.set_count; i++) {
  4831. //unbind the ones above (not used) if exist
  4832. dl->state.sets[i].bound = false;
  4833. }
  4834. dl->state.set_count = pcount; //update set count
  4835. if (pipeline->push_constant_size) {
  4836. dl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
  4837. #ifdef DEBUG_ENABLED
  4838. dl->validation.pipeline_push_constant_suppplied = false;
  4839. #endif
  4840. }
  4841. }
  4842. #ifdef DEBUG_ENABLED
  4843. //update render pass pipeline info
  4844. dl->validation.pipeline_active = true;
  4845. dl->validation.pipeline_dynamic_state = pipeline->validation.dynamic_state;
  4846. dl->validation.pipeline_vertex_format = pipeline->validation.vertex_format;
  4847. dl->validation.pipeline_uses_restart_indices = pipeline->validation.uses_restart_indices;
  4848. dl->validation.pipeline_primitive_divisor = pipeline->validation.primitive_divisor;
  4849. dl->validation.pipeline_primitive_minimum = pipeline->validation.primitive_minimum;
  4850. dl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  4851. #endif
  4852. }
  4853. void RenderingDeviceVulkan::draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) {
  4854. #ifdef DEBUG_ENABLED
  4855. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index > MAX_UNIFORM_SETS,
  4856. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  4857. #endif
  4858. DrawList *dl = _get_draw_list_ptr(p_list);
  4859. ERR_FAIL_COND(!dl);
  4860. #ifdef DEBUG_ENABLED
  4861. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4862. #endif
  4863. const UniformSet *uniform_set = uniform_set_owner.getornull(p_uniform_set);
  4864. ERR_FAIL_COND(!uniform_set);
  4865. if (p_index > dl->state.set_count) {
  4866. dl->state.set_count = p_index;
  4867. }
  4868. dl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; //update set pointer
  4869. dl->state.sets[p_index].bound = false; //needs rebind
  4870. dl->state.sets[p_index].uniform_set_format = uniform_set->format;
  4871. dl->state.sets[p_index].uniform_set = p_uniform_set;
  4872. #ifdef DEBUG_ENABLED
  4873. { //validate that textures bound are not attached as framebuffer bindings
  4874. uint32_t attachable_count = uniform_set->attachable_textures.size();
  4875. const RID *attachable_ptr = uniform_set->attachable_textures.ptr();
  4876. uint32_t bound_count = draw_list_bound_textures.size();
  4877. const RID *bound_ptr = draw_list_bound_textures.ptr();
  4878. for (uint32_t i = 0; i < attachable_count; i++) {
  4879. for (uint32_t j = 0; j < bound_count; j++) {
  4880. ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j],
  4881. "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed.");
  4882. }
  4883. }
  4884. }
  4885. #endif
  4886. }
  4887. void RenderingDeviceVulkan::draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) {
  4888. DrawList *dl = _get_draw_list_ptr(p_list);
  4889. ERR_FAIL_COND(!dl);
  4890. #ifdef DEBUG_ENABLED
  4891. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4892. #endif
  4893. const VertexArray *vertex_array = vertex_array_owner.getornull(p_vertex_array);
  4894. ERR_FAIL_COND(!vertex_array);
  4895. if (dl->state.vertex_array == p_vertex_array) {
  4896. return; //already set
  4897. }
  4898. dl->state.vertex_array = p_vertex_array;
  4899. #ifdef DEBUG_ENABLED
  4900. dl->validation.vertex_format = vertex_array->description;
  4901. dl->validation.vertex_max_instances_allowed = vertex_array->max_instances_allowed;
  4902. #endif
  4903. dl->validation.vertex_array_size = vertex_array->vertex_count;
  4904. vkCmdBindVertexBuffers(dl->command_buffer, 0, vertex_array->buffers.size(), vertex_array->buffers.ptr(), vertex_array->offsets.ptr());
  4905. }
  4906. void RenderingDeviceVulkan::draw_list_bind_index_array(DrawListID p_list, RID p_index_array) {
  4907. DrawList *dl = _get_draw_list_ptr(p_list);
  4908. ERR_FAIL_COND(!dl);
  4909. #ifdef DEBUG_ENABLED
  4910. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4911. #endif
  4912. const IndexArray *index_array = index_array_owner.getornull(p_index_array);
  4913. ERR_FAIL_COND(!index_array);
  4914. if (dl->state.index_array == p_index_array) {
  4915. return; //already set
  4916. }
  4917. dl->state.index_array = p_index_array;
  4918. #ifdef DEBUG_ENABLED
  4919. dl->validation.index_array_max_index = index_array->max_index;
  4920. #endif
  4921. dl->validation.index_array_size = index_array->indices;
  4922. dl->validation.index_array_offset = index_array->offset;
  4923. vkCmdBindIndexBuffer(dl->command_buffer, index_array->buffer, index_array->offset, index_array->index_type);
  4924. }
  4925. void RenderingDeviceVulkan::draw_list_set_line_width(DrawListID p_list, float p_width) {
  4926. DrawList *dl = _get_draw_list_ptr(p_list);
  4927. ERR_FAIL_COND(!dl);
  4928. #ifdef DEBUG_ENABLED
  4929. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4930. #endif
  4931. vkCmdSetLineWidth(dl->command_buffer, p_width);
  4932. }
  4933. void RenderingDeviceVulkan::draw_list_set_push_constant(DrawListID p_list, void *p_data, uint32_t p_data_size) {
  4934. DrawList *dl = _get_draw_list_ptr(p_list);
  4935. ERR_FAIL_COND(!dl);
  4936. #ifdef DEBUG_ENABLED
  4937. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4938. #endif
  4939. #ifdef DEBUG_ENABLED
  4940. ERR_FAIL_COND_MSG(p_data_size != dl->validation.pipeline_push_constant_size,
  4941. "This render pipeline requires (" + itos(dl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  4942. #endif
  4943. vkCmdPushConstants(dl->command_buffer, dl->state.pipeline_layout, dl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
  4944. #ifdef DEBUG_ENABLED
  4945. dl->validation.pipeline_push_constant_suppplied = true;
  4946. #endif
  4947. }
  4948. void RenderingDeviceVulkan::draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances, uint32_t p_procedural_vertices) {
  4949. DrawList *dl = _get_draw_list_ptr(p_list);
  4950. ERR_FAIL_COND(!dl);
  4951. #ifdef DEBUG_ENABLED
  4952. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  4953. #endif
  4954. #ifdef DEBUG_ENABLED
  4955. ERR_FAIL_COND_MSG(!dl->validation.pipeline_active,
  4956. "No render pipeline was set before attempting to draw.");
  4957. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  4958. //pipeline uses vertices, validate format
  4959. ERR_FAIL_COND_MSG(dl->validation.vertex_format == INVALID_ID,
  4960. "No vertex array was bound, and render pipeline expects vertices.");
  4961. //make sure format is right
  4962. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != dl->validation.vertex_format,
  4963. "The vertex format used to create the pipeline does not match the vertex format bound.");
  4964. //make sure amount of instances is valid
  4965. ERR_FAIL_COND_MSG(p_instances > dl->validation.vertex_max_instances_allowed,
  4966. "Amount of instances requested (" + itos(p_instances) + " is larger than the maximum amount suported by the bound vertex array (" + itos(dl->validation.vertex_max_instances_allowed) + ").");
  4967. }
  4968. if (dl->validation.pipeline_push_constant_size > 0) {
  4969. //using push constants, check that they were supplied
  4970. ERR_FAIL_COND_MSG(!dl->validation.pipeline_push_constant_suppplied,
  4971. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  4972. }
  4973. #endif
  4974. //Bind descriptor sets
  4975. for (uint32_t i = 0; i < dl->state.set_count; i++) {
  4976. if (dl->state.sets[i].pipeline_expected_format == 0) {
  4977. continue; //nothing expected by this pipeline
  4978. }
