Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Mateus Elias adb0d0ea58 Improve MeshDataTool.get_face_vertex() method description %!s(int64=2) %!d(string=hai) anos
.github fd2ec47ec9 Move default theme files to scene/theme %!s(int64=2) %!d(string=hai) anos
core deaf6c3bb1 Context aware MIDI event printing %!s(int64=2) %!d(string=hai) anos
doc adb0d0ea58 Improve MeshDataTool.get_face_vertex() method description %!s(int64=2) %!d(string=hai) anos
drivers fd7b27a473 Merge pull request #80909 from adamscott/web-fix-max-uniform-buffer-size-overflow %!s(int64=2) %!d(string=hai) anos
editor ba1089689a Merge pull request #80954 from bruvzg/sp_per_font %!s(int64=2) %!d(string=hai) anos
main 6f1152bdbe Add a `--audio-output-latency` command-line argument %!s(int64=2) %!d(string=hai) anos
misc 5453503697 [Text Server] Store extra spacing of individual font variations. %!s(int64=2) %!d(string=hai) anos
modules ba1089689a Merge pull request #80954 from bruvzg/sp_per_font %!s(int64=2) %!d(string=hai) anos
platform 120abd12c2 Merge pull request #79504 from Pingar5/master %!s(int64=2) %!d(string=hai) anos
scene 541674d106 Merge pull request #81076 from Jordyfel/spinbox %!s(int64=2) %!d(string=hai) anos
servers ba1089689a Merge pull request #80954 from bruvzg/sp_per_font %!s(int64=2) %!d(string=hai) anos
tests 75bc6866a4 Merge pull request #81037 from AThousandShips/openxr_register %!s(int64=2) %!d(string=hai) anos
thirdparty 969a35ae2b SCons: Make ktx module require basis_universal %!s(int64=2) %!d(string=hai) anos
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions %!s(int64=3) %!d(string=hai) anos
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` %!s(int64=3) %!d(string=hai) anos
.editorconfig 44d1d72af1 Add GDScript `.editorconfig` rules %!s(int64=2) %!d(string=hai) anos
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) %!s(int64=3) %!d(string=hai) anos
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` %!s(int64=3) %!d(string=hai) anos
.gitignore a6fda19e85 add venv and .venv to the .gitignore %!s(int64=2) %!d(string=hai) anos
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. %!s(int64=5) %!d(string=hai) anos
.mailmap 2930fbeecd Update AUTHORS and DONORS list %!s(int64=2) %!d(string=hai) anos
AUTHORS.md 2930fbeecd Update AUTHORS and DONORS list %!s(int64=2) %!d(string=hai) anos
CHANGELOG.md f567af413a Clarify return value of get_dependencies() %!s(int64=2) %!d(string=hai) anos
CONTRIBUTING.md a6dc35e5cf Streamline and centralize bug reporting guides %!s(int64=2) %!d(string=hai) anos
COPYRIGHT.txt a00cf02241 Add support for KTX & KTX2 image format %!s(int64=2) %!d(string=hai) anos
DONORS.md 2930fbeecd Update AUTHORS and DONORS list %!s(int64=2) %!d(string=hai) anos
LICENSE.txt d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 %!s(int64=4) %!d(string=hai) anos
README.md 491ded1898 Minor typo and docs URL fixes %!s(int64=2) %!d(string=hai) anos
SConstruct 30bdb23f03 SCons: Enable `/WX` on LINKFLAGS for MSVC with `werror=yes` %!s(int64=2) %!d(string=hai) anos
gles3_builders.py c9c941e339 CI: Update static checks to black 23.3.0 %!s(int64=2) %!d(string=hai) anos
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 %!s(int64=2) %!d(string=hai) anos
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
icon.svg a8412c12da Standardize and Optimize blue robot SVG %!s(int64=2) %!d(string=hai) anos
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=4) %!d(string=hai) anos
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG %!s(int64=2) %!d(string=hai) anos
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
logo.svg a8412c12da Standardize and Optimize blue robot SVG %!s(int64=2) %!d(string=hai) anos
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths %!s(int64=2) %!d(string=hai) anos
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG %!s(int64=2) %!d(string=hai) anos
methods.py cda4b4ebf3 Carry over the windows_subsystem setting to the generated vsproj if it's not the default. %!s(int64=2) %!d(string=hai) anos
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder %!s(int64=2) %!d(string=hai) anos
scu_builders.py 7b830ebdc1 SCons : Add "scu_limit" argument %!s(int64=2) %!d(string=hai) anos
version.py 346f1ab86b Bump version to 4.2-dev %!s(int64=2) %!d(string=hai) anos

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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