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Will Nations adafaf15aa Fixing previous merger's "not" vs. "!" mistake in C++ (#8664) 8 years ago
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doc 7ce8342ac5 Rename project file to "project.godot" 8 years ago
drivers 5c6715a291 Fix UDP wait() not returning after first received packet 8 years ago
editor adafaf15aa Fixing previous merger's "not" vs. "!" mistake in C++ (#8664) 8 years ago
main 7ce8342ac5 Rename project file to "project.godot" 8 years ago
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scene a5ce7a98cb Fix bug in pause mode propagation 8 years ago
servers 212c6306a8 Fix get_shader_type index upper bound 8 years ago
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.gitattributes 5c2ddb299b Formatting of mm files 8 years ago
.gitignore 156367e147 gitignore: Add version_generated.h 8 years ago
.travis.yml 6aee289b3e Travis: Run clang-format static check 8 years ago
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LICENSE.md df61dc4b2b Add "Godot Engine contributors" copyright line 8 years ago
LOGO_LICENSE.md f0681d3632 logo in svg curves & license 10 years ago
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SConstruct fccf2816d4 -Fix eternal black screen on Windows 8 years ago
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methods.py 99529fb80d Move VERSION_MKSTRING logic to version.h 8 years ago
signal_renames.txt 5afaf84ae1 Added a list of signals to rename, this should become a header eventually 8 years ago
version.py 45c5c89de9 Bump version to 3.0-alpha 8 years ago

README.md

GODOT

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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