visual_script_yield_nodes.cpp 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622
  1. #include "visual_script_yield_nodes.h"
  2. #include "scene/main/scene_main_loop.h"
  3. #include "os/os.h"
  4. #include "scene/main/node.h"
  5. #include "visual_script_nodes.h"
  6. //////////////////////////////////////////
  7. ////////////////YIELD///////////
  8. //////////////////////////////////////////
  9. int VisualScriptYield::get_output_sequence_port_count() const {
  10. return 1;
  11. }
  12. bool VisualScriptYield::has_input_sequence_port() const{
  13. return true;
  14. }
  15. int VisualScriptYield::get_input_value_port_count() const{
  16. return 0;
  17. }
  18. int VisualScriptYield::get_output_value_port_count() const{
  19. return 0;
  20. }
  21. String VisualScriptYield::get_output_sequence_port_text(int p_port) const {
  22. return String();
  23. }
  24. PropertyInfo VisualScriptYield::get_input_value_port_info(int p_idx) const{
  25. return PropertyInfo();
  26. }
  27. PropertyInfo VisualScriptYield::get_output_value_port_info(int p_idx) const{
  28. return PropertyInfo();
  29. }
  30. String VisualScriptYield::get_caption() const {
  31. return "Wait";
  32. }
  33. String VisualScriptYield::get_text() const {
  34. switch (yield_mode) {
  35. case YIELD_FRAME: return "Next Frame"; break;
  36. case YIELD_FIXED_FRAME: return "Next Fixed Frame"; break;
  37. case YIELD_WAIT: return rtos(wait_time)+" sec(s)"; break;
  38. }
  39. return String();
  40. }
  41. class VisualScriptNodeInstanceYield : public VisualScriptNodeInstance {
  42. public:
  43. VisualScriptYield::YieldMode mode;
  44. float wait_time;
  45. virtual int get_working_memory_size() const { return 1; } //yield needs at least 1
  46. //virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
  47. //virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return false; }
  48. virtual int step(const Variant** p_inputs,Variant** p_outputs,StartMode p_start_mode,Variant* p_working_mem,Variant::CallError& r_error,String& r_error_str) {
  49. if (p_start_mode==START_MODE_RESUME_YIELD) {
  50. return 0; //resuming yield
  51. } else {
  52. //yield
  53. SceneTree *tree = OS::get_singleton()->get_main_loop()->cast_to<SceneTree>();
  54. if (!tree) {
  55. r_error_str="Main Loop is not SceneTree";
  56. r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD;
  57. return 0;
  58. }
  59. Ref<VisualScriptFunctionState> state;
  60. state.instance();
  61. switch(mode) {
  62. case VisualScriptYield::YIELD_FRAME: state->connect_to_signal(tree,"idle_frame",Array()); break;
  63. case VisualScriptYield::YIELD_FIXED_FRAME: state->connect_to_signal(tree,"fixed_frame",Array()); break;
  64. case VisualScriptYield::YIELD_WAIT: state->connect_to_signal(tree->create_timer(wait_time).ptr(),"timeout",Array()); break;
  65. }
  66. *p_working_mem=state;
  67. return STEP_YIELD_BIT;
  68. }
  69. }
  70. };
  71. VisualScriptNodeInstance* VisualScriptYield::instance(VisualScriptInstance* p_instance) {
  72. VisualScriptNodeInstanceYield * instance = memnew(VisualScriptNodeInstanceYield );
  73. //instance->instance=p_instance;
  74. instance->mode=yield_mode;
  75. instance->wait_time=wait_time;
  76. return instance;
  77. }
  78. void VisualScriptYield::set_yield_mode(YieldMode p_mode) {
  79. if (yield_mode==p_mode)
  80. return;
  81. yield_mode=p_mode;