  4979. #ifdef DEBUG_ENABLED
  4980. if (dl->state.sets[i].pipeline_expected_format != dl->state.sets[i].uniform_set_format) {
  4981. if (dl->state.sets[i].uniform_set_format == 0) {
  4982. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  4983. } else if (uniform_set_owner.owns(dl->state.sets[i].uniform_set)) {
  4984. UniformSet *us = uniform_set_owner.getornull(dl->state.sets[i].uniform_set);
  4985. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  4986. } else {
  4987. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  4988. }
  4989. }
  4990. #endif
  4991. if (!dl->state.sets[i].bound) {
  4992. //All good, see if this requires re-binding
  4993. vkCmdBindDescriptorSets(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, dl->state.pipeline_layout, i, 1, &dl->state.sets[i].descriptor_set, 0, NULL);
  4994. dl->state.sets[i].bound = true;
  4995. }
  4996. }
  4997. if (p_use_indices) {
  4998. #ifdef DEBUG_ENABLED
  4999. ERR_FAIL_COND_MSG(p_procedural_vertices > 0,
  5000. "Procedural vertices can't be used together with indices.");
  5001. ERR_FAIL_COND_MSG(!dl->validation.index_array_size,
  5002. "Draw command requested indices, but no index buffer was set.");
  5003. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  5004. //uses vertices, do some vertex validations
  5005. ERR_FAIL_COND_MSG(dl->validation.vertex_array_size < dl->validation.index_array_max_index,
  5006. "Index array references (max index: " + itos(dl->validation.index_array_max_index) + ") indices beyond the vertex array size (" + itos(dl->validation.vertex_array_size) + ").");
  5007. }
  5008. ERR_FAIL_COND_MSG(dl->validation.pipeline_uses_restart_indices != dl->validation.index_buffer_uses_restart_indices,
  5009. "The usage of restart indices in index buffer does not match the render primitive in the pipeline.");
  5010. #endif
  5011. uint32_t to_draw = dl->validation.index_array_size;
  5012. #ifdef DEBUG_ENABLED
  5013. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  5014. "Too few indices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  5015. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  5016. "Index amount (" + itos(to_draw) + ") must be a multiple of the amount of indices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  5017. #endif
  5018. vkCmdDrawIndexed(dl->command_buffer, to_draw, p_instances, dl->validation.index_array_offset, 0, 0);
  5019. } else {
  5020. uint32_t to_draw;
  5021. if (p_procedural_vertices > 0) {
  5022. #ifdef DEBUG_ENABLED
  5023. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format == INVALID_ID,
  5024. "Procedural vertices requested, but pipeline expects a vertex array.");
  5025. #endif
  5026. to_draw = p_procedural_vertices;
  5027. } else {
  5028. #ifdef DEBUG_ENABLED
  5029. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format == INVALID_ID,
  5030. "Draw command lacks indices, but pipeline format does not use vertices.");
  5031. #endif
  5032. to_draw = dl->validation.vertex_array_size;
  5033. }
  5034. #ifdef DEBUG_ENABLED
  5035. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  5036. "Too few vertices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  5037. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  5038. "Vertex amount (" + itos(to_draw) + ") must be a multiple of the amount of vertices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  5039. #endif
  5040. vkCmdDraw(dl->command_buffer, to_draw, p_instances, 0, 0);
  5041. }
  5042. }
  5043. void RenderingDeviceVulkan::draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) {
  5044. DrawList *dl = _get_draw_list_ptr(p_list);
  5045. ERR_FAIL_COND(!dl);
  5046. #ifdef DEBUG_ENABLED
  5047. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5048. #endif
  5049. Rect2i rect = p_rect;
  5050. rect.position += dl->viewport.position;
  5051. rect = dl->viewport.clip(rect);
  5052. if (rect.get_area() == 0) {
  5053. return;
  5054. }
  5055. VkRect2D scissor;
  5056. scissor.offset.x = rect.position.x;
  5057. scissor.offset.y = rect.position.y;
  5058. scissor.extent.width = rect.size.width;
  5059. scissor.extent.height = rect.size.height;
  5060. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  5061. }
  5062. void RenderingDeviceVulkan::draw_list_disable_scissor(DrawListID p_list) {
  5063. DrawList *dl = _get_draw_list_ptr(p_list);
  5064. ERR_FAIL_COND(!dl);
  5065. #ifdef DEBUG_ENABLED
  5066. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5067. #endif
  5068. VkRect2D scissor;
  5069. scissor.offset.x = dl->viewport.position.x;
  5070. scissor.offset.y = dl->viewport.position.y;
  5071. scissor.extent.width = dl->viewport.size.width;
  5072. scissor.extent.height = dl->viewport.size.height;
  5073. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  5074. }
  5075. void RenderingDeviceVulkan::draw_list_end() {
  5076. _THREAD_SAFE_METHOD_
  5077. ERR_FAIL_COND_MSG(!draw_list, "Immediate draw list is already inactive.");
  5078. if (draw_list_split) {
  5079. //send all command buffers
  5080. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * draw_list_count);
  5081. for (uint32_t i = 0; i < draw_list_count; i++) {
  5082. vkEndCommandBuffer(draw_list->command_buffer);
  5083. command_buffers[i] = draw_list->command_buffer;
  5084. }
  5085. vkCmdExecuteCommands(frames[frame].draw_command_buffer, draw_list_count, command_buffers);
  5086. vkCmdEndRenderPass(frames[frame].draw_command_buffer);
  5087. memdelete_arr(draw_list);
  5088. draw_list = NULL;
  5089. } else {
  5090. //just end the list
  5091. vkCmdEndRenderPass(draw_list->command_buffer);
  5092. memdelete(draw_list);
  5093. draw_list = NULL;
  5094. }
  5095. for (int i = 0; i < draw_list_bound_textures.size(); i++) {
  5096. Texture *texture = texture_owner.getornull(draw_list_bound_textures[i]);
  5097. ERR_CONTINUE(!texture); //wtf
  5098. if (draw_list_unbind_color_textures && (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
  5099. texture->bound = false;
  5100. }
  5101. if (draw_list_unbind_depth_textures && (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  5102. texture->bound = false;
  5103. }
  5104. }
  5105. draw_list_bound_textures.clear();
  5106. // To ensure proper synchronization, we must make sure rendering is done before:
  5107. // * Some buffer is copied
  5108. // * Another render pass happens (since we may be done
  5109. _memory_barrier(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT, true);
  5110. }
  5111. /***********************/
  5112. /**** COMPUTE LISTS ****/
  5113. /***********************/
  5114. RenderingDevice::ComputeListID RenderingDeviceVulkan::compute_list_begin() {
  5115. ERR_FAIL_COND_V_MSG(draw_list != NULL, INVALID_ID, "Only one draw list can be active at the same time.");
  5116. ERR_FAIL_COND_V_MSG(compute_list != NULL, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  5117. compute_list = memnew(ComputeList);
  5118. compute_list->command_buffer = frames[frame].draw_command_buffer;
  5119. return ID_TYPE_COMPUTE_LIST;
  5120. }
  5121. void RenderingDeviceVulkan::compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline) {
  5122. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5123. ERR_FAIL_COND(!compute_list);
  5124. ComputeList *cl = compute_list;
  5125. const ComputePipeline *pipeline = compute_pipeline_owner.getornull(p_compute_pipeline);
  5126. ERR_FAIL_COND(!pipeline);
  5127. if (p_compute_pipeline == cl->state.pipeline) {
  5128. return; //redundant state, return.
