context_gl_win.cpp 7.0 KB

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  1. /*************************************************************************/
  2. /* context_gl_win.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #if defined(OPENGL_ENABLED) || defined(GLES_ENABLED)
  31. // Author: Juan Linietsky <[email protected]>, (C) 2008
  32. #include "context_gl_win.h"
  33. #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
  34. #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
  35. #define WGL_CONTEXT_FLAGS_ARB 0x2094
  36. #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
  37. #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
  38. #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
  39. typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *);
  40. void ContextGL_Win::release_current() {
  41. wglMakeCurrent(hDC, NULL);
  42. }
  43. void ContextGL_Win::make_current() {
  44. wglMakeCurrent(hDC, hRC);
  45. }
  46. int ContextGL_Win::get_window_width() {
  47. return OS::get_singleton()->get_video_mode().width;
  48. }
  49. int ContextGL_Win::get_window_height() {
  50. return OS::get_singleton()->get_video_mode().height;
  51. }
  52. void ContextGL_Win::swap_buffers() {
  53. SwapBuffers(hDC);
  54. }
  55. /*
  56. static GLWrapperFuncPtr wrapper_get_proc_address(const char* p_function) {
  57. print_line(String()+"getting proc of: "+p_function);
  58. GLWrapperFuncPtr func=(GLWrapperFuncPtr)get_gl_proc_address(p_function);
  59. if (!func) {
  60. print_line("Couldn't find function: "+String(p_function));
  61. print_line("error: "+itos(GetLastError()));
  62. }
  63. return func;
  64. }
  65. */
  66. void ContextGL_Win::set_use_vsync(bool p_use) {
  67. if (wglSwapIntervalEXT) {
  68. wglSwapIntervalEXT(p_use ? 1 : 0);
  69. }
  70. use_vsync = p_use;
  71. }
  72. bool ContextGL_Win::is_using_vsync() const {
  73. return use_vsync;
  74. }
  75. #define _WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
  76. Error ContextGL_Win::initialize() {
  77. static PIXELFORMATDESCRIPTOR pfd = {
  78. sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
  79. 1,
  80. PFD_DRAW_TO_WINDOW | // Format Must Support Window
  81. PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
  82. PFD_DOUBLEBUFFER,
  83. PFD_TYPE_RGBA,
  84. 24,
  85. 0, 0, 0, 0, 0, 0, // Color Bits Ignored
  86. 0, // No Alpha Buffer
  87. 0, // Shift Bit Ignored
  88. 0, // No Accumulation Buffer
  89. 0, 0, 0, 0, // Accumulation Bits Ignored
  90. 24, // 24Bit Z-Buffer (Depth Buffer)
  91. 0, // No Stencil Buffer
  92. 0, // No Auxiliary Buffer
  93. PFD_MAIN_PLANE, // Main Drawing Layer
  94. 0, // Reserved
  95. 0, 0, 0 // Layer Masks Ignored
  96. };
  97. hDC = GetDC(hWnd);
  98. if (!hDC) {
  99. MessageBox(NULL, "Can't Create A GL Device Context.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
  100. return ERR_CANT_CREATE; // Return FALSE
  101. }
  102. pixel_format = ChoosePixelFormat(hDC, &pfd);
  103. if (!pixel_format) // Did Windows Find A Matching Pixel Format?
  104. {
  105. MessageBox(NULL, "Can't Find A Suitable pixel_format.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
  106. return ERR_CANT_CREATE; // Return FALSE
  107. }
  108. BOOL ret = SetPixelFormat(hDC, pixel_format, &pfd);
  109. if (!ret) // Are We Able To Set The Pixel Format?
  110. {
  111. MessageBox(NULL, "Can't Set The pixel_format.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
  112. return ERR_CANT_CREATE; // Return FALSE
  113. }
  114. hRC = wglCreateContext(hDC);
  115. if (!hRC) // Are We Able To Get A Rendering Context?
  116. {
  117. MessageBox(NULL, "Can't Create A Temporary GL Rendering Context.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
  118. return ERR_CANT_CREATE; // Return FALSE
  119. }
  120. wglMakeCurrent(hDC, hRC);
  121. if (opengl_3_context) {
  122. int attribs[] = {
  123. WGL_CONTEXT_MAJOR_VERSION_ARB, 3, //we want a 3.3 context
  124. WGL_CONTEXT_MINOR_VERSION_ARB, 3,
  125. //and it shall be forward compatible so that we can only use up to date functionality
  126. WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
  127. WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB /*| _WGL_CONTEXT_DEBUG_BIT_ARB*/,
  128. 0
  129. }; //zero indicates the end of the array
  130. PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; //pointer to the method
  131. wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
  132. if (wglCreateContextAttribsARB == NULL) //OpenGL 3.0 is not supported
  133. {
  134. MessageBox(NULL, "Cannot get Proc Address for CreateContextAttribs", "ERROR", MB_OK | MB_ICONEXCLAMATION);
  135. wglDeleteContext(hRC);
  136. return ERR_CANT_CREATE;
  137. }
  138. HGLRC new_hRC = wglCreateContextAttribsARB(hDC, 0, attribs);
  139. if (!new_hRC) {
  140. wglDeleteContext(hRC);
  141. MessageBox(NULL, "Can't Create An OpenGL 3.3 Rendering Context.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
  142. return ERR_CANT_CREATE; // Return false
  143. }
  144. wglMakeCurrent(hDC, NULL);
  145. wglDeleteContext(hRC);
  146. hRC = new_hRC;
  147. if (!wglMakeCurrent(hDC, hRC)) // Try To Activate The Rendering Context
  148. {
  149. MessageBox(NULL, "Can't Activate The GL 3.3 Rendering Context.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
  150. return ERR_CANT_CREATE; // Return FALSE
  151. }
  152. }
  153. wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
  154. //glWrapperInit(wrapper_get_proc_address);
  155. return OK;
  156. }
  157. ContextGL_Win::ContextGL_Win(HWND hwnd, bool p_opengl_3_context) {
  158. opengl_3_context = p_opengl_3_context;
  159. hWnd = hwnd;
  160. use_vsync = false;
  161. }
  162. ContextGL_Win::~ContextGL_Win() {
  163. }
  164. #endif