  82. ports_changed_notify();
  83. _change_notify();
  84. }
  85. VisualScriptYield::YieldMode VisualScriptYield::get_yield_mode(){
  86. return yield_mode;
  87. }
  88. void VisualScriptYield::set_wait_time(float p_time) {
  89. if (wait_time==p_time)
  90. return;
  91. wait_time=p_time;
  92. ports_changed_notify();
  93. }
  94. float VisualScriptYield::get_wait_time(){
  95. return wait_time;
  96. }
  97. void VisualScriptYield::_validate_property(PropertyInfo& property) const {
  98. if (property.name=="wait_time") {
  99. if (yield_mode!=YIELD_WAIT) {
  100. property.usage=0;
  101. }
  102. }
  103. }
  104. void VisualScriptYield::_bind_methods() {
  105. ObjectTypeDB::bind_method(_MD("set_yield_mode","mode"),&VisualScriptYield::set_yield_mode);
  106. ObjectTypeDB::bind_method(_MD("get_yield_mode"),&VisualScriptYield::get_yield_mode);
  107. ObjectTypeDB::bind_method(_MD("set_wait_time","sec"),&VisualScriptYield::set_wait_time);
  108. ObjectTypeDB::bind_method(_MD("get_wait_time"),&VisualScriptYield::get_wait_time);
  109. ADD_PROPERTY(PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Frame,FixedFrame,Time",PROPERTY_USAGE_NOEDITOR),_SCS("set_yield_mode"),_SCS("get_yield_mode"));
  110. ADD_PROPERTY(PropertyInfo(Variant::REAL,"wait_time"),_SCS("set_wait_time"),_SCS("get_wait_time"));
  111. BIND_CONSTANT( YIELD_FRAME );
  112. BIND_CONSTANT( YIELD_FIXED_FRAME );
  113. BIND_CONSTANT( YIELD_WAIT );
  114. }
  115. VisualScriptYield::VisualScriptYield() {
  116. yield_mode=YIELD_FRAME;
  117. wait_time=1;
  118. }
  119. template<VisualScriptYield::YieldMode MODE>
  120. static Ref<VisualScriptNode> create_yield_node(const String& p_name) {
  121. Ref<VisualScriptYield> node;
  122. node.instance();
  123. node->set_yield_mode(MODE);
  124. return node;
  125. }
  126. ///////////////////////////////////////////////////
  127. ////////////////YIELD SIGNAL//////////////////////
  128. //////////////////////////////////////////////////
  129. int VisualScriptYieldSignal::get_output_sequence_port_count() const {
  130. return 1;
  131. }
  132. bool VisualScriptYieldSignal::has_input_sequence_port() const{
  133. return true;
  134. }
  135. #ifdef TOOLS_ENABLED
  136. static Node* _find_script_node(Node* p_edited_scene,Node* p_current_node,const Ref<Script> &script) {
  137. if (p_edited_scene!=p_current_node && p_current_node->get_owner()!=p_edited_scene)
  138. return NULL;
  139. Ref<Script> scr = p_current_node->get_script();
  140. if (scr.is_valid() && scr==script)
  141. return p_current_node;
  142. for(int i=0;i<p_current_node->get_child_count();i++) {
  143. Node *n = _find_script_node(p_edited_scene,p_current_node->get_child(i),script);
  144. if (n)
  145. return n;
  146. }
  147. return NULL;
  148. }
  149. #endif
  150. Node *VisualScriptYieldSignal::_get_base_node() const {
  151. #ifdef TOOLS_ENABLED
  152. Ref<Script> script = get_visual_script();
  153. if (!script.is_valid())
  154. return NULL;
  155. MainLoop * main_loop = OS::get_singleton()->get_main_loop();
  156. if (!main_loop)
  157. return NULL;
  158. SceneTree *scene_tree = main_loop->cast_to<SceneTree>();
  159. if (!scene_tree)
  160. return NULL;
  161. Node *edited_scene = scene_tree->get_edited_scene_root();
  162. if (!edited_scene)
  163. return NULL;
  164. Node* script_node = _find_script_node(edited_scene,edited_scene,script);