  5129. }
  5130. cl->state.pipeline = p_compute_pipeline;
  5131. cl->state.pipeline_layout = pipeline->pipeline_layout;
  5132. vkCmdBindPipeline(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline->pipeline);
  5133. if (cl->state.pipeline_shader != pipeline->shader) {
  5134. // shader changed, so descriptor sets may become incompatible.
  5135. //go through ALL sets, and unbind them (and all those above) if the format is different
  5136. uint32_t pcount = pipeline->set_formats.size(); //formats count in this pipeline
  5137. cl->state.set_count = MAX(cl->state.set_count, pcount);
  5138. const uint32_t *pformats = pipeline->set_formats.ptr(); //pipeline set formats
  5139. bool sets_valid = true; //once invalid, all above become invalid
  5140. for (uint32_t i = 0; i < pcount; i++) {
  5141. //if a part of the format is different, invalidate it (and the rest)
  5142. if (!sets_valid || cl->state.sets[i].pipeline_expected_format != pformats[i]) {
  5143. cl->state.sets[i].bound = false;
  5144. cl->state.sets[i].pipeline_expected_format = pformats[i];
  5145. sets_valid = false;
  5146. }
  5147. }
  5148. for (uint32_t i = pcount; i < cl->state.set_count; i++) {
  5149. //unbind the ones above (not used) if exist
  5150. cl->state.sets[i].bound = false;
  5151. }
  5152. cl->state.set_count = pcount; //update set count
  5153. if (pipeline->push_constant_size) {
  5154. cl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
  5155. #ifdef DEBUG_ENABLED
  5156. cl->validation.pipeline_push_constant_suppplied = false;
  5157. #endif
  5158. }
  5159. }
  5160. #ifdef DEBUG_ENABLED
  5161. //update compute pass pipeline info
  5162. cl->validation.pipeline_active = true;
  5163. cl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  5164. #endif
  5165. }
  5166. void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index) {
  5167. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5168. ERR_FAIL_COND(!compute_list);
  5169. ComputeList *cl = compute_list;
  5170. #ifdef DEBUG_ENABLED
  5171. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index > MAX_UNIFORM_SETS,
  5172. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  5173. #endif
  5174. #ifdef DEBUG_ENABLED
  5175. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  5176. #endif
  5177. UniformSet *uniform_set = uniform_set_owner.getornull(p_uniform_set);
  5178. ERR_FAIL_COND(!uniform_set);
  5179. if (p_index > cl->state.set_count) {
  5180. cl->state.set_count = p_index;
  5181. }
  5182. cl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; //update set pointer
  5183. cl->state.sets[p_index].bound = false; //needs rebind
  5184. cl->state.sets[p_index].uniform_set_format = uniform_set->format;
  5185. cl->state.sets[p_index].uniform_set = p_uniform_set;
  5186. uint32_t textures_to_sampled_count = uniform_set->mutable_sampled_textures.size();
  5187. Texture **textures_to_sampled = uniform_set->mutable_sampled_textures.ptrw();
  5188. for (uint32_t i = 0; i < textures_to_sampled_count; i++) {
  5189. if (textures_to_sampled[i]->layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
  5190. VkImageMemoryBarrier image_memory_barrier;
  5191. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  5192. image_memory_barrier.pNext = NULL;
  5193. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5194. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5195. image_memory_barrier.oldLayout = textures_to_sampled[i]->layout;
  5196. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5197. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5198. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5199. image_memory_barrier.image = textures_to_sampled[i]->image;
  5200. image_memory_barrier.subresourceRange.aspectMask = textures_to_sampled[i]->read_aspect_mask;
  5201. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  5202. image_memory_barrier.subresourceRange.levelCount = textures_to_sampled[i]->mipmaps;
  5203. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  5204. image_memory_barrier.subresourceRange.layerCount = textures_to_sampled[i]->layers;
  5205. vkCmdPipelineBarrier(cl->command_buffer, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  5206. textures_to_sampled[i]->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5207. cl->state.textures_to_sampled_layout.erase(textures_to_sampled[i]);
  5208. }
  5209. }
  5210. uint32_t textures_to_storage_count = uniform_set->mutable_storage_textures.size();
  5211. Texture **textures_to_storage = uniform_set->mutable_storage_textures.ptrw();
  5212. for (uint32_t i = 0; i < textures_to_storage_count; i++) {
  5213. if (textures_to_storage[i]->layout != VK_IMAGE_LAYOUT_GENERAL) {
  5214. VkImageMemoryBarrier image_memory_barrier;
  5215. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  5216. image_memory_barrier.pNext = NULL;
  5217. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5218. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5219. image_memory_barrier.oldLayout = textures_to_storage[i]->layout;
  5220. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
  5221. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5222. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5223. image_memory_barrier.image = textures_to_storage[i]->image;
  5224. image_memory_barrier.subresourceRange.aspectMask = textures_to_storage[i]->read_aspect_mask;
  5225. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  5226. image_memory_barrier.subresourceRange.levelCount = textures_to_storage[i]->mipmaps;
  5227. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  5228. image_memory_barrier.subresourceRange.layerCount = textures_to_storage[i]->layers;
  5229. vkCmdPipelineBarrier(cl->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  5230. textures_to_storage[i]->layout = VK_IMAGE_LAYOUT_GENERAL;
  5231. cl->state.textures_to_sampled_layout.insert(textures_to_storage[i]); //needs to go back to sampled layout afterwards
  5232. }
  5233. }
  5234. #if 0
  5235. { //validate that textures bound are not attached as framebuffer bindings
  5236. uint32_t attachable_count = uniform_set->attachable_textures.size();
  5237. const RID *attachable_ptr = uniform_set->attachable_textures.ptr();
  5238. uint32_t bound_count = draw_list_bound_textures.size();
  5239. const RID *bound_ptr = draw_list_bound_textures.ptr();
  5240. for (uint32_t i = 0; i < attachable_count; i++) {
  5241. for (uint32_t j = 0; j < bound_count; j++) {
  5242. ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j],
  5243. "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed.");
