visual_script_editor.h 4.4 KB

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  1. #ifndef VisualSCRIPT_EDITOR_H
  2. #define VisualSCRIPT_EDITOR_H
  3. #include "tools/editor/plugins/script_editor_plugin.h"
  4. #include "visual_script.h"
  5. #include "tools/editor/property_editor.h"
  6. #include "scene/gui/graph_edit.h"
  7. #include "tools/editor/create_dialog.h"
  8. class VisualScriptEditorSignalEdit;
  9. class VisualScriptEditorVariableEdit;
  10. #ifdef TOOLS_ENABLED
  11. class VisualScriptEditor : public ScriptEditorBase {
  12. OBJ_TYPE(VisualScriptEditor,ScriptEditorBase)
  13. enum {
  14. TYPE_SEQUENCE=1000,
  15. INDEX_BASE_SEQUENCE=1024
  16. };
  17. enum {
  18. EDIT_DELETE_NODES,
  19. EDIT_TOGGLE_BREAKPOINT,
  20. EDIT_FIND_NODE_TYPE,
  21. };
  22. MenuButton *edit_menu;
  23. Ref<VisualScript> script;
  24. Button *base_type_select;
  25. HSplitContainer *main_hsplit;
  26. VSplitContainer *left_vsplit;
  27. GraphEdit *graph;
  28. LineEdit *node_filter;
  29. TextureFrame *node_filter_icon;
  30. VisualScriptEditorSignalEdit *signal_editor;
  31. AcceptDialog *edit_signal_dialog;
  32. PropertyEditor *edit_signal_edit;
  33. VisualScriptEditorVariableEdit *variable_editor;
  34. AcceptDialog *edit_variable_dialog;
  35. PropertyEditor *edit_variable_edit;
  36. CustomPropertyEditor *default_value_edit;
  37. UndoRedo *undo_redo;
  38. Tree *members;
  39. Tree *nodes;
  40. Label *hint_text;
  41. Timer *hint_text_timer;
  42. Label *select_func_text;
  43. bool updating_graph;
  44. void _show_hint(const String& p_hint);
  45. void _hide_timer();
  46. CreateDialog *select_base_type;
  47. struct VirtualInMenu {
  48. String name;
  49. Variant::Type ret;
  50. bool ret_variant;
  51. Vector< Pair<Variant::Type,String> > args;
  52. };
  53. Map<int,VirtualInMenu> virtuals_in_menu;
  54. PopupMenu *new_function_menu;
  55. StringName edited_func;
  56. void _update_graph_connections();
  57. void _update_graph(int p_only_id=-1);
  58. bool updating_members;
  59. void _update_members();
  60. StringName selected;
  61. String _validate_name(const String& p_name) const;
  62. int error_line;
  63. void _node_selected(Node* p_node);
  64. void _center_on_node(int p_id);
  65. void _node_filter_changed(const String& p_text);
  66. void _change_base_type_callback();
  67. void _change_base_type();
  68. void _member_selected();
  69. void _member_edited();
  70. void _override_pressed(int p_id);
  71. void _begin_node_move();
  72. void _end_node_move();
  73. void _move_node(String func,int p_id,const Vector2& p_to);
  74. void _node_moved(Vector2 p_from,Vector2 p_to, int p_id);
  75. void _remove_node(int p_id);
  76. void _graph_connected(const String& p_from,int p_from_slot,const String& p_to,int p_to_slot);
  77. void _graph_disconnected(const String& p_from,int p_from_slot,const String& p_to,int p_to_slot);
  78. void _graph_connect_to_empty(const String& p_from,int p_from_slot,const Vector2& p_release_pos);
  79. void _node_ports_changed(const String& p_func,int p_id);
  80. void _available_node_doubleclicked();
  81. void _update_available_nodes();
  82. void _member_button(Object *p_item, int p_column, int p_button);
  83. String revert_on_drag;
  84. void _input(const InputEvent& p_event);
  85. void _on_nodes_delete();
  86. void _on_nodes_duplicate();
  87. Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
  88. bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
  89. void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
  90. int editing_id;
  91. int editing_input;
  92. void _default_value_changed();
  93. void _default_value_edited(Node * p_button,int p_id,int p_input_port);
  94. void _menu_option(int p_what);
  95. void _graph_ofs_changed(const Vector2& p_ofs);
  96. protected:
  97. void _notification(int p_what);
  98. static void _bind_methods();
  99. public:
  100. virtual void apply_code();
  101. virtual Ref<Script> get_edited_script() const;
  102. virtual Vector<String> get_functions();
  103. virtual void set_edited_script(const Ref<Script>& p_script);
  104. virtual void reload_text();
  105. virtual String get_name();
  106. virtual Ref<Texture> get_icon();
  107. virtual bool is_unsaved();
  108. virtual Variant get_edit_state();
  109. virtual void set_edit_state(const Variant& p_state);
  110. virtual void goto_line(int p_line,bool p_with_error=false);
  111. virtual void trim_trailing_whitespace();
  112. virtual void ensure_focus();
  113. virtual void tag_saved_version();
  114. virtual void reload(bool p_soft);
  115. virtual void get_breakpoints(List<int> *p_breakpoints);
  116. virtual bool goto_method(const String& p_method);
  117. virtual void add_callback(const String& p_function,StringArray p_args);
  118. virtual void update_settings();
  119. virtual void set_debugger_active(bool p_active);
  120. virtual void set_tooltip_request_func(String p_method,Object* p_obj);
  121. virtual Control *get_edit_menu();
  122. static void register_editor();
  123. VisualScriptEditor();
  124. ~VisualScriptEditor();
  125. };
  126. #endif
  127. #endif // VisualSCRIPT_EDITOR_H