  165. if (!script_node)
  166. return NULL;
  167. if (!script_node->has_node(base_path))
  168. return NULL;
  169. Node *path_to = script_node->get_node(base_path);
  170. return path_to;
  171. #else
  172. return NULL;
  173. #endif
  174. }
  175. StringName VisualScriptYieldSignal::_get_base_type() const {
  176. if (call_mode==CALL_MODE_SELF && get_visual_script().is_valid())
  177. return get_visual_script()->get_instance_base_type();
  178. else if (call_mode==CALL_MODE_NODE_PATH && get_visual_script().is_valid()) {
  179. Node *path = _get_base_node();
  180. if (path)
  181. return path->get_type();
  182. }
  183. return base_type;
  184. }
  185. int VisualScriptYieldSignal::get_input_value_port_count() const{
  186. if (call_mode==CALL_MODE_INSTANCE)
  187. return 1;
  188. else
  189. return 0;
  190. }
  191. int VisualScriptYieldSignal::get_output_value_port_count() const{
  192. MethodInfo sr;
  193. if (!ObjectTypeDB::get_signal(_get_base_type(),signal,&sr))
  194. return 0;
  195. return sr.arguments.size();
  196. }
  197. String VisualScriptYieldSignal::get_output_sequence_port_text(int p_port) const {
  198. return String();
  199. }
  200. PropertyInfo VisualScriptYieldSignal::get_input_value_port_info(int p_idx) const{
  201. if (call_mode==CALL_MODE_INSTANCE)
  202. return PropertyInfo(Variant::OBJECT,"instance");
  203. else
  204. return PropertyInfo();
  205. }
  206. PropertyInfo VisualScriptYieldSignal::get_output_value_port_info(int p_idx) const{
  207. MethodInfo sr;
  208. if (!ObjectTypeDB::get_signal(_get_base_type(),signal,&sr))
  209. return PropertyInfo(); //no signal
  210. ERR_FAIL_INDEX_V(p_idx,sr.arguments.size(),PropertyInfo());
  211. return sr.arguments[p_idx];
  212. }
  213. String VisualScriptYieldSignal::get_caption() const {
  214. static const char*cname[3]= {
  215. "WaitSignal",
  216. "WaitNodeSignal",
  217. "WaitInstanceSigna;",
  218. };
  219. return cname[call_mode];
  220. }
  221. String VisualScriptYieldSignal::get_text() const {
  222. if (call_mode==CALL_MODE_SELF)
  223. return " "+String(signal)+"()";
  224. else
  225. return " "+_get_base_type()+"."+String(signal)+"()";
  226. }
  227. void VisualScriptYieldSignal::set_base_type(const StringName& p_type) {
  228. if (base_type==p_type)
  229. return;
  230. base_type=p_type;
  231. _change_notify();
  232. ports_changed_notify();
  233. }
  234. StringName VisualScriptYieldSignal::get_base_type() const{
  235. return base_type;
  236. }
  237. void VisualScriptYieldSignal::set_signal(const StringName& p_type){
  238. if (signal==p_type)
  239. return;
  240. signal=p_type;
  241. _change_notify();
  242. ports_changed_notify();
  243. }
  244. StringName VisualScriptYieldSignal::get_signal() const {
  245. return signal;
  246. }
  247. void VisualScriptYieldSignal::set_base_path(const NodePath& p_type) {
  248. if (base_path==p_type)
  249. return;
  250. base_path=p_type;
  251. _change_notify();
  252. ports_changed_notify();
  253. }
  254. NodePath VisualScriptYieldSignal::get_base_path() const {
  255. return base_path;
  256. }
  257. void VisualScriptYieldSignal::set_call_mode(CallMode p_mode) {
  258. if (call_mode==p_mode)
  259. return;
  260. call_mode=p_mode;
  261. _change_notify();
  262. ports_changed_notify();
  263. }
  264. VisualScriptYieldSignal::CallMode VisualScriptYieldSignal::get_call_mode() const {