  5244. }
  5245. }
  5246. }
  5247. #endif
  5248. }
  5249. void RenderingDeviceVulkan::compute_list_set_push_constant(ComputeListID p_list, void *p_data, uint32_t p_data_size) {
  5250. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5251. ERR_FAIL_COND(!compute_list);
  5252. ComputeList *cl = compute_list;
  5253. #ifdef DEBUG_ENABLED
  5254. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  5255. #endif
  5256. #ifdef DEBUG_ENABLED
  5257. ERR_FAIL_COND_MSG(p_data_size != cl->validation.pipeline_push_constant_size,
  5258. "This compute pipeline requires (" + itos(cl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  5259. #endif
  5260. vkCmdPushConstants(cl->command_buffer, cl->state.pipeline_layout, cl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
  5261. #ifdef DEBUG_ENABLED
  5262. cl->validation.pipeline_push_constant_suppplied = true;
  5263. #endif
  5264. }
  5265. void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) {
  5266. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5267. ERR_FAIL_COND(!compute_list);
  5268. ComputeList *cl = compute_list;
  5269. #ifdef DEBUG_ENABLED
  5270. ERR_FAIL_COND(p_x_groups > limits.maxComputeWorkGroupCount[0]);
  5271. ERR_FAIL_COND(p_y_groups > limits.maxComputeWorkGroupCount[1]);
  5272. ERR_FAIL_COND(p_z_groups > limits.maxComputeWorkGroupCount[2]);
  5273. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  5274. #endif
  5275. #ifdef DEBUG_ENABLED
  5276. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  5277. if (cl->validation.pipeline_push_constant_size > 0) {
  5278. //using push constants, check that they were supplied
  5279. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_suppplied,
  5280. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  5281. }
  5282. #endif
  5283. //Bind descriptor sets
  5284. for (uint32_t i = 0; i < cl->state.set_count; i++) {
  5285. if (cl->state.sets[i].pipeline_expected_format == 0) {
  5286. continue; //nothing expected by this pipeline
  5287. }
  5288. #ifdef DEBUG_ENABLED
  5289. if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
  5290. if (cl->state.sets[i].uniform_set_format == 0) {
  5291. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  5292. } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
  5293. UniformSet *us = uniform_set_owner.getornull(cl->state.sets[i].uniform_set);
  5294. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  5295. } else {
  5296. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  5297. }
  5298. }
  5299. #endif
  5300. if (!cl->state.sets[i].bound) {
  5301. //All good, see if this requires re-binding
  5302. vkCmdBindDescriptorSets(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, cl->state.pipeline_layout, i, 1, &cl->state.sets[i].descriptor_set, 0, NULL);
  5303. cl->state.sets[i].bound = true;
  5304. }
  5305. }
  5306. vkCmdDispatch(cl->command_buffer, p_x_groups, p_y_groups, p_z_groups);
  5307. }
  5308. void RenderingDeviceVulkan::compute_list_add_barrier(ComputeListID p_list) {
  5309. _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, true);
  5310. }
  5311. void RenderingDeviceVulkan::compute_list_end() {
  5312. ERR_FAIL_COND(!compute_list);
  5313. for (Set<Texture *>::Element *E = compute_list->state.textures_to_sampled_layout.front(); E; E = E->next()) {
  5314. VkImageMemoryBarrier image_memory_barrier;
  5315. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  5316. image_memory_barrier.pNext = NULL;
  5317. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5318. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  5319. image_memory_barrier.oldLayout = E->get()->layout;
  5320. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5321. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5322. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5323. image_memory_barrier.image = E->get()->image;
  5324. image_memory_barrier.subresourceRange.aspectMask = E->get()->read_aspect_mask;
  5325. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  5326. image_memory_barrier.subresourceRange.levelCount = E->get()->mipmaps;
  5327. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  5328. image_memory_barrier.subresourceRange.layerCount = E->get()->layers;
  5329. vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &image_memory_barrier);
  5330. E->get()->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5331. }
  5332. memdelete(compute_list);
  5333. compute_list = NULL;
  5334. _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT, true);
  5335. }
  5336. #if 0
  5337. void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_framebuffer, ID *p_draw_lists, uint32_t p_draw_list_count, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Variant> &p_clear_colors) {
  5338. VkCommandBuffer frame_cmdbuf = frames[frame].frame_buffer;
  5339. ERR_FAIL_COND(!frame_cmdbuf);
  5340. VkRenderPassBeginInfo render_pass_begin;
  5341. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  5342. render_pass_begin.pNext = NULL;
  5343. render_pass_begin.renderPass = context->get_render_pass();
  5344. render_pass_begin.framebuffer = context->get_frame_framebuffer(frame);
  5345. render_pass_begin.renderArea.extent.width = context->get_screen_width(p_screen);
  5346. render_pass_begin.renderArea.extent.height = context->get_screen_height(p_screen);
  5347. render_pass_begin.renderArea.offset.x = 0;
  5348. render_pass_begin.renderArea.offset.y = 0;
  5349. render_pass_begin.clearValueCount = 1;
  5350. VkClearValue clear_value;
  5351. clear_value.color.float32[0] = p_clear_color.r;
  5352. clear_value.color.float32[1] = p_clear_color.g;
  5353. clear_value.color.float32[2] = p_clear_color.b;
  5354. clear_value.color.float32[3] = p_clear_color.a;
  5355. render_pass_begin.pClearValues = &clear_value;
  5356. vkCmdBeginRenderPass(frame_cmdbuf, &render_pass_begin, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
  5357. ID screen_format = screen_get_framebuffer_format();
  5358. {
  5359. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * p_draw_list_count);
  5360. uint32_t command_buffer_count = 0;
  5361. for (uint32_t i = 0; i < p_draw_list_count; i++) {
  5362. DrawList *dl = _get_draw_list_ptr(p_draw_lists[i]);
  5363. ERR_CONTINUE_MSG(!dl, "Draw list index (" + itos(i) + ") is not a valid draw list ID.");
  5364. ERR_CONTINUE_MSG(dl->validation.framebuffer_format != p_format_check,
  5365. "Draw list index (" + itos(i) + ") is created with a framebuffer format incompatible with this render pass.");
  5366. if (dl->validation.active) {
  5367. //needs to be closed, so close it.
