visual_script_func_nodes.h 6.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293
  1. #ifndef VISUAL_SCRIPT_FUNC_NODES_H
  2. #define VISUAL_SCRIPT_FUNC_NODES_H
  3. #include "visual_script.h"
  4. class VisualScriptFunctionCall : public VisualScriptNode {
  5. OBJ_TYPE(VisualScriptFunctionCall,VisualScriptNode)
  6. public:
  7. enum CallMode {
  8. CALL_MODE_SELF,
  9. CALL_MODE_NODE_PATH,
  10. CALL_MODE_INSTANCE,
  11. CALL_MODE_BASIC_TYPE,
  12. };
  13. private:
  14. CallMode call_mode;
  15. StringName base_type;
  16. Variant::Type basic_type;
  17. NodePath base_path;
  18. StringName function;
  19. int use_default_args;
  20. Node *_get_base_node() const;
  21. StringName _get_base_type() const;
  22. void _update_defargs();
  23. protected:
  24. virtual void _validate_property(PropertyInfo& property) const;
  25. static void _bind_methods();
  26. public:
  27. virtual int get_output_sequence_port_count() const;
  28. virtual bool has_input_sequence_port() const;
  29. virtual String get_output_sequence_port_text(int p_port) const;
  30. virtual int get_input_value_port_count() const;
  31. virtual int get_output_value_port_count() const;
  32. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  33. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  34. virtual String get_caption() const;
  35. virtual String get_text() const;
  36. virtual String get_category() const { return "functions"; }
  37. void set_basic_type(Variant::Type p_type);
  38. Variant::Type get_basic_type() const;
  39. void set_base_type(const StringName& p_type);
  40. StringName get_base_type() const;
  41. void set_function(const StringName& p_type);
  42. StringName get_function() const;
  43. void set_base_path(const NodePath& p_type);
  44. NodePath get_base_path() const;
  45. void set_call_mode(CallMode p_mode);
  46. CallMode get_call_mode() const;
  47. void set_use_default_args(int p_amount);
  48. int get_use_default_args() const;
  49. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  50. VisualScriptFunctionCall();
  51. };
  52. VARIANT_ENUM_CAST(VisualScriptFunctionCall::CallMode );
  53. class VisualScriptPropertySet : public VisualScriptNode {
  54. OBJ_TYPE(VisualScriptPropertySet,VisualScriptNode)
  55. public:
  56. enum CallMode {
  57. CALL_MODE_SELF,
  58. CALL_MODE_NODE_PATH,
  59. CALL_MODE_INSTANCE,
  60. CALL_MODE_BASIC_TYPE,
  61. };
  62. private:
  63. CallMode call_mode;
  64. Variant::Type basic_type;
  65. StringName base_type;
  66. NodePath base_path;
  67. StringName property;
  68. bool use_builtin_value;
  69. Variant builtin_value;
  70. InputEvent::Type event_type;
  71. Node *_get_base_node() const;
  72. StringName _get_base_type() const;
  73. void _update_base_type();
  74. protected:
  75. virtual void _validate_property(PropertyInfo& property) const;
  76. static void _bind_methods();
  77. public:
  78. virtual int get_output_sequence_port_count() const;
  79. virtual bool has_input_sequence_port() const;
  80. virtual String get_output_sequence_port_text(int p_port) const;
  81. virtual int get_input_value_port_count() const;
  82. virtual int get_output_value_port_count() const;
  83. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  84. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  85. virtual String get_caption() const;
  86. virtual String get_text() const;
  87. virtual String get_category() const { return "functions"; }
  88. void set_base_type(const StringName& p_type);
  89. StringName get_base_type() const;
  90. void set_basic_type(Variant::Type p_type);
  91. Variant::Type get_basic_type() const;
  92. void set_event_type(InputEvent::Type p_type);
  93. InputEvent::Type get_event_type() const;
  94. void set_property(const StringName& p_type);
  95. StringName get_property() const;
  96. void set_base_path(const NodePath& p_type);
  97. NodePath get_base_path() const;
  98. void set_call_mode(CallMode p_mode);
  99. CallMode get_call_mode() const;
  100. void set_use_builtin_value(bool p_use);
  101. bool is_using_builtin_value() const;
  102. void set_builtin_value(const Variant &p_value);
  103. Variant get_builtin_value() const;
  104. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  105. VisualScriptPropertySet();
  106. };
  107. VARIANT_ENUM_CAST(VisualScriptPropertySet::CallMode );
  108. class VisualScriptPropertyGet : public VisualScriptNode {
  109. OBJ_TYPE(VisualScriptPropertyGet,VisualScriptNode)
  110. public:
  111. enum CallMode {
  112. CALL_MODE_SELF,
  113. CALL_MODE_NODE_PATH,
  114. CALL_MODE_INSTANCE,
  115. CALL_MODE_BASIC_TYPE
  116. };
  117. private:
  118. CallMode call_mode;
  119. Variant::Type basic_type;
  120. StringName base_type;
  121. NodePath base_path;
  122. StringName property;
  123. InputEvent::Type event_type;
  124. void _update_base_type();
  125. Node *_get_base_node() const;
  126. StringName _get_base_type() const;
  127. protected:
  128. virtual void _validate_property(PropertyInfo& property) const;
  129. static void _bind_methods();
  130. public:
  131. virtual int get_output_sequence_port_count() const;
  132. virtual bool has_input_sequence_port() const;
  133. virtual String get_output_sequence_port_text(int p_port) const;
  134. virtual int get_input_value_port_count() const;
  135. virtual int get_output_value_port_count() const;
  136. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  137. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  138. virtual String get_caption() const;
  139. virtual String get_text() const;
  140. virtual String get_category() const { return "functions"; }
  141. void set_base_type(const StringName& p_type);
  142. StringName get_base_type() const;
  143. void set_basic_type(Variant::Type p_type);
  144. Variant::Type get_basic_type() const;
  145. void set_event_type(InputEvent::Type p_type);
  146. InputEvent::Type get_event_type() const;
  147. void set_property(const StringName& p_type);
  148. StringName get_property() const;
  149. void set_base_path(const NodePath& p_type);
  150. NodePath get_base_path() const;
  151. void set_call_mode(CallMode p_mode);
  152. CallMode get_call_mode() const;
  153. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  154. VisualScriptPropertyGet();
  155. };
  156. VARIANT_ENUM_CAST(VisualScriptPropertyGet::CallMode );
  157. class VisualScriptEmitSignal : public VisualScriptNode {
  158. OBJ_TYPE(VisualScriptEmitSignal,VisualScriptNode)
  159. private:
  160. StringName name;
  161. protected:
  162. virtual void _validate_property(PropertyInfo& property) const;
  163. static void _bind_methods();
  164. public:
  165. virtual int get_output_sequence_port_count() const;
  166. virtual bool has_input_sequence_port() const;
  167. virtual String get_output_sequence_port_text(int p_port) const;
  168. virtual int get_input_value_port_count() const;
  169. virtual int get_output_value_port_count() const;
  170. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  171. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  172. virtual String get_caption() const;
  173. virtual String get_text() const;
  174. virtual String get_category() const { return "functions"; }
  175. void set_signal(const StringName& p_type);
  176. StringName get_signal() const;
  177. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  178. VisualScriptEmitSignal();
  179. };
  180. void register_visual_script_func_nodes();
  181. #endif // VISUAL_SCRIPT_FUNC_NODES_H