  265. return call_mode;
  266. }
  267. void VisualScriptYieldSignal::_validate_property(PropertyInfo& property) const {
  268. if (property.name=="signal/base_type") {
  269. if (call_mode!=CALL_MODE_INSTANCE) {
  270. property.usage=PROPERTY_USAGE_NOEDITOR;
  271. }
  272. }
  273. if (property.name=="signal/node_path") {
  274. if (call_mode!=CALL_MODE_NODE_PATH) {
  275. property.usage=0;
  276. } else {
  277. Node *bnode = _get_base_node();
  278. if (bnode) {
  279. property.hint_string=bnode->get_path(); //convert to loong string
  280. } else {
  281. }
  282. }
  283. }
  284. if (property.name=="signal/signal") {
  285. property.hint=PROPERTY_HINT_ENUM;
  286. List<MethodInfo> methods;
  287. ObjectTypeDB::get_signal_list(_get_base_type(),&methods);
  288. List<String> mstring;
  289. for (List<MethodInfo>::Element *E=methods.front();E;E=E->next()) {
  290. if (E->get().name.begins_with("_"))
  291. continue;
  292. mstring.push_back(E->get().name.get_slice(":",0));
  293. }
  294. mstring.sort();
  295. String ml;
  296. for (List<String>::Element *E=mstring.front();E;E=E->next()) {
  297. if (ml!=String())
  298. ml+=",";
  299. ml+=E->get();
  300. }
  301. property.hint_string=ml;
  302. }
  303. }
  304. void VisualScriptYieldSignal::_bind_methods() {
  305. ObjectTypeDB::bind_method(_MD("set_base_type","base_type"),&VisualScriptYieldSignal::set_base_type);
  306. ObjectTypeDB::bind_method(_MD("get_base_type"),&VisualScriptYieldSignal::get_base_type);
  307. ObjectTypeDB::bind_method(_MD("set_signal","signal"),&VisualScriptYieldSignal::set_signal);
  308. ObjectTypeDB::bind_method(_MD("get_signal"),&VisualScriptYieldSignal::get_signal);
  309. ObjectTypeDB::bind_method(_MD("set_call_mode","mode"),&VisualScriptYieldSignal::set_call_mode);
  310. ObjectTypeDB::bind_method(_MD("get_call_mode"),&VisualScriptYieldSignal::get_call_mode);
  311. ObjectTypeDB::bind_method(_MD("set_base_path","base_path"),&VisualScriptYieldSignal::set_base_path);
  312. ObjectTypeDB::bind_method(_MD("get_base_path"),&VisualScriptYieldSignal::get_base_path);
  313. String bt;
  314. for(int i=0;i<Variant::VARIANT_MAX;i++) {
  315. if (i>0)
  316. bt+=",";
  317. bt+=Variant::get_type_name(Variant::Type(i));
  318. }
  319. ADD_PROPERTY(PropertyInfo(Variant::INT,"signal/call_mode",PROPERTY_HINT_ENUM,"Self,Node Path,Instance",PROPERTY_USAGE_NOEDITOR),_SCS("set_call_mode"),_SCS("get_call_mode"));
  320. ADD_PROPERTY(PropertyInfo(Variant::STRING,"signal/base_type",PROPERTY_HINT_TYPE_STRING,"Object"),_SCS("set_base_type"),_SCS("get_base_type"));
  321. ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH,"signal/node_path",PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE),_SCS("set_base_path"),_SCS("get_base_path"));
  322. ADD_PROPERTY(PropertyInfo(Variant::STRING,"signal/signal"),_SCS("set_signal"),_SCS("get_signal"));
  323. BIND_CONSTANT( CALL_MODE_SELF );
  324. BIND_CONSTANT( CALL_MODE_NODE_PATH);
  325. BIND_CONSTANT( CALL_MODE_INSTANCE);
  326. }
  327. class VisualScriptNodeInstanceYieldSignal : public VisualScriptNodeInstance {
  328. public:
  329. VisualScriptYieldSignal::CallMode call_mode;
  330. NodePath node_path;
  331. int output_args;
  332. StringName signal;
  333. VisualScriptYieldSignal *node;
  334. VisualScriptInstance *instance;
  335. virtual int get_working_memory_size() const { return 1; }