  5368. vkEndCommandBuffer(dl->command_buffer);
  5369. dl->validation.active = false;
  5370. }
  5371. command_buffers[command_buffer_count++] = dl->command_buffer;
  5372. }
  5373. print_line("to draw: " + itos(command_buffer_count));
  5374. vkCmdExecuteCommands(p_primary, command_buffer_count, command_buffers);
  5375. }
  5376. vkCmdEndRenderPass(frame_cmdbuf);
  5377. }
  5378. #endif
  5379. void RenderingDeviceVulkan::_free_internal(RID p_id) {
  5380. //push everything so it's disposed of next time this frame index is processed (means, it's safe to do it)
  5381. if (texture_owner.owns(p_id)) {
  5382. Texture *texture = texture_owner.getornull(p_id);
  5383. frames[frame].textures_to_dispose_of.push_back(*texture);
  5384. texture_owner.free(p_id);
  5385. } else if (framebuffer_owner.owns(p_id)) {
  5386. Framebuffer *framebuffer = framebuffer_owner.getornull(p_id);
  5387. frames[frame].framebuffers_to_dispose_of.push_back(*framebuffer);
  5388. framebuffer_owner.free(p_id);
  5389. } else if (sampler_owner.owns(p_id)) {
  5390. VkSampler *sampler = sampler_owner.getornull(p_id);
  5391. frames[frame].samplers_to_dispose_of.push_back(*sampler);
  5392. sampler_owner.free(p_id);
  5393. } else if (vertex_buffer_owner.owns(p_id)) {
  5394. Buffer *vertex_buffer = vertex_buffer_owner.getornull(p_id);
  5395. frames[frame].buffers_to_dispose_of.push_back(*vertex_buffer);
  5396. vertex_buffer_owner.free(p_id);
  5397. } else if (vertex_array_owner.owns(p_id)) {
  5398. vertex_array_owner.free(p_id);
  5399. } else if (index_buffer_owner.owns(p_id)) {
  5400. IndexBuffer *index_buffer = index_buffer_owner.getornull(p_id);
  5401. Buffer b;
  5402. b.allocation = index_buffer->allocation;
  5403. b.buffer = index_buffer->buffer;
  5404. b.size = index_buffer->size;
  5405. frames[frame].buffers_to_dispose_of.push_back(b);
  5406. index_buffer_owner.free(p_id);
  5407. } else if (index_array_owner.owns(p_id)) {
  5408. index_array_owner.free(p_id);
  5409. } else if (shader_owner.owns(p_id)) {
  5410. Shader *shader = shader_owner.getornull(p_id);
  5411. frames[frame].shaders_to_dispose_of.push_back(*shader);
  5412. shader_owner.free(p_id);
  5413. } else if (uniform_buffer_owner.owns(p_id)) {
  5414. Buffer *uniform_buffer = uniform_buffer_owner.getornull(p_id);
  5415. frames[frame].buffers_to_dispose_of.push_back(*uniform_buffer);
  5416. uniform_buffer_owner.free(p_id);
  5417. } else if (texture_buffer_owner.owns(p_id)) {
  5418. TextureBuffer *texture_buffer = texture_buffer_owner.getornull(p_id);
  5419. frames[frame].buffers_to_dispose_of.push_back(texture_buffer->buffer);
  5420. frames[frame].buffer_views_to_dispose_of.push_back(texture_buffer->view);
  5421. texture_buffer_owner.free(p_id);
  5422. } else if (storage_buffer_owner.owns(p_id)) {
  5423. Buffer *storage_buffer = storage_buffer_owner.getornull(p_id);
  5424. frames[frame].buffers_to_dispose_of.push_back(*storage_buffer);
  5425. storage_buffer_owner.free(p_id);
  5426. } else if (uniform_set_owner.owns(p_id)) {
  5427. UniformSet *uniform_set = uniform_set_owner.getornull(p_id);
  5428. frames[frame].uniform_sets_to_dispose_of.push_back(*uniform_set);
  5429. uniform_set_owner.free(p_id);
  5430. } else if (render_pipeline_owner.owns(p_id)) {
  5431. RenderPipeline *pipeline = render_pipeline_owner.getornull(p_id);
  5432. frames[frame].render_pipelines_to_dispose_of.push_back(*pipeline);
  5433. render_pipeline_owner.free(p_id);
  5434. } else if (compute_pipeline_owner.owns(p_id)) {
  5435. ComputePipeline *pipeline = compute_pipeline_owner.getornull(p_id);
  5436. frames[frame].compute_pipelines_to_dispose_of.push_back(*pipeline);
  5437. compute_pipeline_owner.free(p_id);
  5438. } else {
  5439. ERR_PRINT("Attempted to free invalid ID: " + itos(p_id.get_id()));
  5440. }
  5441. }
  5442. void RenderingDeviceVulkan::free(RID p_id) {
  5443. _THREAD_SAFE_METHOD_
  5444. _free_dependencies(p_id); //recursively erase dependencies first, to avoid potential API problems
  5445. _free_internal(p_id);
  5446. }
  5447. void RenderingDeviceVulkan::finalize_frame() {
  5448. _THREAD_SAFE_METHOD_
  5449. if (draw_list) {
  5450. ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
  5451. }
  5452. if (compute_list) {
  5453. ERR_PRINT("Found open compute list at the end of the frame, this should never happen (further compute will likely not work).");
  5454. }
  5455. { //complete the setup buffer (that needs to be processed before anything else)
  5456. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  5457. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  5458. }
  5459. screen_prepared = false;
  5460. }
  5461. void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {
  5462. //free in dependency usage order, so nothing weird happens
  5463. //pipelines
  5464. while (frames[p_frame].render_pipelines_to_dispose_of.front()) {
  5465. RenderPipeline *pipeline = &frames[p_frame].render_pipelines_to_dispose_of.front()->get();
  5466. vkDestroyPipeline(device, pipeline->pipeline, NULL);
  5467. frames[p_frame].render_pipelines_to_dispose_of.pop_front();
  5468. }
  5469. while (frames[p_frame].compute_pipelines_to_dispose_of.front()) {
  5470. ComputePipeline *pipeline = &frames[p_frame].compute_pipelines_to_dispose_of.front()->get();
  5471. vkDestroyPipeline(device, pipeline->pipeline, NULL);
  5472. frames[p_frame].compute_pipelines_to_dispose_of.pop_front();
  5473. }
  5474. //uniform sets
  5475. while (frames[p_frame].uniform_sets_to_dispose_of.front()) {
  5476. UniformSet *uniform_set = &frames[p_frame].uniform_sets_to_dispose_of.front()->get();
  5477. vkFreeDescriptorSets(device, uniform_set->pool->pool, 1, &uniform_set->descriptor_set);
  5478. _descriptor_pool_free(uniform_set->pool_key, uniform_set->pool);
  5479. frames[p_frame].uniform_sets_to_dispose_of.pop_front();
  5480. }
  5481. //buffer views
  5482. while (frames[p_frame].buffer_views_to_dispose_of.front()) {
  5483. VkBufferView buffer_view = frames[p_frame].buffer_views_to_dispose_of.front()->get();
  5484. vkDestroyBufferView(device, buffer_view, NULL);
  5485. frames[p_frame].buffer_views_to_dispose_of.pop_front();
