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- #ifndef VISUAL_SCRIPT_FUNC_NODES_H
- #define VISUAL_SCRIPT_FUNC_NODES_H
- #include "visual_script.h"
- class VisualScriptFunctionCall : public VisualScriptNode {
- OBJ_TYPE(VisualScriptFunctionCall,VisualScriptNode)
- public:
- enum CallMode {
- CALL_MODE_SELF,
- CALL_MODE_NODE_PATH,
- CALL_MODE_INSTANCE,
- CALL_MODE_BASIC_TYPE,
- };
- private:
- CallMode call_mode;
- StringName base_type;
- Variant::Type basic_type;
- NodePath base_path;
- StringName function;
- int use_default_args;
- Node *_get_base_node() const;
- StringName _get_base_type() const;
- void _update_defargs();
- protected:
- virtual void _validate_property(PropertyInfo& property) const;
- static void _bind_methods();
- public:
- virtual int get_output_sequence_port_count() const;
- virtual bool has_input_sequence_port() const;
- virtual String get_output_sequence_port_text(int p_port) const;
- virtual int get_input_value_port_count() const;
- virtual int get_output_value_port_count() const;
- virtual PropertyInfo get_input_value_port_info(int p_idx) const;
- virtual PropertyInfo get_output_value_port_info(int p_idx) const;
- virtual String get_caption() const;
- virtual String get_text() const;
- virtual String get_category() const { return "functions"; }
- void set_basic_type(Variant::Type p_type);
- Variant::Type get_basic_type() const;
- void set_base_type(const StringName& p_type);
- StringName get_base_type() const;
- void set_function(const StringName& p_type);
- StringName get_function() const;
- void set_base_path(const NodePath& p_type);
- NodePath get_base_path() const;
- void set_call_mode(CallMode p_mode);
- CallMode get_call_mode() const;
- void set_use_default_args(int p_amount);
- int get_use_default_args() const;
- virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
- VisualScriptFunctionCall();
- };
- VARIANT_ENUM_CAST(VisualScriptFunctionCall::CallMode );
- class VisualScriptPropertySet : public VisualScriptNode {
- OBJ_TYPE(VisualScriptPropertySet,VisualScriptNode)
- public:
- enum CallMode {
- CALL_MODE_SELF,
- CALL_MODE_NODE_PATH,
- CALL_MODE_INSTANCE,
- CALL_MODE_BASIC_TYPE,
- };
- private:
- CallMode call_mode;
- Variant::Type basic_type;
- StringName base_type;
- NodePath base_path;
- StringName property;
- bool use_builtin_value;
- Variant builtin_value;
- InputEvent::Type event_type;
- Node *_get_base_node() const;
- StringName _get_base_type() const;
- void _update_base_type();
- protected:
- virtual void _validate_property(PropertyInfo& property) const;
- static void _bind_methods();
- public:
- virtual int get_output_sequence_port_count() const;
- virtual bool has_input_sequence_port() const;
- virtual String get_output_sequence_port_text(int p_port) const;
- virtual int get_input_value_port_count() const;
- virtual int get_output_value_port_count() const;
- virtual PropertyInfo get_input_value_port_info(int p_idx) const;
- virtual PropertyInfo get_output_value_port_info(int p_idx) const;
- virtual String get_caption() const;
- virtual String get_text() const;
- virtual String get_category() const { return "functions"; }
- void set_base_type(const StringName& p_type);
- StringName get_base_type() const;
- void set_basic_type(Variant::Type p_type);
- Variant::Type get_basic_type() const;
- void set_event_type(InputEvent::Type p_type);
- InputEvent::Type get_event_type() const;
- void set_property(const StringName& p_type);
- StringName get_property() const;
- void set_base_path(const NodePath& p_type);
- NodePath get_base_path() const;
- void set_call_mode(CallMode p_mode);
- CallMode get_call_mode() const;
- void set_use_builtin_value(bool p_use);
- bool is_using_builtin_value() const;
- void set_builtin_value(const Variant &p_value);
- Variant get_builtin_value() const;
- virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
- VisualScriptPropertySet();
- };
- VARIANT_ENUM_CAST(VisualScriptPropertySet::CallMode );
- class VisualScriptPropertyGet : public VisualScriptNode {
- OBJ_TYPE(VisualScriptPropertyGet,VisualScriptNode)
- public:
- enum CallMode {
- CALL_MODE_SELF,
- CALL_MODE_NODE_PATH,
- CALL_MODE_INSTANCE,
- CALL_MODE_BASIC_TYPE
- };
- private:
- CallMode call_mode;
- Variant::Type basic_type;
- StringName base_type;
- NodePath base_path;
- StringName property;
- InputEvent::Type event_type;
- void _update_base_type();
- Node *_get_base_node() const;
- StringName _get_base_type() const;
- protected:
- virtual void _validate_property(PropertyInfo& property) const;
- static void _bind_methods();
- public:
- virtual int get_output_sequence_port_count() const;
- virtual bool has_input_sequence_port() const;
- virtual String get_output_sequence_port_text(int p_port) const;
- virtual int get_input_value_port_count() const;
- virtual int get_output_value_port_count() const;
- virtual PropertyInfo get_input_value_port_info(int p_idx) const;
- virtual PropertyInfo get_output_value_port_info(int p_idx) const;
- virtual String get_caption() const;
- virtual String get_text() const;
- virtual String get_category() const { return "functions"; }
- void set_base_type(const StringName& p_type);
- StringName get_base_type() const;
- void set_basic_type(Variant::Type p_type);
- Variant::Type get_basic_type() const;
- void set_event_type(InputEvent::Type p_type);
- InputEvent::Type get_event_type() const;
- void set_property(const StringName& p_type);
- StringName get_property() const;
- void set_base_path(const NodePath& p_type);
- NodePath get_base_path() const;
- void set_call_mode(CallMode p_mode);
- CallMode get_call_mode() const;
- virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
- VisualScriptPropertyGet();
- };
- VARIANT_ENUM_CAST(VisualScriptPropertyGet::CallMode );
- class VisualScriptEmitSignal : public VisualScriptNode {
- OBJ_TYPE(VisualScriptEmitSignal,VisualScriptNode)
- private:
- StringName name;
- protected:
- virtual void _validate_property(PropertyInfo& property) const;
- static void _bind_methods();
- public:
- virtual int get_output_sequence_port_count() const;
- virtual bool has_input_sequence_port() const;
- virtual String get_output_sequence_port_text(int p_port) const;
- virtual int get_input_value_port_count() const;
- virtual int get_output_value_port_count() const;
- virtual PropertyInfo get_input_value_port_info(int p_idx) const;
- virtual PropertyInfo get_output_value_port_info(int p_idx) const;
- virtual String get_caption() const;
- virtual String get_text() const;
- virtual String get_category() const { return "functions"; }
- void set_signal(const StringName& p_type);
- StringName get_signal() const;
- virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
- VisualScriptEmitSignal();
- };
- void register_visual_script_func_nodes();
- #endif // VISUAL_SCRIPT_FUNC_NODES_H
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