  336. //virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
  337. //virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return true; }
  338. virtual int step(const Variant** p_inputs,Variant** p_outputs,StartMode p_start_mode,Variant* p_working_mem,Variant::CallError& r_error,String& r_error_str) {
  339. if (p_start_mode==START_MODE_RESUME_YIELD) {
  340. return 0; //resuming yield
  341. } else {
  342. //yield
  343. Object * object;
  344. switch(call_mode) {
  345. case VisualScriptYieldSignal::CALL_MODE_SELF: {
  346. object=instance->get_owner_ptr();
  347. } break;
  348. case VisualScriptYieldSignal::CALL_MODE_NODE_PATH: {
  349. Node* node = instance->get_owner_ptr()->cast_to<Node>();
  350. if (!node) {
  351. r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD;
  352. r_error_str="Base object is not a Node!";
  353. return 0;
  354. }
  355. Node* another = node->get_node(node_path);
  356. if (!node) {
  357. r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD;
  358. r_error_str="Path does not lead Node!";
  359. return 0;
  360. }
  361. object=another;
  362. } break;
  363. case VisualScriptYieldSignal::CALL_MODE_INSTANCE: {
  364. object = *p_inputs[0];
  365. if (!object) {
  366. r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD;
  367. r_error_str="Supplied instance input is null.";
  368. return 0;
  369. }
  370. } break;
  371. }
  372. Ref<VisualScriptFunctionState> state;
  373. state.instance();
  374. state->connect_to_signal(object,signal,Array());
  375. *p_working_mem=state;
  376. return STEP_YIELD_BIT;
  377. }
  378. }
  379. };
  380. VisualScriptNodeInstance* VisualScriptYieldSignal::instance(VisualScriptInstance* p_instance) {
  381. VisualScriptNodeInstanceYieldSignal * instance = memnew(VisualScriptNodeInstanceYieldSignal );
  382. instance->node=this;
  383. instance->instance=p_instance;
  384. instance->signal=signal;
  385. instance->call_mode=call_mode;
  386. instance->node_path=base_path;
  387. instance->output_args = get_output_value_port_count();
  388. return instance;
  389. }
  390. VisualScriptYieldSignal::VisualScriptYieldSignal() {
  391. call_mode=CALL_MODE_SELF;
  392. base_type="Object";
  393. }
  394. template<VisualScriptYieldSignal::CallMode cmode>
  395. static Ref<VisualScriptNode> create_yield_signal_node(const String& p_name) {
  396. Ref<VisualScriptYieldSignal> node;
  397. node.instance();
  398. node->set_call_mode(cmode);
  399. return node;
  400. }
  401. void register_visual_script_yield_nodes() {
  402. VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_frame",create_yield_node<VisualScriptYield::YIELD_FRAME>);
  403. VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_fixed_frame",create_yield_node<VisualScriptYield::YIELD_FIXED_FRAME>);
  404. VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_time",create_yield_node<VisualScriptYield::YIELD_WAIT>);
  405. VisualScriptLanguage::singleton->add_register_func("functions/yield/instance_signal",create_yield_signal_node<VisualScriptYieldSignal::CALL_MODE_INSTANCE>);
  406. VisualScriptLanguage::singleton->add_register_func("functions/yield/self_signal",create_yield_signal_node<VisualScriptYieldSignal::CALL_MODE_SELF>);
  407. VisualScriptLanguage::singleton->add_register_func("functions/yield/node_signal",create_yield_signal_node<VisualScriptYieldSignal::CALL_MODE_NODE_PATH>);
  408. }