  5486. }
  5487. //shaders
  5488. while (frames[p_frame].shaders_to_dispose_of.front()) {
  5489. Shader *shader = &frames[p_frame].shaders_to_dispose_of.front()->get();
  5490. //descriptor set layout for each set
  5491. for (int i = 0; i < shader->sets.size(); i++) {
  5492. vkDestroyDescriptorSetLayout(device, shader->sets[i].descriptor_set_layout, NULL);
  5493. }
  5494. //pipeline layout
  5495. vkDestroyPipelineLayout(device, shader->pipeline_layout, NULL);
  5496. //shaders themselves
  5497. for (int i = 0; i < shader->pipeline_stages.size(); i++) {
  5498. vkDestroyShaderModule(device, shader->pipeline_stages[i].module, NULL);
  5499. }
  5500. frames[p_frame].shaders_to_dispose_of.pop_front();
  5501. }
  5502. //samplers
  5503. while (frames[p_frame].samplers_to_dispose_of.front()) {
  5504. VkSampler sampler = frames[p_frame].samplers_to_dispose_of.front()->get();
  5505. vkDestroySampler(device, sampler, NULL);
  5506. frames[p_frame].samplers_to_dispose_of.pop_front();
  5507. }
  5508. //framebuffers
  5509. while (frames[p_frame].framebuffers_to_dispose_of.front()) {
  5510. Framebuffer *framebuffer = &frames[p_frame].framebuffers_to_dispose_of.front()->get();
  5511. for (Map<Framebuffer::VersionKey, Framebuffer::Version>::Element *E = framebuffer->framebuffers.front(); E; E = E->next()) {
  5512. //first framebuffer, then render pass because it depends on it
  5513. vkDestroyFramebuffer(device, E->get().framebuffer, NULL);
  5514. vkDestroyRenderPass(device, E->get().render_pass, NULL);
  5515. }
  5516. frames[p_frame].framebuffers_to_dispose_of.pop_front();
  5517. }
  5518. //textures
  5519. while (frames[p_frame].textures_to_dispose_of.front()) {
  5520. Texture *texture = &frames[p_frame].textures_to_dispose_of.front()->get();
  5521. if (texture->bound) {
  5522. WARN_PRINT("Deleted a texture while it was bound..");
  5523. }
  5524. vkDestroyImageView(device, texture->view, NULL);
  5525. if (texture->owner.is_null()) {
  5526. //actually owns the image and the allocation too
  5527. vmaDestroyImage(allocator, texture->image, texture->allocation);
  5528. }
  5529. frames[p_frame].textures_to_dispose_of.pop_front();
  5530. }
  5531. //buffers
  5532. while (frames[p_frame].buffers_to_dispose_of.front()) {
  5533. _buffer_free(&frames[p_frame].buffers_to_dispose_of.front()->get());
  5534. frames[p_frame].buffers_to_dispose_of.pop_front();
  5535. }
  5536. }
  5537. void RenderingDeviceVulkan::prepare_screen_for_drawing() {
  5538. _THREAD_SAFE_METHOD_
  5539. context->prepare_buffers();
  5540. screen_prepared = true;
  5541. }
  5542. void RenderingDeviceVulkan::advance_frame() {
  5543. _THREAD_SAFE_METHOD_
  5544. //advance the frame
  5545. frame = (frame + 1) % frame_count;
  5546. //erase pending resources
  5547. _free_pending_resources(frame);
  5548. //create setup command buffer and set as the setup buffer
  5549. {
  5550. VkCommandBufferBeginInfo cmdbuf_begin;
  5551. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  5552. cmdbuf_begin.pNext = NULL;
  5553. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  5554. cmdbuf_begin.pInheritanceInfo = NULL;
  5555. VkResult err = vkResetCommandBuffer(frames[frame].setup_command_buffer, 0);
  5556. ERR_FAIL_COND(err);
  5557. err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  5558. ERR_FAIL_COND(err);
  5559. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  5560. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  5561. ERR_FAIL_COND(err);
  5562. context->append_command_buffer(frames[frame].draw_command_buffer);
  5563. }
  5564. //advance current frame
  5565. frames_drawn++;
  5566. //advance staging buffer if used
  5567. if (staging_buffer_used) {
  5568. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  5569. staging_buffer_used = false;
  5570. }
  5571. if (frames[frame].timestamp_count) {
  5572. vkGetQueryPoolResults(device, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count, sizeof(uint64_t) * max_timestamp_query_elements, frames[frame].timestamp_result_values, sizeof(uint64_t), VK_QUERY_RESULT_64_BIT);
  5573. SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names);
  5574. SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values);
  5575. }
  5576. frames[frame].timestamp_result_count = frames[frame].timestamp_count;
  5577. frames[frame].timestamp_count = 0;
  5578. frames[frame].index = Engine::get_singleton()->get_frames_drawn();
  5579. }
  5580. uint32_t RenderingDeviceVulkan::get_frame_delay() const {
  5581. return frame_count;
  5582. }
  5583. void RenderingDeviceVulkan::_flush(bool p_current_frame) {
  5584. //not doing this crashes RADV (undefined behavior)
  5585. if (p_current_frame) {
  5586. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  5587. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  5588. }
  5589. context->flush(p_current_frame, p_current_frame);
  5590. //re-create the setup command
  5591. if (p_current_frame) {
  5592. VkCommandBufferBeginInfo cmdbuf_begin;
  5593. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  5594. cmdbuf_begin.pNext = NULL;
  5595. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  5596. cmdbuf_begin.pInheritanceInfo = NULL;
  5597. VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  5598. ERR_FAIL_COND(err);
  5599. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  5600. }
  5601. if (p_current_frame) {
  5602. VkCommandBufferBeginInfo cmdbuf_begin;
  5603. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  5604. cmdbuf_begin.pNext = NULL;
  5605. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  5606. cmdbuf_begin.pInheritanceInfo = NULL;
  5607. VkResult err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  5608. ERR_FAIL_COND(err);
  5609. context->append_command_buffer(frames[frame].draw_command_buffer);
  5610. }
  5611. }
  5612. void RenderingDeviceVulkan::initialize(VulkanContext *p_context) {
  5613. context = p_context;
  5614. device = p_context->get_device();
  5615. frame_count = p_context->get_swapchain_image_count() + 1; //always need one extra to ensure it's unused at any time, without having to use a fence for this.
  5616. limits = p_context->get_device_limits();
  5617. max_timestamp_query_elements = 256;
  5618. { //initialize allocator
  5619. VmaAllocatorCreateInfo allocatorInfo;
  5620. memset(&allocatorInfo, 0, sizeof(VmaAllocatorCreateInfo));
  5621. allocatorInfo.physicalDevice = p_context->get_physical_device();
  5622. allocatorInfo.device = device;
  5623. vmaCreateAllocator(&allocatorInfo, &allocator);
  5624. }
  5625. frames = memnew_arr(Frame, frame_count);
  5626. frame = 0;
  5627. //create setup and frame buffers
  5628. for (int i = 0; i < frame_count; i++) {
  5629. frames[i].index = 0;
  5630. { //create command pool, one per frame is recommended
  5631. VkCommandPoolCreateInfo cmd_pool_info;
  5632. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  5633. cmd_pool_info.pNext = NULL;
  5634. cmd_pool_info.queueFamilyIndex = p_context->get_graphics_queue();
  5635. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  5636. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, NULL, &frames[i].command_pool);
  5637. ERR_FAIL_COND(res);
  5638. }
  5639. { //create command buffers
  5640. VkCommandBufferAllocateInfo cmdbuf;
  5641. //no command buffer exists, create it.
  5642. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  5643. cmdbuf.pNext = NULL;
  5644. cmdbuf.commandPool = frames[i].command_pool;
  5645. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  5646. cmdbuf.commandBufferCount = 1;
  5647. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].setup_command_buffer);
  5648. ERR_CONTINUE(err);
  5649. err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].draw_command_buffer);
  5650. ERR_CONTINUE(err);
  5651. }
  5652. {
  5653. //create query pool
  5654. VkQueryPoolCreateInfo query_pool_create_info;
  5655. query_pool_create_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
  5656. query_pool_create_info.flags = 0;
  5657. query_pool_create_info.pNext = NULL;
  5658. query_pool_create_info.queryType = VK_QUERY_TYPE_TIMESTAMP;
  5659. query_pool_create_info.queryCount = max_timestamp_query_elements;
  5660. query_pool_create_info.pipelineStatistics = 0;
  5661. vkCreateQueryPool(device, &query_pool_create_info, NULL, &frames[i].timestamp_pool);
  5662. frames[i].timestamp_names = memnew_arr(String, max_timestamp_query_elements);
  5663. frames[i].timestamp_cpu_values = memnew_arr(uint64_t, max_timestamp_query_elements);
  5664. frames[i].timestamp_count = 0;
  5665. frames[i].timestamp_result_names = memnew_arr(String, max_timestamp_query_elements);
  5666. frames[i].timestamp_cpu_result_values = memnew_arr(uint64_t, max_timestamp_query_elements);
  5667. frames[i].timestamp_result_values = memnew_arr(uint64_t, max_timestamp_query_elements);
  5668. frames[i].timestamp_result_count = 0;
  5669. }
  5670. }
  5671. {
  5672. //begin the first command buffer for the first frame, so
  5673. //setting up things can be done in the meantime until finalize_frame(), which is called before advance.
  5674. VkCommandBufferBeginInfo cmdbuf_begin;
  5675. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  5676. cmdbuf_begin.pNext = NULL;
  5677. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  5678. cmdbuf_begin.pInheritanceInfo = NULL;
  5679. VkResult err = vkBeginCommandBuffer(frames[0].setup_command_buffer, &cmdbuf_begin);
  5680. ERR_FAIL_COND(err);
  5681. context->set_setup_buffer(frames[0].setup_command_buffer); //append now so it's added before everything else
  5682. err = vkBeginCommandBuffer(frames[0].draw_command_buffer, &cmdbuf_begin);
  5683. ERR_FAIL_COND(err);
  5684. context->append_command_buffer(frames[0].draw_command_buffer);
  5685. }
  5686. staging_buffer_block_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/block_size_kb", 256);
  5687. staging_buffer_block_size = MAX(4, staging_buffer_block_size);
  5688. staging_buffer_block_size *= 1024; //kb -> bytes
  5689. staging_buffer_max_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/max_size_mb", 128);
  5690. staging_buffer_max_size = MAX(1, staging_buffer_max_size);
  5691. staging_buffer_max_size *= 1024 * 1024;
  5692. if (staging_buffer_max_size < staging_buffer_block_size * 4) {
  5693. //validate enough blocks
  5694. staging_buffer_max_size = staging_buffer_block_size * 4;
  5695. }
  5696. texture_upload_region_size_px = GLOBAL_DEF("rendering/vulkan/staging_buffer/texture_upload_region_size_px", 64);
  5697. texture_upload_region_size_px = nearest_power_of_2_templated(texture_upload_region_size_px);
  5698. frames_drawn = frame_count; //start from frame count, so everything else is immediately old
  5699. //ensure current staging block is valid and at least one per frame exists
  5700. staging_buffer_current = 0;
  5701. staging_buffer_used = false;
  5702. for (int i = 0; i < frame_count; i++) {
  5703. //staging was never used, create a block
  5704. Error err = _insert_staging_block();
  5705. ERR_CONTINUE(err != OK);
  5706. }
  5707. max_descriptors_per_pool = GLOBAL_DEF("rendering/vulkan/descriptor_pools/max_descriptors_per_pool", 64);
  5708. //check to make sure DescriptorPoolKey is good
  5709. ERR_FAIL_COND(sizeof(uint64_t) * 3 < UNIFORM_TYPE_MAX * sizeof(uint16_t));
  5710. draw_list = NULL;
  5711. draw_list_count = 0;
  5712. draw_list_split = false;
  5713. compute_list = NULL;
  5714. }
  5715. template <class T>
  5716. void RenderingDeviceVulkan::_free_rids(T &p_owner, const char *p_type) {
  5717. List<RID> owned;
  5718. p_owner.get_owned_list(&owned);
  5719. if (owned.size()) {
  5720. WARN_PRINT(itos(owned.size()) + " RIDs of type '" + p_type + "' were leaked.");
  5721. for (List<RID>::Element *E = owned.front(); E; E = E->next()) {
  5722. free(E->get());
  5723. }
  5724. }
  5725. }
  5726. void RenderingDeviceVulkan::capture_timestamp(const String &p_name, bool p_sync_to_draw) {
  5727. ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements);
  5728. vkCmdWriteTimestamp(p_sync_to_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, frames[frame].timestamp_pool, frames[frame].timestamp_count);
  5729. frames[frame].timestamp_names[frames[frame].timestamp_count] = p_name;
  5730. frames[frame].timestamp_cpu_values[frames[frame].timestamp_count] = OS::get_singleton()->get_ticks_usec();
  5731. frames[frame].timestamp_count++;
  5732. }
  5733. uint32_t RenderingDeviceVulkan::get_captured_timestamps_count() const {
  5734. return frames[frame].timestamp_result_count;
  5735. }
  5736. uint64_t RenderingDeviceVulkan::get_captured_timestamps_frame() const {
  5737. return frames[frame].index;
  5738. }
  5739. uint64_t RenderingDeviceVulkan::get_captured_timestamp_gpu_time(uint32_t p_index) const {
  5740. ERR_FAIL_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
  5741. return frames[frame].timestamp_result_values[p_index];
  5742. }
  5743. uint64_t RenderingDeviceVulkan::get_captured_timestamp_cpu_time(uint32_t p_index) const {
  5744. ERR_FAIL_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
  5745. return frames[frame].timestamp_cpu_result_values[p_index];
  5746. }
  5747. String RenderingDeviceVulkan::get_captured_timestamp_name(uint32_t p_index) const {
  5748. ERR_FAIL_INDEX_V(p_index, frames[frame].timestamp_result_count, String());
  5749. return frames[frame].timestamp_result_names[p_index];
  5750. }
  5751. int RenderingDeviceVulkan::limit_get(Limit p_limit) {
  5752. switch (p_limit) {
  5753. case LIMIT_MAX_BOUND_UNIFORM_SETS: return limits.maxBoundDescriptorSets;
  5754. case LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS: return limits.maxColorAttachments;
  5755. case LIMIT_MAX_TEXTURES_PER_UNIFORM_SET: return limits.maxDescriptorSetSampledImages;
  5756. case LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET: return limits.maxDescriptorSetSamplers;
  5757. case LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET: return limits.maxDescriptorSetStorageBuffers;
  5758. case LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET: return limits.maxDescriptorSetStorageImages;
  5759. case LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET: return limits.maxDescriptorSetUniformBuffers;
  5760. case LIMIT_MAX_DRAW_INDEXED_INDEX: return limits.maxDrawIndexedIndexValue;
  5761. case LIMIT_MAX_FRAMEBUFFER_HEIGHT: return limits.maxFramebufferHeight;
  5762. case LIMIT_MAX_FRAMEBUFFER_WIDTH: return limits.maxFramebufferWidth;
  5763. case LIMIT_MAX_TEXTURE_ARRAY_LAYERS: return limits.maxImageArrayLayers;
  5764. case LIMIT_MAX_TEXTURE_SIZE_1D: return limits.maxImageDimension1D;
  5765. case LIMIT_MAX_TEXTURE_SIZE_2D: return limits.maxImageDimension2D;
  5766. case LIMIT_MAX_TEXTURE_SIZE_3D: return limits.maxImageDimension3D;
  5767. case LIMIT_MAX_TEXTURE_SIZE_CUBE: return limits.maxImageDimensionCube;
  5768. case LIMIT_MAX_TEXTURES_PER_SHADER_STAGE: return limits.maxPerStageDescriptorSampledImages;
  5769. case LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE: return limits.maxPerStageDescriptorSamplers;
  5770. case LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE: return limits.maxPerStageDescriptorStorageBuffers;
  5771. case LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE: return limits.maxPerStageDescriptorStorageImages;
  5772. case LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE: return limits.maxPerStageDescriptorUniformBuffers;
  5773. case LIMIT_MAX_PUSH_CONSTANT_SIZE: return limits.maxPushConstantsSize;
  5774. case LIMIT_MAX_UNIFORM_BUFFER_SIZE: return limits.maxUniformBufferRange;
  5775. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET: return limits.maxVertexInputAttributeOffset;
  5776. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES: return limits.maxVertexInputAttributes;
  5777. case LIMIT_MAX_VERTEX_INPUT_BINDINGS: return limits.maxVertexInputBindings;
  5778. case LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE: return limits.maxVertexInputBindingStride;
  5779. case LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT: return limits.minUniformBufferOffsetAlignment;
  5780. default: ERR_FAIL_V(0);
  5781. }
  5782. return 0;
  5783. }
  5784. void RenderingDeviceVulkan::finalize() {
  5785. //free all resources
  5786. _flush(false);
  5787. _free_rids(render_pipeline_owner, "Pipeline");
  5788. _free_rids(compute_pipeline_owner, "Compute");
  5789. _free_rids(uniform_set_owner, "UniformSet");
  5790. _free_rids(texture_buffer_owner, "TextureBuffer");
  5791. _free_rids(storage_buffer_owner, "StorageBuffer");
  5792. _free_rids(uniform_buffer_owner, "UniformBuffer");
  5793. _free_rids(shader_owner, "Shader");
  5794. _free_rids(index_array_owner, "IndexArray");
  5795. _free_rids(index_buffer_owner, "IndexBuffer");
  5796. _free_rids(vertex_array_owner, "VertexArray");
  5797. _free_rids(vertex_buffer_owner, "VertexBuffer");
  5798. _free_rids(framebuffer_owner, "Framebuffer");
  5799. _free_rids(sampler_owner, "Sampler");
  5800. {
  5801. //for textures it's a bit more difficult because they may be shared
  5802. List<RID> owned;
  5803. texture_owner.get_owned_list(&owned);
  5804. if (owned.size()) {
  5805. WARN_PRINT(itos(owned.size()) + " RIDs of type 'Texture' were leaked.");
  5806. //free shared first
  5807. for (List<RID>::Element *E = owned.front(); E;) {
  5808. List<RID>::Element *N = E->next();
  5809. if (texture_is_shared(E->get())) {
  5810. free(E->get());
  5811. owned.erase(E->get());
  5812. }
  5813. E = N;
  5814. }
  5815. //free non shared second, this will avoid an error trying to free unexisting textures due to dependencies.
  5816. for (List<RID>::Element *E = owned.front(); E; E = E->next()) {
  5817. free(E->get());
  5818. }
  5819. }
  5820. }
  5821. //free everything pending
  5822. for (int i = 0; i < frame_count; i++) {
  5823. int f = (frame + i) % frame_count;
  5824. _free_pending_resources(f);
  5825. vkDestroyCommandPool(device, frames[i].command_pool, NULL);
  5826. vkDestroyQueryPool(device, frames[i].timestamp_pool, NULL);
  5827. memdelete_arr(frames[i].timestamp_names);
  5828. memdelete_arr(frames[i].timestamp_cpu_values);
  5829. memdelete_arr(frames[i].timestamp_result_names);
  5830. memdelete_arr(frames[i].timestamp_result_values);
  5831. memdelete_arr(frames[i].timestamp_cpu_result_values);
  5832. }
  5833. for (int i = 0; i < split_draw_list_allocators.size(); i++) {
  5834. vkDestroyCommandPool(device, split_draw_list_allocators[i].command_pool, NULL);
  5835. }
  5836. memdelete_arr(frames);
  5837. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  5838. vmaDestroyBuffer(allocator, staging_buffer_blocks[i].buffer, staging_buffer_blocks[i].allocation);
  5839. }
  5840. //all these should be clear at this point
  5841. ERR_FAIL_COND(descriptor_pools.size());
  5842. ERR_FAIL_COND(dependency_map.size());
  5843. ERR_FAIL_COND(reverse_dependency_map.size());
  5844. }
  5845. RenderingDeviceVulkan::RenderingDeviceVulkan() {
  5846. screen_prepared = false;
  5847. }